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u's - Angelic Angel (Movie Edit) [CatchTheBeat]

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-rage
m4m from sanyi

[Cup]
  1. 00:09:884 (4) - would suggest to move to x:320 to make all the notes equally distanced from each other.
  2. 00:26:384 (4,5) - feels a little too stacked, could move (5) a little more to the left to have enough movement.
  3. 01:21:322 (1,2,3) - feels like there's something missing between (1) and (2) rhythm wise... could add a note in between? feels a little empty right now. plus this current note placement feels like it doesn't follow the rhythm very well.
[Salad]
  1. 00:07:634 (6,1) - could have a better dash here since it goes to where the song gets a little more intense, so increase distance a little bit.
  2. 00:23:197 (1) - rhythm wise, you could map something else rather than a long reverse slider, you can have the opp;urtunity to map something along the vocals, would make it a little more interesting there.
  3. 00:50:009 (7) - why not ctrl-g and move a little to the right? would make for more fluent movement and it wouldnt be so hard to hit for beginners.
  4. 01:07:634 (3,4,5,6,7,8,9,10) - this doesn't really make sense honestly, could map something a little more interesting that would go well with the rhythm rather than a 1/2 note after note placement.
  5. 01:22:447 (3) - would be better if you cut this slider in 2 to emphasize the vocals like you did in 01:10:259 (3,1) -
  6. 01:53:759 - you can hear a beat at this point but there is nothing mapped to it, should consider placing a note or slider here.
[Platter]
  1. 00:00:322 (1) - why start all the way at the left? pretty un-expected and troll...
  2. 00:39:040 (1) - beginning of this slider is completely silent? should have noise here.
  3. 01:15:322 (1,2,3) - feels a little underwhelming rhythm wise, feels like there coould be a better rhythm to emphasize this part rather than sliders spaced out with 1/1.
  4. 01:25:072 (2,3,4,5) - this part could be re-worked to follow the vocals better, i feel like the long reverse slider doesnt cut it, plus at 01:26:009 - i feel like there's a note missing there.
  5. 01:59:009 - you can hear a beat underneath this slider, so maybe shorten this slider.
[Rain]
  1. 00:03:884 (2) - make this more horizontal for a little more movement.
  2. 00:07:634 (9) - maybe remove this kick slider and replace with just circles? feels very off rhythm wise and i feel like it doesn't fit.
  3. 00:56:384 (3,4,5,6) - movement feels a little restricted in this part, could have better movement considering how the map was playing beforehand.
Angel diff is fantastic so i won't touch it

good luck with ranking uwu
Sanyi

lulu lemon wrote:

m4m from sanyi

[Rain]
  1. 00:56:384 (3,4,5,6) - movement feels a little restricted in this part, could have better movement considering how the map was playing beforehand. I agree that it is playing a bit different than the rest so I changed it up
I will send the updated .osu file to Sinnoh so that he can send the final .osu file to Xetopia.

Thanks for modding :)
Topic Starter
Xetopia

lulu lemon wrote:

m4m from sanyi

[Cup]
  1. 00:09:884 (4) - would suggest to move to x:320 to make all the notes equally distanced from each other.
  2. 00:26:384 (4,5) - feels a little too stacked, could move (5) a little more to the left to have enough movement.
  3. 01:21:322 (1,2,3) - feels like there's something missing between (1) and (2) rhythm wise... could add a note in between? feels a little empty right now. plus this current note placement feels like it doesn't follow the rhythm very well.
Everything was fixed

[Salad]
  1. 00:07:634 (6,1) - could have a better dash here since it goes to where the song gets a little more intense, so increase distance a little bit.
  2. 00:23:197 (1) - rhythm wise, you could map something else rather than a long reverse slider, you can have the opp;urtunity to map something along the vocals, would make it a little more interesting there.
  3. 00:50:009 (7) - why not ctrl-g and move a little to the right? would make for more fluent movement and it wouldnt be so hard to hit for beginners.
  4. 01:07:634 (3,4,5,6,7,8,9,10) - this doesn't really make sense honestly, could map something a little more interesting that would go well with the rhythm rather than a 1/2 note after note placement.
  5. 01:22:447 (3) - would be better if you cut this slider in 2 to emphasize the vocals like you did in 01:10:259 (3,1) -
  6. 01:53:759 - you can hear a beat at this point but there is nothing mapped to it, should consider placing a note or slider here.
Everything was fixed

[Platter]
  1. 00:00:322 (1) - why start all the way at the left? pretty un-expected and troll... - XDD fixed
  2. 00:39:040 (1) - beginning of this slider is completely silent? should have noise here. - fixed
  3. 01:15:322 (1,2,3) - feels a little underwhelming rhythm wise, feels like there coould be a better rhythm to emphasize this part rather than sliders spaced out with 1/1. - fixed. if I understand correctly ofc lol
  4. 01:25:072 (2,3,4,5) - this part could be re-worked to follow the vocals better, i feel like the long reverse slider doesnt cut it, plus at 01:26:009 - i feel like there's a note missing there. - reworked pattern and add note
  5. 01:59:009 - you can hear a beat underneath this slider, so maybe shorten this slider.- fixed
Angel diff is fantastic so i won't touch it wow :>

good luck with ranking uwu thanks owo -///-
Thanks for moooodddd <3<3
Xinnoh

lulu lemon wrote:

[Rain]
  1. 00:03:884 (2) - make this more horizontal for a little more movement. low movement for better contrast with next section
  2. 00:07:634 (9) - maybe remove this kick slider and replace with just circles? feels very off rhythm wise and i feel like it doesn't fit. there needs to be a clear indicator that it changed to 1/4 imo, will change if others suggest
Sinnyi's Rain
osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Shanofanboy
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse The Last
BeatmapID:1245055
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"aa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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375,307,79259,2,0,L|482:283,1,110.000003356934
190,235,79634,6,0,P|171:191|280:91,1,220.000006713867
134,79,80197,1,0,0:0:0:0:
254,89,80384,2,0,L|286:35,2,55.0000016784668
119,113,80759,2,0,B|37:116|37:116|8:150,2,110.000003356934
409,263,81322,6,0,P|404:156|290:133,1,220.000006713867
189,185,81884,2,0,L|176:58,1,110.000003356934
309,49,82259,1,0,0:0:0:0:
172,45,82446,1,0,0:0:0:0:
451,261,82634,6,0,L|224:174,1,220.000006713867
392,203,83197,2,0,B|412:155|412:155|386:84,1,110.000003356934
128,94,83572,1,0,0:0:0:0:
437,57,83947,1,0,0:0:0:0:
124,274,84322,5,0,0:0:0:0:
410,276,84697,2,0,L|491:187,2,110.000003356934
267,143,85259,5,0,0:0:0:0:
361,196,85447,1,0,0:0:0:0:
102,271,85634,6,0,P|51:217|166:139,1,220.000006713867
236,177,86197,1,0,0:0:0:0:
357,185,86384,2,0,L|346:124,1,55.0000016784668
189,69,86572,1,0,0:0:0:0:
318,71,86759,2,0,L|447:75,1,110.000003356934
356,148,87134,1,0,0:0:0:0:
92,264,87322,6,0,L|13:175,1,110.000003356934
151,168,87697,2,0,L|230:79,1,110.000003356934
92,264,88072,2,0,L|13:175,1,110.000003356934
140,100,88447,1,0,0:0:0:0:
409,269,88634,6,0,P|445:159|372:78,1,220.000006713867
232,82,89197,1,0,0:0:0:0:
320,162,89384,1,0,0:0:0:0:
32,164,89572,1,0,0:0:0:0:
153,263,89759,1,0,0:0:0:0:
204,240,89852,1,0,0:0:0:0:
254,217,89946,1,0,0:0:0:0:
204,240,90040,1,0,0:0:0:0:
153,263,90134,1,0,0:0:0:0:
434,283,90322,6,0,L|443:158,1,110.000003356934
310,186,90697,2,0,L|320:67,1,110.000003356934
37,278,91072,2,0,L|28:153,1,110.000003356934
161,181,91447,2,0,L|151:62,1,110.000003356934
310,58,91822,6,0,L|443:60,2,110.000003356934
183,65,92384,1,0,0:0:0:0:
50,121,92572,2,0,L|167:124,1,110.000003356934
300,130,92947,2,0,L|175:129,1,110.000003356934
454,150,93322,6,0,L|475:259,1,110.000003356934
352,269,93697,1,0,0:0:0:0:
225,210,93884,2,0,L|360:207,1,110.000003356934
202,155,94259,2,0,L|56:148,1,110.000003356934
365,331,94633,6,0,P|429:282|313:206,1,220.000006713867
247,194,95197,1,0,0:0:0:0:
140,194,95383,1,0,0:0:0:0:
401,132,95572,2,0,L|422:67,2,55.0000016784668
282,73,95947,2,0,L|402:69,1,110.000003356934
442,67,96229,1,0,0:0:0:0:
152,286,96322,6,0,P|85:250|175:164,1,220.000006713867
271,153,96883,1,0,0:0:0:0:
377,101,97072,2,0,L|254:101,1,110.000003356934
134,74,97447,2,0,L|264:73,1,110.000003356934
103,281,97822,6,0,L|94:171,1,110.000003356934
211,214,98197,2,0,L|220:97,1,110.000003356934
363,98,98572,2,0,L|486:94,1,110.000003356934
342,194,98947,2,0,L|497:190,1,110.000003356934
176,252,99322,6,0,P|116:185|172:134,1,165.000005035401
215,97,99697,1,0,0:0:0:0:
370,89,99977,2,0,L|361:20,1,55.0000016784668
230,58,100259,1,0,0:0:0:0:
366,183,100447,1,0,0:0:0:0:
111,252,100633,6,0,P|42:205|168:63,1,330.000010070801
291,67,101384,2,0,P|303:139|184:200,1,220.000006713867
30,196,101947,1,0,0:0:0:0:
385,229,102322,6,0,P|449:187|378:95,1,200
283,63,102884,2,0,L|499:55,1,200
383,59,103447,1,0,0:0:0:0:
130,278,103634,6,0,P|77:256|205:157,1,300
76,122,104384,2,0,L|27:72,2,50
206,216,104759,2,0,L|100:217,2,100
453,185,105322,6,0,L|258:135,1,200
380,237,105884,2,0,P|447:182|400:81,1,200
322,82,106447,1,0,0:0:0:0:
73,205,106634,6,0,P|51:148|90:117,1,100
203,75,107009,1,0,0:0:0:0:
73,74,107197,1,0,0:0:0:0:
203,262,107384,2,0,P|225:166|138:130,1,200
268,64,107947,1,0,0:0:0:0:
388,63,108134,1,0,0:0:0:0:
133,204,108322,6,0,P|72:170|165:123,1,200
270,134,108884,2,0,L|310:63,2,50
143,189,109259,2,0,L|39:238,1,100
327,334,109634,6,0,P|390:299|314:222,1,200
219,208,110197,1,0,0:0:0:0:
133,129,110384,1,0,0:0:0:0:
183,129,110477,1,0,0:0:0:0:
233,130,110571,1,0,0:0:0:0:
350,127,110760,1,0,0:0:0:0:
244,66,110947,2,0,L|377:64,1,100
48,311,111321,6,0,P|37:231|131:180,1,200
261,169,111884,2,0,L|380:166,1,100
251,76,112259,1,0,0:0:0:0:
384,78,112448,1,0,0:0:0:0:
89,85,112634,6,0,P|88:191|173:218,1,200
68,310,113197,1,0,0:0:0:0:
357,96,113384,6,0,P|358:202|273:229,1,200
377,304,113947,2,0,P|424:260|418:225,1,100
119,294,114322,1,0,0:0:0:0:
256,192,114509,12,0,120134,0:0:0:0:
Nokashi

Hello!



General
  1. Metadata here!: http://www.lovelive-anime.jp/otonokizaka/release.html#cd57
  2. I think the offset is a bit off here. You should try something closer to 312-314. Sounds better to me

Cup
  1. 00:07:822 - I find the SV up until this point to be really lackluster in a sense that there is no emphasis through movement to be made here. Most sliders are vertical or almost vertical, making for a really bland opener
  2. 00:02:572 (2) - There's like no sound here to support this object. Whats more, you shouldnt group sounds with different synths/instruments together. Regarding this certain part of the song, I would recommend this rhythm. Ticker starting on 00:01:822 -. With this rhythm
    1. 00:02:947 - 00:02:759 - these sounds are differentiated
    2. The rhythm is overall more interesting
    3. You dont overmap.
      make sure you offer more movement between the objects in this pattern. The standstill you currently have is really unintuitive
  3. 00:04:072 (2,3) - Since you did place a triple in the previous pattern (wrongly so, if you read the above), I would expect a triple here instead, considering the strength of the tick here 00:04:259 -
  4. 00:05:947 (2,3) - Switching through layers in the middle of the measure makes for some really awkward rhythm. 00:05:947 (2) - going for the guitar here, then switching directly to background kicks 00:06:509 (3) - ( While layering all of them under a single slider) is somewhat questionable in my opinion and should be investigated
  5. 00:11:384 (2) - I would have hoped for this to be as tilted as 00:10:822 (1) - in order to encourage more movement
  6. 00:17:009 (5,6) - This doesnt retain the same choppy vocal as 00:16:447 (3,4) - so I wouldn't express it in a similar manner
  7. 00:19:447 (2,3,4,5) - Here you try to focus on too many layers at the same time resulting in a rhythmic mess. 00:19:447 (2,3) - I could justify this, but expressing 00:20:009 (4,5) - this in the same exact way even though its on the vocal layer seems offputting to me. Rhythm should vary here, it comes down to what you want to emphasize, so I wont delve into that.
  8. 00:28:447 (3,4,5,6) - Same point as 00:17:009 (5,6) -
  9. 00:35:759 (9,1) - Really weak movement here considering the strength of the current beat
  10. 00:37:634 (4) - Would work as a nice 1/1 slider up to here 00:38:009 - , will also differentiate this sound with the following 3 circles
  11. 00:39:322 (1) - Really strong vocal line its a pity that its placed as a vertical slider and as a result, no emphasis is placed
  12. 00:41:197 (4,5,6) - Since these are part of the same vocal line I would place them on a similar diection and then offer a direction change here 00:41:947 (6,1) -
  13. 00:44:197 (4) - This doesnt correspond to neither the vocal sound layer nor the instrumental one, Its like a slider that tried to be a little bit of both, resulting in something really awkward
  14. 00:53:197 (1,2,3) - Would have expected more movement here seems really bare at the moment
  15. 00:54:884 (2,3) - Would have worked so much better as a 1/1 slider to better accentuate the vocal
  16. 00:58:072 - This break in rhythm here isnt the ideal choice in my opinion, you are leaving so many notes unmapped even for a cup difficulty
  17. 01:05:759 - 1/2 slider would have been expected since you mostly play with 1/2 sliders on sounds like this one
  18. 01:09:322 - Regarding this section, you didnt really hit the mark with your rhythmic represantiation in this part. Therefore, heres the rhythm im proposing ticker starting on 01:09:322 -
    1. 01:21:322 (1,2,3) - Similar rhythm could be applied here!
  19. 01:12:322 - Wouldnt be wise to keep this on a sliderend considering how strong the sound on the downbeat is
    1. 01:23:947 (2) - Similar point here!
  20. 01:13:447 (3) - It would be more interesting to use a similar rhythm as 01:14:197 (4,5) - here
  21. 01:18:322 (1,2,3,4) - Not an optimal rhythm choice here. If you refer to your first stanza 01:06:322 (1,2,3) - here the rhythm is way more interesting and musically correct, I would expect a similar rhythm here as well
  22. 01:25:447 (5,6,7,8) - Even though you mainly map vocals, this here is too dense for the vocals present, should be reworked
  23. 01:39:322 (1,2,3,4) - I would suggest mapping the vocals here. Mapping something else doesnt really sound well cuz theres undermapping involved that isnt the best thing you could for, when vocals are so prominent
  24. 01:42:322 (1,2,3,4,5,6,1,2,3) - Rhythm could have been more diverse, as you do later in this section, plain 1/2 fails to give out the diversity of the current rhythm, and it kinda inconsistent to present a different rhythm later thats based on a similar sound
This diff needs some more mods in my opinion. Distancing still needs work, as well as some of the rhythm choices here and there

Salad
  1. It would be a neat idea to CTRL-H 00:00:322 (1,2) - These and 00:01:822 (1) - this to offer more impact on 00:00:697 (2,3) - 00:01:447 (5,1) - . However make sure there is adequate spacing 00:00:697 (2,3) - here so it isnt too awkward to play and 00:01:447 (5,1) - is a dash distance
  2. 00:02:947 (4,5) - Not sure why this jump has so much spacing, its supported on a relatively weak sound. If you wanted that sort of spacing I would have put it on 00:02:197 (2,3) - instead since it has a stronger guitar string
  3. 00:05:947 (3,1) - This definitely deserves a dash imo the guitar is too strong to be ignored. Also the NC should be removed as it is inconsistent wiht your current NC Structure
  4. 00:06:134 (1,2,3,4) - Not sure about your motives here, You distinctively map the drum yet you space according to guitar. seems awkward to play through. It would be a cool idea to differentiate the different sounds with more impactful spacing changes
  5. 00:07:822 (1,2,3) - Your rhythm is a bit off here, if you consider similar parts like 00:04:822 (1,2) - , using this new rhythm you tried seems musically awkward
    1. 01:51:322 (1,2,3,4) - Similar Point here!
  6. 00:11:947 (3,1) - Another strong sound for a dash
  7. 00:13:259 (4,5) - I find this spacing too large for the current sound. Such spacing I would expect on sounds such as this 00:14:572 (9,10) - but it seems its the other way around here. Consider changing this
  8. 00:15:322 - NC should have been here instead, to be consistent with your NC Structure
  9. 00:17:009 (5,6,7) - Vocal is not as snappy as you present it here. A rhythm such as 00:18:322 (1,2,3) - seems like a more reasonable choice
  10. 00:24:134 - Hmm circle could fit nicely here considering the vocal on this tick. Also consider making a dash right after this circle, song's asking for it
    1. 00:25:259 - Similar point as above, circle could fit here
  11. 00:33:322 (9,1) - This movement is too strong and kinda makes the previous jump to the downbeat have less impact. I suggest reworking this. Also swap NCs with 00:33:697 (1) -
    1. 01:12:322 (5,1) - Same point here
  12. And remove NC from here 00:34:634 (1) -
  13. 00:37:259 (2,1) - Not a fan of this rhythm pause since you are ignoring many strong sounds. Also remove the NC from 00:38:197 (1) -
  14. 00:39:322 (1,2,3) - About this rhythm, I feel like it would be better like this This way, 00:40:447 (3) - stands out more as a note. Make sure to adjust the distancing so as the (2)->(3) is a dash
    1. 00:42:322 (1,2,3) - Similar point here!
    2. 00:51:322 (1,2,3,4) - Same here!
  15. 00:49:072 (5,6,7) - Rhythm definitely could have been more dense here. salad is predominantly 1/2 rhythm and right here theres a lot of prominent ones so its awkward why you didnt go for the denser choice. Your current rhythm choices are more reminiscent of a cup rather than a salad
  16. 01:48:884 - Too strong of a sound to ignore here
After reading this you should have noticed 2 things
  1. The lack of distancing notes ( Create/Remove Dash - Increase/Decrease Spacing)
  2. The fact that my suggestions suddenly dissapear from 00:49 and jump to 1:48
Reason for this is that this salad has some Fundamental flaws I would like to adress. Firstly the diff's rhythm is more reminiscent of a cup rather than a salad. Dashes are either nonexistant or so lowly spaced that they are walkable. One of the reasons this happened is because you used only about 70% of the play area. Limiting yourself like that is a killer for distance arrangement, so this problem is to be expected, but the problem this remains. This diff definitely needs more mods and a large self mod from yourself, looking back through the map and improving distances and rhythm. Thats another reason why i stopped pointing out things. It's because the problems kept repeating.

Platter
  1. 00:01:447 (5,1) - Personally I would have expected more distancing here to better accentuate the strong drums
  2. 00:06:134 (4,5,6) - About the strong drums here, it would be cooler if there was some sort of direction change to differentiate them better from normal guitar notes
  3. 00:07:540 (8,9) - undermapping piano ticks doesnt really do the trick here as you mapped 2 out of the 8 or more piano ticks. And since there isnt any 1/4 drum present, this seems like a weird rhythm choice
  4. 00:08:384 (2,3,4,5,6) - Not too keen on this rhythm, for 2 main things
    1. 00:08:572 (3,4,5) - this is clearly overmapped
    2. The rhythm is completely random and doesnt conform with anything you were previously following
      I would suggest a more staple approach
  5. 00:11:384 (2,3) - You chose to map the 1/4 here, yet you didnt here 00:09:978 - . In my opinion, i dont think its nessary to map that. However if you really want to keep then you should map the other 1/4 as well
  6. 00:14:572 (1,2,1) - Would have expected something more intense distancing wise here, in my eyes the current distancing doesnt really bring out the intensity of the drums
  7. 00:16:072 (3,4) - Careful with the antiflow here, I'd say this this an unrankable issue
  8. 00:17:197 (5,6) - Similar point here!!! Careful !!
  9. 00:19:634 (4) - Not a fan of the sudden pause here, even though its a held sound, and its the same sound that was emphasized as 1/1 sliders in the past so it seems awkawrd to me to have a flow killer Here
    1. 00:31:634 (4,5) - Same point here!
  10. 00:22:072 (2,3) - CTRL-G the rhythm here so its slider -> circle instead, and place a dash between 00:21:697 (1,2) - for the extra emphasis on vocals !
  11. 00:23:759 (7,1) - antiflow!
  12. 00:28:072 (3,1) - Even more antiflow!
  13. 00:35:947 (7,8) - Yup, more antiflow
    Generally you should investigate all other instances of antiflow. Me doing so will clutter this mod even more and Im sure you can spot them yourself
  14. 00:34:072 (3,4) - You should have had a HDash here to be consistnt with your HDash structure.
  15. 00:36:322 (8) - Should have been NCed, instead of 00:37:634 (1) -
  16. 00:38:290 - I dont hear anything here that would justify a note. On the other hand 00:38:478 - this is a strong note that wasnt mapped so yeah, you should skim through this part again and fix the rhythm as well as the placements
  17. 00:44:947 (4,5) - You could turn this into a slider instead, in the basis that there isnt a piano sound on (5) so grouping it with the other piano notes in terms of placement is a bit awkward
  18. 00:58:634 (4) - I'd map this as a reverse instead on the basis that the vocal is more active here than how u express it, it isnt that held so that it would require 1/1
  19. 01:01:072 (3,4) - Really weak movement. Either make this a dash or a HDash, however I would recommend a HDash
  20. 01:07:447 (3,4) - Good place for a HDash imo
  21. 01:10:259 (2,3) - Same point here, either make this a Dash or HDash
  22. 01:17:197 (5,6) - Not a lot of impact here even though the song is asking for something more intense
  23. 01:28:447 (5,6) - Also HDash here since its a jump to the downbeat
  24. 01:29:572 (1) - You could NC this to avoid object clutter in the followup stream
  25. 01:31:634 (4) - This is overmapped.
  26. 01:31:072 (3) - This is unfit for the current rhythm. The whole section here is playing around 1/2 drums so have a 1/1 slider ruins the whole cohesion
  27. 01:34:072 (3,4) - HDash here!

    Rest fine if you exclude all the antiflow i didnt bring up

Sinnyi's Rain

Sinnoh
  1. 00:03:884 (2,3) - Here I would suggest a slight distance buff to emphasize the stronger drums here better
  2. 00:10:260 (6,7) - Well the snare here is particularly strong, to be honest it would nice to add a dash here to better emphasize that
  3. 00:13:635 (5,1) - I'd swap the NC here, since the 00:14:009 (1) - is the followup sound to 00:13:635 (5) - , Making (5) the most prominent note out of the two
  4. 00:16:447 (4,1) - Would have expected to have the HDash here instead. I get that you follow the vocal peak here, however on the similar drum tick here 00:19:072 (3,1) - , there was an HDash.
  5. 00:27:134 (5) - Would be nice to give this more of a tilt to give this movement more impact
  6. 00:44:197 (3,4) - Personally I would group these 2 sounds together as a 1/2 slider since its a more held piano sound, and then follow up with three distinct circles here 00:44:572 (5,6,7) - , as you did so, however in order to properly differentiate these 2 sets of sounds i would suggest a small direction change or a distance buff on (4) - > (5)
  7. 00:50:384 (3,4) - Consider making this a 1/1 slider as well to better match up 00:49:634 (1) - and add a HDash 00:50:197 (2,3) - instead to emphasize the cymbal
  8. 01:14:197 (2,3) - Dash would work nicely here as it is weaker version a previous vocal which was a HDash. If a dash feels too much for you then consider adding a direction change instead here!
  9. 01:31:822 (1,2) - I think just mapping the passive 1/2 here as 2 sliders is enough to express this part's vocal and also offer more snappy 1/2 movements!

    Sanyi
  10. 00:29:572 (4) - Would have expected more movement here, based on the fact that this sound is the same as 00:29:947 (5) - ( And both of them are pretty strong piano notes!). Naturally, 00:29:572 (4) - should retain the same movement as 00:29:947 (5) -
  11. 00:35:197 (2,3) - Cool place for a HDash considering both guitar and vocal strength. Right now it seems a bit underemphasized to me
  12. 00:38:665 (5,6,7) - Here you lower the DS even though the drum just keeps getting stronger. I feel like theres a better way to map the drums here
  13. 00:56:197 (2,3,4,5,6) - I find this really weak as a movement in the sense that the strong drum triple isnt accentuated as much as I would have liked
  14. 00:59:572 (4,5) - I feel like you mixed up your rhythm choices here. Let me explain!
    1. 00:57:322 (1,2) - Here you switched either on vocals or on the xylophone sound thats also present on 00:59:572 (4,5) - which you emphasized as sliders.
    2. However you didnt follow up on your idea of following either vocal or xylophone, and ended up following a weird mix of vocals and drums.
      How to fix this now!
    3. If you want to follow the xylophone, then the ideal rhythm would be this
    4. If you want to follow the vocals, then the ideal rhythm imo would be this, Which i dont really recommend since the vocals arent that impactful here
    5. Lastly if you want to follow the drums, the rhythm would be this, With dashes or HDashes on (5)->(6) and (8)->(9)
      All screenshots above start on 00:57:322 - !
  15. 01:01:634 (1,2,3,4) - Really barebones rhythm imo unfit for the buildup to the kiai. Here's what I would recommend with ticker starting on 01:02:197 - . Make sure to emphasize the snares correctly!
  16. 01:26:384 (3,4) - This is too impactful for the sound its representing and its also the first time a movment like this is introduced. Would have just kept it as normal triple
  17. 01:47:197 (3,4) - More emphasis would have been nice here! something like a dash
Cool rain actually!

Angel
  1. 00:00:697 (2,3) - This retains the same intensity in drums as 1->2 so it seems awkward to bump up the intensity that much. If i were you I would go for 00:01:259 (4,5) - just this HDash instead to properly emphasize the actual strong drum here!
  2. 00:01:822 (1,2) - Rather offputting rhythm here, considering all previous difficulties in which you ( or the GDers ) map the guitar so this whole rhythm seems way out of the ordinary. Consider doing this rhythm instead
  3. 00:03:884 (2,3,4,5,6) - Again i dont find this rhythm as the ideal rhythm here. What I would suggest suggest is something like this, with an HDash on (2) -> (3) and a dash on (3) -> (4). Dont forget to keep 00:04:447 (4,1) - as an HDash!!
  4. 00:10:072 (3,4,5,1) - 1/4 here feels way to forced, overemphasizing sounds that were previously rightfully expressed through 1/2 in the past stanza
  5. 00:15:322 (1,2) - Again with the overemphasizing 1/4s, Personally I would recommend using this as a technique as it makes the flow too forced to play on. Using simple 1/2 here would have carried on the same impact and also be more musically correct
  6. 00:21:697 (1) - Would express the vocals better if it was a 1/2 reverse slider instead of a 1/1 slider
  7. 00:27:322 (7,1) - Similar point about overemphasizing 1/4s snaps!
  8. 00:34:634 (4,5) - Rhythmically this would work better as a 1/1 slider, not only to be consistent with the rhythm you have already presented but also express the vocal better in this current instance
  9. 00:38:947 (1) - There isnt any direct indication of 1/4 sounds here, so I'd keep this as a 3/4 slider instead
  10. 00:46:634 (3,4,5) - You could rearrange the rhythm here in order to offer more emphasis on the drum here 00:47:103 - towards the next white tick here 00:47:197 - , through the form of a HDash!
  11. 00:53:572 (2,3) - I would at least expect a dash here instead, since the current movement feels incredibly underwhelming
  12. 00:54:884 (3) - Not really fitting to put a 1/2 reverse here. 1/1 sliders worked just fine to emphasize the vocals in this current section
  13. 01:04:634 (1,2,3) - I'd space these a tad bit less. Right now they are pretty awkward to adjust to cause of the sudden horizontal movement.
  14. 01:06:322 (1) - Straight up movement killer. Placing such a vertical slider after such a strainful part kills all of the accumulated momentum resulting in undermphasizing the kiai start. I'd suggest making this a tad bit more horizontal to account for this!
  15. 01:10:447 (4,1) - Huge jump out of nowhere, and on a sound that doesnt particularly demand such a strong jump. Definitely nerf this as this is overemphasizing the current pattern quite a bit
  16. 01:17:197 (2,3) - This is just asking for a HDash in my opinion. Its a vocal thats really strong and I Personally could have placed a HDash there
  17. 01:26:197 (5,6) - Not really hearing the 1/4 here, I'd say this is cleary overmapped
  18. 01:33:884 (4,5,6) - Again i dont think there's 1/4 here either
  19. 01:54:322 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - General point about this section. I find too overdone for the music at this specific section. The distancing is almost the same as all the other map and the patterns are also presents in parts like the kiai. I would suggest remapping this section to somehting fitting of the calmer instruments or rearranging the patterns so its more correct in terms of song intesity!

Best of luck!~
Xinnoh
Ankanogradiel
oof ouch owie my bones
Topic Starter
Xetopia

Nokashi wrote:

Hello!



General
  1. Metadata here!: http://www.lovelive-anime.jp/otonokizaka/release.html#cd57
  2. I think the offset is a bit off here. You should try something closer to 312-314. Sounds better to me

Cup
  1. 00:07:822 - I find the SV up until this point to be really lackluster in a sense that there is no emphasis through movement to be made here. Most sliders are vertical or almost vertical, making for a really bland opener - changed to 1.20
  2. 00:02:572 (2) - There's like no sound here to support this object. Whats more, you shouldnt group sounds with different synths/instruments together. Regarding this certain part of the song, I would recommend this rhythm. Ticker starting on 00:01:822 -. With this rhythm - fixed
    1. 00:02:947 - 00:02:759 - these sounds are differentiated
    2. The rhythm is overall more interesting
    3. You dont overmap.
      make sure you offer more movement between the objects in this pattern. The standstill you currently have is really unintuitive
  3. 00:04:072 (2,3) - Since you did place a triple in the previous pattern (wrongly so, if you read the above), I would expect a triple here instead, considering the strength of the tick here 00:04:259 - - welp, done
  4. 00:05:947 (2,3) - Switching through layers in the middle of the measure makes for some really awkward rhythm. 00:05:947 (2) - going for the guitar here, then switching directly to background kicks 00:06:509 (3) - ( While layering all of them under a single slider) is somewhat questionable in my opinion and should be investigated - tnx, I reviewed this pattern and it seems to has done something more interesting
  5. 00:11:384 (2) - I would have hoped for this to be as tilted as 00:10:822 (1) - in order to encourage more movement - done
  6. 00:17:009 (5,6) - This doesnt retain the same choppy vocal as 00:16:447 (3,4) - so I wouldn't express it in a similar manner - i agree!
    reworked pattern
  7. 00:19:447 (2,3,4,5) - Here you try to focus on too many layers at the same time resulting in a rhythmic mess. 00:19:447 (2,3) - I could justify this, but expressing 00:20:009 (4,5) - this in the same exact way even though its on the vocal layer seems offputting to me. Rhythm should vary here, it comes down to what you want to emphasize, so I wont delve into that. - Reworked. big thanks!
  8. 00:28:447 (3,4,5,6) - Same point as 00:17:009 (5,6) - - owo fixed
  9. 00:35:759 (9,1) - Really weak movement here considering the strength of the current beat - changed to x:176
  10. 00:37:634 (4) - Would work as a nice 1/1 slider up to here 00:38:009 - , will also differentiate this sound with the following 3 circles - done
  11. 00:39:322 (1) - Really strong vocal line its a pity that its placed as a vertical slider and as a result, no emphasis is placed - fixed!
  12. 00:41:197 (4,5,6) - Since these are part of the same vocal line I would place them on a similar diection and then offer a direction change here 00:41:947 (6,1) - - welp, done
  13. 00:44:197 (4) - This doesnt correspond to neither the vocal sound layer nor the instrumental one, Its like a slider that tried to be a little bit of both, resulting in something really awkward - reworked
  14. 00:53:197 (1,2,3) - Would have expected more movement here seems really bare at the moment - ok, fixed
  15. 00:54:884 (2,3) - Would have worked so much better as a 1/1 slider to better accentuate the vocal - ok
  16. 00:58:072 - This break in rhythm here isnt the ideal choice in my opinion, you are leaving so many notes unmapped even for a cup difficulty - ;w; fixed
  17. 01:05:759 - 1/2 slider would have been expected since you mostly play with 1/2 sliders on sounds like this one - welp, done
  18. 01:09:322 - Regarding this section, you didnt really hit the mark with your rhythmic represantiation in this part. Therefore, heres the rhythm im proposing ticker starting on 01:09:322 - - :D thanks. Done
    1. 01:21:322 (1,2,3) - Similar rhythm could be applied here!
    - ok
  19. 01:12:322 - Wouldnt be wise to keep this on a sliderend considering how strong the sound on the downbeat is - fixed
    1. 01:23:947 (2) - Similar point here!
    - fixed
  20. 01:13:447 (3) - It would be more interesting to use a similar rhythm as 01:14:197 (4,5) - here - yep
  21. 01:18:322 (1,2,3,4) - Not an optimal rhythm choice here. If you refer to your first stanza 01:06:322 (1,2,3) - here the rhythm is way more interesting and musically correct, I would expect a similar rhythm here as well - yep, done
  22. 01:25:447 (5,6,7,8) - Even though you mainly map vocals, this here is too dense for the vocals present, should be reworked -reworked
  23. 01:39:322 (1,2,3,4) - I would suggest mapping the vocals here. Mapping something else -ok
  24. 01:42:322 (1,2,3,4,5,6,1,2,3) - Rhythm could have been more diverse, as you do later in this section, plain 1/2 fails to give out the diversity of the current rhythm, and it kinda inconsistent to present a different rhythm later thats based on a similar sound
- reworked
This diff needs some more mods in my opinion. Distancing still needs work, as well as some of the rhythm choices here and there - yep,
I'll work on it

Salad
  1. It would be a neat idea to CTRL-H 00:00:322 (1,2) - These and 00:01:822 (1) - this to offer more impact on 00:00:697 (2,3) - 00:01:447 (5,1) - . However make sure there is adequate spacing 00:00:697 (2,3) - here so it isnt too awkward to play and 00:01:447 (5,1) - is a dash distance - reworked
  2. 00:02:947 (4,5) - Not sure why this jump has so much spacing, its supported on a relatively weak sound. If you wanted that sort of spacing I would have put it on 00:02:197 (2,3) - instead since it has a stronger guitar string - ok
  3. 00:05:947 (3,1) - This definitely deserves a dash imo the guitar is too strong to be ignored. Also the NC should be removed as it is inconsistent wiht your current NC Structure - yep
  4. 00:06:134 (1,2,3,4) - Not sure about your motives here, You distinctively map the drum yet you space according to guitar. seems awkward to play through. It would be a cool idea to differentiate the different sounds with more impactful spacing changes - ok!
  5. 00:07:822 (1,2,3) - Your rhythm is a bit off here, if you consider similar parts like 00:04:822 (1,2) - , using this new rhythm you tried seems musically awkward - yep
    1. 01:51:322 (1,2,3,4) - Similar Point here!
    - yep
  6. 00:11:947 (3,1) - Another strong sound for a dash - yep
  7. 00:13:259 (4,5) - I find this spacing too large for the current sound. Such spacing I would expect on sounds such as this 00:14:572 (9,10) - but it seems its the other way around here. Consider changing this - ok
  8. 00:15:322 - NC should have been here instead, to be consistent with your NC Structure - yep
  9. 00:17:009 (5,6,7) - Vocal is not as snappy as you present it here. A rhythm such as 00:18:322 (1,2,3) - seems like a more reasonable choice - don't even know. Let it be so, yet
  10. 00:24:134 - Hmm circle could fit nicely here considering the vocal on this tick. Also consider making a dash right after this circle, song's asking for it
    • - yep
    1. 00:25:259 - Similar point as above, circle could fit here
    - but then I disagree with you. I don't think this circle will be a good fit
  11. 00:33:322 (9,1) - This movement is too strong and kinda makes the previous jump to the downbeat have less impact. I suggest reworking this. Also swap NCs with 00:33:697 (1) - - yep
    1. 01:12:322 (5,1) - Same point here
    - okkk
  12. And remove NC from here 00:34:634 (1) -
  13. 00:37:259 (2,1) - Not a fan of this rhythm pause since you are ignoring many strong sounds. Also remove the NC from 00:38:197 (1) - fixed
  14. 00:39:322 (1,2,3) - About this rhythm, I feel like it would be better like this This way, 00:40:447 (3) - stands out more as a note. Make sure to adjust the distancing so as the (2)->(3) is a dash - done
    1. 00:42:322 (1,2,3) - Similar point here! - done
    2. 00:51:322 (1,2,3,4) - Same here! - done
  15. 00:49:072 (5,6,7) - Rhythm definitely could have been more dense here. salad is predominantly 1/2 rhythm and right here theres a lot of prominent ones so its awkward why you didnt go for the denser choice. Your current rhythm choices are more reminiscent of a cup rather than a salad - oh, then I will fix it
  16. 01:48:884 - Too strong of a sound to ignore here
- yep

After reading this you should have noticed 2 things
  1. The lack of distancing notes ( Create/Remove Dash - Increase/Decrease Spacing)
  2. The fact that my suggestions suddenly dissapear from 00:49 and jump to 1:48
Reason for this is that this salad has some Fundamental flaws I would like to adress. Firstly the diff's rhythm is more reminiscent of a cup rather than a salad. Dashes are either nonexistant or so lowly spaced that they are walkable. One of the reasons this happened is because you used only about 70% of the play area. Limiting yourself like that is a killer for distance arrangement, so this problem is to be expected, but the problem this remains. This diff definitely needs more mods and a large self mod from yourself, looking back through the map and improving distances and rhythm. Thats another reason why i stopped pointing out things. It's because the problems kept repeating.

Platter
  1. 00:01:447 (5,1) - Personally I would have expected more distancing here to better accentuate the strong drums - yep
  2. 00:06:134 (4,5,6) - About the strong drums here, it would be cooler if there was some sort of direction change to differentiate them better from normal guitar notes - yep
  3. 00:07:540 (8,9) - undermapping piano ticks doesnt really do the trick here as you mapped 2 out of the 8 or more piano ticks. And since there isnt any 1/4 drum present, this seems like a weird rhythm choice - removed drum, but i dont understand, why need emphasize the piano. This triple is quite good fits
  4. 00:08:384 (2,3,4,5,6) - Not too keen on this rhythm, for 2 main things
    1. 00:08:572 (3,4,5) - this is clearly overmapped
    2. The rhythm is completely random and doesnt conform with anything you were previously following
      I would suggest a more staple approach
    - yay, fixed. big thanks w
  5. 00:11:384 (2,3) - You chose to map the 1/4 here, yet you didnt here 00:09:978 - . In my opinion, i dont think its nessary to map that. However if you really want to keep then you should map the other 1/4 as well - I not sure about this. In my opinion this is 2 different moments in music, that have nothing to do. So I don't see any sense in removing/mapping other the 1/4
  6. 00:14:572 (1,2,1) - Would have expected something more intense distancing wise here, in my eyes the current distancing doesnt really bring out the intensity of the drums - welp, moved (2) to x:392
  7. 00:16:072 (3,4) - Careful with the antiflow here, I'd say this this an unrankable issue - ok, fixed
  8. 00:17:197 (5,6) - Similar point here!!! Careful !! - yep
  9. 00:19:634 (4) - Not a fan of the sudden pause here, even though its a held sound, and its the same sound that was emphasized as 1/1 sliders in the past so it seems awkawrd to me to have a flow killer Here - fixed
    1. 00:31:634 (4,5) - Same point here!
    - fixed
  10. 00:22:072 (2,3) - CTRL-G the rhythm here so its slider -> circle instead, and place a dash between 00:21:697 (1,2) - for the extra emphasis on vocals ! - yep
  11. 00:23:759 (7,1) - antiflow! - here I disagree. Antiflow is necessary to emphasize the long sound
  12. 00:28:072 (3,1) - Even more antiflow! - ^
  13. 00:35:947 (7,8) - Yup, more antiflow - ^
    Generally you should investigate all other instances of antiflow. Me doing so will clutter this mod even more and Im sure you can spot them yourself
  14. 00:34:072 (3,4) - You should have had a HDash here to be consistnt with your HDash structure. - yep
  15. 00:36:322 (8) - Should have been NCed, instead of 00:37:634 (1) - - done, but 00:37:634 (1) need nc too. In order not to overload the plate
  16. 00:38:290 - I dont hear anything here that would justify a note. On the other hand 00:38:478 - this is a strong note that wasnt mapped so yeah, you should skim through this part again and fix the rhythm as well as the placements - about deaf note - agree. But i don't like 1/4 nodash patterns in platter. so I'm not going to add a circle on 1/4
  17. 00:44:947 (4,5) - You could turn this into a slider instead, in the basis that there isnt a piano sound on (5) so grouping it with the other piano notes in terms of placement is a bit awkward - reworked patten
  18. 00:58:634 (4) - I'd map this as a reverse instead on the basis that the vocal is more active here than how u express it, it isnt that held so that it would require 1/1 - yep
  19. 01:01:072 (3,4) - Really weak movement. Either make this a dash or a HDash, however I would recommend a HDash - fixed
  20. 01:07:447 (3,4) - Good place for a HDash imo - yep
  21. 01:10:259 (2,3) - Same point here, either make this a Dash or HDash - yep
  22. 01:17:197 (5,6) - Not a lot of impact here even though the song is asking for something more intense - yep
  23. 01:28:447 (5,6) - Also HDash here since its a jump to the downbeat - I dont want to abuse hdash
  24. 01:29:572 (1) - You could NC this to avoid object clutter in the followup stream - yep
  25. 01:31:634 (4) - This is overmapped. - fixed
  26. 01:31:072 (3) - This is unfit for the current rhythm. The whole section here is playing around 1/2 drums so have a 1/1 slider ruins the whole cohesion - fixed
  27. 01:34:072 (3,4) - HDash here! - I don't think there needs hdash

    Rest fine if you exclude all the antiflow i didnt bring up

Angel
  1. 00:00:697 (2,3) - This retains the same intensity in drums as 1->2 so it seems awkward to bump up the intensity that much. If i were you I would go for 00:01:259 (4,5) - just this HDash instead to properly emphasize the actual strong drum here! - ok, agree
  2. 00:01:822 (1,2) - Rather offputting rhythm here, considering all previous difficulties in which you ( or the GDers ) map the guitar so this whole rhythm seems way out of the ordinary. Consider doing this rhythm instead - ok
  3. 00:03:884 (2,3,4,5,6) - Again i dont find this rhythm as the ideal rhythm here. What I would suggest suggest is something like this, with an HDash on (2) -> (3) and a dash on (3) -> (4). Dont forget to keep 00:04:447 (4,1) - as an HDash!! - all accepted, except hdash
  4. 00:10:072 (3,4,5,1) - 1/4 here feels way to forced, overemphasizing sounds that were previously rightfully expressed through 1/2 in the past stanza - fixed
  5. 00:15:322 (1,2) - Again with the overemphasizing 1/4s, Personally I would recommend using this as a technique as it makes the flow too forced to play on. Using simple 1/2 here would have carried on the same impact and also be more musically correct - fixed
  6. 00:21:697 (1) - Would express the vocals better if it was a 1/2 reverse slider instead of a 1/1 slider - fixed
  7. 00:27:322 (7,1) - Similar point about overemphasizing 1/4s snaps! - fixed
  8. 00:34:634 (4,5) - Rhythmically this would work better as a 1/1 slider, not only to be consistent with the rhythm you have already presented but also express the vocal better in this current instance - welp, done
  9. 00:38:947 (1) - There isnt any direct indication of 1/4 sounds here, so I'd keep this as a 3/4 slider instead - in any case, it's a good fit
  10. 00:46:634 (3,4,5) - You could rearrange the rhythm here in order to offer more emphasis on the drum here 00:47:103 - towards the next white tick here 00:47:197 - , through the form of a HDash! - I've thought about it and decided to rework the pattern
  11. 00:53:572 (2,3) - I would at least expect a dash here instead, since the current movement feels incredibly underwhelming - yep, fixed
  12. 00:54:884 (3) - Not really fitting to put a 1/2 reverse here. 1/1 sliders worked just fine to emphasize the vocals in this current section - ok,
    done
  13. 01:04:634 (1,2,3) - I'd space these a tad bit less. Right now they are pretty awkward to adjust to cause of the sudden horizontal movement. - in my opinion nothing needs to be changed. while playing, I have no trouble with this pattern
  14. 01:06:322 (1) - Straight up movement killer. Placing such a vertical slider after such a strainful part kills all of the accumulated momentum resulting in undermphasizing the kiai start. I'd suggest making this a tad bit more vertical to account for this! - yep ;3
  15. 01:10:447 (4,1) - Huge jump out of nowhere, and on a sound that doesnt particularly demand such a strong jump. Definitely nerf this as this is overemphasizing the current pattern quite a bit - fixed
  16. 01:17:197 (2,3) - This is just asking for a HDash in my opinion. Its a vocal thats really strong and I Personally could have placed a HDash there - done
  17. 01:26:197 (5,6) - Not really hearing the 1/4 here, I'd say this is cleary overmapped - made less distance
  18. 01:33:884 (4,5,6) - Again i dont think there's 1/4 here either - fixed!
  19. 01:54:322 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - General point about this section. I find too overdone for the music at this specific section. The distancing is almost the same as all the other map and the patterns are also presents in parts like the kiai. I would suggest remapping this section to somehting fitting of the calmer instruments or rearranging the patterns so its more correct in terms of song intesity! - you're right, I even didn't notice.
    Fixed!

Best of luck!~ ;3
Thanks for mod ;*
Nokashi

Xetopia wrote:

00:23:759 (7,1) - antiflow! - here I disagree. Antiflow is necessary to emphasize the long sound
00:35:947 (7,8) - Yup, more antiflow - ^
Apologies i might not have made myself clear. The bolded notes were unrankable issues, maybe I should have made that clear.
Either way, the o!catch RC states that

Basic hyperdashes (1/1, 1/2) may begin to appear, but must not be used in conjunction with each other. Platters should serve as an introduction to hyperdashing, meaning strong hypers (e.g. with a distance snap of 1.5x above the trigger distance) and hypers combined with antiflow patterns must not be used

Emphasis on the bold line, these issues have to addressed before this is further pushed for ranking!
Topic Starter
Xetopia

Nokashi wrote:

Xetopia wrote:

00:23:759 (7,1) - antiflow! - here I disagree. Antiflow is necessary to emphasize the long sound
00:35:947 (7,8) - Yup, more antiflow - ^
Apologies i might not have made myself clear. The bolded notes were unrankable issues, maybe I should have made that clear.
Either way, the o!catch RC states that

Basic hyperdashes (1/1, 1/2) may begin to appear, but must not be used in conjunction with each other. Platters should serve as an introduction to hyperdashing, meaning strong hypers (e.g. with a distance snap of 1.5x above the trigger distance) and hypers combined with antiflow patterns must not be used

Emphasis on the bold line, these issues have to addressed before this is further pushed for ranking!
Oh, thats true. I'll go fix it. Apologize for my stupidity ;w;Honestly, I knew about that rule but forgot about it (or I just like to ignore it) www
Nokashi
Offering a recheck on Platter to clear out all possible instances of Hyperdashes leading onto antiflow and avoid hindering the ranking process

[Platter]
  1. 00:28:062 (3,1) - Not that strong but should be on the safe side
  2. 01:01:062 (3,4) - This is pretty strong antiflow right here!
  3. 01:46:437 (4,5) - Also here!
  4. 01:49:249 (3,1) - Not that strong of an antiflow movement but you could tweak this to avoid ambiguity
and thats it!
Good luck yet again!
Topic Starter
Xetopia

Nokashi wrote:

Offering a recheck on Platter to clear out all possible instances of Hyperdashes leading onto antiflow and avoid hindering the ranking process

[Platter]
  1. 00:28:062 (3,1) - Not that strong but should be on the safe side - fixed
  2. 01:01:062 (3,4) - This is pretty strong antiflow right here! - fixed
  3. 01:46:437 (4,5) - Also here! - fixed
  4. 01:49:249 (3,1) - Not that strong of an antiflow movement but you could tweak this to avoid ambiguity - yep, fixed
and thats it! - thanks for recheck! ;3
Good luck yet again!
Thanks! <3
Divine Cake
a surprise mod :o but its and angelic song and im divine, so what to do :thinking:

Some of this mod was done before you updated last time so take the Cup and Salad mod with a grain of salt if something i say is mentioned before.

General
Uninherited timing point is inconcistent. Sinnyi's uses 322 as offset rest are at 312
Prolly a mistake somewhere down the line by Sinnyi's rain is missing an L in tags first tag says ove live project instead of Love Live Project

Cup
  1. 00:00:312 (1,2,3,4) - imo would reduce spacing of 1 2 and 3 a bit to make 4 stand out a bit more.
  2. 00:02:374 (2,3,1) - can be a bit uncofertable to play i would move 3 a bit closer to 00:03:124 (1) -
  3. 00:07:812 (1) - this slider sounds odd. i think you should use offset 322, same as Rain. not gona go trough more rythm, some places sounds a bit off but gona assume its from an offset error. (sounded better to me at 322 offset atleast)
  4. 00:12:134 (3,1) - atleast 1 bar between last note and start of spinner when bpm is 160. https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch
  5. 00:16:062 (2,3) - spacing a bit high imo.
  6. 00:17:562 (8,1) - i would reduce spacing since you already have to reverse direction to follow the slider.
  7. 00:34:072 (3,4) - same as above.
  8. 00:37:624 (4) - would extend this by 1/2 beat. also if you do be a bit care for curving the slider, as this is cup the sliders should generaly be pretty straight.
  9. 00:39:312 (1) - i like this reversing direction from 00:38:937 (7) - however i think its a bit to much left and right in this section so i would ctrl + h it and move it over to the right edge instead.
  10. 00:47:562 (4,1) - spacing a bit high imo. almost need to dash to make it.
  11. 00:54:312 - green line here might be 1 ms off. it might also just be a bug on my side, have some problems with that apperently >.< anyway 00:54:312 (1) - is unsnapped for me cause of the unsnapped green line. (dosnt rly matter if you think im right about offset with uninherited timing points, as you need to fix green lines too then)
  12. 00:54:312 (1) - is unsnapped for me. check ai mod.
  13. 00:55:812 (3,4) - should be some movement between these two i feel.
  14. 00:58:624 (1,2,3,4,5,6,7,8,9) - the fruit stacking on my catcher gets a bit high here, consider adding another combo somewhere inn here.
  15. 01:11:562 (7,8,9) - spacing a bit high, by the time you reach 9 you almost have to dash. i would just reduce distance beetween 8 and 9 a bit.
  16. 01:16:437 (10,1) - here you suddenly jump from following drum to following vocal. feel this would be more natural if made a 1/1 slider on 01:15:874 - (and delite 01:16:062 (9,10) - )
  17. 01:26:187 (7) - imo would just delite this. reduces relative strenght of 01:25:999 (6,8) -
  18. 01:40:624 (4,1) - same as last spinner https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch

Salad
there are alot of places where its unclear if you need to dash or not. try to have concistent spacing between objects so a player can more clearly identify a dash from a walk. i would try to keep a consistent snap distance for when you want them to walk and then find another snap distance for when you want them to jump and just keep those 2 values for most of the map.
  1. 00:01:437 (5,1) - first instance of an unclear dash, you can make it without dash if you are precise. Else you need to tap dash it, something you can't expect from players at this level.
  2. 00:02:749 (3,4) - imo would reduce spacing a bit.
  3. 00:04:249 (6) - would tilt this a bit more up.
  4. 00:17:937 (9,1) - i think this one is spaced pretty well, maybe a bit to low. I would try keeping jumps at about this distance from eachother.
    gona go over to other stuff now than the spacing.
  5. 00:44:562 (5) - would use a single note on 5 and a 1/2 beat slider on 00:44:749 - as the sounds are a bit diffrent. (maybe have diffrent spacings between the beats too)
  6. 00:59:562 (4,5) - would tilt 4 more towards 5 (but keep spacing between them about the same)
  7. 01:08:749 (6) - imo would either delite this or map 01:09:124 - too. (tho deliting fits with 01:11:187 (2,3,4) -)
  8. 01:25:999 (4) - would not repeat this and would move 01:26:562 (5) - 1/2 beat erlier and extend 1/2 a beat, as its on the red tick the vocal holds the note.
  9. 01:40:624 (6,1) - 1 beat between last note and spinner still holds for salad too.
  10. 01:40:812 (1,1) - same with end of spinners.
alot more solid here than on cup i would go trough and take a look at spacing in the map, and also redo the red line to 322 offset and move everything accordingly.

Platter
  1. 00:01:437 (5,1) - imo would reduce spacing a bit.
  2. 00:09:124 (1,2,3) - think this stair-ish pattern is a bit to hard for a platter. i would tilt 2 more downward so you dont have to go as far back and forth.
  3. 00:14:374 (8,1,2) - spacing a bit high imo, can be a bit hard to time right. i would have 2 at something like x:376
  4. 00:15:312 - 00:39:124 - found myself using alot of tap dashing here to keep up with the high spacing. Think that could be a bit challenging for a platter.
  5. 00:16:624 (4,5) - would decrease this spacing, sound on 5 isnt that strong.
  6. 00:17:187 (5,6,7) - same goes for this section, bit high spacing.
  7. 00:19:062 (3) - ctrl + g and move head back to x:152
  8. 00:19:624 (4,5) - would atleast til 5 a bit more to the left so you dont have to stop as much to hit the tail.
  9. 00:20:187 (5,6,7,8) - with this section done, the player has done alot of left-rights. i would reduce distance between 00:21:312 (8,1) - so the map can calm down a bit again.
  10. 00:35:187 (6,7) - spacing a bit high imo.
  11. 01:04:624 (1,2,3) - becomes a bit to tap dashy imo. i would tilt the sliders a bit more to the left and right so you can dash to each slider but you dont have to stop compleatly when you hit the slider head to hit the tail. i liked a pattern like this: https://osu.ppy.sh/ss/9611531
  12. 01:12:312 (8,1) - spacing a bit high imo.
  13. 01:29:187 (7,1,2) - with jumps and the like this the stream starting on 2 is pretty precise on how to catch it. i would reduce distance between 1 and 2.

Sinniy's Rain
  1. 00:01:447 (5) - i would have this more C-shaped, its a bit uncomfortable to hit the tail as it is now.
  2. 00:07:447 (5,6,7,8,9) - why not have this whole thing be a 1/8 stream? the slider on the end sticks a bit out. would alternatively move 9 to x:128 and tilt i more to the left so you make it stand out a bit more together with the percussion, but feel thats a bit hard for a rain.
  3. 00:27:134 (5) - imo tilt more to the left.
  4. 00:41:572 (4,5) - feel this spacing is a bit low compared to 00:41:197 (3,4) - would increase a bit.
  5. 00:44:384 (4,5,6,7) - why not have a wiggle starting on 5? something like 5 on x:256, 6 on x: 144 and 7 on x:291.
  6. 01:17:947 (4,5,6,7) - spacing might be a bit high? i felt it went a bit fast atleast.

Angel
with already higher than standard CS i feel AR 9.3 is a bit exessive. i wouldnt have it above 9.2 at a strech. preffer 9 myself. the map itself isn't that hard, but alot of players that could enjoy this map might get discuraged by a hard to read map.

other than that this seems like a pretty solid map.
Topic Starter
Xetopia

Divine Cake wrote:

a surprise mod :o but its and angelic song and im divine, so what to do :thinking:

Some of this mod was done before you updated last time so take the Cup and Salad mod with a grain of salt if something i say is mentioned before.

General
Uninherited timing point is inconcistent. Sinnyi's uses 322 as offset rest are at 312 - changed back to 322
Prolly a mistake somewhere down the line by Sinnyi's rain is missing an L in tags first tag says ove live project instead of Love Live Project

Cup
  1. 00:00:312 (1,2,3,4) - imo would reduce spacing of 1 2 and 3 a bit to make 4 stand out a bit more. - yup
  2. 00:02:374 (2,3,1) - can be a bit uncofertable to play i would move 3 a bit closer to 00:03:124 (1) - - done
  3. 00:07:812 (1) - this slider sounds odd. i think you should use offset 322, same as Rain. not gona go trough more rythm, some places sounds a bit off but gona assume its from an offset error. (sounded better to me at 322 offset atleast) - oh, i agree. I paid little attention to the offset(i checked mod in night time)
  4. 00:12:134 (3,1) - atleast 1 bar between last note and start of spinner when bpm is 160. https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch - oh, fixed
  5. 00:16:062 (2,3) - spacing a bit high imo. - fixed
  6. 00:17:562 (8,1) - i would reduce spacing since you already have to reverse direction to follow the slider. - fixed
  7. 00:34:072 (3,4) - same as above. - fixed
  8. 00:37:624 (4) - would extend this by 1/2 beat. also if you do be a bit care for curving the slider, as this is cup the sliders should generaly be pretty straight. - but that would be overmap
  9. 00:39:312 (1) - i like this reversing direction from 00:38:937 (7) - however i think its a bit to much left and right in this section so i would ctrl + h it and move it over to the right edge instead. - no :3 hard to explain, but I don't want to do so
  10. 00:47:562 (4,1) - spacing a bit high imo. almost need to dash to make it. - yup, fixed
  11. 00:54:312 - green line here might be 1 ms off. it might also just be a bug on my side, have some problems with that apperently >.< anyway 00:54:312 (1) - is unsnapped for me cause of the unsnapped green line. (dosnt rly matter if you think im right about offset with uninherited timing points, as you need to fix green lines too then) - fixed
  12. 00:54:312 (1) - is unsnapped for me. check ai mod. - yup
  13. 00:55:812 (3,4) - should be some movement between these two i feel. - yup
  14. 00:58:624 (1,2,3,4,5,6,7,8,9) - the fruit stacking on my catcher gets a bit high here, consider adding another combo somewhere inn here. - yup
  15. 01:11:562 (7,8,9) - spacing a bit high, by the time you reach 9 you almost have to dash. i would just reduce distance beetween 8 and 9 a bit. - yup
  16. 01:16:437 (10,1) - here you suddenly jump from following drum to following vocal. feel this would be more natural if made a 1/1 slider on 01:15:874 - (and delite 01:16:062 (9,10) - ) - yup
  17. 01:26:187 (7) - imo would just delite this. reduces relative strenght of 01:25:999 (6,8) - maybe but no ;3
  18. 01:40:624 (4,1) - same as last spinner https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!catch - fixed

Salad
there are alot of places where its unclear if you need to dash or not. try to have concistent spacing between objects so a player can more clearly identify a dash from a walk. i would try to keep a consistent snap distance for when you want them to walk and then find another snap distance for when you want them to jump and just keep those 2 values for most of the map.
  1. 00:01:437 (5,1) - first instance of an unclear dash, you can make it without dash if you are precise. Else you need to tap dash it, something you can't expect from players at this level. - fixed
  2. 00:02:749 (3,4) - imo would reduce spacing a bit. - fixed
  3. 00:04:249 (6) - would tilt this a bit more up. - welp
  4. 00:17:937 (9,1) - i think this one is spaced pretty well, maybe a bit to low. I would try keeping jumps at about this distance from eachother.
    gona go over to other stuff now than the spacing.
  5. 00:44:562 (5) - would use a single note on 5 and a 1/2 beat slider on 00:44:749 - as the sounds are a bit diffrent. (maybe have diffrent spacings between the beats too) - done
  6. 00:59:562 (4,5) - would tilt 4 more towards 5 (but keep spacing between them about the same) - yup
  7. 01:08:749 (6) - imo would either delite this or map 01:09:124 - too. (tho deliting fits with 01:11:187 (2,3,4) -) - it's different moments, why do I need to remove this circle?
  8. 01:25:999 (4) - would not repeat this and would move 01:26:562 (5) - 1/2 beat erlier and extend 1/2 a beat, as its on the red tick the vocal holds the note. - vocals anyway emphasized. I don't think it is necessary
  9. 01:40:624 (6,1) - 1 beat between last note and spinner still holds for salad too. - yup
  10. 01:40:812 (1,1) - same with end of spinners. - yup

alot more solid here than on cup i would go trough and take a look at spacing in the map, and also redo the red line to 322 offset and move everything accordingly.

Platter
  1. 00:01:437 (5,1) - imo would reduce spacing a bit. - yup
  2. 00:09:124 (1,2,3) - think this stair-ish pattern is a bit to hard for a platter. i would tilt 2 more downward so you dont have to go as far back and forth. - yup
  3. 00:14:374 (8,1,2) - spacing a bit high imo, can be a bit hard to time right. i would have 2 at something like x:376 - yup
  4. 00:15:312 - 00:39:124 - found myself using alot of tap dashing here to keep up with the high spacing. Think that could be a bit challenging for a platter. - hmm, I'm not sure, but I think that it is better to leave as is
  5. 00:16:624 (4,5) - would decrease this spacing, sound on 5 isnt that strong. - yup
  6. 00:17:187 (5,6,7) - same goes for this section, bit high spacing. - yup
  7. 00:19:062 (3) - ctrl + g and move head back to x:152 - yup
  8. 00:19:624 (4,5) - would atleast til 5 a bit more to the left so you dont have to stop as much to hit the tail. - welp, changed a bit
  9. 00:20:187 (5,6,7,8) - with this section done, the player has done alot of left-rights. i would reduce distance between 00:21:312 (8,1) - so the map can calm down a bit again. - yep
  10. 00:35:187 (6,7) - spacing a bit high imo. - changed a bit[
  11. 01:04:624 (1,2,3) - becomes a bit to tap dashy imo. i would tilt the sliders a bit more to the left and right so you can dash to each slider but you dont have to stop compleatly when you hit the slider head to hit the tail. i liked a pattern like this: https://osu.ppy.sh/ss/9611531 - I also came up with something
  12. 01:12:312 (8,1) - spacing a bit high imo. - I don't think so
  13. 01:29:187 (7,1,2) - with jumps and the like this the stream starting on 2 is pretty precise on how to catch it. i would reduce distance between 1 and 2. - yup[

Angel
with already higher than standard CS i feel AR 9.3 is a bit exessive. i wouldnt have it above 9.2 at a strech. preffer 9 myself. the map itself isn't that hard, but alot of players that could enjoy this map might get discuraged by a hard to read map. - welp, changed to ar 9.2

other than that this seems like a pretty solid map. -///-
thanks for mod <3 <3
Xinnoh

Nokashi wrote:

Sinnyi's Rain

Sinnoh
  1. 00:03:884 (2,3) - Here I would suggest a slight distance buff to emphasize the stronger drums here better prioritising simple flow, don't need much movement on intro
  2. 00:10:260 (6,7) - Well the snare here is particularly strong, to be honest it would nice to add a dash here to better emphasize that back and forth movement does that
  3. 00:13:635 (5,1) - I'd swap the NC here, since the 00:14:009 (1) - is the followup sound to 00:13:635 (5) - , Making (5) the most prominent note out of the two sure
  4. 00:16:447 (4,1) - Would have expected to have the HDash here instead. I get that you follow the vocal peak here, however on the similar drum tick here 00:19:072 (3,1) - , there was an HDash. 00:16:447 (4) - has a high pitch, it's more interesting to follow vocal for idol songs
  5. 00:27:134 (5) - Would be nice to give this more of a tilt to give this movement more impact simple is fine
  6. 00:44:197 (3,4) - Personally I would group these 2 sounds together as a 1/2 slider since its a more held piano sound, and then follow up with three distinct circles here 00:44:572 (5,6,7) - , as you did so, however in order to properly differentiate these 2 sets of sounds i would suggest a small direction change or a distance buff on (4) - > (5) current pattern makes a nice buildup to 00:44:947 (7) - . There's also sounds on 4, 6 and 7. Since there's a lot, it's imo better to just simplify to a curve and prioritise the important one.
  7. 00:50:384 (3,4) - Consider making this a 1/1 slider as well to better match up 00:49:634 (1) - and add a HDash 00:50:197 (2,3) - instead to emphasize the cymbal sure
  8. 01:14:197 (2,3) - Dash would work nicely here as it is weaker version a previous vocal which was a HDash. If a dash feels too much for you then consider adding a direction change instead here! vocals are becoming weaker here though
  9. 01:31:822 (1,2) - I think just mapping the passive 1/2 here as 2 sliders is enough to express this part's vocal and also offer more snappy 1/2 movements! changed rhythms

Divine Cake wrote:

[notice]Sinniy's Rain
  1. 00:01:447 (5) - i would have this more C-shaped, its a bit uncomfortable to hit the tail as it is now. sure
  2. 00:07:447 (5,6,7,8,9) - why not have this whole thing be a 1/8 stream? the slider on the end sticks a bit out. would alternatively move 9 to x:128 and tilt i more to the left so you make it stand out a bit more together with the percussion, but feel thats a bit hard for a rain. cuz there's percussion on the 1/4 and that undermaps it otherwise
  3. 00:27:134 (5) - imo tilt more to the left. sure
  4. 00:41:572 (4,5) - feel this spacing is a bit low compared to 00:41:197 (3,4) - would increase a bit. spacing is already bigger on the second lul
  5. 00:44:384 (4,5,6,7) - why not have a wiggle starting on 5? something like 5 on x:256, 6 on x: 144 and 7 on x:291. explained alr
  6. 01:17:947 (4,5,6,7) - spacing might be a bit high? i felt it went a bit fast atleast. this is walkable
thanks guys!

d
osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
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Sanyi
Sinnyi's Rain

Sanyi
  1. 00:29:572 (4) - Would have expected more movement here, based on the fact that this sound is the same as 00:29:947 (5) - ( And both of them are pretty strong piano notes!). Naturally, 00:29:572 (4) - should retain the same movement as 00:29:947 (5) - Applied, even though I needed to move around things quite a bit to keep the hyper afterwards
  2. 00:35:197 (2,3) - Cool place for a HDash considering both guitar and vocal strength. Right now it seems a bit underemphasized to me Added hyper
  3. 00:38:665 (5,6,7) - Here you lower the DS even though the drum just keeps getting stronger. I feel like theres a better way to map the drums here I understand your point but the current pattern is easy to read and catch while still emphasizing the drums with that remarkable stream shape, therefore I keep it for now. If another modder complains too about that the increasing drum intensity should be emphasized better I'll consider changing it
  4. 00:56:197 (2,3,4,5,6) - I find this really weak as a movement in the sense that the strong drum triple isnt accentuated as much as I would have liked Added more movement here
  5. 00:59:572 (4,5) - I feel like you mixed up your rhythm choices here. Let me explain!
    1. 00:57:322 (1,2) - Here you switched either on vocals or on the xylophone sound thats also present on 00:59:572 (4,5) - which you emphasized as sliders.
    2. However you didnt follow up on your idea of following either vocal or xylophone, and ended up following a weird mix of vocals and drums.
      How to fix this now!
    3. If you want to follow the xylophone, then the ideal rhythm would be this
    4. If you want to follow the vocals, then the ideal rhythm imo would be this, Which i dont really recommend since the vocals arent that impactful here
    5. Lastly if you want to follow the drums, the rhythm would be this, With dashes or HDashes on (5)->(6) and (8)->(9)
      All screenshots above start on 00:57:322 - ! I picked the xylophone
  6. 01:01:634 (1,2,3,4) - Really barebones rhythm imo unfit for the buildup to the kiai. Here's what I would recommend with ticker starting on 01:02:197 - . Make sure to emphasize the snares correctly! Applied
  7. 01:26:384 (3,4) - This is too impactful for the sound its representing and its also the first time a movment like this is introduced. Would have just kept it as normal triple I literally waited for someone to point this out so fixed xD
  8. 01:47:197 (3,4) - More emphasis would have been nice here! something like a dash Made it a hyper to make it similar to 01:53:197 (2,1) -
Cool rain actually! Thanks, always nice to hear that!
Huge thanks for your mod!

Sinnyi's Rain (with updates from Sinnoh included
osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"aa.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,0,0
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86,185,58634,2,0,L|86:85,1,100,2|0,0:0|0:0,0:0:0:0:
181,52,59009,6,0,P|246:132|182:168,1,200
311,147,59572,2,0,L|414:189,1,100,2|4,0:1|0:3,0:0:0:0:
313,220,59947,2,0,L|416:262,1,100,8|0,0:0|0:0,0:0:0:0:
148,261,60322,6,0,P|75:181|130:126,1,200,4|8,0:0|0:0,0:0:0:0:
233,121,60884,1,4,0:3:0:0:
133,56,61072,2,0,L|33:40,2,100,2|4|2,0:1|0:3|0:1,0:0:0:0:
392,162,61634,6,0,P|450:270|385:305,1,200,8|0,0:0|0:0,0:0:0:0:
288,309,62197,1,8,0:0:0:0:
153,227,62384,2,0,L|259:235,2,100
285,153,62947,2,0,L|387:155,1,100
68,192,63322,6,0,L|112:91,1,100,8|0,0:0|0:0,0:0:0:0:
283,195,63697,2,0,L|239:94,1,100,8|2,0:0|0:1,0:0:0:0:
68,192,64072,2,0,L|24:91,1,100,8|2,0:0|0:1,0:0:0:0:
138,89,64447,1,8,0:0:0:0:
433,177,64634,6,0,P|448:114|431:85,1,100,2|0,0:0|0:0,0:0:0:0:
135,188,65009,2,0,P|120:125|137:96,1,100,2|0,0:0|0:0,0:0:0:0:
433,177,65384,2,0,P|448:114|431:85,1,100,2|0,0:0|0:0,0:0:0:0:
292,126,65759,1,2,0:1:0:0:
152,230,65947,2,0,P|124:167|192:94,1,150,6|0,3:0|0:0,0:0:0:0:
368,220,66322,6,0,P|443:183|354:120,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
235,57,66884,2,0,L|367:28,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
480,288,67259,2,0,L|348:317,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
80,264,67634,6,0,L|315:231,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
154,173,68197,1,8,0:0:0:0:
274,156,68384,2,0,L|306:102,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
139,114,68759,2,0,B|57:117|57:117|28:151,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
429,262,69322,6,0,P|424:155|310:132,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,69884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,70259,1,2,0:1:0:0:
172,45,70446,1,8,0:0:0:0:
451,261,70634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,71197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,71572,1,2,0:0:0:0:
437,57,71947,1,8,0:0:0:0:
125,123,72322,6,0,L|371:63,2,220.000006713867,4|8|2,0:0|0:0|0:0,0:0:0:0:
227,192,73259,1,0,0:0:0:0:
321,245,73447,1,8,0:0:0:0:
62,320,73634,6,0,P|11:266|126:188,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
196,180,74197,1,8,0:0:0:0:
312,197,74384,2,0,L|334:139,2,55.0000016784668,2|0|0,0:0|0:0|0:0,0:0:0:0:
194,132,74759,2,0,L|323:136,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
418,142,75134,1,0,0:0:0:0:
156,314,75322,6,0,P|88:271|184:188,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
283,185,75884,2,0,L|288:62,1,110.000003356934,0|2,0:0|0:1,0:0:0:0:
150,75,76259,2,0,L|24:67,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
354,277,76634,6,0,P|384:209|258:146,1,220.000006713867,4|8,0:0|0:3,0:0:0:0:
383,79,77197,1,8,0:0:0:0:
124,292,77384,2,0,P|35:244|65:146,1,220.000006713867,4|4,0:0|0:3,0:0:0:0:
198,111,77947,1,8,0:0:0:0:
147,89,78040,1,4,0:3:0:0:
96,68,78134,1,8,0:3:0:0:
46,46,78228,1,8,0:3:0:0:
270,206,78322,6,0,L|505:173,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
345,78,78884,2,0,L|237:101,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
375,307,79259,2,0,L|482:283,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
190,235,79634,6,0,P|171:191|280:91,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
134,79,80197,1,8,0:0:0:0:
254,89,80384,2,0,L|286:35,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
119,113,80759,2,0,B|37:116|37:116|8:150,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
409,263,81322,6,0,P|404:156|290:133,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,81884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,82259,1,2,0:1:0:0:
172,45,82446,1,8,0:0:0:0:
451,261,82634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,83197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,83572,1,2,0:0:0:0:
437,57,83947,1,8,0:0:0:0:
124,274,84322,5,4,0:0:0:0:
410,276,84697,2,0,L|491:187,2,110.000003356934,8|0|2,0:0|0:0|0:1,0:0:0:0:
267,143,85259,1,0,0:0:0:0:
361,196,85447,1,8,0:0:0:0:
102,271,85634,6,0,P|51:217|166:139,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
236,177,86197,1,8,0:0:0:0:
357,234,86384,1,0,0:0:0:0:
302,234,86477,1,0,0:0:0:0:
247,234,86571,1,0,0:0:0:0:
379,72,86759,2,0,P|451:96|463:131,1,110.000003356934
385,152,87134,1,0,0:0:0:0:
92,264,87322,6,0,L|13:175,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
151,168,87697,2,0,L|230:79,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
92,264,88072,2,0,L|13:175,1,110.000003356934,2|2,0:1|0:1,0:0:0:0:
140,100,88447,1,8,0:0:0:0:
409,269,88634,6,0,P|445:159|372:78,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
232,82,89197,1,8,0:0:0:0:
320,162,89384,1,0,0:0:0:0:
32,164,89572,1,2,0:0:0:0:
153,263,89759,1,8,0:0:0:0:
204,240,89852,1,8,0:0:0:0:
254,217,89946,1,8,0:0:0:0:
204,240,90040,1,8,0:0:0:0:
153,263,90134,1,8,0:3:0:0:
434,283,90322,6,0,L|443:158,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
310,186,90697,2,0,L|320:67,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
37,278,91072,2,0,L|28:153,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
161,181,91447,2,0,L|151:62,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
314,58,91822,6,0,L|447:60,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
287,151,92197,2,0,L|168:141,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
50,121,92572,2,0,L|167:124,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
300,130,92947,2,0,L|175:129,1,110.000003356934,8|2,0:0|0:1,0:0:0:0:
454,150,93322,6,0,L|475:259,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
352,269,93697,1,8,0:0:0:0:
225,210,93884,2,0,L|360:207,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
202,155,94259,2,0,L|56:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
365,331,94633,6,0,P|429:282|313:206,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
247,194,95197,1,2,0:1:0:0:
140,194,95383,1,4,0:3:0:0:
401,132,95572,2,0,L|422:67,2,55.0000016784668,8|8|2,0:0|0:0|0:1,0:0:0:0:
282,73,95947,2,0,L|402:69,1,110.000003356934,8|4,0:0|0:3,0:0:0:0:
442,67,96229,1,4,0:3:0:0:
152,286,96322,6,0,P|85:250|175:164,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
271,153,96883,1,0,0:0:0:0:
377,101,97072,2,0,L|254:101,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
134,74,97447,2,0,L|264:73,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
103,281,97822,6,0,L|94:171,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
211,214,98197,2,0,L|220:97,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
363,98,98572,2,0,L|486:94,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
342,194,98947,2,0,L|497:190,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
176,252,99322,6,0,P|116:185|172:134,1,165.000005035401,10|8,0:0|0:0,0:0:0:0:
215,97,99697,1,8,0:0:0:0:
370,89,99978,2,0,L|361:9,1,55.0000016784668,8|8,0:0|0:0,0:0:0:0:
230,58,100259,1,0,0:0:0:0:
366,183,100447,1,4,0:3:0:0:
111,252,100634,6,0,P|42:205|165:60,1,330.000010070801,4|0,0:0|0:0,0:0:0:0:
291,67,101384,2,0,P|303:139|184:200,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
30,196,101947,1,8,0:0:0:0:
385,229,102322,6,0,P|449:187|378:95,1,200,4|8,0:0|0:0,0:0:0:0:
283,63,102884,2,0,L|499:55,1,200,0|2,0:0|0:0,0:0:0:0:
383,59,103447,1,8,0:0:0:0:
130,278,103634,6,0,P|77:256|205:157,1,300,2|8,0:0|0:0,0:0:0:0:
76,122,104384,2,0,L|27:72,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
206,216,104759,2,0,L|100:217,2,100,2|8|0,0:1|0:0|0:0,0:0:0:0:
453,185,105322,6,0,L|258:135,1,200,2|8,0:0|0:0,0:0:0:0:
380,237,105884,2,0,P|447:182|400:81,1,200,0|2,0:0|0:1,0:0:0:0:
322,82,106447,1,8,0:0:0:0:
73,205,106634,6,0,P|51:148|90:117,1,100,2|0,0:0|0:0,0:0:0:0:
203,75,107009,1,2,0:1:0:0:
73,74,107197,1,8,0:0:0:0:
393,304,107384,2,0,P|432:215|355:152,1,200,0|2,0:0|0:1,0:0:0:0:
245,66,107947,1,8,0:0:0:0:
125,66,108134,1,0,0:0:0:0:
379,204,108322,6,0,P|440:170|347:123,1,200,4|8,0:0|0:0,0:0:0:0:
242,134,108884,2,0,L|202:63,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
369,189,109259,2,0,L|473:238,1,100,2|8,0:1|0:0,0:0:0:0:
185,334,109634,6,0,P|122:299|198:222,1,200,2|2,0:0|0:0,0:0:0:0:
293,208,110197,1,8,0:0:0:0:
379,129,110384,1,0,0:0:0:0:
329,129,110477,1,0,0:0:0:0:
279,130,110571,1,2,0:1:0:0:
162,127,110760,1,2,0:1:0:0:
268,66,110947,2,0,L|135:64,1,100,8|0,0:0|0:0,0:0:0:0:
464,311,111321,6,0,P|475:231|381:180,1,200,2|8,0:0|0:0,0:0:0:0:
251,169,111884,2,0,L|132:166,1,100,2|2,0:0|0:1,0:0:0:0:
261,76,112259,1,2,0:1:0:0:
128,78,112448,1,8,0:0:0:0:
423,85,112634,6,0,P|424:191|339:218,1,200,2|12,0:0|0:3,0:0:0:0:
444,310,113197,1,14,0:3:0:0:
155,96,113384,6,0,P|154:202|239:229,1,200,2|4,0:0|0:3,0:0:0:0:
135,304,113947,2,0,P|88:260|94:225,1,100,8|0,0:0|0:0,0:0:0:0:
393,294,114322,1,4,0:0:0:0:
256,192,114509,12,12,120134,0:3:0:0:
autofanboy
Hello! As requested. No kudosu.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Hitsounds
  1. Remove the "soft-sliderslide" hitsound.

[ Cup]

  • Gameplay
    In general, I think the usage of 1/2 patterns are quite a lot, maybe reduce most of them as to reduce the note density as a Cup. Moreover, the patterns are quite random, most likely because you used quite a lot of doublets in the Cup. I think they are fine in the chorus part but in the build-ups, it is more recommended to use mostly 1/1 patterning.
  1. 00:02:947 (3) - Maybe remove this and increase the distance between 00:02:384 (2) - and 00:03:134 (1) - ?
  2. 00:04:822 (1,2) - Shouldn't this mapped like 00:01:822 (1,2) - ? They are the same in rhythm. Also it is too late for 00:05:947 (2) - to end there, would sound more matching if it is placed on 00:05:759 - .
  3. 00:08:572 (2) - Too dense here, remove the reverse so to leave a 1/1 distance between this and the next note. In addition, 00:07:822 (1,2) - is also the same as 00:10:822 (1,2) - , so it is better to map similarly for both parts (with almost the same timeline)
  4. 00:17:384 (4) - Too dense, remove this?
  5. 00:29:009 (5) - ^ undo the reverse.
  6. I basically think that the 1/2 streams with 4 objects should be used sparingly, otherwise it is too dense to read by beginners. The 4-object 1/2 streams can be used on more important parts like 00:06:134 (1,2,3,4) - and ones in Kiai Time. I think they can be omitted as the map has quite a lot of doublets to be fair.
  7. 00:37:259 (2) - Make this inclined more to the vertical.
  8. 01:11:197 (2,3,4,1) - Maybe move (4) a bit more to the right, possibly x:368. I think it is weird that (3,4) is smaller than (2,3) in terms of spacing. And then move 01:10:447 (5,1,2,3,4) - altogether to the left slightly so the distance of 01:11:947 (4,1) - is not too far.
  9. 01:30:322 (1,2,1) - The pattern here is quite random, also it is unexpected to see a direction change at 01:31:072 (2,1) - . Maybe think of a pattern that has better flow than this.
  10. 01:36:322 (1,2) - Possibly map this like 01:39:322 (1,2,3) - ?
  11. 01:41:009 (1,1) - Since most bananas in the spinner are at the right, maybe you can start the coming note at the right, namely 01:42:322 (1) - . It will be too hard for beginners otherwise.
  12. 01:53:947 (6,7) - How about increasing the distance here a little, in order to emphasize the strong cymbal at (7)?

[ Salad]

  • Gameplay
    After testplaying, the Salad is actually quite challenging for newcomers, with the following reasons: high SV (sliders with dash afterwards), ambiguous distances (not sure whether to jump or not) and anti-flow.
  1. 00:00:322 (1,2,3,4,5) - Maybe flip (1,2) horizontally? Also, note that 00:01:447 (5,1) - is catchable without dashing, so you may want to move 00:00:322 (1,2,3,4,5) - entirely to the left until the dash is made.
  2. 00:01:822 (1,2,3,1) - Ambiguous distances in between every notes here, while they can be fetched without dashing, I think it is better to reduce the distances for walking, and increase the ones for dashing. In this case, this can be done: *Screenshot so 00:03:134 (1) - is actually emphasized by the dash. You will have to change the pattern at 00:03:884 (2,3) - in order to keep the dash at 00:04:259 (3,1) - while making the pattern simple.
  3. 00:04:259 (3,1) - It will be challenging to new players if the next note after dashing is a horizontal slider pointing backward like (1). Maybe curve (1) to make it easier, like *Screenshot The part after this, namely 00:05:384 (2,3) - will be changed as well for better flow.
  4. 00:08:572 (3,4) - ^
  5. 00:09:697 (5,6,7,1) - Ambiguous distance, would be better if you reduce the distances between (5,6,7) and then increase (7,1). Also, the movement like 00:10:072 (6,7,1) - is really difficult for players to turn, because players tend to move left after catching (6,7). Perhaps you can change the pattern that 00:10:072 (6) - is actually on the left.
  6. 00:10:822 (1,2) - These sliders have high SV during gameplay, I find myself holding the keys to catch them.
  7. 00:14:384 (8,9,10,1) - Really? Too many back and forth and it is quite confusing (not sure whether to dash or not). And usage of dash-holding in a Salad is highly NOT recommended.
  8. 00:16:072 (4,5,1,2,3) - Anti-flow example, would've expected (1) to begin at the right here, and then the movement at 00:16:634 (1,2,3) - is anti-flow like 00:10:072 (6,7,1) - mentioned.
  9. 00:20:009 (2,3,4,5,6,7,1) - Same thing as 00:14:384 (8,9,10,1) - though they can be caught without dashing, I think you should place the notes in better flow so players will know when to dash and it will be easier for them to follow the rhythm by tapping dash at correct beats. So in this way, 00:20:384 (4,5) - should have distance reduced, and then 00:20:947 (6,7) - should be the only dash in order to emphasize the instrumental sound at (7).

    I think Salad needs some more checking before pushing forward. Basically you can review it once and fix most of the issues with regard to the reasons listed.

[ Platter]

  • Gameplay
  1. 00:01:259 (4,5) - Probably not a good spot to put hyperdash, maybe just leave a dash? Or better, add hyperdash at 00:01:447 (5,1) - , but it is hard to do so because 1/1 hyperdash may be difficult to employ.
  2. 00:14:384 (8,1,2,1) - Can be difficult, maybe less left-righting? Or even better, remove the hyperdash, then make (8,1,2) simple and try to add the hyperdash at 00:14:947 (2,1) - instead.
  3. 00:20:197 (2,3,4,5) - Anti-flow x.x Make these easier? Actually a dash at 00:20:947 (4,5) - would be enough here, the others can be simpler.
  4. 00:39:322 (1,2,3,1) - ^, the pattern is too strange. Also the sharp turning at (2,3) is meh, change this pattern maybe.
  5. 00:42:322 (1,2,3) - ^
  6. 00:50:009 (2,3) - Maybe remove the hyperdash here, feels too dense with hyperdashes at this point.
  7. 01:05:384 (3,4,5,1) - Same thing, also why not hyperdash at (4,5)?
  8. 01:11:197 (2,3,4,1) - Reduce the distance after the hyperdash, so players don't always have to hold their dash key at certain time.
  9. 01:23:197 (2,3,4,1) - ^

[ Sinnyi's Rain]

  • Gameplay
  1. 00:01:072 (3,4) - How about lowering the distance here? Expected to walk and it turns out to be an edge case.
  2. 00:38:197 (2,3,4,5,6,7) - The shape of the stream is quite strange, maybe change it a little?
  3. 01:29:759 (5,6,7,8,9) - Better if it is made into a curve stream, (7,8,9) doesn't favor the hyperdash in my opinion.

    Good Rain.

[ Angel]

  • Gameplay
  1. 00:14:572 (8,9,1) - How about the distance of (9,1) is made larger than (8,9)? (1) is more prominent there.
  2. 00:22:634 (1,2,3) - How about (3) is placed at 00:22:634 - on the position of x:128 [position of (1)] while (1) is placed at 00:23:384 - on the position of (3)? It feels better in flow.
  3. 01:23:572 (3,4,1) - Same as 00:14:572 (8,9,1) - .

    I may do a recheck on this difficulty later, but currently it seems fine.

I think the Salad still need some polishing.
Good luck!
Xinnoh

alienflybot wrote:

[ Sinnyi's Rain]

  • Gameplay
  1. 00:01:072 (3,4) - How about lowering the distance here? Expected to walk and it turns out to be an edge case. Wanted a small jump for drum, but nerfed a little
  2. 00:38:197 (2,3,4,5,6,7) - The shape of the stream is quite strange, maybe change it a little? It's so cute though D: D: D:
    Good Rain.
Thank you for checking this!

@Sanyi move 00:00:321 (1,3) - to x288
Sanyi

alienflybot wrote:

[ Sinnyi's Rain]

  • Gameplay
  1. 00:38:197 (2,3,4,5,6,7) - The shape of the stream is quite strange, maybe change it a little? I don't see a problem with it since it plays well in my opinion, but if you think it is better to change it and provide a good alternative I might change it anyways.
  2. 01:29:759 (5,6,7,8,9) - Better if it is made into a curve stream, (7,8,9) doesn't favor the hyperdash in my opinion. Done

    Good Rain. Nice to hear that!
Thanks for the mod!

Updated diff with Sinnoh's change included
osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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235,57,66884,2,0,L|367:28,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
480,288,67259,2,0,L|348:317,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
80,264,67634,6,0,L|315:231,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
154,173,68197,1,8,0:0:0:0:
274,156,68384,2,0,L|306:102,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
139,114,68759,2,0,B|57:117|57:117|28:151,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
429,262,69322,6,0,P|424:155|310:132,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,69884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,70259,1,2,0:1:0:0:
172,45,70446,1,8,0:0:0:0:
451,261,70634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,71197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,71572,1,2,0:0:0:0:
437,57,71947,1,8,0:0:0:0:
125,123,72322,6,0,L|371:63,2,220.000006713867,4|8|2,0:0|0:0|0:0,0:0:0:0:
227,192,73259,1,0,0:0:0:0:
321,245,73447,1,8,0:0:0:0:
62,320,73634,6,0,P|11:266|126:188,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
196,180,74197,1,8,0:0:0:0:
312,197,74384,2,0,L|334:139,2,55.0000016784668,2|0|0,0:0|0:0|0:0,0:0:0:0:
194,132,74759,2,0,L|323:136,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
418,142,75134,1,0,0:0:0:0:
156,314,75322,6,0,P|88:271|184:188,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
283,185,75884,2,0,L|288:62,1,110.000003356934,0|2,0:0|0:1,0:0:0:0:
150,75,76259,2,0,L|24:67,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
354,277,76634,6,0,P|384:209|258:146,1,220.000006713867,4|8,0:0|0:3,0:0:0:0:
383,79,77197,1,8,0:0:0:0:
124,292,77384,2,0,P|35:244|65:146,1,220.000006713867,4|4,0:0|0:3,0:0:0:0:
198,111,77947,1,8,0:0:0:0:
147,89,78040,1,4,0:3:0:0:
96,68,78134,1,8,0:3:0:0:
46,46,78228,1,8,0:3:0:0:
270,206,78322,6,0,L|505:173,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
345,78,78884,2,0,L|237:101,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
375,307,79259,2,0,L|482:283,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
190,235,79634,6,0,P|171:191|280:91,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
134,79,80197,1,8,0:0:0:0:
254,89,80384,2,0,L|286:35,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
119,113,80759,2,0,B|37:116|37:116|8:150,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
409,263,81322,6,0,P|404:156|290:133,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,81884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,82259,1,2,0:1:0:0:
172,45,82446,1,8,0:0:0:0:
451,261,82634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,83197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,83572,1,2,0:0:0:0:
437,57,83947,1,8,0:0:0:0:
124,274,84322,5,4,0:0:0:0:
410,276,84697,2,0,L|491:187,2,110.000003356934,8|0|2,0:0|0:0|0:1,0:0:0:0:
267,143,85259,1,0,0:0:0:0:
361,196,85447,1,8,0:0:0:0:
102,271,85634,6,0,P|51:217|166:139,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
236,177,86197,1,8,0:0:0:0:
357,234,86384,1,0,0:0:0:0:
302,234,86477,1,0,0:0:0:0:
247,234,86571,1,0,0:0:0:0:
379,72,86759,2,0,P|451:96|463:131,1,110.000003356934
385,152,87134,1,0,0:0:0:0:
92,264,87322,6,0,L|13:175,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
151,168,87697,2,0,L|230:79,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
92,264,88072,2,0,L|13:175,1,110.000003356934,2|2,0:1|0:1,0:0:0:0:
140,100,88447,1,8,0:0:0:0:
409,269,88634,6,0,P|445:159|372:78,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
232,82,89197,1,8,0:0:0:0:
320,162,89384,1,0,0:0:0:0:
32,164,89572,1,2,0:0:0:0:
152,256,89759,1,0,0:0:0:0:
192,220,89852,1,0,0:0:0:0:
208,168,89946,1,0,0:0:0:0:
193,116,90040,1,0,0:0:0:0:
152,80,90134,1,0,0:0:0:0:
434,283,90322,6,0,L|443:158,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
310,186,90697,2,0,L|320:67,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
37,278,91072,2,0,L|28:153,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
161,181,91447,2,0,L|151:62,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
314,58,91822,6,0,L|447:60,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
287,151,92197,2,0,L|168:141,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
50,121,92572,2,0,L|167:124,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
300,130,92947,2,0,L|175:129,1,110.000003356934,8|2,0:0|0:1,0:0:0:0:
454,150,93322,6,0,L|475:259,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
352,269,93697,1,8,0:0:0:0:
225,210,93884,2,0,L|360:207,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
202,155,94259,2,0,L|56:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
365,331,94633,6,0,P|429:282|313:206,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
247,194,95197,1,2,0:1:0:0:
140,194,95383,1,4,0:3:0:0:
401,132,95572,2,0,L|422:67,2,55.0000016784668,8|8|2,0:0|0:0|0:1,0:0:0:0:
282,73,95947,2,0,L|402:69,1,110.000003356934,8|4,0:0|0:3,0:0:0:0:
442,67,96229,1,4,0:3:0:0:
152,286,96322,6,0,P|85:250|175:164,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
271,153,96883,1,0,0:0:0:0:
377,101,97072,2,0,L|254:101,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
134,74,97447,2,0,L|264:73,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
103,281,97822,6,0,L|94:171,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
211,214,98197,2,0,L|220:97,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
363,98,98572,2,0,L|486:94,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
342,194,98947,2,0,L|497:190,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
176,252,99322,6,0,P|116:185|172:134,1,165.000005035401,10|8,0:0|0:0,0:0:0:0:
215,97,99697,1,8,0:0:0:0:
370,89,99978,2,0,L|361:9,1,55.0000016784668,8|8,0:0|0:0,0:0:0:0:
230,58,100259,1,0,0:0:0:0:
366,183,100447,1,4,0:3:0:0:
111,252,100634,6,0,P|42:205|165:60,1,330.000010070801,4|0,0:0|0:0,0:0:0:0:
291,67,101384,2,0,P|303:139|184:200,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
30,196,101947,1,8,0:0:0:0:
385,229,102322,6,0,P|449:187|378:95,1,200,4|8,0:0|0:0,0:0:0:0:
283,63,102884,2,0,L|499:55,1,200,0|2,0:0|0:0,0:0:0:0:
383,59,103447,1,8,0:0:0:0:
130,278,103634,6,0,P|77:256|205:157,1,300,2|8,0:0|0:0,0:0:0:0:
76,122,104384,2,0,L|27:72,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
206,216,104759,2,0,L|100:217,2,100,2|8|0,0:1|0:0|0:0,0:0:0:0:
453,185,105322,6,0,L|258:135,1,200,2|8,0:0|0:0,0:0:0:0:
380,237,105884,2,0,P|447:182|400:81,1,200,0|2,0:0|0:1,0:0:0:0:
322,82,106447,1,8,0:0:0:0:
73,205,106634,6,0,P|51:148|90:117,1,100,2|0,0:0|0:0,0:0:0:0:
203,75,107009,1,2,0:1:0:0:
73,74,107197,1,8,0:0:0:0:
393,304,107384,2,0,P|432:215|355:152,1,200,0|2,0:0|0:1,0:0:0:0:
245,66,107947,1,8,0:0:0:0:
125,66,108134,1,0,0:0:0:0:
379,204,108322,6,0,P|440:170|347:123,1,200,4|8,0:0|0:0,0:0:0:0:
242,134,108884,2,0,L|202:63,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
369,189,109259,2,0,L|473:238,1,100,2|8,0:1|0:0,0:0:0:0:
185,334,109634,6,0,P|122:299|198:222,1,200,2|2,0:0|0:0,0:0:0:0:
293,208,110197,1,8,0:0:0:0:
379,129,110384,1,0,0:0:0:0:
329,129,110477,1,0,0:0:0:0:
279,130,110571,1,2,0:1:0:0:
162,127,110760,1,2,0:1:0:0:
268,66,110947,2,0,L|135:64,1,100,8|0,0:0|0:0,0:0:0:0:
464,311,111321,6,0,P|475:231|381:180,1,200,2|8,0:0|0:0,0:0:0:0:
251,169,111884,2,0,L|132:166,1,100,2|2,0:0|0:1,0:0:0:0:
261,76,112259,1,2,0:1:0:0:
128,78,112448,1,8,0:0:0:0:
423,85,112634,6,0,P|424:191|339:218,1,200,2|12,0:0|0:3,0:0:0:0:
444,310,113197,1,14,0:3:0:0:
155,96,113384,6,0,P|154:202|239:229,1,200,2|4,0:0|0:3,0:0:0:0:
135,304,113947,2,0,P|88:260|94:225,1,100,8|0,0:0|0:0,0:0:0:0:
393,294,114322,1,4,0:0:0:0:
256,192,114509,12,12,120134,0:3:0:0:
Topic Starter
Xetopia

alienflybot wrote:

[ General]

  • Hitsounds
  1. Remove the "soft-sliderslide" hitsound - fixed

[ Cup]

  • Gameplay
    In general, I think the usage of 1/2 patterns are quite a lot, maybe reduce most of them as to reduce the note density as a Cup. Moreover, the patterns are quite random, most likely because you used quite a lot of doublets in the Cup. I think they are fine in the chorus part but in the build-ups, it is more recommended to use mostly 1/1 patterning.
  1. 00:02:947 (3) - Maybe remove this and increase the distance between 00:02:384 (2) - and 00:03:134 (1) - ? - yep, agree
  2. 00:04:822 (1,2) - Shouldn't this mapped like 00:01:822 (1,2) - ? They are the same in rhythm. Also it is too late for 00:05:947 (2) - to end there, would sound more matching if it is placed on 00:05:759 - . - fixed
  3. 00:08:572 (2) - Too dense here, remove the reverse so to leave a 1/1 distance between this and the next note. In addition, 00:07:822 (1,2) - is also the same as 00:10:822 (1,2) - , so it is better to map similarly for both parts (with almost the same timeline) - i agree
  4. 00:17:384 (4) - Too dense, remove this? - yea
  5. 00:29:009 (5) - ^ undo the reverse. - yep
  6. I basically think that the 1/2 streams with 4 objects should be used sparingly, otherwise it is too dense to read by beginners. The 4-object 1/2 streams can be used on more important parts like 00:06:134 (1,2,3,4) - and ones in Kiai Time. I think they can be omitted as the map has quite a lot of doublets to be fair.
  7. 00:37:259 (2) - Make this inclined more to the vertical. - yep
  8. 01:11:197 (2,3,4,1) - Maybe move (4) a bit more to the right, possibly x:368. I think it is weird that (3,4) is smaller than (2,3) in terms of spacing. And then move 01:10:447 (5,1,2,3,4) - altogether to the left slightly so the distance of 01:11:947 (4,1) - is not too far. - fixed
  9. 01:30:322 (1,2,1) - The pattern here is quite random, also it is unexpected to see a direction change at 01:31:072 (2,1) - . Maybe think of a pattern that has better flow than this. - yep, reworked
  10. 01:36:322 (1,2) - Possibly map this like 01:39:322 (1,2,3) - ? yea
  11. 01:41:009 (1,1) - Since most bananas in the spinner are at the right, maybe you can start the coming note at the right, namely 01:42:322 (1) - . It will be too hard for beginners otherwise. - moved to the right side and made slider a horizontal
  12. 01:53:947 (6,7) - How about increasing the distance here a little, in order to emphasize the strong cymbal at (7)? - it would be niceб i i guess

[ Salad]

  • Gameplay
    After testplaying, the Salad is actually quite challenging for newcomers, with the following reasons: high SV (sliders with dash afterwards), ambiguous distances (not sure whether to jump or not) and anti-flow.
  1. 00:00:322 (1,2,3,4,5) - Maybe flip (1,2) horizontally? Also, note that 00:01:447 (5,1) - is catchable without dashing, so you may want to move 00:00:322 (1,2,3,4,5) - entirely to the left until the dash is made. - fixed
  2. 00:01:822 (1,2,3,1) - Ambiguous distances in between every notes here, while they can be fetched without dashing, I think it is better to reduce the distances for walking, and increase the ones for dashing. In this case, this can be done: *Screenshot so 00:03:134 (1) - is actually emphasized by the dash. You will have to change the pattern at 00:03:884 (2,3) - in order to keep the dash at 00:04:259 (3,1) - while making the pattern simple. - reworked patterns
  3. 00:04:259 (3,1) - It will be challenging to new players if the next note after dashing is a horizontal slider pointing backward like (1). Maybe curve (1) to make it easier, like *Screenshot The part after this, namely 00:05:384 (2,3) - will be changed as well for better flow. - yep fixed
  4. 00:08:572 (3,4) - ^ - ^
  5. 00:09:697 (5,6,7,1) - Ambiguous distance, would be better if you reduce the distances between (5,6,7) and then increase (7,1). Also, the movement like 00:10:072 (6,7,1) - is really difficult for players to turn, because players tend to move left after catching (6,7). Perhaps you can change the pattern that 00:10:072 (6) - is actually on the left. - remaped pattern
  6. 00:10:822 (1,2) - These sliders have high SV during gameplay, I find myself holding the keys to catch them. - made sliders vertical
  7. 00:14:384 (8,9,10,1) - Really? Too many back and forth and it is quite confusing (not sure whether to dash or not). And usage of dash-holding in a Salad is highly NOT recommended. - I have no ideas how to fix this, but I will try
  8. 00:16:072 (4,5,1,2,3) - Anti-flow example, would've expected (1) to begin at the right here, and then the movement at 00:16:634 (1,2,3) - is anti-flow like 00:10:072 (6,7,1) - mentioned. - agree
  9. 00:20:009 (2,3,4,5,6,7,1) - Same thing as 00:14:384 (8,9,10,1) - though they can be caught without dashing, I think you should place the notes in better flow so players will know when to dash and it will be easier for them to follow the rhythm by tapping dash at correct beats. So in this way, 00:20:384 (4,5) - should have distance reduced, and then 00:20:947 (6,7) - should be the only dash in order to emphasize the instrumental sound at (7). - fixed

    I think Salad needs some more checking before pushing forward. Basically you can review it once and fix most of the issues with regard to the reasons listed.

[ Platter]

  • Gameplay
  1. 00:01:259 (4,5) - Probably not a good spot to put hyperdash, maybe just leave a dash? Or better, add hyperdash at 00:01:447 (5,1) - , but it is hard to do so because 1/1 hyperdash may be difficult to employ. - yes, difficult to make 1/1 hyperdash, but i'll think
  2. 00:14:384 (8,1,2,1) - Can be difficult, maybe less left-righting? Or even better, remove the hyperdash, then make (8,1,2) simple and try to add the hyperdash at 00:14:947 (2,1) - instead. - to make 1/1 hyperdash need to use full screen. So I don't think it's a good idea
  3. 00:20:197 (2,3,4,5) - Anti-flow x.x Make these easier? Actually a dash at 00:20:947 (4,5) - would be enough here, the others can be simpler.
    - ok, i'll try make easier
  4. 00:39:322 (1,2,3,1) - ^, the pattern is too strange. Also the sharp turning at (2,3) is meh, change this pattern maybe. - kyaa? I specifically refused to sliders, to better emphasize the strong sounds. I think it better conveys the music imo.
  5. 00:42:322 (1,2,3) - ^ - ^
  6. 00:50:009 (2,3) - Maybe remove the hyperdash here, feels too dense with hyperdashes at this point. - maybe, maybe, but i dunno
  7. 01:05:384 (3,4,5,1) - Same thing, also why not hyperdash at (4,5)? - nowhere to put hyperdash. If I put in the edge of the screen (5) then we get 1/1 hyperdash
  8. 01:11:197 (2,3,4,1) - Reduce the distance after the hyperdash, so players don't always have to hold their dash key at certain time. - ok
  9. 01:23:197 (2,3,4,1) - ^ - ok

[ Angel]

  • Gameplay
  1. 00:14:572 (8,9,1) - How about the distance of (9,1) is made larger than (8,9)? (1) is more prominent there. - ok
  2. 00:22:634 (1,2,3) - How about (3) is placed at 00:22:634 - on the position of x:128 [position of (1)] while (1) is placed at 00:23:384 - on the position of (3)? It feels better in flow. - ok
  3. 01:23:572 (3,4,1) - Same as 00:14:572 (8,9,1) - . - ok

    I may do a recheck on this difficulty later, but currently it seems fine.

I think the Salad still need some polishing.
Good luck! - Thanks!
Thanks for the mod! <3 <3
Sanyi


NM we agreed on through discord.

Note: For the timeline pictures I posted: Every picture starts at the same point as the bullet point starts with!

Kudosu only when helpful!

General
  1. Unnecessary green line at 00:00:322 - in every diff except for Cup (the one in Platter is unnecessary as well - the only thing it does there is changing the slider velocity, but you haven't placed any sliders until the next green line so yeah xD). Please delete this green line in the mentioned diffs.
Cup
  1. 00:07:634 - Only optional: You can place here a note to emphasize the strong piano. You don't need to do it since your current way emphasizes the guitar very well. If you decide to not place a note here I suggest to make the distance between 00:07:447 (5,1) - bigger to emphasize the piano at least with a high spacing.
  2. 00:09:134 (3) - Add a NC here to avoid a too large combo for Cup.
  3. 00:18:322 (1,2,1) - I would prefer to see here a timeline like *this* or *that*.
  4. 00:21:322 (5) - NC should be on this note instead of 00:21:697 (1) - since following the downbeats with the NCs is far more consistent than following the vocal.
  5. 00:23:197 (2,3) - Another questionable timeline since you completely ignore the strong vocal on 00:23:384 - . I think a timeline like *this* works better.
  6. 00:25:259 - Leaving out another vocal here is unsatisfying in my opinion. Also: Putting the very strong sound at 00:25:634 - on a sliderend is underemphasized in my opinion. My solution for that? Try out *this* timeline. Also do that NC I did in the picture!
  7. 00:28:634 (4) - Make NC here.
  8. 00:29:384 - Maybe add a note here for the vocal?
  9. 00:30:322 (1,2,3,4,1) - This timeline is a bit AAAAAA since only using single notes here doesn't really emphasize anything. I suggest to 00:30:322 (1,2) - to a slider and to combine 00:31:072 (3,4) - with a normal slider or a reverse slider (you are leaving out the sound on 00:31:259 - completely atm).
  10. 00:32:572 (4,5) - I think 00:32:947 (5) - should be more emphasized because the the sound is very strong here, what about extending 00:32:572 (4) - to a 1/2 slider and making a big gap towards 00:32:947 (5) - to achieve that?
  11. 00:34:259 - Another strong drum sound you haven't mapped, you could combine 00:34:072 (4,5) - to a normal slider to emphasize the holding vocal and to not completely leave out that drum sound.
  12. 00:35:197 (2,3) - This is completely inconsistent in itself - you completely left out the drum sound at 00:35:009 - to emphasize the vocal at 00:35:197 -
    better, but then you decide to leave out the vocal at 00:36:134 - which is against your previous decision to focus on the vocal. Please make a clear decision on what you want to emphasize here and place the notes that way.
  13. 00:37:259 (2) - The sound on 00:37:634 - is very strong so it shouldn't be on a sliderend. Shorten the silder to a normal 1/2 slider and making a single note for 00:37:634 - will seal the deal. Make sure to make a quite big gap between the slider and the single note. Please put also a NC on the single note then.
  14. 00:38:572 (4,5) - I would somehow combine these notes since the music is building up here and you miss out on the drum sounds that are inbetween these two notes. I would go for a reverse slider.
  15. 00:40:259 (1) - Since the downbeat is on 00:40:447 - I would put the NC on 00:41:197 (2) - instead because making a NC right before a downbeat is not very rhythmic.
  16. 00:41:197 (2,3,4) - Just an idea: Why not combining these three notes to one big reverse slider? Would be a nice emphasis imo.
  17. 00:43:259 (1) - Same as 00:40:259 (1) - .
  18. 00:46:447 (2,3) - I would combine these two to a slider to distinguish the vocal sounds from the drum sound with your pattern.
  19. 00:49:447 - Leaving out this sound while mapping 00:48:884 (2,3,4) - is inconsistent, please map it as well (you can also make these 4 into one slider but that's up to you, single notes and a slider work here).
  20. 00:50:384 (1) - Nice idea to put a NC here for emphasis, but I think it is overdone fur a Cup diff and would delete it.
  21. 00:52:447 (4) - Add NC please.
  22. 00:55:447 (1,2,3,4,5) - Another section that has got only single notes which is emphasis-wise not really effective, the map should get more dense starting from 00:56:197 (3) - until 00:56:947 (5) - to emphasize the drum better. I would combine 00:56:197 (3,4) - to a reverse slider and add a single note at 00:56:759 - .
  23. 00:58:259 (3) - The slider doesn't start on an important sound so I would just make a single note at 00:58:447 - instead.
  24. 00:59:384 (3) - Same as 00:58:259 (3) - (the vocal is not important enough imo since you also decided to leave out some drum sounds as well).

Lemme stop here for now. I think I wrote enough to make clear that there are inconsistencies throughout the whole diff as well as poor emphasis choices. I didn't even comment about flow and spacing because that would be too much.

As I said we can come together and talk a bit about some general stuff because pointing out everything in every diff is not really effective at this point. As I said: Cup and Salad do have the most flaws, Platter and Angel are already better (which doesn't mean perfect but definetly better).

But don't get discouraged! Your Cup and Salad diffs show that you know how to emphasize stuff and to map consistently, you just need to improve at these things!
Topic Starter
Xetopia

Sanyi wrote:



NM we agreed on through discord.

Note: For the timeline pictures I posted: Every picture starts at the same point as the bullet point starts with!

Kudosu only when helpful!

General
  1. Unnecessary green line at 00:00:322 - in every diff except for Cup (the one in Platter is unnecessary as well - the only thing it does there is changing the slider velocity, but you haven't placed any sliders until the next green line so yeah xD). Please delete this green line in the mentioned diffs.
Cup
  1. 00:07:634 - Only optional: You can place here a note to emphasize the strong piano. You don't need to do it since your current way emphasizes the guitar very well. If you decide to not place a note here I suggest to make the distance between 00:07:447 (5,1) - bigger to emphasize the piano at least with a high spacing.
  2. 00:09:134 (3) - Add a NC here to avoid a too large combo for Cup.
  3. 00:18:322 (1,2,1) - I would prefer to see here a timeline like *this* or *that*.
  4. 00:21:322 (5) - NC should be on this note instead of 00:21:697 (1) - since following the downbeats with the NCs is far more consistent than following the vocal.
  5. 00:23:197 (2,3) - Another questionable timeline since you completely ignore the strong vocal on 00:23:384 - . I think a timeline like *this* works better.
  6. 00:25:259 - Leaving out another vocal here is unsatisfying in my opinion. Also: Putting the very strong sound at 00:25:634 - on a sliderend is underemphasized in my opinion. My solution for that? Try out *this* timeline. Also do that NC I did in the picture! - I totally agree with you, but in the cup it will look overdone
  7. 00:28:634 (4) - Make NC here.
  8. 00:29:384 - Maybe add a note here for the vocal? - pretty weak vocals, I think it can be ignored
  9. 00:30:322 (1,2,3,4,1) - This timeline is a bit AAAAAA since only using single notes here doesn't really emphasize anything. I suggest to 00:30:322 (1,2) - to a slider and to combine 00:31:072 (3,4) - with a normal slider or a reverse slider (you are leaving out the sound on 00:31:259 - completely atm).
  10. 00:32:572 (4,5) - I think 00:32:947 (5) - should be more emphasized because the the sound is very strong here, what about extending 00:32:572 (4) - to a 1/2 slider and making a big gap towards 00:32:947 (5) - to achieve that?
  11. 00:34:259 - Another strong drum sound you haven't mapped, you could combine 00:34:072 (4,5) - to a normal slider to emphasize the holding vocal and to not completely leave out that drum sound.
  12. 00:35:197 (2,3) - This is completely inconsistent in itself - you completely left out the drum sound at 00:35:009 - to emphasize the vocal at 00:35:197 -
    better, but then you decide to leave out the vocal at 00:36:134 - which is against your previous decision to focus on the vocal. Please make a clear decision on what you want to emphasize here and place the notes that way. - if in this case the vocals then mapped 00:36:322 (1) - will not be enough emphasized
  13. 00:37:259 (2) - The sound on 00:37:634 - is very strong so it shouldn't be on a sliderend. Shorten the silder to a normal 1/2 slider and making a single note for 00:37:634 - will seal the deal. Make sure to make a quite big gap between the slider and the single note. Please put also a NC on the single note then.
  14. 00:38:572 (4,5) - I would somehow combine these notes since the music is building up here and you miss out on the drum sounds that are inbetween these two notes. I would go for a reverse slider.
  15. 00:40:259 (1) - Since the downbeat is on 00:40:447 - I would put the NC on 00:41:197 (2) - instead because making a NC right before a downbeat is not very rhythmic.
  16. 00:41:197 (2,3,4) - Just an idea: Why not combining these three notes to one big reverse slider? Would be a nice emphasis imo.
  17. 00:43:259 (1) - Same as 00:40:259 (1) - .
  18. 00:46:447 (2,3) - I would combine these two to a slider to distinguish the vocal sounds from the drum sound with your pattern.
  19. 00:49:447 - Leaving out this sound while mapping 00:48:884 (2,3,4) - is inconsistent, please map it as well (you can also make these 4 into one slider but that's up to you, single notes and a slider work here).
  20. 00:50:384 (1) - Nice idea to put a NC here for emphasis, but I think it is overdone fur a Cup diff and would delete it.
  21. 00:52:447 (4) - Add NC please.
  22. 00:55:447 (1,2,3,4,5) - Another section that has got only single notes which is emphasis-wise not really effective, the map should get more dense starting from 00:56:197 (3) - until 00:56:947 (5) - to emphasize the drum better. I would combine 00:56:197 (3,4) - to a reverse slider and add a single note at 00:56:759 - .
  23. 00:58:259 (3) - The slider doesn't start on an important sound so I would just make a single note at 00:58:447 - instead. - In this part all sounds quite clearly audible. Therefore, they cannot be ignored. Otherwise it will look like undermap i guees
  24. 00:59:384 (3) - Same as 00:58:259 (3) - (the vocal is not important enough imo since you also decided to leave out some drum sounds as well). - but but in this case there is no problem with it. so ok, done

Lemme stop here for now. I think I wrote enough to make clear that there are inconsistencies throughout the whole diff as well as poor emphasis choices. I didn't even comment about flow and spacing because that would be too much.

As I said we can come together and talk a bit about some general stuff because pointing out everything in every diff is not really effective at this point. As I said: Cup and Salad do have the most flaws, Platter and Angel are already better (which doesn't mean perfect but definetly better).

But don't get discouraged! Your Cup and Salad diffs show that you know how to emphasize stuff and to map consistently, you just need to improve at these things!
everything else was fixed

Thanks for mod, really
F D Flourite
ok sorry for 1 week later than expected

[General]
  1. why's the BG size 1366x788? Better be 1366x768 I think
  2. 00:00:322 - red/green lines here should have the same volume according to Ranking Criteria, which occur in multiple diffs
[Cup]
  1. 00:03:134 (1,2,1) - distance between 00:03:134 (1,2) - should be smaller than 00:04:072 (2,1) - for the music emphasis on 00:04:822 - . Should move 00:04:072 (2) - and 00:04:822 (1) - rightward.
  2. 00:04:822 (1,2) - flow here looks pretty unnatural. Should be fixed together
  3. 00:10:447 (4,5) - bigger distance
  4. 00:10:822 (5,1) - swap NC
  5. 00:15:322 (1,2) - shouldn't be this far. 00:16:072 - this sound is not emphasized
  6. 00:20:572 (4,1) - however, could be farther. 1.0x at the very least if you don't want to do consecutive big walks.
  7. 00:23:384 (3,4) - still, such movement is not preferred. It doesn't look good, and it doesn't express anything related to movement. It's boring
  8. 00:34:072 (3,1) - same as above
  9. 00:26:759 (4,1) - emphasis?
  10. 00:39:322 (1) - 00:42:322 (1) - I forgot it so xD It's probably about some inconsistencies of NC in this diff. I can see many long (2-section) combos and short (1-section) ones in the same part, which is often weird because music here has no great variation on speed or whatever. For example, 00:41:197 (1) - 00:43:259 (1) - NCs on these on probably not that necessary
  11. 00:46:447 (2,3) - can be a little bit closer? New players may not feel comfortable when reading this
  12. 00:54:322 (1,2) - same feeling about the awkward flow
  13. 00:59:384 (2,3) - Antiflow usage like this is not what we want, generally speaking. It doesn't flow great on weird stop-and-go. Probably you should just change the position of 00:59:572 (3) - to the right of 00:59:384 (2) - .
  14. 01:06:322 (1,2) - same feeling about the awkward flow
  15. 01:15:322 (1,2) - same as above
  16. 01:18:322 (1,2) - ^ 01:18:884 (2) - is clearly something that should be made with emphasis
  17. 01:22:634 (1,2) - ^
  18. 01:07:634 (1,2,1,2) - distance can make slight variance to make a difference on the movement from 01:08:572 (2) - to 01:09:322 (1) - then to 01:09:697 (2) - . Now distances in between are literally the same, while that's not what the song expresses.
  19. 01:13:447 (1,2) - shorten distance
  20. 01:20:947 (3,1) - move these right together to make variance on zig-zag movement
  21. 01:26:572 (3,1) - can make the flow a little bit more harsh. For example, make 01:27:322 (1) - more vertical
  22. 01:34:259 (3) - emphasized place is obviously wrong. 01:34:634 (1) - should be moved left, as a result
  23. 01:37:447 (4,1) - distance can be shortened.
  24. I try my best to respect the general concept of antiflow in this diff, even if it may be not as comfortable as other Cups.
[Salad]
  1. So glad that I see some changes and now it is much better than the last time I saw.
  2. 00:00:322 (1,2,3,4) - could be moved a little bit left because now the walk on 00:01:259 (4,1) - is too convenient. Better be a jump right?
  3. 00:10:822 (1,2) - still, I don't like such performance. For additional circles after sliders, they'd better have some movement (or generate a long stream, for another case) or they'll probably look weird for its incomplete curve.
  4. 00:14:572 (1,2) - can be farther if you want a jump here
  5. 00:15:697 (2,3) - can be a bigger walk instead of a jump? This part is relatively calm so I would expect a few jumps but not as many. In this case distance can be around 1.60x
  6. 00:17:572 (3,4,1) - need distance variance. Also, 00:17:572 (3,4) - is too large imo
  7. 00:21:697 (1,2) - Distance could be shortened as I feel the real strong beat is on 00:22:634 (1) - , where you've already used bigger distance and antiflow. And this combo is too short. You need to rearrange NCs here as well.
  8. 00:23:197 (2) - track here covers the vocal. Also the big walk on 00:22:634 (1,2) - is not emphasizing correctly. It's on a drum? but aren't you following vocal here?
  9. 00:24:322 (1) - can be something like http://puu.sh/ztEyo/18e1ad44fd.jpg to avoid constant direction change.
  10. 00:26:384 (2,3) - a little bit bigger distance, for a better look curve, of course.
  11. 00:24:322 (1,2) - slightly shorten
  12. 00:27:697 (2,5) - such continuous anti-flow jumps are not expected at all here. Better make it vertical or in flow or whatever
  13. 00:33:322 (1,2) - nerf distance because of constant direction change here. Now it's certainly considered as antiflow.
  14. 00:36:322 (1,2) - confusing distance. Should be easily walkable (1.5~1.6x)
  15. Gonna stop here. There are still similar issues throughout the whole diff.
  16. 00:56:009 (2) - 01:14:572 (6) - wrong snaps
[Platter]
  1. 00:29:947 (5,1) - should be a HDash right?
  2. 01:29:197 (2,1,2,3,4,5,6) - It's definitely anti-flow on HDash here, which is not allowed in Platter. Probably 01:29:197 (2,1) - this HDash is not needed. Anyway you should find another pattern here.
Didn't take a real close look at Platter and above diffs but they play well so shouldn't be many issues. The main things I concern are:
  1. Combo lengths. NCs, especially in Cup/Salad, are messy. You have to find a consistent way of placing them throughout the whole diff. But now it's not.
  2. Antiflow in easier diffs. Cup should be alright, because no jump exists there. But Salad just suffers from it. Direction changes just happen too often, many of which are sharp. If you can resolve to deal with those too sharp antiflows, I believe there'll be ground for this diff to be pushed forward. Some of them are already mentioned above.
  3. Distance in Salad. 1.8x distance(for 1/1 beat) is probably too much for players at this level to walk properly, while it's too small for a jump because 1.8x distances can still be walked thru in many cases. 1.6x should be fine. And in anti-flow situation, it should be even shortened to 1.5x or below. If you really want a jump, 2.0x is highly prefered. In this way jumps/walks are differentiated so that players can read the map quite easily. HOWEVER, feel free to reject this point because I observe that some mappers do prefer edge-level walks in Salad to create some special effect. I just don't like that but I can respect it ofc.
  4. Apart from 1.8x distance thing, Salad also need to take care of places to set jumps/walks. Now it's somewhat inconsistent.
Good luck!
Topic Starter
Xetopia

F D Flourite wrote:

ok sorry for 1 week later than expected

[General]
  1. why's the BG size 1366x788? Better be 1366x768 I think - you're right, done
  2. 00:00:322 - red/green lines here should have the same volume according to Ranking Criteria, which occur in multiple diffs - fixed
[Cup]
  1. 00:03:134 (1,2,1) - distance between 00:03:134 (1,2) - should be smaller than 00:04:072 (2,1) - for the music emphasis on 00:04:822 - . Should move 00:04:072 (2) - and 00:04:822 (1) - rightward. - k
  2. 00:04:822 (1,2) - flow here looks pretty unnatural. Should be fixed together - ugh, I don't think so
  3. 00:10:447 (4,5) - bigger distance - k
  4. 00:10:822 (5,1) - swap NC - k
  5. 00:15:322 (1,2) - shouldn't be this far. 00:16:072 - this sound is not emphasized - made them closer
  6. 00:20:572 (4,1) - however, could be farther. 1.0x at the very least if you don't want to do consecutive big walks. - k, done
  7. 00:23:384 (3,4) - still, such movement is not preferred. It doesn't look good, and it doesn't express anything related to movement. It's boring - reworked pattern
  8. 00:34:072 (3,1) - same as above - ^
  9. 00:26:759 (4,1) - emphasis? - fixed
  10. 00:39:322 (1) - 00:42:322 (1) - I forgot it so xD It's probably about some inconsistencies of NC in this diff. I can see many long (2-section) combos and short (1-section) ones in the same part, which is often weird because music here has no great variation on speed or whatever. For example, 00:41:197 (1) - 00:43:259 (1) - NCs on these on probably not that necessary - fixed!
  11. 00:46:447 (2,3) - can be a little bit closer? New players may not feel comfortable when reading this - np, done
  12. 00:54:322 (1,2) - same feeling about the awkward flow - made more movement. Fixed, i guess
  13. 00:59:384 (2,3) - Antiflow usage like this is not what we want, generally speaking. It doesn't flow great on weird stop-and-go. Probably you should just change the position of 00:59:572 (3) - to the right of 00:59:384 (2) - . - k, chaged
  14. 01:06:322 (1,2) - same feeling about the awkward flow - i dont think so
  15. 01:15:322 (1,2) - same as above - but here - ok
  16. 01:18:322 (1,2) - ^ 01:18:884 (2) - is clearly something that should be made with emphasis - fixed
  17. 01:22:634 (1,2) - ^ - fixed
  18. 01:07:634 (1,2,1,2) - distance can make slight variance to make a difference on the movement from 01:08:572 (2) - to 01:09:322 (1) - then to 01:09:697 (2) - . Now distances in between are literally the same, while that's not what the song expresses. - done, i guess
  19. 01:13:447 (1,2) - shorten distance - k
  20. 01:20:947 (3,1) - move these right together to make variance on zig-zag movement - yep
  21. 01:26:572 (3,1) - can make the flow a little bit more harsh. For example, make 01:27:322 (1) - more vertical - but vocal.. k made a slider instead of two notes
  22. 01:34:259 (3) - emphasized place is obviously wrong. 01:34:634 (1) - should be moved left, as a result
  23. 01:37:447 (4,1) - distance can be shortened. - k
  24. I try my best to respect the general concept of antiflow in this diff, even if it may be not as comfortable as other Cups.
[Salad]
  1. So glad that I see some changes and now it is much better than the last time I saw.
  2. 00:00:322 (1,2,3,4) - could be moved a little bit left because now the walk on 00:01:259 (4,1) - is too convenient. Better be a jump right? - of course!
  3. 00:10:822 (1,2) - still, I don't like such performance. For additional circles after sliders, they'd better have some movement (or generate a long stream, for another case) or they'll probably look weird for its incomplete curve. - youre right, probably, but idk. fixed
  4. 00:14:572 (1,2) - can be farther if you want a jump here - done
  5. 00:15:697 (2,3) - can be a bigger walk instead of a jump? This part is relatively calm so I would expect a few jumps but not as many. In this case distance can be around 1.60x - done
  6. 00:17:572 (3,4,1) - need distance variance. Also, 00:17:572 (3,4) - is too large imo - 00:17:947 (4) - x320 k?
  7. 00:21:697 (1,2) - Distance could be shortened as I feel the real strong beat is on 00:22:634 (1) - , where you've already used bigger distance and antiflow. And this combo is too short. You need to rearrange NCs here as well. - k
  8. 00:23:197 (2) - track here covers the vocal. Also the big walk on 00:22:634 (1,2) - is not emphasizing correctly. It's on a drum? but aren't you following vocal here? if i map all vocals here, then this part will look overdone
  9. 00:24:322 (1) - can be something like http://puu.sh/ztEyo/18e1ad44fd.jpg to avoid constant direction change. - ok
  10. 00:26:384 (2,3) - a little bit bigger distance, for a better look curve, of course. - k
  11. 00:24:322 (1,2) - slightly shorten - ^
  12. 00:27:697 (2,5) - such continuous anti-flow jumps are not expected at all here. Better make it vertical or in flow or whatever - k
  13. 00:33:322 (1,2) - nerf distance because of constant direction change here. Now it's certainly considered as antiflow. - fixed, i guess
  14. 00:36:322 (1,2) - confusing distance. Should be easily walkable (1.5~1.6x) - done
  15. Gonna stop here. There are still similar issues throughout the whole diff.
  16. 00:56:009 (2) - 01:14:572 (6) - wrong snaps - oh my... fixed :D
[Platter]
  1. 00:29:947 (5,1) - should be a HDash right? - yep, my bad
  2. 01:29:197 (2,1,2,3,4,5,6) - It's definitely anti-flow on HDash here, which is not allowed in Platter. Probably 01:29:197 (2,1) - this HDash is not needed. Anyway you should find another pattern here. - if 01:29:197 (2,1) - remove hdash, then easily solve the problem with antiflow
Didn't take a real close look at Platter and above diffs but they play well so shouldn't be many issues. The main things I concern are:
  1. Combo lengths. NCs, especially in Cup/Salad, are messy. You have to find a consistent way of placing them throughout the whole diff. But now it's not. -I'll do something about it.
  2. Antiflow in easier diffs. Cup should be alright, because no jump exists there. But Salad just suffers from it. Direction changes just happen too often, many of which are sharp. If you can resolve to deal with those too sharp antiflows, I believe there'll be ground for this diff to be pushed forward. Some of them are already mentioned above. - k, I'll start working with platter now
  3. Distance in Salad. 1.8x distance(for 1/1 beat) is probably too much for players at this level to walk properly, while it's too small for a jump because 1.8x distances can still be walked thru in many cases. 1.6x should be fine. And in anti-flow situation, it should be even shortened to 1.5x or below. If you really want a jump, 2.0x is highly prefered. In this way jumps/walks are differentiated so that players can read the map quite easily. HOWEVER, feel free to reject this point because I observe that some mappers do prefer edge-level walks in Salad to create some special effect. I just don't like that but I can respect it ofc. - I'll see what I can do about it.
  4. Apart from 1.8x distance thing, Salad also need to take care of places to set jumps/walks. Now it's somewhat inconsistent. - i will fix it :>
Good luck!
Thanks for mod again<3
celerih
Had a quick IRC about the Cup and Salad diffs

IRC stuffs
2018-02-16 13:36 Xetopia: I want to know, this stuff is rankble or not
2018-02-16 13:36 Xetopia: Hello :>
2018-02-16 13:36 Xetopia: Can u testplay my map? cup and salad
2018-02-16 13:36 celerih: I'm about to leave actually :(
2018-02-16 13:36 celerih: got some shopping to do, if you catch me online later tho ask and I think I'll have the time
2018-02-16 13:37 celerih: what's the map?
2018-02-16 13:37 Xetopia: https://osu.ppy.sh/s/588051
2018-02-16 13:38 Xetopia: oh, okay, np
2018-02-16 13:38 celerih: actually my brother can wait I can playtest these real quick ;)
2018-02-16 13:38 celerih: ACTION is playing [https://osu.ppy.sh/b/1257039 u's - Angelic Angel (Movie Edit) [Cup]] <CatchTheBeat>
2018-02-16 13:40 Xetopia: xd, okay, thanks <3
2018-02-16 13:41 celerih: there are a few rhythm I think can be improved on
2018-02-16 13:42 celerih: here 00:23:197 (2,3,4,5) - instead of that try https://celerih.s-ul.eu/p102j47d
2018-02-16 13:42 celerih: it follows both drums and vocals more accuratly
2018-02-16 13:43 celerih: and here you could have it a slider like on 00:29:009 (2) - so there's some consistency between the two
2018-02-16 13:44 Xetopia: okay, changed
2018-02-16 13:45 celerih: also can you give this an angle 00:26:759 (4) - all the 1/2 slider have it
2018-02-16 13:45 celerih: or at least most
2018-02-16 13:45 celerih: quick question why is tick rate 2 use
2018-02-16 13:46 celerih: if you have a reason for it you can keep it, but otherwise I'd advise against in in lower diffs
2018-02-16 13:47 Xetopia: idk, I think it helps make a good shape of slider
2018-02-16 13:48 celerih: ookay yeah testing with tr1 it's particularly bad on this map
2018-02-16 13:48 Xetopia: k, no problem
2018-02-16 13:48 celerih: one last thing I'll mention on the cup is 01:20:947 (3,1) - this distance is too large, with the antiflow for a cup
2018-02-16 13:51 Xetopia: k, then i'll make less distance
2018-02-16 13:52 celerih: now onto the salad!
2018-02-16 13:53 Xetopia: owo
2018-02-16 13:53 celerih: the distances on your dashes for the first section of your salad need some more work, the distance on 00:10:447 (4,1) - works really well, so I'd have the same distance on 00:01:259 (4,1) - 00:04:446 (5,1) - 00:05:759 (3,1) -
2018-02-16 13:53 celerih: to make it easier for ppl to know when there is a dash
2018-02-16 13:56 celerih: this section here 00:21:322 (7,1,2) - is too difficult for a salad, as it has a lot of movement right after the other
2018-02-16 13:56 celerih: dash into anti-flow reverse into another dash is really harsh for a salad player
2018-02-16 13:57 celerih: to fix this, I think the best way of going about it is to flip 00:21:697 (1) - to remove the anti-flow the make the dash on 00:22:447 (2,1) - instead of 00:21:697 (1,2) -
2018-02-16 13:57 celerih: so there's more leniency on the player
2018-02-16 13:57 celerih: plus 00:22:634 (1) - is on a stronger sound
2018-02-16 13:57 celerih: so a dash to it works really well
2018-02-16 13:58 Xetopia: oohhhh, reaaaaaally works well
2018-02-16 13:58 Xetopia: thanks
2018-02-16 13:58 Xetopia: LOL
2018-02-16 13:59 celerih: yay
2018-02-16 13:59 celerih: :D
2018-02-16 13:59 Xetopia: ecksdee
2018-02-16 14:01 celerih: distances here 01:11:197 (2,3,4,1) - are pretty hard to tell if they are supposed to be dashes or not. Making them all dashes would be too hard, so try and make it more obvious which are dashes and which are walks
2018-02-16 14:03 celerih: there's a few more things here and there but I actually have to go now so I'll just mention one last thing
2018-02-16 14:03 celerih: the Base SV being 1.75 makes this a pretty difficult salad because even some walks require a decently good timing
2018-02-16 14:04 celerih: I know it's a hard thing to change after the map being done and all, but if possible think about maybe reducing to like 1.55
2018-02-16 14:04 celerih: that would already help the diff a lot imo
2018-02-16 14:04 Xetopia: i'll try this thing
2018-02-16 14:04 celerih: good luck with this map
2018-02-16 14:04 celerih: !
2018-02-16 14:05 Xetopia: thanks <3
2018-02-16 14:05 Xetopia: :D
2018-02-16 14:05 celerih: np (:
2018-02-16 14:05 celerih: okay bye
2018-02-16 14:05 Xetopia: bye o/
2018-02-16 14:05 celerih: I'll post irc so there's a trace of what was changed
F D Flourite
Sorry but my mod will be still pending for a while because of my incoming exams. The last one is on Feb 20. Hopefully I can get time to mod the whole mapset after that day.
Sorceress
Didn't manage to get round to this on the weekend so apologies for that


[
General
]
  1. Background: Try this copy. Higher res and smaller file size
  2. Combo Colours: Sinnyi's Rain and Angel have different combo colours to the other difficulties. Nothing wrong with that but wanted to point it out in case it's not intentional
[
Cup
]
  1. 00:05:197 (3,4) - 00:05:197 (3) - Doesn't end on anything strong here and the strong sound at 00:05:759 - is left unmapped. I'd suggest replacing both 00:05:197 (3,4) - with something like this instead. Simpler timeline is easier to follow, hits the important sounds and with not having a note at 00:05:947 - it helps emphasise 00:06:134 (1) - more
  2. 00:14:384 (6,1) - There's no real emphasis on 00:14:572 (1) - because of the lack of movement and there's no direction change between 00:14:572 (1,2) - with hurts emphasis on these notes aswell. Because of 00:14:384 (6) - has to be so close it limits what you can do here. I'd recommend to move 00:14:384 (6) - back to the white tick at 00:14:197 - and then rework the pattern to have more spacing emphasis on 00:14:572 (1,2) -
  3. 00:45:322 (1,2,3,4,5,6,1,2) - Consider using some smaller distances here for this part of the song. It's a calm section so it would help create contrast with the rest of the song by using smaller distances
  4. 01:05:009 (5,6) - Could up the distance here a little for a bit more emphasis. Try moving 01:05:009 (5) - to around x:446
  5. 01:40:634 (3,1) - This spinner starts too quickly after 01:40:634 (3) - , there's needs to be atleast a 1/1 gap between the two at this BPM in a Cup. You could either start the spinner later at 01:41:009 - or just remove 01:40:634 (3) - and start the spinner there instead
[
Salad
]
  1. 00:10:072 (1,2) - This distance is quite high and a bit ambiguous. Considering this is followed by a dash to 00:10:822 (1) - which is a stronger sound I'd reduce the distance of 00:10:072 (1,2) - into something more comfortable to walk
  2. 01:04:072 (3,4,1,2,3) - I'd say this pattern is too complex for a Salad. It's got a lot of dashes and even antiflow/direction changes. I'd recommend to really simplify the movement of this. Try deleting 01:04:447 (4,1,2,3) - and then copy paste 01:03:322 (1,2,3) - at 01:04:634 - and Ctrl+H it and then move to about x:144
  3. 01:40:634 (3,1) - Just like in the Cup the spinner starts too quickly after 01:40:634 (3) -, needs to be 1/1 gap
  4. 01:49:634 (1) - I feel like this should be a slider extending to 01:50:009 - as you do for most of these guitar sounds
[
Platter
]
  1. 00:01:447 (5,1) - Bit of a big distance to have just after a hyperdash. Considering this is they very start of the song and there's only drums here I'd suggest removing the hyper between 00:01:259 (4,5) - and just having a regular dash instead
  2. 01:05:759 (4,5) - Consider moving these to about x:264. The current distance between 01:05:384 (3,4) - is a little high for after a hyperdash and by moving 01:05:759 (4,5) - further right it both reduces that distance and increases the distance of 01:05:947 (5,1) - which helps to emphasise the start of the kiai more
  3. 01:54:322 - I really like the way you mapped this little outro
[
Sinnyi's Rain
]
  1. 00:56:384 (3,4,5) - Don't like how you have to hold dash to hit this, it's not a technique used anywhere else in the map. Personally I'd rather it was just walkable but it's no big issue
  2. 00:56:759 (6,7,8) - Uneven spacing on this doesn't look aesthetically too great when it's placed just after the evenly spaced triplet 00:56:384 (3,4,5) -
[
Angel
]
  1. 00:03:040 (4,1) - 1/4 antiflow hyper seems a bit too strong for this. Softer slider movement like a c shape would feel more appropriate
  2. 00:40:447 (1) - I think a 1/1 slider and a circle on the red tick after would be a better fit than this repeater. There's really not anything at 00:40:634 - to support a full note
  3. 00:50:384 (3,4) - The lack of movement here is unexpected. It would help to make this a slider instead as it's easier for the player to follow the slider trail and it would still play pretty much the same
  4. 01:58:822 (1) - This slider misses all the guitar sounds. Looks like this should be starting at 01:59:009 -

Hope this helps!
Topic Starter
Xetopia

Sorcerer wrote:

Didn't manage to get round to this on the weekend so apologies for that


[
General
]
  1. Background: Try this copy. Higher res and smaller file size - thanks owo
  2. Combo Colours: Sinnyi's Rain and Angel have different combo colours to the other difficulties. Nothing wrong with that but wanted to point it out in case it's not intentional - then ill take combo colours from std ranked set?
[
Cup
]
  1. 00:05:197 (3,4) - 00:05:197 (3) - Doesn't end on anything strong here and the strong sound at 00:05:759 - is left unmapped. I'd suggest replacing both 00:05:197 (3,4) - with something like this instead. Simpler timeline is easier to follow, hits the important sounds and with not having a note at 00:05:947 - it helps emphasise 00:06:134 (1) - more - i agree, done
  2. 00:14:384 (6,1) - There's no real emphasis on 00:14:572 (1) - because of the lack of movement and there's no direction change between 00:14:572 (1,2) - with hurts emphasis on these notes aswell. Because of 00:14:384 (6) - has to be so close it limits what you can do here. I'd recommend to move 00:14:384 (6) - back to the white tick at 00:14:197 - and then rework the pattern to have more spacing emphasis on 00:14:572 (1,2) - - k, reworked pattern
  3. 00:45:322 (1,2,3,4,5,6,1,2) - Consider using some smaller distances here for this part of the song. It's a calm section so it would help create contrast with the rest of the song by using smaller distances - okay, redused distances in this part
  4. 01:05:009 (5,6) - Could up the distance here a little for a bit more emphasis. Try moving 01:05:009 (5) - to around x:446 - okay
  5. 01:40:634 (3,1) - This spinner starts too quickly after 01:40:634 (3) - , there's needs to be atleast a 1/1 gap between the two at this BPM in a Cup. You could either start the spinner later at 01:41:009 - or just remove 01:40:634 (3) - and start the spinner there instead - k made start the spinner at 01:41:009 -
[
Salad
]
  1. 00:10:072 (1,2) - This distance is quite high and a bit ambiguous. Considering this is followed by a dash to 00:10:822 (1) - which is a stronger sound I'd reduce the distance of 00:10:072 (1,2) - into something more comfortable to walk - done
  2. 01:04:072 (3,4,1,2,3) - I'd say this pattern is too complex for a Salad. It's got a lot of dashes and even antiflow/direction changes. I'd recommend to really simplify the movement of this. Try deleting 01:04:447 (4,1,2,3) - and then copy paste 01:03:322 (1,2,3) - at 01:04:634 - and Ctrl+H it and then move to about x:144 - :ok_hand:
  3. 01:40:634 (3,1) - Just like in the Cup the spinner starts too quickly after 01:40:634 (3) -, needs to be 1/1 gap - fixed
  4. 01:49:634 (1) - I feel like this should be a slider extending to 01:50:009 - as you do for most of these guitar sounds - done
[
Platter
]
  1. 00:01:447 (5,1) - Bit of a big distance to have just after a hyperdash. Considering this is they very start of the song and there's only drums here I'd suggest removing the hyper between 00:01:259 (4,5) - and just having a regular dash instead - done
  2. 01:05:759 (4,5) - Consider moving these to about x:264. The current distance between 01:05:384 (3,4) - is a little high for after a hyperdash and by moving 01:05:759 (4,5) - further right it both reduces that distance and increases the distance of 01:05:947 (5,1) - which helps to emphasise the start of the kiai more - looks really good, done <3
  3. 01:54:322 - I really like the way you mapped this little outro - thx <3
[
Angel
]
  1. 00:03:040 (4,1) - 1/4 antiflow hyper seems a bit too strong for this. Softer slider movement like a c shape would feel more appropriate - fixed
  2. 00:40:447 (1) - I think a 1/1 slider and a circle on the red tick after would be a better fit than this repeater. There's really not anything at 00:40:634 - to support a full note - done
  3. 00:50:384 (3,4) - The lack of movement here is unexpected. It would help to make this a slider instead as it's easier for the player to follow the slider trail and it would still play pretty much the same - youre right, done
  4. 01:58:822 (1) - This slider misses all the guitar sounds. Looks like this should be starting at 01:59:009 - - youre right. fixed

Hope this helps!
Thanks for mod <3
Sanyi

Sorcerer wrote:

[
Sinnyi's Rain
]
  1. 00:56:384 (3,4,5) - Don't like how you have to hold dash to hit this, it's not a technique used anywhere else in the map. Personally I'd rather it was just walkable but it's no big issue
  2. 00:56:759 (6,7,8) - Uneven spacing on this doesn't look aesthetically too great when it's placed just after the evenly spaced triplet 00:56:384 (3,4,5) - I swear I really hate this spot in the song/map, did change it up multiple times by now. Hopefully it is better now.
Thanks for modding!

Sinnyi's Rain
osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
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Ascendance
Hihi, sorry for being so late. Just to let you know I haven't forgot about this set, gonna post here. Some miscommunication between myself and sorcerer made us confused as to which BN would be here first, so it's actually me now. Gonna placeholder here since I have easter holiday, but I should mod monday or tuesday <:
Ascendance
Helloooooooooooooooooooooooo

[
General
]

  1. Difficulty Spread : - The AR in Sinnyi's Rain should really be increased to 9 or the top diff should be reduced to 9. The spread changes randomly and it doesn't really fit tbh.
    - Why is the top diff CS4.6? Please reduce it to 4.2 or something, this creates such a big gap, including the above point.
  2. Background Size : Good
  3. Unsnapped objects : Good
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Source please
  6. Timeline Issues :
  7. Combo Colors : Not a big fan of the combo colors. They really stand out against the background of the map. I'd change them to something more pastel-y like the background suggests.
  8. Unused Hitsounds : Good
  9. Hitsounds Issues : Good
  10. Unused Files / Other : Good

[
Cup
]

General



  1. 00:14:947 (4,1) - The distance is pretty far here despite being a weaker sound. I'd suggest reducing this distance a bit
  2. 00:23:009 (2,3) - You're missing the strong vocal at 00:23:384 - here, I feel like you should drag this to 00:23:197 - for a better rhythm
  3. 00:52:259 (3,4,1) - Right facing flow into an immediate long distance to the left that's also antiflow is really not recommended in a difficulty like this.
  4. 00:57:884 (2) - Not sure why this is a repeat slider, you've just done a circle normally for structure like this
  5. 01:14:009 (2) - seems a tiny bit dense, maybe remove the repeat?

[
Salad
]

General



  1. Please try to go through and make some dashes more visually clear. Some dashes like 00:08:384 (2,1) - are noticeably increased distance-wise but are easily walkable. I won't point them all out though, so please try to do it yourself
  2. 00:11:759 (3,1) - Strong sound, add a dash maybe?
  3. 00:14:572 (4,5,1) - Shouldn't all be dashes here, maybe increase 00:14:572 (4,5) - and reduce the distance between 00:14:947 (5,1) - .
  4. 00:20:572 (3,1) - I don't feel this should be a dash, it's not that strong. Maybe reduce this?
  5. 00:38:572 (3,1) - Increase dash distance here
  6. 00:47:197 (2,3) - Doesn't feel like this needs a dash, reduce this?
  7. Kiai suffers from the same issue I listed in my first point. Please fix it <:

[
Platter
]

General



  1. 00:14:384 (4,5,6) - This is pretty much an antiflow HDash and is therefore unrankable. The HDash moves to the right and then immediately the player needs to make a large leftwards jump, which fits the definition of antiflow, so it'll need to be changed.
  2. The difficulty is nice but there's way too many hyperdashes here and almost no normal dashes. Please try to swap out some of the HDashes for regular dashes in places where the stuff isn't that strong.

[
Rain
]

General



  1. 00:07:447 (5,6,7,8,9) - Please remove the 1/8 here, if you listen closely, the 1/8 doesn't even exist. Just leave it as 1/4.
  2. 00:58:634 (4,1) - Seems really squished here, try moving 00:59:009 (1) - to x:210 and then doing something like this maybe?
  3. 01:41:947 - I'd consider making this a 1/2 slider so that way you can get a nice HDash to 01:42:322 (1) -

[
Angel
]

General



  1. 00:03:040 (4) - Overmapped 1/4, delete this :o
  2. 00:06:697 (3,4) - Dunno if you need an HDash between here, I'd rather see one between 00:06:884 (4,5) -
  3. 00:07:259 (6) - Overmapped 1/4, delete the blue tick
  4. 00:11:572 (3,4) - Why's there an HDash between here? There's nothing extraordinary about that sound
  5. 00:12:134 (1) - No need to extend this to 1/4, reduce to the red tick for a 1/2 dash
  6. 00:13:259 (4) - Maybe reduce the distance to and from this note and make a dash between 00:13:447 (5,6) - ?
  7. 00:28:634 (2,3) - I'd ctrl+g this rhythm the vocal should be played as a slider, not a circle.
  8. 00:38:947 (1) - Please make this a C-Curve, this plays so bad :(
  9. 01:44:947 (6,7) - Why are these 1/4 hypers, there doesn't even feel like there's 1/4 sounds there lol
  10. 01:47:947 (4,5) - As above
  11. 01:52:634 (1,2,3,4,5) - This should 100% be a 1/1 slider, there's no 1/4 at all lol
  12. This diff has some pretty serious overmapping issues, please take a deeper look and try to fix some of them yourself.

Call me after you've made the appropriate fixes.
Xinnoh

Ascendance wrote:

[
Rain
]

General



  1. 00:07:447 (5,6,7,8,9) - Please remove the 1/8 here, if you listen closely, the 1/8 doesn't even exist. Just leave it as 1/4. ya
  2. 01:41:947 - I'd consider making this a 1/2 slider so that way you can get a nice HDash to 01:42:322 (1) - 1/1 dashes are cute since the player has to hold dash for longer
Sanyi

Ascendance wrote:

Helloooooooooooooooooooooooo

[
General
]

  1. Difficulty Spread : - The AR in Sinnyi's Rain should really be increased to 9 or the top diff should be reduced to 9. The spread changes randomly and it doesn't really fit tbh.
    - Why is the top diff CS4.6? Please reduce it to 4.2 or something, this creates such a big gap, including the above point.
    Will talk to Xetopia about AR and CS
  2. Metadata Issues : Source please Is this ok: http://www.lovelive-anime.jp/otonokizaka/release.html#cd57
  3. Combo Colors : Not a big fan of the combo colors. They really stand out against the background of the map. I'd change them to something more pastel-y like the background suggests. Up to Xetopia I guess, will assist them if needed

[
Rain
]

General



  1. 00:58:634 (4,1) - Seems really squished here, try moving 00:59:009 (1) - to x:210 and then doing something like this maybe? applied
I changed the AR (and OD) to 8.8 for now, 9 is a bit high for this Rain imo

Thanks for modding!

Sinnyi's Rain
osu file format v14

[General]
AudioFilename: angel.mp3
AudioLeadIn: 0
PreviewTime: 66228
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1822,15322,27322,39322,51322,66322,78322,90322,102322,120134
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Angelic Angel (Movie Edit)
TitleUnicode:Angelic Angel (Movie Edit)
Artist:u's
ArtistUnicode:μ's
Creator:Xetopia
Version:Sinnyi's Rain
Source:ラブライブ! The School Idol Movie
Tags:love live project 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 矢澤にこ Yazawa Niko Nico 絢瀬絵里 Ayase Eri Eli 東條希 Toujou Nozomi 西木野真姫 Nishikino Maki 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho Muse Sinnoh Sanyi
BeatmapID:1393396
BeatmapSetID:588051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"aaaHD.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,113,45
Combo2 : 255,102,179
Combo3 : 255,85,85
Combo4 : 0,223,112

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82,58,50384,2,0,L|289:58,1,200,2|8,0:0|0:0,0:0:0:0:
136,299,50947,1,8,0:0:0:0:
98,148,51040,1,0,0:0:0:0:
98,214,51134,1,0,0:0:0:0:
136,63,51228,1,0,0:0:0:0:
387,222,51322,6,0,P|470:182|422:86,1,200,4|8,0:0|0:0,0:0:0:0:
125,222,51884,2,0,P|42:182|90:86,1,200,2|2,0:0|0:1,0:0:0:0:
329,221,52447,2,0,B|402:210|453:128|436:39,1,200,8|0,0:0|0:0,0:0:0:0:
342,149,53009,5,2,0:1:0:0:
229,89,53197,2,0,L|357:70,1,100,8|0,0:0|0:0,0:0:0:0:
452,47,53572,2,0,L|332:73,1,100,0|2,0:0|0:1,0:0:0:0:
227,299,53947,2,0,P|182:249|233:169,1,150,8|0,0:0|0:0,0:0:0:0:
388,169,54322,6,0,B|493:161|493:161|396:168,1,200,4|8,0:0|0:0,0:0:0:0:
124,169,54884,2,0,B|19:161|19:161|116:168,1,200,2|2,0:0|0:1,0:0:0:0:
370,195,55447,2,0,B|443:184|494:102|477:13,1,200,12|0,0:0|0:0,0:0:0:0:
385,47,56009,5,2,0:1:0:0:
128,174,56197,1,8,0:0:0:0:
272,264,56384,1,8,0:0:0:0:
320,265,56477,1,8,0:0:0:0:
368,265,56571,1,8,0:0:0:0:
208,184,56759,1,2,0:1:0:0:
304,184,56947,1,2,0:1:0:0:
403,179,57134,1,0,0:0:0:0:
112,109,57322,6,0,P|68:214|128:301,1,200,4|8,0:0|0:0,0:0:0:0:
224,299,57884,2,0,L|435:265,1,200,4|4,0:3|0:3,0:0:0:0:
341,191,58447,1,8,0:0:0:0:
86,185,58634,2,0,L|86:85,1,100,2|0,0:0|0:0,0:0:0:0:
212,57,59009,6,0,P|277:137|213:173,1,200,0|4,0:0|0:3,0:0:0:0:
112,256,59572,2,0,L|215:298,1,100,2|4,0:1|0:3,0:0:0:0:
312,304,59947,2,0,L|415:346,1,100,8|0,0:0|0:0,0:0:0:0:
148,261,60322,6,0,P|75:181|130:126,1,200,4|8,0:0|0:0,0:0:0:0:
233,121,60884,1,4,0:3:0:0:
133,56,61072,2,0,L|33:40,2,100,2|4|2,0:1|0:3|0:1,0:0:0:0:
392,162,61634,6,0,P|450:270|385:305,1,200,8|0,0:0|0:0,0:0:0:0:
288,309,62197,1,8,0:0:0:0:
153,227,62384,2,0,L|259:235,2,100,0|2|0,0:0|0:1|0:0,0:0:0:0:
285,153,62947,2,0,L|387:155,1,100,8|0,0:0|0:0,0:0:0:0:
68,192,63322,6,0,L|112:91,1,100,8|0,0:0|0:0,0:0:0:0:
283,195,63697,2,0,L|239:94,1,100,8|2,0:0|0:1,0:0:0:0:
68,192,64072,2,0,L|24:91,1,100,8|2,0:0|0:1,0:0:0:0:
138,89,64447,1,8,0:0:0:0:
433,177,64634,6,0,P|448:114|431:85,1,100,2|0,0:0|0:0,0:0:0:0:
135,188,65009,2,0,P|120:125|137:96,1,100,2|0,0:0|0:0,0:0:0:0:
433,177,65384,2,0,P|448:114|431:85,1,100,2|0,0:0|0:0,0:0:0:0:
292,126,65759,1,2,0:1:0:0:
152,230,65947,2,0,P|124:167|192:94,1,150,6|0,3:0|0:0,0:0:0:0:
368,220,66322,6,0,P|443:183|354:120,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
235,57,66884,2,0,L|367:28,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
480,288,67259,2,0,L|348:317,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
80,264,67634,6,0,L|315:231,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
154,173,68197,1,8,0:0:0:0:
274,156,68384,2,0,L|306:102,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
139,114,68759,2,0,B|57:117|57:117|28:151,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
429,262,69322,6,0,P|424:155|310:132,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,69884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,70259,1,2,0:1:0:0:
172,45,70446,1,8,0:0:0:0:
451,261,70634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,71197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,71572,1,2,0:0:0:0:
437,57,71947,1,8,0:0:0:0:
125,123,72322,6,0,L|371:63,2,220.000006713867,4|8|2,0:0|0:0|0:0,0:0:0:0:
227,192,73259,1,0,0:0:0:0:
321,245,73447,1,8,0:0:0:0:
62,320,73634,6,0,P|11:266|126:188,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
196,180,74197,1,8,0:0:0:0:
312,197,74384,2,0,L|334:139,2,55.0000016784668,2|0|0,0:0|0:0|0:0,0:0:0:0:
194,132,74759,2,0,L|323:136,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
418,142,75134,1,0,0:0:0:0:
156,314,75322,6,0,P|88:271|184:188,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
283,185,75884,2,0,L|288:62,1,110.000003356934,0|2,0:0|0:1,0:0:0:0:
150,75,76259,2,0,L|24:67,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
354,277,76634,6,0,P|384:209|258:146,1,220.000006713867,4|8,0:0|0:3,0:0:0:0:
383,79,77197,1,8,0:0:0:0:
124,292,77384,2,0,P|35:244|65:146,1,220.000006713867,4|4,0:0|0:3,0:0:0:0:
198,111,77947,1,8,0:0:0:0:
147,89,78040,1,4,0:3:0:0:
96,68,78134,1,8,0:3:0:0:
46,46,78228,1,8,0:3:0:0:
270,206,78322,6,0,L|505:173,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
345,78,78884,2,0,L|237:101,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
375,307,79259,2,0,L|482:283,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
190,235,79634,6,0,P|171:191|280:91,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
134,79,80197,1,8,0:0:0:0:
254,89,80384,2,0,L|286:35,2,55.0000016784668,0|0|4,0:0|0:0|0:3,0:0:0:0:
119,113,80759,2,0,B|37:116|37:116|8:150,2,110.000003356934,2|8|0,0:1|0:0|0:0,0:0:0:0:
409,263,81322,6,0,P|404:156|290:133,1,220.000006713867,2|8,0:0|0:0,0:0:0:0:
189,185,81884,2,0,L|176:58,1,110.000003356934,2|2,0:0|0:1,0:0:0:0:
309,49,82259,1,2,0:1:0:0:
172,45,82446,1,8,0:0:0:0:
451,261,82634,6,0,L|224:174,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
392,203,83197,2,0,B|412:155|412:155|386:84,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
128,94,83572,1,2,0:0:0:0:
437,57,83947,1,8,0:0:0:0:
124,274,84322,5,4,0:0:0:0:
410,276,84697,2,0,L|491:187,2,110.000003356934,8|0|2,0:0|0:0|0:1,0:0:0:0:
267,143,85259,1,0,0:0:0:0:
361,196,85447,1,8,0:0:0:0:
102,271,85634,6,0,P|51:217|166:139,1,220.000006713867,2|0,0:0|0:0,0:0:0:0:
236,177,86197,1,8,0:0:0:0:
357,234,86384,1,0,0:0:0:0:
302,234,86477,1,8,0:0:0:0:
247,234,86571,1,2,0:0:0:0:
379,72,86759,2,0,P|451:96|463:131,1,110.000003356934,2|8,0:1|0:0,0:0:0:0:
385,152,87134,1,0,0:0:0:0:
92,264,87322,6,0,L|13:175,1,110.000003356934,2|0,0:0|0:0,0:0:0:0:
151,168,87697,2,0,L|230:79,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
92,264,88072,2,0,L|13:175,1,110.000003356934,2|2,0:1|0:1,0:0:0:0:
140,100,88447,1,8,0:0:0:0:
409,269,88634,6,0,P|445:159|372:78,1,220.000006713867,2|2,0:0|0:1,0:0:0:0:
232,82,89197,1,8,0:0:0:0:
320,162,89384,1,0,0:0:0:0:
32,164,89572,1,2,0:0:0:0:
152,256,89759,1,8,0:0:0:0:
192,220,89852,1,8,0:0:0:0:
208,168,89946,1,8,0:0:0:0:
193,116,90040,1,8,0:0:0:0:
152,80,90134,1,8,0:3:0:0:
434,283,90322,6,0,L|443:158,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
310,186,90697,2,0,L|320:67,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
37,278,91072,2,0,L|28:153,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
161,181,91447,2,0,L|151:62,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
314,58,91822,6,0,L|447:60,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
287,151,92197,2,0,L|168:141,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
50,121,92572,2,0,L|167:124,1,110.000003356934,10|2,0:0|0:1,0:0:0:0:
300,130,92947,2,0,L|175:129,1,110.000003356934,8|2,0:0|0:1,0:0:0:0:
454,150,93322,6,0,L|475:259,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
352,269,93697,1,8,0:0:0:0:
225,210,93884,2,0,L|360:207,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
202,155,94259,2,0,L|56:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
365,331,94633,6,0,P|429:282|313:206,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
247,194,95197,1,2,0:1:0:0:
140,194,95383,1,4,0:3:0:0:
401,132,95572,2,0,L|422:67,2,55.0000016784668,8|8|2,0:0|0:0|0:1,0:0:0:0:
282,73,95947,2,0,L|402:69,1,110.000003356934,8|4,0:0|0:3,0:0:0:0:
442,67,96229,1,4,0:3:0:0:
152,286,96322,6,0,P|85:250|175:164,1,220.000006713867,4|8,0:0|0:0,0:0:0:0:
271,153,96883,1,0,0:0:0:0:
377,101,97072,2,0,L|254:101,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
134,74,97447,2,0,L|264:73,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
103,281,97822,6,0,L|94:171,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
211,214,98197,2,0,L|220:97,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
363,98,98572,2,0,L|486:94,1,110.000003356934,10|0,0:0|0:0,0:0:0:0:
342,194,98947,2,0,L|497:190,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
176,252,99322,6,0,P|116:185|172:134,1,165.000005035401,10|8,0:0|0:0,0:0:0:0:
215,97,99697,1,8,0:0:0:0:
370,89,99978,2,0,L|361:9,1,55.0000016784668,8|8,0:0|0:0,0:0:0:0:
230,58,100259,1,0,0:0:0:0:
366,183,100447,1,4,0:3:0:0:
111,252,100634,6,0,P|42:205|165:60,1,330.000010070801,4|0,0:0|0:0,0:0:0:0:
291,67,101384,2,0,P|303:139|184:200,1,220.000006713867,0|2,0:0|0:1,0:0:0:0:
30,196,101947,1,8,0:0:0:0:
385,229,102322,6,0,P|449:187|378:95,1,200,4|8,0:0|0:0,0:0:0:0:
283,63,102884,2,0,L|499:55,1,200,0|2,0:0|0:0,0:0:0:0:
383,59,103447,1,8,0:0:0:0:
130,278,103634,6,0,P|77:256|205:157,1,300,2|8,0:0|0:0,0:0:0:0:
76,122,104384,2,0,L|27:72,2,50,0|8|2,0:0|0:0|0:1,0:0:0:0:
206,216,104759,2,0,L|100:217,2,100,2|8|0,0:1|0:0|0:0,0:0:0:0:
453,185,105322,6,0,L|258:135,1,200,2|8,0:0|0:0,0:0:0:0:
380,237,105884,2,0,P|447:182|400:81,1,200,0|2,0:0|0:1,0:0:0:0:
322,82,106447,1,8,0:0:0:0:
73,205,106634,6,0,P|51:148|90:117,1,100,2|0,0:0|0:0,0:0:0:0:
203,75,107009,1,2,0:1:0:0:
73,74,107197,1,8,0:0:0:0:
393,304,107384,2,0,P|432:215|355:152,1,200,0|2,0:0|0:1,0:0:0:0:
245,66,107947,1,8,0:0:0:0:
125,66,108134,1,0,0:0:0:0:
379,204,108322,6,0,P|440:170|347:123,1,200,4|8,0:0|0:0,0:0:0:0:
242,134,108884,2,0,L|202:63,2,50,0|0|2,0:0|0:0|0:1,0:0:0:0:
369,189,109259,2,0,L|473:238,1,100,2|8,0:1|0:0,0:0:0:0:
185,334,109634,6,0,P|122:299|198:222,1,200,2|2,0:0|0:0,0:0:0:0:
293,208,110197,1,8,0:0:0:0:
379,129,110384,1,0,0:0:0:0:
329,129,110477,1,0,0:0:0:0:
279,130,110571,1,2,0:1:0:0:
162,127,110760,1,2,0:1:0:0:
268,66,110947,2,0,L|135:64,1,100,8|0,0:0|0:0,0:0:0:0:
464,311,111321,6,0,P|472:216|381:180,1,200,2|8,0:0|0:0,0:0:0:0:
251,169,111884,2,0,L|132:166,1,100,2|2,0:0|0:1,0:0:0:0:
261,76,112259,1,2,0:1:0:0:
128,78,112448,1,8,0:0:0:0:
423,85,112634,6,0,P|424:191|339:218,1,200,2|12,0:0|0:3,0:0:0:0:
444,310,113197,1,14,0:3:0:0:
155,96,113384,6,0,P|154:202|239:229,1,200,2|4,0:0|0:3,0:0:0:0:
135,304,113947,2,0,P|88:260|94:225,1,100,8|0,0:0|0:0,0:0:0:0:
393,294,114322,1,4,0:0:0:0:
256,192,114509,12,12,120134,0:3:0:0:
Topic Starter
Xetopia

Ascendance wrote:

Helloooooooooooooooooooooooo

[
General
]

  1. Difficulty Spread : - The AR in Sinnyi's Rain should really be increased to 9 or the top diff should be reduced to 9. The spread changes randomly and it doesn't really fit tbh.
    - Why is the top diff CS4.6? Please reduce it to 4.2 or something, this creates such a big gap, including the above point.
    - cs 4.4, ar 9.2
  2. Background Size : Good
  3. Unsnapped objects : Good
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : Source please http://www.lovelive-anime.jp/otonokizak ... .html#cd57
  6. Timeline Issues :
  7. Combo Colors : Not a big fan of the combo colors. They really stand out against the background of the map. I'd change them to something more pastel-y like the background suggests. - reworked combocolors
  8. Unused Hitsounds : Good
  9. Hitsounds Issues : Good
  10. Unused Files / Other : Good

[
Cup
]

General



  1. 00:14:947 (4,1) - The distance is pretty far here despite being a weaker sound. I'd suggest reducing this distance a bit - fixed
  2. 00:23:009 (2,3) - You're missing the strong vocal at 00:23:384 - here, I feel like you should drag this to 00:23:197 - for a better rhythm - alright, done
  3. 00:52:259 (3,4,1) - Right facing flow into an immediate long distance to the left that's also antiflow is really not recommended in a difficulty like this. - ok, i made 1/1 reverse on left side
  4. 00:57:884 (2) - Not sure why this is a repeat slider, you've just done a circle normally for structure like this - removed repeat, and made 1/1 slider
  5. 01:14:009 (2) - seems a tiny bit dense, maybe remove the repeat? - but then we're missing strong sound at 01:14:009 (2) -

[
Salad
]

General



  1. Please try to go through and make some dashes more visually clear. Some dashes like 00:08:384 (2,1) - are noticeably increased distance-wise but are easily walkable. I won't point them all out though, so please try to do it yourself
  2. 00:11:759 (3,1) - Strong sound, add a dash maybe? - okay? moved to x224
  3. 00:14:572 (4,5,1) - Shouldn't all be dashes here, maybe increase 00:14:572 (4,5) - and reduce the distance between 00:14:947 (5,1) - . alright, donee
  4. 00:20:572 (3,1) - I don't feel this should be a dash, it's not that strong. Maybe reduce this? ok
  5. 00:38:572 (3,1) - Increase dash distance here - ok
  6. 00:47:197 (2,3) - Doesn't feel like this needs a dash, reduce this? - yep
  7. Kiai suffers from the same issue I listed in my first point. Please fix it <: - ok owo

[
Platter
]

General



  1. 00:14:384 (4,5,6) - This is pretty much an antiflow HDash and is therefore unrankable. The HDash moves to the right and then immediately the player needs to make a large leftwards jump, which fits the definition of antiflow, so it'll need to be changed. - Fixed i guess
  2. The difficulty is nice but there's way too many hyperdashes here and almost no normal dashes. Please try to swap out some of the HDashes for regular dashes in places where the stuff isn't that strong[/b] - ww ok, made less hdashes

[
Angel
]

General



  1. 00:03:040 (4) - Overmapped 1/4, delete this :o - haa ok
  2. 00:06:697 (3,4) - Dunno if you need an HDash between here, I'd rather see one between 00:06:884 (4,5) - - owo looks cute ;D
  3. 00:07:259 (6) - Overmapped 1/4, delete the blue tick - ok w
  4. 00:11:572 (3,4) - Why's there an HDash between here? There's nothing extraordinary about that sound - removed hdash
  5. 00:12:134 (1) - No need to extend this to 1/4, reduce to the red tick for a 1/2 dash - okie
  6. 00:13:259 (4) - Maybe reduce the distance to and from this note and make a dash between 00:13:447 (5,6) - ?
  7. 00:28:634 (2,3) - I'd ctrl+g this rhythm the vocal should be played as a slider, not a circle. - reworked pattern
  8. 00:38:947 (1) - Please make this a C-Curve, this plays so bad :( - OK
  9. 01:44:947 (6,7) - Why are these 1/4 hypers, there doesn't even feel like there's 1/4 sounds there lol - removed this shiet
  10. 01:47:947 (4,5) - As above - ^
  11. 01:52:634 (1,2,3,4,5) - This should 100% be a 1/1 slider, there's no 1/4 at all lol - HAHAHHA LOL, fixed
  12. This diff has some pretty serious overmapping issues, please take a deeper look and try to fix some of them yourself. - reworked some patterns and removed overmapped moments

Call me after you've made the appropriate fixes.
Ascendance
Top diff:

  1. 00:07:447 (3) - unsnapped
  2. 00:07:728 (4,1) - why is this distance so far now? please reduce it
  3. You missed my suggestion at 00:13:072 -, try something like this to give 1 some more emphasis.
  4. 00:39:040 (6,8) - Overmapped, delete these
  5. 01:00:322 (1) - unsnapped
  6. 01:26:009 (2,3) - shouldn't the hdash be to the strong vocal downbeat on 01:26:384 -
Topic Starter
Xetopia

Ascendance wrote:

Top diff:

  1. 00:07:447 (3) - unsnapped - fixed
  2. 00:07:728 (4,1) - why is this distance so far now? please reduce it - k
  3. You missed my suggestion at 00:13:072 -, try something like this to give 1 some more emphasis. - oh lol,
    sorry. Done
  4. 00:39:040 (6,8) - Overmapped, delete these - :ok_hand:
  5. 01:00:322 (1) - unsnapped - fixed
  6. 01:26:009 (2,3) - shouldn't the hdash be to the strong vocal downbeat on 01:26:384 - fixed
Thanks. Updated
Ascendance
Alright, looking good!
Fu Xuan
owo
Xinnoh
uwu
Sanyi
owu
-Hex-
owo
Nelly
Давай, ещё чуть чуть.
Nanachii
uwo
Sorceress
OwO

Recheck man here to recheck! Literally just two points on the cup

[Cup]
  1. 01:16:634 (1,2,3) - This spacing is a bit high, would lower to around 1.40x ds across this at most
  2. 01:54:322 (1) - Possible to move this to x:256 to lower the distance?
Topic Starter
Xetopia

Sorcerer wrote:

OwO

Recheck man here to recheck! Literally just two points on the cup

[Cup]
  1. 01:16:634 (1,2,3) - This spacing is a bit high, would lower to around 1.40x ds across this at most - ok
  2. 01:54:322 (1) - Possible to move this to x:256 to lower the distance? - np done
Thanks <3 And haaaa made minor changes in platter. Updated!
Sorceress
UwU
Topic Starter
Xetopia
owo
Shirokane Rinko
Конгратулейшон
I knew what u can do it
Fu Xuan
Grats owo
Topic Starter
Xetopia

-Aqua wrote:

Grats owo
Thanks uwu
Yumeno Himiko
gratz uwu
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