Updated~Lince Cosmico wrote:
-Tochi wrote:
M4M with Lince yah hi
- [Lince's Deceived]
Nice map, it looks good and well structured. Good luck with it! Thanks bae
- 02:07:973 (6) - Move this a bit down so it blankets better. Done
- 02:09:179 (5) - Move this closer to 02:08:317 (1) - so the blanket is visually the same as 02:07:973 (6,3) - for better aesthetics okie
- 02:09:524 (1) - You made a great shape for blanketing the circle with this slider like: https://i.imgur.com/f1HNg1U.jpg It looks better and less random. true, and i also fixed a bit that shape, it was a bit weird lol
- 02:48:835 (4,5,6,7,8) - Why is this the only stream that is zigzag like this, when 02:51:593 (4,5,6,7,8) - isn't and they're the same sound? I suggest to apply either the zigzag or the arc shaped on both of them for consistency. i don't think it's that relevant, i mean it's the same sound but both shapes represents the sound in a good way imo, also i want to keep the blanket with 02:51:076 (1) - and i don't want to space that stream more than it's now
- 03:12:283 (3) - I suggest you to stack this sliders head on 03:13:490 (2) - and then reblanket this circle 03:12:800 (5) - with 03:12:283 (3) - Sure, done
- 03:20:042 (1,3) - Fix the stacking on these objects. it was just osu! fucking up xD, they're fine on my screen (i also checked by moving them)
- 03:47:972 (1,1) - The NCs on these aren't needed imo, because you already have streams with over 6 in combo. 03:47:627 (1,1,1) - This 3 sounds are all the same so it's not a wrong NC i think, also i want the hp bonus that it gives for those who made it so far
- 03:59:007 (1,1) - Same for these. x2
- 04:11:421 (2) - NC on this because it's the same sound as 04:12:110 (1) - (a drum), so to keep consistency i recommend you to NC on it. I removed all the 1 NC's on there, since i didn't want to NC spam with that first two objects, also I realized that it's not needed to NC there
- 04:13:490 (2) - On this one too. --------------
- 04:13:835 (1,2) - Switch NC here so the circle has NC instead of the slider. keeping consistency with the thing from before
- 04:31:421 (4) - Move it 5-6 pixels to the left to blanket it properly. kk
- 05:31:421 (3,1,3) - This overlap makes it really easy to combobreak on 05:31:766 (1) - which is a bad thing because of how far in it is in the map. I recommend you to move this selection 05:31:766 (1,3) - to x:286 y:290 and this selection 05:31:938 (2,4) - to x:111 y:114 I moved them both between 05:31:076 (1,3) - and 05:31:248 (2,4) - , i think it's better this more than moving the whole pattrern to the left
- 05:33:145 (1) - This should be like 05:33:490 (2,3) - (two kicksliders instead of one repeatslider) because there's two snares and it's best if you make the second snare clickable. I prefer not doing it, i'm not tryiing to make snares clickable actually, i prefer making drums cliickable, also i added a hitsound what i was missing on 05:38:835 - , so now everything is consistent (both kiais)
- 05:41:076 (1) - NC not needed here for the same reason as 03:47:972 (1,1) - same than before