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P*Light feat. mow*2 - OVERDRIVERS [OsuMania]

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Maxus
Ok, have few fix and now it's alright.
Good luck.
Topic Starter
Leonita
P E T J A H !
Thanks all, luv<3
[ A v a l o n ]
ahahahah pecah juga, congratz !
Arzenvald
eaa
erlinadewi-
waaaa finally~ congrats yule!
Feerum
Hello and gratz on Qualify.

But i have one big problem with the Mapset. There is a spread issue which i would like to address.

[Advanced]
My problem is what happens from 00:58:324 - to 01:08:832 - and from 01:16:968 - to 01:18:663 - , while the 2nd one isn't that tragic.

Let us first focus on 00:58:324 - to 01:01:036 - .
The Main issue i see here is the spread from Novice (Which represent the Normal) to Advanced (Which represent the Hard). Let me show you what i mean with a screenshot:

At the right we see the Novice, at the left we see the Advanced. You jumped from very easy Long note usage directly to 1/4 usage. And this is the problem. That makes the spread from Normal to Hard way too huge. Imagine you are a Normal player which just managed to S the Normal, wants to try the hard and gets hit by a wall off 1/4 Note. That can be very frustrating.
A solution would be to remove the 1/4 and map the stream with 1/2 notes only or, if you think that's too easy, keep additionally the two longest LN's you have in this part.
But like this that's way too harsh.

Then let us jump over to 01:03:747 - till 01:08:832 -

Once again an even longer closed 1/4 stream, for a hard while using in the Easy LNs with 1/1 singles. As you can imagine that's even worse because of the length. You need to nerf this one as well. My suggestion would be using here LN's + 1/2 notes. The LN's would go from:
01:03:747 - to 01:05:103 -
01:05:103 - to 01:05:781 -
01:05:781 - to 01:06:459 -
And from 01:06:459 - to 01:07:815 - . The reason i choose these timings is because you have here in the backgrounds Piano pads exactly in this length. Instead of follow the guitar, how you mostly did, it gives a cool variety to the whole Map. Maybe you could apply these even to the other diffs.

Then you use from 01:07:815 - to 01:08:493 - 1/2 and here you can map the kicks with 1/4. That would be okay.

Let's head over to 01:16:968 - till 01:18:663 - . The spread here looks already a bit better but i still have a problem with the length of the 1/4 pattern. You used here an Jumpstream. A Jumpstream in a Hard! That's too much. 1/4 Jumpstreams are pattern which find better use in Insane difficulties. But since you used already an LN+1/2 Notes in the previous difficulty, nerfting this to the exact same wouldn't work out because of the next difficulty.

Therefore my suggestion is here to use a simple 1/4 stream.. and when i say simple i really mean simple. Do not change unnecessary suddenly the hands. A good pattern could be a simple roll like this:
The Pattern on the screen beginn at 01:16:968 - .

Remaining looks okay. But like i said. The spread is way too harsh here and needs to get nerfed. It doesn't have to be necessarily like i suggested but something have to be changed here.

[Avalon's OVERDRIVE]
Just 1-2 quick suggestions.
01:00:951 (60951|2,61036|2) - This here is a really really ugly Minijack. I missed it like 3 times in a row because it came rather surprising. I really would suggest you to remove 01:00:951 (60951|2) - . Rather have a little inconsistency than a pattern which plays bad. An other idea would be to remove a note from 01:01:036 (61036|2,61036|0,61036|3) - but that's not that good because these hands are connected with the next 3 one.

That's all.

Like i said, the biggest issue here is the spread between NOVICE and ADVANCED.
[ A v a l o n ]

Feerum wrote:

[Avalon's OVERDRIVE]
Just 1-2 quick suggestions.
01:00:951 (60951|2,61036|2) - This here is a really really ugly Minijack. I missed it like 3 times in a row because it came rather surprising. I really would suggest you to remove 01:00:951 (60951|2) - . Rather have a little inconsistency than a pattern which plays bad. An other idea would be to remove a note from 01:01:036 (61036|2,61036|0,61036|3) - but that's not that good because these hands are connected with the next 3 one.
That's all.
I already say it to previous BN that it just our different think about "comfortable" meaning for this part, cuz actually i can hit it easily without any problem and maybe the other players too . . . but if you think there is a really big problem in your eyes, i can change that into somthing like this http://puu.sh/xYqwv/255c0af44a.jpg well, it's up to you that you can accept my reason or that, i'll leave my update here http://puu.sh/xYqHS/81b55e2764.rar if you and the owner has agreed it need to be changed
Thanks Feerum :D
Blocko
Checked this one out. The jump between NOVICE and ADVANCED is pretty jarring.

Make sure to look over the proposed suggestions and make an agreement before getting this qualified again!
Topic Starter
Leonita

Feerum wrote:

Hello and gratz on Qualify. hii feerum

But i have one big problem with the Mapset. There is a spread issue which i would like to address.

[Advanced]
My problem is what happens from 00:58:324 - to 01:08:832 - and from 01:16:968 - to 01:18:663 - , while the 2nd one isn't that tragic.

Let us first focus on 00:58:324 - to 01:01:036 - .
The Main issue i see here is the spread from Novice (Which represent the Normal) to Advanced (Which represent the Hard). Let me show you what i mean with a screenshot:

At the right we see the Novice, at the left we see the Advanced. You jumped from very easy Long note usage directly to 1/4 usage. And this is the problem. That makes the spread from Normal to Hard way too huge. Imagine you are a Normal player which just managed to S the Normal, wants to try the hard and gets hit by a wall off 1/4 Note. That can be very frustrating.
A solution would be to remove the 1/4 and map the stream with 1/2 notes only or, if you think that's too easy, keep additionally the two longest LN's you have in this part.
But like this that's way too harsh.

Then let us jump over to 01:03:747 - till 01:08:832 -

Once again an even longer closed 1/4 stream, for a hard while using in the Easy LNs with 1/1 singles. As you can imagine that's even worse because of the length. You need to nerf this one as well. My suggestion would be using here LN's + 1/2 notes. The LN's would go from:
01:03:747 - to 01:05:103 -
01:05:103 - to 01:05:781 -
01:05:781 - to 01:06:459 -
And from 01:06:459 - to 01:07:815 - . The reason i choose these timings is because you have here in the backgrounds Piano pads exactly in this length. Instead of follow the guitar, how you mostly did, it gives a cool variety to the whole Map. Maybe you could apply these even to the other diffs.

Then you use from 01:07:815 - to 01:08:493 - 1/2 and here you can map the kicks with 1/4. That would be okay.

Let's head over to 01:16:968 - till 01:18:663 - . The spread here looks already a bit better but i still have a problem with the length of the 1/4 pattern. You used here an Jumpstream. A Jumpstream in a Hard! That's too much. 1/4 Jumpstreams are pattern which find better use in Insane difficulties. But since you used already an LN+1/2 Notes in the previous difficulty, nerfting this to the exact same wouldn't work out because of the next difficulty.

Therefore my suggestion is here to use a simple 1/4 stream.. and when i say simple i really mean simple. Do not change unnecessary suddenly the hands. A good pattern could be a simple roll like this:
The Pattern on the screen beginn at 01:16:968 - .

Remaining looks okay. But like i said. The spread is way too harsh here and needs to get nerfed. It doesn't have to be necessarily like i suggested but something have to be changed here.

That's all.

Like i said, the biggest issue here is the spread between NOVICE and ADVANCED.
ok first, im sorry for late reply uwu
  1. uhm, i dont make a big change at the ADV diff bcs the stairs 00:58:324 - till 01:08:832 - was a challenge part at this diff. so i rearrange the NOV diff i make 1/2 stream there (right is old ver)

  2. then ADV at 01:17:307 - i rearrange the jumpstream
  3. is avalon's diff need to change?._.
some chitchat with Rido and ka Julie
Rido
2017-10-15 21:06 Rido: 01:03:747 -
2017-10-15 21:06 Rido: 01:09:171 -
2017-10-15 21:08 Leonita: 01:05:103 -
2017-10-15 21:10 Leonita: 01:07:815 -
2017-10-15 21:11 Leonita: 00:58:324 - ??
2017-10-15 21:17 Rido: 01:17:307 -
2017-10-15 21:19 Leonita: 01:17:307 (77307|0,77307|1) -
2017-10-15 21:24 Rido: http://puu.sh/xYIAN/c58a52dfb7.jpg
2017-10-15 21:26 Rido: http://puu.sh/xYIEx/771160707f.jpg
2017-10-15 21:32 Rido: http://puu.sh/xYIPs/0a4221040f.jpg
2017-10-15 21:50 Rido: http://osu.ppy.sh/ss/9323217
2017-10-15 22:05 Rido: BIH
2017-10-15 22:05 Rido: eh caps
2017-10-15 22:05 Leonita: iyaa
2017-10-15 22:08 Leonita: ACTION is listening to [https://osu.ppy.sh/b/1088936 cillia - FIRST]
2017-10-15 22:08 Leonita: syp yg qualinya._.
2017-10-15 22:16 Leonita: http://puu.sh/xYK4W/f95ce60574.rar
2017-10-15 22:19 Leonita: 01:21:375 - http://puu.sh/xYKm8/dc9a44c531.jpg
2017-10-15 22:21 Leonita: http://puu.sh/xYKoR/b16045d59e.jpg
2017-10-15 22:24 Rido: 00:58:324 -
2017-10-15 22:25 Rido: 01:15:781 (75781|0,76459|1,77137|3) -
Julie
14:17 Leonita: ka julie, can you help my map?;;
14:17 Leonita: oo afk uwu
14:19 Julie: hi leonita owo
14:19 Julie: idk if I can now xD
14:19 Julie: Im so sleepy =w=
14:19 Leonita: hoo okii thats fine 'w'
14:20 Leonita: i just need some suggestion
14:20 Leonita: soo mindblock
14:20 Julie: send me screeny owo
14:20 Leonita: p/6301411
14:21 Leonita: i cant get some feerum's suggestion
14:22 Julie: which one?
14:24 Leonita: at adv diff
14:25 Leonita: i want to keep the stairs part 00:58:324 -
14:25 Leonita: so i make the nov diff 1/2 stream
14:26 Leonita: is that still gap?
14:28 Julie: np me the map
14:28 Julie: sorry was handling something else xD
14:28 Julie: aaa
14:28 Julie: guess this Ill need to see the map
14:28 *Leonita is editing [https://osu.ppy.sh/b/1288525 P*Light feat. mow*2 - OVERDRIVERS [ADVANCED]]
14:28 Leonita: xd
14:29 Julie: did you change the novice&
14:29 Julie: ?
14:30 Leonita: yes
14:30 Julie: since is different from feerum screenshot
14:30 Leonita: just now
14:30 Julie: then is fine
14:30 Julie: only this part if you ask me 00:58:663 (58663|1,58747|2,58832|1,58917|2) -
14:30 Julie: rather have it easier xD
14:31 Leonita: ;w;
14:31 Julie: is like the hardest part of the stream
14:31 Julie: the fastest part kinda
14:31 Leonita: how to rearrange
14:31 Leonita: xd
14:32 Julie: https://puu.sh/xZkmi/d3ef76fe2f.png
14:32 Julie: maybe
14:32 Julie: unless you want it really stairs, but that part can be pretty hard
14:32 Leonita: http://puu.sh/xZknp/04f48269af.jpg like this?
14:33 Leonita: :o
14:33 Julie: or do something like exhaust, easy reading stairs
14:33 Julie: yeah that could work x3
14:34 Leonita: is the nov diff safe?
14:34 Julie: omg i was in another chat, someone talking about my map, and I was like nov diff safe?
14:34 Julie: LOL
14:34 Julie: thought was in another chat woops
14:35 Leonita: lmao
14:35 Leonita: :'D
14:35 Julie: nov pattern look fine owo
14:35 Leonita: no more gap?;w;
14:35 Leonita: oh, this is should be rebubble?
14:35 Julie: better then before owob
14:35 Julie: idk xD
14:35 Julie: havent mod the map yet
14:36 Julie: sorry julie being baka half sleep right now =w=!
14:36 Julie: Julie not working!!
14:36 Julie: bzzzz!
14:36 Leonita: :o
14:36 Leonita: babay ka julie >w<
14:36 Julie: but yeah you should maybe call the bubbler or heart
14:36 Julie: the previous BN
14:36 Leonita: okii'w')b
14:36 Leonita: thanks >w<
aaa im so confused with this map, really;w;

Blocko wrote:

Checked this one out. The jump between NOVICE and ADVANCED is pretty jarring.

Make sure to look over the proposed suggestions and make an agreement before getting this qualified again!
thanks blocko uwu

Updated.
mod count here.
[ A v a l o n ]
Update in jg diff ak pls (link nya diatas)
ntar klo gk di up, ad yg maksa lg haha
Arzenvald
aye ternyata dq

Basic > Novice
00:01:375 (1375|0,1629|0) - 3/4 beat + anchor kyknya lebih susah daripada stairs

Basic >
00:03:408 (3408|1) - bisa di hapus, untuk simplifikasi

00:52:561 (52561|3,52900|3) - yakin mau di anchor + 00:52:730 (52730|2) - di tangan yg sama?

Basic > Novice
01:02:052 (62052|0,62222|1) - wew yakin LNnya di basic kyk gitu? lebih enak semua note klo basic

01:19:849 (79849|3,80019|0) - di basic pake 1/2, di novice pake 1/1, kyknya mending basic 1/1 aja
01:25:103 (85103|2,85273|3,85442|0) - ^

Basic >
01:21:375 (81375|2,81883|3) - ganti jadi note
01:22:391 (82391|1) - remove


-----------------
Novice > Advanced
00:01:375 (1375|0,1629|2,1883|3,2052|0,2307|1,2561|3,2730|0) - gk di anchor aja di novice? (Sekalian memperbaiki gap Bsc > Nov)

Novice
00:46:798 (46798|3) - gk add? (gk ada snare sih... .-.)

01:03:747 (63747|0,64256|2,64595|2,64764|1,64934|3,65103|1) - kira kira klo pake LN buat pitch gitar gimana? https://puu.sh/yh4x3/b00476d320.png
01:05:612 (65612|3,65951|0,66120|3,66290|2,66459|3,66968|1,67307|3,67476|1,67646|0) - ^

00:14:425 (14425|3,14595|3) - 01:52:052 (112052|0,112222|1) - beda?


----------------
Advanced > Exhaust

try dis : https://puu.sh/yh4EJ/2889544a50.png
daripada 00:04:256 (4256|2,4425|1,4425|3) - double, mending semuanya 1/1, plus layeringnya akan lebih bagus ke synth di part ini, note density nya juga reasonable dari Hard ke Insane, sekaligus gap Normal ke Hard jadi lebih pas khusus di part ini

btw update dong, ada yg gk sreg
https://puu.sh/yh58b/ad1b3b9c79.osu
Topic Starter
Leonita

Arzenvald wrote:

aye ternyata dq
kemana aja bozz q

Basic > Novice
00:01:375 (1375|0,1629|0) - 3/4 beat + anchor kyknya lebih susah daripada stairs
tuker

Basic >
00:03:408 (3408|1) - bisa di hapus, untuk simplifikasi
hampa rasanya uwu

00:52:561 (52561|3,52900|3) - yakin mau di anchor + 00:52:730 (52730|2) - di tangan yg sama?
yyy rearrange -w-

Basic > Novice
01:02:052 (62052|0,62222|1) - wew yakin LNnya di basic kyk gitu? lebih enak semua note klo basic
ganti deh tp tetep ln yg 01:02:391 (62391|3) - buat cover suara piano ama rolldrum

01:19:849 (79849|3,80019|0) - di basic pake 1/2, di novice pake 1/1, kyknya mending basic 1/1 aja
01:25:103 (85103|2,85273|3,85442|0) - ^
mengcover suara "overdrivers" so i keep this karena fokus layeringnya bagian nopis ama besik beda

Basic >
01:21:375 (81375|2,81883|3) - ganti jadi note
gmn caranya supaya dung dung tek nya berasa?
01:22:391 (82391|1) - remove
hampa uwu gmn yaa bagian ini jg aku bingung sih. keknya ntar nanya ke bn aja


-----------------
Novice > Advanced
00:01:375 (1375|0,1629|2,1883|3,2052|0,2307|1,2561|3,2730|0) - gk di anchor aja di novice? (Sekalian memperbaiki gap Bsc > Nov)
y

Novice
00:46:798 (46798|3) - gk add? (gk ada snare sih... .-.)
??:D?? gausah sih keknya soalnya udh jack2 gitu

01:03:747 (63747|0,64256|2,64595|2,64764|1,64934|3,65103|1) - kira kira klo pake LN buat pitch gitar gimana? https://puu.sh/yh4x3/b00476d320.png
01:05:612 (65612|3,65951|0,66120|3,66290|2,66459|3,66968|1,67307|3,67476|1,67646|0) - ^
keknya... terlalu spesifik kalo ngikut gitar. yg nopis2 emng bakal ngeuh kalo disitu ada suara gitar? .-. kepp deccc

00:14:425 (14425|3,14595|3) - 01:52:052 (112052|0,112222|1) - beda?
oh yeee xd


----------------
Advanced > Exhaust

try dis : https://puu.sh/yh4EJ/2889544a50.png
daripada 00:04:256 (4256|2,4425|1,4425|3) - double, mending semuanya 1/1, plus layeringnya akan lebih bagus ke synth di part ini, note density nya juga reasonable dari Hard ke Insane, sekaligus gap Normal ke Hard jadi lebih pas khusus di part ini
a...y keknya di bagian ini ajadeh 00:09:510 - biar kerasa jg synth nya soalnya yg bagian itu udh ada ln jg udh berasa synth nya.

btw update dong, ada yg gk sreg y
https://puu.sh/yh58b/ad1b3b9c79.osu
maaci om kudos gk sih?:(

Updated.
so many changes uwu
Protastic101
[avalon]
01:00:951 (60951|0,61036|1) - I'd control J this so that the transition into the 3/4 jumps at 01:01:036 - is a simple roll rather than a jumpier movement which seems a bit unnatural to play imo.


[usagi]
ok


[exhaust]
ok


[advanced]
01:02:052 (62052|3) - I'd consider making this a 1/2 LN and removing 01:02:137 (62137|0) - to show the quick 1/8 roll and also to make it different from the rest of the section's 1/4 streams
01:03:578 (63578|3,63663|2) - ^ Would suggest the same here. Also helps to lead into the next measure with an LN since you have a release at the same time you hit the next note.


[novice]
01:08:493 (68493|0) - I think it'd be better to stack this with 01:08:663 (68663|1) - to show that they're pretty much the same sound but just at a faster snnap since the sound does alternate a bit.

01:26:798 (86798|0) - I think the same thing could be applied in this measure, and you'd also be able to make stuff like 01:27:137 - a jump for a bit more emphasis, like this https://osu.ppy.sh/ss/9570391 . Also helps a bit to close the gap between this and advanced.


[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^

00:09:510 - Beginning here, you can add jumps for all the crashes instead.

01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506
Topic Starter
Leonita

Protastic101 wrote:

[exhaust]
ok


[advanced]
01:02:052 (62052|3) - I'd consider making this a 1/2 LN and removing 01:02:137 (62137|0) - to show the quick 1/8 roll and also to make it different from the rest of the section's 1/4 streams
okii
01:03:578 (63578|3,63663|2) - ^ Would suggest the same here. Also helps to lead into the next measure with an LN since you have a release at the same time you hit the next note.
okii

[novice]
01:08:493 (68493|0) - I think it'd be better to stack this with 01:08:663 (68663|1) - to show that they're pretty much the same sound but just at a faster snnap since the sound does alternate a bit.
okii, applied at here 00:03:408 - and 01:19:341 - too

01:26:798 (86798|0) - I think the same thing could be applied in this measure, and you'd also be able to make stuff like 01:27:137 - a jump for a bit more emphasis, like this https://osu.ppy.sh/ss/9570391 . Also helps a bit to close the gap between this and advanced.
applied but i rearrange a bit


[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^

00:09:510 - Beginning here, you can add jumps for all the crashes instead.

01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506

for basic, i just applied some ur suggestion and i forget what i did here so....yaaa 'w')b
yeyeye thanks sheep>w<
kava ditunggu ea

Updated.
mod count here.
NishiwakiAyaka
Semangat yah untuk melanjutkan ke tingkat ranked. Mudah-mudahan, harapan bisa tercapai

Special Quotes
“Love is that condition in which the happiness of another person is essential to your own.”

#NishA
[ A v a l o n ]
tolong diapplykan aja ya mod nya si domba, thanks ;)
Topic Starter
Leonita

NishiwakiAyaka wrote:

Semangat yah untuk melanjutkan ke tingkat ranked. Mudah-mudahan, harapan bisa tercapai

Special Quotes
“Love is that condition in which the happiness of another person is essential to your own.”

#NishA
thanks>w<

[ A v a l o n ] wrote:

tolong diapplykan aja ya mod nya si domba, thanks ;)
okee, applied mods from rainbow sheep

Protastic101 wrote:

[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^
i just give doubles at here 00:05:103 - 00:06:459 - etc because i think the gap basic to novice is not so noticeable (at this part). and....at kiai i give doubles too 00:36:968 - 00:37:646 - 00:39:002 - etc. so, i use your suggestion on last kiai'w')b

00:09:510 - Beginning here, you can add jumps for all the crashes instead.
okii owo

01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506
uhm..no. it seems strange if it changes into 1/2 stream uwu
sorry for late confirm sheep, so many things to do irl:<

Updated.
mod count here.
Protastic101
Alrighty, rechecked the changes and the spread feels more friendly now. Rebubbled~
Topic Starter
Leonita

Protastic101 wrote:

Alrighty, rechecked the changes and the spread feels more friendly now. Rebubbled~
THANKS AGAIN SHEEPPP. Oh, hello new QAT<3
[ A v a l o n ]
Kapan ranked :'u
Topic Starter
Leonita

[ A v a l o n ] wrote:

Kapan ranked :'u
dah byasa ainx digantungin mah:'u
Maxus
[Usagi]
00:12:391 - jujur wa ga suka ama struktur patternnya, trlalu rumit jadinya, coba http://puu.sh/zcf92/9fa41e0795.png

00:20:103 (20103|2,20188|1) - bikin jadi 2-3 ja, biar ga muncul minitrill yg bkin flownya aneh

00:59:002 (59002|3,59171|3,59341|3,59510|3,59680|3) - kenapa disini stacknya 5 tapi di 00:58:324 (58324|1,58493|1,58663|1) - ama 01:00:188 (60188|1,60358|1,60527|1) - hanya 3.. ga konsisten strukturnya

01:50:188 - dirombak dikit LN nya biar lebih terjangkau dimaeninnya, coba http://puu.sh/zcfkU/0aa8276774.png

[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya

01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill

01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png

pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
[ A v a l o n ]
Bukannya udah di bub sebelumnya, trus kamu kan modnya nggk terlalu banyak juga masih perlu di re-bub lagi ya ?

Cmiiw
Arzenvald

Maxus wrote:

[Usagi]
00:12:391 - jujur wa ga suka ama struktur patternnya, trlalu rumit jadinya, coba http://puu.sh/zcf92/9fa41e0795.png

00:20:103 (20103|2,20188|1) - bikin jadi 2-3 ja, biar ga muncul minitrill yg bkin flownya aneh

00:59:002 (59002|3,59171|3,59341|3,59510|3,59680|3) - kenapa disini stacknya 5 tapi di 00:58:324 (58324|1,58493|1,58663|1) - ama 01:00:188 (60188|1,60358|1,60527|1) - hanya 3.. ga konsisten strukturnya

01:50:188 - dirombak dikit LN nya biar lebih terjangkau dimaeninnya, coba http://puu.sh/zcfkU/0aa8276774.png

[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya

01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill

01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png

pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
hehe, all fixed, di kurangin tingkat kesulitannya karena memang agak terlalu susah di bandingin overdrive
btw gw ganti nama diff jadi 'Arzenvald's INFINITE' aja ya
https://puu.sh/zcPqY/c603af1ff4.zip

[ A v a l o n ] wrote:

Bukannya udah di bub sebelumnya, trus kamu kan modnya nggk terlalu banyak juga masih perlu di re-bub lagi ya ?

Cmiiw
probational BN gk bisa ngequal, sampai status probational nya hilang
Topic Starter
Leonita

Arzenvald wrote:

hehe, all fixed, di kurangin tingkat kesulitannya karena memang agak terlalu susah di bandingin overdrive
btw gw ganti nama diff jadi 'Arzenvald's INFINITE' aja ya
https://puu.sh/zcPqY/c603af1ff4.zip
Udh ena exusagiiii😭
Gamau ganti

Yayaya syuda jangan bertengkar, new rank system osh emng membingungkan😂
Arzenvald
https://osu.ppy.sh/u/exusagi ingin berkata kasar tapi pencury
Topic Starter
Leonita

Maxus wrote:

[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya
coba di recheck kak, sudah sesuai apa blm

01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill

01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png

pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
uwu uwu uwu

Arzenvald wrote:

https://osu.ppy.sh/u/exusagi ingin berkata kasar tapi pencury
😭😭😭😭😭 ywdlacc kelinci memang ccd

Updated.
bye bubble.
Maxus
hi bubble.
Arzenvald
the old exusagi is dead w
_VianK_
Ya olo diff insane nya 3 :"v
Topic Starter
Leonita

Arzenvald wrote:

the old exusagi is dead w
should i remove "exusagi" from taglist?

_VianK_ wrote:

Ya olo diff insane nya 3 :"v
anti ungu ungu icon club:^)


sedih bgt ini yawlaaa:'v
Protastic101
hi qualify
Topic Starter
Leonita

Protastic101 wrote:

hi qualify
u're panutan q sheep thankssssss
Kamikaze
hello hitsound volume issues inbound

I will be refferencing top difficulty with timestamps unless specified, if there are issues with the top diffs hitsound volume then sure as hell there are with other diffs because more sounds mapped yadda yadda

why do you use soft sampleset for an intense song like this?

hitnormal is barely hearable, but it's hearable so I guess it's okay

whistle blends with the song too much, you can't hear it on 100% music volume, I've played the map and it was hard for me to time some patterns because I had no feedback going for notes (admittedly I've only played easy to go for ratio, but it was most prevalent there since a LOT of notes have whistles on them)

claps also blend almost perfectly with the song, to the point where you don't recognize if the hitsounds are there or not

to compliment those previous statements here's how it sounds like in editor with the default skin with 100% and 0% effect volume



you can make out the other hitsounds that are not hitnormal or finish on 50% music volume, but that's already really bad

PSA FOR ALL MAPPERS AND MODDERS, PLEASE BE CAREFUL ABOUT HITSOUNDS BLENDING WITH THE SONG AND IF YOU SEE AN EXAMPLE OF THIS IN QUALIFIED DO NOT BE AFRAID TO POST ABOUT IT

this has been ignored in mania for years and we really should do something about it
Draftnell

Kamikaze wrote:

hello hitsound volume issues inbound

I will be refferencing top difficulty with timestamps unless specified, if there are issues with the top diffs hitsound volume then sure as hell there are with other diffs because more sounds mapped yadda yadda

why do you use soft sampleset for an intense song like this?

hitnormal is barely hearable, but it's hearable so I guess it's okay

whistle blends with the song too much, you can't hear it on 100% music volume, I've played the map and it was hard for me to time some patterns because I had no feedback going for notes (admittedly I've only played easy to go for ratio, but it was most prevalent there since a LOT of notes have whistles on them)

claps also blend almost perfectly with the song, to the point where you don't recognize if the hitsounds are there or not

to compliment those previous statements here's how it sounds like in editor with the default skin with 100% and 0% effect volume



you can make out the other hitsounds that are not hitnormal or finish on 50% music volume, but that's already really bad

PSA FOR ALL MAPPERS AND MODDERS, PLEASE BE CAREFUL ABOUT HITSOUNDS BLENDING WITH THE SONG AND IF YOU SEE AN EXAMPLE OF THIS IN QUALIFIED DO NOT BE AFRAID TO POST ABOUT IT

this has been ignored in mania for years and we really should do something about it
Hayoloh xD

Andd kami is back o.o
[ A v a l o n ]
Idk what do u mean, i just leave the hitsound thing to the mapper, and QAT qualify it and i dont really know WHY it have a BIG problems here, maybe i just leave all to others opinion about this since i really busy to take care osu ranking system anymore

Inb4 i always turn off hitsound while playing, cuz the essential of "playing" that is only note and music, and hitsound was really annoying me too . . . i dont really overcares about hitsound as long it meets the minimal requirement to rank (clap, whistle, finish)

I will leave that here for other opinion, cheers
Arzenvald
obligatory will fix the hitsound files if dq are necessary
Kamikaze

[ A v a l o n ] wrote:

Idk what do u mean, i just leave the hitsound thing to the mapper, and QAT qualify it and i dont really know WHY it have a BIG problems here, maybe i just leave all to others opinion about this since i really busy to take care osu ranking system anymore

Inb4 i always turn off hitsound while playing, cuz the essential of "playing" that is only note and music, and hitsound was really annoying me too . . . i dont really overcares about hitsound as long it meets the minimal requirement to rank (clap, whistle, finish)

I will leave that here for other opinion, cheers
This mindset is exactly why we need to go back and fix this problem, it's been ignored for years because lol just play without hitsounds, which is straight up ignorant. Especially coming from a former BN.
DoNotMess
improving the map quality doesnt sound any bad tbh

but anyway, should we start to hitsound kick (whistle) sound to be distinct from the song from now on?

Kamikaze wrote:

whistle blends with the song too much, you can't hear it on 100% music volume
im quite confused with this point..

anyway if u wanna change something that has been going on in mania for so long, opening a thread and discussing it with the other BNs and qat wont hurt since it is kinda big change in term of standard of mania mapping (since people used to try to hitsound whistle / kick as closely as the song including me)
Topic Starter
Leonita
@all thankyou for ur feedback to my map. Yesterday i've talked with qat and said gonna check this problem. If this should dq (again) its not a problem for me and i'll change some hitsound which sounded quietly.
Thanks kamikaze for notice the hitsound issue'w'

aku gangerti jd hitson yg bener gmn sih? transletin dong
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