Dellvangel wrote:
Yusarin <3
43039,-71.4285714285714,4,2,2,40,0,0
43138,-166.666666666667,4,2,2,40,0,0
43236,-71.4285714285714,4,2,2,40,0,0
43335,-166.666666666667,4,2,2,40,0,0
43434,-71.4285714285714,4,2,2,40,0,0
43532,-166.666666666667,4,2,2,40,0,0
43631,-71.4285714285714,4,2,2,40,0,0
43730,-166.666666666667,4,2,2,40,0,0
43829,-200,4,2,2,40,0,0
44223,-66.6666666666667,4,2,2,40,0,0
Thanks for modAnother Lie wrote:
An opinion & request fromMX00:06:230 (6230|2,6427|1) - i guess you could move them to 1st col no move for this...recognize the stair note.
00:13:039 - maybe add note to 7th col?
00:14:618 - add note to 5th col? [like this sound 00:24:486 (24486|2,24486|1) - ]
00:25:276 - add note to 4th col? [^] much better to put it in column 2
00:26:855 - add note [^]
00:28:434 - ^
00:30:013 - ^
00:43:829 (43829|3,43829|5) - i guess they better at 5th & 7th col
01:02:480 (62480|5,62677|6) - move it to 5th col for better gameplay no move for this to recognize the stair note
01:03:072 (63072|2,63467|0) - move it to 2nd col for better gameplay ^^
01:06:329 (66329|4,66427|2,66526|4,66625|2) - add note to 6th & 2nd col to make it chord [consistency like 01:05:934 (65934|2,65934|1,66032|5,66032|4,66131|2,66131|1) - ]
01:27:250 (87250|1,87250|2,87348|5,87348|4,87447|1,87447|0,87546|6,87546|5) - not a good pattern i think, those sound have same sound. Make them like this or you have a better idea than that.
01:27:842 (87842|1,87842|2,87940|4,87940|5,88039|1,88039|0,88138|6,88138|5) - maybe this
01:28:434 (88434|1,88434|0,88532|5,88532|6,88631|2,88631|1,88730|5,88730|3,88730|4) - maybe this I don't think that's not a good pattern for this one...it's readable pattern tbhEZ00:09:881 (9881|3) - move it to 5th col? to balance it with this 00:08:302 (8302|2) -
00:35:539 - add note to 6th col?
00:36:329 - add note to 3rd col?
01:04:947 (64947|1,65342|5,65934|2,65934|4) - maybe make it like this for a fresh pattern ok but some changes in LN
01:06:131 - add LN to 2nd col & end at like this chord note is fine for this.
01:28:434 (88434|3) - end at 01:28:730 -SV suggest for MXMaybe that's all from me, good luck :343039,-71.4285714285714,4,2,2,40,0,0
43138,-166.666666666667,4,2,2,40,0,0
43236,-71.4285714285714,4,2,2,40,0,0
43335,-166.666666666667,4,2,2,40,0,0
43434,-71.4285714285714,4,2,2,40,0,0
43532,-166.666666666667,4,2,2,40,0,0
43631,-71.4285714285714,4,2,2,40,0,0
43730,-166.666666666667,4,2,2,40,0,0
43829,-200,4,2,2,40,0,0
44223,-66.6666666666667,4,2,2,40,0,0
Thanks for mod lenLenfried- wrote:
testplay
Nice score tbh
i think ill just drop all my feedback on this as a modMXtons of odd chord choices and the OD doesnt work really well with first the SR (which is pretty reflective of the difficulty) and second the LN usage
HP/OD 8 is the better setting imo
so uh... there's a lot of stuff i dont really get so ill just make a test reference diff
but ill explain some sections. Most of the stuff is for comfy and sections with tighter laning are attempted to be reinforced
00:06:131 - altered the laning because it is too heavy on one hand
00:18:565 - deleted note here to have a better transition to the double jack
00:30:802 (30802|3) - moved note here to 1 to:
1. avoid the 1/4 jack
2. Balance out the weight on the other hand
00:35:736 - added some notes starting from here for more impact
everything else is comfy points
here is the txt file for the test diff. Make a new diff and paste these and use this as a reference mod diff. You do not have to apply anything because this is reflective of how i would map this song given your constraints: http://pastebin.com/nr9uFW0Q thanks for this...i applied some of your ideas in outro
Thanks for teh mod lenfeed! >w<bLenfried- wrote:
testplay
i think ill just drop all my feedback on this as a modronhow do you mod NMs
00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) - yup applied
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen applied
01:04:750 (64750|1) - to 1 applied
01:07:118 (67118|5) - to 3 cause other hand is so crowded yeah noticed that too. applied
01:13:434 (73434|3) - ^ ^
how to mod NMs lmao thank god u didn't nuke my diff xddddddddd
JztCallMeRon wrote:
Thanks for teh mod lenfeed! >w<bLenfried- wrote:
testplay
i think ill just drop all my feedback on this as a modronhow do you mod NMs
00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) - yup applied
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen applied
01:04:750 (64750|1) - to 1 applied
01:07:118 (67118|5) - to 3 cause other hand is so crowded yeah noticed that too. applied
01:13:434 (73434|3) - ^ ^
how to mod NMs lmao thank god u didn't nuke my diff xddddddddd
update: http://puu.sh/uUtsm/0b298d856b.rar
Thanks for the stargenkicho wrote:
From my mod que
i think its fine, lemme shoot star instead :3
Thanks for Mod....Don't worry, I can mod it later if i have a time and if not i guess i can mod it in weekend.Asherz007 wrote:
Hey. Mod queue thing. {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)
Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)
0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)EZHonestly, not much I can say about this difficulty, just a couple of playability things.
- 00:35:144 (35144|4,35539|5,35736|3) - This was a little bit tricky for me and my right-handedness. You could put this in col 0, since that column goes unused for a while, though any of 012 would do. Re-arranged some notes.
- 01:05:736 (65736|3) - Make a normal note for easier playing?
- 01:08:302 - What about like this? (May want to tweak for pitch relevancy going from right to left with the vocals)
Hope this helps and best of luck!
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for the modAsherz007 wrote:
Hey. Mod queue thing. {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)
Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)
0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)Sora's HDVery nicely done. Me being me, I was only able to get an A, but I'm still learning 7K. =w=)b
Next to nothing to comment on here, just a couple of suggestions.
Note at 00:32:184 (and 00:33:763) ? i want to emphasize each parts, also to accent flow of the guitar sound there, so i will leave it as is
01:24:092 (84092|4,84092|6,84092|5,84881|1,84881|5,84881|3,85671|6,85671|4,85671|0) - I guess this is deliberately ignoring the vocals, but this feels a little... empty. mm... it feels fine for me, it's too unnecessary to add notes on the vocals there since it doesnt give that much impact
Leaving modders such a hard job when having a good diff... [/list]
Hope this helps and best of luck!
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for the mod man! Really appreciate itAsherz007 wrote:
Hey. Mod queue thing. {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)
Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)
0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)Ron's NMAgain, not many critical suggestions. lol u just raped my diff xdAgain, most of these are just simple suggestions, feel free to reject them.
- 00:20:934 (20934|2) - Double for pattern consistency? (like 00:22:118 (22118|3,22118|0,22513|4,22513|1,22907|3,22907|6)) forgot that one. added one note
- 00:24:486 (24486|3) - Move to col 4 for doubles pattern? (move note afterwards if applied, probably to col 6) applied differently
- 00:27:250 (27250|4) - Double for pattern? was following the drums here
- 00:28:829 (28829|3) - ^ ^
- 00:30:407 (30407|5) - ^ ^
- 00:33:171 (33171|3) - Make LN? (The support guitar is held somewhat here) only following the guitar lead here since I don't want to complicate the diff
- 00:34:750 (34750|3) - ^ ^same thing
- 00:35:736 (35736|5) - Move to col 0 for pattern symmetry with 00:37:315 (37315|4,37315|2)? applied
- 00:36:526 (36526|3) - Move to col 2? applied
- 00:46:197 (46197|4,46394|4,46592|5) - 456 instead of 445? If you noticed at the second measure I also did that, so I would keep this.
- 00:46:789 (46789|0,46888|1,46986|5,47085|2,47184|3) - How about 04263 here to replicate distinct drum sounds? (Two different drums, two different hands.) applied
- 00:49:355 (49355|2) - Extend to start of next LN? Would keep this since for players to know when to release the LN, which is triggered by 00:49:947 (49947|5)
- 00:50:144 (50144|3) - Not to fond of this LN though. Play seems a little awkward around it. Think about repositioning some of the notes. applied differently
- 00:56:460 (56460|3) - ^ ^
- 01:19:355 (79355|2) - Needs to be more than just a single imo added one note
- 01:24:092 (84092|2) - ^ added one note
Hope this helps and best of luck!
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for modDavin Fortune wrote:
M4MWill mod 1 more other diff later onJust know that aries is shiro chan o.oEZ00:04:552 (4552|2) - i know there's beat in here so you put a note in here, but suggest to remove it since it's easy diff so suggest to focus main sound which it's dominating at that time(what i mean 00:03:960 (3960|5,4157|1,4355|4) - ) Instead of removing it I'll change to LN so it's more fit to the music
00:04:947 (4947|5) - not a good choice to make a note to less sounding sound in here especially for easy diff Nah...It's more difficult to read the flow if you remove this one but if you make it into LN seems fine but it's difficult for beginners for this kind of pattern
00:08:105 (8105|4) - just follow the drum (1/1 beat, cause 1/1 beat is totally recommended for ez diff ), apply to the rest which has same problem :'3
00:18:565 - no piano, so keep 1 note like under notes
00:19:355 - until 00:30:407 - Isn't they all have same kind pattern?This suggestion also has the preference at 00:01:592 (1592|1,1986|4,2381|2,2776|5,2973|3,3171|1,3565|2,3565|4) - ) Nah it's not same....i really check it and it's not XD
00:30:407 - till 00:43:829 - I feel the extremely changes in the mapping style :'3
00:52:513 (52513|0,52513|1,52907|6,53105|0,53302|3,53697|1,54092|4,54092|5) - consistent with this kind pattern pls (apply this from 00:44:618 - to 01:00:407 - ) I'll apply this one in the other parts not all parts but different varriations
01:05:736 - till 01:24:092 - is this call ez when i see if 2 notes are spread everywhere??? make it more simple and pls be more consistent with the pattern What's the problem of seeing 2 consistent notes in ez? i'm using it in outro not in all parts tbh and you make it more boring if you remove this kind of note pattern.
thanks for modDavin Fortune wrote:
M4MSora00:13:236 (13236|1) - isn't a ghost note? there's a hihat
00:14:421 (14421|3) - i thought that you didn't follow the tick sound like in 00:04:355 - , but you suddenly follow tick sound? ehh? they have different sounds, on 0:04 i followed the guitar
00:21:329 - isn't should be 2 since drum in this part are called as 2 notes? im merging it wit the LN, so that it will maintain its 2-press note chords, since if i add more it will be hard for this diff
00:21:526 - guitar 2 note but the drum already take the 2 notes one??? i take advantage of it to make the patterns more pleasing and fun to play
00:41:855 - umm, cymbal 3 notes without any high tension from the song? but as far as i view most cymbal are called to 2 notes 2 notes is not enough to express as cymbals for this diff especially 7k
00:46:000 (46000|6,46098|5) - stands for what? it has a sound, please hear it clearly, hihat and kick
00:47:579 (47579|4,47677|3) - ^
00:50:835 (50835|2) - no need extra notes like this, and i don't get the sound from the voice or instrument that support this kind of pattern at here but it has a sound
00:52:315 (52315|4,52414|2) - ^ , please apply to the rest which has same kind pattern same
01:09:684 - the pitch get lower than 2 notes under it, so consider make it to 1 note will keep it, i change how i layer my patterns here by following the vocals to fit with the LNs
and 01:09:881 - make it 2 note, consider ^ , please apply to the rest which has same kind pattern like i said before, im merging it
01:26:657 - suggest to make it 1 note consider this line just has drum sound which also not very loud okii
Thank you for the hitsound...I really like itdudehacker wrote:
I feel the part after kiai is a bit too over hitsounded.
Made a hitsound difficulty based on your MX and modded it a bit.
http://puu.sh/vDIqu/3426d5367b.rar
Renamed your soft-hitnormal2.wav to soft-hitnormal.wav and added a more soft hitnormal2
Also increased hitsound volume for kiai part.
Added hat sounds
U can testplay with the MX test difficulty and if you like it, then use my MagicCopy to copy hitsound to your other diffs
https://osu.ppy.sh/forum/p/5392330
Updated Sora's diff and added hitsound diff (for reference) and new hitsound to all diff "Special thanks to dudehacker"-SoraGami- wrote:
thanks for modDavin Fortune wrote:
M4MSora00:13:236 (13236|1) - isn't a ghost note? there's a hihat
00:14:421 (14421|3) - i thought that you didn't follow the tick sound like in 00:04:355 - , but you suddenly follow tick sound? ehh? they have different sounds, on 0:04 i followed the guitar
00:21:329 - isn't should be 2 since drum in this part are called as 2 notes? im merging it wit the LN, so that it will maintain its 2-press note chords, since if i add more it will be hard for this diff
00:21:526 - guitar 2 note but the drum already take the 2 notes one??? i take advantage of it to make the patterns more pleasing and fun to play
00:41:855 - umm, cymbal 3 notes without any high tension from the song? but as far as i view most cymbal are called to 2 notes 2 notes is not enough to express as cymbals for this diff especially 7k
00:46:000 (46000|6,46098|5) - stands for what? it has a sound, please hear it clearly, hihat and kick
00:47:579 (47579|4,47677|3) - ^
00:50:835 (50835|2) - no need extra notes like this, and i don't get the sound from the voice or instrument that support this kind of pattern at here but it has a sound
00:52:315 (52315|4,52414|2) - ^ , please apply to the rest which has same kind pattern same
01:09:684 - the pitch get lower than 2 notes under it, so consider make it to 1 note will keep it, i change how i layer my patterns here by following the vocals to fit with the LNs
and 01:09:881 - make it 2 note, consider ^ , please apply to the rest which has same kind pattern like i said before, im merging it
01:26:657 - suggest to make it 1 note consider this line just has drum sound which also not very loud okii
update: https://puu.sh/vEhzB.txt
Thanks for mod...Ill mod your map asapRidho 2307 wrote:
m4m
MX00:00:408 (408|0) - this LN should be end in 00:00:901 No...I already check it.
00:00:408 (408|0) - add this LN like this in col. 7 and move 00:00:802 (802|6) - to col. 5 One LN is fine in the start.
00:01:394 (1394|0,1394|3) - move this note to colomn 3&5
00:01:000 (1000|4,1000|2) - move this LN to col.1 & 7 so, the pattern will like https://puu.sh/w5uyn/cc8ce9b03f.jp I just consider the pattern here 00:01:394 -
add 1 note in 00:31:592 and 00:31:789 No add for this since this LN is focus on one sound.
overall it think this pattern is nice so i can't give more sugestion....
Thanks for modding!!MapleSyrup- wrote:
M4M Mod 1|2|3|4|5|6|7 Ron's NM00:31:592 (31592|1,31789|0) - ctrl+j for better flow o k
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords o k
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7 followed the second suggestion to force the S pattern lole
Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
MapleSyrup- wrote:
M4M Mod 1|2|3|4|5|6|7 MX00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds I guess i'll consider this one but i have to change everything in terms of patterns.
Edit: Plus this is mx lol
00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same sound
I guess I have to remap this area to get the consistent notes. It makes me think of new patterns for this one.
Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
Thanks for mod and update ron's diff!Sparhten wrote:
from your M4M que MX00:12:842 (4) whats this mapped to? Yes, I guess you can hear the sound there.
00:18:565 (4) this seems weird to hit seeing as its mapped to the blank space/sound What I can really hear the bass sound there.
00:19:750 (7) i cant hear what this is mapped to unless its the hold and release of a snare drum? which you ignored this same pattern of audio before so this might need a change
alot of this kind of stuff all the way up on almost every hold up till 00:44:618 I heard a guitar sound...I mapped the guitar sound in that section. I used LN in that area for the guitar sound.
00:35:736 (4) this is what a slider should do
00:37:118 (5) this is mapped to nothing again - well i say this but it feels like the holds are mapped onto drum beats which could be done better with singles no?
00:37:710 (4) this could be split into tow sliders rather then have the single on (5) to emphasise the sound here
00:41:855 (4) blank slider again but possible to the percusion sound next one is deffinitly blank at 00:42:664 No need to explain this because i already said about the LN in that area. PLEASE CONSIDER THE GUITAR SOUND smh!
00:44:618 - (end) i found this entire section mapped well and fine
really general advice just take a look at the sliders before 00:44:618 and this is really good diff i dont play 7k but definitlly something i would enjoy if i did play 7k past 00:44!:618 gl sorry for short mod but outside of the slider issues this seems well done!
Thanks for mod MapleMapleSyrup- wrote:
M4M Mod 1|2|3|4|5|6|7 MX00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds
Edit: Plus this is mx lol
00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same soundSora's HD00:20:736 (20736|1,20736|3) - Remove a note, the sounds doesn't seem strong enough
00:21:526 (21526|5,21526|0) - ^
00:24:289 (24289|3,24289|6) - ^
00:28:631 (28631|5,28631|3) - ^
I noticed some parts of the map which has the same sound as stated from above(which also has a similar structure), only has 1 note. ohh,
i see your point... i made it intentionally that way, in this part i accented not only the kick and snare but also the palm mute guitar sound (something like that lol) since it has kind of a vibe when playing making it more interesting imoRon's NM00:31:592 (31592|1,31789|0) - ctrl+j for better flow
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7
Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!