forum

Skillet - Lucy

posted
Total Posts
72
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on terça-feira, 26 de julho de 2011 at 02:00:09

Artist: Skillet
Title: Lucy
Tags: awake
BPM: 70
Filesize: 4078kb
Play Time: 03:31
Difficulties Available:
  1. Easy (1,22 stars, 214 notes)
  2. Hard (4,12 stars, 434 notes)
  3. Normal (2,71 stars, 281 notes)
Download: Skillet - Lucy
Information: Scores/Beatmap Listing
---------------
fabriciorby
pro
gato
sedução





lucy
Hika
Made me cry, dajsdhjskdhs.
Katsuri
Nice~ Eh, I promisse to see it later
Rena-chan
Here's a bubble as you requested. I hope you like your bubble !

Katsuri
Oi Blue Dragon

General
  1. I Suggest you to delete de osb file If it's not in use.
Easy
No Problems

Normal
  1. 00:30:180 (8) - Align with 00:28:466 (6) - (?)
  2. 00:58:466 (5) - Follow the vocals maybe automatic, so you can change the position of this note and not keep it stacked.
Hard
No problems~

Perfect..
Yakety Saxer
Love this map, and this song is brilliant (not as good as Lapfox stuff)
antsu
Estrelinha :3
nimi
now that it's over, i just wanna hoold her ~
danichan
Delicia. Nice song btw.















pantsu.
Caco Roth
:) :) :) :) :) :)
Shiirn
forgot to mod will star in the meantime and mod here later
poisonchan
p: love this song *Q*
Guerra
:)
Evangelic_old
;)
Aleks719
General
Turn off useless countdown in all diffs
Normal custom hitsounds? You dott have them. Remove n:c1 from timing
imo, 100% is too loud
Where is your preview point?
Speed changing is Easy, Normal looks fine, but i'm not sure in it

Hard
02:39:182 (8) - unsnapped

00:24:609 (3) - remove clap, add whistle
00:25:038 (4) - remove whistle from the start, add clap
01:59:966 (6) - not sure in this note
03:04:466 - add note

Normal
00:40:252 (3) - 1/4 later
00:40:252 (3) - ^
00:53:966 (6) - ^
01:43:038 (1) - finish instead of whistle at the start

Easy
fine
Hyguys
\:D/
Topic Starter
Mismagius

Aleks719 wrote:

General
Turn off useless countdown in all diffs fixed
Normal custom hitsounds? You dott have them. Remove n:c1 from timing fixed
imo, 100% is too loud it's okay imo
Where is your preview point? fixed
Speed changing is Easy, Normal looks fine, but i'm not sure in it it's okay imo

Hard
02:39:182 (8) - unsnapped fixed

00:24:609 (3) - remove clap, add whistle no,sorry
00:25:038 (4) - remove whistle from the start, add clap no,sorry
01:59:966 (6) - not sure in this note following the drums
03:04:466 - add note I'm following the vocals there, so no, sorry

Normal
00:40:252 (3) - 1/4 later following the vocals, but fixed
00:53:966 (6) - ^ no, sorry
01:43:038 (1) - finish instead of whistle at the start fixed

Easy
fine
Katsuri
The map is better now, Have fun with your rare Pink star
Kurai
General
  1. The sliderslide sound sounds noisy. Maybe mute it ? (if you mute it with a .wav file, don't forget that it has to be at least 100ms long even if it's just a 100ms long silence or a 0-byte .wav file)
Easy
  1. 02:10:717 (2) - ~ 33% of the beginning is offscreen, it's not fun to play especially at the top border because of the lifebar and the score numbers. You ought to change it.
  2. 00:46:466 (2) - Same for this one.
  3. 01:37:895 (4) - This 1/4 doesn't really fit, you have tried to follow the vocal, but the vocal is not really one the 1/4. So it would be better if you end it 1/4 later on a main beat to avoid any confusion.
  4. 01:56:323 (2) - This circle is kinda unnecessary as it's just a transition between 01:53:323 (1) and 01:56:752 (1). That doesn't fit the rest of the map. Moreover, if you remove it it will make 01:56:752 (1,2) a unique pattern and it will accentuate the effect that the vocal made. (Dunno if you have understand this point xD)
  5. 02:11:323 (1) - Too much offscreen
  6. 02:17:323 (1) - Same for this one
  7. 03:20:966 (1) - Reduce it by 1/2. The spot where it ends doesn't fit the music.
  8. 03:24:180 (1) - Too much offscreen
Normal
  1. 00:58:895 - As this break is very short, the letterbox who appears and disappears in less than 2 second looks very ugly. Remove the letterbox ? Do it in each difficulty.
  2. 01:24:180 (2,3) - If you want to make this pattern consistant, you should add a circle at 01:25:038.
  3. 02:17:323 (6) - Offscreen
  4. 02:23:966 (1) - This whistle totally don't fit xD I think you wanted to put a finish here no ?
  5. 02:27:609 (1,2,3,4,5) - Jumps in normal. Well I think they are fine though.
  6. 02:41:323 (1) - Offscreen again
  7. 02:44:752 (1) - As it's a copy/paste...
Hard
  1. 00:13:466 (1,2,3) - Offscreen, they are hidden by the lifebar ;__;
  2. 00:41:752 (3) - Offscreen, objects who are too close from the border are not fun to play.
  3. 01:13:680 (1) - Offscreen again and hided by the lifebar.
  4. 01:24:823 (6) - The shape of this slider is hided by the lifebar
  5. 02:13:895 (6) - Offscreen again
  6. 02:57:180 (8) - Offscreen
Maybe I nazi too much offscreen objects. But some are not playable because of the lifebar or score numbers and they look ugly. It's fun so...
But overall it's a good map, relaxing, etc...

Here is your Star~
creativ_old
Star
Maraiga
Staaar!
cococococo_old
:)
jhonddr
:D
Uriel564
Star!
[Luanny]
:)
Ekaru
Hard:

00:14:538 (4) - This is unreadable on MM sliders. It looks just like the wiggle sliders, but it has a completely different slider path that goes back on itself over and over, and is just... EH?

Awesome, aside from that slider.

Normal:

Fine

Easy:

Fine

Here's your star, sir. ~
Topic Starter
Mismagius
Fixed the slider. Thanks for modding! :)
theowest
I can't find much that needs any modding. Good job!
00:14:538 (4) - This slider in hard looks really ugly.
Other than that. Very good!
Astom
o/
Suggestions only.
[Easy]
-03:15:609 (4) - new combo?

[Normal]
-Delete 00:53:752 (5), move 00:53:966 (6) to 00:54:180 and add a repetition to 00:52:895 (4).
-00:56:109 add a cicle
-01:02:752 (3) - clap at beginning
-01:15:180 (3) - remove finish and add finish in 01:15:609 (1).(or keep 01:15:180 (3) with finish but with less volume)
01:38:323 (4) - finish it in 01:38:752
-01:39:395 (1) - clap instead of whistle
-01:40:466 (4) - -^
-01:44:752 (3) - clap instead of finish at end
-01:46:466 (1) - finish instead of whistle at beginning and clap instead of whistle at end
-01:48:180 (3) - clap instead of finish at end
-01:49:466 (4) - whistle
-01:49:895 (1) - finish instead of whistle
-01:50:323 (2) - clap instead of whistle at end
-01:51:609 (4) - finish it in 01:52:466 and clap instead of whistle at end.
-Delete 02:36:823 (5), add a repetition to 02:36:180 (4) and add finish at beggining and clap at end.
-02:37:895 (1) finish instead of whistle at beggining, clap instead of whistle at end.
-02:38:323 (2) clap instead of whistle at beggining
-02:39:180 (4) finish instead of whistle at beggining, clap at end.
.... xD to much for me and same with hard diff so I don't need continue lol

I think than the bests combinations of hitsounds (1/2 beats) for this song are |finish|clap|whistle|clap|finish|... |whistle|clap|normal|clap|finish|... |normal|clap|whistle|clap|normal|... or things like that, I don't get why you are ussing |finish|whistle|normal|whistle|whistle|...(or things like that) is alright in some parts, but most of this map/song deserves claps and not whistles :<

Well here you go ~ star

btw

Blue Dragon wrote:

I never thought someone could mod 200+ maps in a queue o-o
All is possible if you try :>
BounceBabe
Generall
Maybe add a longer break.. 3: 40 mins are a bit long

Easy

Bit slow dont you think?
HP Drain a little big higher: 2-4

00:44:752 (1) - Ctrl + H
00:48:180 (1) - Ctrl + R
00:49:894 (2) - Some grids up please ... 10-15 Grids
00:55:038 (2) - Make this slider more symmetrical
01:25:895 (1) - Make 2 sliders
01:50:752 (2,3,4) - Avoid overlapping the slider and circle... i mean as beginner you'll notice it not so fast - Move them somewhere else
03:09:180 (4) - Remove this one and add a new combo at the following circle

Normal

00:13:038 (3) - Move it to the verticall line
00:15:609 (1) - ^
00:17:323 (3) - One grid down
00:20:752 (8) - New combo
00:27:609 (5) - ^
00:28:466 (2,4) - Move it to the verticall line
00:57:609 (4,5) - ^
01:15:609 (1) - Remove new combo and add a new one at the next slider
01:20:323 (1) - Doesn't follow the rythm.. bit fast :s
01:47:752 (2) - Move it to the verticall line
02:03:609 (1) - Remove the anchor point in the middle of the slider
02:54:180 (1) - Remove combo
02:54:180 (1,1) - Verticall line =.=
02:58:466 (1) - ^
03:31:038 (1) - Remove combo

Hard

AR: 7
OD: 4-5

Bit slow for a Hard difficultie

00:19:038 (7) - New combo
00:27:609 (9) - ^
00:53:966 (6) - Move it somewhere else
01:18:180 (8) - - New combo
01:22:680 - Remove this circle
01:22:895 (2) - New combo then
01:55:252 (5) - New combo
01:58:038 (1) - Remove combo
02:19:038 (7) - New combo
02:25:038 (1) - Move this spinner to 02:27:609 - till 02:29:323 - much better.. do it in all difficulties
02:24:180 - Mapp this part then till the spinner
02:38:752 (6) - New combo
02:38:752 (6) - - ^
02:39:610 (10) - ^
03:15:185 (1) - Remove combo
03:31:038 (1) - ^

All in all..
- Nice songchoice but a bit easy.. make it a bit harder...
- Add a longer break
- 02:25:038 (1) - Move this spinner to 02:27:609 - till 02:29:323 - much better.. do it in all difficulties

Here a star of mine ;)
Luvdic
General:

Slider tick rate = 2?

And ever thought about silencing sof-sliderwhistle? Cause it sounds pretty awful in some spots (particulaarly the intro - 00:31:038)

Easy:

00:19:895 (3) - Missing whistle?
00:24:180 - Missing hitsound?
01:07:038 (1) - Take out clap?
01:51:609 (3) - I don't really like the hit bursts overlaps with this object for an easy. This is just a personal opinion of course.

Normal:

00:11:323 (2) - Imo, this slider sounds awful with that repeat., so take out the repeat slider, and then add a circle at 00:12:395, Althought ideally, you should put the slider starting at the blue tick, and then ending at the bue tick and adding a circle at 00:11:323, to reduce confusion

Hard:

Nothing

Great map!

Also i disagree with BounceBabe about the breaks, The breaks are there so that player can rest a bit after getting tired, and imo, this map is so slow paced that it doesn't tire at all, and thus breaks are not so much needed.
Topic Starter
Mismagius
Thanks for modding, Erufen and Astom!

Erufen: Fixed most of your suggestions, however I'll keep tick rate as it is. It just looks (and plays, on the slow parts) bad.
Astom: Fixed some of your suggestions. Most of them I didn't fix because I was following the vocals, then the drums, then other instruments, and your modpost looked like you wanted to follow the drums mostly.
BounceBabe: Difficulty isn't everything. A nice flow is WAY better than a hard/overmapped map just for the sake of it. I didn't follow any of your suggestions, sorry.
Astom

Blue Dragon wrote:

Astom: Fixed some of your suggestions. Most of them I didn't fix because I was following the vocals, then the drums, then other instruments, and your modpost looked like you wanted to follow the drums mostly. well I think than follow a constant sound like drums makes your map more easy of follow but is not like than your actual hitsounds are bad so~ is your decision
~
NotShinta
General:
00:59:323 - You could possibly drag the start of the break to here, as I think it seems better than jumping right into the break, but since it's so short I can see why you wouldn't.

Hard:
00:04:680 - Since you appear to be mapping to vocals, there could really be a hitcircle here?
00:52:038 (2,3,4) - A grid or so down so the stacking doesn't overlap the HP bar? Yes, really minor, but it's something.
02:23:538 (2) - This feels a bit unnecessarily hidden, to me.
02:51:395 (1,2) - A bit close to the HP bar, you could move the whole combo down to avoid this. Not exactly something to nuke over though teehee

Normal:
00:27:180 (4) - New combo love?

Easy:
00:23:752 (6) - What does this follow? Suggesting that you remove it, yes.
03:20:966 (1) - Perhaps shorten by 1/4? Seems to fit with the vocals more in my opinion, and adds some healthy easy space to the next note.

Rather brief mod, but lovely map, so yeah.
kanpakyin
Man,I'm gonna to mod this.

[General]
  1. Looks good!
[Easy]
  1. The break is quite short in a "Easy diff" You should consider newbie play with a 3 mins song is very tired,so you should give more break to them.(although this song is quite slow.)
  2. 00:11:323(2)- Lol,this slider have touch the HP bar,humm,I recommend you replace this slider,avoid this condition appear in Easy diff!
  3. 00:27:609(5.1)- Some combo suggestion here:Add a new combo on (5)- Remove new combo on (1)- then.
  4. 01:07:038(1)- Probably remove clap?Seems weird if you have a clap here.Well,my feeling only.
  5. 01:16:466(1-8)- No,please consistent the combo length!this combo is longer than others.If I were you,I would like to add a new combo on (5)-
  6. 01:42:823(x)- I recommend you move this green line to 01:42:930- (Use 1/8 snap),please apply this on other difficulty if you do it.
  7. 01:49:895(1.2.3.4)- I think this pattern will make confused to newbie,well,depands on you!
  8. 02:23:966(x)- I suggest you stop this spinner at 02:25:895- then map somthing after the spinner.However,it's fair enough for now.
  9. 03:07:895(1-9)- Same as 01:16:446-
Mostly nazi stuff.

[Normal]
  1. 00:25:895(3)- Probably make this slider end at 00:26:752-?Just follow the "Ding" sound.
  2. 01:16:038(2.3)- I suggest you use the notes instead of,I don't like this in Normal diff,sure you can save it,my suggestion only.
  3. 01:25:895(1.2.3.4)- I just wondering why you don't make it like "Easy" diff?That seems much difficult then this one.
  4. 02:15:609(1-5)- I don't know this is difficult then overall or not,however stack it may feel better for me!However you need to consistent the spacing after you do that.
  5. 02:29:180(4)- IMO,it should have a clap on this whole slider!
Good!

[Hard]
  1. 00:13:038(x)- How about add a note here?Just follow the "s" sound lol.
  2. 00:18:180(4)- This clap sound seems really weird because you didn't add any clap sound until00:27:180.Remove it if possible!
  3. 01:14:966(5)- Consider a clap sound here?It's fit the music!
  4. 02:03:823(x)- Please add a note here due to you follow the vocal before so just add a note to follow the vocal here.
  5. 02:15:609(2.3.4.5)- IMO,it would be more fun during gameplay if you increase the jump spacing.
  6. 02:23:966(x)- Why you didn't make it like "Easy" and "Normal" ?Move the spinner to here and stop at 02:25:038- if possible.Please map something after spinner if you do that.
  7. 02:49:680(6-10)- Maybe try this one?It looks better in my eyes.
  8. 03:20:752(7)- I think this slider is quite weird,well,not my taste,you can save it,only I don't like it personally though!
  9. 03:28:038(1)- Oh god,please remove the clap at the beginning of the slider,it doesn't fit the music and extremely weird.
Sorry if I nazi too much :< Overall is nice,have my star!
Xgor
[All difficulties]
I have to say that I really REALLY don't get why there is only 1,0x slider speed after 1:56:752 as the song is just as intense of not more intense compared to earlier parts in the song that uses 1,5x and 1,25x.
I suggest, screw it.. I want you to have 1,5x slider speed at the rest of the song until 3:20:752 where you then swap to 1,0x

[Easy]
Can't say I'm that found of the super slow sliders but I guess they work

[Normal]
00:47:752 (5) - I think it fits more if you remove this circle .
00:51:180 (5) - ^

[Hard]
Might be just me but I think one tick lower AD works better.

I liked Hard a lot and I think it's probably the best I've seen you done and Easy and Normal is done but please please do that Slider speed thing I said.

*star*
Equivalent_old
Hi, sorry late mod:

General:
I can say your SV is quite not appropriate vs your bpm here, where all of your diff end up being force speed up using inherited timing. It is fine to use higher SV in lower bpm as long they are appropriate with the difficulty. But it too late to change it now, it is fine with your setup, maybe just for revision for the next map/project
I suggest change the bg from .png to .jpg where 800kb will become 360kb
I don't really hear the hitsound during kiai times, especially the hitclap

Kiai times/inherited times:
01:42:823 remove this small kiai time?

There are some under Hp bar notes that annoy me, as me who used default hp bar, it might be not a trouble much. But for those who uses custom skin just like Kanpakyin previously, which have lot more bigger size than default one will interrupted their playtime. For me, it the custom skin that make the notes cant be played/touch the hp bar. HP bar should be standardized in size ~

Notes that touch/nearly touch the HP bar:

Easy:
00:11:323 (2)
00:49:895 (2) In normal play, it doesn't really touch the hp bar, but when in hardrock modes it really underneath the hp bar
02:11:323 (1)
02:17:323 (1)

Normal:
01:19:466 (7)
02:17:323 (6)
02:41:323 (1)
02:44:752 (1)

Hard:
00:13:466 (1,2,3)
00:52:038 (2,3,4)
00:58:038 (5)
01:24:823 (6)
02:13:895 (6)
02:51:395 (1,2)
03:19:895 (4)
03:20:323 (6)

That all from me <3
Shiirn

Equivalent wrote:

stupidity
If your HP bar is large enough to make notes overlap when default isn't, it is your fault, not the mappers.
Topic Starter
Mismagius

Equivalent wrote:

Hi, sorry late mod:

General:
I can say your SV is quite not appropriate vs your bpm here, where all of your diff end up being force speed up using inherited timing. It is fine to use higher SV in lower bpm as long they are appropriate with the difficulty. But it too late to change it now, it is fine with your setup, maybe just for revision for the next map/project That's because it fits with the song.
I suggest change the bg from .png to .jpg where 800kb will become 360kb And the quality will go down too!
I don't really hear the hitsound during kiai times, especially the hitclap Because it "blends" with the drums, which should be a good thing.

Kiai times/inherited times:
01:42:823 remove this small kiai time? It's not a kiai time. It's to make the fountain start again in the next section.

There are some under Hp bar notes that annoy me, as me who used default hp bar, it might be not a trouble much. But for those who uses custom skin just like Kanpakyin previously, which have lot more bigger size than default one will interrupted their playtime. For me, it the custom skin that make the notes cant be played/touch the hp bar. HP bar should be standardized in size ~
If you're using a non-default skin that overlaps notes, then it's YOUR fault that the notes are overlapping. They're perfectly fine for me in default skin and I don't think they should be changed to fit every skin down there.
Notes that touch/nearly touch the HP bar:

Easy:
00:11:323 (2)
00:49:895 (2) In normal play, it doesn't really touch the hp bar, but when in hardrock modes it really underneath the hp bar
02:11:323 (1)
02:17:323 (1)

Normal:
01:19:466 (7)
02:17:323 (6)
02:41:323 (1)
02:44:752 (1)

Hard:
00:13:466 (1,2,3)
00:52:038 (2,3,4)
00:58:038 (5)
01:24:823 (6)
02:13:895 (6)
02:51:395 (1,2)
03:19:895 (4)
03:20:323 (6)

That all from me <3
Thanks for the non-star just for "personal opinions", btw.
Bittersweet
Coisinha fofa da tia bitter <3
Charles445
General
Timing needs work
I really don't like the slow slider velocity, makes nasty spacing happen like on hard (2x spacing ugh)

Easy
02:37:895 (1) - How is an easy player supposed to see this coming? Make this clearer or change it
02:49:466 (2) - Move 1 grid down (Grid 4)

Normal
00:17:752 (4) - New combo
02:27:609 (1,2,3,4,5) - These jumps are way too hard for this difficulty.
02:31:038 (1,2,3,4,5) - ^^

Hard
00:06:180 (1) - Remove new combo, then 00:07:038 (2) - new combo, makes more sense this way
00:44:323 (10) - Put this somewhere like x 400 and y 144, makes the random jump less painful while allowing the player to keep the speed into the next combo.
03:15:180 (1) - Remove new combo

Overall I think it's a cute mapset, but the slider velocity makes the gameplay very bad. The sudden jolt from quick moving circles to snail pace sliders is jarring and unexpected.
SapphireGhost
Yum
NatsumeRin
just two main things to mention:
offset:+7 (188)
could you please remove those noisy sliderwhistles...(i'm pretty sure you're not on purpose orz), or just make a mute soft-sliderwhistle.wav in your folder could easily solve this problem.

song is really slow...
sorry for taking so long to reply, i'm just lazy. don't kud.
SiU_LeAf
I don't find any error.
Topic Starter
Mismagius
Added a small message in the map's description. If you're going to do that, I will ignore your post from now.
Katsuri
WAAAAA, RANK THIS BD!!!!!!!!!!!!!!!!!!!!!!

#EDIT* : FAST!!!
Slowmotion_old
*-*
Roddie
IRC modding. Hard had some notes that were unsnapped.

Other than that, everything else seems fine to me.

Here's a star for you.
ziin

Blue Dragon wrote:

And the quality will go down too!
Changing a jpg to a png does not magically make the quality any better. It's like taking a 320kbps mp3 and converting it to flac. The correct way to do it is take it from a high quality source (in this case a 1425x1425 1 MB jpg) then scale it and save it as the highest quality jpg you can. I can give you the png, but this jpg is half the size and of nearly identical quality.

[all diffs]
01:25:902 - the crescendo here doesn't fit the music. You're at 70%, so drop down to 60% then increase to 100%. 20% on soft is just silly.
01:55:902 - ^
03:24:187 - (204187) metronome reset

[easy]
01:46:473 (1,1) - finish
00:49:902 (2) - looks bad on easy since it's off the screen. IIRC, the only reason for easy is to make easy difficulties easier too. I think it's good practice to try to keep everything inside the grid rather than put stuff right up next to the edges where you have to deal with the screen size, approach circle being invisible on one side, being hidden under HP bar, or obscured by the multiplayer scoreboard.

Also, saying "get a better skin" to those who have bad HP bars isn't a very good way of going about mapping. My HP bar is only 80 px high (templateskin is 72) and there were a number of spots where they were touching. It doesn't bother me, and there were none that were terribly bad so I don't think you need to change them, just keep it in mind. It's not like you need those notes there to keep the perfect flow of your work of art.

Sorry, can't mod this that much without resorting to what I consider nazi. Hitsounds are inconsistent among the difficulties, and you didn't bother to put finishes where the cymbal crashes were in the map, so there's not much point in any hitsound mod. While I like faster sliders, it's good to have some catered to the newbs with bad mouse control every once in a while.
show more
Please sign in to reply.

New reply