Wonki wrote:
Hello
M4M
Thanks for mod...I will mod your map ASAP.....and waiting for the GD update
Wonki wrote:
Hello
M4M
Thanks for mod...I will mod your map ASAP.....and waiting for the GD update
i guess you actually modded MX and named it sora's hd lol xDWonki wrote:
HelloSora's HD00:31:197 - should be 2note 00:31:296 - ,00:31:394 - same sound they are actually different, it has kicks while snares on the other two
00:22:118 - 00:23:697 - 00:25:276 - 00:26:855 - 00:28:434 - 00:30:013 - should be 2note like you used 00:19:750 - ,00:21:329 - i dont get it, it'salready doubled tho
00:30:802 - add 1note for symbol sound umm. no, it will be hard to have 4 note press in hard diff
00:31:592 - 00:31:789 - add 1note for drum sound i want to make it feel differet to emphasize the kicks and the snares 00:31:296 (31296|5,31394|1)
00:35:736 - add 1note for symbol. recommend 7 col not applying quads in hard diff, it will be much more harder than the next diff
00:36:723 - same ^
01:28:730 (88730|5,88730|3,88730|4) - reduce 1note same sound 01:27:447 ehh?(87447|1,87447|0,87546|5,87546|6,87644|3,87644|4,87842|2,87842|1,87940|5,87940|4,88039|1,88039|0,88138|6,88138|5,88236|3,88236|2,88434|1,88434|0,88532|6,88532|5,88631|1,88631|2) -
ayy-SoraGami- wrote:
i guess you actually modded MX and named it sora's hd lol xD
dkingo wrote:
Alright let's start~mod[MX]
00:06:723 - to 00:18:565 - Add a note for every single kick 1 note is enough for this part
00:22:907 (22907|0) - I can't hear any guitar here
00:24:486 (24486|6) - ^
00:27:644 (27644|5) - ^ I can hear bass sound here
00:29:815 (29815|4) - Move this LN to 00:30:013 - , there is longer guitar sound I think you hear it wrong XD
00:31:592 (31592|2,31789|4) - I suggest deleting these LNs and add notes for the drum, there's no point of mapping vocal i don't think that's not problem to use vocal sound here and it's sound not problem with that kind of note.
00:33:171 (33171|3) - Move to col 7, it feels better when the chord is wide too much far for this kind of note in this part well much better if you move it to column 5 but i will stay it.
00:33:763 (33763|6,33763|5) - No drum sound here [color=##FF0000]I can hear a drum sound in this part (check it at 25%playback rate)[/color]
00:35:342 (35342|4,35342|5) - One LN is good enough for the cymbal, because it isn't loud really? i think it's loud and it's similar to this sound 00:35:144 (35144|4,35144|5) - .
00:40:079 (40079|2,40079|0) - No drum sound here, delete a note 25% playback rate XD
00:42:447 - Add a note in col 3 for the drum
00:43:434 (43434|2,43434|0,43434|5,43631|0,43631|2,43631|5) - Move one col to the right, feels better than jacks
00:53:401 - Add a note in col 7 for the drum1 note is enough for this part
Ok that's all, a suggestion about the pattern that you may not like to apply: you used a lot of narrow chord, but you can make them wider like this map https://osu.ppy.sh/s/379430 it feels more comfortable to play. let me think about this
Good luck!
thanks for mod
ajeemaniz wrote:
oui 7K
first, the mod below are just suggestion, some wording are to emphasize whether the suggestion is highly recommended, so i apologize if its somehow harsh, but again you can give me some reasonable reply to keep them
1/2/3/4/5/6/7
[Normal]
i think some 1/4 are way too 'Hard' than what i usually see in normal 7K diffs o.o
00:00:408 (408|2,704|4) - remove the 1/4 & extend the LN to 00:00:802 - for the reason above applied
you can skip the 1/4 and use the guitar layering, its kind of a little bit surprising
00:02:973 (2973|0) - remove this too, looks cleaner with mono-rhythm applied
00:03:861 (3861|2) - same, you may skip this to mono-rhythm the guitar applied
00:05:835 (5835|5,6032|1) - remove this, clearly a ghost note applied
00:35:736 (35736|4,35736|5) - i'd suggest to move this 1 column to right, it has different pitch with previous note applied
00:37:315 (37315|1,37315|0) - same as above applied
00:37:907 (37907|4,38006|5,38105|2,38204|1) - 01:01:000 (61000|1) - 01:02:184 (62184|2) - 01:02:973 (62973|3) - i'd still argue that you can reduce the 1/4 for this diff :/ yup added some LNs and re-arranged some patterns. wew im pretty noob at mapping normal diffs =_=
the note chart looks gud, but i'd say the long 1/4 combos are still too hard for the rest of this diff..
last suggestion : if most of the suggestion above are rejected, it would be more reasonable to rename each difficulty, the Easy to Normal, then Normal to Hard, then Hard to Maximum, and lastly the Maximum to Custom diff name as highest difficulty.
aaa the video bg, cute dog w
hope it helps, don't forget the M4M, and good luck!
Wonki wrote:
Hello
M4MRon's NM00:02:776 - much more easy applied
00:04:947 (4947|2) - change to LN and 00:05:144 (5144|4) - change to normal note applied
00:24:486 - add 1more note for consistency applied
00:28:039 - I dont know why you put 1note deleted
00:28:434 - add 1note applied
Thanks for mod HestiaHestia- wrote:
hihi~
[EZ]
00:02:973 - Add 4
00:08:105 (8105|4) - Remove
00:09:684 (9684|2) - Remove
00:11:263 (11263|0) - Remove
00:14:421 (14421|6) - Remove
00:16:000 (16000|2) - Remove I have regect all suggestion in removing notes because it's kind of boring in that part if you remove these notes.
[MX]
00:20:539 (20539|5) - Make short LN, it's kinda odd there are some but not these
00:21:131 (21131|4) - ^ it's odd to have LN in this part.
00:21:526 (21526|3) - ^
00:22:315 (22315|1) - ^this one too....
00:22:710 (22710|3) - ^this one too....
00:23:302 (23302|4) - ^this one too....
00:24:289 (24289|5) - ^this one too....
00:23:894 (23894|2) - ^this one too....
okok goodluck~!~!!~~!
No_sync wrote:
hi!
From my NM/M4M queue.
Columns 7K 0|1|2| 3 |4|5|6GeneralMP3: PASS
BG:MISSPASSVideo: MISS
1874x1200 isn't a good a Background size. Try to reduce it to 1366x768, 1280x720, or 1024x768.Upss! edited, more info below :3BPM & Offset: PASS
- The video has sound. You need a clean video without sound. fixed
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS[/list]
- Few things...
- EZ: OD=8 -> OD=7 | HP=8 -> HP=7
- Ron's NM: OD=8 -> OD=7.5 fixed
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS[/list]
- The original soundtrack doesn't have a TV Size version of this song: http://vgmdb.net/album/53674 , http://key.soundslabel.com/ksl_html/ksl0110/ksl0110.html
- ... and the first time that song appear neither have the TV Size ver.: http://vgmdb.net/album/53671 , http://key.soundslabel.com/ksl_html/ksl0105/ksl0105.html
- Conclusion: Erase the "TV Size" from the title but add it in the tags, also add "How-Low-Hello" and "Hatsunetsu Days" because of the single title. fixed
Widescreen Support: MISS[/list]
- Uncheck Widescreen Support on Ron's NM, Sora's HD and EZ. fixed
Preview Point: PASS?[/list]
- I like more 00:44:421 or 00:44:618... much better to remain the preview point
AiMod Things: PASSMod![EZ]00:05:934 (5934|2,6131|3) - These two notes will be better arranged like: 00:05:342 (5342|4,5539|4) , https://osu.ppy.sh/ss/7456114 <- Check the first note too: 00:05:144 (5144|2) - Move to |1|. 00:05:934 (5934|2) - this note emphasize the bass sound and 00:06:131 (6131|3) - this note emphasize the flowing drum sound and i think that's not good to use shield in that part.
00:15:013 (15013|6,15407|5) - 00:15:013 (15013|6) - to |5| and 00:15:407 (15407|5) - to | 3 |
00:30:802 (30802|1) - To |2|
00:35:736 (35736|3,37315|3) - If you like: https://osu.ppy.sh/ss/7456188 nah.. it's much difficult to beginners to use short LN specially that they mostly close.
00:45:802 (45802|1,45802|2,46197|5,46197|4,46592|1) - Well leaving aside the use of chords in EZ (a bit hard), i think you're using chords for snare, not for kicks: https://osu.ppy.sh/ss/7456239 This issue repeats starting in the kiai to the end. I guess i have to remove one note 00:47:381 (47381|1) - to emphasize the snare and 00:47:776 (47776|5,47776|6) - this one for kick.
01:01:000 (61000|4,61197|3,61394|1,61592|5,61789|3,61986|4,61986|2,62776|5,62776|1) - If you like: https://osu.ppy.sh/ss/7456292 nah..stairs is not good for beginners XD
01:04:552 (64552|3) - I think this starts on 01:04:355 and ends 01:04:750. no it's here 01:04:157 - but i consider to use LN in this part 01:04:552 (64552|3) - because it's more accurate.
01:18:763 (78763|3,78960|3) - 01:18:763 (78763|3) - to |2| and 01:18:960 (78960|3) - to |4| , because i think that stack is a bit hard.
---------------
00:50:934 (50934|6,50934|0) - Why not Finish hitsound? (only one note because too loud)
00:57:250 (57250|4,57250|2) - ^
01:01:986 (61986|5,61986|1,62776|4,62776|2,63565|6,63565|0) - ^
01:06:723 (66723|6,66723|0) - ^
01:12:644 (72644|3,73039|1,73039|0) - ^
01:18:763 (78763|3,78960|3,79355|5,79355|1) - ^
01:24:092 (84092|5,84881|1) - ^
01:25:671 (85671|2,85671|4) - ^
01:26:855 (86855|0,86855|1) - ^
...also don't forget appling Clap hitsounds for the snares.
[MX]00:06:131 (6131|6,6329|6,6526|6,6723|6) - Try to spread the notes better. Too much stack of notes there. There's no need to spread this note to emphasize the patterns.
01:27:250 to the end - try this: https://osu.ppy.sh/ss/7456860 thanks for the suggestion but i have to reject this.
574574 Id. mapset... lol seriously? i never notice this one XD
Good Luck to all
Edit: HD Backgrounds allowed?! Like 4 months old ayy... i need to learn this now :V it's allowed after the rule change in background/storyboarding.
Thanks for Mod sync
thanks for et mod! o/No_sync wrote:
hi!
From my NM/M4M queue.
Columns 7K 0|1|2| 3 |4|5|6
[Ron's NM]00:01:394 (1394|4,1394|2,1592|4,1592|2,1789|2,1789|4) - Not exactly the same actually, try this: https://osu.ppy.sh/ss/7456408 applied differently
00:19:355 to 00:31:986 - I don't understand too much what sounds you represent with those chords... kick or snare. Is right that looks good, but check this: https://osu.ppy.sh/ss/7456504 <- Snares Highlighted. applied. nerfed this diff too much wth
00:35:144 (35144|2,35144|1,35342|4,35342|5,35539|1,35539|2,35736|6,35736|5,36131|3) - Try this: https://osu.ppy.sh/ss/7456543 will retain current pattern, more comfy uwu
00:37:315 (37315|1,37315|2,37710|3,37907|4,38105|2,38302|6,38302|4) - Try this too: https://osu.ppy.sh/ss/7456556 applied
00:38:302 to 00:41:460 - Same issue as 00:19:355 to 00:31:986 with layering... I'll skip pointing this from now on. yup fixing that
00:43:039 (43039|2,43039|0,43236|6,43236|4,43434|2,43434|1,43631|4,43631|5,43829|1,43829|2) - https://osu.ppy.sh/ss/7456573 applied.
01:01:986 (61986|4,61986|0,61986|6,62776|6,62776|1,62776|3,63565|3) - Using three notes in NM is a bit hard, try to reduce to two notes for each cymbal. reduced.
Thanks for the modNo_sync wrote:
hi!
From my NM/M4M queue.
Columns 7K 0|1|2| 3 |4|5|6GeneralMP3: PASS
BG:MISSPASSVideo: MISS
1874x1200 isn't a good a Background size. Try to reduce it to 1366x768, 1280x720, or 1024x768.Upss! edited, more info below :3BPM & Offset: PASS
- The video has sound. You need a clean video without sound.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISSHitsound: PASS
- Few things...
- EZ: OD=8 -> OD=7 | HP=8 -> HP=7
- Ron's NM: OD=8 -> OD=7.5
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISSWidescreen Support: MISS
- The original soundtrack doesn't have a TV Size version of this song: http://vgmdb.net/album/53674 , http://key.soundslabel.com/ksl_html/ksl0110/ksl0110.html
- ... and the first time that song appear neither have the TV Size ver.: http://vgmdb.net/album/53671 , http://key.soundslabel.com/ksl_html/ksl0105/ksl0105.html
- Conclusion: Erase the "TV Size" from the title but add it in the tags, also add "How-Low-Hello" and "Hatsunetsu Days" because of the single title.
Preview Point: PASS?
- Uncheck Widescreen Support on Ron's NM, Sora's HD and EZ.
AiMod Things: PASS
- I like more 00:44:421 or 00:44:618...
Mod![EZ]00:05:934 (5934|2,6131|3) - These two notes will be better arranged like: 00:05:342 (5342|4,5539|4) , https://osu.ppy.sh/ss/7456114 <- Check the first note too: 00:05:144 (5144|2) - Move to |1|.
00:15:013 (15013|6,15407|5) - 00:15:013 (15013|6) - to |5| and 00:15:407 (15407|5) - to | 3 |
00:30:802 (30802|1) - To |2|
00:35:736 (35736|3,37315|3) - If you like: https://osu.ppy.sh/ss/7456188
00:45:802 (45802|1,45802|2,46197|5,46197|4,46592|1) - Well leaving aside the use of chords in EZ (a bit hard), i think you're using chords for snare, not for kicks: https://osu.ppy.sh/ss/7456239 This issue repeats starting in the kiai to the end.
01:01:000 (61000|4,61197|3,61394|1,61592|5,61789|3,61986|4,61986|2,62776|5,62776|1) - If you like: https://osu.ppy.sh/ss/7456292
01:04:552 (64552|3) - I think this starts on 01:04:355 and ends 01:04:750.
01:18:763 (78763|3,78960|3) - 01:18:763 (78763|3) - to |2| and 01:18:960 (78960|3) - to |4| , because i think that stack is a bit hard.
---------------
00:50:934 (50934|6,50934|0) - Why not Finish hitsound? (only one note because too loud)
00:57:250 (57250|4,57250|2) - ^
01:01:986 (61986|5,61986|1,62776|4,62776|2,63565|6,63565|0) - ^
01:06:723 (66723|6,66723|0) - ^
01:12:644 (72644|3,73039|1,73039|0) - ^
01:18:763 (78763|3,78960|3,79355|5,79355|1) - ^
01:24:092 (84092|5,84881|1) - ^
01:25:671 (85671|2,85671|4) - ^
01:26:855 (86855|0,86855|1) - ^
...also don't forget appling Clap hitsounds for the snares.
[Ron's NM]00:01:394 (1394|4,1394|2,1592|4,1592|2,1789|2,1789|4) - Not exactly the same actually, try this: https://osu.ppy.sh/ss/7456408
00:19:355 to 00:31:986 - I don't understand too much what sounds you represent with those chords... kick or snare. Is right that looks good, but check this: https://osu.ppy.sh/ss/7456504 <- Snares Highlighted.
00:35:144 (35144|2,35144|1,35342|4,35342|5,35539|1,35539|2,35736|6,35736|5,36131|3) - Try this: https://osu.ppy.sh/ss/7456543
00:37:315 (37315|1,37315|2,37710|3,37907|4,38105|2,38302|6,38302|4) - Try this too: https://osu.ppy.sh/ss/7456556
00:38:302 to 00:41:460 - Same issue as 00:19:355 to 00:31:986 with layering... I'll skip pointing this from now on.
00:43:039 (43039|2,43039|0,43236|6,43236|4,43434|2,43434|1,43631|4,43631|5,43829|1,43829|2) - https://osu.ppy.sh/ss/7456573
01:01:986 (61986|4,61986|0,61986|6,62776|6,62776|1,62776|3,63565|3) - Using three notes in NM is a bit hard, try to reduce to two notes for each cymbal.
[Sora's HD]I'm really strict with the layering... like always use chord for snares and never use chord for kicks (at least in the same difficulty), your map looks good besides that... so i'll shut up. xD lol, im quite picky on where to put chords here bcuz it might become harder, and so it turns out like that xD
01:24:881 (84881|3,84881|2,84881|1,85671|6,85671|5,85671|0) - Try this: https://osu.ppy.sh/ss/7456762 rearranged instead
01:28:730 (88730|1) - As you mapped before, only one note? Add note more on | 3 | this part is similar to 01:27:546 (87546|1,88138|5) and it doesnt have deep bass sound like 01:27:644 and 01:28:236
That's all, Good work :3
[MX]00:06:131 (6131|6,6329|6,6526|6,6723|6) - Try to spread the notes better. Too much stack of notes there.
01:27:250 to the end - try this: https://osu.ppy.sh/ss/7456860
574574 Id. mapset... lol
Good Luck to all
Edit: HD Backgrounds allowed?! Like 4 months old ayy... i need to learn this now :V
Thanks for mod and wait for ron's diff to updateDDMythical wrote:
1 / 2 / 3 / 4 / 5 / 6 / 7GeneralPreview Point is on the verse? Thats strange, I recommend moving it to 00:44:618. That's not problem if you put it on verse or in chorus but i think much better in verse for this diff.EZI guess you forgot the 7th column existed for the first 7 seconds
00:01:986 (1986|4) - Move this to 7.
00:05:342 (5342|4,5539|4) - I understand the reasoning for this minijack, but not even at the climax of the song is this kind of jack used, I would split it up between the lesser used columns of this segment, like 1 and 7. I intention to have no notes in column 7 in intro.MXI can barely find problems here, good job!
00:48:467 (48467|1,48565|3,48565|2,48565|0) - This is the only problem i can find, this is incredibly awkward to play as it is an entirely left hand pattern, Unless you play with your right thumb on spacebar (which is very uncommon). Nice catch. I'll fix this
update: http://puu.sh/uwsd6/80c8b06467.rar thanks for the mod!!DDMythical wrote:
1 / 2 / 3 / 4 / 5 / 6 / 7
no reply = appliedSomeone's NM00:00:408 (408|2,802|5,802|6) - Same sound, different pattern.
00:01:986 (1986|6,2282|2,2381|0) - Same sound, different pattern.
00:19:355 (19355|4) - 00:30:407 (30407|5) - You constantly switch between following the guitar with your chords, then the drums with your chords. Please decide on one and follow it so that the notes feel more consistant.
01:16:098 (76098|0) - Note here, 1st column.
01:18:467 (78467|0) - Note here, 1st column.
01:22:414 (82414|0) - Note here, 1st column.
01:23:302 (83302|1) - ghost note. nah it isn't. try to play it back at 25%. if other modders would say something about this i'll fix it
01:28:434 (88434|2,88532|4,88631|2,88730|4) - Flip this pattern (CTRL+H)
43039,-71.4285714285714,4,2,2,40,0,0
43138,-166.666666666667,4,2,2,40,0,0
43236,-71.4285714285714,4,2,2,40,0,0
43335,-166.666666666667,4,2,2,40,0,0
43434,-71.4285714285714,4,2,2,40,0,0
43532,-166.666666666667,4,2,2,40,0,0
43631,-71.4285714285714,4,2,2,40,0,0
43730,-166.666666666667,4,2,2,40,0,0
43829,-200,4,2,2,40,0,0
44223,-66.6666666666667,4,2,2,40,0,0
Thanks for modAnother Lie wrote:
An opinion & request fromMX00:06:230 (6230|2,6427|1) - i guess you could move them to 1st col no move for this...recognize the stair note.
00:13:039 - maybe add note to 7th col?
00:14:618 - add note to 5th col? [like this sound 00:24:486 (24486|2,24486|1) - ]
00:25:276 - add note to 4th col? [^] much better to put it in column 2
00:26:855 - add note [^]
00:28:434 - ^
00:30:013 - ^
00:43:829 (43829|3,43829|5) - i guess they better at 5th & 7th col
01:02:480 (62480|5,62677|6) - move it to 5th col for better gameplay no move for this to recognize the stair note
01:03:072 (63072|2,63467|0) - move it to 2nd col for better gameplay ^^
01:06:329 (66329|4,66427|2,66526|4,66625|2) - add note to 6th & 2nd col to make it chord [consistency like 01:05:934 (65934|2,65934|1,66032|5,66032|4,66131|2,66131|1) - ]
01:27:250 (87250|1,87250|2,87348|5,87348|4,87447|1,87447|0,87546|6,87546|5) - not a good pattern i think, those sound have same sound. Make them like this or you have a better idea than that.
01:27:842 (87842|1,87842|2,87940|4,87940|5,88039|1,88039|0,88138|6,88138|5) - maybe this
01:28:434 (88434|1,88434|0,88532|5,88532|6,88631|2,88631|1,88730|5,88730|3,88730|4) - maybe this I don't think that's not a good pattern for this one...it's readable pattern tbhEZ00:09:881 (9881|3) - move it to 5th col? to balance it with this 00:08:302 (8302|2) -
00:35:539 - add note to 6th col?
00:36:329 - add note to 3rd col?
01:04:947 (64947|1,65342|5,65934|2,65934|4) - maybe make it like this for a fresh pattern ok but some changes in LN
01:06:131 - add LN to 2nd col & end at like this chord note is fine for this.
01:28:434 (88434|3) - end at 01:28:730 -SV suggest for MXMaybe that's all from me, good luck :343039,-71.4285714285714,4,2,2,40,0,0
43138,-166.666666666667,4,2,2,40,0,0
43236,-71.4285714285714,4,2,2,40,0,0
43335,-166.666666666667,4,2,2,40,0,0
43434,-71.4285714285714,4,2,2,40,0,0
43532,-166.666666666667,4,2,2,40,0,0
43631,-71.4285714285714,4,2,2,40,0,0
43730,-166.666666666667,4,2,2,40,0,0
43829,-200,4,2,2,40,0,0
44223,-66.6666666666667,4,2,2,40,0,0
Thanks for mod lenLenfried- wrote:
testplay
Nice score tbh
i think ill just drop all my feedback on this as a modMXtons of odd chord choices and the OD doesnt work really well with first the SR (which is pretty reflective of the difficulty) and second the LN usage
HP/OD 8 is the better setting imo
so uh... there's a lot of stuff i dont really get so ill just make a test reference diff
but ill explain some sections. Most of the stuff is for comfy and sections with tighter laning are attempted to be reinforced
00:06:131 - altered the laning because it is too heavy on one hand
00:18:565 - deleted note here to have a better transition to the double jack
00:30:802 (30802|3) - moved note here to 1 to:
1. avoid the 1/4 jack
2. Balance out the weight on the other hand
00:35:736 - added some notes starting from here for more impact
everything else is comfy points
here is the txt file for the test diff. Make a new diff and paste these and use this as a reference mod diff. You do not have to apply anything because this is reflective of how i would map this song given your constraints: http://pastebin.com/nr9uFW0Q thanks for this...i applied some of your ideas in outro
Thanks for teh mod lenfeed! >w<bLenfried- wrote:
testplay
i think ill just drop all my feedback on this as a modronhow do you mod NMs
00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) - yup applied
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen applied
01:04:750 (64750|1) - to 1 applied
01:07:118 (67118|5) - to 3 cause other hand is so crowded yeah noticed that too. applied
01:13:434 (73434|3) - ^ ^
how to mod NMs lmao thank god u didn't nuke my diff xddddddddd
JztCallMeRon wrote:
Thanks for teh mod lenfeed! >w<bLenfried- wrote:
testplay
i think ill just drop all my feedback on this as a modronhow do you mod NMs
00:03:565 (3565|5) - to 4 for similar weight like that of 00:03:960 (3960|6,3960|4,4157|3) - yup applied
00:19:750 (19750|4) - ^ same reason but this time, you have 00:19:355 (19355|6,19355|4,19750|4,19750|6) - which implies a pattern that involved two similar doubles at a 1/1 gap somewhere which doesnt happen applied
01:04:750 (64750|1) - to 1 applied
01:07:118 (67118|5) - to 3 cause other hand is so crowded yeah noticed that too. applied
01:13:434 (73434|3) - ^ ^
how to mod NMs lmao thank god u didn't nuke my diff xddddddddd
update: http://puu.sh/uUtsm/0b298d856b.rar
Thanks for the stargenkicho wrote:
From my mod que
i think its fine, lemme shoot star instead :3
Thanks for Mod....Don't worry, I can mod it later if i have a time and if not i guess i can mod it in weekend.Asherz007 wrote:
Hey. Mod queue thing. {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)
Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)
0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)EZHonestly, not much I can say about this difficulty, just a couple of playability things.
- 00:35:144 (35144|4,35539|5,35736|3) - This was a little bit tricky for me and my right-handedness. You could put this in col 0, since that column goes unused for a while, though any of 012 would do. Re-arranged some notes.
- 01:05:736 (65736|3) - Make a normal note for easier playing?
- 01:08:302 - What about like this? (May want to tweak for pitch relevancy going from right to left with the vocals)
Hope this helps and best of luck!
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for the modAsherz007 wrote:
Hey. Mod queue thing. {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)
Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)
0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)Sora's HDVery nicely done. Me being me, I was only able to get an A, but I'm still learning 7K. =w=)b
Next to nothing to comment on here, just a couple of suggestions.
Note at 00:32:184 (and 00:33:763) ? i want to emphasize each parts, also to accent flow of the guitar sound there, so i will leave it as is
01:24:092 (84092|4,84092|6,84092|5,84881|1,84881|5,84881|3,85671|6,85671|4,85671|0) - I guess this is deliberately ignoring the vocals, but this feels a little... empty. mm... it feels fine for me, it's too unnecessary to add notes on the vocals there since it doesnt give that much impact
Leaving modders such a hard job when having a good diff... [/list]
Hope this helps and best of luck!
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for the mod man! Really appreciate itAsherz007 wrote:
Hey. Mod queue thing. {M4M}
(I got to where I would have done were this an NM, so I'm going to take the initiative here and mod regardless)
Unfortunately, I'm not too well-versed in the art of 7K just yet, so I can only have a look at the first 3 diffs.
(There's nothing in a general sense that I can mention, so that's good. c:)
0|1|2|3|4|5|6 (fyi I currently use the default sdf (space) jkl. Right hand on space.)Ron's NMAgain, not many critical suggestions. lol u just raped my diff xdAgain, most of these are just simple suggestions, feel free to reject them.
- 00:20:934 (20934|2) - Double for pattern consistency? (like 00:22:118 (22118|3,22118|0,22513|4,22513|1,22907|3,22907|6)) forgot that one. added one note
- 00:24:486 (24486|3) - Move to col 4 for doubles pattern? (move note afterwards if applied, probably to col 6) applied differently
- 00:27:250 (27250|4) - Double for pattern? was following the drums here
- 00:28:829 (28829|3) - ^ ^
- 00:30:407 (30407|5) - ^ ^
- 00:33:171 (33171|3) - Make LN? (The support guitar is held somewhat here) only following the guitar lead here since I don't want to complicate the diff
- 00:34:750 (34750|3) - ^ ^same thing
- 00:35:736 (35736|5) - Move to col 0 for pattern symmetry with 00:37:315 (37315|4,37315|2)? applied
- 00:36:526 (36526|3) - Move to col 2? applied
- 00:46:197 (46197|4,46394|4,46592|5) - 456 instead of 445? If you noticed at the second measure I also did that, so I would keep this.
- 00:46:789 (46789|0,46888|1,46986|5,47085|2,47184|3) - How about 04263 here to replicate distinct drum sounds? (Two different drums, two different hands.) applied
- 00:49:355 (49355|2) - Extend to start of next LN? Would keep this since for players to know when to release the LN, which is triggered by 00:49:947 (49947|5)
- 00:50:144 (50144|3) - Not to fond of this LN though. Play seems a little awkward around it. Think about repositioning some of the notes. applied differently
- 00:56:460 (56460|3) - ^ ^
- 01:19:355 (79355|2) - Needs to be more than just a single imo added one note
- 01:24:092 (84092|2) - ^ added one note
Hope this helps and best of luck!
I'll come back to look at the MX diff once the M4M is finished... just link to this map again so I don't forget.
Thanks for modDavin Fortune wrote:
M4MWill mod 1 more other diff later onJust know that aries is shiro chan o.oEZ00:04:552 (4552|2) - i know there's beat in here so you put a note in here, but suggest to remove it since it's easy diff so suggest to focus main sound which it's dominating at that time(what i mean 00:03:960 (3960|5,4157|1,4355|4) - ) Instead of removing it I'll change to LN so it's more fit to the music
00:04:947 (4947|5) - not a good choice to make a note to less sounding sound in here especially for easy diff Nah...It's more difficult to read the flow if you remove this one but if you make it into LN seems fine but it's difficult for beginners for this kind of pattern
00:08:105 (8105|4) - just follow the drum (1/1 beat, cause 1/1 beat is totally recommended for ez diff ), apply to the rest which has same problem :'3
00:18:565 - no piano, so keep 1 note like under notes
00:19:355 - until 00:30:407 - Isn't they all have same kind pattern?This suggestion also has the preference at 00:01:592 (1592|1,1986|4,2381|2,2776|5,2973|3,3171|1,3565|2,3565|4) - ) Nah it's not same....i really check it and it's not XD
00:30:407 - till 00:43:829 - I feel the extremely changes in the mapping style :'3
00:52:513 (52513|0,52513|1,52907|6,53105|0,53302|3,53697|1,54092|4,54092|5) - consistent with this kind pattern pls (apply this from 00:44:618 - to 01:00:407 - ) I'll apply this one in the other parts not all parts but different varriations
01:05:736 - till 01:24:092 - is this call ez when i see if 2 notes are spread everywhere??? make it more simple and pls be more consistent with the pattern What's the problem of seeing 2 consistent notes in ez? i'm using it in outro not in all parts tbh and you make it more boring if you remove this kind of note pattern.
thanks for modDavin Fortune wrote:
M4MSora00:13:236 (13236|1) - isn't a ghost note? there's a hihat
00:14:421 (14421|3) - i thought that you didn't follow the tick sound like in 00:04:355 - , but you suddenly follow tick sound? ehh? they have different sounds, on 0:04 i followed the guitar
00:21:329 - isn't should be 2 since drum in this part are called as 2 notes? im merging it wit the LN, so that it will maintain its 2-press note chords, since if i add more it will be hard for this diff
00:21:526 - guitar 2 note but the drum already take the 2 notes one??? i take advantage of it to make the patterns more pleasing and fun to play
00:41:855 - umm, cymbal 3 notes without any high tension from the song? but as far as i view most cymbal are called to 2 notes 2 notes is not enough to express as cymbals for this diff especially 7k
00:46:000 (46000|6,46098|5) - stands for what? it has a sound, please hear it clearly, hihat and kick
00:47:579 (47579|4,47677|3) - ^
00:50:835 (50835|2) - no need extra notes like this, and i don't get the sound from the voice or instrument that support this kind of pattern at here but it has a sound
00:52:315 (52315|4,52414|2) - ^ , please apply to the rest which has same kind pattern same
01:09:684 - the pitch get lower than 2 notes under it, so consider make it to 1 note will keep it, i change how i layer my patterns here by following the vocals to fit with the LNs
and 01:09:881 - make it 2 note, consider ^ , please apply to the rest which has same kind pattern like i said before, im merging it
01:26:657 - suggest to make it 1 note consider this line just has drum sound which also not very loud okii
Thank you for the hitsound...I really like itdudehacker wrote:
I feel the part after kiai is a bit too over hitsounded.
Made a hitsound difficulty based on your MX and modded it a bit.
http://puu.sh/vDIqu/3426d5367b.rar
Renamed your soft-hitnormal2.wav to soft-hitnormal.wav and added a more soft hitnormal2
Also increased hitsound volume for kiai part.
Added hat sounds
U can testplay with the MX test difficulty and if you like it, then use my MagicCopy to copy hitsound to your other diffs
https://osu.ppy.sh/forum/p/5392330
Updated Sora's diff and added hitsound diff (for reference) and new hitsound to all diff "Special thanks to dudehacker"-SoraGami- wrote:
thanks for modDavin Fortune wrote:
M4MSora00:13:236 (13236|1) - isn't a ghost note? there's a hihat
00:14:421 (14421|3) - i thought that you didn't follow the tick sound like in 00:04:355 - , but you suddenly follow tick sound? ehh? they have different sounds, on 0:04 i followed the guitar
00:21:329 - isn't should be 2 since drum in this part are called as 2 notes? im merging it wit the LN, so that it will maintain its 2-press note chords, since if i add more it will be hard for this diff
00:21:526 - guitar 2 note but the drum already take the 2 notes one??? i take advantage of it to make the patterns more pleasing and fun to play
00:41:855 - umm, cymbal 3 notes without any high tension from the song? but as far as i view most cymbal are called to 2 notes 2 notes is not enough to express as cymbals for this diff especially 7k
00:46:000 (46000|6,46098|5) - stands for what? it has a sound, please hear it clearly, hihat and kick
00:47:579 (47579|4,47677|3) - ^
00:50:835 (50835|2) - no need extra notes like this, and i don't get the sound from the voice or instrument that support this kind of pattern at here but it has a sound
00:52:315 (52315|4,52414|2) - ^ , please apply to the rest which has same kind pattern same
01:09:684 - the pitch get lower than 2 notes under it, so consider make it to 1 note will keep it, i change how i layer my patterns here by following the vocals to fit with the LNs
and 01:09:881 - make it 2 note, consider ^ , please apply to the rest which has same kind pattern like i said before, im merging it
01:26:657 - suggest to make it 1 note consider this line just has drum sound which also not very loud okii
update: https://puu.sh/vEhzB.txt
Thanks for mod...Ill mod your map asapRidho 2307 wrote:
m4m
MX00:00:408 (408|0) - this LN should be end in 00:00:901 No...I already check it.
00:00:408 (408|0) - add this LN like this in col. 7 and move 00:00:802 (802|6) - to col. 5 One LN is fine in the start.
00:01:394 (1394|0,1394|3) - move this note to colomn 3&5
00:01:000 (1000|4,1000|2) - move this LN to col.1 & 7 so, the pattern will like https://puu.sh/w5uyn/cc8ce9b03f.jp I just consider the pattern here 00:01:394 -
add 1 note in 00:31:592 and 00:31:789 No add for this since this LN is focus on one sound.
overall it think this pattern is nice so i can't give more sugestion....
Thanks for modding!!MapleSyrup- wrote:
M4M Mod 1|2|3|4|5|6|7 Ron's NM00:31:592 (31592|1,31789|0) - ctrl+j for better flow o k
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords o k
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7 followed the second suggestion to force the S pattern lole
Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
MapleSyrup- wrote:
M4M Mod 1|2|3|4|5|6|7 MX00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds I guess i'll consider this one but i have to change everything in terms of patterns.
Edit: Plus this is mx lol
00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same sound
I guess I have to remap this area to get the consistent notes. It makes me think of new patterns for this one.
Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!
Thanks for mod and update ron's diff!Sparhten wrote:
from your M4M que MX00:12:842 (4) whats this mapped to? Yes, I guess you can hear the sound there.
00:18:565 (4) this seems weird to hit seeing as its mapped to the blank space/sound What I can really hear the bass sound there.
00:19:750 (7) i cant hear what this is mapped to unless its the hold and release of a snare drum? which you ignored this same pattern of audio before so this might need a change
alot of this kind of stuff all the way up on almost every hold up till 00:44:618 I heard a guitar sound...I mapped the guitar sound in that section. I used LN in that area for the guitar sound.
00:35:736 (4) this is what a slider should do
00:37:118 (5) this is mapped to nothing again - well i say this but it feels like the holds are mapped onto drum beats which could be done better with singles no?
00:37:710 (4) this could be split into tow sliders rather then have the single on (5) to emphasise the sound here
00:41:855 (4) blank slider again but possible to the percusion sound next one is deffinitly blank at 00:42:664 No need to explain this because i already said about the LN in that area. PLEASE CONSIDER THE GUITAR SOUND smh!
00:44:618 - (end) i found this entire section mapped well and fine
really general advice just take a look at the sliders before 00:44:618 and this is really good diff i dont play 7k but definitlly something i would enjoy if i did play 7k past 00:44!:618 gl sorry for short mod but outside of the slider issues this seems well done!
Thanks for mod MapleMapleSyrup- wrote:
M4M Mod 1|2|3|4|5|6|7 MX00:09:881 - 00:16:197 - kinda inconsistent that you only map the piano sounds in the white line but disregard the other piano sounds. imo it feels complete if you map the piano sounds. If you're worrying about SR, it really won't make it harder if you had a few piano sounds
Edit: Plus this is mx lol
00:23:894 - add an LN for the guitar sound
In the kiai, I feel a lot of inconsistencies regarding the mapping of the drums, like this sounds like these 00:46:888 (46888|2) - should at least have two to three notes, while these sounds 00:47:776 (47776|4) - should have a maximum of 2 notes. Another point is that some of the chords in the 1/1 measure have 3 notes(00:45:407 (45407|2,45407|4,45407|3) - ) but other chords only have 2 notes (00:46:986 (46986|6,46986|5) - )despite having the same soundSora's HD00:20:736 (20736|1,20736|3) - Remove a note, the sounds doesn't seem strong enough
00:21:526 (21526|5,21526|0) - ^
00:24:289 (24289|3,24289|6) - ^
00:28:631 (28631|5,28631|3) - ^
I noticed some parts of the map which has the same sound as stated from above(which also has a similar structure), only has 1 note. ohh,
i see your point... i made it intentionally that way, in this part i accented not only the kick and snare but also the palm mute guitar sound (something like that lol) since it has kind of a vibe when playing making it more interesting imoRon's NM00:31:592 (31592|1,31789|0) - ctrl+j for better flow
00:35:144 (35144|1,35144|2) - delete a note and move the remaining note to 4 to follow consistency from the previous notes and for better transitioning to the next 2-note chords
00:50:736 (50736|1,50835|2,50934|5) - ctrl+h then move to the right, or move 00:50:934 (50934|5) - to 7
Overall, I think the mapset is good but I think it needs a little bit of polishing for it to become better!