Luck Life - Kaze ga Fuku Machi (TV size)

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Pentori
sry for taking a while to get to this
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density
00:29:417 (1) - dont rly think this needs the nc

[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice

[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1)

[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue
01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state

if you decide to change things in the kiai/need help doing so, feel free to poke me in game
Topic Starter
Yahuri

Pentori wrote:

sry for taking a while to get to this its k~
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density done
00:29:417 (1) - dont rly think this needs the nc i think its fine, i do similar NC stuff here for every diff. right now it matches Hard.

[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice would silencing the ends work? or rhythm change? (dont know how to go about rhythm change tho cuz of spread)

[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent ok
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1) fixed

[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue

Yahuri wrote:

[*]01:25:554 (2) - there is nothing inherently wrong with this kind of stream, though it does contradict your rhythm approach in the kiai of having most important sounds clickable, in this case I suggest starting the stream on the white tick it does contradict my rhythm approach, though i think following my rhythm approach for this particular section would detract from gameplay. assuming that the player alternates for streams (lol unless theyre a god) hits 01:25:175 (1) - with their dominant finger, then 01:25:554 (2) - a blue tick, will be hit with their non-dominant finger. so this is basically to prevent gameplay that feels weird due to strange alternating
01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern remapped this section, the DS is much higher but it flows better imo
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim i dont use spacing lower than 1.0x anywhere (other than stacks) so i dont really think lowering the DS would make sense. i put in this 01:25:781 (1) for the first stream so it would be less sudden, should i do something similar here too?
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state top diff should be prepared now

if you decide to change things in the kiai/need help doing so, feel free to poke me in game i will do so :)
Thanks~!
05:28 Yahuri: yo o/
05:29 Pentori: heya
05:31 Yahuri: i just put up a version of my last diff w/ different rhythms for this map
05:31 *Yahuri is editing [https://osu.ppy.sh/b/1319478 Luck Life - Kaze ga Fuku Machi (TV Size) [Ningen Shikkaku]]
05:31 Yahuri: can you check it?
05:34 Pentori: if you're aiming to follow vocals with the extended sliders, you should try to make some of the sliders circles to follow that
05:34 Pentori: 01:12:145 (2,4) -
05:35 Pentori: but yeah this version is definitely more interesting
05:35 Yahuri: hmm
05:36 Yahuri: i dont really want to put clicks on stuff w/o drums
05:38 Pentori: might be worthwhile to not have those extended sliders then
05:38 Pentori: as they skip over the kick
05:38 Yahuri: xd
05:40 Yahuri: so basically its consistency vs. interesting rip
05:41 Pentori: hmm
05:42 Pentori: theres a line between the two
05:43 Pentori: you could have variation through using 1/1s
05:43 Pentori: and exchanging 1/2 sliders with 2 circles
05:43 Pentori: and vice versa
05:44 Pentori: the music literally repeats the same passage so you kinda have to work on your own, skipping beats is acceptable as long as it isn't too inconsistent
05:46 Yahuri: ok
05:46 Yahuri: ill just do some more experimenting for now then
05:46 Yahuri: thanks C:
05:46 Pentori: no prob~
21:21 Naotoshi: 01:08:811 (3) -
21:21 Naotoshi: this is nice
21:22 Naotoshi: 01:18:508 (3,4) - imo should repeat it here
21:22 Naotoshi: and then 01:35:478 (3,4) -
21:22 Naotoshi: like, at least then you mark the beginning of new phrase
21:22 Naotoshi: in the song
done

-fix intro 00:30:630 - to kiai, map guitar done

22:01 Naotoshi: 00:59:417 (6,7,1) - imo
22:02 Naotoshi: you coul make this more impactful
22:02 Naotoshi: by putting 1/1 gaps between 00:58:811 (2,4) -
22:02 Naotoshi: or sliders i guess
22:02 Yahuri: hmmm
22:03 Yahuri: maybe
done
Pentori
hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s

if u change those things, there's no need to mess around with hitsounds

insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing

the hero's journey
to answer your question, yes

looks a lot better now
Topic Starter
Yahuri

Pentori wrote:

hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s ok, done. added a small jump like 00:21:236 (3,1) - to 00:22:751 (3,1) - to reduce overlapping too

if u change those things, there's no need to mess around with hitsounds

insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing ill PM you ingame about this, going for either 1.1x DS overlap or no change

the hero's journey
to answer your question, yes fixed

looks a lot better now
Monstrata
Rebubble~
Pentori
Mint
gratz !!
KittyAdventure
Gratzz for your first ranked map! :3
MisakiAN
Gratz chuuya :D
Alien9543
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kamil reflu
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