You may do, but have you ever regarded the opinions or feedback from people that say the map could use more polishing before it's ultimately ranked? To me you're just ignoring everything because you have people that say it's rankable. It's like finding one set of data that's true to your hypothesis and pushing that in everone's faces against hundreds of data that proves said hypothesis wrong. There's multiple people here that are concerned with a few things, why not ask a BN for some help instead of blindly disregarding it all and asking us to go away? We're only standing up to our thoughts.Sotarks wrote:
I already had losts of opinions, feedback, modding, testplays, to affirm that this map is ready to be in the ranked section.
Huh? I'm sorry if you thought I was "attacking" you but that's an absurd interpretation to say the least? I asked some friends for their opinion and they wanted to write their own concerns.Sotarks wrote:
I didn't take that like an attack it's like i interpret that alphabet modded, and he called his friend to mod it to
Why is DQing a map bad anyway though? The whole point of the qualified section is to point out some potential issues people find regarding the mapset as a whole, subjective or not, before it's ranked. You might as well say that this shouldn't exist at all if you want me to leave qualified maps alone and focus on pending maps (you told me this in PMs). At most, you're the one attacking me by trying to talk to me in a patronizing way xd
Everything is subjective in a way, there's almost always never a right or wrong. With emphasis, you're pretty much guaranteed to emphasize the vocals, or loud drums in the song, that's what I based my mod off because that's what this map is exactly doing. There's definitely some places where the emphasis is inconsistent (see the third and second point in my mod) and I wanted to bring that up.Sotarks wrote:
you guys just want to get DQ my map with really subjective reasons that I don't agree with, some concers are valid but it's still your opinions, and those concerns won't affect map quality so far.
Anyway,
With the second point ( 00:10:558 (1,2,3,4) - ) I can hear that the drums are slowly getting louder on the second set of the same jumps, but that's not a very good justification to how different in spacing these two are. 00:10:558 (1,2) - is spaced exactly the same as the "smaller" jumps that follow. All I wanted was for you to space 1 and 2 further so that the player can easily distinguish that there is a recurring pattern going on with the drums. At the moment, there is no incentive for the player to aim larger on the second or third pair of jumps.
Good luck