M4M with Lince
- [Lince's Deceived]
- 02:07:973 (6) - Move this a bit down so it blankets better.
- 02:09:179 (5) - Move this closer to 02:08:317 (1) - so the blanket is visually the same as 02:07:973 (6,3) - for better aesthatics
- 02:09:524 (1) - You made a great shape for blanketing the circle with this slider like: https://i.imgur.com/f1HNg1U.jpg It looks better and less random.
- 02:48:835 (4,5,6,7,8) - Why is this the only stream that is zigzag like this, when 02:51:593 (4,5,6,7,8) - isn't and they're the same sound? I suggest to apply either the zigzag or the arc shaped on both of them for consistency.
- 03:12:283 (3) - I suggest you to stack this sliders head on 03:13:490 (2) - and then reblanket this circle 03:12:800 (5) - with 03:12:283 (3) -
- 03:20:042 (1,3) - Fix the stacking on these objects.
- 03:47:972 (1,1) - The NCs on these aren't needed imo, because you already have streams with over 6 in combo.
- 03:59:007 (1,1) - Same for these.
- 04:11:421 (2) - NC on this because it's the same sound as 04:12:110 (1) - (a drum), so to keep consistency i recommend you to NC on it.
- 04:13:490 (2) - On this one too.
- 04:13:835 (1,2) - Switch NC here so the circle has NC instead of the slider.
- 04:31:421 (4) - Move it 5-6 pixels to the left to blanket it properly.
- 05:31:421 (3,1,3) - This overlap makes it really easy to combobreak on 05:31:766 (1) - which is a bad thing because of how far in it is in the map. I recommend you to move this selection 05:31:766 (1,3) - to x:286 y:290 and this selection 05:31:938 (2,4) - to x:111 y:114
- 05:33:145 (1) - This should be like 05:33:490 (2,3) - (two kicksliders instead of one repeatslider) because there's two snares and it's best if you make the second snare clickable.
- 05:41:076 (1) - NC not needed here for the same reason as 03:47:972 (1,1) -