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Infected Mushroom - The Pretender [Taiko|Osu]

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tochiii
M4M with Lince

  • [Lince's Deceived]
  1. 02:07:973 (6) - Move this a bit down so it blankets better.
  2. 02:09:179 (5) - Move this closer to 02:08:317 (1) - so the blanket is visually the same as 02:07:973 (6,3) - for better aesthatics
  3. 02:09:524 (1) - You made a great shape for blanketing the circle with this slider like: https://i.imgur.com/f1HNg1U.jpg It looks better and less random.
  4. 02:48:835 (4,5,6,7,8) - Why is this the only stream that is zigzag like this, when 02:51:593 (4,5,6,7,8) - isn't and they're the same sound? I suggest to apply either the zigzag or the arc shaped on both of them for consistency.
  5. 03:12:283 (3) - I suggest you to stack this sliders head on 03:13:490 (2) - and then reblanket this circle 03:12:800 (5) - with 03:12:283 (3) -
  6. 03:20:042 (1,3) - Fix the stacking on these objects.
  7. 03:47:972 (1,1) - The NCs on these aren't needed imo, because you already have streams with over 6 in combo.
  8. 03:59:007 (1,1) - Same for these.
  9. 04:11:421 (2) - NC on this because it's the same sound as 04:12:110 (1) - (a drum), so to keep consistency i recommend you to NC on it.
  10. 04:13:490 (2) - On this one too.
  11. 04:13:835 (1,2) - Switch NC here so the circle has NC instead of the slider.
  12. 04:31:421 (4) - Move it 5-6 pixels to the left to blanket it properly.
  13. 05:31:421 (3,1,3) - This overlap makes it really easy to combobreak on 05:31:766 (1) - which is a bad thing because of how far in it is in the map. I recommend you to move this selection 05:31:766 (1,3) - to x:286 y:290 and this selection 05:31:938 (2,4) - to x:111 y:114
  14. 05:33:145 (1) - This should be like 05:33:490 (2,3) - (two kicksliders instead of one repeatslider) because there's two snares and it's best if you make the second snare clickable.
  15. 05:41:076 (1) - NC not needed here for the same reason as 03:47:972 (1,1) -
Nice map, it looks good and well structured. Good luck with it!
Topic Starter
gaston_2199

Lince Cosmico wrote:

-Tochi wrote:

M4M with Lince yah hi

  • [Lince's Deceived]
  1. 02:07:973 (6) - Move this a bit down so it blankets better. Done
  2. 02:09:179 (5) - Move this closer to 02:08:317 (1) - so the blanket is visually the same as 02:07:973 (6,3) - for better aesthetics okie
  3. 02:09:524 (1) - You made a great shape for blanketing the circle with this slider like: https://i.imgur.com/f1HNg1U.jpg It looks better and less random. true, and i also fixed a bit that shape, it was a bit weird lol
  4. 02:48:835 (4,5,6,7,8) - Why is this the only stream that is zigzag like this, when 02:51:593 (4,5,6,7,8) - isn't and they're the same sound? I suggest to apply either the zigzag or the arc shaped on both of them for consistency. i don't think it's that relevant, i mean it's the same sound but both shapes represents the sound in a good way imo, also i want to keep the blanket with 02:51:076 (1) - and i don't want to space that stream more than it's now
  5. 03:12:283 (3) - I suggest you to stack this sliders head on 03:13:490 (2) - and then reblanket this circle 03:12:800 (5) - with 03:12:283 (3) - Sure, done
  6. 03:20:042 (1,3) - Fix the stacking on these objects. it was just osu! fucking up xD, they're fine on my screen (i also checked by moving them)
  7. 03:47:972 (1,1) - The NCs on these aren't needed imo, because you already have streams with over 6 in combo. 03:47:627 (1,1,1) - This 3 sounds are all the same so it's not a wrong NC i think, also i want the hp bonus that it gives for those who made it so far
  8. 03:59:007 (1,1) - Same for these. x2
  9. 04:11:421 (2) - NC on this because it's the same sound as 04:12:110 (1) - (a drum), so to keep consistency i recommend you to NC on it. I removed all the 1 NC's on there, since i didn't want to NC spam with that first two objects, also I realized that it's not needed to NC there
  10. 04:13:490 (2) - On this one too. --------------
  11. 04:13:835 (1,2) - Switch NC here so the circle has NC instead of the slider. keeping consistency with the thing from before
  12. 04:31:421 (4) - Move it 5-6 pixels to the left to blanket it properly. kk
  13. 05:31:421 (3,1,3) - This overlap makes it really easy to combobreak on 05:31:766 (1) - which is a bad thing because of how far in it is in the map. I recommend you to move this selection 05:31:766 (1,3) - to x:286 y:290 and this selection 05:31:938 (2,4) - to x:111 y:114 I moved them both between 05:31:076 (1,3) - and 05:31:248 (2,4) - , i think it's better this more than moving the whole pattrern to the left
  14. 05:33:145 (1) - This should be like 05:33:490 (2,3) - (two kicksliders instead of one repeatslider) because there's two snares and it's best if you make the second snare clickable. I prefer not doing it, i'm not tryiing to make snares clickable actually, i prefer making drums cliickable, also i added a hitsound what i was missing on 05:38:835 - , so now everything is consistent (both kiais)
  15. 05:41:076 (1) - NC not needed here for the same reason as 03:47:972 (1,1) - same than before
Nice map, it looks good and well structured. Good luck with it! Thanks bae :)
Updated~
Gemu-
Hola Gaston owo espero estés bien :33

Pedido a través de Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 6 / OD: 6 o sólo el HP: 6
  1. 00:45:559 (26,27,28,29,30,31,32,33,34,35,36,37,38) - Puedo darte otra sugerencias para ese stream intenta con kkdkddkdkkddk o simplemente cambiar esta nota a k 00:46:335 (35) - para seguir el ritmo anterior 00:45:904 (30,31) -
  2. 01:13:059 (213) - Puedes cambiar a k o en esa nota o en la nota 14, la razón es para que sigas mejor el ritmo que empezaste aquí 01:12:110 (205,206,207,208,209,210,211) - para que siga fluyendo despus acá 01:13:317 (215,216,217,218,219,220,221,222,223) -
  3. 01:21:335 (271) - Cambia a k, queda mucho mejor junto a 01:20:386 (263,264,265,266,267,268,269) -
  4. 01:27:024 (311) - Cambia a k para tener consistencia con 01:28:662 (321,322,323,324,325,326,327,328,329,330,331,332,333) -
  5. 01:58:059 - Agrega una nota, ya sea k o d, es para que tu patrón tenga un mayor fluidez.
  6. 02:39:007 (37) - Cambia a d para que tengas consistencia con 02:27:628 (7,8,9,10,11) -
  7. 02:30:042 (13,14,15,16,17) - , 02:41:076 (42,43,44,45,46) - Comparando esas partes puedo ver que suenan iguales y sería bueno seguir consistencia en ambas partes, así que sería mejor si en esas partes coloques un ddddd o kkkkk, coloca el que mas le guste.
  8. 04:36:593 (35) - Veo que una d suena mucho mejor para disminuir un poco las k.
  9. 04:42:110 (62) - Puede cambiarlo a d también ya que tiene una similar consistencia con la sugerencia anterior.
  10. 04:57:369 - Puede agregar una d o una k para que fluya mucho mejor con la canción como lo hizo aquí pero con otra combinación 04:56:593 (180,181,182,183,184) -

Muy buen mapa y que gran mappeo :33 Espero que mi mod le haya servido de ayuda n///n buena suerte :oops:
Topic Starter
gaston_2199

game rock wrote:

Hola Gaston owo espero estés bien :33

Pedido a través de Gemu's Taiko & Mania Queue (NM, M4M & GD)



d
k
D (Big d)
K (Big k)






  • HP: 6 / OD: 6 o sólo el HP: 6 He subido el HP a 5.5 por la densidad de notas
  1. 00:45:559 (26,27,28,29,30,31,32,33,34,35,36,37,38) - Puedo darte otra sugerencias para ese stream intenta con kkdkddkdkkddk o simplemente cambiar esta nota a k 00:46:335 (35) - para seguir el ritmo anterior 00:45:904 (30,31) - Traté de aplicar esto pero para mi no sigue el instrumental. De todas formas los cambié a kkddkdddkdkdk
  2. 01:13:059 (213) - Puedes cambiar a k o en esa nota o en la nota 14, la razón es para que sigas mejor el ritmo que empezaste aquí 01:12:110 (205,206,207,208,209,210,211) - para que siga fluyendo despus acá 01:13:317 (215,216,217,218,219,220,221,222,223) - Lo cambié sólo en 01:13:059 (213) -
  3. 01:21:335 (271) - Cambia a k, queda mucho mejor junto a 01:20:386 (263,264,265,266,267,268,269) - Lo mantengo en d por consistencia con 01:10:300 (194) -
  4. 01:27:024 (311) - Cambia a k para tener consistencia con 01:28:662 (321,322,323,324,325,326,327,328,329,330,331,332,333) - Lo mantengo en d porque quiero que esto 01:29:783 (332) - sea un aumento de tono
  5. 01:58:059 - Agrega una nota, ya sea k o d, es para que tu patrón tenga un mayor fluidez. Mantengo la consistencia con 01:47:024 - y además sigo la vocal aquí
  6. 02:39:007 (37) - Cambia a d para que tengas consistencia con 02:27:628 (7,8,9,10,11) - Aumento de tono
  7. 02:30:042 (13,14,15,16,17) - , 02:41:076 (42,43,44,45,46) - Comparando esas partes puedo ver que suenan iguales y sería bueno seguir consistencia en ambas partes, así que sería mejor si en esas partes coloques un ddddd o kkkkk, coloca el que mas le guste. Me gusta variar, pero también esto 02:30:042 - se siente como un sonido apagado a comparación con 02:41:076 -
  8. 04:36:593 (35) - Veo que una d suena mucho mejor para disminuir un poco las k. Para variar un poco, cambiado
  9. 04:42:110 (62) - Puede cambiarlo a d también ya que tiene una similar consistencia con la sugerencia anterior. Ok
  10. 04:57:369 - Puede agregar una d o una k para que fluya mucho mejor con la canción como lo hizo aquí pero con otra combinación 04:56:593 (180,181,182,183,184) - No escucho nada como para agregarle una nota ahí, además rompería con la consistencia de 02:52:455 (91,92,93,94,95,96,97,98,99) -

Muy buen mapa y que gran mappeo :33 Espero que mi mod le haya servido de ayuda n///n buena suerte :oops: Muchas gracias!
Beatmap updated~
[R]
yo

[Infected Oni]
01:09:007 - can be D, pitch drop in 01:09:352 -
01:08:662 (183,184,185) - change kdk or kkk if above applied
01:19:524 - or 01:19:869 - change d, drum sound low here
01:31:076 - and 01:32:455 - change D, to feel more intense at 01:33:145 -
04:04:697 - add note ? to give a bit variety
04:10:214 - ^
05:17:197 - change kat, pitch forward is low

maybe just that frome me
good luck
Topic Starter
gaston_2199

[R] wrote:

yo

[Infected Oni]
01:09:007 - can be D, pitch drop in 01:09:352 - Fixed
01:08:662 (183,184,185) - change kdk or kkk if above applied Oke
01:19:524 - or 01:19:869 - change d, drum sound low here Yeah, applied both
01:31:076 - and 01:32:455 - change D, to feel more intense at 01:33:145 - Yeah, fits better I think
04:04:697 - add note ? to give a bit variety Added in 04:22:110 for increase the intensity
04:10:214 - ^ Same
05:17:197 - change kat, pitch forward is low Fixed

maybe just that frome me
good luck
Thanks for mod!
Beatmap updated~
frukoyurdakul
There is some quality stuff there.

[Infected Oni]

  1. OD is too high I think, even if it includes 1/6 streams, I think 6 or 6.5 should be fine. And, afaik, HP with decimals don't work well, so simply change it to 5.
  2. 00:29:697 (14,15) - 00:30:731 (16,17) - Apply ctrl + g individually, it will emphasize the vocal pitch change on the first one better, and the 2nd one will play better.
  3. 00:41:076 (15) - Change this to don, in order to keep this one consistent with 00:30:042 (15) - this, if you apply my suggestion above.
  4. 01:03:835 - I see you started to use 5-plet patterns starting from this spot. So, in order to use them properly with the existing sounds, for example, move 01:04:955 (158) - this note to 01:04:266 - here so you can emphasize the hi-hat sound. This suggestion applies on 01:07:714 (177) - this note as well.
  5. 01:32:455 (344,345) - Swap these two to emphasize the highest vocal sound with KAT.
  6. 02:46:938 (60,61) - Same reason as above.
  7. 03:20:042 - Those triplets felt random to me. Changing them to simple 1/2 notes like the rest of it would be good, since there are no prominent sounds on them. This applies on 03:24:179 - 05:24:179 - 05:28:317 - those ones.
  8. 03:46:248 - Increase the kat density on this stream, since the drums are more prominent than the keyboard. It will also be consistent with the end stream (05:39:352 - this spot)
  9. 04:00:042 (380,381) - The SV change is not smooth, try using 04:00:042 - 1.10x on this, 04:00:386 - 1.05x on this and 04:00:731 - 1.00x on this so it will decrease 0.05x in every beat.
  10. 04:05:559 (1) - I think DON fits better on this, since on drums there is no cymbal sound.
  11. 04:36:248 (104,105,106,107,108) - I recommend kdkkk on this, to keep it various in each 5-plet and emphasize the snare sound on 04:36:593 (106) - this with kat, since you did it in the others. If you accept this, also change 04:42:110 (133) - this to kat since those patterns are the extensions of the 5-plets. Same goes on 04:47:628 (166) - this.
  12. 05:00:559 - Either add a note here or 05:11:593 (376) - delete this in order to keep the intensity consistent.
  13. 05:16:938 - Decrease the SV from 1.00x to 0.80x, to keep the SV change consistent including 05:16:766 (421) - this note.
  14. 05:20:042 - Judging by the first section (03:15:904), the kiai should start on 05:31:076 - this time.
Call me back when you apply my mod.
Topic Starter
gaston_2199

frukoyurdakul wrote:

There is some quality stuff there. Hey thanks :^)

[Infected Oni]

  1. OD is too high I think, even if it includes 1/6 streams, I think 6 or 6.5 should be fine. And, afaik, HP with decimals don't work well, so simply change it to 5. You're right, seems a bit hard with od 7, so I below this to 6.5. Also HP fixed to 5
  2. 00:29:697 (14,15) - 00:30:731 (16,17) - Apply ctrl + g individually, it will emphasize the vocal pitch change on the first one better, and the 2nd one will play better. Oh right, feels good to play
  3. 00:41:076 (15) - Change this to don, in order to keep this one consistent with 00:30:042 (15) - this, if you apply my suggestion above. Oke
  4. 01:03:835 - I see you started to use 5-plet patterns starting from this spot. So, in order to use them properly with the existing sounds, for example, move 01:04:955 (158) - this note to 01:04:266 - here so you can emphasize the hi-hat sound. This suggestion applies on 01:07:714 (177) - this note as well. I tried follow the vocal flow, but that was a bad idea xD. Fixed
  5. 01:32:455 (344,345) - Swap these two to emphasize the highest vocal sound with KAT. This feels weird. For me is more natural play DDKD. I feel that the pitch is higher in 01:32:455 (344) - , don't in the vocal
  6. 02:46:938 (60,61) - Same reason as above. Same
  7. 03:20:042 - Those triplets felt random to me. Changing them to simple 1/2 notes like the rest of it would be good, since there are no prominent sounds on them. This applies on 03:24:179 - 05:24:179 - 05:28:317 - those ones. I wanted follow this pitch 03:31:076 - but I realized that the sound is low as to add tiplets, so I removed those. However I'll keep in this spot because this is a new section before the stream and (I moved this 03:24:438 - to 03:24:093 - to emphasizes that section
  8. 03:46:248 - Increase the kat density on this stream, since the drums are more prominent than the keyboard. It will also be consistent with the end stream (05:39:352 - this spot) Yeah, I changed until here 03:47:628 - because I don't want make all kat. Also the melody is more noticeable
  9. 04:00:042 (380,381) - The SV change is not smooth, try using 04:00:042 - 1.10x on this, 04:00:386 - 1.05x on this and 04:00:731 - 1.00x on this so it will decrease 0.05x in every beat. Fixed
  10. 04:05:559 (1) - I think DON fits better on this, since on drums there is no cymbal sound. I think you're right lol, fixed
  11. 04:36:248 (104,105,106,107,108) - I recommend kdkkk on this, to keep it various in each 5-plet and emphasize the snare sound on 04:36:593 (106) - this with kat, since you did it in the others. If you accept this, also change 04:42:110 (133) - this to kat since those patterns are the extensions of the 5-plets. Same goes on 04:47:628 (166) - this. I keep the 5plet to kdkdk and kkkdk (Yeah, I changed kkddk). The pattern kdkkk don't convinced me. The previous pattern keep the consistency and the sound is good
  12. 05:00:559 - Either add a note here or 05:11:593 (376) - delete this in order to keep the intensity consistent. Added the note and maked the same pattern that 05:11:593 (378,379,380,381,382,383) -
  13. 05:16:938 - Decrease the SV from 1.00x to 0.80x, to keep the SV change consistent including 05:16:766 (421) - this note. I have decreased the SV to 0.75x because is consistent with 00:22:110 - and 02:24:179 - by the similar section. I added SV that decrease better on 05:16:421 - until 05:16:766 - . Now I think looks good
  14. 05:20:042 - Judging by the first section (03:15:904), the kiai should start on 05:31:076 - this time. Yeah, but like it's the final part I wanted give more epicism (like std diff). If this kiai is changed in STD, also I'll change it
Call me back when you apply my mod. ICON HYPE
Thanks for mod, you've help me a lot !:D
Beatmap updated~
frukoyurdakul
Recheck, no kudos.

[Infected Oni]

  1. 03:24:007 - When I'm saying that the triplets are random, I meant all of them. On the similiar parts you've followed with only 1/2 rhythm, that's why I mentioned about deleting the triplets because they're inconsistent. The sounds on them are basically the same on the other parts of the section, hence the triplets are not required. Applies on 05:28:145 - as well.
  2. 05:16:938 (1,2,3,4,1) - This kkkkd is unreadable, i mean, not smooth. While the rest of the SV change is about 0.01x or 0.02x on decrease, these are 0.05,
    which doesn't look good. That's why I suggested 0.80x, but if you really want to change it to 0.75x, here is an idea for you. This is the smoothest way, which I've found by using a program that I've wrote myself.

    Here is the code of the SVs for you, since it includes decimal SV changes (like 0.875x)
    316421,-91.743119266055,4,1,0,90,0,1
    316507,-93.4579439252336,4,1,0,90,0,1
    316593,-95.2380952380952,4,1,0,90,0,1
    316766,-100,4,1,0,90,0,1
    316938,-105.263157894737,4,1,0,90,0,1
    317024,-111.111111111111,4,1,0,90,0,1
    317110,-117.647058823529,4,1,0,90,0,1
    317197,-125,4,1,0,90,0,1
    317283,-133.333333333333,4,1,0,50,0,0
You may call me back after you reply.
Topic Starter
gaston_2199

frukoyurdakul wrote:

Recheck, no kudos.

[Infected Oni]

  1. 03:24:007 - When I'm saying that the triplets are random, I meant all of them. On the similiar parts you've followed with only 1/2 rhythm, that's why I mentioned about deleting the triplets because they're inconsistent. The sounds on them are basically the same on the other parts of the section, hence the triplets are not required. Applies on 05:28:145 - as well. I have considered this and I decided to remove the triplets because I think you're righ. I follow only the 1/2 melody and it doesn't have sense add triplets if it doesn't have sound 1/4
  2. 05:16:938 (1,2,3,4,1) - This kkkkd is unreadable, i mean, not smooth. While the rest of the SV change is about 0.01x or 0.02x on decrease, these are 0.05,
    which doesn't look good. That's why I suggested 0.80x, but if you really want to change it to 0.75x, here is an idea for you. This is the smoothest way, which I've found by using a program that I've wrote myself.

    Here is the code of the SVs for you, since it includes decimal SV changes (like 0.875x) This looks better, but the code is the correct? I copy-paste it and repeat the same that I maked. Neverthless I changed taking as reference the screenshot
    316421,-91.743119266055,4,1,0,90,0,1
    316507,-93.4579439252336,4,1,0,90,0,1
    316593,-95.2380952380952,4,1,0,90,0,1
    316766,-100,4,1,0,90,0,1
    316938,-105.263157894737,4,1,0,90,0,1
    317024,-111.111111111111,4,1,0,90,0,1
    317110,-117.647058823529,4,1,0,90,0,1
    317197,-125,4,1,0,90,0,1
    317283,-133.333333333333,4,1,0,50,0,0
You may call me back after you reply. Ok
Updated
frukoyurdakul
Taiko diff seems fine. Let me know if STD nominator checks and approves the STD diff, let me know so I can bubble it first, since I'm not allowed to qualify.
Good luck!
Topic Starter
gaston_2199

frukoyurdakul wrote:

Taiko diff seems fine. Let me know if STD nominator checks and approves the STD diff, let me know so I can bubble it first, since I'm not allowed to qualify.
Good luck!
Yeaah, thanks a lot! 8-)
Aurele
hello!

Deceived
  1. 00:49:697 (1) - since it's the beginning of a new measure, it's always important to emphasize it. it would be very nice if you'd add a normal sampleset to the beginning of this slider.
  2. 00:57:973 (1) - the spacing between the previous circle and this slider doesn't represent the intonation from the finish sound pretty well. I'd suggest you to move this slider further away to show the sound difference between these two objects, mainly like you did with your current stream.
  3. 01:20:386 (3) - I'd make sure to add a soft addition clap in here to keep your clap consistency.
  4. 01:21:766 (5) - to follow the consistency again, make sure to add a soft addition clap to the beginning of this slider
  5. 01:30:214 (3,4,5) - the current position of these objects are making a straight line where the previous slider makes a curve. in my opinion, it feels like it's not following the flow at all and it doesn't anticipate to catch the next circle's emplacement. I would like you to keep the flow similar as 01:28:317 (1,2,3,4,5,6) - , which you could simple do something like this:
  6. 01:45:214 (3) - Would be weird if you didn't add a soft addition clap here as well
  7. 01:57:800 (4) - If I try to follow what you did with the previous combo, it would be pretty nice to add one here as well, because it will follow this one combo: 01:56:421 (1,2,3,4) -
  8. 02:06:248 (1,2,1,2) - I see that you copied the previous two combos and made the spacing larger, which is a pretty great idea. what would be great also, is to move both (2) circles in the opposite direction. it will create a larger spacing and a larger jump to represent and follow your main idea.
  9. 02:23:145 (4) - maybe you should leave this stream on a single combo so the previous 6 notes follows the same pattern.
  10. 02:44:179 (1,2) - this part over here is technically the same as 02:41:421 (1,2) - lyric-wise and intonation-wise. yet, you are not following it differently.
    I am suggesting you to take 02:44:179 (1,2) - these and make it similar as 02:41:421 (1,2) - instead.
  11. 03:33:145 (2) - shouldn't you add a new combo here? you're usually adding a new combo to keep the circles and the sliders on different combos. you should do the same thing for 03:44:179 (2) -
  12. 05:06:593 (2) - I'd add a soft addition clap here to keep your clap consistencies, just like in the beginning.
  13. 06:06:938 (1) - I feel like this slider should be stacked with the previous one, it will feel kind of natural since you had many parts with this kind of 'pattern' already.
  14. 06:22:800 (2) - This slider should have a clap at the beginning, to follow the previous ones. (Example: 06:16:938 (2,3) - , 06:19:697 (2) - )
  15. 06:25:904 (2) - as a personal taste, I believe this slider should be set a bit further to represent the end of the song. what if you move it to x:408 y:272?
Really nice difficulty, I enjoyed it!


I will be back to check the taiko diff!
Topic Starter
gaston_2199

Lince Cosmico wrote:

Gabe wrote:

hello! hello o/

Deceived
  1. 00:49:697 (1) - since it's the beginning of a new measure, it's always important to emphasize it. it would be very nice if you'd add a normal sampleset to the beginning of this slider. true, this inconsistency is now fixed
  2. 00:57:973 (1) - the spacing between the previous circle and this slider doesn't represent the intonation from the finish sound pretty well. I'd suggest you to move this slider further away to show the sound difference between these two objects, mainly like you did with your current stream. I think that doing that could end in being an uncomfortable pattern for those who play, I'd prefer to keep the spacing as it is, The slider shape is representative enough in my opinion.
  3. 01:20:386 (3) - I'd make sure to add a soft addition clap in here to keep your clap consistency. added
  4. 01:21:766 (5) - to follow the consistency again, make sure to add a soft addition clap to the beginning of this slider fixed (woah how did i miss this one)
  5. 01:30:214 (3,4,5) - the current position of these objects are making a straight line where the previous slider makes a curve. in my opinion, it feels like it's not following the flow at all and it doesn't anticipate to catch the next circle's emplacement. I would like you to keep the flow similar as 01:28:317 (1,2,3,4,5,6) - , which you could simple do something like this: I understand your statement, and i agree. It looks better and also fits with 01:29:697 (1) - ,
    now this 01:29:697 (1,3,4,5) - all makes an effectt as if they were a same shape, i like it and it stills keep the concept of breaking the flow

  6. 01:45:214 (3) - Would be weird if you didn't add a soft addition clap here as well added it
  7. 01:57:800 (4) - If I try to follow what you did with the previous combo, it would be pretty nice to add one here as well, because it will follow this one combo: 01:56:421 (1,2,3,4) - Yeah, you're right, adding a clap there would emphasize the vocals, added
  8. 02:06:248 (1,2,1,2) - I see that you copied the previous two combos and made the spacing larger, which is a pretty great idea. what would be great also, is to move both (2) circles in the opposite direction. it will create a larger spacing and a larger jump to represent and follow your main idea. Your idea is good, but i'll keep it as it is now. I feel like the spacing would be notoriously higher in an unnecessary way. I want to keep hte high spacing things to patterns/parts like this 02:57:973 (1,2,1,2,1,2,1,2) -
  9. 02:23:145 (4) - maybe you should leave this stream on a single combo so the previous 6 notes follows the same pattern. dunno if this is really a problem, i didn't add NC because i wanted to keep the followpoint between the previous circle and the stream (Because i was putting the stream in a different spacing/position than the previous patterns and i didn't want it to be unexpected)
  10. 02:44:179 (1,2) - this part over here is technically the same as 02:41:421 (1,2) - lyric-wise and intonation-wise. yet, you are not following it differently.
    I am suggesting you to take 02:44:179 (1,2) - these and make it similar as 02:41:421 (1,2) - instead. It's because im likely using intensity as base there, to explain myself, I started to use less spacing and less spacing until 02:47:628 - because the song was getting into a "calm" or "slow" part
  11. 03:33:145 (2) - shouldn't you add a new combo here? you're usually adding a new combo to keep the circles and the sliders on different combos. you should do the same thing for 03:44:179 (2) - Yeah, im always putting new combo to keep circles and sliders on different combos, and that's exactly why im not doing it here. If you see this is the only different pattern (exceptuating the obvious 03:42:110 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ) from the whole stream parts, because this is different, I didn't add the New Combo, It's not the start of a new stream but the continuation of the sliders (03:43:490 (1) - ) represented in circles (03:44:179 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - )
  12. 05:06:593 (2) - I'd add a soft addition clap here to keep your clap consistencies, just like in the beginning. added
  13. 06:06:938 (1) - I feel like this slider should be stacked with the previous one, it will feel kind of natural since you had many parts with this kind of 'pattern' already. what do you mean, it's already stacked
  14. 06:22:800 (2) - This slider should have a clap at the beginning, to follow the previous ones. (Example: 06:16:938 (2,3) - , 06:19:697 (2) - ) true added
  15. 06:25:904 (2) - as a personal taste, I believe this slider should be set a bit further to represent the end of the song. what if you move it to x:408 y:272? sure :)
Really nice difficulty, I enjoyed it!
Thanks!, during the modding i realized that gaston (or ripple) fucked up a bit with the updates, the point iis that the map wasn't updated so that's why some hitsounds were fucked up (i fixed them 2 days ago lol)
So i did a personal recheck and now fixed them again



I will be back to check the taiko diff!
Thanks for the mod :)
Updated~
Aurele
I looked at the taiko difficulty and I couldn't spot any issues. Most of my concerns were self-responded after understanding the mapping style of the mapper.
As for the standard difficulty, I am confident enough. I had a talk with the mapper on Discord and my concerns were also responded.

I will let frukoyurdakul bubble. Good luck!
frukoyurdakul
Here we go!
Surono
Hel Yeh 8-)
Topic Starter
gaston_2199
Lince's dream is real!!!
Thanks to all :D
Stjpa
but uh, multiple people already ranked something while being banned...
Topic Starter
gaston_2199

Stjpa wrote:

but uh, multiple people already ranked something while being banned...
My friend wrote those. He wanted said that he never ranked a map xD
_handholding
just lol
Ephemeral
Do you have RLC's permission to use his hitsounding so closely? It's almost 1:1 in some parts. Not really sure if I'm comfortable with that even if you do have his permission.
Nao Tomori
Nvm
Topic Starter
gaston_2199

Ephemeral wrote:

Do you have RLC's permission to use his hitsounding so closely? It's almost 1:1 in some parts. Not really sure if I'm comfortable with that even if you do have his permission.
Yeah, Lince have the permission (that was fast)
Now, I don't know what you say about 1:1 parts. So, can you send me a PM with your discord? Maybe you can talk with Lince and resolve his concerns.
Ephemeral
No worries, then. Hitsounding wasn't as close as I thought after subsequent listens anyway.
Topic Starter
gaston_2199

Ephemeral wrote:

No worries, then. Hitsounding wasn't as close as I thought after subsequent listens anyway.
Thanks for understanding :D
RevenKz
SilverCatalyst

RevengeZ wrote:

LMFAO i love this community
squirrelpascals

PizzarollMC wrote:

RevengeZ wrote:

LMFAO i love this community
i agree
sorry this is extremely late :( :( i dont know what caused me to skip over modding this for so long so i definitely owe it to you

lince
• 01:04:008 (4,5,6,7,8,1,2) - would like these curves to feel more structured together, 01:04:524 (1,2) - looks justified but this curve 01:04:008 (4,5,6,7,8) - kind of throws that symmetry off

• 01:09:007 (1,2) - similar to above, these two different curves look strange together

• 01:31:766 (1) - feels weird that this is the only circle not using normal sampleset

• 02:15:214 (1) - 02:12:455 (1,2) - two very differnet ways of handling this rhythm, causes a bit of inconsistency. i would suggest adding something at 02:15:559 - similar to 02:06:938 (1,2) - to stay with your long hold-rhythm concept

• 02:20:731 - not a fan of how you skip over this downbeat, theres a drum and synth at 02:20:731 - that i dont feel like is justified enough by the slider corner

• 02:53:490 (1,1) - not as big of an exaggeration here as something like 02:12:110 (1,1) - , i would suggest adding more because this beat had a lot of impact than usual

• 03:07:973 (2,3,4,5,6) - the curve compared on the stream compared to the slider is a bit sharper, can you make these look better together

looked through the second part a lot and you were pretty consistent with how you mapped this
call me back for qual :)
Aurele
yes boii
Topic Starter
gaston_2199

Lince Cosmico wrote:

squirrelpascals wrote:

sorry this is extremely late :( :( i dont know what caused me to skip over modding this for so long so i definitely owe it to you iim fucking loving you right now so i don't care about the time i waited ♥

lince
• 01:04:008 (4,5,6,7,8,1,2) - would like these curves to feel more structured together, 01:04:524 (1,2) - looks justified but this curve 01:04:008 (4,5,6,7,8) - kind of throws that symmetry off take in mind that the symmetry I wanted is on 01:04:524 (1,2,3,4,5,6) - , if you look it like that it feels really neat

• 01:09:007 (1,2) - similar to above, these two different curves look strange together the samee thing here 01:09:352 (2,3,4) -

• 01:31:766 (1) - feels weird that this is the only circle not using normal sampleset totally missed that onee (even thought i rechecked hitsounds like 5 times)

• 02:15:214 (1) - 02:12:455 (1,2) - two very differnet ways of handling this rhythm, causes a bit of inconsistency. i would suggest adding something at 02:15:559 - similar to 02:06:938 (1,2) - to stay with your long hold-rhythm concept fixed

• 02:20:731 - not a fan of how you skip over this downbeat, theres a drum and synth at 02:20:731 - that i dont feel like is justified enough by the slider corner I'm sorry but i can't be agree at all, of course it's a drum and a downbeat and its kinda relevant, but it iisn't strong as 02:12:628 - , also the emphasis right now is really good imo, and it gives a good feeling while playing more than a generic slider circle pattern

• 02:53:490 (1,1) - not as big of an exaggeration here as something like 02:12:110 (1,1) - , i would suggest adding more because this beat had a lot of impact than usual If you mean the spacing, well i can't do that much about it, If i move it then I would lose the spaciing consistency, the stack (02:55:214 (1) - ) and the blanket (02:54:352 (3,4,5,6,7) - ), also, it already gives the feel that i wanted to express, so it should be ok like that

• 03:07:973 (2,3,4,5,6) - the curve compared on the stream compared to the slider is a bit sharper, can you make these look better together i kinda moved it a bit and adjusted it so i could stack this 03:05:904 (8,8,5) -

looked through the second part a lot and you were pretty consistent with how you mapped this hey thanks :D
call me back for qual :)
thanks a lot squirrel :p
finally :'D, now time to wait gaston to post this lol
I'm here :o
Updated~
squirrelpascals
[not the RLC map]
Topic Starter
gaston_2199
Yeaaah finally!!
Thanks a lot :D
Aurele
congrats!!
Tyistiana
Congratz! :)
nextplay

squirrelpascals wrote:

[not the RLC map]
a n g e r y

Congrats~
Mirash
05:06:248 (1) - was this default normal clap on purpose? you didn't put it first kiai and even if it was on purpose it sounds super out of place here, also 02:22:628 (1) - sounds better without any normal claps on it lol
03:32:455 (1,2) - since 2 has no strong sound like, for example 03:35:214 (1) - it could be spaced closer?? uhh
05:12:110 (2,3,4,5,6) - drum here even as an introduction for coming part with drum samples sounds not that nice tbh, doing it consistent with 01:53:662 (3,4,5,6,7) - will make more sense
06:22:800 (2) - missing a clap
Topic Starter
gaston_2199

Gabe wrote:

congrats!!

Tyistiana wrote:

Congratz! :)

My Angel Kanan wrote:

squirrelpascals wrote:

[not the RLC map]
a n g e r y

Congrats~
Thanks so much ❤

Lince Cosmico wrote:

Mirash wrote:

05:06:248 (1) - was this default normal clap on purpose? you didn't put it first kiai and even if it was on purpose it sounds super out of place here, also 02:22:628 (1) - sounds better without any normal claps on it lol Yes, it was absolutelly on purpose, i wanted to emphasize the vocals more on the last part so i added that even thought i didn't on the previous parts
03:32:455 (1,2) - since 2 has no strong sound like, for example 03:35:214 (1) - it could be spaced closer?? uhh I don't think that it would emphasize it better
05:12:110 (2,3,4,5,6) - drum here even as an introduction for coming part with drum samples sounds not that nice tbh, doing it consistent with 01:53:662 (3,4,5,6,7) - will make more sense ew idk man, i kinda like how is it right now
06:22:800 (2) - missing a clap It's not that i missed it, i removed it cuz i felt that it would feel better to not have it, i focused the emphasis on 06:23:835 - , also it would sound kinda bad if i add it there because 06:22:800 (2,3) - these would work as two consecutive claps and i dont like it at all
uwu thanks for checking
Thanks anyways~
Surono
not weef

argentina best memer
Artymis
Good job! Seeing this qualified put a smile on my face.
Congratulations on the approval!
Topic Starter
gaston_2199

Surono wrote:

not weef

argentina best memer
Not woof :^)

Artymis wrote:

Good job! Seeing this qualified put a smile on my face.
Congratulations on the approval!
Hey, thanks so much!
beaw
I wanted to point out a few issues I have with the "Lince's Deceived" difficulty.

  1. 01:44:869 (1,3,2) - Your hitsounds stop emphasizing the snare drum itself and start following vocal beats (01:45:559 (2) - this one specifically). It completely disregards your hitsounding structure. In this section, your patterns reflect the synth's harmony, which is why they are in groups of 3. The hitsounds totally contradict this theory. (05:03:490 - Not to mention, it's inconsistent with this, too).
  2. 02:49:352 (9,8) - Why use such an impactful hitsound for such a quiet sound? This part of the song is a break, and technically speaking, the only thing creating a build-up in this section is the synth which is rising in pitch. This certain set of measures is a cadence, and introduces a new musical idea or phrase. I really don't think this kind of section calls for such emphasis.
  3. The spacing in the first half of the final kiai (04:57:973 - ) is much more similar to the less intense parts before it than it is to its own second half. I feel this first half should be used to raise intensity/spacing/etc. for the second half, and right now it is very underspaced and doesn't do its job too well. The spike in difficulty is overwhelming as well, when looking at it from a structural standpoint and during gameplay.
  4. 05:12:110 (2,4,6) - What are these supposed to be emphasizing? The only section where you have this specific hitsounding pattern is in the stream-heavy part in the next kiai, and having it here is extremely contradictory. This pattern is unique to 05:20:042 -, and you're taking away one of its mapping characteristics.
I think the map overall is pretty decent and I love the patterns you use in general.

P.S. just in case you didn't know. AiMod always doing the most lmfao smh
pkhg
seen
beaw

pkhg wrote:

seen
seen
Topic Starter
gaston_2199

Stingy wrote:

seen
Plz, talk with Lince via discord
beaw

gaston_2199 wrote:

Stingy wrote:

seen
Plz, talk with Lince via discord
I have been already?
Topic Starter
gaston_2199

Stingy wrote:

I have been already?
I spoke with Lince and he says he can not get into the game yet. He spoke with a QAT and said there were no problems with the marked points
beaw

gaston_2199 wrote:

Stingy wrote:

I have been already?
I spoke with Lince and he says he can not get into the game yet. He spoke with a QAT and said there were no problems with the marked points
ok lol

which QAT?
pkhg
seen
beaw

pkhg wrote:

seen
Lince Cosmico
it was naxess lol
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