Now I'm going to say something about Kalibe's diff, but in Polish... Why? Because he has to deal with his problems by himself, and not ask some other guys to protect him like he's a baby or something... And Sotarks, don't you even try to translate google things I'm going to write to him. It's his problem, not yours.
To Sotarks / To Kalibe
00:05:397 (1,2,1,2,1,2) - Sounds are the same in the music and you still increased the spacing. This has nothing to do with what is in the music. This is RHYTHM GAME, not fcking wrist-breaker
00:07:494 (2,3,4,5,6) - This stream is wrongly blanketed with (1) circle
00:07:977 (1,2,1,2) - Here, you did constant snapping instead... Maybe it's finally time to make patterns that has sense to music or else just stop mapping?
00:11:365 (6,8,9,10) - If (6) slider is straight, why (8,9,10) are curved? Explain it to me because it has no sense, it just looks horrible
00:13:945 (6,8,9,10) - On the other hand, here, there are no straight sliders. You can't even keep the patterns constant throughout the song...
00:34:913 (3) - This is wrongly blanketed, and dont tell me this is "aesthetics" because it has nothing to do with aesthetics.. (explanation is below)
00:35:558 (5,6) - Same here... I saw you were already discussing this thing here, and I don't fucking understand why you are so against moving these two objects couple of pixels further to either blanket with the slider, and also keeping equal distances from the slider itself. On the other hand you are complaining that this is aesthetics... Then let's say you are in school, Art lesson, and you have to draw a circle as good as possible, and you draw an egg shape (intentionally). If you will say this is a circle for you, it isn't a circle for everybody else, because for everybody else its an egg shape. Then you cry that you got a bad grade... just... don't be a jerk and sometimes listen to others...
00:37:332 (3) - You can move it a one pixel closer to a slider
00:41:687 (2,3,4) - I don't understand why you won't start with the full spacing, but you start with the half of it. The song doesn't change here. Of course, the vocals are ascending, but you don't increase the spacing evenly with the vocal... the build-up you've done is unjustifiable.
00:45:719 (5,6,7,8) - Similar situation here, you should evenly increase spacing of this pattern with the vocals. You can't just put circles how you want them to be. This is rhythm game!!
I think you just took your job of pp mapper too seriously, and you can't make a proper map anymore without putting unnecessary jumps...
01:03:433 (6,1) - I don't get it, why is there a lower spacing? It's misleading..
01:20:753 (1,2,1,2,1,2) - the beat is constant here, why are you increasing the spacing? This hasn't got to do with anything that is happening in the song. Jumps here should be constantly snapped.
Your part is pretty clean and good.
Overall, I think there is too big difficulty spike between both of parts. Either Sotarks's part is too hard, or Kalibe''s part is too easy. This shouldn't be ranked at all and should be repaired ASAP.
To Sotarks / To Kalibe
00:05:397 (1,2,1,2,1,2) - Sounds are the same in the music and you still increased the spacing. This has nothing to do with what is in the music. This is RHYTHM GAME, not fcking wrist-breaker
00:07:494 (2,3,4,5,6) - This stream is wrongly blanketed with (1) circle
00:07:977 (1,2,1,2) - Here, you did constant snapping instead... Maybe it's finally time to make patterns that has sense to music or else just stop mapping?
00:11:365 (6,8,9,10) - If (6) slider is straight, why (8,9,10) are curved? Explain it to me because it has no sense, it just looks horrible
00:13:945 (6,8,9,10) - On the other hand, here, there are no straight sliders. You can't even keep the patterns constant throughout the song...
00:34:913 (3) - This is wrongly blanketed, and dont tell me this is "aesthetics" because it has nothing to do with aesthetics.. (explanation is below)
00:35:558 (5,6) - Same here... I saw you were already discussing this thing here, and I don't fucking understand why you are so against moving these two objects couple of pixels further to either blanket with the slider, and also keeping equal distances from the slider itself. On the other hand you are complaining that this is aesthetics... Then let's say you are in school, Art lesson, and you have to draw a circle as good as possible, and you draw an egg shape (intentionally). If you will say this is a circle for you, it isn't a circle for everybody else, because for everybody else its an egg shape. Then you cry that you got a bad grade... just... don't be a jerk and sometimes listen to others...
00:37:332 (3) - You can move it a one pixel closer to a slider
00:41:687 (2,3,4) - I don't understand why you won't start with the full spacing, but you start with the half of it. The song doesn't change here. Of course, the vocals are ascending, but you don't increase the spacing evenly with the vocal... the build-up you've done is unjustifiable.
00:45:719 (5,6,7,8) - Similar situation here, you should evenly increase spacing of this pattern with the vocals. You can't just put circles how you want them to be. This is rhythm game!!
I think you just took your job of pp mapper too seriously, and you can't make a proper map anymore without putting unnecessary jumps...
01:03:433 (6,1) - I don't get it, why is there a lower spacing? It's misleading..
01:20:753 (1,2,1,2,1,2) - the beat is constant here, why are you increasing the spacing? This hasn't got to do with anything that is happening in the song. Jumps here should be constantly snapped.
Your part is pretty clean and good.
Overall, I think there is too big difficulty spike between both of parts. Either Sotarks's part is too hard, or Kalibe''s part is too easy. This shouldn't be ranked at all and should be repaired ASAP.