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Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)

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Logic Agent
returning m4m

[General]
  1. where are your combo colors
  2. your mp3 could be better, try to find a 192kbps one
  3. you could resize your bg to the new max rankable dimensions http://waifu2x.udp.jp/
  4. these hitsounds potentially have an unrankable amount of delay before them, double check
    drum-hitwhistle3.wav
    soft-hitclap2.wav
    soft-hitwhistle.wav
  5. modding assistant says you have some unsnapped stuff in every diff. im not sure about on the lowdiffs but double check the topdiff for unsnapped stuff
[Scorched]
  1. 00:12:110 (1,1) - why not continue the patterns downward motion instead of stacking on the head
  2. 00:12:485 (1,1) - the distance between these two makes the circle very underwhelming, i would buff the jump
  3. 00:22:610 (1,2,3,4,1) - maybe you should make the decrease in spacing more consistent here, currently it looks kinda meh
  4. 00:24:860 - is there any reason you're ncing like everything here?
  5. 00:32:360 (1,1,1) - imo you should use the directional concept you used 00:27:860 (1,1,1) here, to make the variation more consistent and yeah
  6. 01:06:485 (1,2) - would prefer if this was right at the end of the slider tail
  7. 01:12:110 (1) - this slider skips over some pretty strong drums, are you sure that's what you wanna do?
  8. 01:48:110 - imo a triplet here works better because there is a sound you're skipping that plays on the blue tick
  9. the nc spam kinda takes away from the map imo, a lot of things feel less unique because the ncs make everything want to be unique. i would be less liberal with your nc patterns overall


[Insane]
  1. 00:07:797 - simplification is okay but i think just mapping this as 1/6 works fine, because the bpm is pretty low and it's a hold slider anyways so. if you apply this, do it anywhere else you feel is applicable
  2. 00:47:735 - here would be one of those places
  3. 01:48:672 - I feel like you could do a triple here because the drum sounds are pretty strong


[Hard]
  1. 00:55:985 (4,5,6) - the distance change here paired with the fact you're going into a triple might be bit much, even though the bpm is low.
  2. 00:57:485 (4,5,6) - same here


short mod because this song is not my cup of tea, good luck though
Topic Starter
Spork Lover

-Harpuia- wrote:

wasabis make me wanna kms.
wasabis should all go to hell waow rood

THE LEGENDARY HARPUIA/SPORK M4M (c) SDASIDFH

[Timing]
  1. On the last uninherited timing point, 01:58:516 - is where a main beat lands. Might need to shift the point to the left to fix that. Isn't the white tick stronger? I don't really follow that red tick in any of the diffs anyway :o

[Easy]
  1. Selecting custom combo colours is strongly recommended. Added a yellow and blue one for now, will use colorhax at later time ^^
  2. 00:15:860 (1) - Maybe it's just me lol, but considering the flow established by 00:13:985 (3,4) - and the position 00:15:860 (1) - being included in the area where the flow could be continued, the slider feels a bit awkward, since its motion is opposite to the one established. What I suggest abt this is to continue the CW flow or make use of the flow between 00:15:110 (4,1) - (like in 00:18:110 (4,1) - ). Sure, changed some stuff around to follow that idea a bit more :)
  3. 00:39:860 (1,2,3,4,1) - This part is, imo, prone to confusion. The combo number helps, but that's just for me, idk about the beginners. Scenarios may happen where slider ends are tapped or some other ways, to avoid that, I think it would be nice to spread them out rather than revolve at the area. That's on purpose, 'cause the normal uses overlaps a little more than the easy does.
  4. 01:27:860 (1) - Awkward-ish slider motion, same explanation on the first one can be applied. CCW established flow, this time :3 did something :3
  5. 01:28:610 (2) - Um... Weird slider shape. on purpose, represents the change in rhythm.
  6. 01:36:860 - Aw... The pre-kiai things are missing. Well, I suggest ending the spinner at 01:35:360 - so there would be time to put objects at the position where the inherited timing point is. Changed, but the spinner sounds odd lol
  7. 01:42:110 - It would be nice to have this clickable, just like 01:39:110 (2) - . Oh, also, a rhythm suggestion, switch 01:40:985 (3,4) - . So the slider would start at 01:40:985 (3) - and the circle would be a the end of 01:41:360 (4) - .
  8. 01:57:297 (1,2) - Weird rhythm here. I suggest this:
Changed, but in a different way.

[Normal]
  1. Selecting custom combo colours is strongly recommended. same as first :3
  2. 00:17:360 (4) - I feel like this should point to the left more.This is so that the curved-ish flow between 00:17:360 (4,5) - would be smooth. (or something like 00:05:360 (3,4,5) - ) adjusted slightly :3
  3. 00:38:360 (2,3,4) - This rhythm seems out of place. All other are variants of this pattern 00:36:860 (2,3,1) - , and the mentioned pattern was never repeated for this section. I really suggest having consistency. Plus the 00:36:860 (2,3,1) - pattern represents the song more imo. (+ impt. sound on 00:38:641 - )
  4. 00:41:360 (4,5,6,1) - Don't, um... these look cramped? Completely reworked the section - The parts are more simplified now, and I made the part in the previous suggestion reverse like the others.
  5. 00:50:360 (2,3) - It would be a lot better if the motion of 00:50:360 (2) - would lead to 00:51:110 (3) - more. As for now it kinda plays weird for me. Same goes to 00:51:860 (1,2) - . done for these two, was an easy fix surprisingly enough.
  6. 01:18:860 (1,2,3) - Sudden change in position pattern? It used to be a back-and-forth pattern for parts like this. I do the exact same on 00:30:860 (1,2,3) - reason is because the 1/2 sliders make the part quite dense, so having a lot of 1/2 rhythms + overlaps would be too confusing.
  7. 01:41:360 (5,6) - and 01:47:360 (1,2,3) - Consistency
    1. 01:41:360 (5) - NC | or | 01:47:360 (1) - Remove NC added NC to 1:41 and added a singletap to 1:41
    2. 01:41:922 - A circle must be here | or | 01:47:922 (2) - Remove circle look above xd
  8. 01:58:028 - to end - The sliders are off. At 01:58:516 - , a sound (rising "whoop"-ish sound) which lasts until 01:58:760. And at 01:59:492 - a decreasing sound starts here and ends at 01:59:736 - . That said, pretty sure those two should have sliders. decreased density all-together because the hard diff is less dense in the end

[Hard]
  1. Selecting custom combo colours is strongly recommended. hi
  2. 00:03:485 (4,1) - I feel like there shouldn't be a stack here. Doing it like 00:06:485 (4,1) - would be nice. I really can't explain it with words, but it goes something like linked notes and new section thing. Sorry ;w; made 3,4 a stack for emphasis reasons.
  3. 00:18:485 (1) - Prone to confusion thing. Though this stack is okay, I recommend to use a short DS rather than have it like this, since imo, usually stacks would be used for 1/2s or 1/1s (00:26:360 (1,2) - ). Short DS's however may have players capable of reading the thing easily and quickly as 1/4s. (The NC helps, but... 01:39:485 (7,1) - .) considering that reading becomes more prominent later, this shouldn't be too problematic - the stack justifies a difference in flow, because it's the first time I stack under a slider, also the 7,1 thing is explanable by the downbeat, so they shouldn't be related xd
  4. 00:54:860 (1) - Plays weird. Flow could be still improved. Doing something like in 00:33:860 (1,2) - Would be better. Oh, and doing that helps with the flow between 00:54:860 (1,2) - too. It's also inconsistent, so I changed it lol
  5. 01:09:860 (1,2,1,2) - SV changes weren't really too many, so I guess all NC? The SV changes aren't really that massive imo, and the fact that the slider shape is the same makes people realize that it's the same length.
  6. 01:12:860 (1) - Unemphasized. rip ;w; | Avoid stacks pl ;w; | It would flow weirdly if it were spaced imo considering the SV changes beforehand - it's good for the spread too considering the overlaps on the insane are super gimmicky.
  7. 01:28:985 (4,1) - Just like 00:18:485 (1) - , but in this case, action should be done because this part features both 1/2 and 1/1 stacks. The sound is a lot different and on a blue tick, so the stack is pretty important for readability (if you remember the easy diff, that was the reason for the odd shape too)
  8. 01:35:360 (1,2,3) - Suddenly empty? I mean, nothing much has changed in the music, so... It's the same reason I made the long slider in the first chorus - the density with those 1/4 sliders are really large, so making it simplistic afterwards adds a nice break for the player, so they don't get overwhelmed.
  9. Just like other ones, 01:58:516 - Slider should start here. I disagree, the deep pitched sound is pretty strong too, so both ideas would work.

[Insane]
  1. 00:26:360 (1,2,3,1,2,3) - I don't think distances like these are fit for insanes. This part is also more spaced than the rest on the top diff, I find this part pretty distinct.
  2. 00:46:047 (2) - Not really much significant sound here (except on 00:46:141, which I think where the slider should start if ever), so I think it could be one with the stream. It follows the weird "click" sound in the song, which goes on 1/4 from 00:45:860 - (On 00:47:735 - , it switches to 1/8, but just putting a buzz slider in there wouldn't really work, so I made a stream continuation to simplify the rhythm.
  3. 01:54:485 (1) - As much as I like it, I don't think this is recommended. Would be fine if it's a 1/4 since it would be over before it's noticed. But since it's a 1/2, the slider end may be left unnoticed and cause a break, thinking it had stopped on 01:54:485 - . Well, that's my view on that lol. There's been so many similar overlaps in this diff, that this one shouldn't be nearly as bad - I even made it 1/2 on purpose to prevent too many sliderend chokes (on the top diff it's 3/4)
Really like this one :3

[Scorched]I won't be able to mod this ;w; , I don't think I know how to mod types of maps like this, so there. But, one thing, 00:27:391 - The pop here sounds out of place. imo, it should be placed at 00:27:860 - . (00:33:391 (2) - too, so on...).
Anyway, really like the style and the hitsounds too! Really cool :3 Thanks dude, the hitsounds especially are very experimental, so I'm glad you like them xD I'll look into the bubble thing

That's all from me. Good luck! :D Thanks man, very helpful mod!

Logic Agent wrote:

returning m4m

[General]
  1. where are your combo colors Added some from harpuia's mod x]
  2. your mp3 could be better, try to find a 192kbps one I'll look for one, I find the quality fine for this one though too.
  3. you could resize your bg to the new max rankable dimensions http://waifu2x.udp.jp/ Resizing from a lower resolution doesn't help - if anything, it makes it worse (It would be the same if you reincoded a 128 kbps to 192 xd
  4. these hitsounds potentially have an unrankable amount of delay before them, double check
    drum-hitwhistle3.wav This one is meant to start low, and doesn't have delay (It's the hitsound when the 1/4 streams start in the chorus)
    soft-hitclap2.wav Delay seems to be 3 ms, which should be fine, it's also an SFX hitsound.
    soft-hitwhistle.wav This one definitely doesn't x]
  5. modding assistant says you have some unsnapped stuff in every diff. im not sure about on the lowdiffs but double check the topdiff for unsnapped stuff Wouldn't surprise me, I'll be on the look-out!
[Scorched]
  1. 00:12:110 (1,1) - why not continue the patterns downward motion instead of stacking on the head good point fixed
  2. 00:12:485 (1,1) - the distance between these two makes the circle very underwhelming, i would buff the jump did that in addition before I even read it lol xD
  3. 00:22:610 (1,2,3,4,1) - maybe you should make the decrease in spacing more consistent here, currently it looks kinda meh
  4. 00:24:860 - is there any reason you're ncing like everything here? used to do it 'cause I like NC aesthetics, but it completely fucks with the HP drain, so I made the NC'ing make more sense
  5. 00:32:360 (1,1,1) - imo you should use the directional concept you used 00:27:860 (1,1,1) here, to make the variation more consistent and yeah Changed the 3/4 part at 27:8 instead
  6. 01:06:485 (1,2) - would prefer if this was right at the end of the slider tail moved a tiny amount
  7. 01:12:110 (1) - this slider skips over some pretty strong drums, are you sure that's what you wanna do? imo the melody is a looot stronger here. (I fixed the NC's in the after as well btw obviously)
  8. 01:48:110 - imo a triplet here works better because there is a sound you're skipping that plays on the blue tick I like the spaced lead-in the kickslider provides more :3
  9. the nc spam kinda takes away from the map imo, a lot of things feel less unique because the ncs make everything want to be unique. i would be less liberal with your nc patterns overall The changes I made to the slider parts should make it feel better :)


[Insane]
  1. 00:07:797 - simplification is okay but i think just mapping this as 1/6 works fine, because the bpm is pretty low and it's a hold slider anyways so. if you apply this, do it anywhere else you feel is applicable
  2. 00:47:735 - here would be one of those places I explained this in harpuia's mod in one of the suggestions as a matter of reference - I feel like hold rhythms in this diff are a little meh, 'cause I simplify quite a few things. (should explain top suggestion too :o)
  3. 01:48:672 - I feel like you could do a triple here because the drum sounds are pretty strong I'm mixed about this, I feel like it's too much, since the stuff just before is pretty tame too xd


[Hard]
  1. 00:55:985 (4,5,6) - the distance change here paired with the fact you're going into a triple might be bit much, even though the bpm is low.
  2. 00:57:485 (4,5,6) - same here Fixed both from this and harpuia's mod


short mod because this song is not my cup of tea, good luck though Thanks for the mod dude :3
Shiguma
General
Your audio file is 128kbps which is fine for RC, but I decided to take the high quality mp3 from the album and mix it down to 192kbps: https://puu.sh/uprqE/f44f83c91e.mp3 Replace audio.mp3 with the one provided :D

https://puu.sh/ups86/27b677edc5.wav I increased the volume of hitnormal but idk if its the sound itself or just the volume that makes it hard to hear for me.

Easy
00:16:985 (3,4) - I would line up 4 so it is parallel to the wire https://puu.sh/upsd0/adca907e31.png

Why does the kiai feel so undermapped in terms of rhythm? You ignore a lot of white ticks that I feel like could be mapped to, even as 1/1 sliders, sounds like 00:37:235 - for example, especially since the non-kiai parts seem to have more dense rhythm?

01:28:610 (2,3) - Why stacked?
01:40:985 (3,1) - Possible to avoid overlap?
01:42:860 (1,3) - Really close to each other
01:45:110 (4,5) - Also pretty close
01:58:760 (2,3) - bad rhythm choice imo, should be clickable redticks

Normal
00:03:485 (6,1) - Blanket?
00:04:610 (2,3) - I think the flow here could be adjusted
00:25:610 (3,4,5) - Needs to be less oval-y I think
00:28:610 (3,4,5) - guess it goes for all of them like this, they just don't look that nice to me
00:33:110 (6) - Instead of blanketing with 00:31:610 (3) - I think it would look better if 00:33:110 (6) - was centered between 00:31:610 (3,5) - these two, like how 00:32:172 (4) - is positioned or w.e.
01:38:360 (2) - More symmetrical slidershape?
01:39:860 (1,2,3) - Tiny bit more circular would look nicer

Hard
00:07:235 (2) - Move this 1 px to the right
00:48:485 (2) - move 1px right 1 px down
00:58:141 (2,2) - stack these
01:28:985 (4) - Unsnapped slider

Insane
00:18:485 (1) - Unsnapped slider
00:28:985 (4) - Stack this on head of 00:29:360 (1) - ?
00:35:360 (1) - This is too far away/angle is bad I think
00:38:641 (2) - Put it on this side of 00:38:360 (1) - https://puu.sh/upLQI/f8e38f8453.png, 00:39:110 (3) - have to adjust that one after
00:40:985 (3,1) - The "stack" is off
00:49:985 (1,1) - ^
01:52:235 (2) - Unsnapped slider
01:53:547 (2) - Unsnapped slider

Scorched
00:17:547 (2,3,4) - Flow isn't that sexy here
00:30:485 (1) - Unsnapped slider
00:47:735 (3,4) - Make these parallel too?
01:18:485 (1) - Unsnapped slider
01:21:391 (1) - Unsnapped slider

Good luck on the set :D
Topic Starter
Spork Lover

Shiguma wrote:

General
Your audio file is 128kbps which is fine for RC, but I decided to take the high quality mp3 from the album and mix it down to 192kbps: https://puu.sh/uprqE/f44f83c91e.mp3 Replace audio.mp3 with the one provided :D Will do!

https://puu.sh/ups86/27b677edc5.wav I increased the volume of hitnormal but idk if its the sound itself or just the volume that makes it hard to hear for me. Let's seeee

Easy
00:16:985 (3,4) - I would line up 4 so it is parallel to the wire https://puu.sh/upsd0/adca907e31.png Not really a fan of that aesthetic :)

Why does the kiai feel so undermapped in terms of rhythm? You ignore a lot of white ticks that I feel like could be mapped to, even as 1/1 sliders, sounds like 00:37:235 - for example, especially since the non-kiai parts seem to have more dense rhythm? 00:40:985 (2,4) - this is an overlap which adds quite a bit of difficulty on an easy diff. There's also a bigger note distribution on stuff like 00:42:485 (4,1,2,2) - in terms of single taps compared to sliders :D

01:28:610 (2,3) - Why stacked? Because the rhythm is way different than the other parts of the song, it's basically the only part where the rhythm varies in a weird way :D
01:40:985 (3,1) - Possible to avoid overlap? Don't really find it too problematic here tbh :)
01:42:860 (1,3) - Really close to each other adjusted
01:45:110 (4,5) - Also pretty close moved a bit
01:58:760 (2,3) - bad rhythm choice imo, should be clickable redticks would be too confusing considering I don't use clickable red-ticks except for the 01:29:547 (3) - part which has an aesthetic change because of it.

Normal
00:03:485 (6,1) - Blanket?
00:04:610 (2,3) - I think the flow here could be adjusted
00:25:610 (3,4,5) - Needs to be less oval-y I think They weren't perfectly symmetric, so I fixed that, but I didn't change the shape, 'cause I find it alright :o
00:28:610 (3,4,5) - guess it goes for all of them like this, they just don't look that nice to me same xd
00:33:110 (6) - Instead of blanketing with 00:31:610 (3) - I think it would look better if 00:33:110 (6) - was centered between 00:31:610 (3,5) - these two, like how 00:32:172 (4) - is positioned or w.e. changed, but differently :D
01:38:360 (2) - More symmetrical slidershape? fixed, not really noticeable tho lol
01:39:860 (1,2,3) - Tiny bit more circular would look nicer It's rotated the same amount as the 3 sections before this one :)

Hard
00:07:235 (2) - Move this 1 px to the right xd
00:48:485 (2) - move 1px right 1 px down xd
00:58:141 (2,2) - stack these <3
01:28:985 (4) - Unsnapped slider whoops

Insane
00:18:485 (1) - Unsnapped slider lel i suk
00:28:985 (4) - Stack this on head of 00:29:360 (1) - ? done :D
00:35:360 (1) - This is too far away/angle is bad I think That's the same as the kickslider distances though :o
00:38:641 (2) - Put it on this side of 00:38:360 (1) - https://puu.sh/upLQI/f8e38f8453.png, 00:39:110 (3) - have to adjust that one after I find the previous one to look better tbh
00:40:985 (3,1) - The "stack" is off like one pixel aaa
00:49:985 (1,1) - ^ whoops, yeah that one was pretty noticeable
01:52:235 (2) - Unsnapped slider
01:53:547 (2) - Unsnapped slider fixed both

Scorched
00:17:547 (2,3,4) - Flow isn't that sexy here I find it to be quite the opposite :o
00:30:485 (1) - Unsnapped slider
00:47:735 (3,4) - Make these parallel too? Did something else that imo looks better :)
01:18:485 (1) - Unsnapped slider
01:21:391 (1) - Unsnapped slider fixed all unsnapped stuff xd

Good luck on the set :D Thanks mah dude <3
Arbane
Very short m4m :)

Easy

00:59:360 - Remove kiai here because the other diffs do.
01:28:610 (2) - Blanket this.
01:59:248 (3) - I think this slider would play better if it started here 01:59:492 -

Normal

00:10:610 (3) - Distance snap 1.0 should be used here.
00:59:360 - Remove kiai here because the other diffs do.

Hard

00:59:547 - I think you should add something at this small part before the break.
01:41:735 (2) - Blanket this.

Insane

00:02:360 (1,2) - Copy the first slider and rotate in 180 degrees instead of making an entirely new slider for this pattern.
00:49:610 (1) - This is pretty uncomfortable to play. I would rotate this slider about 65 degrees.
01:54:485 (1) - Pretty sure this slider is unrankable but either way its pretty hard to read.

Scorched

I actually have nothing to say about this diff. It's pretty damn good.



Good luck on getting this ranked! Also since this was a pretty short and bad mod in comparison to yours i'll mod another map of yours if you ever need it :D
Topic Starter
Spork Lover

Arbane wrote:

Very short m4m :)

Easy

00:59:360 - Remove kiai here because the other diffs do. Lol didn't even notice that, nice eye buddy <3
01:28:610 (2) - Blanket this. I actually just went ahead and changed the pattern a bit instead, 'cause there's been a lot of things about the overlap actually lol
01:59:248 (3) - I think this slider would play better if it started here 01:59:492 - I don't really think I should add a beat on both 01:59:248 - and 01:59:492 - , since the white tick is very strong too.

Normal

00:10:610 (3) - Distance snap 1.0 should be used here. mistake, fixed <3
00:59:360 - Remove kiai here because the other diffs do. lol nice I messed that up twice xD

Hard

00:59:547 - I think you should add something at this small part before the break. I'll think about it - I think either thing works, but I'd mainly go for my own because I go pretty ham with spacing here.
01:41:735 (2) - Blanket this. fixed <3

Insane

00:02:360 (1,2) - Copy the first slider and rotate in 180 degrees instead of making an entirely new slider for this pattern. fixed
00:49:610 (1) - This is pretty uncomfortable to play. I would rotate this slider about 65 degrees. Implying you read the pattern correctly in-game, the rotation from 00:49:610 (1) - leads into the next slider well - People don't "just" stay still when they see sliders xd
01:54:485 (1) - Pretty sure this slider is unrankable but either way its pretty hard to read. The sliderborder is visible, so it's not unrankable - It's also 1/2 instead of 3/4 like in the scorched diff ^^ The readability should be just as confusing as a large amount of the sliders in the kiai's, so it fits imo

Scorched

I actually have nothing to say about this diff. It's pretty damn good. Wow, thanks dude :o



Good luck on getting this ranked! Thanks man :D Also since this was a pretty short and bad mod in comparison to yours i'll mod another map of yours if you ever need it :D Might take advantage of that (; Thanks again! :D
Halfslashed
Holy, i'm late.

[General]
For the record, I don't like your NCing, but it makes some sense sometimes. Phrase-based NCing really only makes sense at the higher difficulties though, so you may want to go over your lower difficulties to make sure the NCing is consistent.
Your Easy-Normal spread isn't good. Easy is mostly 2/1 right now, with some 1/1, but your Normal is fairly dense with 1/2 rhythms.

[Scorched]
00:05:360 (1) - You could adjust the slider a bit to point towards the next note in a cleaner way
00:06:860 (1,2) - I like how it looks and it makes some sense, but this spacing is confusingly small, especially since you use spacing that is roughly the same as
00:08:360 (1,2). Consider increasing spacing here.
00:07:985 - Why not make this clickable? It's part of the rhythm you're following.
00:07:235 (2) - The sounds this slider are following are both equal strength and part of the sounds you're following in this section. Two 1/2 circles would work better here.
00:19:610 (3,4) - The first instance where you have similar looking stacks for two different rhythms. You may want to raise stack leniency or try a different spacing concept here.
00:20:360 (1,2,3) - Use similar motion to 00:17:360 (1,2,3)? The reason I didn't point rhythm in this section was because of the movement you used to emphasize the slider tail of 2.
00:22:610 (1,2,3,4) - As they are, they don't have a visual connection to anything around them. I could understand if you used a consistent overlap concept here, but other than their spacing and the fact that they're on a curve, this looks random. My suggestion. I notice that you use a similar overlap idea here later on at 00:24:297 (2,1), so you could also just make it more obvious that this is what you're introducing here.
00:35:360 (1,2,3,4,1) - Why not try lowering the spacing even more than what you already have, something like this but prettier?
00:43:610 (2,1) - Visual spacing is a bit tight here, careful not to break your patterns.
00:45:860 (1,2,3,4,5,6) - I don't think this rhythm makes it clear as to what you're following. There is a constant 1/4 in this measure, but there are still some beats that are stronger than the rest. Try this.
00:48:860 (1,2,3) - You could use 1/4 sliders here to accentuate the short holds that each of these sounds have, compared to the beats in the previous section.
00:49:610 - Yeah I don't really like the rhythm in this section. Intensity feels the same as the previous section, yet more instruments have made their way into the mix. You skip strong drums like 00:50:735 which could at least be represented with a slider end, and I hear some sort of 1/4 throughout that could be used to emphasize the stronger sounds (You could use 1/4 sliders in place of some circles to emphasize the melody, as an example).
00:57:860 (1,2,1,2) - There's some cool stuff in the background going on here, and you could map it while keeping your current clicking rhythms. Right now this is quite underwhelming and takes away from the contrast that 00:59:360 (1,2,3,4,5) is intended to serve. What I would suggest.
01:15:672 (1) - Not horizontal like your previous one at 00:27:672 (1). Takes away from the pattern's meaning imo.
01:23:360 (1,2,3,4) - Again i'd recommend a spacing reduction here for better representation of the intensity decrease. Something like this perhaps.
01:27:485 (5,6,1) - This time around the melody does something slightly different, so you could try incorporating a new movement concept. Before you had 5 lead into the next note with a 1/4 gap with comfortable motion, but the melody is suggesting something jerkier, so you could do something like this.
01:32:360 (1,2,3,4,5,6,7) - Quite the different rhythm from 01:26:360 (1,2,3,4,5,6) for the same sounds and little to no intensity increase.
01:34:422 (5,5,6) - Yeah, not a fan of how you don't really emphasize these considering they were the main rhythm you were following, and the snare is constant. It would require a rhythm rework here similar to my previous suggestion.

[Insane]
In general this difficulty looks really cramped. It was a less obvious in the Extra that you weren't using the entire playfield, but here it is quite obvious that you don't use certain parts of the field at all.
00:30:391 - You're ignoring a strong and prominent beat here. In the Extra it was more obvious what you were following because you used sliders, but now that you're not doing that, the presence of this beat makes it hard to tell what exactly is being followed by 00:30:110 (1,2,3,4).
00:41:360 (1,2,1) - There is both rhythm and spacing confusion here. Spacing between these three notes is very similar despite being different snaps, and there is a strong beat being skipped on 00:41:735 which could be fixed by shortening 00:41:360 (1) and using a 1/4 slider on 00:41:641.
00:46:235 (3,4,5,6,1) - Why is the 1/4 spacing just as large as it was in the Extra? It doesn't really make sense imo.
00:50:360 (1,1) - Overlap you probably didn't want.
01:34:985 (5,6) - I would try something like this, because the big whit tick really doesn't have a strong beat.
01:36:485 (1) - An SV increase would be nice here, I don't think the NC is enough to make this more readable.
01:54:391 (4,1) - This is just begging for players to sliderbreak here. You haven't established anywhere in the map where you hide the tail under the previous note, and here you're introducing a slider velocity decrease. You may want some more opinions on this.

A lot of the stuff I said about the Extra could also be applied to this diff.

[Hard]
AR is quite high for this BPM and note density. I suggest dropping it to AR 7-7.5, and adjust the OD accordingly.
You have really inconsistent 1/1 spacings in this difficulty. 00:01:985 (4,1) - 1.6x, 00:03:485 (4,1) - 1.3x, 00:04:985 (4,1) - 1.4x, 00:06:485 (4,1) - 1.0x, 00:07:797 (4,1) - 1.7x. Varience in spacing is fine for a Hard difficulty, but this is too much, to the point where it won't be predictable for players of this level. This is a fairly big problem, and the only way to fix it is to decide what spacings you would want to stick with. Actually, I noticed that you did this for other snaps as well like 3/4 at 01:27:860 (1,2) and 01:29:266 (1,2), so please reconsider your spacing concepts in this difficulty.
00:06:860 (1,2,3,4) - Messy pattern, try something like this.
00:18:110 (4,1) - Could you rotate 1 a bit so that it's tail doesn't overlap the slider body of 4?
01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these.

[Normal]
AR is also quite high here. Drop it to 5 or slightly lower.
You use some really high rhythm density in the less intense parts, which is unbalancing your difficulty.
00:18:110 (6) - I recommend changing this to two 1/1 circles, since the beat on the tail of this slider is quite strong as a rhythm you're following.
00:40:985 (3,4,5) - This is sketchy, since the slider end of 3 has equal distance to 4 and 5. Even if the slider is being directed towards 4, this may be a bit hard for players at this level to comprehend. I'd rotate 4 around to create a wider angle between the tail of 3, head of 4, and 5.
00:42:485 (6,1,2) - This is definitely too hard for players to read at this level, since they would probably just stop and hit 2 instead of going all the way to 1.
00:49:610 (2,3) - If 3 was stronger, I'd be fine with this rhythm, but since it isn't, please use a 1/2 slider here.
01:15:110 (6,1,2) - Ambiguous placements. 6 doesn't directly point to 1, but also to 2. You should move some stuff around to make it more clear that 6 is directed towards 1 before 2, as right now I think the pattern confuses the player in having to decide between 1 and 2.
01:29:735 (2,3,4) - Another ambiguous placement. Refer to 00:40:985 (3,4,5).
01:54:110 - Fix your kiai time...

[Easy]
00:08:735 (3) - 00:08:360 is a stronger note for the rhythm you're following.
00:12:860 (1,2,3) - Similar to the normal but more of a priority, avoid tight note placements like this, since they are confusing for beginners.
00:15:110 (4,1) - Pattern screams hard for newbies, but I'd just get more opinions on this.
00:18:485 - At this BPM, you don't need this many 2/1 gaps. Just map this, a circle or a slider end (I'd prefer a circle).
00:27:860 (1,2,3) - Okay i'm just going to stop pointing these ambiguous placements out. Fix these.
00:48:860 (1,2,1,2,1,2,3,4) - One of the most intense parts of the song and it's mapped with lower rhythm density than most of your calmer sections. This is a big problem. Map some more 1/1 here, man.

GL fam.
Topic Starter
Spork Lover

Halfslashed wrote:

Holy, i'm late. You did a NM though, so that alone is pretty sick dude :D

[General]
For the record, I don't like your NCing, but it makes some sense sometimes. Phrase-based NCing really only makes sense at the higher difficulties though, so you may want to go over your lower difficulties to make sure the NCing is consistent. I'll check the NC'ing for the lowest diffs a little later
Your Easy-Normal spread isn't good. Easy is mostly 2/1 right now, with some 1/1, but your Normal is fairly dense with 1/2 rhythms. The vast majority of the 1/2 rhythms on the normal are passive though with sliders :)

[Scorched]
00:05:360 (1) - You could adjust the slider a bit to point towards the next note in a cleaner way sure
00:06:860 (1,2) - I like how it looks and it makes some sense, but this spacing is confusingly small, especially since you use spacing that is roughly the same as It functions like a stack, and the transition to 00:07:610 (3) - is a lot better this way rather than a normal stack (and spacing it requires me to rework the pattern due to aesthetics which I focus on a lot
00:08:360 (1,2). Consider increasing spacing here. I don't understand why, it's just as spaced as 00:06:860 (1,2) -
00:07:985 - Why not make this clickable? It's part of the rhythm you're following. Both things work, I personally prefer my own due to the song not being intense yet
00:07:235 (2) - The sounds this slider are following are both equal strength and part of the sounds you're following in this section. Two 1/2 circles would work better here. the slider indicates that the clap/drums have been added, since there's more single taps before this. (Feels more "flowy")
00:19:610 (3,4) - The first instance where you have similar looking stacks for two different rhythms. You may want to raise stack leniency or try a different spacing concept here. Then again, there's something similar on 00:10:610 (3,4) - making this less problematic imo, even if it's a different section - I had to change something though due to the suggestion under this one, so meh xdd
00:20:360 (1,2,3) - Use similar motion to 00:17:360 (1,2,3)? The reason I didn't point rhythm in this section was because of the movement you used to emphasize the slider tail of 2. Fixed, had to rework a section a bit lol
00:22:610 (1,2,3,4) - As they are, they don't have a visual connection to anything around them. I could understand if you used a consistent overlap concept here, but other than their spacing and the fact that they're on a curve, this looks random. My suggestion. I notice that you use a similar overlap idea here later on at 00:24:297 (2,1), so you could also just make it more obvious that this is what you're introducing here. Fixed stuff differently
00:35:360 (1,2,3,4,1) - Why not try lowering the spacing even more than what you already have, something like this but prettier? considering what I do later, that would be incongruous.
00:43:610 (2,1) - Visual spacing is a bit tight here, careful not to break your patterns. made the aesthetic I tried to do more obvious.
00:45:860 (1,2,3,4,5,6) - I don't think this rhythm makes it clear as to what you're following. There is a constant 1/4 in this measure, but there are still some beats that are stronger than the rest. Try this. I don't see why I would use a reverse here tbh - Also the 1/4 section is continuous, with no difference in sound, making the
00:48:860 (1,2,3) - You could use 1/4 sliders here to accentuate the short holds that each of these sounds have, compared to the beats in the previous section. I'd have to make them 1/8, 'cause I used a sudden 1/8 slider earlier, and nah, I just feel like single taps are better.
00:49:610 - Yeah I don't really like the rhythm in this section. Intensity feels the same as the previous section, yet more instruments have made their way into the mix. You skip strong drums like 00:50:735 which could at least be represented with a slider end, and I hear some sort of 1/4 throughout that could be used to emphasize the stronger sounds (You could use 1/4 sliders in place of some circles to emphasize the melody, as an example). 1/4 sliders with nothing right after flows really badly imo, and if I did a note afterwards (like you mentioned with 50:735), I'd have to emphasize it in some way with spacing, making it incongruous in the beginning - I also don't really find the bass sound strong enough to warrant more notes - It could warrant more spacing, sure, but that would make the map feel like it shouldn't be CS5 due to spacing and overlaps being represented differently with tiny changes.
00:57:860 (1,2,1,2) - There's some cool stuff in the background going on here, and you could map it while keeping your current clicking rhythms. Right now this is quite underwhelming and takes away from the contrast that 00:59:360 (1,2,3,4,5) is intended to serve. What I would suggest. It's personally feels too click intensive for what I had in mind - The rhythm also does something different which is why I change the rhythm there xd I tried doing something where I started with a kickslider, but that didn't really do too much for me either, so I varied the section a tiny bit, but spacing/rhythm is the same.
01:15:672 (1) - Not horizontal like your previous one at 00:27:672 (1). Takes away from the pattern's meaning imo. I disagree, this pattern flows really well, and it doesn't have to be THAT consistent xd
01:23:360 (1,2,3,4) - Again i'd recommend a spacing reduction here for better representation of the intensity decrease. Something like this perhaps. I again think it's too much, and it would be even more confusing with low spacing here because of the stream.
01:27:485 (5,6,1) - This time around the melody does something slightly different, so you could try incorporating a new movement concept. Before you had 5 lead into the next note with a 1/4 gap with comfortable motion, but the melody is suggesting something jerkier, so you could do something like this. Isn't 01:26:641 (2,5) - this overlap jerky enough already? xd
01:32:360 (1,2,3,4,5,6,7) - Quite the different rhythm from 01:26:360 (1,2,3,4,5,6) for the same sounds and little to no intensity increase. The 3 single taps indicate that a change is coming up, so it should make some sense imo.
01:34:422 (5,5,6) - Yeah, not a fan of how you don't really emphasize these considering they were the main rhythm you were following, and the snare is constant. It would require a rhythm rework here similar to my previous suggestion. The hitsounding hits on the kicksliders (01:34:610 - ) :thinking: xd

[Insane]
In general this difficulty looks really cramped. It was less obvious in the Extra that you weren't using the entire playfield, but here it is quite obvious that you don't use certain parts of the field at all. If you're talking about stuff like the symmetry section, that's 100% intentional. The overlaps in the chorus are justified by the consistency provided, and since players start learning gimmicks and intense rhythms during insane and extra difficulties, both things work - Spread is a little more "free" here if you could say that (can't find a word for it lol).
00:30:391 - You're ignoring a strong and prominent beat here. In the Extra it was more obvious what you were following because you used sliders, but now that you're not doing that, the presence of this beat makes it hard to tell what exactly is being followed by 00:30:110 (1,2,3,4). The rhythm is amplified by like 2x here, making the drum sound a little less important - I could've made a kickslider to represent lower intensity, but that's incongruous imo
00:41:360 (1,2,1) - There is both rhythm and spacing confusion here. Spacing between these three notes is very similar despite being different snaps, and there is a strong beat being skipped on 00:41:735 which could be fixed by shortening 00:41:360 (1) and using a 1/4 slider on 00:41:641. 00:44:360 (1,2,1) - same would apply here tbh, it's not really too bad, it's only the visual spacing, and if they nail the overlaps, that reading pattern shouldn't be an issue either.
00:46:235 (3,4,5,6,1) - Why is the 1/4 spacing just as large as it was in the Extra? It doesn't really make sense imo. considering the kicksliders are less spaced, and the intensity is lower with 00:46:610 (1,2) - , this shouldn't be an issue. (It would also make it more cramped and ergh)
00:50:360 (1,1) - Overlap you probably didn't want. Fixed, required some reworking, i also fixed something later at 56-seconds ish if that interests you xd
01:34:985 (5,6) - I would try something like this, because the big whit tick really doesn't have a strong beat. 1: my emphasis is the same as on the extra, just with two kicksliders instead
2: The reverse slider you use contradicts the one at 01:34:235 (5) - , due to the amount of reverse arrows.
3: the white tick is supported by the hitsounding, which is based on the drum beats in the song, so the emphasis should be okay.

01:36:485 (1) - An SV increase would be nice here, I don't think the NC is enough to make this more readable. The NC should be enough considering how gimmicky the diff is already - I'd be too friendly basically compared to everything else.
01:54:391 (4,1) - This is just begging for players to sliderbreak here. You haven't established anywhere in the map where you hide the tail under the previous note, and here you're introducing a slider velocity decrease. You may want some more opinions on this. It's 1/2 on purpose, it's 3/4 on the extra - the sliderborder is also visible. If you play through it, you realize how short the slider is timing wise too. (Also, if they actually sliderbreak, they don't lose combo, there's no slider tick)

A lot of the stuff I said about the Extra could also be applied to this diff. The diffs are a lot different from each other xd

[Hard]
AR is quite high for this BPM and note density. I suggest dropping it to AR 7-7.5, and adjust the OD accordingly. Bad idea, there's a crap ton of overlaps.
You have really inconsistent 1/1 spacings in this difficulty. 00:01:985 (4,1) - 1.6x, 00:03:485 (4,1) - 1.3x, 00:04:985 (4,1) - 1.4x, 00:06:485 (4,1) - 1.0x, 00:07:797 (4,1) - 1.7x. Varience in spacing is fine for a Hard difficulty, but this is too much, to the point where it won't be predictable for players of this level. This is a fairly big problem, and the only way to fix it is to decide what spacings you would want to stick with. Actually, I noticed that you did this for other snaps as well like 3/4 at 01:27:860 (1,2) and 01:29:266 (1,2), so please reconsider your spacing concepts in this difficulty. I evened out a good bunch of them :)
00:06:860 (1,2,3,4) - Messy pattern, try something like this. why does it look like that lmfao, fixed
00:18:110 (4,1) - Could you rotate 1 a bit so that it's tail doesn't overlap the slider body of 4? rotated 6 degrees
01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these. wait why ,o.O I don't understand why this would be unrankable.

[Normal]
AR is also quite high here. Drop it to 5 or slightly lower. Same thing applies as the hard diff, but I'm open to change it to 5.1
You use some really high rhythm density in the less intense parts, which is unbalancing your difficulty. The song is less intense in the chorus if you undermap the 1/4's (which you're forced to on normals and easies)
00:18:110 (6) - I recommend changing this to two 1/1 circles, since the beat on the tail of this slider is quite strong as a rhythm you're following. Agreed
00:40:985 (3,4,5) - This is sketchy, since the slider end of 3 has equal distance to 4 and 5. Even if the slider is being directed towards 4, this may be a bit hard for players at this level to comprehend. I'd rotate 4 around to create a wider angle between the tail of 3, head of 4, and 5. Wouldn't 00:39:485 (4,1,2) - be worse though? The triangle should be less problematic, the player would focus on the reverse arrow.
00:42:485 (6,1,2) - This is definitely too hard for players to read at this level, since they would probably just stop and hit 2 instead of going all the way to 1.
00:49:610 (2,3) - If 3 was stronger, I'd be fine with this rhythm, but since it isn't, please use a 1/2 slider here. I'll just send this picture: https://osu.ppy.sh/ss/7542454 The player will move to 1 after hitting 6 due to this :)
01:15:110 (6,1,2) - Ambiguous placements. 6 doesn't directly point to 1, but also to 2. You should move some stuff around to make it more clear that 6 is directed towards 1 before 2, as right now I think the pattern confuses the player in having to decide between 1 and 2. curved 6 :)
01:29:735 (2,3,4) - Another ambiguous placement. Refer to 00:40:985 (3,4,5). same
01:54:110 - Fix your kiai time... oops

[Easy]
00:08:735 (3) - 00:08:360 is a stronger note for the rhythm you're following. It follows the claps rather than the rhythm when the claps come - If I added both, i'd be too dense too aaa
00:12:860 (1,2,3) - Similar to the normal but more of a priority, avoid tight note placements like this, since they are confusing for beginners. Here I made 100% sure that the slider directs to the note, so I was actually able to make a triangle like I do very often on every other diff xd
00:15:110 (4,1) - Pattern screams hard for newbies, but I'd just get more opinions on this. agree, time to fix zzz
00:18:485 - At this BPM, you don't need this many 2/1 gaps. Just map this, a circle or a slider end (I'd prefer a circle).
00:27:860 (1,2,3) - Okay i'm just going to stop pointing these ambiguous placements out. Fix these. Nothing wrong with that one though, the slider direction is really clear
00:48:860 (1,2,1,2,1,2,3,4) - One of the most intense parts of the song and it's mapped with lower rhythm density than most of your calmer sections. This is a big problem. Map some more 1/1 here, man. There's already quite a few single taps relative to sliders like before :3

GL fam. thanks boiiii <3 <3 A lot of nice points :3
Monstrata
Sorry for late, had Aspire stuff to do ;c.

Scorched

00:06:485 (2) - Stack with 00:05:360 (1) - 's tail? Fits your structure better.
00:24:110 (1,2,1) - The overlap looks kinda bad. I think you can improve aesthetic here.
00:30:110 (1,2,1,2) - Not a fan of this xP. I tink if you want to follow those notes, don't put such large jumps, and switch the structure to some different slider pattern to show a better visual distinction from the previous section. Otherwise, people are expecting to click on 00:30:391 - due to the kick.
00:33:110 (1,2,3) - Not a good design here imo. Just confuses people. Keep this aesthetic in the chorus imo, cuz they fit a lot better due to how consistent they are.
Kiai is great though!
01:04:985 (1,1,2,3,4,1,2) - Felt random to me xP. Can you explain why you only mapped here and not elsewhere? Or why you didnt' want to make this part a break? Like, there's the extra hihat track here, but your rhythm choice just follows the main melody which is why i'm confused lol.
01:18:110 (1,2,1,2) - Earlier.
01:21:860 (1,2,1,2,1,2) - This looks off-symmetrical. Like, if you tried to draw a line in between to show symmetry, you'd notice that it's off. If you're not familiar with the Ctrl+H + Ctrl+> method for setting up patterns like this, I recommend just making the pattern using y-axis symmetry and then rotating the whole pattern after you're done.
01:38:360 (1,2) - Not really a fan of this rhythm since it prevents 01:38:641 - from being clickable. It's kinda odd because you do stuff like 01:41:641 (2,3) - and use triplets a lot which do have clicking support.
01:59:492 (2,3,4) - How about Ctrl+H'ing and using the right side of the screen instead? ;o

Insane

00:05:735 (2,3,1) - Spacing seems slightly off here..
00:15:672 (5,1) - I think people are going to get spacing and emphasis confused here. Jump from 5>1 then 1/1 gap from 1>2. It's the only time you use this construction in the intro which is why it feels out of place. You use it more often (and consistently) on Scorched so people are more aware of their rhythm.
00:21:672 (2) - Might be tunnelling too hard on that stack imo. I think something like this fits your visible structure better. The stack recurrence won't be noticed in gameplay, whereas the current inconsistent structure will be.
00:23:360 (1,2,1,2,1) - Parallel / gradually rotated sliders are generally better for showcasing SV changes, I guess its okay here but not something I'd personally recommend xD.
00:33:860 (1,2,1,2,1,2,1,2,1) - but this is 10/10
00:35:547 - Not going to map these tho? Seems like a missed opportunity. This is still an Insane
00:54:860 (1,2,3,4) - Structure just looks a bit off here.
00:56:922 (2,3,4,5) - Same here.
01:23:547 - Same as earlier
01:54:485 (1) - Imo, this will just confuse players xP.

Hard

00:13:235 (2,3,1) - Spacing is going to confuse players. Don't associate 1/2 and 1/1 rhythms with the same visual spacing on Hard.
00:16:235 (2,3,1) - This is better, tho imo, the spacing is pretty big for a Hard.
00:18:485 (1,1,2) - Same about spacing. I think the SV increase just causes more unnecessary confusion
00:53:360 (1,2,3,4) - Same about spacing.
00:54:860 (1,2,3) - Ehh... Not sure how I feel about this too, the way it's going to be played, theres a lot of opportunity to use slider-leniency here to play 1.
01:19:985 (2,3,1,2) - etc... spacing.

Okay, generally, I think the spacing in this diff just isn't intuitive for a Hard. There are too many 1/2, 3/4, and 1/1 rhythms being mapped to the same visual spacing and it's not a good thing for this diff imo. Keep gimmicky stuff on higher diffs.

Normal

00:33:110 (6) - Ctrl+G flows better coming out of 5's curve.
00:49:610 (2,3) - Use a 1/2 slider instead. 3 circles is odd for a Normal. You usually expect 1, 2, or 4 for white tick rhythms.
01:04:891 - Extended break doesn't seem necessary, 01:08:453 - too
01:56:172 - ^
02:00:223 (3) - Use a 1/2 slider with a red node in the middle instead? 1/4 repeat isn't recommended on Normal cuz its a slider length that's really too short and compacts everything together. Also, the repeat is barely visible due to the luminosity

Easy

00:00:860 (1,2,3,1,2,3) - Here, I can understand if you want to simplify rhythms and skip noticeable beats.
00:06:860 (1,2) - Starting here and onward though, your rhythm choice is really simple, but misses the main melody of the map.
00:11:360 - For example, is unmapped despite being a downbeat.
00:14:360 - ^ 00:15:485 - Is also unmapped.
00:20:360 - ^
00:39:110 (2) - 1/1 slider instead?
00:49:985 (1) - Ignoring downbeat again ;c
00:51:485 - And notes like this ;c
01:12:860 (1,3) - Kinda a missed opportunity for symmetry but o well.
01:18:860 (1,2,3,4) - Much better rhythm
01:30:485 - Could be clickable too.

Yea, generally the rhythm on this Easy is too simple, but you also simplify in a way that is not very intuitive.

[]

Alright, good luck!
Monstrata
Oh, also, regarding Halfslashed's mod:

01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these. wait why ,o.O I don't understand why this would be unrankable.

It's indeed against one of the new guidelines, so either provide reasoning for why you need to keep them, or space them out since 1/4 and 1/2 stacks in close proximity create reading issues.

New Ranking Critieria for Hard wrote:

Avoid mixing 1/2 and 1/4 rhythms in the same stack. Different rhythms of this density without spacing indication can cause reading issues.
Topic Starter
Spork Lover

Monstrata wrote:

Oh, also, regarding Halfslashed's mod:

01:45:485 (6,1) - I'm fairly certain this is unrankable. 1/2 snaps should not be perfectly overlapping, please stack these. wait why ,o.O I don't understand why this would be unrankable.

It's indeed against one of the new guidelines, so either provide reasoning for why you need to keep them, or space them out since 1/4 and 1/2 stacks in close proximity create reading issues.

New Ranking Critieria for Hard wrote:

Avoid mixing 1/2 and 1/4 rhythms in the same stack. Different rhythms of this density without spacing indication can cause reading issues.
Yup, I read up on it afterwards, I changed the stacks later on, should've edited the post :3 I'll respond to your mod later today :)!
DeRandom Otaku
I have wanted to map this song for long lo , could ask me for a gd atleast :<
Topic Starter
Spork Lover

DeRandom Otaku wrote:

I have wanted to map this song for long lo , could ask me for a gd atleast :<
considering the state of the hard difficulty, feel free to make a diff to replace it ^^
Topic Starter
Spork Lover
I'm gonna give the kd, and apply the mod(s) in a few days and reply - Ren is doing a hard difficulty, and I'll post the old one in the description :)
(If you're wondering why, school is stressful for these couple of days due to group work for like 10 hours straight x])

Thanks again Monstrata! :)
DeRandom Otaku
hello http://puu.sh/uQk7y/ef22bc2b4b.txt
pls hs and fix those kiais for me
Topic Starter
Spork Lover

DeRandom Otaku wrote:

hello http://puu.sh/uQk7y/ef22bc2b4b.txt
pls hs and fix those kiais for me
Will do in a day or two :) Holy you were fast xd
Ashton
reality is lemons and the internets my lemonade.
Topic Starter
Spork Lover

Monstrata wrote:

Sorry for late, had Aspire stuff to do ;c. Sorry for horribly late reply too LOL

Scorched

00:06:485 (2) - Stack with 00:05:360 (1) - 's tail? Fits your structure better. Oh lol yup obviously, didn't even see that xD
00:24:110 (1,2,1) - The overlap looks kinda bad. I think you can improve aesthetic here. Did some tiny adjustments so slider 1 and note 2, so they are doing a mirror with the tail https://osu.ppy.sh/ss/7727958 - I feel like doing much else would ruin the flow
00:30:110 (1,2,1,2) - Not a fan of this xP. I tink if you want to follow those notes, don't put such large jumps, and switch the structure to some different slider pattern to show a better visual distinction from the previous section. Otherwise, people are expecting to click on 00:30:391 - due to the kick. The NC's on the first "kick sliders" are 1,1,1 to warrant that rhythm change, but the next ones are 1,2,1,2 - I probably need to get a few more opinions on this/testplays, 'cause apart from the jump size (which I'll probably end up changing up a bit), I don't find it to be that incongruous to play :o
00:33:110 (1,2,3) - Not a good design here imo. Just confuses people. Keep this aesthetic in the chorus imo, cuz they fit a lot better due to how consistent they are. Revamped to two sliders with the 2nd slider having a different shape because of the 3/4 (I didn't do the 3/4 kicksliders since they would make the next transition pretty tough to get through 'cause slider shapes xd

Kiai is great though! Thanks a lot :D <3

01:04:985 (1,1,2,3,4,1,2) - Felt random to me xP. Can you explain why you only mapped here and not elsewhere? Or why you didnt' want to make this part a break? Like, there's the extra hihat track here, but your rhythm choice just follows the main melody which is why i'm confused lol. When I mapped this the first time, I was thinking that if I just made a long break, it would just be boring to wait through, so adding that small section would just give a little something before the next section happens. However, I'll map it on the insane and scorched diff, since at this level of gameplay, they should be able to keep their stamina in check :3

01:18:110 (1,2,1,2) - Earlier. Same answer, here it's not as bad tho imo, but I'll probably end up making it reading based with the first pattern or something idk xd
01:21:860 (1,2,1,2,1,2) - This looks off-symmetrical. Like, if you tried to draw a line in between to show symmetry, you'd notice that it's off. If you're not familiar with the Ctrl+H + Ctrl+> method for setting up patterns like this, I recommend just making the pattern using y-axis symmetry and then rotating the whole pattern after you're done. Done, I didn't know the ctrl+> thing actually, has made some of my more recent maps like 50 times easier to make LOL thanks a lot (For now I did y-axis symmetry, 'cause it was easier with all the overlaps that way)
01:38:360 (1,2) - Not really a fan of this rhythm since it prevents 01:38:641 - from being clickable. It's kinda odd because you do stuff like 01:41:641 (2,3) - and use triplets a lot which do have clicking support. The reason I only did it on 1:41 was because the pitch was vastly different from the other parts that do the unclickable part (I felt it would be overkill to make that many beats on a CS5 diff)
01:59:492 (2,3,4) - How about Ctrl+H'ing and using the right side of the screen instead? ;o Definitely wouldn't hurt :3 (I also lined everything up on the middle of the screen (it was slightly on the right for some reason zzz xd)

Insane

00:05:735 (2,3,1) - Spacing seems slightly off here.. fixed
00:15:672 (5,1) - I think people are going to get spacing and emphasis confused here. Jump from 5>1 then 1/1 gap from 1>2. It's the only time you use this construction in the intro which is why it feels out of place. You use it more often (and consistently) on Scorched so people are more aware of their rhythm. Yup, I donno why I did that in the first place - I made the spacing different between those 3 objects. :)
00:21:672 (2) - Might be tunnelling too hard on that stack imo. I think something like this fits your visible structure better. The stack recurrence won't be noticed in gameplay, whereas the current inconsistent structure will be.
00:23:360 (1,2,1,2,1) - Parallel / gradually rotated sliders are generally better for showcasing SV changes, I guess its okay here but not something I'd personally recommend xD. Might make them straight or something later xd
00:33:860 (1,2,1,2,1,2,1,2,1) - but this is 10/10 aaay :D
00:35:547 - Not going to map these tho? Seems like a missed opportunity. This is still an Insane Considering how circular the kickslider flow is, I'd prefer not doing that on the insane - I might do something if it gets mentioned later in the ranking process but ye
00:54:860 (1,2,3,4) - Structure just looks a bit off here. I believe I fixed this
00:56:922 (2,3,4,5) - Same here. I think so too (I think I changed these before I responded or something I forget o.o)
01:23:547 - Same as earlier I wanted to be consistent with not mapping it after I had the first section :p
01:54:485 (1) - Imo, this will just confuse players xP. A lot of people have said that - The 1/2 should be fine I think xd, the map is already gimmicky enough :3

Hard

00:13:235 (2,3,1) - Spacing is going to confuse players. Don't associate 1/2 and 1/1 rhythms with the same visual spacing on Hard.
00:16:235 (2,3,1) - This is better, tho imo, the spacing is pretty big for a Hard.
00:18:485 (1,1,2) - Same about spacing. I think the SV increase just causes more unnecessary confusion
00:53:360 (1,2,3,4) - Same about spacing.
00:54:860 (1,2,3) - Ehh... Not sure how I feel about this too, the way it's going to be played, theres a lot of opportunity to use slider-leniency here to play 1.
01:19:985 (2,3,1,2) - etc... spacing.

Okay, generally, I think the spacing in this diff just isn't intuitive for a Hard. There are too many 1/2, 3/4, and 1/1 rhythms being mapped to the same visual spacing and it's not a good thing for this diff imo. Keep gimmicky stuff on higher diffs.

I replaced my own diff with Ren's, so these things shouldn't apply anymore ^^ (That diff is a lot better than mine xd)

Normal

00:33:110 (6) - Ctrl+G flows better coming out of 5's curve. true, also rotated it like 8 degrees
00:49:610 (2,3) - Use a 1/2 slider instead. 3 circles is odd for a Normal. You usually expect 1, 2, or 4 for white tick rhythms. done
01:04:891 - Extended break doesn't seem necessary, 01:08:453 - too why did I even do that lol fixed
01:56:172 - ^ hi
02:00:223 (3) - Use a 1/2 slider with a red node in the middle instead? 1/4 repeat isn't recommended on Normal cuz its a slider length that's really too short and compacts everything together. Also, the repeat is barely visible due to the luminosity fixed to a 1/2 slider (made a mirror of the previous one)

Easy

00:00:860 (1,2,3,1,2,3) - Here, I can understand if you want to simplify rhythms and skip noticeable beats. I actually added 2 1/2 sliders to replace two of the single taps in this part :) (The part afterwards is still more dense than this section)
00:06:860 (1,2) - Starting here and onward though, your rhythm choice is really simple, but misses the main melody of the map.
00:11:360 - For example, is unmapped despite being a downbeat. In this section I did some reverses and 1/1 sliders
00:14:360 - ^ 00:15:485 - Is also unmapped. made it similar to your rhythm, the emphasis is just distributed a little differently (single taps start on the downbeat instead)
00:20:360 - ^ Yup remapped all of this [color=#008000](00:24:860 - All the stuff from here is the same untill your next suggestion) [/color]
00:39:110 (2) - 1/1 slider instead? I added a single tap in the empty space instead :3
00:49:985 (1) - Ignoring downbeat again ;c will fix :3
00:51:485 - And notes like this ;c <3
01:12:860 (1,3) - Kinda a missed opportunity for symmetry but o well. Lol that was a mistake
01:18:860 (1,2,3,4) - Much better rhythm
01:30:485 - Could be clickable too. Fixed with the rework :)

Yea, generally the rhythm on this Easy is too simple, but you also simplify in a way that is not very intuitive. Making the whole diff more dense (basically a full rhythm rework, which in return also makes me revise the structure a fair bit (there's very few 2/1 gaps now)

Alright, good luck! Thanks man, sorry for the super late reply o.o, great mod! :)
VINXIS
SPOILER
07:11 VINXIS: can u irc
07:11 VINXIS: in a lil bit
07:11 Spork Lover: sure dude
07:11 VINXIS: OkNic
07:11 Spork Lover: wanna m4m irc?
07:11 Spork Lover: lol
07:11 VINXIS: OkLol
07:11 Spork Lover: 'cause I need a few opinions on my new easy
07:11 Spork Lover: xD
07:11 Spork Lover: (Monstrata made me rework it, such a meanie :^))
07:11 VINXIS: Bbb
07:15 *Spork Lover is listening to [https://osu.ppy.sh/b/1213050 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)]
07:16 Spork Lover: updated mapset, if you had it already, re-download
07:16 VINXIS: okk
07:16 VINXIS: im ircing wit revurii rn so aftr
07:18 Spork Lover: Sure thing man :D
08:01 VINXIS: OK
08:01 Spork Lover: :OOO
08:01 VINXIS: do u want me 2 do the whole set
08:02 Spork Lover: eh
08:02 Spork Lover: that's up to you
08:02 Spork Lover: I'm going for ranked, so it could probably be useful
08:03 VINXIS: oksec renewing my vinxis.moe domain
08:03 VINXIS: actualy nvm
08:03 Spork Lover: xD
08:03 Spork Lover: aight
08:03 VINXIS: ill do scorched and insane
08:03 Spork Lover: i need to fix the timing real quick
08:03 Spork Lover: aight
08:03 VINXIS: o
08:03 VINXIS: K
08:06 VINXIS: did u fx it yet
08:06 Spork Lover: for insane and scorched yes, I have normal and easy left
08:07 VINXIS: KLol
08:08 Spork Lover: updating
08:09 Spork Lover: updated
08:09 *Spork Lover is listening to [https://osu.ppy.sh/b/1222267 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY)]
08:09 Spork Lover: don't think re-dl is needed
08:09 Spork Lover: :p
08:09 VINXIS: u dont kno my story
08:09 VINXIS: ok scorched
08:10 VINXIS: 00:07:804 (4) - i broke here cuz i didnt expect the slider at all u cud do smth like making 00:07:616 (3) - into jus a 1/2 slider instead to lead in to th slider
08:10 VINXIS: Lol
08:12 Spork Lover: I don't wanna undermap too much, 'cause it should definitely be more dense (i think I do a 1/4 reverse on the insane lol xd)
08:12 Spork Lover: I might move the slider tho
08:12 VINXIS: i meant
08:12 VINXIS: sec
08:12 VINXIS: http://puu.sh/v7Vkr/b2d2dfaed6.jpg
08:12 Spork Lover: oh wait
08:12 Spork Lover: yeah
08:13 Spork Lover: I know what you mean now
08:13 VINXIS: Lopl
08:13 VINXIS: Animey
08:13 Spork Lover: xD
08:13 VINXIS: SSSss
08:13 VINXIS: tht way it leads in cuz of Eyez
08:13 Spork Lover: WTF
08:13 Spork Lover: MY EDITOR IS GLITCHING LOL
08:13 VINXIS: G
08:13 Spork Lover: https://osu.ppy.sh/ss/7729147
08:13 Spork Lover: LOOK AT TIMELINE
08:13 Spork Lover: xDD
08:14 VINXIS: Dat
08:14 VINXIS: m e
08:14 Spork Lover: but yeah adding that
08:14 VINXIS: osu
08:14 VINXIS: nic
08:15 VINXIS: 00:24:303 (2,1) - overlap Ugl;y ju smov 2 ; /
08:16 Spork Lover: donno how to do it without breaking flow lol
08:16 Spork Lover: https://osu.ppy.sh/ss/7729162?
08:16 Spork Lover: https://osu.ppy.sh/ss/7729162 ?*
08:16 Spork Lover: lol
08:16 VINXIS: did u change the slider angle
08:16 Spork Lover: yeah
08:16 Spork Lover: lol
08:16 VINXIS: i was thinking tht 00:23:366 (1,1,1) - was a pattern
08:16 VINXIS: Lol
08:16 VINXIS: wich is y i said u sud move 2
08:16 VINXIS: Xd
08:16 Spork Lover: nah if they were, the 2nd slider would be in a totally different location xD
08:17 VINXIS: okLol
08:17 Spork Lover: you gave me an idea tho
08:17 VINXIS: Nicc
08:17 VINXIS: sudnt b ncd 00:45:491 (1) -
08:18 VINXIS: 00:57:116 (4,5,1) - 2
08:18 VINXIS: also isnt 01:04:616 (1) - a redundant One
08:20 Spork Lover: did all 3
08:20 Spork Lover: :3
08:20 VINXIS: colon Thre
08:20 Spork Lover: xD
08:20 VINXIS: 01:21:678 (1) - ynot ASlidr
08:21 Spork Lover: 'cause I'm stupid, fixed
08:21 VINXIS: O
08:21 VINXIS: 01:29:272 (1) - y ANc
08:21 Spork Lover: 'cause it's an active blue tick rhythm
08:22 Spork Lover: I don't think I used those before
08:22 VINXIS: it seems weird cuz blu tik nc so mor fukd 2 Read
08:22 Spork Lover: yeah probs
08:22 Spork Lover: I'll remove it xd
08:22 VINXIS: Oklol
08:23 VINXIS: yea thers nothing wrong els wrong with it i think
08:23 VINXIS: its quite ConsistEnt
08:23 VINXIS: in tis ideas
08:24 Spork Lover: thanks man :D
08:24 VINXIS: NP
08:25 Spork Lover: do we hop over to insane? :o
08:25 Spork Lover: btw
08:25 VINXIS: yeqa
08:25 Spork Lover: on the 1/6 slider thing
08:25 VINXIS: yeqa
08:25 Spork Lover: https://osu.ppy.sh/ss/7729251 I ended up doing that
08:25 VINXIS: o Klo
08:28 VINXIS: looking at 01:08:741 (2,3,1) - is so weird
08:28 VINXIS: its fine tho
08:28 Spork Lover: it's a thing I added after monstrata's mod, and I agree
08:28 Spork Lover: lol
08:28 Spork Lover: xD
08:28 Spork Lover: 'cause it was a break previously
08:29 VINXIS: yeqa
08:29 VINXIS: oLol
08:29 VINXIS: 01:54:491 (1) - y not just make it point downawrds Lol
08:29 VINXIS: looks extra edgy for no reaso
08:29 Spork Lover: 01:21:116 (1) - i'm removing the curve here
08:29 VINXIS: okLol
08:29 Spork Lover: aight I'll change it
08:29 VINXIS: okLol
08:31 Spork Lover: https://osu.ppy.sh/ss/7729291
08:31 Spork Lover: xd
08:31 VINXIS: osu
08:31 VINXIS: OkLol
08:31 Spork Lover: :ok_hand:
08:31 VINXIS: tbh i cant say much
08:32 VINXIS: its lik
08:32 VINXIS: a kaifin map
08:32 VINXIS: in terms of how the idea is executed
08:32 VINXIS: normal diff
08:32 VINXIS: 00:00:866 (1,2,3) - diagonal flow Lul
08:33 Spork Lover: new players will focus way more on following the sliders xd
08:33 Spork Lover: So I don't think it should be too bad
08:33 VINXIS: yea i was jus saying diagonal flow lolz
08:33 Spork Lover: I think I have a symmetry idea
08:33 Spork Lover: xD
08:33 VINXIS: 00:24:866 (1,2,3,4,5,6) - this looks super cramped tho
08:33 Spork Lover: If I wanna change it later :^)
08:34 Spork Lover: 00:30:116 (6) - oh fuck DS
08:34 Spork Lover: I'm dumb
08:34 VINXIS: Osuw
08:35 Spork Lover: Trying to restructure the cramped part, will take a little while
08:35 Spork Lover: lol
08:35 VINXIS: okk
08:35 VINXIS: 01:20:366 (5,6) - 0.9
08:36 VINXIS: 01:24:116 (1,2) - 1.1
08:36 VINXIS: do u not use stack view
08:38 Spork Lover: I did a lot of changes in monstrata's mod on the normal
08:38 Spork Lover: xd
08:38 Spork Lover: and forgot to re-check
08:38 Spork Lover: I basically completely reworked the easy
08:39 Spork Lover: and added like 10 new patterns on the normal
08:39 Spork Lover: lol
08:39 VINXIS: O ok lol
08:39 VINXIS: but do u use stack view doe
08:39 Spork Lover: yeah
08:39 VINXIS: OKnic
08:39 VINXIS: so monstata didnt fuk ur sht up tht way
08:40 VINXIS: X d
08:40 Spork Lover: you want me to reduce leniency or something? xd
08:40 VINXIS: no
08:40 Spork Lover: nah he didn't xd
08:40 VINXIS: its cuz
08:40 VINXIS: stacking affects DS
08:40 Spork Lover: a
08:40 VINXIS: DS is retarded and looks at the map with SL0
08:40 VINXIS: so u hav 2 manually fix the stacked onez
08:40 VINXIS: basicly
08:41 Spork Lover: 00:39:491 (4,1,2) - o yea I see it now
08:41 Spork Lover: fuck DS dude
08:41 VINXIS: Yeq
08:41 VINXIS: 01:59:970 (2) - this is proly better rhythmicaly for a retarde normal player if it wwas just a repeat slider
08:41 Spork Lover: yeah sounds like a good idea
08:42 Spork Lover: done
08:42 Spork Lover: will fix all the DS stuff later
08:42 VINXIS: nic
08:42 VINXIS: 00:33:116 (6) - looks 2 curvy i think to apss off as a nic blanket but idk
08:43 Spork Lover: I fixed that when you talked about the cramped stuff
08:43 Spork Lover: it looks like...
08:43 VINXIS: O
08:43 Spork Lover: https://osu.ppy.sh/ss/7729392 this now
08:43 VINXIS: Lol
08:43 VINXIS: O
08:43 VINXIS: Lol
08:43 Spork Lover: :D
08:44 Spork Lover: 01:07:935 - added a break, donno why there isn't one
08:45 Spork Lover: probably did something dumb lol
08:45 VINXIS: o kk
08:45 VINXIS: ez diff
08:45 VINXIS: 01:25:991 (1) -
08:45 VINXIS: take out the New Combo
08:46 VINXIS: 01:37:991 (1) -
08:46 VINXIS: yea thts all
08:46 Spork Lover: aight :D
08:46 VINXIS: EZKD
Topic Starter
Spork Lover
@Monstrata, I changed the 1:54 thing on the Insane slightly so the overlap is more obvious
polka
ez:
00:48:866 (1) - blanket
01:06:491 (1) - not special enough to break the break just delete it itll work a lot better
01:43:991 (3,5) - ew make this all a triangle so this overlap doesnt happen lol

hard:
00:09:116 (3,4) - :/ just use half sliders your target audience wont know how to play this.
I like Spork's kiai usage better. Perhaps you could use their idea?
00:43:991 (4,5,1) - almost touches the hp bar. Kinda takes away from the quality imo
00:56:366 (1) - flip this curve fr better flow.
01:00:866 - the frick no break?
01:09:866 - spinner does better here.
01:29:272 (4) - simplify to triplet because target audience wont get this

optional normal mod bc I didnt point out that much:
00:00:866 (1,2,1,2) - Why did you ignore the little dinky plinks here but map it everywhere else? not very consistent.
01:06:491 (1) - BARK BARK

bop
Topic Starter
Spork Lover
@DeRandom Otaku - I didn't add HS yet or fix kiai's, I'll do it after you apply this ^ (Don't do the kiai one)
Topic Starter
Spork Lover

PolkaMocha wrote:

ez:
00:48:866 (1) - blanket Fixed
01:06:491 (1) - not special enough to break the break just delete it itll work a lot better I dislike that the break is that long xd
01:43:991 (3,5) - ew make this all a triangle so this overlap doesnt happen lol Lol mistake fixed

optional normal mod bc I didnt point out that much:
00:00:866 (1,2,1,2) - Why did you ignore the little dinky plinks here but map it everywhere else? not very consistent. The song is less intense, so adding those single taps would mean that the intensity in the map doesn't portray the song well (It's pretty one of my only options since I'm limited to DS)
01:06:491 (1) - BARK BARK Same answer like on the easy xd

bop thank mah doood
DeRandom Otaku

PolkaMocha wrote:

hard:
00:09:116 (3,4) - :/ just use half sliders your target audience wont know how to play this. Nah i prefer 1/4
I like Spork's kiai usage better. Perhaps you could use their idea? spork will do that
00:43:991 (4,5,1) - almost touches the hp bar. Kinda takes away from the quality imo tis fine as long as y>0
00:56:366 (1) - flip this curve fr better flow. did it that way for variation from others
01:00:866 - the frick no break? ya
01:09:866 - spinner does better here. spinner would be ok but from hard to insane , it will be like spinner -> 1/2, 1/3 rhythms , can cause spread probs
01:29:272 (4) - simplify to triplet because target audience wont get this i dont prefer having one there becuz that feels 3 overmapped for me
cool
Topic Starter
Spork Lover
Updated stuff, didn't add hitsound stuff yet for easy/hard, it's fine for insane/scorched though, so if you comment on hitsounds, do it on those diffs :)
Yahuri
/me on RICE
how do i mod this lol its already good

General
-considering the nature of this song, i think it would be a good candidate for colorhaxing. example places (in Scorched): 00:30:116 (1,2,1,2) - 00:36:866 (1) - 00:42:866 (1) - 00:48:866 (1) - 00:54:866 (1) - 01:06:491 (1) - 01:29:553 (1,2,3,1,2,3,4) - 01:35:366 (1,2,1,2,1,2)

Scorched
00:58:897 (4) - could change the shape of the slider to emphasize note here 00:58:991
01:06:491 (1,2,1) - ......im not sure if it should be triggered or not, it seems ok to read but it only happens once in the diff :p

Insane
00:23:366 (1,2,1,2,1) - music isnt intense enough for these jumps imo
00:58:897 (2) - same as Scorched
01:54:491 (1) - i would make this slider the same length as in Scorched. right now there's a break between here and the last section so it feels weird

no kds if not helpful, let me know if you want a stack mod later
good luck~
Topic Starter
Spork Lover

Yahuri wrote:

/me on RICE
how do i mod this lol its already good You're flattering me lol xd

General
-considering the nature of this song, i think it would be a good candidate for colorhaxing. example places (in Scorched): 00:30:116 (1,2,1,2) - 00:36:866 (1) - 00:42:866 (1) - 00:48:866 (1) - 00:54:866 (1) - 01:06:491 (1) - 01:29:553 (1,2,3,1,2,3,4) - 01:35:366 (1,2,1,2,1,2) imo I really like the simplistic nature of the 2-color thing I'm doing, since the background has pretty "chaotic" and random color usage, giving some difference in contrast. I might PM you regarding this though to maybe get some color ideas, since the idea makes a lot of sense :)

Scorched
00:58:897 (4) - could change the shape of the slider to emphasize note here 00:58:991 I'd have to do the same on the first slider at 00:57:866 (1) - too - I don't feel like the difference is big enough imo
01:06:491 (1,2,1) - ......im not sure if it should be triggered or not, it seems ok to read but it only happens once in the diff :p Made it a normal stack

Insane
00:23:366 (1,2,1,2,1) - music isnt intense enough for these jumps imo Completely reworked it, and added something in the break section, 'cause I filled in some of the breaks in the scorched and insane diff after earlier mods.
00:58:897 (2) - same as Scorched Same answer as on scorched
01:54:491 (1) - i would make this slider the same length as in Scorched. right now there's a break between here and the last section so it feels weird I don't really want to because something like 01:36:491 (1) - does the same (it would also look pretty garbage if I didn't rework the quint stream xd)

no kds if not helpful, let me know if you want a stack mod later
good luck~ Thanks!! :D I'll PM you later probably :3 (tell me if you want a testplay or something <3)
Shurelia
Did irc on both ez and nm , the log got cutted because bancho went dead

hi
2017-04-06 20:33 Shurelia: ACTION is editing [https://osu.ppy.sh/b/1199810 Shawn Wasabi + YDG - Burnt Rice (feat. Yung GEMMY) [Easy]]
2017-04-06 20:33 Shurelia: 00:06:116 (3) - distance
2017-04-06 20:34 Spork Lover: btw hitsounding is non-existent on the easy on some spots 'cause I didn't re-add it xd
2017-04-06 20:34 Spork Lover: fixed
2017-04-06 20:34 Shurelia: Aight
2017-04-06 21:05 Shurelia: a
2017-04-06 21:05 Spork Lover: o
2017-04-06 21:05 Shurelia: back
2017-04-06 21:05 Shurelia: let's conitune at here
2017-04-06 21:05 Spork Lover: agreed
2017-04-06 21:05 Spork Lover: :3
2017-04-06 21:06 Shurelia: 01:06:491 (1) -
2017-04-06 21:06 Shurelia: hmm
2017-04-06 21:06 Shurelia: how about just
2017-04-06 21:06 Shurelia: making a straight movement to upwards/downwards instead?
2017-04-06 21:07 Spork Lover: Yeah it's ugly, made it a straight slider, 5 degree tilt xd
2017-04-06 21:07 Spork Lover: 'cause I normally don't do perfectly horizontal/vertical stuff xd
2017-04-06 21:07 Shurelia: ahaha
2017-04-06 21:08 Spork Lover: https://osu.ppy.sh/ss/7752189
2017-04-06 21:08 Shurelia: 01:11:366 (2,1) - pretty awkward movemen
2017-04-06 21:08 Shurelia: yeap , that's fine
2017-04-06 21:08 Spork Lover: agreed
2017-04-06 21:08 Spork Lover: i'll make 01:09:866 (1,2) - sharp
2017-04-06 21:09 Shurelia: you can do something like https://shurelia.s-ul.eu/Mka41laI.png
2017-04-06 21:09 Shurelia: 01:18:866 (1) - super nazi
2017-04-06 21:09 Shurelia: but
2017-04-06 21:09 Shurelia: you can try to increase the curve
2017-04-06 21:09 Shurelia: so it'll synchronized with the 01:17:366 (3) -
2017-04-06 21:09 Spork Lover: 01:09:866 (1,2,1,2,3,4) - main problem is that these are all mirrored with the y-axis
2017-04-06 21:10 Spork Lover: so I just made the directions more obvious :D
2017-04-06 21:10 Shurelia: if you say son
2017-04-06 21:10 Spork Lover: I fixed 1:18 already :D
2017-04-06 21:10 Spork Lover: it's not blanketing anymore
2017-04-06 21:10 Spork Lover: 01:18:866 (1,3) - doing a fancy mirror with this
2017-04-06 21:10 Shurelia: alright
2017-04-06 21:11 Shurelia: 01:27:491 - pretty weird if you plan to empying this
2017-04-06 21:11 Shurelia: might can try to make 01:27:116 (2) - a 1/1 instead
2017-04-06 21:11 Shurelia: yeah, that'd be better
2017-04-06 21:12 Shurelia: 01:39:866 (1) - unitended whistles on slider it seems
2017-04-06 21:12 Shurelia: 01:42:116 (4) - same thing
2017-04-06 21:12 Spork Lover: hitsounds not reapplied lol
2017-04-06 21:12 Spork Lover: xd
2017-04-06 21:13 Spork Lover: but I'll do the other thing with the 1/1 sliders
2017-04-06 21:13 Shurelia: if you want to give the newbies a bit of challenge
2017-04-06 21:13 Shurelia: empyting this kind of 01:42:491 -
2017-04-06 21:13 Shurelia: aren't really recommend from me
2017-04-06 21:13 Shurelia: there's also quite a strong sound to support that too
2017-04-06 21:15 Spork Lover: if it overlapped?
2017-04-06 21:16 Shurelia: depends of what kind of overlaps.
2017-04-06 21:16 Spork Lover: i mean
2017-04-06 21:16 Spork Lover: the slider on the 4 with a 2/1
2017-04-06 21:16 Spork Lover: gap
2017-04-06 21:16 Spork Lover: since it'd be really obvious that it would be a break
2017-04-06 21:16 Spork Lover: since I never overlap :p
2017-04-06 21:17 Shurelia: 01:42:116 (4) -
2017-04-06 21:17 Shurelia: this one
2017-04-06 21:17 Shurelia: that you are talking about
2017-04-06 21:17 Spork Lover: yeah
2017-04-06 21:18 Spork Lover: https://osu.ppy.sh/ss/7752265
2017-04-06 21:18 Spork Lover: (in terms of the overlap)
2017-04-06 21:18 Spork Lover: I'll rotate the slider and stuff later
2017-04-06 21:18 Shurelia: stack isn't really recommended tho
2017-04-06 21:18 Spork Lover: yeah assumed so xd
2017-04-06 21:19 Shurelia: so you're not gonna make the 1/1
2017-04-06 21:19 Shurelia: from the 4's?
2017-04-06 21:19 Shurelia: brb
2017-04-06 21:19 Shurelia: dinner
2017-04-06 21:19 Spork Lover: i'll make the 1/1 slider
2017-04-06 21:19 Spork Lover: 'cause inconsistent xd
2017-04-06 21:19 Spork Lover: and I don't mind changing it :3
2017-04-06 21:23 Shurelia: hooo i see.
2017-04-06 21:24 Shurelia: then alright
2017-04-06 21:24 Shurelia: anyway
2017-04-06 21:24 Shurelia: I'm really sorry for the sudden intereption.
2017-04-06 21:24 Shurelia: but
2017-04-06 21:24 Shurelia: Dinner so...
2017-04-06 21:24 Shurelia: xd
2017-04-06 21:24 Shurelia: oh ntw
2017-04-06 21:24 Shurelia: that should be all for easy
2017-04-06 21:24 Shurelia: for now
2017-04-06 21:25 Spork Lover: aight :D
2017-04-06 22:52 Shurelia: wanna continue on your normal?
2017-04-06 22:52 Spork Lover: sure, just a sec :D
2017-04-06 22:53 Spork Lover: aight there we go
2017-04-06 22:53 Spork Lover: I'm ready ;D
2017-04-06 22:58 Shurelia: 00:53:366 (4) - distance issue
2017-04-06 22:58 Shurelia: 00:57:116 (3) -
2017-04-06 22:58 Spork Lover: why the hell
2017-04-06 22:58 Shurelia: 01:30:678 (4) -
2017-04-06 22:58 Spork Lover: do i do those dumb distance mistakes
2017-04-06 22:58 Spork Lover: LOL
2017-04-06 22:59 Shurelia: and this 01:39:116 (4) -
2017-04-06 22:59 Shurelia: hahaha
2017-04-06 23:00 Shurelia: 01:26:366 (2,3,4,5) - there's a potential on these
2017-04-06 23:00 Shurelia: instead the current one
2017-04-06 23:01 Shurelia: also it's from me but
2017-04-06 23:01 Shurelia: please give more combo color ;;
2017-04-06 23:01 Shurelia: You put a pretty colorful BG.
2017-04-06 23:01 Spork Lover: 01:30:678 (4,2) - trying to fix this atm
2017-04-06 23:02 Spork Lover: lol
2017-04-06 23:02 Spork Lover: I'm gonna do colorhax when I re-add the hitsounds :3
2017-04-06 23:02 Shurelia: i see
2017-04-06 23:02 Spork Lover: add a green color in there ^^
2017-04-06 23:02 Spork Lover: when there's fancy parts
2017-04-06 23:03 Shurelia: 00:09:866 (1,2,3) -
2017-04-06 23:03 Shurelia: hmmm
2017-04-06 23:03 Shurelia: don't think that this is a good pattern
2017-04-06 23:04 Shurelia: sec
2017-04-06 23:05 Spork Lover: ok finally fixed the stack lol
2017-04-06 23:05 Spork Lover: fixed all DS
2017-04-06 23:06 Shurelia: hooo
2017-04-06 23:06 Shurelia: 00:15:866 (1,2,3) - small yet it's something big
2017-04-06 23:06 Shurelia: the two sliders didn't synchronize with each other
2017-04-06 23:07 Spork Lover: I like the 9:866 a lot, I wanna keep it :3
2017-04-06 23:08 Spork Lover: oh yeah I see it on 15:8, i'll adjust them a bit
2017-04-06 23:08 Spork Lover: so they are perfectly symmetrical
2017-04-06 23:08 Spork Lover: https://osu.ppy.sh/ss/7753045 better?
2017-04-06 23:08 Spork Lover: :D
2017-04-06 23:08 Shurelia: Should be.
2017-04-06 23:08 Spork Lover: aaay
2017-04-06 23:09 Shurelia: 01:36:491 (2,1) -
2017-04-06 23:09 Shurelia: prob
2017-04-06 23:09 Shurelia: you can try to stack
2017-04-06 23:09 Shurelia: 2 on 1?
2017-04-06 23:09 Shurelia: just a cent btw
2017-04-06 23:10 Spork Lover: hmm
2017-04-06 23:10 Spork Lover: I don't use direct stacks that often
2017-04-06 23:10 Spork Lover: I mostly use them as aesthetics
2017-04-06 23:10 Shurelia: aaaand that concludes it
2017-04-06 23:10 Shurelia: i see then
2017-04-06 23:10 Spork Lover: but the idea makes sense :3
2017-04-06 23:10 Shurelia: everything else would be too nitpicky.
Topic Starter
Spork Lover
Thank you!! :D I updated the Easy and Normal <3
Deppyforce
g
disable widescreen support

sc
looks cool
00:10:616 (3) - stack
00:21:116 (1) - listen with slower playback and z sound ends on 1/4, i'd add circle instead of extend slider tho cuz looks cooler
00:48:866 (1) - the slider path at down-right kinda blocked the whole circle lomas try this instead maybe http://puu.sh/vdj9e/2d4f5d05b0.jpg
01:36:491 (1) - nazi stack
01:54:866 - wanna add note here lol
01:57:531 (2,1) - hesus pls do this instead http://puu.sh/vdjhO/a63ce70fcc.jpg
overall i think there are too many ignored sound in the song for a 'top diff which is supposed to be a extra but sr is too low for some reason' but ok i guess

in
00:11:366 (1,1,1,1,1) - try space the slider ends more evenly here aesthetics triggers me cool
00:34:991 (1,2) - can u make 4 of these 1/4 clickable
00:48:866 (1,1,1) - can u space this a bit differently ffrom other notes before (dont stack it can cause confusion to lower players) try this instead https://osu.ppy.sh/ss/7767821
01:54:866 - dont make this a break so its constant with other diffs

okateck
u forgot to copy hitsounds loma
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam
sam with other parts on 2nd half of song
- Frontier -
add ""sssshawnnnn and DeRandom Otaku" in tags please thank you
kd plz
Topic Starter
Spork Lover

- Frontier - wrote:

add ""sssshawnnnn and DeRandom Otaku" in tags please thank you
kd plz
Will do when the peeps have modded eks dee <3 there's probably more suitable tags too :D

@Bubblun @-Vanilla @bor

If you focus on modding hitsounds along with the mod, ONLY do it on the top diff. Thanks! :)
Yohanes
Hello! sorry for the delay

Easy
- 00:00:866 (1,2,3,1,2) - I don't think this kind of rhythm is optimal for this section. I know that it's easy diff and you want to make it simple but you skip the beat that is equally as strong as the beat that you map. I would recommend it into something like this. It is easier to follow, more consistent, and cover all the necessary beats http://puu.sh/vdjUx/40ee232683.jpg
- 00:14:366 (3,4) - I'm not sure that 2 circle is the best rhythm at sections like this. As you may have notice, there're very loud drum at the 1/2s. I personally find that "stepping over" those 1/2 with 2 circle on the white tick will give player some sort of impression like "the heck that I just click? isn't the drum is in the wrong place?" or something like that. This can be easily avoided by changing 00:14:366 (3,4) - into a slider. Idk, maybe that's just me but I think I'll mention it here
- 01:06:491 (1) - you better of delete this note. It feels out of place to be honest. But if you want to keep it, you have to map at least from 01:04:991 - to give player better context of what you're trying to follow
- 01:37:991 (1,2) - switch this rhythm, you have to make the downbeat clickable as it kind of a "reset point" to the rhythm
- 01:40:991 (3,4) - same here. Do cange them if you change the first one that I mentioned before. try http://puu.sh/vdkeD/09899a66dd.jpg
- 01:43:991 (3,4) - and so on, you can find them yourself :D
- 01:57:288 (1,2,3) - This timing is very very tricky for player, even for the higher ranked player this could be very unexpected. I highly suggest you to left this section unmapped, and end the map on 01:54:491 -

Normal
- 00:01:428 - & 00:04:428 - you can add circle here if you want to make it more intuitive rhythmically
- 00:08:366 (4,5,6,7) - & 00:11:366 (4,5,6,7) - try this rhythm? it captures the music better imo http://puu.sh/vdktI/878826e456.jpg
- 00:24:866 (1,2) - you can make things looking more interesting by making this a triangle instead http://puu.sh/vdkyF/a0269630af.jpg
- 00:30:116 (6,7) - & 01:18:116 (6,7) - change to 3/4 reverse slider instead. Your second slider doesn't necessarily give emphasis on anything
- 01:29:553 (1,2) - I'm not really sure why, but this feels much better if you change it into 1/2 reverse.
- 01:57:288 (1,2,3,1,2) - your rhythm here are much more intuitive compared to your Easy diff
Pattern could be made cleaner & more interesting, but other than that its fine

Ren
- 01:28:991 (3,4,1,2) - This really caught me by surprise. Probably make them like this to make it more consistent with other pattern / rhythm http://puu.sh/vdkVW/b02d78ab94.jpg
Solid diff otherwise, I like it! But the diff spread from Normal to hard worries me as Hard have quite a lot of triplets

Insane
- 00:15:866 (1) - This notes placed too far from the previous object imo http://puu.sh/vdmGv/a47c0824a7.jpg
- 00:24:491 (1) - ctrl+g plays better imo
- 00:30:116 (1,2,3,4) - & 01:18:116 (1,2,3,4) - You could've follow the 3/4 melodies instead, to make this section stand out more http://puu.sh/vdmjs/2b69ea7464.jpg
- 00:41:366 (1) -, 00:44:366 (1) -, 00:50:366 (1) -, and so on. You can put reverse on those slider instead to avoid polarity problem
- 00:45:678 (4,5,1,2) - arrange them like this to make the flow better perhaps http://puu.sh/vdmoD/7624e01cd0.jpg
- 00:48:397 - perfect place to place triplet http://puu.sh/vdmru/f389957f98.jpg
- 00:54:303 (2,3) - same, you can put triplet here
actually, the same thing keeps repeating :|

Scorched
- 00:12:866 (1,2,3,4) - and any other similar place Would be better if you space the 1/1 further away
- 00:30:116 (1,2,1,2) - To be honest I don't really like this because you cover the strong sound with the 2nd slider's tail
- 00:48:116 (4) - shorten the reverse and add circle on the red tick? This will give bouncy movement on this section http://puu.sh/vdoaH/0a82c050cf.jpg
- 00:49:897 - add circle here to make it consistent with 00:50:272 (2) - ? You can put the ricle on 00:49:991 (1) - head btw

Aaaa, this song is stuck on my brain noww. I can't get it outttt!
Hope this helps a bit, Good luck!
:)
Lami
hi, I came here from m4m.

[General]

You can consider to add some tags. For example, (Genres: Electronic, Music, Dance), GDer's nickname, etc.
Make sure end point on your own diff.
01:48:866 - well, i don't think this section is enough to have high atmosphere for kiai. this section is so clam.

[Easy]

01:25:991 (1) - remove nc

[Ren's Hard]

01:43:803 (5,6) - why suddenly jump here?

[Insane]

00:22:991 (1,1) - weird overlap imo.
00:51:303 (2,3) - they aren't consistent straight flow or placement
01:24:866 (1,2) - ^
00:54:491 (3,1) - this anti-jump is too small, if it consider kiai time.
music don't enough weak, also this DS is so smaller than anti-jump in non-kiai
00:57:866 (1,2,1,2) - you should be make sure your NC policy, with highest diff. if you don't have good reason for that.
01:08:741 (2) - almost note just expressed simple circle, but this note only slider with mute tail.
i don't think this beat is enough long beat for expressing slider with mute.
01:21:116 (1,1) - this high DS really make feel difference with 00:33:116 (3,1) -
01:54:678 - make sure this break with other diffs.

[Scorched]

00:10:241 (2,3) - nazi, but it's noticable un-stack.
00:12:678 - don't you think express this beat? this is pretty different beat with others.
00:21:116 (1) - highly would be better, if use repeat slider. since this sound didnt finish at 00:21:162 -
00:21:866 (1,2) - Music just became to bulid down here.(i think it's pretty weakness part). tho, sv x1.25 is inappropriate, imo.
also, for reference, this section's normal sv is x1.0. it make contrast with x1.25, too.
00:48:678 - this beat should be mapped, since already mapped detaily drum at 00:47:741 (3,4) - .
01:05:741 (2,3) - can be consider to avoid overlap, since seems like that there is no special reason.

gl
DeRandom Otaku

Deppyforce wrote:

g
okateck
u forgot to copy hitsounds loma spork can do that igues
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam tbh its fine cos its hard diff only
sam with other parts on 2nd half of song

Yohanes wrote:

Hello! sorry for the delay

Ren
- 01:28:991 (3,4,1,2) - This really caught me by surprise. Probably make them like this to make it more consistent with other pattern / rhythm http://puu.sh/vdkVW/b02d78ab94.jpg been pointed out before but i want to keep it stacked ..
Solid diff otherwise, I like it! But the diff spread from Normal to hard worries me as Hard have quite a lot of triplets Thank you! and we will see how spread goes in future

Aaaa, this song is stuck on my brain noww. I can't get it outttt!
Hope this helps a bit, Good luck!
:)

Lami wrote:

hi, I came here from m4m.

[Ren's Hard]

01:43:803 (5,6) - why suddenly jump here? to emphasize the finish and start of bassline
gl
Ty all . no change for now , still considering about some stuff
-sandAI
yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more

General : Even though this is allowed, the map would look more dynamic with more than 2 combo colors, or perhaps combo colors seperating the kiai to normal playtime, just a personal preference.


Scorched
00:07:616 (3,4) - compared to 00:08:553 (2,3) - , these buzz sliders have a noticable visual difference on the way they're stacked (at least when i played i noticed it) and it turns out their distance is different, also its different with 00:10:241 (2,3,4), (that last one has a major difference.

00:10:241 (2,3,4) - careful with these stacks

00:38:366 (1,2,3) - personally this played fine but I believe the spacing should be higher from 2 to 3. If this is a kiai section the intensity should be a bit higher than the rest of the map

00:39:116 (1,2,3) - your jumps here are also much less intense than even the jumps in the beginning of the map 00:14:366 (1) -

00:48:491 (1,1,2,3) - idk why i cant hit the 2 on time at all, I'm expecting it to land on the white tick but clearly the music says otherwise, my modification to it would to NC all of these, like you have it in the insane diff.

01:26:366 (1,2,3) - careful stacking things like this, where the 1-2 is separated by 1/4, and the 2-3 is separated by 1/2. It plays fine and reads fine to me but the way you stacked objects in the rest of the map justifies what you did here, so this is just an option

also the last kiais of the map are also super not intense, this is only 5* but without ur slider jumps its only 4.8* so perhaps tune the kiais up so they make the map 4.9* at least because it feels odd to play one intensity the entire map

Insane
00:05:366 (1) - this is the only 1/2 slider that has a sharp angle to it instead of curved in the entire opening part

00:48:866 (1,1,1) - in your extra diff, these aren't all NC'ed. This was easier to read as a different rhythm this time around compared to your extra diff, so perhaps NC the extra jumps?

01:36:304 (2,1) - lower the spacing in between these two like you have it on this SV change : 00:22:991 (1,1) - Just so it might read better.

01:47:647 (2,3,4) - some of your blankets are visually inconsistent, compared to 01:45:866 (1,2) - . There are a few more of these inconsistencies in the map

01:59:239 (1,2) - change the way this stacks because the rhythm is pretty unclear going into this as 01:58:751 (4,1) - these are stacked the same but only 1/2 apart

Ren's hard
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders

01:08:178 (3,2) - stacked kinda off

01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ?

I can't really say much about this diff, it's really clean and plays nice so gj :)
anna apple
u said m4m, I link my map here: https://osu.ppy.sh/s/574929

also good luck on BN test \o/

General

  1. a couple things come up as hitsound delays -> drum-whistle3.wav, soft-hitclap2.wav, soft-hitwhistle.wav. The most important hitsound to fix would be soft-hitclap2.wav because it has about 5ms of delay before it does its effect. drum-hitwhistle doesn't matter because of the nature of the hitsound. and soft-hitwhistle was an invalid result.
  2. You have a story board thing in the folder, but I see no sb in editor. also if you have sb enable widescreen support because fuck those black lines on the side of screen when there is sb, other wise don't worry about it but git that file outta hereee

Scorched

  1. 00:06:866 - this section has the introduction of new sounds so technically its more intense than the previous. because of this its kind of strange making rhythm "less dense" by making sounds land on slider ends more often when those sounds were previously mapped to circles(clickable)
  2. 00:11:366 (1,1,1,1) - couple of things, firstly you don't need to NC all of these since there is a logical progression to them and the SV changes aren't drastic. Another thing would be the distances they are at aren't decreasing enough to match the sv changes too well. I would try to end up decreasing them more so the SV is more noticable.
  3. 00:11:928 - this is where the decreased pitch actually starts with the "talk talk talk" lyric so its misleading that the sv changes start before this; also this is the highest pitch for synth.
  4. 00:13:616 (3,4) - when you start using sliders. the 1/2 gaps you make with 2,3 are a bit less than the real distance because of slider leniency, so these 1/1 gaps end up not being very effective like when there are circles in the less intense part prior to this. also with stuff like 00:15:866 (1,2,3,4) - , you should really stick to a single 1/1 gap concept because the cursor pace becomes pretty erradic and rhythm gaps because less effective for the player.
  5. 00:15:116 (4,5) - when you are emphasizing synthesized sounds and drums its kind of weird to also map the vocals. this also kind of hurts your 1/1 gaps
  6. also I know hightec is cancer but ask him to stack mod this some stacks are a bit off plus its a funny meme.
  7. 00:18:491 (1) - technically the reason this has the sv change makes me think you should also make 00:18:678 - clickable.
  8. 00:18:866 (1,2) - indicates something like 00:21:116 (1,1) - should be stacked as well.
  9. 00:21:866 (1,2) - where did the 1/1 gap go. the focus switch on to vocals can make sense, but you need a better transition into it. though for 00:21:866 (1,2,1,2,3,4) - I would just suggest not making this vocal centric because nothing has been before this and there is synth to map to. it would also make something like 00:23:366 (1,2,1,2,1) - much more impactful imo.
  10. 00:22:616 - you also don't incorporate spacing per pitch/volume emphasis before this enough for me to think you should keep it.
  11. 00:30:303 (2,1) - the problem I have with this is that it breaks your rhythm and movement idea you set up with 00:27:116 (1,1,1) - . Also 00:32:366 (1,2,1) - you ignore the non melodic sound here as well so :eyes:
  12. 00:33:678 - according to this section, every synth sound like this has been clickable. I don't see a reason enough to change that here.
  13. 00:33:866 (1,2,1,2,1,2,1,2,1) - this is kind of the same thing as I said before, the sv won't be as noticable if you don't make the spacing more drastic.
  14. 00:50:647 (2,3) - I know you do this a lot so just going to say it once, I think its bad. reason being is I don't think the anti emphasis works on phrases like this where rhythm is a bit more be "open" (has a lot of pauses between sounds) and you make some really soft sounds way way way more intense (refer to 00:45:866 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ) though I'm not against anti empahsis I just think its out of place here.
  15. 01:09:116 (1,2) - this is some pretty big jump to a small 1/4 thing
  16. 01:35:366 (1,2,1,2,1,2,1) - this could very much be a pitch pattern; the very first note should exist in this pattern because its not the same sound.
  17. 01:36:491 (1,1) - this is good usage of making the play feel the sv.

    most of what I said is repeatable throughout so just saying the same thing twice is normally not helpful. Overall there are some visual polishing things you should do (even if they are a bit small) because the map looks a little bit messy and I'm anal about dumb stuff like this. very small this like 01:24:116 (1,2) - these aren't the exact same slider and 01:14:366 (1,1) - not being perfectly parallel is d.


Insane

  1. just going to say something in general because ya know. Its pretty similar to the highest diff on w/e. though every now and then you implement sv changes well

Ren

  1. 00:21:866 - you should probably insert a break here and then drag the second half to be green starting here 00:24:116 - (like this https://bor.s-ul.eu/xDoPyEuK&#41;
  2. 00:25:803 (3,4,5) - 01:13:803 (3,4,5) - 00:31:803 (3,4,5) - 01:19:803 (3,4,5) - this isn't mapped to the synth, sounds like its vocals to me. 00:26:366 (1,2) - this reinforces my opinion, but then 00:28:616 (3) - is not vocals? its very difficult to tell what you are trying to follow here, you should make it more clear.
    also hi cutie \o/

Normal

  1. 00:02:366 (3,4,5) - if you are going to make these 1/2 bridged, you should also have a note in places like 00:01:428 - 00:04:428 -
  2. 00:08:366 (4,5,6) - 00:11:366 (4,5,6) - skipping a beat. though if you want to map the beat to the slider bounce you should up tickrate to 2 and make the bounce a bit more noticable.
  3. 00:36:866 (1,2,1,2,3,4) - thing here is rhythm variance for same parts example is, you make a gap here 00:37:991 (1,2) - then map same thing 00:39:491 (4) - here. it flips for 00:37:616 (2) - and 00:39:116 (3) - as well. THEN 00:45:116 (3,4) - THIS U FUK
  4. 00:45:866 (1) - I don't think you shoud make this spinner, I think you should map this out.
  5. 00:48:866 - this kiai was executed a bit better than one I pointed out.
  6. 00:57:866 - it would make more sense if you mapped this until 01:00:866 - and ended the kiai 01:00:866 - and started break at end of kiai.
  7. 01:06:491 (1) - lol
  8. 01:24:866 (3) - it doens't make sense why you would not map the 3/4 rhythm on 01:26:366 - 01:27:866 - and 01:32:366 - since its the same instrument playing the rhythm
  9. 01:33:866 (1) - this very much doesn't fit, at least the last one had some other sound over it that made sense with it.

Easy

  1. 00:27:866 (1,2,3,4) - I know you want to avoid having a super boring map, but these skip sounds you didn't skip before :^)
  2. 01:15:866 (1,2,3,4) - you shouldn't skip beats here either according to your previous nc .
  3. 01:25:991 (1) - you don't need to nc this, though I see why, you did, though you should probably nc 01:29:553 (3) - for the same reason
  4. 01:37:991 (1) - this doesn't ned nc
Topic Starter
Spork Lover
bor

bor wrote:

u said m4m, I link my map here: https://osu.ppy.sh/s/574929

also good luck on BN test \o/ You too dude :D

General

  1. a couple things come up as hitsound delays -> drum-whistle3.wav, soft-hitclap2.wav, soft-hitwhistle.wav. The most important hitsound to fix would be soft-hitclap2.wav because it has about 5ms of delay before it does its effect. drum-hitwhistle doesn't matter because of the nature of the hitsound. and soft-hitwhistle was an invalid result. I'll take a quick look at these and edit this after
  2. You have a story board thing in the folder, but I see no sb in editor. also if you have sb enable widescreen support because fuck those black lines on the side of screen when there is sb, other wise don't worry about it but git that file outta hereee There's no SB file for me, you probably made one by accident

Scorched

  1. 00:06:866 - this section has the introduction of new sounds so technically its more intense than the previous. because of this its kind of strange making rhythm "less dense" by making sounds land on slider ends more often when those sounds were previously mapped to circles(clickable) At the same time though, the sounds in the beginning are more "distinct" than in the later section where I have to follow more things at onces. I think I'll add a few more sliders in the beginning tho to abide to the suggestion tho, since I don't mind doing that
  2. 00:11:366 (1,1,1,1) - couple of things, firstly you don't need to NC all of these since there is a logical progression to them and the SV changes aren't drastic. Another thing would be the distances they are at aren't decreasing enough to match the sv changes too well. I would try to end up decreasing them more so the SV is more noticable. I feel like it's fine in both aspects, since I do that to literally every SV in the song xd About the distance - yeah I could decrease the sv further and then make it more distinct, so I made the SV descend a little faster and adjust.[/color]
  3. 00:11:928 - this is where the decreased pitch actually starts with the "talk talk talk" lyric so its misleading that the sv changes start before this; also this is the highest pitch for synth. b
  4. 00:13:616 (3,4) - when you start using sliders. the 1/2 gaps you make with 2,3 are a bit less than the real distance because of slider leniency, so these 1/1 gaps end up not being very effective like when there are circles in the less intense part prior to this. also with stuff like 00:15:866 (1,2,3,4) - , you should really stick to a single 1/1 gap concept because the cursor pace becomes pretty erradic and rhythm gaps because less effective for the player. I didn't realize this mistake, I adjust 3,4 to be similar to the latter and the same for similar sections xd
  5. 00:15:116 (4,5) - when you are emphasizing synthesized sounds and drums its kind of weird to also map the vocals. this also kind of hurts your 1/1 gaps I don't really mind following both here honestly, I'm open to suggestions tho, since I donno how I would change it without leaving out vocals completely lol :p
  6. also I know hightec is cancer but ask him to stack mod this some stacks are a bit off plus its a funny meme. eks dee, hightec is cute
  7. 00:18:491 (1) - technically the reason this has the sv change makes me think you should also make 00:18:678 - clickable. Would force me to make it a kickslider which I don't want (since making it extended plays bad when you do SV's like this
  8. 00:18:866 (1,2) - indicates something like 00:21:116 (1,1) - should be stacked as well. ppretty sure I did this (https://osu.ppy.sh/ss/7779010 )
  9. 00:21:866 (1,2) - where did the 1/1 gap go. the focus switch on to vocals can make sense, but you need a better transition into it. though for 00:21:866 (1,2,1,2,3,4) - I would just suggest not making this vocal centric because nothing has been before this and there is synth to map to. it would also make something like 00:23:366 (1,2,1,2,1) - much more impactful imo. I did the opposite and made it completely vocal centric by changing the entire section's patterning
  10. 00:22:616 - you also don't incorporate spacing per pitch/volume emphasis before this enough for me to think you should keep it. completely fixed this with what I did earlier
  11. 00:30:303 (2,1) - the problem I have with this is that it breaks your rhythm and movement idea you set up with 00:27:116 (1,1,1) - . Also 00:32:366 (1,2,1) - you ignore the non melodic sound here as well so :eyes: Did some ctrl+G's to make the back n' forth movement more obvious (it nerfed the diff a little hihi)
  12. 00:33:678 - according to this section, every synth sound like this has been clickable. I don't see a reason enough to change that here.
  13. 00:33:866 (1,2,1,2,1,2,1,2,1) - this is kind of the same thing as I said before, the sv won't be as noticable if you don't make the spacing more drastic. It's pretty drastic here when you play it tbh, it's the biggest peak spacing wise in the song lol xd
  14. 00:50:647 (2,3) - I know you do this a lot so just going to say it once, I think its bad. reason being is I don't think the anti emphasis works on phrases like this where rhythm is a bit more be "open" (has a lot of pauses between sounds) and you make some really soft sounds way way way more intense (refer to 00:45:866 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - ) though I'm not against anti empahsis I just think its out of place here. Yeah it's all a subjective manner - I like this odd change in flow, so I don't really want to change it to something "normal", since this along with the insane is quite gimmicky already xd
  15. 01:09:116 (1,2) - this is some pretty big jump to a small 1/4 thing Yeah I'll probably end up reworking this a bit, I'll figure something out
  16. 01:35:366 (1,2,1,2,1,2,1) - this could very much be a pitch pattern; the very first note should exist in this pattern because its not the same sound. changed the pattern of the first slider, and made the NC'ing different (7,1,2,3,4,5 instead)
  17. 01:36:491 (1,1) - this is good usage of making the play feel the sv. thanks xd

    most of what I said is repeatable throughout so just saying the same thing twice is normally not helpful. Overall there are some visual polishing things you should do (even if they are a bit small) because the map looks a little bit messy and I'm anal about dumb stuff like this. very small this like 01:24:116 (1,2) - these aren't the exact same slider and 01:14:366 (1,1) - not being perfectly parallel is d.


Insane

  1. just going to say something in general because ya know. Its pretty similar to the highest diff on w/e. though every now and then you implement sv changes well Yeah it has some similarities, but some of the sections are vastly different, so I donno what to take from this xd

Ren

  1. 00:21:866 - you should probably insert a break here and then drag the second half to be green starting here 00:24:116 - (like this https://bor.s-ul.eu/xDoPyEuK&#41;
  2. 00:25:803 (3,4,5) - 01:13:803 (3,4,5) - 00:31:803 (3,4,5) - 01:19:803 (3,4,5) - this isn't mapped to the synth, sounds like its vocals to me. 00:26:366 (1,2) - this reinforces my opinion, but then 00:28:616 (3) - is not vocals? its very difficult to tell what you are trying to follow here, you should make it more clear.
    also hi cutie \o/

Normal

  1. 00:02:366 (3,4,5) - if you are going to make these 1/2 bridged, you should also have a note in places like 00:01:428 - 00:04:428 - good point
  2. 00:08:366 (4,5,6) - 00:11:366 (4,5,6) - skipping a beat. though if you want to map the beat to the slider bounce you should up tickrate to 2 and make the bounce a bit more noticable.
  3. 00:36:866 (1,2,1,2,3,4) - thing here is rhythm variance for same parts example is, you make a gap here 00:37:991 (1,2) - then map same thing 00:39:491 (4) - here. it flips for 00:37:616 (2) - and 00:39:116 (3) - as well. THEN 00:45:116 (3,4) - THIS U FUK reverted all rhythm
  4. 00:45:866 (1) - I don't think you shoud make this spinner, I think you should map this out. I disagree, since I did the same on the easy - the insane and extra have ~the same amount of breaks, so I wanna do the same for easy/normal
  5. 00:48:866 - this kiai was executed a bit better than one I pointed out. agreed, both should be equally good nao :^)
  6. 00:57:866 - it would make more sense if you mapped this until 01:00:866 - and ended the kiai 01:00:866 - and started break at end of kiai. dragged break out to the timestamp you mentioned, but didn't remove spinner due to the break thing I talked about :p
  7. 01:06:491 (1) - lol hi <3
  8. 01:24:866 (3) - it doens't make sense why you would not map the 3/4 rhythm on 01:26:366 - 01:27:866 - and 01:32:366 - since its the same instrument playing the rhythm I think I ate needles when I did this, fixed all sliders that allow for 3/4
  9. 01:33:866 (1) - this very much doesn't fit, at least the last one had some other sound over it that made sense with it. would be inconsistent to remove this one when I didn't remove the other - I also feel like it's fine :p

Easy

  1. 00:27:866 (1,2,3,4) - I know you want to avoid having a super boring map, but these skip sounds you didn't skip before :^) Donno what else I would do here lel
  2. 01:15:866 (1,2,3,4) - you shouldn't skip beats here either according to your previous nc . same lol
  3. 01:25:991 (1) - you don't need to nc this, though I see why, you did, though you should probably nc 01:29:553 (3) - for the same reason
  4. 01:37:991 (1) - this doesn't ned nc removed both
Thank you dude, will get right back to you!
feppydorce

Deppyforce wrote:

g
disable widescreen support

sc
looks cool
00:10:616 (3) - stack b
00:21:116 (1) - listen with slower playback and z sound ends on 1/4, i'd add circle instead of extend slider tho cuz looks cooler It's cuz the hitsound is pretty long i think (SFX op), and I also feel like doing 1/8 instead of single is kewler <3
00:48:866 (1) - the slider path at down-right kinda blocked the whole circle lomas try this instead maybe http://puu.sh/vdj9e/2d4f5d05b0.jpg did something else, same effect :3
01:36:491 (1) - nazi stack mom
01:54:866 - wanna add note here lol nah, I like that it's left out tbh xddd There used to be a 1/8 note, but it's eh
01:57:531 (2,1) - hesus pls do this instead http://puu.sh/vdjhO/a63ce70fcc.jpg but it's supposed to be uglyyyy
overall i think there are too many ignored sound in the song for a 'top diff which is supposed to be a extra but sr is too low for some reason' but ok i guess aaa CS5 is limiting aaa xd

in
00:11:366 (1,1,1,1,1) - try space the slider ends more evenly here aesthetics triggers me cool I'm not retarded I swear
00:34:991 (1,2) - can u make 4 of these 1/4 clickable I like the SV thing more xd
00:48:866 (1,1,1) - can u space this a bit differently from other notes before (dont stack it can cause confusion to lower players) try this instead https://osu.ppy.sh/ss/7767821 I don't think it's a problem, considering how hard the other overlaps in the kiai are already.
01:54:866 - dont make this a break so its constant with other diffs It's actually mistake that the others don't have one, so I made a break in all diffs.

okateck
u forgot to copy hitsounds loma
00:25:803 (3,4,5,1) - instrument kinda lacks emphasis cuz u map it to make it loks like its merged to a sam pattern with 00:25:803 (3) - (pls space it bigger)
00:31:803 (3,4,5,1) - sam
sam with other parts on 2nd half of song
cool <3
Yohanes

Yohanes wrote:

Hello! sorry for the delay No worries <3 :D

Easy
- 00:00:866 (1,2,3,1,2) - I don't think this kind of rhythm is optimal for this section. I know that it's easy diff and you want to make it simple but you skip the beat that is equally as strong as the beat that you map. I would recommend it into something like this. It is easier to follow, more consistent, and cover all the necessary beats http://puu.sh/vdjUx/40ee232683.jpg Thing is tho, that on 00:10:428 - there's a beat that imo is a little stronger than the white tick just before, so if I did pure long sliders, the actual strong note on the reverse would be obsolete
- 00:14:366 (3,4) - I'm not sure that 2 circle is the best rhythm at sections like this. As you may have notice, there're very loud drum at the 1/2s. I personally find that "stepping over" those 1/2 with 2 circle on the white tick will give player some sort of impression like "the heck that I just click? isn't the drum is in the wrong place?" or something like that. This can be easily avoided by changing 00:14:366 (3,4) - into a slider. Idk, maybe that's just me but I think I'll mention it here 2 circles are easier than doing pure sliders, since a guideline suggests that pure sliders can confuse new players due to actually following the sliders.
- 01:06:491 (1) - you better of delete this note. It feels out of place to be honest. But if you want to keep it, you have to map at least from 01:04:991 - to give player better context of what you're trying to follow mapped more stuff on this and normal
- 01:37:991 (1,2) - switch this rhythm, you have to make the downbeat clickable as it kind of a "reset point" to the rhythm I'm confused, since the strong point is on the red tick, not the white :thinking:
- 01:40:991 (3,4) - same here. Do cange them if you change the first one that I mentioned before. try http://puu.sh/vdkeD/09899a66dd.jpg same
- 01:43:991 (3,4) - and so on, you can find them yourself :D xd
- 01:57:288 (1,2,3) - This timing is very very tricky for player, even for the higher ranked player this could be very unexpected. I highly suggest you to left this section unmapped, and end the map on 01:54:491 - the slider shapes should honestly be enough to determine this imo xd

Normal
- 00:01:428 - & 00:04:428 - you can add circle here if you want to make it more intuitive rhythmically yup
- 00:08:366 (4,5,6,7) - & 00:11:366 (4,5,6,7) - try this rhythm? it captures the music better imo http://puu.sh/vdktI/878826e456.jpg If I did that, it would be just as intense as the part after in the map (refer to stuff like 00:14:366 (4,5,6) - ), while the song changing quite a bit. because of that, I have to undermap a bit here.
- 00:24:866 (1,2) - you can make things looking more interesting by making this a triangle instead http://puu.sh/vdkyF/a0269630af.jpg I prefer the overlap honestly, since I do it consistently
- 00:30:116 (6,7) - & 01:18:116 (6,7) - change to 3/4 reverse slider instead. Your second slider doesn't necessarily give emphasis on anything They both follow something else (I do the same on insane/extra)
- 01:29:553 (1,2) - I'm not really sure why, but this feels much better if you change it into 1/2 reverse. I prefer emphasis on the white tick, while I do understand what you mean here
- 01:57:288 (1,2,3,1,2) - your rhythm here are much more intuitive compared to your Easy diff agreed, but it'd still be odd to leave the easy diff unmapped there xd
Pattern could be made cleaner & more interesting, but other than that its fine Hopefully it has been done from the other mods as well (;

Ren
- 01:28:991 (3,4,1,2) - This really caught me by surprise. Probably make them like this to make it more consistent with other pattern / rhythm http://puu.sh/vdkVW/b02d78ab94.jpg
Solid diff otherwise, I like it! But the diff spread from Normal to hard worries me as Hard have quite a lot of triplets

Insane
- 00:15:866 (1) - This notes placed too far from the previous object imo http://puu.sh/vdmGv/a47c0824a7.jpg didn't even realize I could do that, fixed
- 00:24:491 (1) - ctrl+g plays better imo wouldn't work well with 2,3
- 00:30:116 (1,2,3,4) - & 01:18:116 (1,2,3,4) - You could've follow the 3/4 melodies instead, to make this section stand out more http://puu.sh/vdmjs/2b69ea7464.jpg not what I want to follow, the high pitched stuff is very distinct
- 00:41:366 (1) -, 00:44:366 (1) -, 00:50:366 (1) -, and so on. You can put reverse on those slider instead to avoid polarity problem would be kinda meh to reverse everything - I only do reverse on the first one at 00:36:866 (1) - , since it introduces the 3/4 rhythms
- 00:45:678 (4,5,1,2) - arrange them like this to make the flow better perhaps http://puu.sh/vdmoD/7624e01cd0.jpg good idea, fixed :3
- 00:48:397 - perfect place to place triplet http://puu.sh/vdmru/f389957f98.jpg
- 00:54:303 (2,3) - same, you can put triplet here wouldn't make the melody distinct enough imo
actually, the same thing keeps repeating :| hmm :oo

Scorched
- 00:12:866 (1,2,3,4) - and any other similar place Would be better if you space the 1/1 further away Changed this from a different mod :3
- 00:30:116 (1,2,1,2) - To be honest I don't really like this because you cover the strong sound with the 2nd slider's tail Like in the insane/normal, the melody is super distinct here, which is why it's emphasized like this
- 00:48:116 (4) - shorten the reverse and add circle on the red tick? This will give bouncy movement on this section http://puu.sh/vdoaH/0a82c050cf.jpg would be pretty deceiving like that, since 2 reverses with the same visual length, but less reverses is iffy to get by imo
- 00:49:897 - add circle here to make it consistent with 00:50:272 (2) - ? You can put the ricle on 00:49:991 (1) - head btw fixed :3

Aaaa, this song is stuck on my brain noww. I can't get it outttt! Yeah it's pretty dank, shawn makes some nice stuff :D
Hope this helps a bit, Good luck! Thanks :D
:)

Lami

Lami wrote:

hi, I came here from m4m.

[General]

You can consider to add some tags. For example, (Genres: Electronic, Music, Dance), GDer's nickname, etc. did something
Make sure end point on your own diff. ok
01:48:866 - well, i don't think this section is enough to have high atmosphere for kiai. this section is so clam.

[Easy]

01:25:991 (1) - remove nc did <3

[Ren's Hard]

01:43:803 (5,6) - why suddenly jump here?

[Insane]

00:22:991 (1,1) - weird overlap imo. changed slightly
00:51:303 (2,3) - they aren't consistent straight flow or placement changed (1) so it makes a triangle
01:24:866 (1,2) - ^ This one is fine imo :D
00:54:491 (3,1) - this anti-jump is too small, if it consider kiai time. moved entirely
music don't enough weak, also this DS is so smaller than anti-jump in non-kiai
00:57:866 (1,2,1,2) - you should be make sure your NC policy, with highest diff. if you don't have good reason for that. changed NC'ing on top diff, nice catch buddy!
01:08:741 (2) - almost note just expressed simple circle, but this note only slider with mute tail.
i don't think this beat is enough long beat for expressing slider with mute.
01:21:116 (1,1) - this high DS really make feel difference with 00:33:116 (3,1) - hmm, I don't think it's a problem here
01:54:678 - make sure this break with other diffs. added break on all other diffs

[Scorched]

00:10:241 (2,3) - nazi, but it's noticable un-stack. fixed
00:12:678 - don't you think express this beat? this is pretty different beat with others. I don't mind it - I feel like i'd have to do descending slider tap spacing instead if I did that xd
00:21:116 (1) - highly would be better, if use repeat slider. since this sound didnt finish at 00:21:162 - fixed with a different mod as well :D
00:21:866 (1,2) - Music just became to bulid down here.(i think it's pretty weakness part). tho, sv x1.25 is inappropriate, imo. agreed, made SV lower on them
also, for reference, this section's normal sv is x1.0. it make contrast with x1.25, too. yup :D
00:48:678 - this beat should be mapped, since already mapped detaily drum at 00:47:741 (3,4) - . added two kicksliders
01:05:741 (2,3) - can be consider to avoid overlap, since seems like that there is no special reason. I prefer the sudden stop in this section 'cause it shows that the section after is pretty heavy on other stuff later

gl You too! :D

-Vanilla

-Vanilla wrote:

yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more

General : Even though this is allowed, the map would look more dynamic with more than 2 combo colors, or perhaps combo colors seperating the kiai to normal playtime, just a personal preference. I talked with Yahuri about this earlier, I'm probably gonna colorhax stuff before I ask BN's, happy to hear that other people feel the same way about it

Scorched:
00:07:616 (3,4) - compared to 00:08:553 (2,3) - , these buzz sliders have a noticable visual difference on the way they're stacked (at least when i played i noticed it) and it turns out their distance is different, also its different with 00:10:241 (2,3,4), (that last one has a major difference. changed stuff slightly

00:10:241 (2,3,4) - careful with these stacks I think like 4 people mentioned that specific stack LOL

00:38:366 (1,2,3) - personally this played fine but I believe the spacing should be higher from 2 to 3. If this is a kiai section the intensity should be a bit higher than the rest of the map I'm mixed, 'cause the song doesn't really portray the same vibe, while at the same time, the song doesn't really change intensity that much (I just add kiai's since it fits the fact that it's a chorus)

00:39:116 (1,2,3) - your jumps here are also much less intense than even the jumps in the beginning of the map 00:14:366 (1) -

00:48:491 (1,1,2,3) - idk why i cant hit the 2 on time at all, I'm expecting it to land on the white tick but clearly the music says otherwise, my modification to it would to NC all of these, like you have it in the insane diff. agreed

01:26:366 (1,2,3) - careful stacking things like this, where the 1-2 is separated by 1/4, and the 2-3 is separated by 1/2. It plays fine and reads fine to me but the way you stacked objects in the rest of the map justifies what you did here, so this is just an option It's intentional to make it reading based (It's the same concept as when I do anti-jumps on 00:44:647 (2,3) - for example

also the last kiais of the map are also super not intense, this is only 5* but without ur slider jumps its only 4.8* so perhaps tune the kiais up so they make the map 4.9* at least because it feels odd to play one intensity the entire map I'll consider it :3

Insane:
00:05:366 (1) - this is the only 1/2 slider that has a sharp angle to it instead of curved in the entire opening part soft curve nao :3

00:48:866 (1,1,1) - in your extra diff, these aren't all NC'ed. This was easier to read as a different rhythm this time around compared to your extra diff, so perhaps NC the extra jumps? I changed stuff on the scorched

01:36:304 (2,1) - lower the spacing in between these two like you have it on this SV change : 00:22:991 (1,1) - Just so it might read better. NC should be enough xd

01:47:647 (2,3,4) - some of your blankets are visually inconsistent, compared to 01:45:866 (1,2) - . There are a few more of these inconsistencies in the map I'll try to find them, fixed this one.

01:59:239 (1,2) - change the way this stacks because the rhythm is pretty unclear going into this as 01:58:751 (4,1) - these are stacked the same but only 1/2 apart it's intentional though, and when you can play insanes and get to this part, you probably did the overlap stuff pretty well too earlier :3
Ren's Hard:
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders

01:08:178 (3,2) - stacked kinda off

01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ?

I can't really say much about this diff, it's really clean and plays nice so gj :)

Thanks everyone! :)
N0thingSpecial
i'm a gay boi
22:53 N0thingSpecial: bruh mind if I do irc?
22:54 Spork Lover: feel free :3
22:54 Spork Lover: will wait with copying hitsounds then
22:54 Spork Lover: xD
22:54 Spork Lover: 2 mins tho
22:54 Spork Lover: i need food really bad
22:54 N0thingSpecial: ok then get food lol
22:55 N0thingSpecial: I just started looking it would take 30 minutes for me to mod it
22:55 Spork Lover: yeah regarding aesthetics people nitpick quite a bit
22:55 Spork Lover: xd
22:55 Spork Lover: and when they don't, it's about how the aesthetics disregard flow
22:55 Spork Lover: lol
22:56 Spork Lover: x]
22:56 Spork Lover: anyway brb
22:57 N0thingSpecial: lol I disregard flow anyways so i will just be me nitpicking
22:58 Spork Lover: sweet
22:58 Spork Lover: i'm ready
23:02 N0thingSpecial: 00:08:553 (2) - this is unsual simply cause most of your structuring has been tilted and this is perfectly straight in the same section of music
23:03 N0thingSpecial: 00:23:741 (1) - personally not quite sure what pattern you're going for here
23:03 Spork Lover: tilted 5 degrees and moved sliiightly to the right
23:03 Spork Lover: https://osu.ppy.sh/ss/7780742
23:03 Spork Lover: me neither tbh
23:03 Spork Lover: any ideas?
23:04 N0thingSpecial: [http://osu.ppy.sh/ss/7780746 this]
23:04 N0thingSpecial: flows well aesthetically to the next section
23:05 Spork Lover: hmm
23:05 Spork Lover: I feel like the bottom two ones are a little close
23:05 Spork Lover: i tried..
23:05 Spork Lover: https://osu.ppy.sh/ss/7780753 this stuff
23:05 Spork Lover: where they are basically parallel
23:05 N0thingSpecial: HanzeR wannabe you disgust me
23:05 Spork Lover: LOL
23:05 Spork Lover: when I think of HanzeR i think of 2-note stream jumps
23:05 Spork Lover: xd
23:06 N0thingSpecial: [https://osu.ppy.sh/ss/7780774 or this]
23:07 N0thingSpecial: basically copy the idea of you point the slider to the next one
23:07 Spork Lover: yeah that works too
23:08 N0thingSpecial: [https://osu.ppy.sh/ss/7780754 flow suggestion]
23:08 N0thingSpecial: for
23:08 N0thingSpecial: 00:30:116 (1,2,1,2) -
23:08 Spork Lover: i dislike linear flow (even when there's slider leniency involved) on highly spacing sections
23:08 N0thingSpecial: personally the jump need to be some what different from your back and forth slider spam
23:08 Spork Lover: )
23:09 Spork Lover: at least when I map it myself xd
23:09 N0thingSpecial: idk your choice
23:09 Spork Lover: I'll probably do something with the shapes instead
23:09 N0thingSpecial: the shape is fine
23:10 N0thingSpecial: imo
23:10 Spork Lover: hmmm
23:11 N0thingSpecial: I think it needs to stand out besides having higher SV
23:11 Spork Lover: yeah
23:11 N0thingSpecial: welp moving on it's not a big deal
23:12 N0thingSpecial: 00:34:053 (2,2,2,2) - I am absolutely triggered
23:12 Spork Lover: tilted stuff differently, didn't see that LOL
23:13 Spork Lover: ok fix
23:14 N0thingSpecial: 00:35:366 (1,2,3,4,1) - I would personally stack these
23:15 N0thingSpecial: cause aesthetically it feels so disconnected with 00:34:241 (1,2,1,2,1,2) -
23:15 Spork Lover: 00:34:241 (1,1,2) - these stack on each other xd
23:15 Spork Lover: but it plays kinda eh
23:16 Spork Lover: so i'll probably do something else
23:16 N0thingSpecial: like the music is building up towards something, in my mind the build up would at least some what fit in the last pattern
23:16 N0thingSpecial: that stack is a bit of a stretch lol
23:17 Spork Lover: yeah probably
23:17 Spork Lover: I'll figure something out
23:18 Spork Lover: i'll probably end up doing something closer to 01:23:366 (1,2,3,4) -
23:18 Spork Lover: xd
23:20 N0thingSpecial: hmmmmmmmmm
23:23 N0thingSpecial: ok
23:24 N0thingSpecial: welp aesthetically it's consistent in the kiai section
23:24 N0thingSpecial: not a big fan overall can't really give advice to seomthing that you probably already developed
23:25 N0thingSpecial: 00:55:991 (1,1) - this felt like you ran out of ideas for slider art and just slap this in
23:25 Spork Lover: I'm always open to suggestions even if I deny them, since it gives insight
23:25 Spork Lover: agreed
23:26 Spork Lover: it looks trash
23:26 Spork Lover: xd
23:26 Spork Lover: i'll probably just do curved again
23:27 N0thingSpecial: ok what I meant is that there's structure in your aesthetics but it's sometimes it's too simplistic for what the song has to offer
23:28 N0thingSpecial: it's sometimes it's good english yes i have the bestest english
23:28 Spork Lover: my engrish ish gut
23:29 N0thingSpecial: like 00:37:616 (2,3,1) - this is a triangle 00:37:991 (1,2,1) - this is parallel and 00:38:366 (1,2,3) - these three align
23:29 N0thingSpecial: but they felt like three seperate ideas forcefully glue together
23:29 Spork Lover: ah I get ya
23:29 Spork Lover: yeah that's just how I map I guess xd
23:29 Spork Lover: I don't really follow too much on the slider shapes as such
23:30 Spork Lover: and patterning
23:30 Spork Lover: it's more about the consistency or those patterns
23:30 Spork Lover: 'cause I don't really feel that people think about it much when playing
23:30 Spork Lover: i see what you mean tho
23:30 N0thingSpecial: that's just me having different opinions then
23:31 Spork Lover: yeah probs :D
23:31 N0thingSpecial: 01:04:991 (1,2) - oh god why
23:32 Spork Lover: stacking on the kickslider and moving the longer one xd
23:33 Spork Lover: not really noticeable in-game tho
23:33 Spork Lover: lol
23:34 N0thingSpecial: 01:06:116 (3,4,1) -
23:35 N0thingSpecial: I would like to see you experiment with more patterns that stack sliders like [https://osu.ppy.sh/ss/7781041 this]
23:35 N0thingSpecial: which you've done
23:35 N0thingSpecial: cause think about it it's basically a calm version of 00:24:866 - section of the song
23:37 N0thingSpecial: 01:12:116 (1) - nitpick and personal preference
23:37 N0thingSpecial: make it less fat
23:37 N0thingSpecial: so that the slider doesn't overlap with 01:12:866 (1) - slider end
23:37 Spork Lover: it now has anorexia
23:38 Spork Lover: aight yeah there we go
23:38 Spork Lover: 01:12:116 (1,1) - they are also parallel now
23:39 Spork Lover: 'cause it was a little off before I think
23:39 N0thingSpecial: 01:31:991 (1,1) - these are not perfect btw
23:39 Spork Lover: fixed
23:39 N0thingSpecial: 01:21:678 (1,1,2,1,2,1,2) - why fan-ing pattern tbh
23:40 Spork Lover: i don't mind it xd
23:40 Spork Lover: i like how it flows into the stream
23:42 N0thingSpecial: I think my problem with it is that how it feel unorganized with how it fans out
23:43 N0thingSpecial: if the slider itself doesn't have any relationship in terms of angles that just force a mirror pattern like [https://osu.ppy.sh/ss/7781125 this]
23:44 N0thingSpecial: 01:57:531 (2,1,2) - wutface is this 2008?
23:45 Spork Lover: tried something
23:45 Spork Lover: also yes
23:45 Spork Lover: ugly sliders op
23:45 Spork Lover: :3
23:46 N0thingSpecial: personally not a fan with how these sliders overlap just very little but with the slider head and slider end
23:46 N0thingSpecial: [https://osu.ppy.sh/ss/7781149 use the universal ugly slider]
23:47 Spork Lover: just to give you an idea
23:47 Spork Lover: https://osu.ppy.sh/ss/7781162 this is the normal
23:47 Spork Lover: in that part
23:47 Spork Lover: lol
23:48 N0thingSpecial: ew A I L E N ptsd
23:48 Spork Lover: it's funny 'cause
23:48 Spork Lover: no modders so far have had problems with it
23:48 Spork Lover: xd
23:48 N0thingSpecial: it just screams 2008 looking at it of course I would have problems with it
23:49 Spork Lover: that's the point tho x]
23:49 Spork Lover: the song is a little more distorted
23:49 Spork Lover: so my take on it is something like that
23:49 N0thingSpecial: welp personal preference
23:49 N0thingSpecial: aesthetics
23:49 N0thingSpecial: subjectivity
23:49 N0thingSpecial: ye
23:50 Spork Lover: zz xd
23:50 Spork Lover: aesthetics are rood
23:51 N0thingSpecial: welp thats it
23:52 Spork Lover: aighty :3
23:53 Spork Lover: Thanks dude ^^ just poke me if you need an opinion on something later :o
23:53 Spork Lover: and post for KD xd
23:53 Spork Lover: i changed the fan thing quite a bit
23:54 Spork Lover: https://osu.ppy.sh/ss/7781222
DeRandom Otaku

-Vanilla wrote:

yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more

Ren's hard
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders circles would be too hard and 1/2 sounds weird to me

01:08:178 (3,2) - stacked kinda off a

01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ? d nope , extra spacing to emphasize cymbal and bassline

I can't really say much about this diff, it's really clean and plays nice so gj :) ty w

bor wrote:

u said m4m, I link my map here: https://osu.ppy.sh/s/574929

also good luck on BN test \o/

Ren

  1. 00:21:866 - you should probably insert a break here and then drag the second half to be green starting here 00:24:116 - (like this https://bor.s-ul.eu/xDoPyEuK&#41; cool
  2. 00:25:803 (3,4,5) - 01:13:803 (3,4,5) - 00:31:803 (3,4,5) - 01:19:803 (3,4,5) - this isn't mapped to the synth, sounds like its vocals to me. 00:26:366 (1,2) - this reinforces my opinion, but then 00:28:616 (3) - is not vocals? its very difficult to tell what you are trying to follow here, you should make it more clear. i could do two 1/2 sliders in a row instead of 00:25:241 (2,3) - but that would be kinda ehh thats why there are 3 circles
    also hi cutie \o/ d
Thanks w
http://puu.sh/veCJe/b6c4681971.txt
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