[Waterfall of Nine Heavens]
00:52:032 (1) - Subjective opinions, but I think it would look better if you blanket 00:53:032 (3) - instead of creating a triangle with sliderhead, sliderend and the single.
blanketing would make the slider too long (more movement) and make the angle 00:51:865 (4,1) - not as smooth as is it rn00:56:698 (2,3,4) - This is a bit gimmicky considering you havn't used it in any other spot previously in the same section. It's good however that it's this early, and not late into the map. Consider putting it in line with the rest of the section, or change other similar patterns to be like this to make it more consistent.
mhh, the parts aren't really the same even if it seems like they do, but changed since it was maybe too gimmicky too randomly00:57:865 (2) - Single into slider to emphasise snare instead of a repeat slider that skips the snare with the reverse arrow.
alright01:17:532 (7) - Could place in line with rest of pattern by placing the slider in a position where the angle between 6-7 isn't 90 degree. Also due to how you play 01:16:865 (3,4,5,6) - putting the slider more top right of the screen would feel more natural, while still breaking the flow.
changed01:25:115 - 02:41:115 - 04:34:448 - Skipping a beat here consitently throughout the map that you could do something like 01:24:198 (6,1) - instead, which would fit the patterns a lot better.
yes02:29:365 (4,5,1) - 02:30:198 (3,4,5) - 02:31:198 (1,2,3) - Way too late and way too calm to introduce such a intense and reading heavy pattern.
I do agree with you, though i still believe it's kinda appropriate since it fits the changing intensity of the song from rather calm to suddenly louder. I also think even if it's late it still introduces this concept for the solo part. I'll change it if I find something better to replace it with02:44:698 (2) - Slider could be improved visually (Alheak fix it, I know you can improve it)
guess so, I don't think it's bad, just a bit boring maybe, I hope this is better02:49:532 (5,1,2,3) - Inconsistent with last chorus 01:33:532 (1,2,3,4) - The latter one is easy, but still requires you to aim, while the earlier one is just, bland and quite frankly boring to play due to the lack of movement.
changed both03:16:198 (2,1) - Flow is really uncomfy here, could fix by doing
this. changed03:32:865 (3) - Slider body stack isnt great as shown
here. fixed04:00:198 (1) - Unecessary slider body stack, it stops the flow in a way you havn't used earlier in the song.
uhm, not really sure I understand this04:01:532 (1) - Make into a 1/4 repeat or a 1/4 and a single to represent the song better, since now you're skipping a beat. And you will still follow the guitar since there's stilla slider there. just shorter.
yes04:02:865 (1) - Could improve the visuals of this slider by quite a bit.
changed the shape to something I hope is better04:59:698 (2,3,4) - Bigger spacing to emphasise the difference in strums compared to 04:59:532 (1) like
so. yes05:04:365 (6,7,8,9) - Manual stack this to keep it like similar sections 00:38:365 (1,2,3,4,5,6,7,8) -
those do not have the same intensity05:08:032 (1,2,3,1) - If you want people to kill you then this is completely fine.
i doThese last points are paired together.
04:46:865 (1,2,3) - 04:52:198 (1,2,3) - 04:57:532 (1,2,3) - 05:02:865 (1,2,3) - Too extreme for this section, compare to the intro section that sounds the same and go the same intensity. (Gowo you're the one who taught me NOT to make the ending noticeably harder for no obvious reason)
those were originally at the beginning but changed due to some issues in the collab, blame GoWo
Anyway I dont think those patterns are hard, they do look intimidating but with the flow and the help of the slider leniency it's actually quite easy to hit, plus the 1/1 pause just after helps with not overwhelming the player and helps recovering05:06:032 (2,3,4) - Inconsistent spacing compared to the rest of the section, however this is how it should be, more in line with the intensity. Comparing this too the ones above.
there are basically only two 1/4 spacings in this part (not counting stacks), like this (~0.4 DS) and 1/4 jumps (~2.25 DS). This is a rather calm 1/4 rhythm (only guitar strums instead of picks) so I used the 0.4 DS spacing