u're panutan q sheep thankssssssProtastic101 wrote:
hi qualify
u're panutan q sheep thankssssssProtastic101 wrote:
hi qualify
Hayoloh xDKamikaze wrote:
hello hitsound volume issues inbound
I will be refferencing top difficulty with timestamps unless specified, if there are issues with the top diffs hitsound volume then sure as hell there are with other diffs because more sounds mapped yadda yadda
why do you use soft sampleset for an intense song like this?
hitnormal is barely hearable, but it's hearable so I guess it's okay
whistle blends with the song too much, you can't hear it on 100% music volume, I've played the map and it was hard for me to time some patterns because I had no feedback going for notes (admittedly I've only played easy to go for ratio, but it was most prevalent there since a LOT of notes have whistles on them)
claps also blend almost perfectly with the song, to the point where you don't recognize if the hitsounds are there or not
to compliment those previous statements here's how it sounds like in editor with the default skin with 100% and 0% effect volume
you can make out the other hitsounds that are not hitnormal or finish on 50% music volume, but that's already really badPSA FOR ALL MAPPERS AND MODDERS, PLEASE BE CAREFUL ABOUT HITSOUNDS BLENDING WITH THE SONG AND IF YOU SEE AN EXAMPLE OF THIS IN QUALIFIED DO NOT BE AFRAID TO POST ABOUT IT this has been ignored in mania for years and we really should do something about it
This mindset is exactly why we need to go back and fix this problem, it's been ignored for years because lol just play without hitsounds, which is straight up ignorant. Especially coming from a former BN.[ A v a l o n ] wrote:
Idk what do u mean, i just leave the hitsound thing to the mapper, and QAT qualify it and i dont really know WHY it have a BIG problems here, maybe i just leave all to others opinion about this since i really busy to take care osu ranking system anymore
Inb4 i always turn off hitsound while playing, cuz the essential of "playing" that is only note and music, and hitsound was really annoying me too . . . i dont really overcares about hitsound as long it meets the minimal requirement to rank (clap, whistle, finish)
I will leave that here for other opinion, cheers
im quite confused with this point..Kamikaze wrote:
whistle blends with the song too much, you can't hear it on 100% music volume
I'm totally agree with this, try to open and start discussing it first, far more better than you suddenly appear in qualified map and "boom" changed instantly, it need a processDoNotMess wrote:
anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
im not sad, im just[ A v a l o n ] wrote:
Then, to mapper, dont be sad, lets try this once again . . . Hope its the last try
bising ea bantuin aqoArzenvald wrote:
BEEP BOOP
Admittedly this was a bit sudden and I just checked all qualified maps at once (I did mention that in recently ranked Invoker though and that had a DQ for the same thing too), but opening a thread to discuss the matter seems pointless - this is a rule that was put in place in very early mania days, probably even in 2013 and it just wasn't respected for a ridiculously long time.DoNotMess wrote:
anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
ya, nanti di ganti kalo udh beli kuota.Arzenvald wrote:
^ fixed above
leonita, hapus normal-hitwhistle.wav (suara plok plok air nya hapus aja)
https://puu.sh/zmjKp/e1f1a13212.zip
oiya hehe, thankyouuuDE-CADE wrote:
in case if you forgot,
delete Storyboard Hitsound on NOV ADV and EXH difficulty since there is no file of soft-hitwhistle.wav
00:55:612
00:54:256
never go to rank ehehe- Aries - wrote:
never end loop hehe
But that's exactly for what we have the qualified section. More people play your map and can point out mistakes.Leonita wrote:
Thanks for re-check my mapset when it in qualify not in pending:-)
you can, try the best until no one point the mistakes. masa yg teko ccd gini di painos bisa masa kamu nyerah ;; semangatlahLeonita wrote:
Woo im so tired xd if this dq (again), sorry i cant make it rank.
Any difficulty can be hitsounded in any fashion, realistically speaking. Since these are GDers' diffs, I wouldn't think this would be overly crucial to try and nitpick these for the sake of consistency. For things like this, I'd leave it down to the mapper/GDers to figure this one out. Making these consistent is fine, but leaving as is seems like a valid option to me as well. (All things considered, GDers can go on massive tangents and hitsound their diff completely differently as seen here, and that's still fine.)No_sync wrote:
^hi just to add:
The kicks were added with W: https://osu.ppy.sh/ss/10316486 (OVERDRIVE and INFINITE respectively)
Meanwhile, EXHAUST and ADVANCED doesn't: https://osu.ppy.sh/ss/10316447
idk but I was sad what you said instead of clarifying the mistake, I did it thinking that you forgot to add the finish (novice) for consistency in the last part.Leonita wrote:
Woo im so tired xd if this dq (again), sorry i cant make it rank.
udh males jg sih ini kalo dq lg udh ke yg 3x nya. thanks surowo u're panutan q >w<Surono wrote:
you can, try the best until no one point the mistakes. masa yg teko ccd gini di painos bisa masa kamu nyerah ;; semangatlah
males duluan wkwk lagian diff novice ama adv aku ada yg kelupaan. Rido udh ngingetin tp aku lupa -w-Arzenvald wrote:
As for hs in my diff, it was intentional to make it different from leoni's main set (I did hs by myself) and it's ok to keep it this way. thank you for the check but I think it's the best to check major and unrankable issues instead if exist, because it's often not being checked at all
And for tag, I remember QAT and mods can change the web tag?
Leoni jgn nyerah gitu dong, mangats
let see what QAT gonna do. Thanks for ur feedback Etsu, it so help owo i should more carefull to create a mapset.Etsu wrote:
If the hs leonita was intentional then it's not a serious problem so do not think need a dq for this, I guess the case is solved, again I'm sorry to bother you and by the way good map.
thanks ash >w<Asherz007 wrote:
As requested then.
ok deccc pelakorArzenvald wrote:
pacaran kok di forum, eh tar gw cek ulang klo dah di update ya
lanjut uwu, kmrn udh nge pm ka raika trs katanya mau di check ama dia -w-[ A v a l o n ] wrote:
Sorry, hampir ga pernah kebuka osu selama bbrp minggu terakhir ini
Jadi ini mapnya mau lanjut apa nggk ya ?
Klo memang mau lanjut, ak bisa bantu cek in hs nya di keseluruhan diff
Cheers !