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posted
ok sorry for 1 week later than expected

[General]
  1. why's the BG size 1366x788? Better be 1366x768 I think
  2. 00:00:322 - red/green lines here should have the same volume according to Ranking Criteria, which occur in multiple diffs


[Cup]
  1. 00:03:134 (1,2,1) - distance between 00:03:134 (1,2) - should be smaller than 00:04:072 (2,1) - for the music emphasis on 00:04:822 - . Should move 00:04:072 (2) - and 00:04:822 (1) - rightward.
  2. 00:04:822 (1,2) - flow here looks pretty unnatural. Should be fixed together
  3. 00:10:447 (4,5) - bigger distance
  4. 00:10:822 (5,1) - swap NC
  5. 00:15:322 (1,2) - shouldn't be this far. 00:16:072 - this sound is not emphasized
  6. 00:20:572 (4,1) - however, could be farther. 1.0x at the very least if you don't want to do consecutive big walks.
  7. 00:23:384 (3,4) - still, such movement is not preferred. It doesn't look good, and it doesn't express anything related to movement. It's boring
  8. 00:34:072 (3,1) - same as above
  9. 00:26:759 (4,1) - emphasis?
  10. 00:39:322 (1) - 00:42:322 (1) - I forgot it so xD It's probably about some inconsistencies of NC in this diff. I can see many long (2-section) combos and short (1-section) ones in the same part, which is often weird because music here has no great variation on speed or whatever. For example, 00:41:197 (1) - 00:43:259 (1) - NCs on these on probably not that necessary
  11. 00:46:447 (2,3) - can be a little bit closer? New players may not feel comfortable when reading this
  12. 00:54:322 (1,2) - same feeling about the awkward flow
  13. 00:59:384 (2,3) - Antiflow usage like this is not what we want, generally speaking. It doesn't flow great on weird stop-and-go. Probably you should just change the position of 00:59:572 (3) - to the right of 00:59:384 (2) - .
  14. 01:06:322 (1,2) - same feeling about the awkward flow
  15. 01:15:322 (1,2) - same as above
  16. 01:18:322 (1,2) - ^ 01:18:884 (2) - is clearly something that should be made with emphasis
  17. 01:22:634 (1,2) - ^
  18. 01:07:634 (1,2,1,2) - distance can make slight variance to make a difference on the movement from 01:08:572 (2) - to 01:09:322 (1) - then to 01:09:697 (2) - . Now distances in between are literally the same, while that's not what the song expresses.
  19. 01:13:447 (1,2) - shorten distance
  20. 01:20:947 (3,1) - move these right together to make variance on zig-zag movement
  21. 01:26:572 (3,1) - can make the flow a little bit more harsh. For example, make 01:27:322 (1) - more vertical
  22. 01:34:259 (3) - emphasized place is obviously wrong. 01:34:634 (1) - should be moved left, as a result
  23. 01:37:447 (4,1) - distance can be shortened.
  24. I try my best to respect the general concept of antiflow in this diff, even if it may be not as comfortable as other Cups.


[Salad]
  1. So glad that I see some changes and now it is much better than the last time I saw.
  2. 00:00:322 (1,2,3,4) - could be moved a little bit left because now the walk on 00:01:259 (4,1) - is too convenient. Better be a jump right?
  3. 00:10:822 (1,2) - still, I don't like such performance. For additional circles after sliders, they'd better have some movement (or generate a long stream, for another case) or they'll probably look weird for its incomplete curve.
  4. 00:14:572 (1,2) - can be farther if you want a jump here
  5. 00:15:697 (2,3) - can be a bigger walk instead of a jump? This part is relatively calm so I would expect a few jumps but not as many. In this case distance can be around 1.60x
  6. 00:17:572 (3,4,1) - need distance variance. Also, 00:17:572 (3,4) - is too large imo
  7. 00:21:697 (1,2) - Distance could be shortened as I feel the real strong beat is on 00:22:634 (1) - , where you've already used bigger distance and antiflow. And this combo is too short. You need to rearrange NCs here as well.
  8. 00:23:197 (2) - track here covers the vocal. Also the big walk on 00:22:634 (1,2) - is not emphasizing correctly. It's on a drum? but aren't you following vocal here?
  9. 00:24:322 (1) - can be something like http://puu.sh/ztEyo/18e1ad44fd.jpg to avoid constant direction change.
  10. 00:26:384 (2,3) - a little bit bigger distance, for a better look curve, of course.
  11. 00:24:322 (1,2) - slightly shorten
  12. 00:27:697 (2,5) - such continuous anti-flow jumps are not expected at all here. Better make it vertical or in flow or whatever
  13. 00:33:322 (1,2) - nerf distance because of constant direction change here. Now it's certainly considered as antiflow.
  14. 00:36:322 (1,2) - confusing distance. Should be easily walkable (1.5~1.6x)
  15. Gonna stop here. There are still similar issues throughout the whole diff.
  16. 00:56:009 (2) - 01:14:572 (6) - wrong snaps


[Platter]
  1. 00:29:947 (5,1) - should be a HDash right?
  2. 01:29:197 (2,1,2,3,4,5,6) - It's definitely anti-flow on HDash here, which is not allowed in Platter. Probably 01:29:197 (2,1) - this HDash is not needed. Anyway you should find another pattern here.


Didn't take a real close look at Platter and above diffs but they play well so shouldn't be many issues. The main things I concern are:
  1. Combo lengths. NCs, especially in Cup/Salad, are messy. You have to find a consistent way of placing them throughout the whole diff. But now it's not.
  2. Antiflow in easier diffs. Cup should be alright, because no jump exists there. But Salad just suffers from it. Direction changes just happen too often, many of which are sharp. If you can resolve to deal with those too sharp antiflows, I believe there'll be ground for this diff to be pushed forward. Some of them are already mentioned above.
  3. Distance in Salad. 1.8x distance(for 1/1 beat) is probably too much for players at this level to walk properly, while it's too small for a jump because 1.8x distances can still be walked thru in many cases. 1.6x should be fine. And in anti-flow situation, it should be even shortened to 1.5x or below. If you really want a jump, 2.0x is highly prefered. In this way jumps/walks are differentiated so that players can read the map quite easily. HOWEVER, feel free to reject this point because I observe that some mappers do prefer edge-level walks in Salad to create some special effect. I just don't like that but I can respect it ofc.
  4. Apart from 1.8x distance thing, Salad also need to take care of places to set jumps/walks. Now it's somewhat inconsistent.


Good luck!
posted

F D Flourite wrote:

ok sorry for 1 week later than expected

[General]
  1. why's the BG size 1366x788? Better be 1366x768 I think - you're right, done
  2. 00:00:322 - red/green lines here should have the same volume according to Ranking Criteria, which occur in multiple diffs - fixed


[Cup]
  1. 00:03:134 (1,2,1) - distance between 00:03:134 (1,2) - should be smaller than 00:04:072 (2,1) - for the music emphasis on 00:04:822 - . Should move 00:04:072 (2) - and 00:04:822 (1) - rightward. - k
  2. 00:04:822 (1,2) - flow here looks pretty unnatural. Should be fixed together - ugh, I don't think so
  3. 00:10:447 (4,5) - bigger distance - k
  4. 00:10:822 (5,1) - swap NC - k
  5. 00:15:322 (1,2) - shouldn't be this far. 00:16:072 - this sound is not emphasized - made them closer
  6. 00:20:572 (4,1) - however, could be farther. 1.0x at the very least if you don't want to do consecutive big walks. - k, done
  7. 00:23:384 (3,4) - still, such movement is not preferred. It doesn't look good, and it doesn't express anything related to movement. It's boring - reworked pattern
  8. 00:34:072 (3,1) - same as above - ^
  9. 00:26:759 (4,1) - emphasis? - fixed
  10. 00:39:322 (1) - 00:42:322 (1) - I forgot it so xD It's probably about some inconsistencies of NC in this diff. I can see many long (2-section) combos and short (1-section) ones in the same part, which is often weird because music here has no great variation on speed or whatever. For example, 00:41:197 (1) - 00:43:259 (1) - NCs on these on probably not that necessary - fixed!
  11. 00:46:447 (2,3) - can be a little bit closer? New players may not feel comfortable when reading this - np, done
  12. 00:54:322 (1,2) - same feeling about the awkward flow - made more movement. Fixed, i guess
  13. 00:59:384 (2,3) - Antiflow usage like this is not what we want, generally speaking. It doesn't flow great on weird stop-and-go. Probably you should just change the position of 00:59:572 (3) - to the right of 00:59:384 (2) - . - k, chaged
  14. 01:06:322 (1,2) - same feeling about the awkward flow - i dont think so
  15. 01:15:322 (1,2) - same as above - but here - ok
  16. 01:18:322 (1,2) - ^ 01:18:884 (2) - is clearly something that should be made with emphasis - fixed
  17. 01:22:634 (1,2) - ^ - fixed
  18. 01:07:634 (1,2,1,2) - distance can make slight variance to make a difference on the movement from 01:08:572 (2) - to 01:09:322 (1) - then to 01:09:697 (2) - . Now distances in between are literally the same, while that's not what the song expresses. - done, i guess
  19. 01:13:447 (1,2) - shorten distance - k
  20. 01:20:947 (3,1) - move these right together to make variance on zig-zag movement - yep
  21. 01:26:572 (3,1) - can make the flow a little bit more harsh. For example, make 01:27:322 (1) - more vertical - but vocal.. k made a slider instead of two notes
  22. 01:34:259 (3) - emphasized place is obviously wrong. 01:34:634 (1) - should be moved left, as a result
  23. 01:37:447 (4,1) - distance can be shortened. - k
  24. I try my best to respect the general concept of antiflow in this diff, even if it may be not as comfortable as other Cups.


[Salad]
  1. So glad that I see some changes and now it is much better than the last time I saw.
  2. 00:00:322 (1,2,3,4) - could be moved a little bit left because now the walk on 00:01:259 (4,1) - is too convenient. Better be a jump right? - of course!
  3. 00:10:822 (1,2) - still, I don't like such performance. For additional circles after sliders, they'd better have some movement (or generate a long stream, for another case) or they'll probably look weird for its incomplete curve. - youre right, probably, but idk. fixed
  4. 00:14:572 (1,2) - can be farther if you want a jump here - done
  5. 00:15:697 (2,3) - can be a bigger walk instead of a jump? This part is relatively calm so I would expect a few jumps but not as many. In this case distance can be around 1.60x - done
  6. 00:17:572 (3,4,1) - need distance variance. Also, 00:17:572 (3,4) - is too large imo - 00:17:947 (4) - x320 k?
  7. 00:21:697 (1,2) - Distance could be shortened as I feel the real strong beat is on 00:22:634 (1) - , where you've already used bigger distance and antiflow. And this combo is too short. You need to rearrange NCs here as well. - k
  8. 00:23:197 (2) - track here covers the vocal. Also the big walk on 00:22:634 (1,2) - is not emphasizing correctly. It's on a drum? but aren't you following vocal here? if i map all vocals here, then this part will look overdone
  9. 00:24:322 (1) - can be something like http://puu.sh/ztEyo/18e1ad44fd.jpg to avoid constant direction change. - ok
  10. 00:26:384 (2,3) - a little bit bigger distance, for a better look curve, of course. - k
  11. 00:24:322 (1,2) - slightly shorten - ^
  12. 00:27:697 (2,5) - such continuous anti-flow jumps are not expected at all here. Better make it vertical or in flow or whatever - k
  13. 00:33:322 (1,2) - nerf distance because of constant direction change here. Now it's certainly considered as antiflow. - fixed, i guess
  14. 00:36:322 (1,2) - confusing distance. Should be easily walkable (1.5~1.6x) - done
  15. Gonna stop here. There are still similar issues throughout the whole diff.
  16. 00:56:009 (2) - 01:14:572 (6) - wrong snaps - oh my... fixed :D


[Platter]
  1. 00:29:947 (5,1) - should be a HDash right? - yep, my bad
  2. 01:29:197 (2,1,2,3,4,5,6) - It's definitely anti-flow on HDash here, which is not allowed in Platter. Probably 01:29:197 (2,1) - this HDash is not needed. Anyway you should find another pattern here. - if 01:29:197 (2,1) - remove hdash, then easily solve the problem with antiflow


Didn't take a real close look at Platter and above diffs but they play well so shouldn't be many issues. The main things I concern are:
  1. Combo lengths. NCs, especially in Cup/Salad, are messy. You have to find a consistent way of placing them throughout the whole diff. But now it's not. -I'll do something about it.
  2. Antiflow in easier diffs. Cup should be alright, because no jump exists there. But Salad just suffers from it. Direction changes just happen too often, many of which are sharp. If you can resolve to deal with those too sharp antiflows, I believe there'll be ground for this diff to be pushed forward. Some of them are already mentioned above. - k, I'll start working with platter now
  3. Distance in Salad. 1.8x distance(for 1/1 beat) is probably too much for players at this level to walk properly, while it's too small for a jump because 1.8x distances can still be walked thru in many cases. 1.6x should be fine. And in anti-flow situation, it should be even shortened to 1.5x or below. If you really want a jump, 2.0x is highly prefered. In this way jumps/walks are differentiated so that players can read the map quite easily. HOWEVER, feel free to reject this point because I observe that some mappers do prefer edge-level walks in Salad to create some special effect. I just don't like that but I can respect it ofc. - I'll see what I can do about it.
  4. Apart from 1.8x distance thing, Salad also need to take care of places to set jumps/walks. Now it's somewhat inconsistent. - i will fix it :>


Good luck!
Thanks for mod again<3
posted
Had a quick IRC about the Cup and Salad diffs

2018-02-16 13:36 Xetopia: I want to know, this stuff is rankble or not
2018-02-16 13:36 Xetopia: Hello :>
2018-02-16 13:36 Xetopia: Can u testplay my map? cup and salad
2018-02-16 13:36 celerih: I'm about to leave actually :(
2018-02-16 13:36 celerih: got some shopping to do, if you catch me online later tho ask and I think I'll have the time
2018-02-16 13:37 celerih: what's the map?
2018-02-16 13:37 Xetopia: https://osu.ppy.sh/s/588051
2018-02-16 13:38 Xetopia: oh, okay, np
2018-02-16 13:38 celerih: actually my brother can wait I can playtest these real quick ;)
2018-02-16 13:38 celerih: ACTION is playing [https://osu.ppy.sh/b/1257039 u's - Angelic Angel (Movie Edit) [Cup]] <CatchTheBeat>
2018-02-16 13:40 Xetopia: xd, okay, thanks <3
2018-02-16 13:41 celerih: there are a few rhythm I think can be improved on
2018-02-16 13:42 celerih: here 00:23:197 (2,3,4,5) - instead of that try https://celerih.s-ul.eu/p102j47d
2018-02-16 13:42 celerih: it follows both drums and vocals more accuratly
2018-02-16 13:43 celerih: and here you could have it a slider like on 00:29:009 (2) - so there's some consistency between the two
2018-02-16 13:44 Xetopia: okay, changed
2018-02-16 13:45 celerih: also can you give this an angle 00:26:759 (4) - all the 1/2 slider have it
2018-02-16 13:45 celerih: or at least most
2018-02-16 13:45 celerih: quick question why is tick rate 2 use
2018-02-16 13:46 celerih: if you have a reason for it you can keep it, but otherwise I'd advise against in in lower diffs
2018-02-16 13:47 Xetopia: idk, I think it helps make a good shape of slider
2018-02-16 13:48 celerih: ookay yeah testing with tr1 it's particularly bad on this map
2018-02-16 13:48 Xetopia: k, no problem
2018-02-16 13:48 celerih: one last thing I'll mention on the cup is 01:20:947 (3,1) - this distance is too large, with the antiflow for a cup
2018-02-16 13:51 Xetopia: k, then i'll make less distance
2018-02-16 13:52 celerih: now onto the salad!
2018-02-16 13:53 Xetopia: owo
2018-02-16 13:53 celerih: the distances on your dashes for the first section of your salad need some more work, the distance on 00:10:447 (4,1) - works really well, so I'd have the same distance on 00:01:259 (4,1) - 00:04:446 (5,1) - 00:05:759 (3,1) -
2018-02-16 13:53 celerih: to make it easier for ppl to know when there is a dash
2018-02-16 13:56 celerih: this section here 00:21:322 (7,1,2) - is too difficult for a salad, as it has a lot of movement right after the other
2018-02-16 13:56 celerih: dash into anti-flow reverse into another dash is really harsh for a salad player
2018-02-16 13:57 celerih: to fix this, I think the best way of going about it is to flip 00:21:697 (1) - to remove the anti-flow the make the dash on 00:22:447 (2,1) - instead of 00:21:697 (1,2) -
2018-02-16 13:57 celerih: so there's more leniency on the player
2018-02-16 13:57 celerih: plus 00:22:634 (1) - is on a stronger sound
2018-02-16 13:57 celerih: so a dash to it works really well
2018-02-16 13:58 Xetopia: oohhhh, reaaaaaally works well
2018-02-16 13:58 Xetopia: thanks
2018-02-16 13:58 Xetopia: LOL
2018-02-16 13:59 celerih: yay
2018-02-16 13:59 celerih: :D
2018-02-16 13:59 Xetopia: ecksdee
2018-02-16 14:01 celerih: distances here 01:11:197 (2,3,4,1) - are pretty hard to tell if they are supposed to be dashes or not. Making them all dashes would be too hard, so try and make it more obvious which are dashes and which are walks
2018-02-16 14:03 celerih: there's a few more things here and there but I actually have to go now so I'll just mention one last thing
2018-02-16 14:03 celerih: the Base SV being 1.75 makes this a pretty difficult salad because even some walks require a decently good timing
2018-02-16 14:04 celerih: I know it's a hard thing to change after the map being done and all, but if possible think about maybe reducing to like 1.55
2018-02-16 14:04 celerih: that would already help the diff a lot imo
2018-02-16 14:04 Xetopia: i'll try this thing
2018-02-16 14:04 celerih: good luck with this map
2018-02-16 14:04 celerih: !
2018-02-16 14:05 Xetopia: thanks <3
2018-02-16 14:05 Xetopia: :D
2018-02-16 14:05 celerih: np (:
2018-02-16 14:05 celerih: okay bye
2018-02-16 14:05 Xetopia: bye o/
2018-02-16 14:05 celerih: I'll post irc so there's a trace of what was changed
posted
Sorry but my mod will be still pending for a while because of my incoming exams. The last one is on Feb 20. Hopefully I can get time to mod the whole mapset after that day.
posted
Didn't manage to get round to this on the weekend so apologies for that


[
General
]
  1. Background: Try this copy. Higher res and smaller file size
  2. Combo Colours: Sinnyi's Rain and Angel have different combo colours to the other difficulties. Nothing wrong with that but wanted to point it out in case it's not intentional


[
Cup
]
  1. 00:05:197 (3,4) - 00:05:197 (3) - Doesn't end on anything strong here and the strong sound at 00:05:759 - is left unmapped. I'd suggest replacing both 00:05:197 (3,4) - with something like this instead. Simpler timeline is easier to follow, hits the important sounds and with not having a note at 00:05:947 - it helps emphasise 00:06:134 (1) - more
  2. 00:14:384 (6,1) - There's no real emphasis on 00:14:572 (1) - because of the lack of movement and there's no direction change between 00:14:572 (1,2) - with hurts emphasis on these notes aswell. Because of 00:14:384 (6) - has to be so close it limits what you can do here. I'd recommend to move 00:14:384 (6) - back to the white tick at 00:14:197 - and then rework the pattern to have more spacing emphasis on 00:14:572 (1,2) -
  3. 00:45:322 (1,2,3,4,5,6,1,2) - Consider using some smaller distances here for this part of the song. It's a calm section so it would help create contrast with the rest of the song by using smaller distances
  4. 01:05:009 (5,6) - Could up the distance here a little for a bit more emphasis. Try moving 01:05:009 (5) - to around x:446
  5. 01:40:634 (3,1) - This spinner starts too quickly after 01:40:634 (3) - , there's needs to be atleast a 1/1 gap between the two at this BPM in a Cup. You could either start the spinner later at 01:41:009 - or just remove 01:40:634 (3) - and start the spinner there instead


[
Salad
]
  1. 00:10:072 (1,2) - This distance is quite high and a bit ambiguous. Considering this is followed by a dash to 00:10:822 (1) - which is a stronger sound I'd reduce the distance of 00:10:072 (1,2) - into something more comfortable to walk
  2. 01:04:072 (3,4,1,2,3) - I'd say this pattern is too complex for a Salad. It's got a lot of dashes and even antiflow/direction changes. I'd recommend to really simplify the movement of this. Try deleting 01:04:447 (4,1,2,3) - and then copy paste 01:03:322 (1,2,3) - at 01:04:634 - and Ctrl+H it and then move to about x:144
  3. 01:40:634 (3,1) - Just like in the Cup the spinner starts too quickly after 01:40:634 (3) -, needs to be 1/1 gap
  4. 01:49:634 (1) - I feel like this should be a slider extending to 01:50:009 - as you do for most of these guitar sounds


[
Platter
]
  1. 00:01:447 (5,1) - Bit of a big distance to have just after a hyperdash. Considering this is they very start of the song and there's only drums here I'd suggest removing the hyper between 00:01:259 (4,5) - and just having a regular dash instead
  2. 01:05:759 (4,5) - Consider moving these to about x:264. The current distance between 01:05:384 (3,4) - is a little high for after a hyperdash and by moving 01:05:759 (4,5) - further right it both reduces that distance and increases the distance of 01:05:947 (5,1) - which helps to emphasise the start of the kiai more
  3. 01:54:322 - I really like the way you mapped this little outro


[
Sinnyi's Rain
]
  1. 00:56:384 (3,4,5) - Don't like how you have to hold dash to hit this, it's not a technique used anywhere else in the map. Personally I'd rather it was just walkable but it's no big issue
  2. 00:56:759 (6,7,8) - Uneven spacing on this doesn't look aesthetically too great when it's placed just after the evenly spaced triplet 00:56:384 (3,4,5) -


[
Angel
]
  1. 00:03:040 (4,1) - 1/4 antiflow hyper seems a bit too strong for this. Softer slider movement like a c shape would feel more appropriate
  2. 00:40:447 (1) - I think a 1/1 slider and a circle on the red tick after would be a better fit than this repeater. There's really not anything at 00:40:634 - to support a full note
  3. 00:50:384 (3,4) - The lack of movement here is unexpected. It would help to make this a slider instead as it's easier for the player to follow the slider trail and it would still play pretty much the same
  4. 01:58:822 (1) - This slider misses all the guitar sounds. Looks like this should be starting at 01:59:009 -

Hope this helps!
posted

Sorcerer wrote:

Didn't manage to get round to this on the weekend so apologies for that


[
General
]
  1. Background: Try this copy. Higher res and smaller file size - thanks owo
  2. Combo Colours: Sinnyi's Rain and Angel have different combo colours to the other difficulties. Nothing wrong with that but wanted to point it out in case it's not intentional - then ill take combo colours from std ranked set?


[
Cup
]
  1. 00:05:197 (3,4) - 00:05:197 (3) - Doesn't end on anything strong here and the strong sound at 00:05:759 - is left unmapped. I'd suggest replacing both 00:05:197 (3,4) - with something like this instead. Simpler timeline is easier to follow, hits the important sounds and with not having a note at 00:05:947 - it helps emphasise 00:06:134 (1) - more - i agree, done
  2. 00:14:384 (6,1) - There's no real emphasis on 00:14:572 (1) - because of the lack of movement and there's no direction change between 00:14:572 (1,2) - with hurts emphasis on these notes aswell. Because of 00:14:384 (6) - has to be so close it limits what you can do here. I'd recommend to move 00:14:384 (6) - back to the white tick at 00:14:197 - and then rework the pattern to have more spacing emphasis on 00:14:572 (1,2) - - k, reworked pattern
  3. 00:45:322 (1,2,3,4,5,6,1,2) - Consider using some smaller distances here for this part of the song. It's a calm section so it would help create contrast with the rest of the song by using smaller distances - okay, redused distances in this part
  4. 01:05:009 (5,6) - Could up the distance here a little for a bit more emphasis. Try moving 01:05:009 (5) - to around x:446 - okay
  5. 01:40:634 (3,1) - This spinner starts too quickly after 01:40:634 (3) - , there's needs to be atleast a 1/1 gap between the two at this BPM in a Cup. You could either start the spinner later at 01:41:009 - or just remove 01:40:634 (3) - and start the spinner there instead - k made start the spinner at 01:41:009 -


[
Salad
]
  1. 00:10:072 (1,2) - This distance is quite high and a bit ambiguous. Considering this is followed by a dash to 00:10:822 (1) - which is a stronger sound I'd reduce the distance of 00:10:072 (1,2) - into something more comfortable to walk - done
  2. 01:04:072 (3,4,1,2,3) - I'd say this pattern is too complex for a Salad. It's got a lot of dashes and even antiflow/direction changes. I'd recommend to really simplify the movement of this. Try deleting 01:04:447 (4,1,2,3) - and then copy paste 01:03:322 (1,2,3) - at 01:04:634 - and Ctrl+H it and then move to about x:144 - :ok_hand:
  3. 01:40:634 (3,1) - Just like in the Cup the spinner starts too quickly after 01:40:634 (3) -, needs to be 1/1 gap - fixed
  4. 01:49:634 (1) - I feel like this should be a slider extending to 01:50:009 - as you do for most of these guitar sounds - done


[
Platter
]
  1. 00:01:447 (5,1) - Bit of a big distance to have just after a hyperdash. Considering this is they very start of the song and there's only drums here I'd suggest removing the hyper between 00:01:259 (4,5) - and just having a regular dash instead - done
  2. 01:05:759 (4,5) - Consider moving these to about x:264. The current distance between 01:05:384 (3,4) - is a little high for after a hyperdash and by moving 01:05:759 (4,5) - further right it both reduces that distance and increases the distance of 01:05:947 (5,1) - which helps to emphasise the start of the kiai more - looks really good, done <3
  3. 01:54:322 - I really like the way you mapped this little outro - thx <3


[
Angel
]
  1. 00:03:040 (4,1) - 1/4 antiflow hyper seems a bit too strong for this. Softer slider movement like a c shape would feel more appropriate - fixed
  2. 00:40:447 (1) - I think a 1/1 slider and a circle on the red tick after would be a better fit than this repeater. There's really not anything at 00:40:634 - to support a full note - done
  3. 00:50:384 (3,4) - The lack of movement here is unexpected. It would help to make this a slider instead as it's easier for the player to follow the slider trail and it would still play pretty much the same - youre right, done
  4. 01:58:822 (1) - This slider misses all the guitar sounds. Looks like this should be starting at 01:59:009 - - youre right. fixed

Hope this helps!
Thanks for mod <3
posted

Sorcerer wrote:

[
Sinnyi's Rain
]
  1. 00:56:384 (3,4,5) - Don't like how you have to hold dash to hit this, it's not a technique used anywhere else in the map. Personally I'd rather it was just walkable but it's no big issue
  2. 00:56:759 (6,7,8) - Uneven spacing on this doesn't look aesthetically too great when it's placed just after the evenly spaced triplet 00:56:384 (3,4,5) - I swear I really hate this spot in the song/map, did change it up multiple times by now. Hopefully it is better now.
Thanks for modding!

osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
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//Storyboard Layer 1 (Fail)
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68,192,64072,2,0,L|24:91,1,100,8|2,0:0|0:1,0:0:0:0:
138,89,64447,1,8,0:0:0:0:
433,177,64634,6,0,P|448:114|431:85,1,100,2|0,0:0|0:0,0:0:0:0:
135,188,65009,2,0,P|120:125|137:96,1,100,2|0,0:0|0:0,0:0:0:0:
433,177,65384,2,0,P|448:114|431:85,1,100,2|0,0:0|0:0,0:0:0:0:
292,126,65759,1,2,0:1:0:0:
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480,288,67259,2,0,L|348:317,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
80,264,67634,6,0,L|315:231,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
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274,156,68384,2,0,L|306:102,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
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189,185,69884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
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172,45,70446,1,8,0:0:0:0:
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128,94,71572,1,2,0:0:0:0:
437,57,71947,1,8,0:0:0:0:
125,123,72322,6,0,L|371:63,2,220.000006713867,4|8|2,0:0|0:0|0:0,0:0:0:0:
227,192,73259,1,0,0:0:0:0:
321,245,73447,1,8,0:0:0:0:
62,320,73634,6,0,P|11:266|126:188,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
196,180,74197,1,8,0:0:0:0:
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418,142,75134,1,0,0:0:0:0:
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283,185,75884,2,0,L|288:62,1,110.000003356934,0|2,0:0|0:1,0:0:0:0:
150,75,76259,2,0,L|24:67,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
354,277,76634,6,0,P|384:209|258:146,1,220.000006713867,4|8,0:0|0:3,0:0:0:0:
383,79,77197,1,8,0:0:0:0:
124,292,77384,2,0,P|35:244|65:146,1,220.000006713867,4|4,0:0|0:3,0:0:0:0:
198,111,77947,1,8,0:0:0:0:
147,89,78040,1,4,0:3:0:0:
96,68,78134,1,8,0:3:0:0:
46,46,78228,1,8,0:3:0:0:
270,206,78322,6,0,L|505:173,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
345,78,78884,2,0,L|237:101,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
375,307,79259,2,0,L|482:283,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
190,235,79634,6,0,P|171:191|280:91,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
134,79,80197,1,8,0:0:0:0:
254,89,80384,2,0,L|286:35,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
119,113,80759,2,0,B|37:116|37:116|8:150,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
409,263,81322,6,0,P|404:156|290:133,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,81884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,82259,1,2,0:1:0:0:
172,45,82446,1,8,0:0:0:0:
451,261,82634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,83197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,83572,1,2,0:0:0:0:
437,57,83947,1,8,0:0:0:0:
124,274,84322,5,4,0:0:0:0:
410,276,84697,2,0,L|491:187,2,110.000003356934,8|0|2,0:0|0:0|0:1,0:0:0:0:
267,143,85259,1,0,0:0:0:0:
361,196,85447,1,8,0:0:0:0:
102,271,85634,6,0,P|51:217|166:139,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
236,177,86197,1,8,0:0:0:0:
357,234,86384,1,0,0:0:0:0:
302,234,86477,1,8,0:0:0:0:
247,234,86571,1,2,0:0:0:0:
379,72,86759,2,0,P|451:96|463:131,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
385,152,87134,1,0,0:0:0:0:
92,264,87322,6,0,L|13:175,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
151,168,87697,2,0,L|230:79,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
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232,82,89197,1,8,0:0:0:0:
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192,220,89852,1,8,0:0:0:0:
208,168,89946,1,8,0:0:0:0:
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314,58,91822,6,0,L|447:60,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
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300,130,92947,2,0,L|175:129,1,110.000003356934,8|2,0:0|0:1,0:0:0:0:
454,150,93322,6,0,L|475:259,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
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225,210,93884,2,0,L|360:207,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
202,155,94259,2,0,L|56:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
365,331,94633,6,0,P|429:282|313:206,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
247,194,95197,1,2,0:1:0:0:
140,194,95383,1,4,0:3:0:0:
401,132,95572,2,0,L|422:67,2,55.0000016784668,8|8|2,0:0|0:0|0:1,0:0:0:0:
282,73,95947,2,0,L|402:69,1,110.000003356934,8|4,0:0|0:3,0:0:0:0:
442,67,96229,1,4,0:3:0:0:
152,286,96322,6,0,P|85:250|175:164,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
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377,101,97072,2,0,L|254:101,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
134,74,97447,2,0,L|264:73,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
103,281,97822,6,0,L|94:171,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
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329,129,110477,1,0,0:0:0:0:
279,130,110571,1,2,0:1:0:0:
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261,76,112259,1,2,0:1:0:0:
128,78,112448,1,8,0:0:0:0:
423,85,112634,6,0,P|424:191|339:218,1,200,2|12,0:0|0:3,0:0:0:0:
444,310,113197,1,14,0:3:0:0:
155,96,113384,6,0,P|154:202|239:229,1,200,2|4,0:0|0:3,0:0:0:0:
135,304,113947,2,0,P|88:260|94:225,1,100,8|0,0:0|0:0,0:0:0:0:
393,294,114322,1,4,0:0:0:0:
256,192,114509,12,12,120134,0:3:0:0:
posted
Hihi, sorry for being so late. Just to let you know I haven't forgot about this set, gonna post here. Some miscommunication between myself and sorcerer made us confused as to which BN would be here first, so it's actually me now. Gonna placeholder here since I have easter holiday, but I should mod monday or tuesday <:
posted
Helloooooooooooooooooooooooo

[
General
]

  1. Difficulty Spread : - The AR in Sinnyi's Rain should really be increased to 9 or the top diff should be reduced to 9. The spread changes randomly and it doesn't really fit tbh.
    - Why is the top diff CS4.6? Please reduce it to 4.2 or something, this creates such a big gap, including the above point.
  2. Background Size : Good
  3. Unsnapped objects : Good
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Source please
  6. Timeline Issues :
  7. Combo Colors : Not a big fan of the combo colors. They really stand out against the background of the map. I'd change them to something more pastel-y like the background suggests.
  8. Unused Hitsounds : Good
  9. Hitsounds Issues : Good
  10. Unused Files / Other : Good
[
Cup
]

General



  1. 00:14:947 (4,1) - The distance is pretty far here despite being a weaker sound. I'd suggest reducing this distance a bit
  2. 00:23:009 (2,3) - You're missing the strong vocal at 00:23:384 - here, I feel like you should drag this to 00:23:197 - for a better rhythm
  3. 00:52:259 (3,4,1) - Right facing flow into an immediate long distance to the left that's also antiflow is really not recommended in a difficulty like this.
  4. 00:57:884 (2) - Not sure why this is a repeat slider, you've just done a circle normally for structure like this
  5. 01:14:009 (2) - seems a tiny bit dense, maybe remove the repeat?
[
Salad
]

General



  1. Please try to go through and make some dashes more visually clear. Some dashes like 00:08:384 (2,1) - are noticeably increased distance-wise but are easily walkable. I won't point them all out though, so please try to do it yourself
  2. 00:11:759 (3,1) - Strong sound, add a dash maybe?
  3. 00:14:572 (4,5,1) - Shouldn't all be dashes here, maybe increase 00:14:572 (4,5) - and reduce the distance between 00:14:947 (5,1) - .
  4. 00:20:572 (3,1) - I don't feel this should be a dash, it's not that strong. Maybe reduce this?
  5. 00:38:572 (3,1) - Increase dash distance here
  6. 00:47:197 (2,3) - Doesn't feel like this needs a dash, reduce this?
  7. Kiai suffers from the same issue I listed in my first point. Please fix it <:
[
Platter
]

General



  1. 00:14:384 (4,5,6) - This is pretty much an antiflow HDash and is therefore unrankable. The HDash moves to the right and then immediately the player needs to make a large leftwards jump, which fits the definition of antiflow, so it'll need to be changed.
  2. The difficulty is nice but there's way too many hyperdashes here and almost no normal dashes. Please try to swap out some of the HDashes for regular dashes in places where the stuff isn't that strong.
[
Rain
]

General



  1. 00:07:447 (5,6,7,8,9) - Please remove the 1/8 here, if you listen closely, the 1/8 doesn't even exist. Just leave it as 1/4.
  2. 00:58:634 (4,1) - Seems really squished here, try moving 00:59:009 (1) - to x:210 and then doing something like this maybe?
  3. 01:41:947 - I'd consider making this a 1/2 slider so that way you can get a nice HDash to 01:42:322 (1) -
[
Angel
]

General



  1. 00:03:040 (4) - Overmapped 1/4, delete this :o
  2. 00:06:697 (3,4) - Dunno if you need an HDash between here, I'd rather see one between 00:06:884 (4,5) -
  3. 00:07:259 (6) - Overmapped 1/4, delete the blue tick
  4. 00:11:572 (3,4) - Why's there an HDash between here? There's nothing extraordinary about that sound
  5. 00:12:134 (1) - No need to extend this to 1/4, reduce to the red tick for a 1/2 dash
  6. 00:13:259 (4) - Maybe reduce the distance to and from this note and make a dash between 00:13:447 (5,6) - ?
  7. 00:28:634 (2,3) - I'd ctrl+g this rhythm the vocal should be played as a slider, not a circle.
  8. 00:38:947 (1) - Please make this a C-Curve, this plays so bad :(
  9. 01:44:947 (6,7) - Why are these 1/4 hypers, there doesn't even feel like there's 1/4 sounds there lol
  10. 01:47:947 (4,5) - As above
  11. 01:52:634 (1,2,3,4,5) - This should 100% be a 1/1 slider, there's no 1/4 at all lol
  12. This diff has some pretty serious overmapping issues, please take a deeper look and try to fix some of them yourself.

Call me after you've made the appropriate fixes.
posted

Ascendance wrote:

[
Rain
]

General



  1. 00:07:447 (5,6,7,8,9) - Please remove the 1/8 here, if you listen closely, the 1/8 doesn't even exist. Just leave it as 1/4. ya
  2. 01:41:947 - I'd consider making this a 1/2 slider so that way you can get a nice HDash to 01:42:322 (1) - 1/1 dashes are cute since the player has to hold dash for longer
posted

Ascendance wrote:

Helloooooooooooooooooooooooo

[
General
]

  1. Difficulty Spread : - The AR in Sinnyi's Rain should really be increased to 9 or the top diff should be reduced to 9. The spread changes randomly and it doesn't really fit tbh.
    - Why is the top diff CS4.6? Please reduce it to 4.2 or something, this creates such a big gap, including the above point.
    Will talk to Xetopia about AR and CS
  2. Metadata Issues : Source please Is this ok: http://www.lovelive-anime.jp/otonokizaka/release.html#cd57
  3. Combo Colors : Not a big fan of the combo colors. They really stand out against the background of the map. I'd change them to something more pastel-y like the background suggests. Up to Xetopia I guess, will assist them if needed
[
Rain
]

General



  1. 00:58:634 (4,1) - Seems really squished here, try moving 00:59:009 (1) - to x:210 and then doing something like this maybe? applied
I changed the AR (and OD) to 8.8 for now, 9 is a bit high for this Rain imo

Thanks for modding!

osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"aaaHD.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1259,-100,4,2,1,35,0,0
1728,-100,4,2,1,10,0,0
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102322,-100,4,2,1,60,0,0
114697,-100,4,3,1,55,0,0


[Colours]
Combo1 : 255,113,45
Combo2 : 255,102,179
Combo3 : 255,85,85
Combo4 : 0,223,112

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270,206,78322,6,0,L|505:173,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
345,78,78884,2,0,L|237:101,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
375,307,79259,2,0,L|482:283,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
190,235,79634,6,0,P|171:191|280:91,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
134,79,80197,1,8,0:0:0:0:
254,89,80384,2,0,L|286:35,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
119,113,80759,2,0,B|37:116|37:116|8:150,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
409,263,81322,6,0,P|404:156|290:133,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,81884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,82259,1,2,0:1:0:0:
172,45,82446,1,8,0:0:0:0:
451,261,82634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,83197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,83572,1,2,0:0:0:0:
437,57,83947,1,8,0:0:0:0:
124,274,84322,5,4,0:0:0:0:
410,276,84697,2,0,L|491:187,2,110.000003356934,8|0|2,0:0|0:0|0:1,0:0:0:0:
267,143,85259,1,0,0:0:0:0:
361,196,85447,1,8,0:0:0:0:
102,271,85634,6,0,P|51:217|166:139,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
236,177,86197,1,8,0:0:0:0:
357,234,86384,1,0,0:0:0:0:
302,234,86477,1,8,0:0:0:0:
247,234,86571,1,2,0:0:0:0:
379,72,86759,2,0,P|451:96|463:131,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
385,152,87134,1,0,0:0:0:0:
92,264,87322,6,0,L|13:175,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
151,168,87697,2,0,L|230:79,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
92,264,88072,2,0,L|13:175,1,110.000003356934,2|2,0:1|0:1,0:0:0:0:
140,100,88447,1,8,0:0:0:0:
409,269,88634,6,0,P|445:159|372:78,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
232,82,89197,1,8,0:0:0:0:
320,162,89384,1,0,0:0:0:0:
32,164,89572,1,2,0:0:0:0:
152,256,89759,1,8,0:0:0:0:
192,220,89852,1,8,0:0:0:0:
208,168,89946,1,8,0:0:0:0:
193,116,90040,1,8,0:0:0:0:
152,80,90134,1,8,0:3:0:0:
434,283,90322,6,0,L|443:158,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
310,186,90697,2,0,L|320:67,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
37,278,91072,2,0,L|28:153,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
161,181,91447,2,0,L|151:62,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
314,58,91822,6,0,L|447:60,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
287,151,92197,2,0,L|168:141,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
50,121,92572,2,0,L|167:124,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
300,130,92947,2,0,L|175:129,1,110.000003356934,8|2,0:0|0:1,0:0:0:0:
454,150,93322,6,0,L|475:259,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
352,269,93697,1,8,0:0:0:0:
225,210,93884,2,0,L|360:207,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
202,155,94259,2,0,L|56:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
365,331,94633,6,0,P|429:282|313:206,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
247,194,95197,1,2,0:1:0:0:
140,194,95383,1,4,0:3:0:0:
401,132,95572,2,0,L|422:67,2,55.0000016784668,8|8|2,0:0|0:0|0:1,0:0:0:0:
282,73,95947,2,0,L|402:69,1,110.000003356934,8|4,0:0|0:3,0:0:0:0:
442,67,96229,1,4,0:3:0:0:
152,286,96322,6,0,P|85:250|175:164,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
271,153,96883,1,0,0:0:0:0:
377,101,97072,2,0,L|254:101,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
134,74,97447,2,0,L|264:73,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
103,281,97822,6,0,L|94:171,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
211,214,98197,2,0,L|220:97,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
363,98,98572,2,0,L|486:94,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
342,194,98947,2,0,L|497:190,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
176,252,99322,6,0,P|116:185|172:134,1,165.000005035401,10|8,0:0|0:0,0:0:0:0:
215,97,99697,1,8,0:0:0:0:
370,89,99978,2,0,L|361:9,1,55.0000016784668,8|8,0:0|0:0,0:0:0:0:
230,58,100259,1,0,0:0:0:0:
366,183,100447,1,4,0:3:0:0:
111,252,100634,6,0,P|42:205|165:60,1,330.000010070801,4|0,0:0|0:0,0:0:0:0:
291,67,101384,2,0,P|303:139|184:200,1,220.000006713867,0|2,0:0|0:1,0:0:0:0:
30,196,101947,1,8,0:0:0:0:
385,229,102322,6,0,P|449:187|378:95,1,200,4|8,0:0|0:0,0:0:0:0:
283,63,102884,2,0,L|499:55,1,200,0|2,0:0|0:0,0:0:0:0:
383,59,103447,1,8,0:0:0:0:
130,278,103634,6,0,P|77:256|205:157,1,300,2|8,0:0|0:0,0:0:0:0:
76,122,104384,2,0,L|27:72,2,50,0|8|2,0:0|0:0|0:1,0:0:0:0:
206,216,104759,2,0,L|100:217,2,100,2|8|0,0:1|0:0|0:0,0:0:0:0:
453,185,105322,6,0,L|258:135,1,200,2|8,0:0|0:0,0:0:0:0:
380,237,105884,2,0,P|447:182|400:81,1,200,0|2,0:0|0:1,0:0:0:0:
322,82,106447,1,8,0:0:0:0:
73,205,106634,6,0,P|51:148|90:117,1,100,2|0,0:0|0:0,0:0:0:0:
203,75,107009,1,2,0:1:0:0:
73,74,107197,1,8,0:0:0:0:
393,304,107384,2,0,P|432:215|355:152,1,200,0|2,0:0|0:1,0:0:0:0:
245,66,107947,1,8,0:0:0:0:
125,66,108134,1,0,0:0:0:0:
379,204,108322,6,0,P|440:170|347:123,1,200,4|8,0:0|0:0,0:0:0:0:
242,134,108884,2,0,L|202:63,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
369,189,109259,2,0,L|473:238,1,100,2|8,0:1|0:0,0:0:0:0:
185,334,109634,6,0,P|122:299|198:222,1,200,2|2,0:0|0:0,0:0:0:0:
293,208,110197,1,8,0:0:0:0:
379,129,110384,1,0,0:0:0:0:
329,129,110477,1,0,0:0:0:0:
279,130,110571,1,2,0:1:0:0:
162,127,110760,1,2,0:1:0:0:
268,66,110947,2,0,L|135:64,1,100,8|0,0:0|0:0,0:0:0:0:
464,311,111321,6,0,P|472:216|381:180,1,200,2|8,0:0|0:0,0:0:0:0:
251,169,111884,2,0,L|132:166,1,100,2|2,0:0|0:1,0:0:0:0:
261,76,112259,1,2,0:1:0:0:
128,78,112448,1,8,0:0:0:0:
423,85,112634,6,0,P|424:191|339:218,1,200,2|12,0:0|0:3,0:0:0:0:
444,310,113197,1,14,0:3:0:0:
155,96,113384,6,0,P|154:202|239:229,1,200,2|4,0:0|0:3,0:0:0:0:
135,304,113947,2,0,P|88:260|94:225,1,100,8|0,0:0|0:0,0:0:0:0:
393,294,114322,1,4,0:0:0:0:
256,192,114509,12,12,120134,0:3:0:0:
posted

Ascendance wrote:

Helloooooooooooooooooooooooo

[
General
]

  1. Difficulty Spread : - The AR in Sinnyi's Rain should really be increased to 9 or the top diff should be reduced to 9. The spread changes randomly and it doesn't really fit tbh.
    - Why is the top diff CS4.6? Please reduce it to 4.2 or something, this creates such a big gap, including the above point.
    - cs 4.4, ar 9.2
  2. Background Size : Good
  3. Unsnapped objects : Good
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Source please http://www.lovelive-anime.jp/otonokizak ... .html#cd57
  6. Timeline Issues :
  7. Combo Colors : Not a big fan of the combo colors. They really stand out against the background of the map. I'd change them to something more pastel-y like the background suggests. - reworked combocolors
  8. Unused Hitsounds : Good
  9. Hitsounds Issues : Good
  10. Unused Files / Other : Good
[
Cup
]

General



  1. 00:14:947 (4,1) - The distance is pretty far here despite being a weaker sound. I'd suggest reducing this distance a bit - fixed
  2. 00:23:009 (2,3) - You're missing the strong vocal at 00:23:384 - here, I feel like you should drag this to 00:23:197 - for a better rhythm - alright, done
  3. 00:52:259 (3,4,1) - Right facing flow into an immediate long distance to the left that's also antiflow is really not recommended in a difficulty like this. - ok, i made 1/1 reverse on left side
  4. 00:57:884 (2) - Not sure why this is a repeat slider, you've just done a circle normally for structure like this - removed repeat, and made 1/1 slider
  5. 01:14:009 (2) - seems a tiny bit dense, maybe remove the repeat? - but then we're missing strong sound at 01:14:009 (2) -
[
Salad
]

General



  1. Please try to go through and make some dashes more visually clear. Some dashes like 00:08:384 (2,1) - are noticeably increased distance-wise but are easily walkable. I won't point them all out though, so please try to do it yourself
  2. 00:11:759 (3,1) - Strong sound, add a dash maybe? - okay? moved to x224
  3. 00:14:572 (4,5,1) - Shouldn't all be dashes here, maybe increase 00:14:572 (4,5) - and reduce the distance between 00:14:947 (5,1) - . alright, donee
  4. 00:20:572 (3,1) - I don't feel this should be a dash, it's not that strong. Maybe reduce this? ok
  5. 00:38:572 (3,1) - Increase dash distance here - ok
  6. 00:47:197 (2,3) - Doesn't feel like this needs a dash, reduce this? - yep
  7. Kiai suffers from the same issue I listed in my first point. Please fix it <: - ok owo
[
Platter
]

General



  1. 00:14:384 (4,5,6) - This is pretty much an antiflow HDash and is therefore unrankable. The HDash moves to the right and then immediately the player needs to make a large leftwards jump, which fits the definition of antiflow, so it'll need to be changed. - Fixed i guess
  2. The difficulty is nice but there's way too many hyperdashes here and almost no normal dashes. Please try to swap out some of the HDashes for regular dashes in places where the stuff isn't that strong[/b] - ww ok, made less hdashes
[
Angel
]

General



  1. 00:03:040 (4) - Overmapped 1/4, delete this :o - haa ok
  2. 00:06:697 (3,4) - Dunno if you need an HDash between here, I'd rather see one between 00:06:884 (4,5) - - owo looks cute ;D
  3. 00:07:259 (6) - Overmapped 1/4, delete the blue tick - ok w
  4. 00:11:572 (3,4) - Why's there an HDash between here? There's nothing extraordinary about that sound - removed hdash
  5. 00:12:134 (1) - No need to extend this to 1/4, reduce to the red tick for a 1/2 dash - okie
  6. 00:13:259 (4) - Maybe reduce the distance to and from this note and make a dash between 00:13:447 (5,6) - ?
  7. 00:28:634 (2,3) - I'd ctrl+g this rhythm the vocal should be played as a slider, not a circle. - reworked pattern
  8. 00:38:947 (1) - Please make this a C-Curve, this plays so bad :( - OK
  9. 01:44:947 (6,7) - Why are these 1/4 hypers, there doesn't even feel like there's 1/4 sounds there lol - removed this shiet
  10. 01:47:947 (4,5) - As above - ^
  11. 01:52:634 (1,2,3,4,5) - This should 100% be a 1/1 slider, there's no 1/4 at all lol - HAHAHHA LOL, fixed
  12. This diff has some pretty serious overmapping issues, please take a deeper look and try to fix some of them yourself. - reworked some patterns and removed overmapped moments

Call me after you've made the appropriate fixes.
posted
Top diff:

  1. 00:07:447 (3) - unsnapped
  2. 00:07:728 (4,1) - why is this distance so far now? please reduce it
  3. You missed my suggestion at 00:13:072 -, try something like this to give 1 some more emphasis.
  4. 00:39:040 (6,8) - Overmapped, delete these
  5. 01:00:322 (1) - unsnapped
  6. 01:26:009 (2,3) - shouldn't the hdash be to the strong vocal downbeat on 01:26:384 -
posted

Ascendance wrote:

Top diff:

  1. 00:07:447 (3) - unsnapped - fixed
  2. 00:07:728 (4,1) - why is this distance so far now? please reduce it - k
  3. You missed my suggestion at 00:13:072 -, try something like this to give 1 some more emphasis. - oh lol,
    sorry. Done
  4. 00:39:040 (6,8) - Overmapped, delete these - :ok_hand:
  5. 01:00:322 (1) - unsnapped - fixed
  6. 01:26:009 (2,3) - shouldn't the hdash be to the strong vocal downbeat on 01:26:384 - fixed
Thanks. Updated
posted
Alright, looking good!
posted
owo
posted
uwu
posted
owu
posted
owo
posted
Давай, ещё чуть чуть.
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