thx monstrata for the reply while i was at school!
Bubblun wrote:
Hey, I was told about this and I'd like to hear your reasoning for some decisions.
I've only looked at the last diff btw.
00:24:590 (5,6,7,8,9,10,11,12,13) - What's supporting the taps here? It's the same rhythm as 00:21:687 (4,5,6,7,8,9,10,11) - There's 2 issues I have with this decisions. One being you used a different concept to map a repeated section. This part is no different than the first, so there's no need for a new concept yet.
Also is the combination of hits with the circles. 00:25:235 (9,10,11) - Here the intensity is different on each circle. 9 and 11 share the same intensity, but 10 is more subtle, yet they share the same distance and have a pattern that suggest they're all the same intensity. It seems like you've acknowledged this with your hitsounds, but not through the mapping. Since this is just a repeat of the first part, you could just recreate the same concept since it's nothing new.It's just really simple to justify this pattern man,00:21:687 (4,5,6,7,8,9,10,11) - this is the first vocal section of the drum build up / vocal pattern... so I don't want to full jump this section because 00:24:590 (5,6,7,8,9,10,11,12,13) - here as you can see the vocals are increasing, so I want to build up this section with intense jump, that's all, also every notes has 1/2 constant rythmns supporting those. So I won't change this because I want to keep my built up emphasis.
00:33:784 (1,2) - 1 ends on a beat stronger than 2, because of that the rhythm is inaccurate. The priority on the end of 1 is stronger than 2, the player is left confused as sliders typically start on strong beats. Same issue with 00:34:913 (3,4) - Except here you used a longer slider to show the exaggeration, but what exaggeration? All the exaggeration is on 1, yet you split it into 2 notes which it isn't. I already explained that in the mod above, I want to give more intensity on the vocals but still following the drums rythmn wise. 00:34:913 (3) - this note is the last vocal of this section, so I want to emphasis it but still following 00:35:074 (4) - claps like this one anyway. spacing everything would've been a mess because the player don't know what is propelly emphasized anyway. So rythmn is correct since i'm following all the rythmns (vocals + drums) and spacing is ok aswell since i want to focus more on vocals.
Also http://puu.sh/v9wrn/e03aa51f3a.jpg visual issue 00:35:558 (5,6) - here. It would look nicer if the slider was lined up with the lines. "Visual issue" ?? Wat.. It's just aesthetics dude, i have no problem with this visuals.
00:37:655 (5,6,7,8) - I have questions about your patterning here. The first slider is mapped to the instruments, while the next 3 sliders are mapped to the lyrics. Despite the differences in where the sounds are coming from, you mapped them all as if they're coming from the same instrument. You need to contrast with a difference concept / pattern at 00:37:977 (6,7,8) - I can agree with you but I wanted a build up by using the V flow spacing, to catch the vocals correctly, and the drums here was part of this pattern, since i didn't decide to NC it.. I like to change my flow when I NC a note.
00:38:865 (9) - This 1/4 jump has no support from the music. Yea it's there, but because it's stacked on 1 it's grouped with it. You're better of having that circle under the head of 9. Do you think so? I hear 1/4, I hear hard drums and I hear loud vocals, what tells you I can use this spacing ? Not fixing that.
Overall I don't think the set is ready yet. It's needs some more polishing. I don't think, according to your modding, you are qualify enough to judge if a map is not polished enough to be ready. Your mods are only really subjective reasons, and personnal opinions. Which is not wrong tho, but it's not the kind of mod you want for qualified maps. Every maps can't apply opinions of everyones, the mapper has priority on it since it's his way to interpret the song by his mapping.
Good luck though. Thanks for modding!