a surprise mod but its and angelic song and im divine, so what to do :thinking:
Some of this mod was done before you updated last time so take the Cup and Salad mod with a grain of salt if something i say is mentioned before.
Some of this mod was done before you updated last time so take the Cup and Salad mod with a grain of salt if something i say is mentioned before.
General
Uninherited timing point is inconcistent. Sinnyi's uses 322 as offset rest are at 312
Prolly a mistake somewhere down the line by Sinnyi's rain is missing an L in tags first tag says ove live project instead of Love Live Project
Uninherited timing point is inconcistent. Sinnyi's uses 322 as offset rest are at 312
Prolly a mistake somewhere down the line by Sinnyi's rain is missing an L in tags first tag says ove live project instead of Love Live Project
Cup
- 00:00:312 (1,2,3,4) - imo would reduce spacing of 1 2 and 3 a bit to make 4 stand out a bit more.
- 00:02:374 (2,3,1) - can be a bit uncofertable to play i would move 3 a bit closer to 00:03:124 (1) -
- 00:07:812 (1) - this slider sounds odd. i think you should use offset 322, same as Rain. not gona go trough more rythm, some places sounds a bit off but gona assume its from an offset error. (sounded better to me at 322 offset atleast)
- 00:12:134 (3,1) - atleast 1 bar between last note and start of spinner when bpm is 160. https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch
- 00:16:062 (2,3) - spacing a bit high imo.
- 00:17:562 (8,1) - i would reduce spacing since you already have to reverse direction to follow the slider.
- 00:34:072 (3,4) - same as above.
- 00:37:624 (4) - would extend this by 1/2 beat. also if you do be a bit care for curving the slider, as this is cup the sliders should generaly be pretty straight.
- 00:39:312 (1) - i like this reversing direction from 00:38:937 (7) - however i think its a bit to much left and right in this section so i would ctrl + h it and move it over to the right edge instead.
- 00:47:562 (4,1) - spacing a bit high imo. almost need to dash to make it.
- 00:54:312 - green line here might be 1 ms off. it might also just be a bug on my side, have some problems with that apperently >.< anyway 00:54:312 (1) - is unsnapped for me cause of the unsnapped green line. (dosnt rly matter if you think im right about offset with uninherited timing points, as you need to fix green lines too then)
- 00:54:312 (1) - is unsnapped for me. check ai mod.
- 00:55:812 (3,4) - should be some movement between these two i feel.
- 00:58:624 (1,2,3,4,5,6,7,8,9) - the fruit stacking on my catcher gets a bit high here, consider adding another combo somewhere inn here.
- 01:11:562 (7,8,9) - spacing a bit high, by the time you reach 9 you almost have to dash. i would just reduce distance beetween 8 and 9 a bit.
- 01:16:437 (10,1) - here you suddenly jump from following drum to following vocal. feel this would be more natural if made a 1/1 slider on 01:15:874 - (and delite 01:16:062 (9,10) - )
- 01:26:187 (7) - imo would just delite this. reduces relative strenght of 01:25:999 (6,8) -
- 01:40:624 (4,1) - same as last spinner https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch
Salad
there are alot of places where its unclear if you need to dash or not. try to have concistent spacing between objects so a player can more clearly identify a dash from a walk. i would try to keep a consistent snap distance for when you want them to walk and then find another snap distance for when you want them to jump and just keep those 2 values for most of the map.
there are alot of places where its unclear if you need to dash or not. try to have concistent spacing between objects so a player can more clearly identify a dash from a walk. i would try to keep a consistent snap distance for when you want them to walk and then find another snap distance for when you want them to jump and just keep those 2 values for most of the map.
- 00:01:437 (5,1) - first instance of an unclear dash, you can make it without dash if you are precise. Else you need to tap dash it, something you can't expect from players at this level.
- 00:02:749 (3,4) - imo would reduce spacing a bit.
- 00:04:249 (6) - would tilt this a bit more up.
- 00:17:937 (9,1) - i think this one is spaced pretty well, maybe a bit to low. I would try keeping jumps at about this distance from eachother.
gona go over to other stuff now than the spacing. - 00:44:562 (5) - would use a single note on 5 and a 1/2 beat slider on 00:44:749 - as the sounds are a bit diffrent. (maybe have diffrent spacings between the beats too)
- 00:59:562 (4,5) - would tilt 4 more towards 5 (but keep spacing between them about the same)
- 01:08:749 (6) - imo would either delite this or map 01:09:124 - too. (tho deliting fits with 01:11:187 (2,3,4) -)
- 01:25:999 (4) - would not repeat this and would move 01:26:562 (5) - 1/2 beat erlier and extend 1/2 a beat, as its on the red tick the vocal holds the note.
- 01:40:624 (6,1) - 1 beat between last note and spinner still holds for salad too.
- 01:40:812 (1,1) - same with end of spinners.
Platter
- 00:01:437 (5,1) - imo would reduce spacing a bit.
- 00:09:124 (1,2,3) - think this stair-ish pattern is a bit to hard for a platter. i would tilt 2 more downward so you dont have to go as far back and forth.
- 00:14:374 (8,1,2) - spacing a bit high imo, can be a bit hard to time right. i would have 2 at something like x:376
- 00:15:312 - 00:39:124 - found myself using alot of tap dashing here to keep up with the high spacing. Think that could be a bit challenging for a platter.
- 00:16:624 (4,5) - would decrease this spacing, sound on 5 isnt that strong.
- 00:17:187 (5,6,7) - same goes for this section, bit high spacing.
- 00:19:062 (3) - ctrl + g and move head back to x:152
- 00:19:624 (4,5) - would atleast til 5 a bit more to the left so you dont have to stop as much to hit the tail.
- 00:20:187 (5,6,7,8) - with this section done, the player has done alot of left-rights. i would reduce distance between 00:21:312 (8,1) - so the map can calm down a bit again.
- 00:35:187 (6,7) - spacing a bit high imo.
- 01:04:624 (1,2,3) - becomes a bit to tap dashy imo. i would tilt the sliders a bit more to the left and right so you can dash to each slider but you dont have to stop compleatly when you hit the slider head to hit the tail. i liked a pattern like this: https://osu.ppy.sh/ss/9611531
- 01:12:312 (8,1) - spacing a bit high imo.
- 01:29:187 (7,1,2) - with jumps and the like this the stream starting on 2 is pretty precise on how to catch it. i would reduce distance between 1 and 2.
Sinniy's Rain
- 00:01:447 (5) - i would have this more C-shaped, its a bit uncomfortable to hit the tail as it is now.
- 00:07:447 (5,6,7,8,9) - why not have this whole thing be a 1/8 stream? the slider on the end sticks a bit out. would alternatively move 9 to x:128 and tilt i more to the left so you make it stand out a bit more together with the percussion, but feel thats a bit hard for a rain.
- 00:27:134 (5) - imo tilt more to the left.
- 00:41:572 (4,5) - feel this spacing is a bit low compared to 00:41:197 (3,4) - would increase a bit.
- 00:44:384 (4,5,6,7) - why not have a wiggle starting on 5? something like 5 on x:256, 6 on x: 144 and 7 on x:291.
- 01:17:947 (4,5,6,7) - spacing might be a bit high? i felt it went a bit fast atleast.
Angel
with already higher than standard CS i feel AR 9.3 is a bit exessive. i wouldnt have it above 9.2 at a strech. preffer 9 myself. the map itself isn't that hard, but alot of players that could enjoy this map might get discuraged by a hard to read map.
other than that this seems like a pretty solid map.
with already higher than standard CS i feel AR 9.3 is a bit exessive. i wouldnt have it above 9.2 at a strech. preffer 9 myself. the map itself isn't that hard, but alot of players that could enjoy this map might get discuraged by a hard to read map.
other than that this seems like a pretty solid map.