from m4m alheak requested
no idea about collab parts so lol
I'd love if these greys were a bit more differentiated, they look alright in the editor, but I think they are a bit too similar ingame for some reason which makes the 02:53:698 - part a bit painful with how "similar" approach cirle colors are
http://lasse.s-ul.eu/ZX2q9F17 just make them a bit more different in brightness I think.
00:26:365 (1,2,3) - just a personal thing, but I think 1/8 snap on these and similar ones would be great to fit with the "short" guitar sounds, but current also seems okay. would also nicely seperate them more from things like 00:41:032 (4,5) - , similar in other parts you do these
00:57:032 (4,5,6) - spacing seems a bit too different from 00:54:365 (4,5,6) - considering how similar music is
01:04:198 (3,4) - think this would be nicer to hit if 3+4 were angled a bit differently. like ~15° clockwise maybe?
http://lasse.s-ul.eu/s0sbW1kv02:03:032 (1,2,3) - triple feel so weird here considering 02:02:948 -. just think a rhythm like
http://lasse.s-ul.eu/YolyEAo7 would work better
02:10:365 (3,4) - any reason to suddenly have some overlapped 1/2 antijump? you dont really use them anywhere else, at least in this section except 02:17:698 (1,2,3,4,5,6) - which sound pretty different, so mapping for one differently would make the other thing stand out more too
02:27:032 (1,2) - I like this concept, but I think it doesnt really fit here with how strong guitar is on sliderend and drum roll starting there. why not just
http://lasse.s-ul.eu/ZJUk1OlK ?
03:24:698 (2,3) - think it would be great to make this a 1/4 slider so the stream starts on the guitar
03:28:198 - with this click being on the lower pitch distorted guitar, skipping over that at 03:28:032 - feels really off, might be nice to make (1) a 1/2 slider. other similar ones work better cause the click after maps the other guitar
03:41:032 (1,2,3,1,2,3,4,5) - can you like, 4-4 combo this lol. the 1/3 repeat before, together with the 3 note combo here make it so easy to mistake for 1/3
04:08:615 (2,3) - the other ones seemed kinda alright, but this 1/4 jump really looks like it should be toned down a bit lol
04:18:532 (1,2,3,4,5,6,1) - really minor but would be great if you cleaned these up a bit on spots like
http://lasse.s-ul.eu/pNHNXOix the near overlapping spacing makes the inconsistencies really noticeable
05:08:254 (2,3,1) - as much as I love putting 1/6 myself, suddenly mapping them clickable in a 1/4 filled section without ever introducing them right at the end of the map is pretty tilting
some really nice 1/4 concepts
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really like this map, let me know when it's ready