00:03:297 (1,2,3,4,5,6,7,8,1) - not sure why this changes from the pattern originally used here 00:01:115 (1,2,3,4,5) - when 00:01:115 (1,2,3,4,5) - arguably fits the notes more
Because I used a reverse on the first one to help the player to became more accurate and not be violenced by a starting 220bpm stream00:05:479 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same for this, 00:01:115 (1,2,3,4,5) - is much better imo
Why should I change it, its a simple rythme change to have more differences between other patterns, cause this part is terribly repetiting00:07:115 (2,1,2) - looks ugly, just so you know
??? 00:08:206 (4,5) - not sure why theres a jump here
A jump ?00:08:752 (1,2,3,4,5,6,7,8,1,2,3,4,5) - dont understand why the ds is so high here, I would ideally half it
True, gonna rework that part anyway.00:09:843 (1) - dont know why this slider is slowed, for a more intense note should it not have a bigger ds and be faster?
Why not ? I don't know the problem, the sliders can be slow or fast, simple pref for me00:09:570 (5,1) - you shouldn't need to start this stream under the slider fade, just looks ugly
00:21:775 (10,1) - dont see a reason for this jump] 00:21:843 (1) -
Jump ?????00:22:456 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this intensity vairy to 00:18:570 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - in a way that it deserves higher ds? if anything, it should be the opposite
i'll remap the whole begin of the map soon that will be changed00:42:297 (2,3,4,5,1) - dont know why this goes into the slider like this, makes it look ugly, would be perfectly fine with no jump and going the opposite way, not into the slider
Agreed.01:06:570 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2) - these jumps are very nice, 01:00:025 (1,2) - why have you chose to make this jump like this, doesn't look nice at all and the spacing is unjustified
Fixed01:01:388 (2,4) - space these so that 2 doesnt fade into the slider
This is the approach circle, not the object and this is not causing trouble for gameplay imo01:02:479 (4) - surly larger intensity deserves big jump?
Focused on guitar not vocals01:03:025 (8,1) - fade cross looks ugly
????01:03:297 (1,3) - space out more for intensity
Moved a bit01:10:934 (1) - larger intensity more to x228y282 and use the intensity to change up the jump pattern?
Why larger intensity ? the vocals are not changing lol01:13:661 (4,5) - should be slightly higher reletive to 01:13:934 (6) - like 01:13:116 (1,2,3) - is
Changed something.01:15:297 (1) - intensity, spacing?
01:16:388 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - shouldn't really be using a gimick luike this since you havent done it in other places that deserve it like 00:10:116 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - which is also much earlier in the song which could allow you to do this gimick, however sincwe its such small spacing i can understand why you'd just keep it as it is
01:19:116 (1,2,3,4,5,6,7,8) - no reason for sudden massive spacing, intensity doesnt change at all
01:31:661 (1,2,3,4) - this spacing could be larger
Gonna rework this later ^^^^^^^^01:33:297 (3,4,5) - weird flow tbh
???? no ?01:34:934 (1,2,3,4,5,6) - spacing should be sacrificed for a little perfection if it doesnt suit the part of the song (which is more intense)
Intense ? this is not even more intense than the last pattern01:37:661 (5,6,7,8,9,1,2,3,4,5) - intense but low spacing
Increased the spacing a bit01:40:388 (1,2) - this is just absurdly small spacing
mhmmm changed.01:41:615 (2) - this is jujst absurdly large since the note isnt even intense at all
k01:42:979 (3,4,5,6,1) - this doesnt work here like it does here 01:43:934 (2,3,4,5,6,1) - because here 01:43:934 (2,3,4,5,6,1) - the jumps are fliped whereas here 01:42:570 (1,2,3,4,5,6) - the jumps are in the same direction which makes the back and forward weird to play because theres no contrast like in the second set of jumps, maybe ctrl+h 01:43:388 (5,6,1) -
Idk, looks good for me, don't have problems to play it01:45:434 (4,5,6,1) - no idea why this jump is like this since theres nothing in the music to suggest this pattern is wanted
Maybe vocals ? no ?01:47:479 (3,4) - space this outttt
Dude what the f.. with your spacing, the vocal just decreasing, you must listen to the song closer lmao..01:50:616 (4,6) - 01:50:206 (1,3) - dont let fades cross just makes the playing field cluttered, its an extra you should be able to increase the spacing to give yourself space
Idc about this "fades" tbh, thats just a maniac visual render useless and just limitating the editing possibilities01:52:388 (1) - why is this spacing so low when its so intense vs other notes
???? I don't know01:54:025 (3,4) - why is this so massive when its not intense 01:54:297 (4,5,6,7,1) - this should be small ds into 01:54:569 (1,2,3,4,5,6,7,8) - which because of the lyrics is more intense so has more ds
I just changed the spacing by my feeling and it's not a problem to play, cause the music changing 02:14:888 (5,6,1) - wird flow choice
Sorry ?02:21:161 (2,4) - 02:22:116 (5) - why so low ds from previous note when its intense
Cause vocals02:24:161 (1,2,3,4,5,6) - pace it so that they dont overlap uglily
Fixed02:29:206 (7,1,2,3,1,2,3) - ok so this is for aestetics but it makes no sense since the lyrics are more intense and should be spaced more
Why that should be more spaced02:32:206 (5,6,7,8,9,10,11,12,1) - could do small stream jump
I don't like stream jumps02:33:843 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - i just dont think the lyrics should have such low ds when its the main part here, you've given them such small jumps when they are the notes the slider follows
That was a personnal thing, And I like this pattern, I will not change it02:40:388 (1,2,3,4,5,6,7,8,1,2,3,4) - dunno why you chose this pattern, could just be normal star jumps
Why that could be a star pattern lol ?02:42:570 (1) - could be better if this flowed up off the slider towards the top (feel more epic to play)
Hmmm, why not but the flow will be horrible tbh03:03:706 (2,3,4,5,6) - dont think a slow down section needs this big jumps
Big ... it's not even big03:53:479 (1,2,3,4,5,6,7) - why suddenly such massive spacing
Fixed, mb04:02:752 (1) - no sound really suggest this sould turn, really should be more like 04:00:025 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - which doesnt turn because the sound doesnt suggest a turn as it remains constant
There must be a sound to change the direction of a stream ? I don't know that04:10:934 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ds should fade into the largest ds across this streams since the instrument graduallu intensifies like this 04:21:297 (1,2,3,4,5,6,7,8,1) - but more gradually
Its true, but thats work too, and I don't really like the gradual things04:13:388 (2,3,4,5,6,1) - weird jump flow
I don't see the problem... flow looks good for me there is no bad angles04:15:706 (2,3,4,1,2,3,4,5,6,1) - weird small jumps when intensity is smae as in previous jumps
Once again, thats subjective, I don't see a problem on that spacing..04:26:479 (2,3,4) - since this is a triplet oput it in a triangle asnd then put 04:27:297 (1) - outside like this
Fixed, thanks for the idea04:30:843 (2,3,4,1) - ^
04:32:752 (1,1,2,3,4,5,6) - overlap is ugly
Fixed04:38:479 (2,3,5) - ^
04:43:252 (2,4) - notes shouldn't be hidden and ds should be larger for intensity
04:49:116 (1,2,3,4,5,6,7,8) - if ur gonna do this high spacing here that you need to adjust spacing in opther parts of the map off of how intense this part is, if a part is less intense but has the same spacing as here then it doesnt make sense
I want to make a EPIC end of the part just before the epicness next part05:32:752 (1,2) - rly pls be careful cus u have such small spacing here in one of the most intense parts opf the map
Fxided05:40:661 (3,4,5,1) - same here
arleady fixed05:44:070 (4,5,6,7,1) - very weird flow
fixed05:46:797 (1,2) - move away, overlasp not needed
I don't want to change that, cause the reste of the patterns stacked on it will be broken05:48:025 (1,2,3,4,5,6,7,1) - please space jumps out to avoid overlaps, its so intense and its so centred for some reason
Increased a bit06:07:933 (1,4) - ugly overlap
ITS A STACK06:07:115 (6,7,8) - ugly jumps that could be sapced out much better 06:07:661 (1,2,1,2,3,4,5) - same here this deserves big spaced jumps not return ing jumps
Subjective ?06:31:661 (1,2,3,4,5,6,1) - really doesnt need to be connected like this, space it out so that they dont touch
Can't it will be out of screen and this is not even a problem07:04:661 (2,3,4,5,6,7) - just...ugly but idk how you could do it much betetr without increasing spacing. tbh i would stack jumps like this
Subjective #21/3 sections are best parts of the map imo, others could use some work
Thanks but I have to tell about your mod, most of suggestions are really subjectif and not really justified... I'm not really happy about that mod, I prefer less and well justified with a proposition of solving than a big wall of strange things, sorry.