I'm neither a mapper nor a modder, so I'm just going to give my considerations on playability for me as a player, which can be thrown into the trash like the trash player I am.Thanks for your mod!
I want to optimize the map to give me as many pp as possible with as little effort as possible.
It is short, but quality over quantity.
01:06:532 (4) - this pointing outwards instead of towards the next quintuple is asking me to miss it, since it's in a slow section so I'm trying to get a hold of myself. Does it really play different though? Even pointing inward doesn't seem to make a substantial difference, it does however look worse
02:58:198 (5,1,2,3,4) - this is probably the biggest problem I have with the map.
The jump from 02:58:198 (5,1) - is very unintuitive and sudden, as every 1/2 gap between the quintuples right before this point had no movement whatsoever. The only time this pattern is broken it is with these triples 02:55:698 (1,2,3,4,5,6) - here, which makes it less of a problem as triples are easy, but 02:58:365 (1,2,3,4) - is very hard, and the next section makes it difficult to recover from a misread here at all, even with 02:58:698 (5,6,7,8,1) - this stack here.
You could try lowering the spacing like https://osu.ppy.sh/ss/7452457 but I'm not sure to what extent it'd fix the problem, really. So it seems the diff spike was a tad too big, changed those 2 circles for sliders to make it much easier to 1) understand the jump and 2) to play and not being fucked over as the next section has some streamjumps
02:59:532 (1) - move a bit more to the right or do this https://osu.ppy.sh/ss/7452468 plz. Latter solution is better if you can fit it with the previous pattern. k
05:08:254 (2,3,1) - I never noticed this till now. This is what bullying looks like. ;_; I bet ya love it
Thanks for your map.