Ok, have few fix and now it's alright.
Good luck.
Good luck.
Thanks FeerumFeerum wrote:
[Avalon's OVERDRIVE]
Just 1-2 quick suggestions.
01:00:951 (60951|2,61036|2) - This here is a really really ugly Minijack. I missed it like 3 times in a row because it came rather surprising. I really would suggest you to remove 01:00:951 (60951|2) - . Rather have a little inconsistency than a pattern which plays bad. An other idea would be to remove a note from 01:01:036 (61036|2,61036|0,61036|3) - but that's not that good because these hands are connected with the next 3 one.
That's all.
I already say it to previous BN that it just our different think about "comfortable" meaning for this part, cuz actually i can hit it easily without any problem and maybe the other players too . . . but if you think there is a really big problem in your eyes, i can change that into somthing like this http://puu.sh/xYqwv/255c0af44a.jpg well, it's up to you that you can accept my reason or that, i'll leave my update here http://puu.sh/xYqHS/81b55e2764.rar if you and the owner has agreed it need to be changed
ok first, im sorry for late reply uwuFeerum wrote:
Hello and gratz on Qualify. hii feerum
But i have one big problem with the Mapset. There is a spread issue which i would like to address.
[Advanced]
My problem is what happens from 00:58:324 - to 01:08:832 - and from 01:16:968 - to 01:18:663 - , while the 2nd one isn't that tragic.
Let us first focus on 00:58:324 - to 01:01:036 - .
The Main issue i see here is the spread from Novice (Which represent the Normal) to Advanced (Which represent the Hard). Let me show you what i mean with a screenshot:
At the right we see the Novice, at the left we see the Advanced. You jumped from very easy Long note usage directly to 1/4 usage. And this is the problem. That makes the spread from Normal to Hard way too huge. Imagine you are a Normal player which just managed to S the Normal, wants to try the hard and gets hit by a wall off 1/4 Note. That can be very frustrating.
A solution would be to remove the 1/4 and map the stream with 1/2 notes only or, if you think that's too easy, keep additionally the two longest LN's you have in this part.
But like this that's way too harsh.
Then let us jump over to 01:03:747 - till 01:08:832 -
Once again an even longer closed 1/4 stream, for a hard while using in the Easy LNs with 1/1 singles. As you can imagine that's even worse because of the length. You need to nerf this one as well. My suggestion would be using here LN's + 1/2 notes. The LN's would go from:
01:03:747 - to 01:05:103 -
01:05:103 - to 01:05:781 -
01:05:781 - to 01:06:459 -
And from 01:06:459 - to 01:07:815 - . The reason i choose these timings is because you have here in the backgrounds Piano pads exactly in this length. Instead of follow the guitar, how you mostly did, it gives a cool variety to the whole Map. Maybe you could apply these even to the other diffs.
Then you use from 01:07:815 - to 01:08:493 - 1/2 and here you can map the kicks with 1/4. That would be okay.
Let's head over to 01:16:968 - till 01:18:663 - . The spread here looks already a bit better but i still have a problem with the length of the 1/4 pattern. You used here an Jumpstream. A Jumpstream in a Hard! That's too much. 1/4 Jumpstreams are pattern which find better use in Insane difficulties. But since you used already an LN+1/2 Notes in the previous difficulty, nerfting this to the exact same wouldn't work out because of the next difficulty.
Therefore my suggestion is here to use a simple 1/4 stream.. and when i say simple i really mean simple. Do not change unnecessary suddenly the hands. A good pattern could be a simple roll like this:
The Pattern on the screen beginn at 01:16:968 - .
Remaining looks okay. But like i said. The spread is way too harsh here and needs to get nerfed. It doesn't have to be necessarily like i suggested but something have to be changed here.
That's all.
Like i said, the biggest issue here is the spread between NOVICE and ADVANCED.
thanks blocko uwuBlocko wrote:
Checked this one out. The jump between NOVICE and ADVANCED is pretty jarring.
Make sure to look over the proposed suggestions and make an agreement before getting this qualified again!
maaci omArzenvald wrote:
aye ternyata dq
kemana aja bozz q
Basic > Novice
00:01:375 (1375|0,1629|0) - 3/4 beat + anchor kyknya lebih susah daripada stairs
tuker
Basic >
00:03:408 (3408|1) - bisa di hapus, untuk simplifikasi
hampa rasanya uwu
00:52:561 (52561|3,52900|3) - yakin mau di anchor + 00:52:730 (52730|2) - di tangan yg sama?
yyy rearrange -w-
Basic > Novice
01:02:052 (62052|0,62222|1) - wew yakin LNnya di basic kyk gitu? lebih enak semua note klo basic
ganti deh tp tetep ln yg 01:02:391 (62391|3) - buat cover suara piano ama rolldrum
01:19:849 (79849|3,80019|0) - di basic pake 1/2, di novice pake 1/1, kyknya mending basic 1/1 aja
01:25:103 (85103|2,85273|3,85442|0) - ^
mengcover suara "overdrivers" so i keep this karena fokus layeringnya bagian nopis ama besik beda
Basic >
01:21:375 (81375|2,81883|3) - ganti jadi note
gmn caranya supaya dung dung tek nya berasa?
01:22:391 (82391|1) - remove
hampa uwu gmn yaa bagian ini jg aku bingung sih. keknya ntar nanya ke bn aja
-----------------
Novice > Advanced
00:01:375 (1375|0,1629|2,1883|3,2052|0,2307|1,2561|3,2730|0) - gk di anchor aja di novice? (Sekalian memperbaiki gap Bsc > Nov)
y
Novice
00:46:798 (46798|3) - gk add? (gk ada snare sih... .-.)
??:D?? gausah sih keknya soalnya udh jack2 gitu
01:03:747 (63747|0,64256|2,64595|2,64764|1,64934|3,65103|1) - kira kira klo pake LN buat pitch gitar gimana? https://puu.sh/yh4x3/b00476d320.png
01:05:612 (65612|3,65951|0,66120|3,66290|2,66459|3,66968|1,67307|3,67476|1,67646|0) - ^
keknya... terlalu spesifik kalo ngikut gitar. yg nopis2 emng bakal ngeuh kalo disitu ada suara gitar? .-. kepp deccc
00:14:425 (14425|3,14595|3) - 01:52:052 (112052|0,112222|1) - beda?
oh yeee xd
----------------
Advanced > Exhaust
try dis : https://puu.sh/yh4EJ/2889544a50.png
daripada 00:04:256 (4256|2,4425|1,4425|3) - double, mending semuanya 1/1, plus layeringnya akan lebih bagus ke synth di part ini, note density nya juga reasonable dari Hard ke Insane, sekaligus gap Normal ke Hard jadi lebih pas khusus di part ini
a...y keknya di bagian ini ajadeh 00:09:510 - biar kerasa jg synth nya soalnya yg bagian itu udh ada ln jg udh berasa synth nya.
btw update dong, ada yg gk sreg y
https://puu.sh/yh58b/ad1b3b9c79.osu
yeyeye thanks sheep>w<Protastic101 wrote:
[exhaust]
ok
[advanced]
01:02:052 (62052|3) - I'd consider making this a 1/2 LN and removing 01:02:137 (62137|0) - to show the quick 1/8 roll and also to make it different from the rest of the section's 1/4 streams
okii
01:03:578 (63578|3,63663|2) - ^ Would suggest the same here. Also helps to lead into the next measure with an LN since you have a release at the same time you hit the next note.
okii
[novice]
01:08:493 (68493|0) - I think it'd be better to stack this with 01:08:663 (68663|1) - to show that they're pretty much the same sound but just at a faster snnap since the sound does alternate a bit.
okii, applied at here 00:03:408 - and 01:19:341 - too
01:26:798 (86798|0) - I think the same thing could be applied in this measure, and you'd also be able to make stuff like 01:27:137 - a jump for a bit more emphasis, like this https://osu.ppy.sh/ss/9570391 . Also helps a bit to close the gap between this and advanced.
applied but i rearrange a bit
[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^
00:09:510 - Beginning here, you can add jumps for all the crashes instead.
01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506
for basic, i just applied some ur suggestionand i forget what i did hereso....yaaa 'w')b
thanks>w<NishiwakiAyaka wrote:
Semangat yah untuk melanjutkan ke tingkat ranked. Mudah-mudahan, harapan bisa tercapaiSpecial Quotes“Love is that condition in which the happiness of another person is essential to your own.”
#NishA
okee, applied mods from rainbow sheep[ A v a l o n ] wrote:
tolong diapplykan aja ya mod nya si domba, thanks
sorry for late confirm sheep, so many things to do irl:<Protastic101 wrote:
[basic]
I think that with the buffs Novice received, the gap between that and Basic has widened a bit too much to be acceptable. Most of my issues are with the 1/1 streams like at 00:04:086 - where Basic only uses 1/1 singles but the Novice has 1/2 jumpstreams. What I would do instead is use 2/1 jumps in the Basic so the density between both difficulties isnt as wide, like so https://osu.ppy.sh/ss/9570470
00:17:646 - 00:36:629 - 01:03:747 - and so on ^
i just give doubles at here 00:05:103 - 00:06:459 - etc because i think the gap basic to novice is not so noticeable (at this part). and....at kiai i give doubles too 00:36:968 - 00:37:646 - 00:39:002 - etc. so, i use your suggestion on last kiai'w')b
00:09:510 - Beginning here, you can add jumps for all the crashes instead.
okii owo
01:41:713 - In this outro, i think it'd be ok to simplify the synth part and add a couple more 1/2 here like this https://osu.ppy.sh/ss/9570506
uhm..no. it seems strange if it changes into 1/2 stream uwu
THANKS AGAIN SHEEPPP. Oh, hello new QAT<3Protastic101 wrote:
Alrighty, rechecked the changes and the spread feels more friendly now. Rebubbled~
dah byasa ainx digantungin mah:'u[ A v a l o n ] wrote:
Kapan ranked :'u
hehe, all fixed, di kurangin tingkat kesulitannya karena memang agak terlalu susah di bandingin overdriveMaxus wrote:
[Usagi]
00:12:391 - jujur wa ga suka ama struktur patternnya, trlalu rumit jadinya, coba http://puu.sh/zcf92/9fa41e0795.png
00:20:103 (20103|2,20188|1) - bikin jadi 2-3 ja, biar ga muncul minitrill yg bkin flownya aneh
00:59:002 (59002|3,59171|3,59341|3,59510|3,59680|3) - kenapa disini stacknya 5 tapi di 00:58:324 (58324|1,58493|1,58663|1) - ama 01:00:188 (60188|1,60358|1,60527|1) - hanya 3.. ga konsisten strukturnya
01:50:188 - dirombak dikit LN nya biar lebih terjangkau dimaeninnya, coba http://puu.sh/zcfkU/0aa8276774.png
[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya
01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill
01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png
pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
probational BN gk bisa ngequal, sampai status probational nya hilang[ A v a l o n ] wrote:
Bukannya udah di bub sebelumnya, trus kamu kan modnya nggk terlalu banyak juga masih perlu di re-bub lagi ya ?
Cmiiw
Udh ena exusagiiii😭Arzenvald wrote:
hehe, all fixed, di kurangin tingkat kesulitannya karena memang agak terlalu susah di bandingin overdrive
btw gw ganti nama diff jadi 'Arzenvald's INFINITE' aja ya
https://puu.sh/zcPqY/c603af1ff4.zip
uwu uwu uwuMaxus wrote:
[Normal]
00:15:273 - tiap 1/1 coba isi note dah ampe 00:16:968 - , biar ga diributin lgi soal spread, wa dah lelah spread mulu komuniti bahasnya
coba di recheck kak, sudah sesuai apa blm
01:07:646 (67646|0,67815|1) - bikin jadi 3-1 biar ga ngeminitrill
01:44:934 - coba bikin kyk https://puu.sh/zcftY/3103a2a793.png
pastiin lgi ja biar ga dipaksa ubah lgi, wa lgsg rebub abis itu
😭😭😭😭😭 ywdlacc kelinci memang ccdArzenvald wrote:
https://osu.ppy.sh/u/exusagi ingin berkata kasar tapi pencury
should i remove "exusagi" from taglist?Arzenvald wrote:
the old exusagi is dead w
anti ungu ungu icon club:^)_VianK_ wrote:
Ya olo diff insane nya 3 :"v
u're panutan q sheep thankssssssProtastic101 wrote:
hi qualify
Hayoloh xDKamikaze wrote:
hello hitsound volume issues inbound
I will be refferencing top difficulty with timestamps unless specified, if there are issues with the top diffs hitsound volume then sure as hell there are with other diffs because more sounds mapped yadda yadda
why do you use soft sampleset for an intense song like this?
hitnormal is barely hearable, but it's hearable so I guess it's okay
whistle blends with the song too much, you can't hear it on 100% music volume, I've played the map and it was hard for me to time some patterns because I had no feedback going for notes (admittedly I've only played easy to go for ratio, but it was most prevalent there since a LOT of notes have whistles on them)
claps also blend almost perfectly with the song, to the point where you don't recognize if the hitsounds are there or not
to compliment those previous statements here's how it sounds like in editor with the default skin with 100% and 0% effect volume
you can make out the other hitsounds that are not hitnormal or finish on 50% music volume, but that's already really badPSA FOR ALL MAPPERS AND MODDERS, PLEASE BE CAREFUL ABOUT HITSOUNDS BLENDING WITH THE SONG AND IF YOU SEE AN EXAMPLE OF THIS IN QUALIFIED DO NOT BE AFRAID TO POST ABOUT IT this has been ignored in mania for years and we really should do something about it
This mindset is exactly why we need to go back and fix this problem, it's been ignored for years because lol just play without hitsounds, which is straight up ignorant. Especially coming from a former BN.[ A v a l o n ] wrote:
Idk what do u mean, i just leave the hitsound thing to the mapper, and QAT qualify it and i dont really know WHY it have a BIG problems here, maybe i just leave all to others opinion about this since i really busy to take care osu ranking system anymore
Inb4 i always turn off hitsound while playing, cuz the essential of "playing" that is only note and music, and hitsound was really annoying me too . . . i dont really overcares about hitsound as long it meets the minimal requirement to rank (clap, whistle, finish)
I will leave that here for other opinion, cheers
im quite confused with this point..Kamikaze wrote:
whistle blends with the song too much, you can't hear it on 100% music volume