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Get your map Loved!

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Topic Starter
Loctav


You have a beatmap and you want scoreboards for it, but it doesn't adhere to the Ranking Criteria and can't be ranked?

Congratulations! You're in luck! Loved is a beatmap section where beatmap sets that have received a lot of attention from the community (or a lot of love from an enterprising modder, whose work keeps the mapping world alive), can obtain a scoreboard all of their own.

All that you need is Star Priority! That's right, you can get your beatmap set Loved if it has a high enough Star Priority and people having your beatmap set put as favorite!
Read the terms and conditions in the submission form, fill it out and queue up for the next wave of Loved beatmaps to be released!

Keep in mind that the conditions to get your beatmap set Loved might change for the sake of keeping it balanced and fair for everybody. Make sure that you have finished all changes to the beatmap set before submitting it, because we might move it over at any time without warning

With this, we open up Loved as an alternative to classic Ranked for everybody and give Star Priority some long-awaited value. Loved was not supposed to be reserved to gimmick maps only, but was supposed to be an alternative to Ranked and those who do not want to undergo the process of ranking a beatmap set the usual way.

Loved beatmap sets will remain exactly as they have been - they will still not give any performance points and the leaderboards can reset anytime if the mapset owner decides to take it down for whatever purpose.

With this, the regular community votings for Loved will not take place anymore.
Topic Starter
Loctav
Amendments have been made and you now require 30 favorites on your beatmap set additionally.

Let us know in this thread what you think about it!
Ephemeral
To follow on the conversation about why we initially went for SP:

The aim was to incentivize kudosu use, since the currency has traditionally had almost no real use. My initial thoughts on this were that the natural process around gathering and spending kudosu (ergo, via modding) would denote a base level of community involvement in the process without requiring any sort of favourite threshold requirement. However, people raised the notion of modders accumulating large amounts of kudosu and using it to drop their own maps into Loved, something that goes contrary to the entire point of the category having community support behind it.

The solutions presented were to either remove the ability of a mapper's own kudosu to count towards the Loved SP cutoff, which obviously isn't great since it removes the entire point of introducing the SP sink as an incentive for modding in the first place, or add a small threshold of favourites required to at least denote some basic level of community support behind the map.

So, we chose the latter.

Please note that this system is still subject to change and is still very much experimental.
Todestrieb
Should be balanced across differents game modes about the requiered amout of favorites/star priority, but I guess It's fine has a preliminary test.
n0ah
Adding a favourite threshold is certainly a good idea, I was really afraid that people were just going to be able to get their own maps loved whenever they liked (if they modded enough, that is). I like it.
diponski
and grandma always told me not to waste kds fuk
Flavour
There's a deadline for submissions?
Starrodkirby86
If this increases more hustling and bustling for leaderboard community support, then that sounds great. I hope we can see more activity stemming out of this. What I don't hope would be possible gaming of the system. The 30 favorites metric is a good start as a solution for star point inflation at least, though we should definitely keep a sharp eye on whether or not things go south. :P
Bursthammy
As I mentioned in discord, my stance is that SP requirement is great because it requires a huge contribution to and from the community, but favorites seems to be a fairly superfluous add-on to that requirement.

Yes, I understand the logic behind requiring some kind of community support behind the maps going into the loved category, but it takes absolutely NO EFFORT for someone to add a map as their favorite.

If you have the temperance to accumulate 100SP for your map, then you almost assuredly have the ability to ask people to favorite your map, regardless of whether they actually like it and get said requirement.
huu
I'd personally love to get one of my maps into Loved, but guess that's not happening with the 100 SP requirement.
rip
hi-mei
>30 favs

I dont think its a good idea, cuz rn we got whole modhelp spamming for fav each overs maps.

100 sp is enough, favs are w/e
DeletedUser_4329079
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vetochka
30 favs feel way too low. 100 favs for appreciated map which really should get into Loved section is very easy number to achieve.

Another thing to think about is what to do with maps with hundreds and thousands of favs which literally ask to get into Loved section immediately. What about creating system where (just example, numbers are almost arbitrary) 1 sp = 5 points and 1 fav = 1 point and you need total 600 points to get map into Loved?
Shinsekai-
4. In order to get your beatmap set Loved, your beatmap needs to have a Star Priority of 100 and 30 favorites by other users. this is unfair... VERY VERY UNFAIR guys... wtf
_DT3
I mean, if a set has really high SP, it can possibly just be loved by one single person. Or it just has some decent quality due to the amount of mods that have been given.
Community input with favorites are more accurate with the term "loved" but as for the reason stated above, the system would pretty unstable.

I think there should be different weighting for maps, like having maps with high amount of stars given by many different people, but not too many favorites getting into Loved and vice versa.

Tbh, the system is always going to be unstable, whether it's based off of SP or favorites, but what sense does it make to get a map Loved if it isn't even liked in the first place.

Conclusion: Just stick with the current system, it will just make things more controversial than they already are.
-NeBu-
I don't know what made you to do this, but it's fucking stupid as fuck - shouldn't kudosu be useful in getting maps ranked, not Loved?
A lot of loved maps are in graveyard, where you CANT EVEN GIVE FUCKING KUDOSU for map you want which means they are stucked and if they don't even have 100 kudosu they can't be loved even with for example 500 favourites. (the only way is to revive it and waste another slot and wait for it to get loved don't know how long instead of uploading some new map)

Kudosu should work in one way for maps going for rank - more kudosu -> higher on list -> easier to rank since BN's etc can see the map on list and mod/bubble/rank it.
Loved should work in other way - more favourites map have -> higher on list -> fucking loved?

Still, if you want to use kudosu in Loved section - it should be reversed - 100favourites and 30 kudosu, not 100kudosu and 30 favourites - 30 favourites it's way too easy to get (some mappers, popular ones like in a week can get more than 30favourites even it's not something good) when a lot of people don't even map/mod maps and theres no way for them to give kudosu so the map can't be choosen.

Right now I'm trying to rank my map - it have +52SP and it says 65 maps higher on the list - so if you wanna keep the criteria for loved section it means maybe 5/10maps can get into Loved.

seriously, think about what are you doing, for me it just doesnt make sense. just stick to the current system with vote or add randomly few maps every weekend from maps that have more than 100+ favourites so it will be Loved section, not Kudosu-mappers-whatthefuck section.
Bara-
You guys are aware, that SP means absolutely nothing?
The only important part is +12, since from then it can be ranked
Not a singlr BN ever prioritizes a map since it has more SP, believe me

I legitemately like this, since this'll make your effort worth it (and yes, I will use it. I have a 306 SP map with 40 favs)
ColdTooth
I like the idea, but it sadly doesn't affect me. Maybe one day.
Stefan
Ah, good to see that a minimum of favorites is also required. I'd even call that a better way to measure that your map is wanted in the community, much more than "just" having the minimum of 100 SP. Although this never will be the case for me, I like this change a lot.
melloe
i think we should still keep voting. let people who know nothing about mapping vote. they're still part of the community. if you want less rabbit jumping maps in loved, just dont put them up for vote

SR system is fine but 100 seems a bit high, and a synthesis of the SR and voting system would be ideal, i think

i was very apprehensive about the voting system at first, but looking at the loved section now there's a very healthy variety of different types of beatmaps, even if the average quality is somewhat low in comparison to what the unranked section has to offer

honestly, we all know what beatmaps deserved to be loved, it's just a matter of somehow engineering a system that can fairly get those maps loved
Kurtsi
Rip Ctb and graveyard maps.
Pituophis
Star priority shouldn't be a requirement at all. There are a lot of fun shitmaps that don't have any SP. The loved section should be for maps people love, not just for mappers who have tons of kudosu stored up.
Monstrata
Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard.

I like the concept of having a currency for SP though! I wonder if there will be other uses for SP down the road :D.
Kibbleru
tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
Caput Mortuum
Let me throw 100 stars on my friend's map
Shinsekai-

Kibbleru wrote:

tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
i'm agree... but STILL being too much... Can be more like 50 or 45 favs and 25 SP.... cuz no one want to waste the SP on a map what is not going to rank xd
Bara-

[_Chichinya_] wrote:

Kibbleru wrote:

tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
i'm agree... but STILL being too much... Can be more like 50 or 45 favs and 25 SP.... cuz no one want to waste the SP on a map what is not going to rank xd
But also nearly no one gives stars to 12SP+ maps. And why would they do that (except for showing a sign of appreciation towards the mapper)?
SP currently means absolutely nothing, if it's 13, or 96, nobody would care. It's above 12, so it's rankable

This will finally give a meaning to SP
Flavour

_DT3 wrote:

Tbh, the system is always going to be unstable, whether it's based off of SP or favorites, but what sense does it make to get a map Loved if it isn't even liked in the first place.
Due a new model to nominate map state, this period of unstable is inevitable. I hope the BNs or any Committed to indicate the maps as Loved state hear our prayers For a fairer and more balanced system.
Izzz

Monstrata wrote:

Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard. .
^^

personally i don't like the favorites thing too much. probably because i have a bunch of 5 to 15 favorite maps in my favorites i'd like to see a scoreboard on.
sp makes sense though; people who want to see their favorite map in loved would be encouraged to take up modding, helping out the mapping community in the process

Favorites are practically moot outside of standard, where even the popular graveyard mappers seldom get above 20, and often stick below 10. Just, as an example, I'll use the 7kMWC 2016 quarterfinals mappool. Considering they were used in an official tournament, these are all very high quality charts(IMO getting used in an official tournament pool should get the map put in loved automatically but I doubt you'd do that.). Looking at only the 9 unranked maps, the favorites range from at most 63 on Ningen Shikkaku to the lowest at only 4 on Fryzura Konika. Of those 9 charts, 4 of them have 4 or 5 favorites, making up almost half of the unranked maps in the pool. On average, these nine maps have a little under 19 favorites; if you didn't include Ningen Shikkaku, which had almost 30 more favorites than the next highest map (Valhalla) this would drop to about 13 favorites. If you want to have a set amount of favorites for other modes, id say 15 or 20 favorites is generally what good maps from good mappers will peak at if they get lucky, usually ending up a good bit lower than that.

I also don't really like it for standard but I don't feel like going into depth about that atm, mostly stuff about how most things experimental get a huge disadvantage when it comes to getting favorites, some 'fun vs. good' type complaints, and how this prevents a lot of hidden graveyard gems from getting in, but that last thing is only an issue because I personally don't have the power to get 25 people to favorite a map. I think setting the required amount to 30 favorites or 100 sp would be nice, since sp and favorites often work at odds when it comes to graveyard maps because mappers and players tend to have drastically different tastes. That one really popular jump training map might have a lot of favorites, but it likely has very little sp, and not many of the people who love it so much have the kudosu to donate to get it loved; that one really experimental map might only have 15 favorites, but many of those are from mappers and modders who probably would spam kudos at it considering now it can get the recognition it deserves.

this probably sounds pretty stupid but i hope i got my point across xd
ErunamoJAZZ

Kibbleru wrote:

tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
hummm... Im not agree Kibbleru, 100 favs and 30sp feels like a common map that will be ranked yet.
100sp for me, means a lot of effort.
Its true now many modders have A LOT of kudos to expend, but its a resource that will be low in the near future imo.
Pituophis
Not all of the maps that are in loved were intended to try to become ranked, so they never put any SP on it. With this system, they never would have been Lovrf if applied in the beginning. There are a lot of maps that have 0 SP that the community likes to play. What I thought Loved was going to be for, was maps that the community liked to play(maps that get a lot of favorites...). Requiring 100+ SP is just too restrictive.
If there is going to be a SP requirement, it should be lowered a lot. And favorite requirement should be increased.

Also, with ModdingV2 coming soon™, there will eventually be no way for kudosu to be even earned.
Xinnoh
Comprehensive list of literally every CtB set from pending, graveyard and WIP that has both 100 SP and 30 favourites:

EDIT: https://osu.ppy.sh/s/427801
WE HAVE A BEATMAP THAT MEETS THE CRITERIA!!!
riunosk
imo i think this could go 2 ways
people farm kds
people mod more often
Deivedux
So is this a new way to make the map loved? Will there be any votes again?
Bara-

Loctav wrote:

With this, the regular community votings for Loved will not take place anymore.

Deivedux wrote:

So is this a new way to make the map loved? Will there be any votes again?
OT: Geesh, my phone is bugging out when typing this...
Mwallx
No,the current voting system works pretty stable and fine,rushing undiscussed new way to replace it would do no good to our community.I suppose this method should stay at a sub-alternative way to be further tested and researched.

https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.Considering the scale,180 favs in CTB basically equals to 3000 favs in STD in popularity.Nobody would like to see maps like this being forgotten in oblivion due to this rash rigid selecting way.Whether a map is being loved should not ever be judged only by a standard number of favs or SPs.
Deivedux
Ofc the voting system is great, since the community itself can choose which map it wants in Loved category, but that doesn't mean that neither Ephemeral nor Loctav will not look at the map themselves before accepting the aplication for Loving a map (unless they actually won't and will judge by the ammount of stars and etc.).

Mwallx wrote:

https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.
Even tho they made a new system of loving new maps, they still have to look at the map at least once, to know WHY exactly the community love it so much. I mean, 16* maps shouldn't really be loved since it is very difficult, but I'm not a CTB player so I'm not going to judge the map for now.
Bara-

Deivedux wrote:

Ofc the voting system is great, since the community itself can choose which map it wants in Loved category, but that doesn't mean that neither Ephemeral nor Loctav will not look at the map themselves before accepting the aplication for Loving a map (unless they actually won't and will judge by the ammount of stars and etc.).

Mwallx wrote:

https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.
Even tho they made a new system of loving new maps, they still have to look at the map at least once, to know WHY exactly the community love it so much. I mean, 16* maps shouldn't really be loved since it is very difficult, but I'm not a CTB player so I'm not going to judge the map for now.
Such maps are impossible to play in standard (Heck, someone passing a 9* appeared in osu!weekly, do that's quite something), but for the other modes, people can play it. At least in Mania, where I've seen people pass 19* maps, and in CtB, where ExGon FCs a 16*. Not sure on taiko, I think 10* is the limit there
Shinsekai-

Bara- wrote:

But also nearly no one gives stars to 12SP+ maps. And why would they do that (except for showing a sign of appreciation towards the mapper)?
SP currently means absolutely nothing, if it's 13, or 96, nobody would care. It's above 12, so it's rankable

This will finally give a meaning to SP

Cuz some taiko bn's needs SP to rank some xd that's the criteria for non-friend :S
Izzz

Mwallx wrote:

No,the current voting system works pretty stable and fine,rushing undiscussed new way to replace it would do no good to our community.I suppose this method should stay at a sub-alternative way to be further tested and researched.

https://osu.ppy.sh/s/406881
This map is just a simple example to show how unimportant SP is.It has only been modded once by the mapper himself before getting loved and has only 1 star,yet it has one of the biggest fav number among all the CTB-only mapsets.Considering the scale,180 favs in CTB basically equals to 3000 favs in STD in popularity.Nobody would like to see maps like this being forgotten in oblivion due to this rash rigid selecting way.Whether a map is being loved should not ever be judged only by a standard number of favs or SPs.
the point isn't that sp is currently a good way to judge if something deserves to be loved, the point is to give it the purpose of judging if something will be loved. As mentioned a while back, kudosu's don't matter at all once you pass 12 sp, the requirement for getting a map ranked. Beyond that, its used to show support of a mapset, kind of like a favorite, except you have a limited amount to use and it takes some effort to get them to use. Otherwise, a set can earn sp through mods the map receives. Maps such as der wald aren't made to be ranked, and are generally finished, submitted, and left alone to be graveyarded. this means they don't get those mods, nor do they get many people shooting kudosu within the month they are in pending.

This does present a problem, however; since sp can now be used to get things loved, why aren't maps able to make sp progress towards loved while being in the graveyard?

And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?
Stefan

Kibbleru wrote:

tbh it would make alot more sense if it was 100 favourites and 30 sp instead lol
I think there should be two ways of requirement "paths" you can choose:

  1. 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.

  2. 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.

Monstrata wrote:

Might be better to scale # of favourites according to the mode involved, because I doubt taiko/ctb/mania get as much favourite attention as standard.
Should also be considered but I can't really figure out what numbers are acceptable, CTB should have a lower number compared to Taiko and Mania from what I've seen.
capes-
I guess I have a little concern that some popular unranked maps like this or this wouldn't be able to get loved under these rules (unless the uploaders revived them and submitted them once they hit 100 SP).

I wouldn't be against having both the vote system or something similar (for popular graveyard maps and ctb/taiko/mania unranked maps) and having this system as a "get your map to loved right away" method.
lenpai

Joezapy wrote:

And another thing; how can we get maps from people who are partially or completely inactive in the game put in loved, since the mapper has to submit it for loved themselves? Why can't the community themselves submit qualified maps for loved, something which not even the previous community voting provided?

Was about to talk about this.
Voli
Yo, just thought I'd post my personal thoughts on the new loved criteria, not sure if I'm supposed to post it here so just tell me if I'm not

In my opinion, using star priority as a ''currency'' for getting maps to the Loved category goes against the purpose of the category itself, and restricts many potential candidates from getting there for no reason. SP is gained in two ways:

1. Getting your map modded
2. Modding other people's maps


Both of these things have very little to do with whether or not a map qualifies to make it to Loved status. Modding a map is an effort to help the mapper improve his or her map in order to get it closer to RANKING status. Modding other people's maps is well, an entirely different subject that has little to no relation to the map in question being qualified for loved.
As I understand from the introductory post to the Loved system, it is aimed mostly at maps which have been recognized by the community but do not adhere to the standard Ranking Criteria. There are no rules or guidelines regarding map quality or amount of mods. The sole purpose is to give community-recognized maps the spotlight they deserve.

I don't think the +100 SP criteria helps this purpose in any way. I understand there has to be some kind of regulation to not get this category spammed with silly memes and gimmicky shitfests, but I don't think this is the way to go. Not only is SP a bad indicator of map popularity (a person could shoot 100 stars on their own map), but it also restricts maps that have already been recognized by large parts of the community from getting to Loved status, only because they have to adhere to an obsolete standard and their creator has to do 100 blanket mods first in order to push it forward.
As an example, 90% of the first batch of loved maps did NOT meet the new SP requirements. To pull up a random example: Red like Roses (https://osu.ppy.sh/s/129314) has 800+ favorites but only a handful of stars. The new criteria wouldn't have allowed the map to pass on to the Loved category. Another example: toby fox - Undertale Boss Themes (https://osu.ppy.sh/s/389467) has over 400 favorites and obviously a lot of community recognition. However, this map would also not qualify for the category as it ''only'' holds +66 SP (which is still not easy to acquire..).

The other issue is that a large part of the community does not have access to SP because they have little to no knowledge about modding. Since the category was introduced as ''maps that have been recognized by a large part of the community'', doesn't that seem a little contradictory?
Yes, I also do understand that there had to be some purpose for SP, but using it as a currency for the loved category just seems like tying two vaguely related concepts together.

My personal (short term?) solution for this problem would be to develop the system in a way that for every favorite above the 30 favs threshhold, one less SP is needed to push the map forward to the Loved category. So for example a map with 70 favorites would need 60 more SP in order to push it to loved. This way we can still filter out the no effort/troll maps but in a way that it doesn't burn down the purpose of the system and restrict the genuine candidate maps.

TLDR: +100 SP requirement doesn't fulfil the purpose of the loved system, let's find a way to make it a less restrictive rule.
Bara-
I agree with Voli, but cap the SP requirement at least at 30. This way at least SOME effort is put into the map. Also, please remember that DeltaMax had the most amount of SP of any (non-bugged) map ever, and it is loved, so SP shouldn't be a problem in some cases
n0ah

Stefan wrote:

I think there should be two ways of requirement "paths" you can choose:

  1. 100 SP + 30 Fav = requires more Kudosu to be spent on the map but works very well if you mod regulary anyways. That is a very good alternative if you urgently want to see your map with a scoreboard and depends less on the community since the difference between 30 and 100 is huge, and reason to choose this way, if you love your map enough to put so much effort.

  2. 100 Fav + 30 SP = works very well for Maps which already has 100 Favorites or more, mostly older maps can profit from this path. As well, mapper which don't really mod or aren't into modding can work well if ther map is highly loved by the community.

Sounds reasonable to me
xtrem3x
100 favs + 50 SP is better (?)
Pickkle
a r l e s
_handholding
100 favourites is extremely difficult to achieve unless you're a very high profile mapper. Even then it can be a challenege

I also think a high amount of SP is good since it would stop people from submitting a plethora of maps and rather pick a select few (or 1 for most people xd). An SP of 30, as Bara suggested earlier, would have a few mappers submitting map after map which I don't think would be healthy for the loved section because reasons
Zero__wind
I wonder if a map can get LOVEd passively.
With this, I'm asking that if we, the community can make a map LOVEd without the creator's permission. There may be cases in which the map meets the requirements to be LOVEd but the creator does NOT want it LOVEd, or the creator was away from the game for long or banned. So is this kind of maps able to be LOVEd?

It'll also be important to enable kudosu-shooting for graved maps, otherwise tons of "dead" treasures will never meet the sp requirement.
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