thanks for the mod!!MrSergio wrote:
#modreqs
There's enough Harumachi clover tho, zzzNormal:MrSergio wrote:
zzz
- 00:27:327 (6) - a soft finish on the head here sounds really nice ye, did for all diffs
Hard:
- 00:05:567 (3,4,5,6,1) - on average, having these many 1/2 clicks in a row might be too hard for this diff. Consider merging 5 and 6 into a slider did
- 00:13:172 - skipping that finish feels kinda off tho, considering this is an intense part. Something like this works better rhythm-wise. Since this suggestion might feel a bit awkward tho, I'd suggest using a 1/2 slider on every finish for that section:
Alternative1: https://osu.ppy.sh/ss/10782280
Alternative2: https://osu.ppy.sh/ss/10782283
You should re-arrange them a little anyway, I just made something quick to show you. Making it look cute is part of the mapper's duties. changed it to ryhthm of alternative 1
- 00:28:171 (6,7,1) - as mentioned before, too many clicks in a row might be too hard, especially if 1/4. You might consider to change these into a repeat slider instead, but it can be fine either way, seeing it's the ending. yea i think this is fine, because it is only a 5 note burst, and the bpm is relatively low, so the strain shouldnt be too much, and seeing how the player has seen triples before it really shouldnt be that difficult to understand the rhythm, either.
- 00:04:510 (5,1) - 00:07:891 (5,1) - 00:18:031 (5,1) - really just a suggestion, it's fine as it is.
Overall, these parts can be expressed differently to make it stand out from the rest. Reason for that is that you seem to have used a lot of similar stuff everywhere in the map.
That in itself is not wrong, but I believe some variety can be used where it fits: here you could stack those to signal that the stanzas changed for example. i feel like stacking them wouldnt really emphasize it well, as it would kinda seem like it was calmer and thus easier, rather than the opposite.
i added an anchor to the sliders though, maybe that gives it some variety (its all i can do without redoing most of the diff :shrug:) cool suggestion tho w
anime:
- 00:02:925 - you technically missed a triple here, but idk if you really want it. (you did map them later on tho, so...) i'd like to keep this part of the map calmer rhythmically, so that 00:07:890 (3,4,1) - and forward is more amplified in terms of rhythm density etc, but i will consider adding a note here if i can find a good way to get it to fit the pattern!
- 00:10:636 (4) - this one feels better if Ctrl+G'd. It keeps your back-and-forth flow and puts a bit more decent emphasis on 4's head. i think the visual flow of 4 to 5 would be too harsh, then, which would kinda stand out, and the angle also looks really awkward. no change
- 00:16:974 (3,1) - small stuff, but you could put more emphasis on the slider if you reduce the distance between 00:16:763 (2,3) - all of these triangles have the same ds between the 3 notes, eg 00:03:031 (1,2,3) - 00:06:411 (1,2,3) -
- 00:21:622 - the song from here on seems to be slightly calmer, which would benefit from a smaller average spacing, as well as a smaller SV imo. Big jumps on finishers like 00:23:101 (1) - are fine (proportionally. Right now it's pretty big, but compared to the other jumps it's fine), but overall the spacing feels too much. ehh, i dont think its slow enough to warrant a different sv from 1, that wouldnt be completely unnoticable (like .9), and for the spacing part i reckon that the vocal beats here are still about the same intensity, and while its also the ending i would like it to still be quite spaced, as a final crescendo, yknow :p
- 00:12:749 (1,2,1,2,3,1,2,3,4,5,6,1) - best part of the map, gj. i like that part too :d
Might consider reducing volume on 00:28:489 (1) - this spinner. It literally ends on no sound at all so it feels a bit awkward imo. lol i forgot to add to hard and insane, fixed now xddd
The Normal is pretty nice, good job on that one too. w