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Orangestar - Kimi no Yozora Shoukaihan

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JierYagtama
Mutual pls. oh wait.
Topic Starter
newton-
thx for stars <3

now i can bn req kappa
Fu Xuan
俺わマンコ大好き
Atalanta
Heyo ! Just a little mod cause why not :3

General
  1. Disable Widescreen Support if you don't plan on doing a storyboard
  2. Maybe disable letterboxing during breaks, idk about that though it's just a personnal preference
  3. USE MORE CORNER AAAA jk, but you really should use more corner (I can maybe teach you how to use them more on the discord :wink wink:)

Starlight
  1. 00:04:023 (4) - The vocals on the head and the end of the slider are the same intensity, I think it would be good if you made them clickable
  2. 00:22:834 - The drum here is ignored, it feels weird for me, can you tell why why you ignored it ?
  3. 00:25:428 - ^ maybe it's because you prioritized the vocal and to make a less intense part, but it feels weird for me to ignore "obvious drum sounds
  4. 00:37:104 (1,2,3) - strong vocals on (1) so maybe increase ds ? same for (3),t here's a clap here so I recommend increasing spacing. What you can do is placing (1) under the reverse arrow of 00:36:455 (4) put (2) where (1)
  5. 00:47:482 (1,2,3,4) - Same here, I don't think linear pattern and constant spacing fit that kind of rhythm, the song is clearly more intense on (1) and (3) so having the same spacing, my changes would be (1) where (3) was and (3) under the head of 00:48:293 (5)
  6. 01:37:590 (4,5) - Maybe ctrl+g on those two, or just on (5), cause the next slider head is above the two so when playing I :personaly: tend to move in a diagonal from (4) to 01:37:915 (1) so I slider break on (5)
  7. 01:42:293 (2,3,4,5,6) - Spacing decrease while vocal goes higher in pitch, might wanna change that
  8. 02:25:266 (3,4) - Maybe ctrl+g the flow feels too sharp imo
  9. 02:34:509 (6,7,8) - Intense guitar sound with such low spacing, maybe change the pattern for them and add a bigger spacing
  10. 02:42:131 (3,4,1,2) - Could increase spacing here too, it's a very intense part due to the guitar solo
  11. 02:50:239 (8,9) - ctrl+g for sharper angle and more confortable to play
  12. 02:51:374 (1,1,1,1) - I don't see any reason to spam NC here

Insane
  1. 00:04:996 (2) - I don't really understand why you put such a big spacing for a a pretty minor sound, might wanna change that
  2. 00:09:050 (3,4) - Make them parallel, it'll look better imo (change the angle of (4) cause if you change (3) it will mess everything up.. Yeah that happens to me too, I know that feeling man..)
  3. 00:10:509 (3,4,5,6) - Vocals coming in, but same ds, I would recommend putting (4) where (5) was, and putting (4) on the tail of 00:09:698 (1) I think it would be better at preparing for a more intense part while still maiking it pretty easy to play
  4. 00:15:212 (2) - Why not stacking the head of this slider with 00:14:239 (3) instead of the tail of the slider with 00:13:915 (2)
  5. 00:19:752 (1,2,3,1,2,3) - I this part, I would probably ctrl+g (2) and (3) to keep that clockwise motion from the pattern before and probably arrange the next pattern for (1) and (3) to have the bigger spacing because they are the stronger sounds
  6. 00:22:834 - This time you didn't ignore the drum yay
  7. 00:25:266 (1) - Not well stacked with 00:24:455 (2)
  8. 00:28:834 (4,5) - Maybe ctrl+g for those two, so the "wa"on (6) of "kimi wa" is emphasize
  9. 00:33:861 (1,1) - Fix tacking maybe ?
  10. 00:38:239 (1) - I would do that for making it a bit more jumpy cause the song here is very instense
  11. 01:34:671 (3) -maybe ctrl+g here so the jump wouldn't be that big. also, ctrl+g on 01:34:996 (4) to make it flow better
  12. 02:18:942 (3,5) - Why not stacking them with 02:17:969 (5) ?
  13. 02:24:131 (3) - ctrl+g for better flow
  14. 02:49:266 (1) - Maybe put that slider tengent with the circle before, look kinda weird like that
  15. 02:51:374 (1,1,1,1) - Same with the NC spam, no real reason
  16. You might wanna fix some stacking issue, I saw a little more of them thoughout the whole map

okay, so I did wall of text for the two hardest diff, but that won't be the case for the two lower cause I don't have any experience in them, so wall of text is gone

Hard
  1. 02:08:563 (4,2,4) - Blanket ?

Okay I'm really shit about low diff so rip

That's it for the mod, I hope it was useful and my suggestions didn't break your intention in this map
Have a Nice Day and Good Luck ! >w<
Topic Starter
newton-

Toshino Kyoko wrote:

Heyo ! Just a little mod cause why not :3

General
  1. Disable Widescreen Support if you don't plan on doing a storyboard fuck
  2. Maybe disable letterboxing during breaks, idk about that though it's just a personnal preference i have no idea what this does but sure
  3. USE MORE CORNER AAAA jk, but you really should use more corner (I can maybe teach you how to use them more on the discord :wink wink:) it's not that big of a deal imo, since if i were to force myself to use the corners i would have to break a bunch of patterns + the objects are spread out anyway

Starlight
  1. 00:04:023 (4) - The vocals on the head and the end of the slider are the same intensity, I think it would be good if you made them clickable sure, did the same for 00:04:023 -
  2. 00:22:834 - The drum here is ignored, it feels weird for me, can you tell why why you ignored it ? prioritizing vocals
  3. 00:25:428 - ^ maybe it's because you prioritized the vocal and to make a less intense part, but it feels weird for me to ignore "obvious drum sounds the vocals are the strongest instrument while the drums are more of a support beat, so i think it's fine to ignore drums in favor of vocals
  4. 00:37:104 (1,2,3) - strong vocals on (1) so maybe increase ds ? same for (3),t here's a clap here so I recommend increasing spacing. What you can do is placing (1) under the reverse arrow of 00:36:455 (4) put (2) where (1)00:36:455 (4,5,1,2) - is emphasized through sharp flow / a change in direction that's uncomfortable to snap changed rhythm to be consistent with the one on insane so this was done
  5. 00:47:482 (1,2,3,4) - Same here, I don't think linear pattern and constant spacing fit that kind of rhythm, the song is clearly more intense on (1) and (3) so having the same spacing, my changes would be (1) where (3) was and (3) under the head of 00:48:293 (5) same here same as above
  6. 01:37:590 (4,5) - Maybe ctrl+g on those two, or just on (5), cause the next slider head is above the two so when playing I :personaly: tend to move in a diagonal from (4) to 01:37:915 (1) so I slider break on (5) fair point, done and ctrl+ged 01:38:401 (2,3) - for consistency
  7. 01:42:293 (2,3,4,5,6) - Spacing decrease while vocal goes higher in pitch, might wanna change that the spacing on 01:42:293 (2,3) - is meant to give emphasis to the start of the vocal phrase, getting lower as the vocals ease in. but yeah i'll keep this in mind
  8. 02:25:266 (3,4) - Maybe ctrl+g the flow feels too sharp imo good point, switched their places
  9. 02:34:509 (6,7,8) - Intense guitar sound with such low spacing, maybe change the pattern for them and add a bigger spacing i treat 02:34:509 (6,7,8) - as a phrase to be jumped to which is why the spacing to it is big but the individual notes in it have low spacing
  10. 02:42:131 (3,4,1,2) - Could increase spacing here too, it's a very intense part due to the guitar solo increased spacing especially on 02:43:104 (2) - since it's a pretty strong note
  11. 02:50:239 (8,9) - ctrl+g for sharper angle and more confortable to play i feel the round flow gives mroe contrast to the sharp flow needed to move to 02:50:563 (1) - , emphasizing 02:50:563 (1) - in the process. also i kinda feel 02:50:077 (7,8) - will be uncomfy af to hit if 8 and 9 were ctrlged lol
  12. 02:51:374 (1,1,1,1) - I don't see any reason to spam NC here colorhax

Insane
  1. 00:04:996 (2) - I don't really understand why you put such a big spacing for a a pretty minor sound, might wanna change that nerfed spacing
  2. 00:09:050 (3,4) - Make them parallel, it'll look better imo (change the angle of (4) cause if you change (3) it will mess everything up.. Yeah that happens to me too, I know that feeling man..) i think players will recognize that this is the same slider flipped horizontally
  3. 00:10:509 (3,4,5,6) - Vocals coming in, but same ds, I would recommend putting (4) where (5) was, and putting (4) on the tail of 00:09:698 (1) I think it would be better at preparing for a more intense part while still maiking it pretty easy to play i think the spacing on 00:11:158 (1) - does that already, plus the vocals on this part are the same intensity as the oned before them since they dont have any backing instruments
  4. 00:15:212 (2) - Why not stacking the head of this slider with 00:14:239 (3) instead of the tail of the slider with 00:13:915 (2) oh shit
  5. 00:19:752 (1,2,3,1,2,3) - I this part, I would probably ctrl+g (2) and (3) to keep that clockwise motion from the pattern before and probably arrange the next pattern for (1) and (3) to have the bigger spacing because they are the stronger sounds fixed the part so emphasis should be in the correct places, but not exactly like you said
  6. 00:22:834 - This time you didn't ignore the drum yay yay
  7. 00:25:266 (1) - Not well stacked with 00:24:455 (2) i think the editor hates me
  8. 00:28:834 (4,5) - Maybe ctrl+g for those two, so the "wa"on (6) of "kimi wa" is emphasize fixed, but not in this way
  9. 00:33:861 (1,1) - Fix tacking maybe ? brb kms
  10. 00:38:239 (1) - I would do that for making it a bit more jumpy cause the song here is very instense i feel the (sharp) change in flow is enough
  11. 01:34:671 (3) -maybe ctrl+g here so the jump wouldn't be that big. also, ctrl+g on 01:34:996 (4) to make it flow better good point, though i didnt ctrlg 4 since that sort of flow occurs a bunch of times in this section already like 01:39:861 (3,4) -
  12. 02:18:942 (3,5) - Why not stacking them with 02:17:969 (5) ? sure
  13. 02:24:131 (3) - ctrl+g for better flow 02:24:131 (3,4,1) - is gonna be uncomfy af if i do that, plus this sort of flow has occured in the map a bunch of times at this point
  14. 02:49:266 (1) - Maybe put that slider tengent with the circle before, look kinda weird like that but my triangle srsly tho i think it looks fine
  15. 02:51:374 (1,1,1,1) - Same with the NC spam, no real reason colorhax
  16. You might wanna fix some stacking issue, I saw a little more of them thoughout the whole map i'll do that soon

okay, so I did wall of text for the two hardest diff, but that won't be the case for the two lower cause I don't have any experience in them, so wall of text is gone

Hard
  1. 02:08:563 (4,2,4) - Blanket ? not my intention, 02:08:563 (4,2,4) - form a rounded triangle thing and that's what i was going for

Okay I'm really shit about low diff so rip dw lol

That's it for the mod, I hope it was useful and my suggestions didn't break your intention in this map
Have a Nice Day and Good Luck ! >w<
thx for modding toshi :D

edit: considered some stuff in mod after some selfmodding
nextplay
done o:
osu file format v14

[General]
AudioFilename: i can see you looking through the beatmap files.mp3
AudioLeadIn: 0
PreviewTime: 33779
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1266
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Kimi no Yozora Shoukaihan
TitleUnicode:キミノヨゾラ哨戒班
Artist:Orangestar
ArtistUnicode:Orangestar
Creator:newton-
Version:Kanan's Easy
Source:
Tags:ia vocaloid asu no your night sky patrol of tomorrow arrangement newtonscradle
BeatmapID:1281563
BeatmapSetID:583277

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kimi_no_Yozora_Shoukaihan.png",0,0
//Break Periods
2,21736,25285
2,76546,84961
2,117736,121285
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780,324.324324324324,4,2,0,100,1,0
780,-100,4,2,0,60,0,0
11158,-100,4,2,0,90,0,0
21212,-100,4,2,0,100,0,0
21536,-100,4,1,2,80,0,0
22185,-100,4,2,0,80,0,0
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33861,-100,4,2,0,60,0,0
34347,-100,4,2,2,100,0,1
44239,-100,4,2,2,100,0,0
44725,-100,4,2,2,100,0,1
55266,-100,4,2,2,90,0,0
59807,-100,4,2,2,90,0,0
60293,-100,4,2,2,90,0,0
85915,-100,4,2,2,80,0,0
117536,-100,4,2,2,70,0,0
122563,-100,4,2,2,80,0,0
130185,-100,4,2,2,60,0,0
130509,-100,4,2,2,100,0,1
140239,-100,4,2,2,100,0,0
140725,-100,4,2,2,100,0,1
151266,-100,4,2,2,90,0,0
155807,-100,4,2,2,90,0,0
156293,-100,4,2,2,90,0,0
171861,-100,4,2,2,100,0,0


[Colours]
Combo1 : 22,53,199
Combo2 : 255,128,0
Combo3 : 247,186,72
Combo4 : 0,128,255
Combo5 : 0,171,253
Combo6 : 6,69,172

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459,104,161320,1,0,0:0:0:0:
408,170,161644,2,0,L|406:315,2,140
329,200,163266,1,0,0:0:0:0:
247,221,163590,2,0,L|166:220,1,70
119,281,164239,6,0,P|88:219|119:146,1,140
51,94,165212,2,0,L|196:93,1,140
270,121,166185,2,0,L|417:122,1,140
412,206,167158,2,0,L|266:205,1,140
188,210,168131,5,0,0:0:0:0:
147,283,168455,2,0,P|105:229|125:155,1,140
174,100,169428,2,0,L|317:100,1,140
395,122,170401,1,0,0:0:0:0:
440,192,170725,6,0,L|442:267,1,70
362,290,171374,2,0,L|286:286,1,70
213,315,172023,6,0,B|166:320|166:320|68:293,1,140
greeeeeeeeg
NM from my queue

Starlight
My first impression is that you used wayy to much distance snap. This mapping style feels really clunky and I feel like it's not dynamic at all, the flow doesn't really exist. Use distance snapping mainly for mapping streams/triples/doubles as these patterns are naturally hard to read and require some help from the mappers side.
00:02:888 (5) - try to make this straight line into a triangle, would do better job than a plain straight line
00:04:185 (5) - same here
00:20:725 (3) - despite stacking the notes here I still have a feeling it's not readable, try to use a half beat slider here
00:22:671 (3) - use half beat repeating slider here like so instead of circles as it unnecesarily creates reading difficulties
00:29:320 (1) - try to remap this pattern into something like this for a better flow and more variety
00:47:482 (3) - try using a triangle pattern here
01:37:590 (4) - I think these kicksliders are overmapped, listen to the song carefully and decide which one of them fits the rythm/vocals
02:00:455 (3) - swap the position of the timeline of the circle with the slider that goes right after it like so to better reflect vocals
02:05:320 (1) - same thing I mentioned before, try to use some other pattern here as this isn't dynamic enough

02:36:293 (1) - offtopic but i really liked the way you mapped this part, try to use circular flow more often, it makes the map more dynamic and fun!

In conclusion this map isn't bad, but it isn't great either. You need to work on dynamics and flow as this map feels weird to play. I'd not say its boring but more like unexpectable and weird.
Topic Starter
newton-

8eight8eight wrote:

NM from my queue

Starlight
My first impression is that you used wayy to much distance snap. This mapping style feels really clunky and I feel like it's not dynamic at all, the flow doesn't really exist. Use distance snapping mainly for mapping streams/triples/doubles as these patterns are naturally hard to read and require some help from the mappers side. distance snap was for aesthetic reasons - plus the map revolves around low spacing + sharp / linear flow - a concept that breaks somewhat during the chorus to symbolize intensity changes
00:02:888 (5) - try to make this straight line into a triangle, would do better job than a plain straight line i feel the straight line reflects how the vocals are all the same pitch
00:04:185 (5) - same here ^
00:20:725 (3) - despite stacking the notes here I still have a feeling it's not readable, try to use a half beat slider here not a 1/2 slider since that feels weird with the white tick and all but did make 3 a 1/1 slider for readability
00:22:671 (3) - use half beat repeating slider here like so instead of circles as it unnecesarily creates reading difficulties this feels fine to read idk
00:29:320 (1) - try to remap this pattern into something like this for a better flow and more variety the reason it suddenly switches to all 1/2 stacks in this part is because the song changes to have these repetitive guitar sounds at the same pitch. because the sounds are repetitive, the map at this part is repetitive as well, and the stacking is to emphasize that the sounds are similar in pitch. also flow is still comfortable (in a linear way) with a sharp change in linear direction + nc each group/pair of sounds to emphasize the "sharpness" of the guitar.
00:47:482 (3) - try using a triangle pattern here not exactly what you said but made this more similar to 00:36:942 (1,2,3,4,5) - for consistency
01:37:590 (4) - I think these kicksliders are overmapped, listen to the song carefully and decide which one of them fits the rythm/vocals theres kinda this subtle twinkling sound in the background that im mapping the ends to but i will keep this opinion in mind as not everyone may agree with me on that
02:00:455 (3) - swap the position of the timeline of the circle with the slider that goes right after it like so to better reflect vocals im following instrumentals on the slow part here, since the vocals kinda die down, then when combocolors / the song gets more vibrant i switch back to vocals to indicate intensity change
02:05:320 (1) - same thing I mentioned before, try to use some other pattern here as this isn't dynamic enough same reasoning as before

02:36:293 (1) - offtopic but i really liked the way you mapped this part, try to use circular flow more often, it makes the map more dynamic and fun! thanks tho i do use circular flow (in nonobvious ways) through the entire map - take the first instrumental part for example.

In conclusion this map isn't bad, but it isn't great either. You need to work on dynamics and flow as this map feels weird to play. I'd not say its boring but more like unexpectable and weird. will take that into consideration
thanks for modding!
-Keitaro
from my queue
M4M https://osu.ppy.sh/s/584575 just take this as NM

Im going to be kinda nazi here :p

[Easy]
00:02:077 (2,1) - Fix blanket
00:12:131 (2) - x:288 y:160 would flow better
00:13:104 (4,1) - Fix blanket
00:17:644 (3) - make it simmiliar with 00:16:347 (1) - ?
00:34:509 (1) - This feels kinda, late, maybe move to 00:34:347 ?
00:37:104 (1) - You seems doesn't use the while anchor, remove it?
01:38:077 (3) - Well you can create a blanket with 01:39:374 (1) -
01:41:320 (1,2,3) - These doesn't reflect any parts of the music imo
01:46:509 (2,3) - Fix blanket
02:43:590 (5,1) - ^

[Normal]
00:29:239 (1) - starts 00:29:320
00:31:671 (1) - Is this really necessary? even so its starts 00:31:915 and ends 00:33:212
02:05:239 (1) - starts 02:05:320

sry cant mod anything in this diffs except the spinners, im suck at modding normal and the diff is good xd

[Hard]
00:25:915 (3) - Make it a bit upper in the tail so it will looks good with 00:26:401 (4) - and move it a bit so the blanket wont get ruined
00:45:536 (3,2) - imo, stack them?
01:40:509 (1,3) - fix them a bit

[Insane]
01:26:401 (1,4) - fix stack
01:39:374 (1,3) - fix the parallel, its not completely perfect
02:17:807 (4,2) - Fix blanket xd
02:51:536 (1,1) - Dont NC them

[Starlight]
00:35:158 (3) - x:196 y:244?
00:45:536 (3) - x:244 y:72?
01:14:726 (3,4) - fix blanket
01:43:915 (4,1) - similliar plz
01:48:617 (2,4) - ^
02:17:320 (2,1) - ^

sry if this is too nazi
anywy good map, gl!
Shishou
hi
from my modding q

hard:
00:01:266 (3,1) - stack it properly
00:36:942 (1) - remove nc
00:37:104 (2) - nc
00:43:590 (2) - put an object here because of the drums?
02:02:563 (1) - lagay mo yan dito? 02:02:725 - . Siguro i match mo na lang sa instrumental parang ang weird kasi kapag dyan naka lagay
02:24:455 (4,1) - unstack mo para emphasize yung 1/1 slider
02:26:401 (2) - clap?
02:43:428 (2) - remove clap. nakakalito na yung rhythm

Insane:
01:09:374 (1) - ctrl+j tapos ibalik mo nalang sa dating pwesto ? para umayos ng onti yung flow
01:53:807 (2,3) - stack mo nalang toh dito 01:52:834 (5,6,7) -
02:02:563 (1) - same don sa hard diff
02:37:104 (3,4,5) - remap? wala naman akong naririnig na 1/4 dito
02:38:401 (3,4,5,6) - ^
02:46:671 (1) - ilayo mo don sa previous note para ma emphasize yung finish at yung 1/1 slider

that's all
parang sabog yung mp3 ng ginagamit mo
good luck
ganda ng map mo
Shishou
hi
from my modding q

hard:
00:01:266 (3,1) - stack it properly
00:36:942 (1) - remove nc
00:37:104 (2) - nc
00:43:590 (2) - put an object here because of the drums?
02:02:563 (1) - lagay mo yan dito? 02:02:725 - . Siguro i match mo na lang sa instrumental parang ang weird kasi kapag dyan naka lagay
02:24:455 (4,1) - unstack mo para emphasize yung 1/1 slider
02:26:401 (2) - clap?
02:43:428 (2) - remove clap. nakakalito na yung rhythm

Insane:
01:09:374 (1) - ctrl+j tapos ibalik mo nalang sa dating pwesto ? para umayos ng onti yung flow
01:53:807 (2,3) - stack mo nalang toh dito 01:52:834 (5,6,7) -
02:02:563 (1) - same don sa hard diff
02:37:104 (3,4,5) - remap? wala naman akong naririnig na 1/4 dito
02:38:401 (3,4,5,6) - ^
02:46:671 (1) - ilayo mo don sa previous note para ma emphasize yung finish at yung 1/1 slider

that's all
btw palitan mo siguro mp3 mo? parang sabog yung audio
good luck
ganda ng map mo
Topic Starter
newton-

Error- wrote:

from my queue
M4M https://osu.ppy.sh/s/584575 just take this as NM

Im going to be kinda nazi here :p

[Normal]
00:29:239 (1) - starts 00:29:320 fixed
00:31:671 (1) - Is this really necessary? even so its starts 00:31:915 and ends 00:33:212 it's to emphasize the new vocal, also so the spinner wont be too long lol (+ ranking criteria if youre wondering about spinner length)
02:05:239 (1) - starts 02:05:320 also fixed

sry cant mod anything in this diffs except the spinners, im suck at modding normal and the diff is good xd

[Hard]
00:25:915 (3) - Make it a bit upper in the tail so it will looks good with 00:26:401 (4) - and move it a bit so the blanket wont get ruined i think it looks fine, i can see where youre coming from tho
00:45:536 (3,2) - imo, stack them? sure
01:40:509 (1,3) - fix them a bit if by fix you mean the blanket then yeah

[Insane]
01:26:401 (1,4) - fix stack oops
01:39:374 (1,3) - fix the parallel, its not completely perfect nice eye
02:17:807 (4,2) - Fix blanket xd balls
02:51:536 (1,1) - Dont NC them it's for emphasis sort of, also to show off colorhax (since the top 2 are 1 color and the bottom 2 are another)

[Starlight]
00:35:158 (3) - x:196 y:244? 00:35:158 (3,5,1) - is supposed to form a straight line
00:45:536 (3) - x:244 y:72? same reasoning except this time it's 00:45:536 (3,5,1) -
01:14:726 (3,4) - fix blanket fixed whoops
01:43:915 (4,1) - similliar plz made parallel (im assuming this is what you mean)
01:48:617 (2,4) - ^ yeah
02:17:320 (2,1) - ^ yeah, tho in this case it was a stack issue instead of overlap problems

sry if this is too nazi dw i fix all nazimods usually lmao
anywy good map, gl! thanks!

Shishou wrote:

hi
from my modding q nice doublepost

hard:
00:01:266 (3,1) - stack it properly they are stacked tho :thinking:
00:36:942 (1) - remove nc oops lol fixed
00:37:104 (2) - nc yeah
00:43:590 (2) - put an object here because of the drums? the transition from vocal to percussion would be too harsh imo if i did this, i feel that the current version transitions between them smoother
02:02:563 (1) - lagay mo yan dito? 02:02:725 - . Siguro i match mo na lang sa instrumental parang ang weird kasi kapag dyan naka lagay parang mas malakas ang vocal dito kesa sa instrumental eh
02:24:455 (4,1) - unstack mo para emphasize yung 1/1 slider sige
02:26:401 (2) - clap? oshit
02:43:428 (2) - remove clap. nakakalito na yung rhythm ok

Insane:
01:09:374 (1) - ctrl+j tapos ibalik mo nalang sa dating pwesto ? para umayos ng onti yung flow sure
01:53:807 (2,3) - stack mo nalang toh dito 01:52:834 (5,6,7) - may stack naman sa sliderend
02:02:563 (1) - same don sa hard diff same reasoning sa hard
02:37:104 (3,4,5) - remap? wala naman akong naririnig na 1/4 dito 1/4 yung guitar
02:38:401 (3,4,5,6) - ^ ^
02:46:671 (1) - ilayo mo don sa previous note para ma emphasize yung finish at yung 1/1 slider sure

that's all
btw palitan mo siguro mp3 mo? parang sabog yung audio idk, ok naman ang audio imo
good luck
ganda ng map mo thx uwu
edit: ive edited this post tons of times fixing text color inconsistencies in replies kms

thanks for modding!
nextplay

Error- wrote:

from my queue
M4M https://osu.ppy.sh/s/584575 just take this as NM

Im going to be kinda nazi here :p

[Easy]
00:02:077 (2,1) - Fix blanket
00:12:131 (2) - x:288 y:160 would flow better It's okay imo
00:13:104 (4,1) - Fix blanket
00:17:644 (3) - make it simmiliar with 00:16:347 (1) - ? yes
00:34:509 (1) - This feels kinda, late, maybe move to 00:34:347 ? yes
00:37:104 (1) - You seems doesn't use the while anchor, remove it? yes
01:38:077 (3) - Well you can create a blanket with 01:39:374 (1) -
01:41:320 (1,2,3) - These doesn't reflect any parts of the music imo Still following Vocals :V
01:46:509 (2,3) - Fix blanket
02:43:590 (5,1) - ^

sry if this is too nazi
anywy good map, gl!
Didn't changed any from the Blanket Points because Blanket are not necessary (at least for me xd)
thank!

a
osu file format v14

[General]
AudioFilename: i can see you looking through the beatmap files.mp3
AudioLeadIn: 0
PreviewTime: 33779
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1266
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Kimi no Yozora Shoukaihan
TitleUnicode:キミノヨゾラ哨戒班
Artist:Orangestar
ArtistUnicode:Orangestar
Creator:newton-
Version:Kanan's Easy
Source:
Tags:ia vocaloid asu no your night sky patrol of tomorrow arrangement newtonscradle nextplay my angel kanan
BeatmapID:1281563
BeatmapSetID:583277

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kimi_no_Yozora_Shoukaihan.png",0,0
//Break Periods
2,21736,25285
2,76546,84961
2,117736,121285
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
780,324.324324324324,4,2,0,100,1,0
780,-100,4,2,0,60,0,0
11158,-100,4,2,0,90,0,0
21212,-100,4,2,0,100,0,0
21536,-100,4,1,2,80,0,0
22185,-100,4,2,0,80,0,0
26725,-100,4,2,0,80,0,0
33861,-100,4,2,0,60,0,0
34347,-100,4,2,2,100,0,1
44239,-100,4,2,2,100,0,0
44725,-100,4,2,2,100,0,1
55266,-100,4,2,2,90,0,0
59807,-100,4,2,2,90,0,0
60293,-100,4,2,2,90,0,0
85915,-100,4,2,2,80,0,0
117536,-100,4,2,2,70,0,0
122563,-100,4,2,2,80,0,0
130185,-100,4,2,2,60,0,0
130509,-100,4,2,2,100,0,1
140239,-100,4,2,2,100,0,0
140725,-100,4,2,2,100,0,1
151266,-100,4,2,2,90,0,0
155807,-100,4,2,2,90,0,0
156293,-100,4,2,2,90,0,0
171861,-100,4,2,2,100,0,0


[Colours]
Combo1 : 22,53,199
Combo2 : 255,128,0
Combo3 : 247,186,72
Combo4 : 0,128,255
Combo5 : 0,171,253
Combo6 : 6,69,172

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272,168,68888,70,0,B|345:175|345:175|413:159,1,140
408,75,69861,2,0,B|339:68|339:68|263:80,1,140,8|8,0:0|0:0,0:0:0:0:
191,111,70834,6,0,P|154:134|90:68,1,140,4|2,0:0|0:0,0:0:0:0:
147,19,71807,2,0,B|251:36|251:36|361:20,1,210,8|0,0:0|0:0,0:0:0:0:
430,56,73104,70,0,B|443:114|443:114|425:266,1,210,8|0,0:0|0:0,0:0:0:0:
482,324,74401,2,0,P|411:347|317:264,1,210,8|8,0:0|0:0,0:0:0:0:
282,188,75698,6,0,B|228:205|228:205|144:167,1,140,8|2,0:0|0:0,0:0:0:0:
349,102,86401,6,0,P|369:169|355:242,1,140,4|0,0:0|0:0,0:0:0:0:
287,283,87374,1,8,0:0:0:0:
203,286,87698,2,0,B|122:296|122:296|95:282,2,105,2|2|8,0:0|0:0|0:0,0:0:0:0:
246,213,88996,6,0,B|289:182|289:182|329:181|329:181|374:158,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
165,187,90617,2,0,P|161:140|230:79,1,140,8|8,0:0|0:0,0:0:0:0:
305,98,91590,70,0,B|366:97|366:97|398:120|398:120|443:119,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
306,182,93212,2,0,B|316:221|316:221|308:257,1,70,8|0,0:0|0:0,0:0:0:0:
250,310,93861,1,8,0:0:0:0:
202,240,94185,2,0,P|134:224|207:155,1,210,2|8,0:0|0:0,0:0:0:0:
226,70,95482,6,0,B|290:51|290:51|370:69,1,140,2|0,0:0|0:0,0:0:0:0:
419,128,96455,1,8,0:0:0:0:
471,193,96779,70,0,B|479:274|479:274|452:335,1,140,4|0,0:0|0:0,0:0:0:0:
371,318,97752,1,8,0:0:0:0:
288,300,98077,2,0,B|208:278|173:306|132:324|73:297,1,210,2|8,0:0|0:0,0:0:0:0:
125,227,99374,6,0,L|133:80,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
208,217,100996,1,8,0:0:0:0:
280,175,101320,70,0,B|361:157|399:220|405:197|365:194|359:269|381:336,2,245,2|2|0,0:0|0:0|0:0,0:0:0:0:
205,135,103915,1,8,0:0:0:0:
151,70,104239,2,0,P|121:129|286:118,1,350,2|0,0:0|0:0,0:0:0:0:
318,41,106185,5,8,0:0:0:0:
397,68,106509,2,0,L|395:148,1,70,2|8,0:0|0:0,0:0:0:0:
457,194,107158,2,0,P|398:218|323:180,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
476,275,108779,2,0,L|479:350,2,70,8|2|8,0:0|0:0|0:0,0:0:0:0:
457,194,109752,70,0,B|384:179|384:179|386:329,1,210,2|8,0:0|0:0,0:0:0:0:
302,326,111050,2,0,P|260:331|188:268,1,140,2|0,0:0|0:0,0:0:0:0:
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153,195,113644,2,0,L|371:208,1,210,2|8,0:0|0:0,0:0:0:0:
434,163,114942,2,0,P|416:205|448:296,1,140,2|0,0:0|0:0,0:0:0:0:
417,367,115915,1,8,0:0:0:0:
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72,110,122725,70,0,L|69:260,1,140,2|0,0:0|0:0,0:0:0:0:
153,252,123698,2,0,L|155:108,1,140,8|8,0:0|0:0,0:0:0:0:
216,54,124671,1,2,0:0:0:0:
293,87,124996,2,0,P|312:143|494:123,2,280,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,127915,12,0,129212,0:0:0:0:
439,69,130509,54,0,L|441:225,1,140,4|0,0:0|0:0,0:0:0:0:
501,267,131482,2,0,P|439:293|372:256,1,140,8|8,0:0|0:0,0:0:0:0:
324,197,132455,1,2,0:0:0:0:
244,222,132779,6,0,L|97:217,1,140,8|8,0:0|0:0,0:0:0:0:
102,133,133752,2,0,L|245:139,1,140,2|0,0:0|0:0,0:0:0:0:
323,117,134725,1,8,0:0:0:0:
385,60,135050,2,0,L|463:61,1,70,2|8,0:0|0:0,0:0:0:0:
458,144,135698,70,0,L|448:297,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
376,161,137320,1,8,0:0:0:0:
299,194,137644,2,0,P|230:178|155:199,1,140,2|0,0:0|0:0,0:0:0:0:
94,242,138617,1,8,0:0:0:0:
163,288,138942,2,0,P|234:307|307:288,1,140,2|0,0:0|0:0,0:0:0:0:
364,241,139915,5,8,0:0:0:0:
417,175,140239,2,0,P|440:130|443:98,1,70,2|8,0:0|0:0,0:0:0:0:
497,46,140888,70,0,L|341:45,1,140,4|0,0:0|0:0,0:0:0:0:
283,85,141861,2,0,L|133:83,1,140,8|8,0:0|0:0,0:0:0:0:
61,104,142834,1,2,0:0:0:0:
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142,289,144131,2,0,L|295:289,1,140,2|0,0:0|0:0,0:0:0:0:
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326,208,145428,2,0,L|328:123,1,70,2|8,0:0|0:0,0:0:0:0:
389,80,146077,70,0,P|325:51|266:82,1,140,4|0,0:0|0:0,0:0:0:0:
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69,250,148023,2,0,L|152:249,1,70,2|8,0:0|0:0,0:0:0:0:
218,275,148671,6,0,P|297:289|352:250,1,140,2|0,0:0|0:0,0:0:0:0:
400,195,149644,1,8,0:0:0:0:
356,122,149969,2,0,P|251:77|159:124,1,210,2|8,0:0|0:0,0:0:0:0:
99,160,151266,1,4,0:0:0:0:
256,192,151428,12,0,155158,0:0:0:0:
392,126,156455,70,0,P|402:185|361:260,1,140,2|0,0:0|0:0,0:0:0:0:
283,254,157428,2,0,L|141:249,1,140,8|8,0:0|0:0,0:0:0:0:
80,305,158401,2,0,P|81:252|58:162,1,140,2|4,0:0|0:0,0:0:0:0:
20,93,159374,1,4,0:0:0:0:
94,54,159698,2,0,L|172:55,1,70,4|4,0:0|0:0,0:0:0:0:
236,98,160347,70,0,L|377:96,1,140,4|0,0:0|0:0,0:0:0:0:
459,104,161320,1,8,0:0:0:0:
408,170,161644,2,0,L|406:315,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
329,200,163266,1,8,0:0:0:0:
247,221,163590,2,0,L|166:220,1,70,2|8,0:0|0:0,0:0:0:0:
119,281,164239,6,0,P|88:219|119:146,1,140,2|0,0:0|0:0,0:0:0:0:
51,94,165212,2,0,L|196:93,1,140,8|8,0:0|0:0,0:0:0:0:
270,121,166185,2,0,L|417:122,1,140,2|4,0:0|0:0,0:0:0:0:
412,206,167158,2,0,L|266:205,1,140,8|8,0:0|0:0,0:0:0:0:
188,210,168131,69,2,0:0:0:0:
147,283,168455,2,0,P|105:229|125:155,1,140,8|8,0:0|0:0,0:0:0:0:
174,100,169428,2,0,L|317:100,1,140,2|0,0:0|0:0,0:0:0:0:
395,122,170401,1,8,0:0:0:0:
440,192,170725,6,0,L|442:267,1,70,2|8,0:0|0:0,0:0:0:0:
362,290,171374,2,0,L|286:286,1,70,2|8,0:0|0:0,0:0:0:0:
213,315,172023,70,0,B|166:320|166:320|68:293,1,140,4|0,0:0|0:0,0:0:0:0:
-Zeraora
- - Normal Mod from Queue - -


[Kanan's Easy]
  1. 00:00:780 (1) - I find it weird how this is the only slider with this length considering that the other similarly patterned (by sound) parts (00:03:374 (1,2,1,2) - ) are mapped in a different manner.
  2. 00:02:077 (2,1) - Blanket is a bit off at the tail.
  3. 00:08:563 (1) - Hm... I feel like the reverse isn't representing much of the song here. It's okay I guess for transition, but I think it's a bit undermapped.
  4. 00:13:752 (1) - Same with the reverse thing above. It feels out of place considering the adjacent parts.
  5. 00:20:239 - Just a suggestion for pattern. I think it'll represent the song more to have a 1/1 reverse slider at 00:20:239 (2) - , circle then another one.
  6. 00:34:509 (1) - The vocal hits at 00:34:347 - . I'm pretty sure there's nothing wrong with starting there. Also how it starts at the white tick is really jarring.
  7. 00:44:725 - to 00:49:428 - I'd really recommend to have more consistency in mapping here (in relation to the start of the first kiai). Nothing much has changed in the song.
  8. 00:48:779 (3,1) - Awkward pause imo
  9. 01:00:293 (1) - For flow, I suggest putting this at (368,160).
  10. 01:41:320 (1) - This part feels undermapped :( , and also unfitting with the current section.
  11. 01:44:239 (3) - same as above.
  12. 02:10:509 - and onwards - I really like the rhythm choice here tbh
  13. 02:44:239 (1,2) - imo, flows like this would only work best in emphasizing sounds. Situations where it is used otherwise just make the flow poor.
I think this diff could be improved more. Especially in the first parts, since the last ones seem okay.

[Starlight]
  1. I'm not sure about that 2 stack leniency.
  2. 00:02:725 (4) - Hm... This seems emphasized but not 00:04:023 (4) - as well. The two parts have similar rhythm so I feel like you should emphasize the other one as well.
  3. 00:36:445 (4) - Really off time to put a reverse slider. imo, it would make sense more if you were to put in at 00:36:121 (2) - . (But maybe you're mapping the faint sound in the background idk lol)
  4. 00:41:310 (4) - If you're mapping the faint thing in the background, I feel like it would be best to unstack these since the stacks were used for vocals.
  5. 01:07:266 (4,5,6,7,8) - Maybe map this the same way as 01:02:077 (4,5,6,7,8) - and 01:12:455 (4,5,6,7,8) - for consistency? I mean, similar sounds hit at these parts.
  6. 01:57:536 - I feel like this section of the map should have lower intensity, DS-wise. Right now, it just kinda feels like the same as the next section, which is weird.
  7. 02:39:050 (1,2,3,4,1,2,3,4,1,2,3,4) - I can't seem to hear where you're basing the jumps from. With the current jumps, it fits on 02:39:698 (1,2,3,4) - , but for the others, not really. Like, 02:39:212 (2) - . This feels emphasized but it isn't really mapped to a really significant sound in the song.
  8. 02:51:374 (1,1,1,1) - No need for a NC spam.

Good luck!
Topic Starter
newton-

-Harpuia- wrote:

- - Normal Mod from Queue - -


[Starlight]
  1. I'm not sure about that 2 stack leniency. it's not unrankable + it makes stacks look neater so
  2. 00:02:725 (4) - Hm... This seems emphasized but not 00:04:023 (4) - as well. The two parts have similar rhythm so I feel like you should emphasize the other one as well. i agree, fixed
  3. 00:36:445 (4) - Really off time to put a reverse slider. imo, it would make sense more if you were to put in at 00:36:121 (2) - . (But maybe you're mapping the faint sound in the background idk lol) the reverse slider was more to act as filler rhythm, since there's a pause in the vocals which im following at that part
  4. 00:41:310 (4) - If you're mapping the faint thing in the background, I feel like it would be best to unstack these since the stacks were used for vocals. there's a vocal on the head so i think the stack should stay
  5. 01:07:266 (4,5,6,7,8) - Maybe map this the same way as 01:02:077 (4,5,6,7,8) - and 01:12:455 (4,5,6,7,8) - for consistency? I mean, similar sounds hit at these parts. nah, the concept on this instrumental part is that every cymbal crash, the rhythm gets denser while still being viable. that's why parts of this section differ from each other.
  6. 01:57:536 - I feel like this section of the map should have lower intensity, DS-wise. Right now, it just kinda feels like the same as the next section, which is weird. i feel it's already less intense due to the sudden lack of those kicksliders
  7. 02:39:050 (1,2,3,4,1,2,3,4,1,2,3,4) - I can't seem to hear where you're basing the jumps from. With the current jumps, it fits on 02:39:698 (1,2,3,4) - , but for the others, not really. Like, 02:39:212 (2) - . This feels emphasized but it isn't really mapped to a really significant sound in the song. im pretty sure the cymbal/snare 1/2s in the bg last until 02:40:834 - which are what i'm mapping to
  8. 02:51:374 (1,1,1,1) - No need for a NC spam. a lot of people were complaining about this so yeah sure, did the same on insane

Good luck!
thanks for modding!
Aximes
Hello from queue.
Sorry for late respond. Had to wait due to internet problems.


Easy
SPOILER
00:08:563 (1) - Maybe notes like this is a bit of a huge skip.
Could'nt find much more in this diff so lets move on.

Normal
SPOILER
general: Idk if you mind circular flow that much, but you change directions like every 2 seconds.

00:02:563 (4,2,5,4,2,2,4,5,2) - Notes like this. Ofc you can use 1/2 Notes in Normal difficulty, but you should'nt overuse it. In my opinion you have many of these and that could easily overwhelm new Players / Players who usually play normal diff.
But thats just a personal opinion. For me its a bit too much.

00:38:239 (3,4,5,1,2,3,4,5,1,2,3) - In Parts like this im not 100% wich beat you following. I think its a mix of vocals and somewhat else. I think that could confuse normal players while playing alot.

Hard
SPOILER
00:00:617 (1,2) -
00:01:266 (3,1) -
00:04:509 (1,2) -
00:05:320 (3,1) - Why you stack here but stop it completly on notes like 00:10:671 (3,4) - for example. Its still in the same part of the song

01:47:320 (2,3,4,5) - Sound don't change here so this is a bit surprising and not intuitive. Can you explain your intentions here?
01:52:509 (2,3,4,5) - ^

Btw I noticed something general here... I wonder if the part in the very end (starts at 02:35:807 (1) - ) isn't a kiai part too? I mean. Its pretty intense, don't you think?

Insane
SPOILER
Could'nt find anything here what I haven't already pointed out in hard

In the end its a pretty good map. I hope it'll get ranked. Good luck and have a nice day! c:
Topic Starter
newton-

Aximes wrote:

Hello from queue.
Sorry for late respond. Had to wait due to internet problems.

Normal
SPOILER
general: Idk if you mind circular flow that much, but you change directions like every 2 seconds. stuff like mouse drift is effectively nonexistent in low diffs since the notes are so close together on the playfield and far enough on the timeline

00:02:563 (4,2,5,4,2,2,4,5,2) - Notes like this. Ofc you can use 1/2 Notes in Normal difficulty, but you should'nt overuse it. In my opinion you have many of these and that could easily overwhelm new Players / Players who usually play normal diff.
But thats just a personal opinion. For me its a bit too much. this is par for the course for normal tho, you often see stuff like this in ranked normals nowadays

00:38:239 (3,4,5,1,2,3,4,5,1,2,3) - In Parts like this im not 100% wich beat you following. I think its a mix of vocals and somewhat else. I think that could confuse normal players while playing alot. clarified rhythm in this part and parts like this (because there were ugly 3/2 gaps that didnt follow vocals clearly), im supposed to be following vocals (except for the part where there are no vocals, in which case i switch to percussion)

Hard
SPOILER
00:00:617 (1,2) -
00:01:266 (3,1) -
00:04:509 (1,2) -
00:05:320 (3,1) - Why you stack here but stop it completly on notes like 00:10:671 (3,4) - for example. Its still in the same part of the song
all stacks represent 1/1 gaps in the rhythm (00:00:617 (1,2) - is 1/2 so i unstacked that tho)
01:47:320 (2,3,4,5) - Sound don't change here so this is a bit surprising and not intuitive. Can you explain your intentions here? vocals are 1/4, plus this is supposed to be a hypebuilding section before the calm part
01:52:509 (2,3,4,5) - ^ yep

Btw I noticed something general here... I wonder if the part in the very end (starts at 02:35:807 (1) - ) isn't a kiai part too? I mean. Its pretty intense, don't you think? that's actually a good idea, tho i'll probably reserve it for the jumps on the highest diff to make it feel special

Insane
SPOILER
Could'nt find anything here what I haven't already pointed out in hard

In the end its a pretty good map. I hope it'll get ranked. Good luck and have a nice day! c: thanks for the kind words :D
thanks for modding!
nextplay

-Harpuia- wrote:

- - Normal Mod from Queue - owo -


[Kanan's Easy]
  1. 00:00:780 (1) - I find it weird how this is the only slider with this length considering that the other similarly patterned (by sound) parts (00:03:374 (1,2,1,2) - ) are mapped in a different manner. changed to Slider + Circle
  2. 00:02:077 (2,1) - Blanket is a bit off at the tail.
  3. 00:08:563 (1) - Hm... I feel like the reverse isn't representing much of the song here. It's okay I guess for transition, but I think it's a bit undermapped. yeahj it's for transition lo
  4. 00:13:752 (1) - Same with the reverse thing above. It feels out of place considering the adjacent parts.
  5. 00:20:239 - Just a suggestion for pattern. I think it'll represent the song more to have a 1/1 reverse slider at 00:20:239 (2) - , circle then another one. Changed to 1/1 reverse But I keep the thing with the second slider because it should end on the big white tick
  6. 00:34:509 (1) - The vocal hits at 00:34:347 - . I'm pretty sure there's nothing wrong with starting there. Also how it starts at the white tick is really jarring. newton- didn't update my Diff to this moment :V
  7. 00:44:725 - to 00:49:428 - I'd really recommend to have more consistency in mapping here (in relation to the start of the first kiai). Nothing much has changed in the song. It's using some Slider that has a reverse on a red tick and the Part is very strong tho /color]
  8. 00:48:779 (3,1) - Awkward pause imo
  9. 01:00:293 (1) - For flow, I suggest putting this at (368,160). Current one is okay
  10. 01:41:320 (1) - This part feels undermapped :( , and also unfitting with the current section. Remapped this section
  11. 01:44:239 (3) - same as above. ^
  12. 02:10:509 - and onwards - I really like the rhythm choice here tbh wo w i did something gud
  13. 02:44:239 (1,2) - imo, flows like this would only work best in emphasizing sounds. Situations where it is used otherwise just make the flow poor. changed this
I think this diff could be improved more. Especially in the first parts, since the last ones seem okay.


Good luck!

Aximes wrote:

Easy
SPOILER
00:08:563 (1) - Maybe notes like this is a bit of a huge skip. Explained in previous mod
Could'nt find much more in this diff so lets move on.

In the end its a pretty good map. I hope it'll get ranked. Good luck and have a nice day! c:
Thx for mods!

upudatu~
osu file format v14

[General]
AudioFilename: i can see you looking through the beatmap files.mp3
AudioLeadIn: 0
PreviewTime: 33779
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1266
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Kimi no Yozora Shoukaihan
TitleUnicode:キミノヨゾラ哨戒班
Artist:Orangestar
ArtistUnicode:Orangestar
Creator:newton-
Version:Kanan's Easy
Source:
Tags:ia vocaloid asu no your night sky patrol of tomorrow arrangement newtonscradle nextplay my angel kanan
BeatmapID:1281563
BeatmapSetID:583277

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kimi_no_Yozora_Shoukaihan.png",0,0
//Break Periods
2,21736,25285
2,76546,84961
2,117736,121285
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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780,-100,4,2,0,60,0,0
11158,-100,4,2,0,90,0,0
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[Colours]
Combo1 : 22,53,199
Combo2 : 255,128,0
Combo3 : 247,186,72
Combo4 : 0,128,255
Combo5 : 0,171,253
Combo6 : 6,69,172

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Bokkie
Hi from my modding queue :3

General

  1. 00:21:536 - I feel like you should lower the hitsounds volume even more; Can I get 60% here? c:
  2. 01:57:536 - same here, but with volume rises on louder notes
  3. 02:39:050 - definitelly lower volume of those bells as they're kinda obnoxious if spammed like this
  4. The map's great, but the audio quality made me cry a little (picture of me playtesting, colorized)

Insane

  1. 00:08:239 (4,3) - you seem to like stacking a lot; why doing something like this then?
  2. 00:10:834 (5,4) -, 00:11:482 (2,1) - ,00:25:266 (1,5) - ,00:43:428 (6) and 00:44:401 (3) - , 00:44:401 (3,2) - , 02:20:563 (5,2) - , 02:21:212 (2,1) - ,
  3. 00:20:563 (3,4) - blanket could be better here
  4. 00:49:104 (3) - take the clap of that sliderend
  5. 02:09:050 (6) - I think you should ctrl+G this (and move (5), obviously) + nc on (5) to be consistent with 02:05:320 (1,2,3,4,1,2,3,4)
  6. 02:23:158 (5,3) - move (3) slightly to the right to prevent that small overlap (and adjust following sliders)
  7. 02:39:050 (1,2,3,4) - they should overlap the same way
  8. 02:51:860 (1) - not sure why nc here

Starlight

  1. 00:10:023 - I feel like this note should be clickable
  2. 00:20:077 (6,1) - I'd emphasize the vocals on (1) here
  3. 00:27:536 (4) - not really big issue but since some people use fancy hp bars I'd recommend moving it down a little (I guess along with whole pattern)
  4. 00:44:239 - overmapping huh? I can't hear a thing on blue ticks
  5. 00:48:293 (7,1) - fix the blanket here
  6. 00:50:725 (4) - imo this slider should go the other way or at least have silder tail going up
  7. 01:26:239 (3,3) - try move them so they don't touch each other
  8. 01:36:131 (3,4,5,6,7) - why is this a stream again?
  9. 02:15:536 (1,2) - blanket isn't perfect
  10. 02:25:266 (3) - you're missing important sound here (and with the snare hitsound at the end it sounds kinda weird)

Good luck c:
Einja
mod queue

[light of stars]
0.2 stack leniency looks ugly imo

00:11:482 (2) - should not be here, extend 00:11:158 (1) - to where circle 2 was to follow lyrics.

00:37:023 (2) - I don't here any 1/4 beat here
00:47:401 (2) - ^

01:11:969 (1,2,3,4,5,6,7,8) - you forgot to hitsound these notes

01:30:131 (1,4) - I would blanket these if I were you

01:43:752 (3) - Ctrl + g?

01:47:644 (4) - I would put a NC here, because it's a sudden change in circle/slider pattern.
01:52:834 (4) - ^

02:01:428 (1) - match the guitar in the song by doing this instead http://prntscr.com/f771pz

[normal]
01:04:185 (3,4) - fix ds here, that's all


[kanan]
00:12:131 (2,3) - perfect opportunity to blanket, and fix ds


good luck! :D
Topic Starter
newton-

Catshy wrote:

Hi from my modding queue :3

General

  1. 00:21:536 - I feel like you should lower the hitsounds volume even more; Can I get 60% here? c: sure why not
  2. 01:57:536 - same here, but with volume rises on louder notes
  3. 02:39:050 - definitelly lower volume of those bells as they're kinda obnoxious if spammed like this sure
  4. The map's great, but the audio quality made me cry a little (picture of me playtesting, colorized) the map has a new mp3 now yeeeeee

Insane

  1. 00:08:239 (4,3) - you seem to like stacking a lot; why doing something like this then?
  2. 00:10:834 (5,4) -, 00:11:482 (2,1) - ,00:25:266 (1,5) - ,00:43:428 (6) and 00:44:401 (3) - , 00:44:401 (3,2) - , 02:20:563 (5,2) - , 02:21:212 (2,1) - , most of these have the previous object faded out entirely anyway, i think ignoring the stack is fine
  3. 00:20:563 (3,4) - blanket could be better here hopefully better now
  4. 00:49:104 (3) - take the clap of that sliderend there's a snare sound on white tick, which is what im representing with hitsounds
  5. 02:09:050 (6) - I think you should ctrl+G this (and move (5), obviously) + nc on (5) to be consistent with 02:05:320 (1,2,3,4,1,2,3,4) ctrlg isnt necessary since i want to focus movement in one direction but i did nc
  6. 02:23:158 (5,3) - move (3) slightly to the right to prevent that small overlap (and adjust following sliders) again, 5 is fully faded out, so it's fine
  7. 02:39:050 (1,2,3,4) - they should overlap the same way how did i miss this
  8. 02:51:860 (1) - not sure why nc here whoops

Starlight

  1. 00:10:023 - I feel like this note should be clickable i dont really wanna end a slider on the downbeat tho ;;
  2. 00:20:077 (6,1) - I'd emphasize the vocals on (1) here opted to emphasize thru uncomfy flow instead of spacing
  3. 00:27:536 (4) - not really big issue but since some people use fancy hp bars I'd recommend moving it down a little (I guess along with whole pattern) eh it's fine
  4. 00:44:239 - overmapping huh? I can't hear a thing on blue ticks it's for emphasis, just like how youd use a triple except this time its the entire stream
  5. 00:48:293 (7,1) - fix the blanket here i didnt even realize the blanket was off until now lol, thanks
  6. 00:50:725 (4) - imo this slider should go the other way or at least have silder tail going up second option
  7. 01:26:239 (3,3) - try move them so they don't touch each other they don't touch it's fine
  8. 01:36:131 (3,4,5,6,7) - why is this a stream again? if you listen closely there's a ringing sound start starts around here up until the calm bit. the start of this sound is what i'm trying to emphasize with the burst (this is also why you see a bunch of kicksliders after this part
  9. 02:15:536 (1,2) - blanket isn't perfect theyre not meant to blanket exactly, just look like they blanket while maintaining the generic overlap thing (also this ruins the overlap with the wave slider)
  10. 02:25:266 (3) - you're missing important sound here (and with the snare hitsound at the end it sounds kinda weird) im following vocals so it should be fine

Good luck c:

Einja wrote:

mod queue

[light of stars]
0.2 stack leniency looks ugly imo but i hate stacks :c

00:11:482 (2) - should not be here, extend 00:11:158 (1) - to where circle 2 was to follow lyrics. there's a p strong vocal on 2 tho

00:37:023 (2) - I don't here any 1/4 beat here emphasis and consistency with insane
00:47:401 (2) - ^ ^

01:11:969 (1,2,3,4,5,6,7,8) - you forgot to hitsound these notes shit

01:30:131 (1,4) - I would blanket these if I were you yeah probably but that overlaps it with the 1 on next combo

01:43:752 (3) - Ctrl + g? this is easier to follow unctrlged since players will only aim the sliderheads and the way its arranged makes the sliderheads arranged linearly

01:47:644 (4) - I would put a NC here, because it's a sudden change in circle/slider pattern. yeah sure
01:52:834 (4) - ^ ^

02:01:428 (1) - match the guitar in the song by doing this instead http://prntscr.com/f771pz good idea!

[normal]
01:04:185 (3,4) - fix ds here, that's all how did this happen

good luck! :D
thanks for modding!
Lulu-
hi nm because i'M gAy
now with 98% less capital letters

[general]
offset is 779 (you tried xd)

[starlight]
00:24:779 (3) - circle on white tick and move this onto red?

01:01:590 - not sure why you mapped the blue ticks here all of a sudden, there is no constant 1/4 thing in the background like in the other version of the song and there's nothing to support them either other than filler rhythm, but even then sliders might seem like a better idea to me, especially for the streams

01:12:455 (4,5,6,7,8) - how come this is hitsounded differently than say 00:59:482 (2,3,4,5,6) - , they're the exact same

01:33:050 (2) - move clap on end, feels really weird to suddenly have it on the red tick, as it's essentially the same as 01:27:536 (1,2,3) -

01:36:131 (3,4,5,6,7) - 1/4 sliders on 3 and 5 feel better to me here

01:37:590 - sudden switch to 1/4 sliders instead of circles? the 1/4 thing already starts at 01:36:131 - , so you should replace the stream on here with sliders to bring in more consistency

01:47:644 (1,2,3,4,5,6,7) - is there anything to back this up?

01:56:888 (1,2,3,4,5,6,7,8) - the drums here aren't all the same, they change at 5 so i'd alter the stream shape or hitsounds here accordingly

01:57:536 - reverse spacing emphasis with these jumps, imo the first two circles each should have much higher spacing than the other two, since the acoustic guitar is much less prominent here and there are no vocals to support this

02:01:428 (1,2,3,4) - why change the spacing this drastically

02:18:131 (1) - this thing isn't symmetrical enough, copy paste 02:17:320 (2) - , ctrl+h and rotate by -20 and do some .osu magic to fix (if you copy pasted this from another slider fix those too. also i think the sliderball doesn't hit the downbeat at the bend thing by a pixel or so can you confirm this

[insane]
00:36:942 (1,2,3) - return of the randomly mapped blue ticks :^0 you could do the same thing here 00:42:214 - or here 00:52:592 - for the same effect, either fill all the way or not at all imo

01:29:481 (3,4) - can you fix this blanket it kinda triggers me

01:57:212 (5,6,7,8) - same thing as starlight, different hitsounds for those too please, something like drum claps would work better

02:41:969 (2,4) - stacking these on top of the next slider seems less confusing to me and you do the same thing in parts like the buildup before the first kiai so it sounds pretty logical to just do it doesn't it

[hard]
00:21:212 (1) - why isn't this hitsounded the same way as in insane/starlight

00:21:536 (1,1,2) - fix blanket

00:22:509 (1,2) - fix stacking

[normal]
hitsounding sounds really messy here, try increasing the tick rate and hitsounding the sliderticks to maintain a more consistent rhythm

[kanan's easy]
hi wheres love marginal jk prolly going to grave bc it's s h i t

check aimod for spacing

00:02:077 (3,1) - blanket

00:04:671 (3,1) - ^

00:07:915 (4,1,2) - ^ (ok this is a blanket mod now lmao)

00:13:104 (4,1) - ^

00:29:320 (1) - can you make this curve in the middle a bit flatter would look a lot better that way

01:15:698 (1) - i'd just have this as a 1/2 slider

01:38:077 (3,1) - fix blanket or move 1 away

01:46:509 (5,1) - this blanket is off by a few pixels

02:10:509 - rhythm in this kiai feels really weird, just do it like you did it in the first kiai

hitsounding thing from normal applies here too, please try hitsounding the sliderticks as well

that's it i guess another cool map by dad
Topic Starter
newton-

Lulu- wrote:

hi nm because i'M gAy same tbh
now with 98% less capital letters lowercase master race

[general]
offset is 779 (you tried xd) at first i thought this was an easy fix but then i realized i had to move all my timing points 1 ms backwards fml

[starlight]
00:24:779 (3) - circle on white tick and move this onto red? ok sure

01:01:590 - not sure why you mapped the blue ticks here all of a sudden, there is no constant 1/4 thing in the background like in the other version of the song and there's nothing to support them either other than filler rhythm, but even then sliders might seem like a better idea to me, especially for the streams im pretty sure i can hear drum fills being 1/4 tho, plus this is so the rhythm gets denser every cymbal crash

01:12:455 (4,5,6,7,8) - how come this is hitsounded differently than say 00:59:482 (2,3,4,5,6) - , they're the exact same i forgot a clap fuk im stupid

01:33:050 (2) - move clap on end, feels really weird to suddenly have it on the red tick, as it's essentially the same as 01:27:536 (1,2,3) - im retarded

01:36:131 (3,4,5,6,7) - 1/4 sliders on 3 and 5 feel better to me here yeah fair point, changed stream to kicksliders

01:37:590 - sudden switch to 1/4 sliders instead of circles? the 1/4 thing already starts at 01:36:131 - , so you should replace the stream on here with sliders to bring in more consistency as mentioned above, also the 1/4 is because of the twinkly sounds that kick in

01:47:644 (1,2,3,4,5,6,7) - is there anything to back this up? the vocals are repeating 1/4 bursts + twinkly sounds, also this is easier to play than triplets + kicksliders so i opted for this instead

01:56:888 (1,2,3,4,5,6,7,8) - the drums here aren't all the same, they change at 5 so i'd alter the stream shape or hitsounds here accordingly lowered hs volume on the second half of stream

01:57:536 - reverse spacing emphasis with these jumps, imo the first two circles each should have much higher spacing than the other two, since the acoustic guitar is much less prominent here and there are no vocals to support this the slider parts of rhythms like this are higher spaced since theyre the ones with higher pitch guitar sounds

02:01:428 (1,2,3,4) - why change the spacing this drastically ok i decided to forego the spacing

02:18:131 (1) - this thing isn't symmetrical enough, copy paste 02:17:320 (2) - , ctrl+h and rotate by -20 and do some .osu magic to fix (if you copy pasted this from another slider fix those too. also i think the sliderball doesn't hit the downbeat at the bend thing by a pixel or so can you confirm this i did a thing hopefully it's symmetrical now

[insane]
00:36:942 (1,2,3) - return of the randomly mapped blue ticks :^0 you could do the same thing here 00:42:214 - or here 00:52:592 - for the same effect, either fill all the way or not at all imo it's for emphasis tho :/

01:29:481 (3,4) - can you fix this blanket it kinda triggers me fuk

01:57:212 (5,6,7,8) - same thing as starlight, different hitsounds for those too please, something like drum claps would work better i really hope lower volume works

02:41:969 (2,4) - stacking these on top of the next slider seems less confusing to me and you do the same thing in parts like the buildup before the first kiai so it sounds pretty logical to just do it doesn't it ur write

[hard]
00:21:212 (1) - why isn't this hitsounded the same way as in insane/starlight because im gya

00:21:536 (1,1,2) - fix blanket yes daddy

00:22:509 (1,2) - fix stacking they are stacked properly tho :thonkang:

[normal]
hitsounding sounds really messy here, try increasing the tick rate and hitsounding the sliderticks to maintain a more consistent rhythm if more people complain maybe but i think the hsing is fine since it makes the rhythm feel less dense than it actually is (also wait you can hitsound sliderticks wtf i did not know about this)

that's it i guess another cool map by dad thank
thanks for modding!
nextplay
too lazy to replay lo

@Lulu- Fixed the Blankets
@Einja fixed this one aswell

thx 5 mods

resnapped and stuff
osu file format v14

[General]
AudioFilename: i can see you looking through the beatmap files.mp3
AudioLeadIn: 0
PreviewTime: 33779
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1266
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Kimi no Yozora Shoukaihan
TitleUnicode:キミノヨゾラ哨戒班
Artist:Orangestar
ArtistUnicode:Orangestar
Creator:newton-
Version:Kanan's Easy
Source:
Tags:ia vocaloid asu no your night sky patrol of tomorrow arrangement newtonscradle nextplay my angel kanan
BeatmapID:1281563
BeatmapSetID:583277

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kimi_no_Yozora_Shoukaihan.png",0,0
//Break Periods
2,21735,25284
2,76545,84960
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Combo2 : 255,128,0
Combo3 : 247,186,72
Combo4 : 0,128,255
Combo5 : 0,171,253
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gary00737
Hello , From #modreqs , my Eng not good :< , i will short mod


first , i think the offset is wrong , i think it is 675

Kanan's Easy
00:02:076 (3,1) - blanket it better
00:04:670 (3,1) - ^ &the DS?
00:07:914 (4,1) - ^ https://osu.ppy.sh/ss/8074712 you can CTRL+G to check it
00:08:562 (1,2) - ^
00:13:103 (4,1) - ^https://osu.ppy.sh/ss/8074723
all of this problem (? i think


Normal+Hard
i feel good , but is offset problem :)


Insane
00:14:238 (3,4) - i think it can jump? such as 00:14:400 (4,6) - ctrl+G
00:14:887 (1) - ^ ctrl+G if you change please change it too
00:15:211 (2) - ^ctrl+G




Starlight
sorry 5* i am newbie :o but i will try it

02:17:320 (2,3,4) - @0@?


i hope it can help you , GL :)
Topic Starter
newton-

gary00737 wrote:

Hello , From #modreqs , my Eng not good :< , i will short mod


first , i think the offset is wrong , i think it is 675 it's the way it is because this way the finishes can land on the downbeat

Insane
00:14:238 (3,4) - i think it can jump? such as 00:14:400 (4,6) - ctrl+G nah id want a more horizontal movement focused pattern here
00:14:887 (1) - ^ ctrl+G if you change please change it too i didnt change so not applying
00:15:211 (2) - ^ctrl+G ^

Starlight
sorry 5* i am newbie :o but i will try it

02:17:320 (2,3,4) - @0@? how did i miss this aaaaa


i hope it can help you , GL :)
thanks for modding!
sakebi
from queue

[Kanan's Easy]
00:44:784 (2) - new combo
01:14:460 (2) - should blanket 01:13:163 (1) sliderend
- 01:15:757 (1) - if ^ is applied, move this with 01:14:460 (2)
01:34:244 (4) - movement for this slider will be awkward for new players

[Normal]
00:02:622 (4) - avoid stacks in normals


good map barely any issues
Topic Starter
newton-

lilligantEX wrote:

from queue

[Normal]
00:02:622 (4) - avoid stacks in normals i'm using them consistently for 1/2 so it should be fine

good map barely any issues thanks!
thanks for modding!
Kirylln
Hi o/! A small mod form nowhere.
mod
General

The volume overall is a bit high imo. Consider lowering it?
Combo colors a quite similar to each other the blue ones that is. I don’t know if it is a problem or not. It just really bugs me.
Oh man the aesthetics, I love it came <3
Starlight

00:33:433 (1,2) – there’s a different sound here, why map it the same as the previous ones?
00:29:055 (5) –Why a clap here?
01:28:893 (1) –This is pretty out of place considering what you’re following here, I think a ½ slider with a circle would be much better
01:57:271 (5,6,7,8,1) –Different sound here in the stream, I think it is better if you change the stream’s shape here, or at least NC it.
01:57:595 -02:02:622 –the rhythm is this section is unnecessarily dense considering the low number of instruments actually playing, also I have no clue what you are following or emphasizing in this section. For example: 01:57:595 (1,2) –These 2 represent the guitar, which is also the strongest sound in the section, but 01:57:920 (3) –somehow have the same ds as the previous ones even though it represent basically nothing.
The only things that make sense to me are sliders like this 01:58:082 (4) –which actually represent the softer sound really nicely
02:02:622 –I know you want to follow the vocal here, but the instrument is too strong to be ignored, try something like this maybe ?
02:10:082 (4,1) –The spacing is pretty high for such a soft vocal, lowering it would be better imo, also Nc 02:10:082 (4) - this?
02:36:514 –The stream starts here
02:40:406 (1,2,3,4) –There’s an obvious stream here, why continuing the jump pattern?
00:44:298 (1,2,3,4,5,6) –I think kick sliders with muted end would suit this much more considering there’s no sound in the blue tick, Or just a jump. Btw, 02:20:298 (3,4,5) –Why different representation here? They’re technically the same sound, even the vocal doesn’t change.
01:15:433 (1,2,3,4,5,6,7) –Overmap, no sound on the blue ticks
Insane

Some problems are the same with Starlight
02:30:676 (3,4,5,6) –It’s just literally screaming for a stream, isn’t it? :>
02:40:406 (1,2,3,4) -^
02:51:920 –A slider all the way 02:52:730 –here would be nice
01:28:893 (1) –This ignores the vocal in the white tick for some reasons even though you’re following the vocal, change it to 3 circles or sth?
I may have repeated myself lel :3
note
I'm a really bad modder, so if you see that my mod goes against the style you're going for, pls feel free to take this with a grain of salt ignore it basically
GL~
Topic Starter
newton-
edit: mod reply yay

Kirylln wrote:

Hi o/! A small mod form nowhere.
mod
General

The volume overall is a bit high imo. Consider lowering it? nah i think it's fine
Combo colors a quite similar to each other the blue ones that is. I don’t know if it is a problem or not. It just really bugs me. theyre noticable different, should be ok
Oh man the aesthetics, I love it came <3 thanks :D
Starlight

00:33:433 (1,2) – there’s a different sound here, why map it the same as the previous ones? oh wow i didnt notice this, thanks for pointing it out
00:29:055 (5) –Why a clap here? oops
01:28:893 (1) –This is pretty out of place considering what you’re following here, I think a ½ slider with a circle would be much better i really dont wanna end the slider on a downbeat tho, would feel weird
01:57:271 (5,6,7,8,1) –Different sound here in the stream, I think it is better if you change the stream’s shape here, or at least NC it. nced
01:57:595 -02:02:622 –the rhythm is this section is unnecessarily dense considering the low number of instruments actually playing, also I have no clue what you are following or emphasizing in this section. For example: 01:57:595 (1,2) –These 2 represent the guitar, which is also the strongest sound in the section, but 01:57:920 (3) –somehow have the same ds as the previous ones even though it represent basically nothing.
The only things that make sense to me are sliders like this 01:58:082 (4) –which actually represent the softer sound really nicelyit's way less dense than the previous section, plus there are guitar sounds on stuff like 3 (which im following)
02:02:622 –I know you want to follow the vocal here, but the instrument is too strong to be ignored, try something like this maybe ? yeah but the vocal is the strongest out of everything else mentioned imo so it's fine
02:10:082 (4,1) –The spacing is pretty high for such a soft vocal, lowering it would be better imo, also Nc 02:10:082 (4) - this? it's to give more emphasis to the low sv slider, also nc on 4 would be overdone imo
02:36:514 –The stream starts here whoops my bad
02:40:406 (1,2,3,4) –There’s an obvious stream here, why continuing the jump pattern? there are pretty prominent drum sounds on every half beat
00:44:298 (1,2,3,4,5,6) –I think kick sliders with muted end would suit this much more considering there’s no sound in the blue tick, Or just a jump. Btw, 02:20:298 (3,4,5) –Why different representation here? They’re technically the same sound, even the vocal doesn’t change. the stream works the same way triples do for emphasis, also the drums are way more prominent imo the second time this vocal comes around, so theyre jumps instread of a continuous stream that time
01:15:433 (1,2,3,4,5,6,7) –Overmap, no sound on the blue ticks emphasis again, also the concept for this instrumental section is that it gets more rhythmically dense each cymbal crash
Insane

Some problems are the same with Starlight i see
02:30:676 (3,4,5,6) –It’s just literally screaming for a stream, isn’t it? :> i think the kicksliders work because they feel less awkward when you also have 1/1 sliders thrown in the mix (as opposed to starlight, where it was fully 1/4 rhythm)
02:40:406 (1,2,3,4) -^ yeah
02:51:920 –A slider all the way 02:52:730 –here would be nice
01:28:893 (1) –This ignores the vocal in the white tick for some reasons even though you’re following the vocal, change it to 3 circles or sth? the vocal on the downbeat can be interpreted as part of the vocal on the red tick (hon as opposed to ho~n) so i think it's fine
I may have repeated myself lel :3
note
I'm a really bad modder, so if you see that my mod goes against the style you're going for, pls feel free to take this with a grain of salt ignore it basically nah dw compared to some other mods i've seen yours are actually p good
GL~
thanks for modding!
nextplay

newton- wrote:

dont mod until this is done thx
Mod:
Remap
Kds pls

now for real

@lilligantEX Fixed first and last point
@gary00737 The Ctrl+g things you suggest don't make sense because it would break the ds

pls don't only mod blankets thx
osu file format v14

[General]
AudioFilename: i can see you looking through the beatmap files.mp3
AudioLeadIn: 0
PreviewTime: 33838
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1266
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Kimi no Yozora Shoukaihan
TitleUnicode:キミノヨゾラ哨戒班
Artist:Orangestar
ArtistUnicode:Orangestar
Creator:newton-
Version:Kanan's Easy
Source:
Tags:ia vocaloid asu no your night sky patrol of tomorrow arrangement newtonscradle nextplay my angel kanan
BeatmapID:1281563
BeatmapSetID:583277

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
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Combo4 : 0,128,255
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287,68,45595,2,0,L|364:65,1,70,2|8,0:0|0:0,0:0:0:0:
426,113,46244,2,0,B|423:189|423:189|439:224,2,105,2|2|8,0:0|0:0|0:0,0:0:0:0:
367,52,47541,5,2,0:0:0:0:
312,115,47866,2,0,P|275:126|247:221,1,140,8|8,0:0|0:0,0:0:0:0:
305,271,48838,2,0,B|345:282|345:282|387:276,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
236,320,49811,1,0,0:0:0:0:
157,353,50136,70,0,P|88:361|18:334,1,140,4|2,0:0|0:0,0:0:0:0:
46,256,51109,1,8,0:0:0:0:
66,174,51433,2,0,B|92:119|92:119|84:69,2,105,2|2|8,0:0|0:0|0:0,0:0:0:0:
132,225,52730,5,2,0:0:0:0:
204,181,53055,2,0,P|261:198|341:170,1,140,8|8,0:0|0:0,0:0:0:0:
401,121,54028,70,0,B|418:153|418:153|419:230,2,105,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,55325,12,0,59055,0:0:0:0:
331,125,60352,6,0,P|342:173|316:230,1,105,4|8,0:0|0:0,0:0:0:0:
286,299,61163,2,0,L|210:293,1,70,2|8,0:0|0:0,0:0:0:0:
134,276,61811,70,0,B|86:140|86:140|92:66,2,210,2|8|2,0:0|0:0|0:0,0:0:0:0:
213,247,64082,1,8,0:0:0:0:
282,200,64406,6,0,P|334:175|414:203,1,140,2|0,0:0|0:0,0:0:0:0:
463,262,65379,1,0,0:0:0:0:
410,327,65703,2,0,P|356:347|278:312,1,140,2|0,0:0|0:0,0:0:0:0:
220,261,66676,1,8,0:0:0:0:
128,252,67001,6,0,B|75:242|75:242|-11:259,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
196,203,68622,1,0,0:0:0:0:
272,168,68947,70,0,B|345:175|345:175|413:159,1,140
408,75,69920,2,0,B|339:68|339:68|263:80,1,140,8|8,0:0|0:0,0:0:0:0:
191,111,70893,6,0,P|154:134|90:68,1,140,4|2,0:0|0:0,0:0:0:0:
147,19,71866,2,0,B|251:36|251:36|361:20,1,210,8|0,0:0|0:0,0:0:0:0:
430,56,73163,70,0,B|443:114|443:114|425:266,1,210,8|0,0:0|0:0,0:0:0:0:
455,341,74460,2,0,P|384:364|290:281,1,210,8|8,0:0|0:0,0:0:0:0:
282,198,75757,6,0,B|228:215|228:215|144:177,1,140,8|2,0:0|0:0,0:0:0:0:
349,102,86460,6,0,P|369:169|355:242,1,140,4|0,0:0|0:0,0:0:0:0:
287,283,87433,1,8,0:0:0:0:
203,286,87757,2,0,B|122:296|122:296|95:282,2,105,2|2|8,0:0|0:0|0:0,0:0:0:0:
246,213,89055,6,0,B|289:182|289:182|329:181|329:181|374:158,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
165,187,90676,2,0,P|161:140|230:79,1,140,8|8,0:0|0:0,0:0:0:0:
305,98,91649,70,0,B|366:97|366:97|398:120|398:120|443:119,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
306,182,93271,2,0,B|316:221|316:221|308:257,1,70,8|0,0:0|0:0,0:0:0:0:
250,310,93920,1,8,0:0:0:0:
202,240,94244,2,0,B|155:182|155:182|145:42,1,210,2|8,0:0|0:0,0:0:0:0:
226,70,95541,6,0,B|290:51|290:51|370:69,1,140,2|0,0:0|0:0,0:0:0:0:
419,128,96514,1,8,0:0:0:0:
471,193,96838,70,0,B|479:274|479:274|452:335,1,140,4|0,0:0|0:0,0:0:0:0:
371,318,97811,1,8,0:0:0:0:
288,300,98136,2,0,B|212:282|177:315|134:331|73:297,1,210,2|8,0:0|0:0,0:0:0:0:
125,227,99433,6,0,L|133:80,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
204,255,101055,1,0,0:0:0:0:
278,216,101379,2,0,L|393:210,2,105
229,147,102676,2,0,L|225:74,1,70
276,10,103325,6,0,L|129:14,1,140
68,64,104298,1,0,0:0:0:0:
49,145,104622,2,0,L|46:288,2,140
125,110,106244,1,8,0:0:0:0:
208,115,106568,2,0,L|206:195,1,70,2|8,0:0|0:0,0:0:0:0:
265,244,107217,6,0,P|206:268|131:230,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
347,260,108838,2,0,L|350:335,2,70,8|2|8,0:0|0:0|0:0,0:0:0:0:
350,175,109811,70,0,B|348:39|348:39|421:54,1,210,2|8,0:0|0:0,0:0:0:0:
439,136,111109,2,0,P|466:194|439:271,1,140,2|0,0:0|0:0,0:0:0:0:
361,261,112082,1,8,0:0:0:0:
277,253,112406,6,0,L|172:246,2,105,4|2|8,0:0|0:0|0:0,0:0:0:0:
256,334,113703,2,0,L|474:347,1,210,2|8,0:0|0:0,0:0:0:0:
461,262,115001,2,0,P|432:199|451:133,1,140,2|0,0:0|0:0,0:0:0:0:
495,61,115974,1,8,0:0:0:0:
411,54,116298,6,0,L|259:47,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
72,110,122784,70,0,L|69:260,1,140,2|0,0:0|0:0,0:0:0:0:
153,252,123757,2,0,L|155:108,1,140,8|8,0:0|0:0,0:0:0:0:
216,54,124730,1,2,0:0:0:0:
293,87,125055,2,0,P|312:143|494:123,2,280,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,127974,12,0,129271,0:0:0:0:
439,69,130568,54,0,L|441:225,1,140,4|0,0:0|0:0,0:0:0:0:
501,267,131541,2,0,P|439:293|372:256,1,140,8|8,0:0|0:0,0:0:0:0:
324,197,132514,1,2,0:0:0:0:
244,222,132838,6,0,L|97:217,1,140,8|8,0:0|0:0,0:0:0:0:
102,133,133811,2,0,L|245:139,1,140,2|0,0:0|0:0,0:0:0:0:
323,117,134784,1,8,0:0:0:0:
385,60,135109,2,0,L|463:61,1,70,2|8,0:0|0:0,0:0:0:0:
458,144,135757,70,0,L|448:297,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
376,161,137379,1,8,0:0:0:0:
299,194,137703,2,0,P|230:178|155:199,1,140,2|0,0:0|0:0,0:0:0:0:
94,242,138676,1,8,0:0:0:0:
163,288,139001,2,0,P|234:307|307:288,1,140,2|0,0:0|0:0,0:0:0:0:
364,241,139974,5,8,0:0:0:0:
417,175,140298,2,0,P|440:130|443:98,1,70,2|8,0:0|0:0,0:0:0:0:
497,46,140947,70,0,L|341:45,1,140,4|0,0:0|0:0,0:0:0:0:
283,85,141920,2,0,L|133:83,1,140,8|8,0:0|0:0,0:0:0:0:
61,104,142893,1,2,0:0:0:0:
34,183,143217,6,0,P|21:233|61:309,1,140,8|8,0:0|0:0,0:0:0:0:
142,289,144190,2,0,L|295:289,1,140,2|0,0:0|0:0,0:0:0:0:
366,283,145163,1,8,0:0:0:0:
326,208,145487,2,0,L|328:123,1,70,2|8,0:0|0:0,0:0:0:0:
389,80,146136,70,0,P|325:51|266:82,1,140,4|0,0:0|0:0,0:0:0:0:
222,151,147109,1,8,0:0:0:0:
139,166,147433,2,0,L|62:166,1,70,2|8,0:0|0:0,0:0:0:0:
69,250,148082,2,0,L|152:249,1,70,2|8,0:0|0:0,0:0:0:0:
218,275,148730,6,0,P|297:289|352:250,1,140,2|0,0:0|0:0,0:0:0:0:
400,195,149703,1,8,0:0:0:0:
356,122,150028,2,0,P|251:77|159:124,1,210,2|8,0:0|0:0,0:0:0:0:
99,160,151325,1,4,0:0:0:0:
256,192,151487,12,0,155217,0:0:0:0:
392,126,156514,70,0,P|402:185|361:260,1,140,2|0,0:0|0:0,0:0:0:0:
283,254,157487,2,0,L|141:249,1,140,8|8,0:0|0:0,0:0:0:0:
80,305,158460,2,0,P|81:252|58:162,1,140,2|4,0:0|0:0,0:0:0:0:
20,93,159433,1,4,0:0:0:0:
94,54,159757,2,0,L|172:55,1,70,4|4,0:0|0:0,0:0:0:0:
236,98,160406,70,0,L|377:96,1,140,4|0,0:0|0:0,0:0:0:0:
459,104,161379,1,8,0:0:0:0:
408,170,161703,2,0,L|406:315,2,140,4|2|0,0:0|0:0|0:0,0:0:0:0:
329,200,163325,1,8,0:0:0:0:
247,221,163649,2,0,L|166:220,1,70,2|8,0:0|0:0,0:0:0:0:
119,281,164298,6,0,P|88:219|119:146,1,140,2|0,0:0|0:0,0:0:0:0:
140,77,165271,2,0,L|285:76,1,140,8|8,0:0|0:0,0:0:0:0:
329,143,166244,2,0,L|476:144,1,140,2|4,0:0|0:0,0:0:0:0:
468,228,167217,2,0,L|322:227,1,140,8|8,0:0|0:0,0:0:0:0:
244,215,168190,69,2,0:0:0:0:
203,288,168514,2,0,P|164:226|185:160,1,140,8|8,0:0|0:0,0:0:0:0:
181,81,169487,2,0,L|324:81,1,140,2|0,0:0|0:0,0:0:0:0:
395,122,170460,1,8,0:0:0:0:
440,192,170784,6,0,L|442:267,1,70,2|8,0:0|0:0,0:0:0:0:
362,290,171433,2,0,L|286:286,1,70,2|8,0:0|0:0,0:0:0:0:
213,315,172082,70,0,B|166:320|166:320|68:293,1,140,4|0,0:0|0:0,0:0:0:0:
Suissie
[starlight]
00:05:541 (5) - I feel like replace this with a single note would fit better because her voice kinda stops and it would give a stronger impact on the next slider imo. Your idea is fine tho.
00:19:974 (5,6) - That spacing is kinda random.
00:22:730 (3) - Why dont replace this with a 1/2 slider. You wouldn't ignore that drum sound completely and it wouldn't either play bad. Like this http://puu.sh/vQT04/ee90501f91.jpg also just an idea
01:42:352 (2,3,4,5,6,1) - I dont get this spacing at all. I tries to build up something but I dont know what and there 01:43:163 (1) - it just suddenly gets very small.
01:47:703 (1,2,3,4,5,6,7) - This stream seems overmapped. What I suggest would be Triple there 01:47:379 - and there 01:47:703 - and then continue with 1/2 singles.
01:52:568 - same here.
01:57:595 (1,2,3) - Idk kinda weird overmapped.
02:33:920 (1,2,3,4,5,6,7,8) - I dont get that spacing. Why does it get smaller there 02:34:568 (6,7,8) - ?

[Insane]
00:04:568 (1) - Doesn't this have to be more spaced ? you spaced the other 1/1 slider more too.
00:17:541 (1) - I feel like this one could be space more because she gets a bit louder there.
01:37:974 (1) - could be spaced more too tbh.
02:29:866 (1) - more spacing lol.
This diff has a bit of spacing problems imo. But else looks fine.

Im not good with lower diffs so I wont mod them.

Top diffs have nice structure and aesthetics.
Good luck.
Topic Starter
newton-

Suissie wrote:

[starlight]
00:05:541 (5) - I feel like replace this with a single note would fit better because her voice kinda stops and it would give a stronger impact on the next slider imo. Your idea is fine tho. 1/1 would feel awkward tho ;;
00:19:974 (5,6) - That spacing is kinda random. 00:19:974 - is a more powerful vocal so it has higher spacing
00:22:730 (3) - Why dont replace this with a 1/2 slider. You wouldn't ignore that drum sound completely and it wouldn't either play bad. Like this http://puu.sh/vQT04/ee90501f91.jpg also just an idea sure tho did something different visually
01:42:352 (2,3,4,5,6,1) - I dont get this spacing at all. I tries to build up something but I dont know what and there 01:43:163 (1) - it just suddenly gets very small. it's not meant to build up anything, it just sets up a pretty neat pattern
01:47:703 (1,2,3,4,5,6,7) - This stream seems overmapped. What I suggest would be Triple there 01:47:379 - and there 01:47:703 - and then continue with 1/2 singles.since i'm also following the twinkly 1/4 sounds in the background with the kicksliders, i opted for this since this would be easier to play than triplets with kicksliders in them
01:52:568 - same here. ^
01:57:595 (1,2,3) - Idk kinda weird overmapped. there are guitar sounds there tho
02:33:920 (1,2,3,4,5,6,7,8) - I dont get that spacing. Why does it get smaller there 02:34:568 (6,7,8) - ? i feel 02:34:568 (6,7,8) - is more of a continous burst of sounds more than a distinct sound so i mapped it like this

[Insane]
00:04:568 (1) - Doesn't this have to be more spaced ? you spaced the other 1/1 slider more too. visual flow is uncomfortable so i think that's emphasis enough
00:17:541 (1) - I feel like this one could be space more because she gets a bit louder there. not really, it's just pitch
01:37:974 (1) - could be spaced more too tbh. uncomfortable visual flow + i have nowhere else to put this lol
02:29:866 (1) - more spacing lol. ok fine
This diff has a bit of spacing problems imo. But else looks fine. the problem is if i fix any of those my visuals will be fucked since if i change 1 thing i break so many patterns at once lol (i think it's fine anyway since the stuff where spacing problems are are either emphasized throughuncomfortable visual flow or just pitch changes that dont need to be that emphasized)

Im not good with lower diffs so I wont mod them.

Top diffs have nice structure and aesthetics. aesthetics is the only thing i can do tbh
Good luck.
thanks for modding!
JierYagtama
returning m4m xd
Insane
00:03:211 (1,2) - fix thy blanket
00:05:481 (4,3) - fix thy stack
00:06:778 (4) - ctrl that and 00:07:103 (1) - this for better flow
00:21:373 (2,1) - these two should be spaced more since 1 is a loud vocal sound
00:33:535 (8,1) - fix thy b l a n k e t
00:40:022 (2) - ctrl g for better flow and consistency
00:44:400 (3,2) - maybe stack 2 to 3?
01:03:373 (2) - ctrl g also for better flow xd
01:10:184 (3) - ^
01:10:508 (4,2) - slightly fix stack
01:13:265 (1,2) - fix thy blanket (2)
01:15:697 (5,6) - why is the spacing so low compared to 01:15:373 (3,4) - shouldn't it be the other way around?
01:33:049 (2) - yeaaaa i like circular flow xd
01:34:995 (4) - ^ also for consistent spacing btw since i can see you putting small spacing in strong sounds sooo yea
01:40:184 (4) - ^
01:45:535 (5,1) - spacing w
01:46:346 (4,2,3,4) - fix thy s t a c k
01:45:697 (1,4) - pretty much noticed that 1 is a much more stronger sound than 4 so fix that on ur visual spacing
01:58:833 (1,2) - f i x t h y b l a n k e t
02:14:238 (1) - high pitched sound with a somewhat downbeat slider :thonkang:
02:28:346 (4,2) - fixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx blANC
02:31:427 (1) - wouuuuullllddd be more appropriate to start the spinner on the red tick cos it fits more for me uwu
eeeeeee im too lezy to the other diffs soooo yea also the problem i have the most in this map is that spacing is a little bit inconsistent at times but in a minor problem its flow xd

gud luk eksdee
Topic Starter
newton-

JeirYagtama wrote:

returning m4m xd
Insane
00:03:211 (1,2) - fix thy blanket ok dad
00:05:481 (4,3) - fix thy stack yeah
00:06:778 (4) - ctrl that and 00:07:103 (1) - this for better flow the flow in 00:06:454 (3,4) - is seen a lot through the map it's fine
00:21:373 (2,1) - these two should be spaced more since 1 is a loud vocal sound fixing sliderart is painful god damn
00:33:535 (8,1) - fix thy b l a n k e t seems ok to me :/
00:40:022 (2) - ctrl g for better flow and consistency the flow is playable in a circular / back and forth pattern so its fine, also i dont see what else this could be consistent with
00:44:400 (3,2) - maybe stack 2 to 3? the intention for 00:44:724 (1,2,3) - was a triangle + the stream is fully faded out so its ok
01:03:373 (2) - ctrl g also for better flow xd again, loopy back and forth makes this comfy (also hella uncomfy flow into 4 if i do this lo)
01:10:184 (3) - ^ refer to 00:06:778 (4) -
01:10:508 (4,2) - slightly fix stack sometimes im sure that autostack hates me
01:13:265 (1,2) - fix thy blanket (2) it blankets perfectly :thonkang:
01:15:697 (5,6) - why is the spacing so low compared to 01:15:373 (3,4) - shouldn't it be the other way around? made them equal ds this time
01:33:049 (2) - yeaaaa i like circular flow xd r e p e a t e d p a t t e r n i n g
01:34:995 (4) - ^ also for consistent spacing btw since i can see you putting small spacing in strong sounds sooo yea slider leniency is a powerful tool
01:40:184 (4) - ^ :blobhyperthinkfast:
01:45:535 (5,1) - spacing w ok my dude
01:46:346 (4,2,3,4) - fix thy s t a c k fuck
01:45:697 (1,4) - pretty much noticed that 1 is a much more stronger sound than 4 so fix that on ur visual spacing theyre literally the same intensity lo
01:58:833 (1,2) - f i x t h y b l a n k e t what's a blanket
02:14:238 (1) - high pitched sound with a somewhat downbeat slider :thonkang:eh im not sure the slider looks like it looks like its supposed to be on a low pitch sound (if thats what you mean) but the vocal the slider corresponds to goes down in pitch around the bend so ye
02:28:346 (4,2) - fixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx blANC it felt correct already + symmetry with 02:28:508 (1) - :/
02:31:427 (1) - wouuuuullllddd be more appropriate to start the spinner on the red tick cos it fits more for me uwu its fine lo, i want the spinner to start asap
eeeeeee im too lezy to the other diffs soooo yea also the problem i have the most in this map is that spacing is a little bit inconsistent at times but in a minor problem its flow xd i fixed the spacing problems you mentioned but as mentioned above the flow thing is a consistent pattern so its fine (+ slider leniency renders some of the spacing inconsistency problems fixed)

gud luk eksdee
thank
CucumberCuc
Hi

Check AiMod

[Easy]
00:12:494 (3,4) do far
01:06:656 (4,1) far
01:15:737 (1) move left
01:39:413 (1,2) slightly far

[Normal]
DON'T USE 1/8 - use only 1/4 (But 1/2 is better , since under these Tiki sliders and circles would be more appropriate)
and later check DS
00:29:318 (1,1) do far spinners on tick
02:05:318 (1,1) ^
00:38:116 put circle
00:40:062 ^
01:30:008 ^
01:33:900 ^
01:35:846 ^
02:09:900 ^

[Hard]
01:02:927 (1,2) do far
nextplay

CucumberCuc wrote:

Hi

Check AiMod

[Easy]
00:12:494 (3,4) do far Why? It's all okay with it
01:06:656 (4,1) far ?
01:15:737 (1) move left I like the current one more
01:39:413 (1,2) slightly far I want to have it like this because I like the Pattern LOL
No change still ty
Fu Xuan
All diffs

00:00:000 - Remap

Kds
xidorn
Don't get me wrong, I'm modding this out of the kindness of my heart, not because we're good friends nor because I like the map or anything...
ANYWAYS
starlight
mouse drift simulator 2017
00:29:359 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - maybe increase sv on every nc + increase spacing because the guitar and vocals up in pitch shtud i dont need pp spacing
01:36:170 (3,4,5) - if mapping guitar, ignore. if mapping vocals, doushite the fuck are these 1/4 sliders when there are no sounds on blue ticks?
01:48:818 (3) - this might touch the hp bar in some skins, consider moving downward
01:49:791 (1,2,3) - why the curve when there is still pixel sounds like in 01:49:467 (5,6) - ??/
02:09:575 (2) - since 02:09:251 (1) - is mapped to same instrument as the highlighted object, make consistent slider shape gdi (i think it is, because i hear the slightly distorted pixely sound)
02:36:332 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4) - increase spacing for pp kappa
02:39:089 (1,2,3,4,1,2,3,4,1,2,3,4) - this might throw people off since the 1/4 sliders suggest some sorta circular flow. ( http://osu.ppy.sh/ss/8133624 told you... missed at those jumps and a random one)
I-I didn't have difficulty modding this nor did I think this was good, I... I'm just sparing you a wall of text, that's all.
I'm not lazy to mod the other diffs or anything, I'm just sparing you from a wall of text, that's all
G-good luck for rank, as if it ever will, dummy neeton.
nextplay

-Aqua wrote:

All diffs

00:00:000 - Remap

Kds
Fixed! Thank for Mod!

My Remap
Not Today!
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