leeeeeeeeeeeeeeeeeeeeeeeeeeeeeets do this kops
thanks for the mod!!MrSergio wrote:
#modreqs
There's enough Harumachi clover tho, zzzNormal:MrSergio wrote:
zzz
- 00:27:327 (6) - a soft finish on the head here sounds really nice ye, did for all diffs
Hard:
- 00:05:567 (3,4,5,6,1) - on average, having these many 1/2 clicks in a row might be too hard for this diff. Consider merging 5 and 6 into a slider did
- 00:13:172 - skipping that finish feels kinda off tho, considering this is an intense part. Something like this works better rhythm-wise. Since this suggestion might feel a bit awkward tho, I'd suggest using a 1/2 slider on every finish for that section:
Alternative1: https://osu.ppy.sh/ss/10782280
Alternative2: https://osu.ppy.sh/ss/10782283
You should re-arrange them a little anyway, I just made something quick to show you. Making it look cute is part of the mapper's duties. changed it to ryhthm of alternative 1
- 00:28:171 (6,7,1) - as mentioned before, too many clicks in a row might be too hard, especially if 1/4. You might consider to change these into a repeat slider instead, but it can be fine either way, seeing it's the ending. yea i think this is fine, because it is only a 5 note burst, and the bpm is relatively low, so the strain shouldnt be too much, and seeing how the player has seen triples before it really shouldnt be that difficult to understand the rhythm, either.
- 00:04:510 (5,1) - 00:07:891 (5,1) - 00:18:031 (5,1) - really just a suggestion, it's fine as it is.
Overall, these parts can be expressed differently to make it stand out from the rest. Reason for that is that you seem to have used a lot of similar stuff everywhere in the map.
That in itself is not wrong, but I believe some variety can be used where it fits: here you could stack those to signal that the stanzas changed for example. i feel like stacking them wouldnt really emphasize it well, as it would kinda seem like it was calmer and thus easier, rather than the opposite.
i added an anchor to the sliders though, maybe that gives it some variety (its all i can do without redoing most of the diff :shrug:) cool suggestion tho w
anime:
- 00:02:925 - you technically missed a triple here, but idk if you really want it. (you did map them later on tho, so...) i'd like to keep this part of the map calmer rhythmically, so that 00:07:890 (3,4,1) - and forward is more amplified in terms of rhythm density etc, but i will consider adding a note here if i can find a good way to get it to fit the pattern!
- 00:10:636 (4) - this one feels better if Ctrl+G'd. It keeps your back-and-forth flow and puts a bit more decent emphasis on 4's head. i think the visual flow of 4 to 5 would be too harsh, then, which would kinda stand out, and the angle also looks really awkward. no change
- 00:16:974 (3,1) - small stuff, but you could put more emphasis on the slider if you reduce the distance between 00:16:763 (2,3) - all of these triangles have the same ds between the 3 notes, eg 00:03:031 (1,2,3) - 00:06:411 (1,2,3) -
- 00:21:622 - the song from here on seems to be slightly calmer, which would benefit from a smaller average spacing, as well as a smaller SV imo. Big jumps on finishers like 00:23:101 (1) - are fine (proportionally. Right now it's pretty big, but compared to the other jumps it's fine), but overall the spacing feels too much. ehh, i dont think its slow enough to warrant a different sv from 1, that wouldnt be completely unnoticable (like .9), and for the spacing part i reckon that the vocal beats here are still about the same intensity, and while its also the ending i would like it to still be quite spaced, as a final crescendo, yknow :p
- 00:12:749 (1,2,1,2,3,1,2,3,4,5,6,1) - best part of the map, gj. i like that part too :d
Might consider reducing volume on 00:28:489 (1) - this spinner. It literally ends on no sound at all so it feels a bit awkward imo. lol i forgot to add to hard and insane, fixed now xddd
The Normal is pretty nice, good job on that one too. w
bite you death wrote:
Insane
AR = 8.5 walshy said ar 8 od 8 so it will stay
fixed some greenlines that byd fucked with the hs copier- Matha - wrote:
are you kidding me mod v1 what is this 2016? true fuck byd
top dif
00:04:510 (6,1) - maybe more distance since downbeat I think it's fine, I'm following the instrumental there and fits alright imo
00:03:665 (4,5,6) - and maybe make the spacing here consistence There's no need to make it consistent, since they're meant to be different patterns
thx!- Matha - wrote:
light inanses
00:05:143 (2,1) - this just about gives me OCD xd k
00:07:045 (3) - uhh slider yeeeeeeee
00:08:101 (1,2) - overlap oki
00:04:298 (4,2) - overlap looks fine to me
00:07:045 (3,5,6,1) - not perfect blanket wat
00:13:172 (1,2,1,2) - I feel like distance here should be increasing instead ok
00:19:298 (2) - nazi but maybe wanna place this in between 00:18:242 (1,2) - nicely i like it how it is
00:19:720 (2,3,1) - not centered with 00:19:087 (1,2) - , try enabling stacks slider head is whats centered
00:19:087 (1,1) - also not perfect blanket LOL what
00:21:200 (5,2) - blanket ok
00:23:524 (2,3) - this overlap looks weird since you havent done it anywhere else dont rly see an issue with that but fixed it anyway
00:24:791 (4,1) - swap NCs ye
00:25:425 (1,2) - overlap did
00:28:382 (5) - can NC since people did it on other diffs as wellok
are you the mapper? I don't think so. you dont understand my style. it is perfect. flawless. nothing could improve as it is already perfectly composed, just like this song.Voli wrote:
Hello!
After a lengthy discussion with the QE8T5, we have unfortunately come to the decision to preemptively disqualify this map. The details of this decision can be found here. let's hear them!
The reasons for this decision are stated briefly below:
InsaneGoodbye!
- 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth. 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth.
- 00:18:031 (3,4,1) - We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - . We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - .
- 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly. 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly.
Excuse me? Did you even play the map? I would assume not, due to your incredibly poorly written argument. The QE8T5 has really fallen from grace, it seems.Voli wrote:
Hello!
After a lengthy discussion with the QE8T5, we have unfortunately come to the decision to preemptively disqualify this map. The details of this decision can be found here.
The reasons for this decision are stated briefly below:
InsaneGoodbye!
- 00:12:749 (1,2,1) - Due to these objects not forming a perfect trianglular movement, the anticipated movement is different from the actual movement. This is heavily misleading for the player. We recommend rotating this object properly. The same kind of mistake can be found in different spots in the map such as 00:15:284 (2,3,4) - , 00:16:763 (2,3,1) - and so forth.
- 00:18:031 (3,4,1) - We believe the drums in this pattern are much stronger than the vocals, yet the drums don't stand out in your patterning. This doesn't feel very representative of the music and we strongly recommend a pattern like this instead. The same, again, goes for similar patterns throughout your map. An example of this is 00:22:256 (3,4,5) - .
- 00:24:369 (2,3) - We believe (and therefore it should be considered a fact) that the vocal here 00:24:369 (2) - is more intense than 00:24:580 (3) - . In spite of you ignoring the drums for vocals earlier, you underrepresented the vocals in this pattern. Please adjust it accordingly.
what do u think happens when you give power hungry children power?Dab wrote:
is this real lifebite you death wrote:
Hello,here are my last words in OSU,I was quit OSU before and make a lot of friends in other games,happy with them every day,but in this game,only sadness,and now I can quit it forever.
To beatmap nominates:thank you for coming to my map because I don't even call you to check my map,when I saw your first reply in my map,I was surprised.
To other people who hate my map&me:you gay.
To other people who love my map&me:really thank you guys, you get 10 years of good luck.
I don't want to contribute to this game anything and anymore,it's useless,I'm old,finally it just awaste of my time.
at last,congratulations to those popular mappers who steal/copypaste from my map,you are succeed.
Farewell.
is this real lifebite you death wrote:
Hello,here are my last words in OSU,I was quit OSU before and make a lot of friends in other games,happy with them every day,but in this game,only sadness,and now I can quit it forever.
To beatmap nominates:thank you for coming to my map because I don't even call you to check my map,when I saw your first reply in my map,I was surprised.
To other people who hate my map&me:you gay.
To other people who love my map&me:really thank you guys, you get 10 years of good luck.
I don't want to contribute to this game anything and anymore,it's useless,I'm old,finally it just awaste of my time.
at last,congratulations to those popular mappers who steal/copypaste from my map,you are succeed.
Farewell.
jeffHootOwlStar wrote:
alright gl bye https://www.youtube.com/watch?v=H6VSWCs7d1w
- other diffs
- normal: 00:00:496 (2) - probably make it a 1/2 reverse or V-shaped 1/1 slider so that it represents the vocal better since currently it seems very weird to undermap there + 00:19:086 (2) - unsnapped end ok changed to 1/2 cause why not
- hard: 00:27:960 (4,5,6,7,1) - why jeff
- insane: 00:00:284 (1,1) - the second nc could be removed to increase readablity+ from 00:08:101 (1) - to 00:11:376 (7) - it's probably better to just stick to one combo pattern for the sake of consistency removed 1st nc and for 2nd i assume you mean remove the nc at 00:08:946 - if so fixed
jeffbite you death wrote:
jeffHootOwlStar wrote:
alright gl bye https://www.youtube.com/watch?v=H6VSWCs7d1w
- other diffs
- normal: 00:00:496 (2) - probably make it a 1/2 reverse or V-shaped 1/1 slider so that it represents the vocal better since currently it seems very weird to undermap there + 00:19:086 (2) - unsnapped end ok changed to 1/2 cause why not
- hard: 00:27:960 (4,5,6,7,1) - why jeff
- insane: 00:00:284 (1,1) - the second nc could be removed to increase readablity+ from 00:08:101 (1) - to 00:11:376 (7) - it's probably better to just stick to one combo pattern for the sake of consistency removed 1st nc and for 2nd i assume you mean remove the nc at 00:08:946 - if so fixed
little anime girls screaming UwU: https://my.mixtape.moe/lreayg.osuHootOwlStar wrote:
alright gl bye https://www.youtube.com/watch?v=H6VSWCs7d1wmod
- other diffs
[list:1337]expert
- 00:03:665 (4,5,6,1) - probably consider to change the placement of these notes since they form a circular flow which is not implemented elsewhere and also not smooth enough especially at 00:03:665 (4,5,6) - i don't really think it's a problem at all
- 00:12:538 (6,7) - the emphasis of the vocals would be stronger if the distance snap is larger don't really wanna emphasize vocal t hat much there. However, I increased the spacing between 00:12:960 (7,1) -; looks better now
- 00:21:200 (8,9,10) - it's more to personal preference anyway but visually it would be neater if you align the notes linearly prefer it this way :x
спасибо for modJenHideo wrote:
i dont feel so good.. aaaaaaaaaaaaaaaaaaaaaaaaaaaanormal
- idk anything about timing, but im pretty sur that the song doesnt start at -349.. yea it doesnt but if i dont put the timing point there i cant lower sv at the start
- 00:00:496 (2) - pls change this into two separate 1/2 sliders (00:00:496 - and 00:00:918 - ) cuz right now, with the repeat, u are pretty much skipping 00:00:707 - and 00:01:129 - and with the separate sliders u cover all sound. but if i did that then the slow start would be the most rhythmically dense part of the map
- why do u sudenly map these sounds 00:08:735 - and not at 00:09:580 - with a 5/4 slider coming after? cuz like before u had it the opposite, so im just wondering, what are u followin? kinda overmapped for general consistency with the map, as 3 downbeats in a row with only 1/1 rhythms or slower isnt rly engagin, but also for emphasizing the intensity of the song here. if more ppl complain ill prob change tho
- my dude check aimod, like the whole diff is unsanpaped :joy: :gnu: u didn t update my dude
- 00:13:172 (3,4) - pls change these into 1/2 sliders so u cover all the sounds, cuz u are only mapping 1 each time, even tho both beats of the 2 are equivalent in intensity and strength. and since this is one of the strongest parts of the song, i think it deserves that higher density. 00:13:172 (3,4) - are mapped to the finishes cause imo they are more impactful, rather than vocals. so for that reason i wont change this as making these objects into 1/2 sliders would not even follow the vocals that well, but instead ruin the emphasis that this pattern currently gives the finishes.
- 00:14:011 - change this into a circle and start the slider at 00:14:222 - cuz the sort of buildup sound doesnt start until 00:14:222 - yea good idea also nice offset :gun:
- tying into the second point, i think the section at 00:08:101 - to 00:11:059 - should be the same as before, as this is the only time where u do this. i think it would be much mre consistent if u made it like 00:01:341 - since it comes up much more, or the other way around. cause the rhythm here is different from before, that why i mapped it differently
harda, good. I just think you should delete the stream at the end, and replace it with something simpler. Compared to the Normal, this feels way to hard tbh. A much more complex rhythm, with various 1/4 and almost no breaks, having a stream after all that can seem much to hard of a gap, play ability wise. It also benefits since the Light Insane can then introduce high spacing and streams much easier than an Hard. ok changed to 1/4 repeat thingy
thanks!HydroCannon13 wrote:
[ Walshy's Light Insane]
- idk maybe its just me but you could make this map more visually appealing if you try and even out the amount of visual space between most objects, like for example stuff like 00:02:820 (2,3,1) this is really crammed in between the 2 circles, but then others like 00:04:298 (4,1) are much more spaced. im not saying you have to do this for all objects, but it'd be nice to polish up the ones in closer proximity since thats where its noticeable worked with those two a bit
- 00:05:989 (1) - unappealing overlap with previous slider (2) fixed
- 00:14:122 (2) - i would get rid of this circle, the triple makes this blue seem more stressed than the ones mapped by kick slider ends but theres nothing in the music to back it up really gonna keep it the same because id rather not use sliders because i used them specifically for the build up 00:14:228 (3,4,5) and i want to keep that clear distinction between the two