Hi. Here for M4M. I've been mapping for like 3+ years and you got better than me at visuals in like 5 months. Good job on that front, I would be proud if I were you. Hope this helps!
[General]
audio file name is the best
The clap hitsound doesn't feel all that rock and roll. Try finding a custom hitsound that can work as a clap like a snare (Look at ranked maps of a similar genre for inspiration).
[Insane]
00:05:482 (4,1) – As a general statement about this beginning section of the music, you have generally strong jumps like this one which feel a little too emphasized in the map given the mostly calm feeling in the song. Part of the reason this happens is because your aesthetic style is very geometrical which leads to only a few good DS options which isn't always ideal. That's not bad though since aesthetics are a way bigger concern for ranking, but it'd be nice if you could find both an aesthetic you like and a DS pattern that feels more appropriate for the pacing of the song. One option that I like is to make the SV at 00:00:780 (2) – smaller to give this whole section a slightly calmer feel (.90x might work). Other options are just finding different designs that offer more preferable DS's. For instance here, you could move 00:05:807 (1,2) – so that they stack on 00:04:509 (1,4) – head's.
00:09:374 (4,1) – The flow really backtracks on itself and feels a tiny bit uncomfortable/too emphasized in the map than in the song. You can kind of keep the same intention without being too intense by stacking 00:09:050 (3,1) – so that (1) is on (3)'s head.
00:16:185 (1) – This is what I find frustrating about rhythm. Your rhythm makes perfect sense, and yet this hitsound are off in the music because the finish isn't until the white tick. It feels like something ought to change, but the only thing that works is to have a clickable object on the big white tick, which means you should map the drums, but that's a terrible suggestion because like I said, your rhythm makes sense to me and I like to play it. So rhythm is frustrating.
00:17:482 (1,2,3) – compare this flow to 00:18:455 (1,3,1,2,3) - . They feel almost the same in terms of flow. The music feels different to me though, so I prefer drawing more contrast between these in the flow to reflect the difference in the music. Try having these be more different patterns (I.e, not both simple clockwise flow)
00:28:834 (4,5) – I have two issues. One is that you are about to do stacks at 00:29:320 (1,2) – and (3,4), etc, and that is very distinctive of the guitar sounds there, so having a stack at 00:28:834 (4,5) –makes this unique guitar expression feel less unique. The other issue is that I think 00:29:158 – would be nice if it were clickable to go with the vocal, so try making (5) be two circles and have the resulting (4,5,6) have generally low spacing so that a jump into (1) separates the vocals from the guitar.
00:37:104 (3,6) – the editor is sometimes bad at stacking. Try fixing this stack a bit, might have to do it manually.
00:39:536 (1,2) – This outline can be improved a bit. The middle parts of the slider are farther away than the beginning.
00:43:753 (1,2,3) – I'm not the best at hitsounds, but consider adding some hitsounds to emphasize the drums here.
00:54:617 (1,2,3,4,5,6,7) – Since (2) is hidden under 00:54:131 (2) - , it's a bit hard to read. I'd suggest doing something to make sure the player knows their getting into a ¼ stream before stacking/making the reading hard.
01:43:590 (2,3,4) – Visual spacing could be more even like http://puu.sh/uYecp/ea3c6a0298.jpg
02:41:969 (2,3) – I feel like (3) is the strong note in the music, not (2). So I'd prefer a weak spacing into (2) and instead jump at (3).
[Hard]
00:10:185 (2,3) – This feels awkward to play. Notice how in the previous stacks like 00:05:320 (3,1) - , the slider end is on a strong vocal note. I think that's why the stack at 00:10:185 (2,3) – felt strange since the slider end isn't a strong note in the song. Experiment with some different rhythms since I'm not entirely sure how to best follow the music given your style, but I feel like making (2) a 1/1 slider works.
00:37:104 (2) – feels like a stronger vocal sound than 00:36:942 (1) - , so emphasis felt in the wrong place. Not really sure that you should jump at all though since you only jump 3 times in the kiai some of them just feel like odd men out.
00:42:131 (7) – this note feels pretty weak to me and I don't get why you have a jump into it.
01:40:509 (1) – there's a whistle on the slider body – ?
01:45:698 (1) – there's a drum hitsound on the slider end – ?
02:23:807 (2) – drum HS – ?
01:57:536 (1) – this calm section of music did not feel calm enough in the map. Include more moments of rest.
Good luck!
[General]
audio file name is the best
The clap hitsound doesn't feel all that rock and roll. Try finding a custom hitsound that can work as a clap like a snare (Look at ranked maps of a similar genre for inspiration).
[Insane]
00:05:482 (4,1) – As a general statement about this beginning section of the music, you have generally strong jumps like this one which feel a little too emphasized in the map given the mostly calm feeling in the song. Part of the reason this happens is because your aesthetic style is very geometrical which leads to only a few good DS options which isn't always ideal. That's not bad though since aesthetics are a way bigger concern for ranking, but it'd be nice if you could find both an aesthetic you like and a DS pattern that feels more appropriate for the pacing of the song. One option that I like is to make the SV at 00:00:780 (2) – smaller to give this whole section a slightly calmer feel (.90x might work). Other options are just finding different designs that offer more preferable DS's. For instance here, you could move 00:05:807 (1,2) – so that they stack on 00:04:509 (1,4) – head's.
00:09:374 (4,1) – The flow really backtracks on itself and feels a tiny bit uncomfortable/too emphasized in the map than in the song. You can kind of keep the same intention without being too intense by stacking 00:09:050 (3,1) – so that (1) is on (3)'s head.
00:16:185 (1) – This is what I find frustrating about rhythm. Your rhythm makes perfect sense, and yet this hitsound are off in the music because the finish isn't until the white tick. It feels like something ought to change, but the only thing that works is to have a clickable object on the big white tick, which means you should map the drums, but that's a terrible suggestion because like I said, your rhythm makes sense to me and I like to play it. So rhythm is frustrating.
00:17:482 (1,2,3) – compare this flow to 00:18:455 (1,3,1,2,3) - . They feel almost the same in terms of flow. The music feels different to me though, so I prefer drawing more contrast between these in the flow to reflect the difference in the music. Try having these be more different patterns (I.e, not both simple clockwise flow)
00:28:834 (4,5) – I have two issues. One is that you are about to do stacks at 00:29:320 (1,2) – and (3,4), etc, and that is very distinctive of the guitar sounds there, so having a stack at 00:28:834 (4,5) –makes this unique guitar expression feel less unique. The other issue is that I think 00:29:158 – would be nice if it were clickable to go with the vocal, so try making (5) be two circles and have the resulting (4,5,6) have generally low spacing so that a jump into (1) separates the vocals from the guitar.
00:37:104 (3,6) – the editor is sometimes bad at stacking. Try fixing this stack a bit, might have to do it manually.
00:39:536 (1,2) – This outline can be improved a bit. The middle parts of the slider are farther away than the beginning.
00:43:753 (1,2,3) – I'm not the best at hitsounds, but consider adding some hitsounds to emphasize the drums here.
00:54:617 (1,2,3,4,5,6,7) – Since (2) is hidden under 00:54:131 (2) - , it's a bit hard to read. I'd suggest doing something to make sure the player knows their getting into a ¼ stream before stacking/making the reading hard.
01:43:590 (2,3,4) – Visual spacing could be more even like http://puu.sh/uYecp/ea3c6a0298.jpg
02:41:969 (2,3) – I feel like (3) is the strong note in the music, not (2). So I'd prefer a weak spacing into (2) and instead jump at (3).
[Hard]
00:10:185 (2,3) – This feels awkward to play. Notice how in the previous stacks like 00:05:320 (3,1) - , the slider end is on a strong vocal note. I think that's why the stack at 00:10:185 (2,3) – felt strange since the slider end isn't a strong note in the song. Experiment with some different rhythms since I'm not entirely sure how to best follow the music given your style, but I feel like making (2) a 1/1 slider works.
00:37:104 (2) – feels like a stronger vocal sound than 00:36:942 (1) - , so emphasis felt in the wrong place. Not really sure that you should jump at all though since you only jump 3 times in the kiai some of them just feel like odd men out.
00:42:131 (7) – this note feels pretty weak to me and I don't get why you have a jump into it.
01:40:509 (1) – there's a whistle on the slider body – ?
01:45:698 (1) – there's a drum hitsound on the slider end – ?
02:23:807 (2) – drum HS – ?
01:57:536 (1) – this calm section of music did not feel calm enough in the map. Include more moments of rest.
Good luck!