Nishimori Yusa(CV: Uchida Maaya) - Rakuen made (TV Size) [Os

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Topic Starter
- Aries -
:arrow:No reply = accepted :)

Davin Fortune wrote:

M4M

Will mod 1 more other diff later onJust know that aries is shiro chan o.o

00:04:552 (4552|2) - i know there's beat in here so you put a note in here, but suggest to remove it since it's easy diff so suggest to focus main sound which it's dominating at that time(what i mean 00:03:960 (3960|5,4157|1,4355|4) - ) :arrow:Instead of removing it I'll change to LN so it's more fit to the music
00:04:947 (4947|5) - not a good choice to make a note to less sounding sound in here especially for easy diff :arrow:Nah...It's more difficult to read the flow if you remove this one but if you make it into LN seems fine but it's difficult for beginners for this kind of pattern
00:08:105 (8105|4) - just follow the drum (1/1 beat, cause 1/1 beat is totally recommended for ez diff ), apply to the rest which has same problem :'3
00:18:565 - no piano, so keep 1 note like under notes
00:19:355 - until 00:30:407 - Isn't they all have same kind pattern?This suggestion also has the preference at 00:01:592 (1592|1,1986|4,2381|2,2776|5,2973|3,3171|1,3565|2,3565|4) - ) :arrow:Nah it's not same....i really check it and it's not XD
00:30:407 - till 00:43:829 - I feel the extremely changes in the mapping style :'3
00:52:513 (52513|0,52513|1,52907|6,53105|0,53302|3,53697|1,54092|4,54092|5) - consistent with this kind pattern pls (apply this from 00:44:618 - to 01:00:407 - ) :arrow:I'll apply this one in the other parts not all parts but different varriations
01:05:736 - till 01:24:092 - is this call ez when i see if 2 notes are spread everywhere??? make it more simple and pls be more consistent with the pattern :arrow:What's the problem of seeing 2 consistent notes in ez? i'm using it in outro not in all parts tbh and you make it more boring if you remove this kind of note pattern.
Thanks for mod :)
:arrow:Update EZ diff and wait for Sora's diff to update
dudehacker
I feel the part after kiai is a bit too over hitsounded.

Made a hitsound difficulty based on your MX and modded it a bit.
http://puu.sh/vDIqu/3426d5367b.rar

Renamed your soft-hitnormal2.wav to soft-hitnormal.wav and added a more soft hitnormal2
Also increased hitsound volume for kiai part.
Added hat sounds

U can testplay with the MX test difficulty and if you like it, then use my MagicCopy to copy hitsound to your other diffs
https://osu.ppy.sh/forum/p/5392330
-SoraGami-

Davin Fortune wrote:

M4M

00:13:236 (13236|1) - isn't a ghost note? there's a hihat
00:14:421 (14421|3) - i thought that you didn't follow the tick sound like in 00:04:355 - , but you suddenly follow tick sound? ehh? they have different sounds, on 0:04 i followed the guitar
00:21:329 - isn't should be 2 since drum in this part are called as 2 notes? im merging it wit the LN, so that it will maintain its 2-press note chords, since if i add more it will be hard for this diff
00:21:526 - guitar 2 note but the drum already take the 2 notes one??? i take advantage of it to make the patterns more pleasing and fun to play
00:41:855 - umm, cymbal 3 notes without any high tension from the song? but as far as i view most cymbal are called to 2 notes :?2 notes is not enough to express as cymbals for this diff especially 7k
00:46:000 (46000|6,46098|5) - stands for what? it has a sound, please hear it clearly, hihat and kick
00:47:579 (47579|4,47677|3) - ^
00:50:835 (50835|2) - no need extra notes like this, and i don't get the sound from the voice or instrument that support this kind of pattern at here but it has a sound :(
00:52:315 (52315|4,52414|2) - ^ :? , please apply to the rest which has same kind pattern same
01:09:684 - the pitch get lower than 2 notes under it, so consider make it to 1 note will keep it, i change how i layer my patterns here by following the vocals to fit with the LNs
and 01:09:881 - make it 2 note, consider ^ , please apply to the rest which has same kind pattern like i said before, im merging it
01:26:657 - suggest to make it 1 note consider this line just has drum sound which also not very loud okii
thanks for mod :D
update: https://puu.sh/vEhzB.txt
Topic Starter
- Aries -

dudehacker wrote:

I feel the part after kiai is a bit too over hitsounded.

Made a hitsound difficulty based on your MX and modded it a bit.
http://puu.sh/vDIqu/3426d5367b.rar

Renamed your soft-hitnormal2.wav to soft-hitnormal.wav and added a more soft hitnormal2
Also increased hitsound volume for kiai part.
Added hat sounds

U can testplay with the MX test difficulty and if you like it, then use my MagicCopy to copy hitsound to your other diffs
https://osu.ppy.sh/forum/p/5392330
:arrow: Thank you for the hitsound...I really like it :)

-SoraGami- wrote:

Davin Fortune wrote:

M4M

00:13:236 (13236|1) - isn't a ghost note? there's a hihat
00:14:421 (14421|3) - i thought that you didn't follow the tick sound like in 00:04:355 - , but you suddenly follow tick sound? ehh? they have different sounds, on 0:04 i followed the guitar
00:21:329 - isn't should be 2 since drum in this part are called as 2 notes? im merging it wit the LN, so that it will maintain its 2-press note chords, since if i add more it will be hard for this diff
00:21:526 - guitar 2 note but the drum already take the 2 notes one??? i take advantage of it to make the patterns more pleasing and fun to play
00:41:855 - umm, cymbal 3 notes without any high tension from the song? but as far as i view most cymbal are called to 2 notes :?2 notes is not enough to express as cymbals for this diff especially 7k
00:46:000 (46000|6,46098|5) - stands for what? it has a sound, please hear it clearly, hihat and kick
00:47:579 (47579|4,47677|3) - ^
00:50:835 (50835|2) - no need extra notes like this, and i don't get the sound from the voice or instrument that support this kind of pattern at here but it has a sound :(
00:52:315 (52315|4,52414|2) - ^ :? , please apply to the rest which has same kind pattern same
01:09:684 - the pitch get lower than 2 notes under it, so consider make it to 1 note will keep it, i change how i layer my patterns here by following the vocals to fit with the LNs
and 01:09:881 - make it 2 note, consider ^ , please apply to the rest which has same kind pattern like i said before, im merging it
01:26:657 - suggest to make it 1 note consider this line just has drum sound which also not very loud okii
thanks for mod :D
update: https://puu.sh/vEhzB.txt
:arrow: Updated Sora's diff and added hitsound diff (for reference) and new hitsound to all diff "Special thanks to dudehacker" :)
_VianK_
m4m
MX
00:00:408 (408|0) - this LN should be end in 00:00:901
00:00:408 (408|0) - add this LN like this in col. 7 and move 00:00:802 (802|6) - to col. 5
00:01:394 (1394|0,1394|3) - move this note to colomn 3&5
00:01:000 (1000|4,1000|2) - move this LN to col.1 & 7 so, the pattern will like https://puu.sh/w5uyn/cc8ce9b03f.jp
add 1 note in 00:31:592 and 00:31:789


overall it think this pattern is nice so i can't give more sugestion....
Topic Starter
- Aries -

Ridho 2307 wrote:

m4m
MX
00:00:408 (408|0) - this LN should be end in 00:00:901 :arrow:No...I already check it.
00:00:408 (408|0) - add this LN like this in col. 7 and move 00:00:802 (802|6) - to col. 5 :arrow:One LN is fine in the start.
00:01:394 (1394|0,1394|3) - move this note to colomn 3&5
00:01:000 (1000|4,1000|2) - move this LN to col.1 & 7 so, the pattern will like https://puu.sh/w5uyn/cc8ce9b03f.jp :arrow:I just consider the pattern here 00:01:394 -
add 1 note in 00:31:592 and 00:31:789 :arrow:No add for this since this LN is focus on one sound.


overall it think this pattern is nice so i can't give more sugestion....
:arrow:Thanks for mod...Ill mod your map asap :)
MapleSyrup-
M4M Mod


1|2|3|4|5|6|7

00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds
Edit: Plus this is mx lol

00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same sound
00:20:736 (20736|1,20736|3) - Remove a note, the sounds doesn't seem strong enough
00:21:526 (21526|5,21526|0) - ^
00:24:289 (24289|3,24289|6) - ^
00:28:631 (28631|5,28631|3) - ^

I noticed some parts of the map which has the same sound as stated from above(which also has a similar structure), only has 1 note.
00:31:592 (31592|1,31789|0) - ctrl+j for better flow
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7


Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
Koibenii

MapleSyrup- wrote:

M4M Mod


1|2|3|4|5|6|7

00:31:592 (31592|1,31789|0) - ctrl+j for better flow o k
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords o k
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7 followed the second suggestion to force the S pattern lole


Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
Thanks for modding!!

update: http://puu.sh/w7FrP/c4624671b8.rar
Sparhten
from your M4M que


00:12:842 (4) whats this mapped to?
00:18:565 (4) this seems weird to hit seeing as its mapped to the blank space/sound
00:19:750 (7) i cant hear what this is mapped to unless its the hold and release of a snare drum? which you ignored this same pattern of audio before so this might need a change
alot of this kind of stuff all the way up on almost every hold up till 00:44:618
00:35:736 (4) this is what a slider should do
00:37:118 (5) this is mapped to nothing again - well i say this but it feels like the holds are mapped onto drum beats which could be done better with singles no?
00:37:710 (4) this could be split into tow sliders rather then have the single on (5) to emphasise the sound here
00:41:855 (4) blank slider again but possible to the percusion sound next one is deffinitly blank at 00:42:664
00:44:618 - (end) i found this entire section mapped well and fine


really general advice just take a look at the sliders before 00:44:618 and this is really good diff i dont play 7k but definitlly something i would enjoy if i did play 7k past 00:44!:618 gl sorry for short mod but outside of the slider issues this seems well done!
Topic Starter
- Aries -
No reply = accepted

MapleSyrup- wrote:

M4M Mod


1|2|3|4|5|6|7


00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds :arrow:I guess i'll consider this one but i have to change everything in terms of patterns.
Edit: Plus this is mx lol

00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same sound
:arrow:I guess I have to remap this area to get the consistent notes. It makes me think of new patterns for this one.



Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!

Sparhten wrote:

from your M4M que


00:12:842 (4) whats this mapped to? :arrow:Yes, I guess you can hear the sound there.
00:18:565 (4) this seems weird to hit seeing as its mapped to the blank space/sound :arrow:What I can really hear the bass sound there.
00:19:750 (7) i cant hear what this is mapped to unless its the hold and release of a snare drum? which you ignored this same pattern of audio before so this might need a change
alot of this kind of stuff all the way up on almost every hold up till 00:44:618 :arrow:I heard a guitar sound...I mapped the guitar sound in that section. I used LN in that area for the guitar sound.
00:35:736 (4) this is what a slider should do
00:37:118 (5) this is mapped to nothing again - well i say this but it feels like the holds are mapped onto drum beats which could be done better with singles no?
00:37:710 (4) this could be split into tow sliders rather then have the single on (5) to emphasise the sound here
00:41:855 (4) blank slider again but possible to the percusion sound next one is deffinitly blank at 00:42:664 :arrow:No need to explain this because i already said about the LN in that area. PLEASE CONSIDER THE GUITAR SOUND smh!
00:44:618 - (end) i found this entire section mapped well and fine


really general advice just take a look at the sliders before 00:44:618 and this is really good diff i dont play 7k but definitlly something i would enjoy if i did play 7k past 00:44!:618 gl sorry for short mod but outside of the slider issues this seems well done!
:arrow: Thanks for mod and update ron's diff!
-SoraGami-

MapleSyrup- wrote:

M4M Mod


1|2|3|4|5|6|7

00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds
Edit: Plus this is mx lol

00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same sound
00:20:736 (20736|1,20736|3) - Remove a note, the sounds doesn't seem strong enough
00:21:526 (21526|5,21526|0) - ^
00:24:289 (24289|3,24289|6) - ^
00:28:631 (28631|5,28631|3) - ^

I noticed some parts of the map which has the same sound as stated from above(which also has a similar structure), only has 1 note. ohh,
i see your point... i made it intentionally that way, in this part i accented not only the kick and snare but also the palm mute guitar sound (something like that lol) since it has kind of a vibe when playing making it more interesting imo
00:31:592 (31592|1,31789|0) - ctrl+j for better flow
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7


Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
Thanks for mod Maple :)
dudehacker
feel like your 7K easy is too hard for beginners. I think it would make them fail a few times to pass it.

You might want change this:

No other note when you are holding down a long note:
00:31:986 (31986|6,32381|3,32579|0) - this pattern is quite hard for starters who is learning 7K. I see many people struggle with it.

00:43:039 (43039|3) - I think you should map the 5 sound here instead of 1 LN, feels to under-mapped here as compared to rest of song.
atian540
heyy aries M4M from your queue >,<

free reject
1|2|3|C|4|5|6
  1. 00:11:263 - add note you same with 00:10:276 (10276|4,10276|5,10473|2,10473|1) - for piano right ??
  2. 00:19:355 - add note for cymbal ?
  3. 00:20:144 - maybe try this ? https://osu.ppy.sh/ss/9049568 for balancing hand
  4. 00:21:329 (21329|2) - col 2
  5. 00:25:868 (25868|4) - col 3
  6. 00:28:631 (28631|1) - col C
  1. 00:33:763 - add nnote ?
  2. 00:46:986 (46986|6) - col 4
  3. 00:47:085 (47085|4) - col 3
  4. 00:47:184 (47184|2) - col 4
  5. 01:24:092 - 1 note change to LN to 01:24:881 ?
  6. 01:24:881 - ^
i think it seems that there is a drumset that is not suitable imo bcs iam drummer lol :v
  1. 00:00:704 - 00:02:282 - 00:53:500 - 00:56:657 - 00:59:815 - 01:03:565 - 01:03:861 - 01:04:157 - 01:04:552 - 01:05:440 - 01:09:289 - 01:15:605 - 01:21:921 - 01:26:263 - you can add whistle in here
  2. 00:35:736 - 00:36:723 - 00:38:302 - add finish
  3. 00:41:657 - add hat light
  4. 00:41:855 - 00:42:644 - 00:45:309 - add clap
  5. 00:43:039 - 00:43:236 - 00:43:434 - 00:43:631 - 00:43:829 - you can add LR_Tom Hit Y
  6. 00:48:171 (48171|2) - change to clap
  7. 01:01:986 (61986|4) - 01:02:776 (62776|4) - change to whistle
RIP SS

that's all i hope this helpful sup~~ :)
Good Luck~
don't forget ;);)https://osu.ppy.sh/s/657533
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