thx~KingsAL2 wrote:
- Insane (I'm trying to catch your sound putting >_>)
00:23:926 (6) - Clap
01:23:926 (9-2nd) - ^
02:22:310 (1,3) - ^
02:34:195 (3) - ^
02:52:541 (9-2nd) - ^
02:54:849 (1) - Remove new combo
03:20:003 (1) - ^
03:47:695 (8) - New combo
03:50:580 (8) - ^
03:54:618 (5) - New combo and remove 03:55:310 (1) - Is a beautiful STAR ~
- Hard
01:07:772 (6) - New combo and remove 01:08:464 (1) -
- All
The clap is putting strange.
Good luck <* STAR
376,168,64080,2,0,B|408:120|376:80,2,90,0|0|801:11:695 (5) - put this in the left-top side of (4)? Overlapping this with a previous stright slider would be weird.
wmfchris wrote:
.w.~
[General]
- Is an audio-lead in of 11 ms really necessary? Just remove it?
- Tag wmfchris is enough > : D No one tag "wmf's"~~~
[Insane]
- duplicated timeline: 74018, 147864
- OD +1 ?
00:23:926 (6) - stack at last (2)?
00:24:964 (3) - left 1 grid would be smoother for (2,3,4).
00:57:964 (12) - break into two combo like the streams before the break
01:04:080 (4) - adjust the slider like this376,168,64080,2,0,B|408:120|376:80,2,90,0|0|801:11:695 (5) - put this in the left-top side of (4)? Overlapping this with a previous stright slider would be weird.
01:25:080 (1,2,3) - uneven spacing
01:26:926 (7,8,9,10) - ^
01:35:003 (11,12,1) - why not even spacing?
01:49:541 (10) - stack on (6)?
02:35:233 (1) - similar fixing like 01:04:080, tweek the slider a bit
02:52:541 (9,10) - these two claps are a bit odd to me...
02:56:695 (11) - NC here like the streams before and fits the vocal?
[Wmf's Taiko]Overmapped, bad for me D:
[Hard]
- OD + 1~2
00:32:926 (5) - clap at middle tick?
01:19:310 (4,7) - stack
01:32:233 (3,1,2,3) - uneven spacing
01:35:695 (1) - finish here?
01:41:695 (3,5) - put them on the same horizontal level
02:27:718 (s) - finish?
02:31:772 (2) - [Nazi] left 1 lv4 grid
02:32:695 (4,5,...) - (3)'s ending position is at x: 232 but (4,5) are in x:232, so all the coming notes left 1 lv4 grid
02:53:433 (4,5) - left 1 lv4 grid
03:37:772 (1,2,3) - weird stacking
03:40:310 (3,5) - same as 01:41:695
03:55:080 (1~13) - clap on (1,5,7,9,11) only?
[Normal]
01:15:849 (3) - flip vertically?
02:14:926 (3,1) - stack their ending
done
I wonder if there's not enough new combos in this diff...?
Clap goes well with this song but the rhythm occurs too much XD I used up my ideas orz
152,296,194464,1,0後面和前面感覺差不多, 所以不多說了0-0
112,192,194695,1,0
144,88,194926,1,0
176,192,195157,1,8
All DoneSiU_LeAf wrote:
[Normal]
00:32:464 (5) - 為啥這裏0.90x? 感覺上1格會好一點 done
00:38:926 (4,6) - 感覺把(1)或(3)的slider複制過來, 大小x2會更好, http://puu.sh/2Zym done01:30:618 (3,4) - 感覺會幾誤導沙包的(逃 抱歉~這我跳過了
01:36:156 (1) - 把(3)複製過來, 水平反轉及消取回頭的節咀(?) done
02:16:310 (4) - 落1格 done
02:18:156 (2) - 左兩格? done
02:20:003 (4) - 反正與(1)不是呈直線, 歪一點如何? http://puu.sh/2Zyp 明明是直的小葉你說不是QAQ
02:21:387 (2,3,4,5) - 落3格? 現在(3,4)和(1)碰在一起, 感覺不好看 done
02:49:541 (9) - jump啥的, 在normal出現沒問題?done
03:22:310 (5) - 和(4)排成一直線 done
03:36:157 (2) - 與(8)重疊(?) done
[Hard]
00:09:387 (1) - 右1格(?) done
01:14:695 (2,4) - 如果不會被slider的軌道蓋著, 感覺會更整潔 done
01:34:310 (7,8,9) - 令到它們上下對稱(?) done
02:24:156 (1,2,3,4) - 小葉還是感覺不碰在一起比較好>_< http://puu.sh/2Zyu done
03:12:618 (1,2,3,4,5,6,7,8,9,10,11,12) - 令它們左右對稱(?)給你CODE done152,296,194464,1,0後面和前面感覺差不多, 所以不多說了0-0 謝謝摟
112,192,194695,1,0
144,88,194926,1,0
176,192,195157,1,8
[Insane]
00:18:618 (1,3) - 令它們旋轉對稱(?) done
不知道為啥很想在00:26:464和00:27:387加note(逃 都加了@@
01:00:041 (3) - 放在這個位置? http://puu.sh/2Zyy done
02:14:464 (6) - 左兩格 done
02:38:233 (4) - 將這個slider變成兩個note且重疊, 然後和現在的(5,1,2)排成矩形?done02:57:387 (1) - 這個new combo, 小葉之前這樣放被說了很多次意義不明, 超過份Q_QXDDD
03:38:464 (7) - 換成size Lv3, 上一格(?) done
加油!! 祝早日ranked~ ^^
lol 我以為你說進步太慢不給我加呢~嘻嘻AngelHoney wrote:
原來忘記加星了lol
这句话....BakaHuang wrote:
敢不敢把我的gd做的像这张图那么棒
Odaril wrote:
As per your request.
Please reply to this mod saying what you didn't fix (and what you did). Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game.
GeneralI think it's OK
- Remove the unnecessary audio lead-in on all diffs but Insane. OK
- The mp3 is uncomfortably loud and the hitsounds too low. www
- The score and difficulty gap between Normal and Hard are too high. Finish mapping Normal and make Hard a bit easier.
Normal
- This has lots of unnecessary and unnecessarily long breaks. Keep the breaks consistent with the other difficulties.
- The combos are too long. Notes that end a combo give additional points (and HP), and having such notes regularly in a Normal is a bonus.
- 00:10:310 (5,1) - Such rhythms are confusing for a Normal, because they're unintuitive (and this one is completely unexpected). Also, I wouldn't recommend stacking notes under sliders like that, because it looks bad due to stacking, and makes the rhythm hard to read.
- 00:32:464 (5) - Same comment about the rhythm. sorry i think it's fit for this song so...
- 01:20:003 (6) - Same comment about the rhythm. sorry i think it's fit for this song so...
- 01:28:080 (8) - Too far from previous object...
- 01:44:003 (1) - This comes too soon after the spinner. Remember new players don't spin well and need a lot of time to readjust their aim after spinners.OK
- 01:44:926 (2) - This slider is hidden by the text that pops out after completing the spinner.OK
- 02:18:618 (3) - Make this a copy of (1) ? It will fix the spacing between this and (2) and look better.OK
- 02:24:156 (1) - Why is this one so far from the previous object ?OK
- 02:48:618 (8) - Same comment about the rhythm as 00:10:310 - ... sorry i think it's fit for this song so...
- 03:12:618 (1) - This comes too soon after the spinner (same reasons as above).OK
- 03:14:464 (3) - Same comment about the rhythm as 00:10:310 - ... sorry i think it's fit for this song so...
- 03:12:618 - Why did the spacing suddenly become so much higher ? That part of the song doesn't seem any faster or doesn't seem to have a stronger rhythm than the rest of the song. Also, I tend to think that such huge differences in spacing are confusing for a Normal.OK
- 03:14:464 (3) - Same comment about the rhythm as 00:10:310 - ... sorry i think it's fit for this song so...
- 03:20:003 (10) - Too far from previous object. OK
- 03:22:310 (5) - Way too close to previous object. OK
- 03:25:541 (1) - This spinner is rather short for a Normal... OK
- 03:27:387 (1) - This note appears too soon after the spinner, especially after such a short one. OK
Hard
- This difficulty is extremely uneven. While most of the time it does feel like a Hard, there are at times patterns, rhythms and note placements that are way too hard for a Hard.
- 00:09:618 (2) - Too close to previous object. With the spacing of 00:09:157 (6,1) - it looks really bad.
- 00:42:618 (1,2,3,4,5) - This placement is confusing. I expected this to be a stream, but it's actually a streak of triples. Also this kind of pattern is really hard for a Hard imo.OK
- 01:12:157 (1) - Make this spinner end 1/2 earlier. It will be less confusing rhythm-wise and will make the next note less difficult to catch. OK
- 01:26:926 (1) - Same. OK
- 01:31:772 (1,2,3,1) - That pattern is really too hard for a Hard imo... sorry I think it's not diffcult for Hard
- 01:39:156 (1,2,3) - Same. sorry I think it's not diffcult for Hard
- 01:41:695 (3,4,5) - Same. sorry I think it's not diffcult for Hard
- 01:46:541 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
- 01:53:926 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
- 02:26:003 (1) - Make this spinner end 1/2 earlier. It will be less confusing rhythm-wise and will make the next note less difficult to catch. OK
- 02:40:772 (1) - Same. OK
- 03:20:003 - The break here doesn't make sense. You did map something in it in the Normal (and even used kiai time), and mapped the previous same exact part of the music in this difficulty. The break just kills the flow of the map and adds unnecessary waiting time until the rest of the kiai (which is cut in half for no apparent reason).www all right...
- 03:30:387 (1,2,3,1) - This kind of pattern is really too hard for a Hard imo... sorry I think it's not diffcult for Hard
- 03:37:772 (1,2,3) - Same. sorry I think it's not diffcult for Hard
- 03:40:310 (3,4,5) - Same. sorry I think it's not diffcult for Hard
- 03:45:157 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
- 03:52:541 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
- 03:55:080 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same. On top of that, the streamjumps are extremely confusing and I don't even think they fit. fix
Insane
- The speedups don't really make sense imo... The song isn't faster - it just uses more instruments and a heavier bass.
- 01:16:541 (8) - This slider is hidden by the hitburst of the circle it is stacked under. sorry...I like stack it under note
- 01:28:080 (1,2,3,4) - Extremely confusing, inconsistent and surprising spacing. It exactly looks like the spacing of 1/2 right before, except there's no way to tell these are 1/4.I just like make this effect. so...
- 02:25:310 (4) - This slider is hidden under the previous slider and its hitburst. OK
- 02:26:464 (5) - This slider is for the most part hidden under the hitburst from the previous slider I pointed out... D:
- 03:12:849 (2,3) - These two sliders are covered by the text that pops out after completing the spinner. it's not diffcult for Insane and isn't like cover HP bar...so I ignore it
- 03:20:003 - Same comment about the break as in Hard.same as hard
- 03:28:080 (2,3,4,5) - These are covered by the text that pops out after completing the spinner. it's not diffcult for Insane and isn't like cover HP bar...so I ignore it
- 03:32:926 (1) - Confusingly close to previous object. it's not big problem...
Wmf's Taiko
- Rename to Wmf's Taiko Oni.wmf say: No
- This diff doesn't have the same offset as the other ones. Use 157. wmf say: OK
- The streams look really random to me... wmf say: :3
The mapset needs still some work. The Normal was extremely bland - 1/1 rhythms all along with unneeded breaks. Don't give up !
Lesjuh wrote:
Insane
01:28:080 (1,2,3,4) - Really hard to see this coming. Place it further from the previous pattern. sorry. but I really like this (Try make X2 SB in this time??)
01:28:080 - Kiai effect is better when you only use it for the chorus, not including this small part. OK
01:55:657 - Place a beat here like you did in the other parts in the chorus (such as: 01:44:580 (5,6)). OK
02:56:580 (2,3,4,5,6,7,8,9) - This part of the stream is clicking to a silent part in the song. I suggest removing it and creating a 5-beat stream to the vocals you hear. OK
03:32:233 (5,1) - Bad spacing or an odd anti-jump. Place further from each other. OK
Taiko
Offset is 158. 1ms later than Insane's offset! Be sure the offset in all difficulties is 157! OK
It's really hard to hear the taiko hitsounds on this difficulty. Make them at least 90%! And please listen to the difference before you decide not to fix it. OK
Normal
00:10:310 (5,1) - Use distance snap so players can see they have to click earlier than the previous few notes. OK
00:44:695 - Another break? Kinda boring don't you think? I suggest removing this or the previous break and mapping it. OK
02:57:618 - 3 breaks have passed again. I suggest removing this break an mapping it. (Just be sure the whole map has a maximum of 3 breaks and everything's balanced) OK
03:10:310 (1) - End this spinner here @03:11:695 and silence it's end. OK
03:12:618 - Now place a beat here OK
03:27:849 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1) - Ok personally I don't have any problem with this part but I'll tell you it's better (safer) if you tone down the spacing just a little bit. I'll feel safe bubbling if you do so too because I'm sure many BATs won't rank it like this. fix
Contact me again when you fixed this and I'll see if I can bubble it.
Popping for this.Shiirn wrote:
hi lesjuh
General
The video's offset is completely wrong, the lyrics are not in time with the song at all. You didn't even try to time it right... it has 0 offset...pleasefix
you use a very similar background to another lily song (admittedly it doesn't have the clumsy "CHLOE" on it but you get me), can you consider changing it since there's quite a bit of lily fanart available?
You should use the same kiai times for each difficulty.
Normal
00:42:618 (1,1) - bit close eh
03:25:541 (1,1) - ^
Hard
01:40:310 - did you forget to put a note here?
03:15:387 (13) - try breaking up the combo
03:19:080 (13) - ^
kiai made no sense, it started and ended for no reason
03:38:926 - same as 1:40:310 since you copypasted the entire chorus
Insane
uh, the storyboarded "speed x2" makes no sense seeing as the section it's on doesn't have x2, and the kiai only has 1.5x... Get rid of it.
02:27:849 (1) - remove timing section
03:56:233 (1) - Auto must be able to get at least 2000 on spinners
Shiirn wrote:
hi lesjuh
General
The video's offset is completely wrong, the lyrics are not in time with the song at all. You didn't even try to time it right... it has 0 offset...pleasefix ok>_>
you use a very similar background to another lily song (admittedly it doesn't have the clumsy "CHLOE" on it but you get me), can you consider changing it since there's quite a bit of lily fanart available? No i just like this BG
You should use the same kiai times for each difficulty. OK
Normal
00:42:618 (1,1) - bit close eh No!
03:25:541 (1,1) - ^ ^
Hard
01:40:310 - did you forget to put a note here? No!
03:15:387 (13) - try breaking up the combo No!
03:19:080 (13) - ^ ^
kiai made no sense, it started and ended for no reason
03:38:926 - same as 1:40:310 since you copypasted the entire chorus No!
Insane
uh, the storyboarded "speed x2" makes no sense seeing as the section it's on doesn't have x2, and the kiai only has 1.5x... Get rid of it. sadly. do you know X2 is not in kiai ?
02:27:849 (1) - remove timing section Ok
03:56:233 (1) - Auto must be able to get at least 2000 on spinners fix
Odaril wrote:
Rechecking~
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
[list][*]Disable "letterbox during breaks" as you have a video ? fix
Normal
[list][*]The combos are generally too long. Short combos are preffered, because the notes that end a combo give additional points (thus HP), which makes the diff a bit easier. I'll let you decide how to do this, but if you need help, don't hesitate ! I will gladly help you. fix
[*]I very strongly disagree with the notes 1/1 after spinners, as they appear too soon and are difficult to catch (new players need time to readjust their aim...). But the spinners are usually rather long, and players could stop spinning to make sure they catch the note, so your call. No
[*]00:46:310 (4,5) - This is just a suggestion - try stacking them manually (like this) ? Because of the stacking, (5) is moved to the bottom right, and it makes an overlap that looks rather bad. Stacking them manually like I showed you would also induce some nice symmetry with 00:50:002 (5,6) - as they stack as well. No
[*]01:11:695 (7) - Missing clap ? (or even claps) fix
[*]02:18:618 (3) - I'll bet this is a mistake when fixing a mod - reverse it. fix
[*]02:48:618 (8,9) - I'll bet this is an error too. It's way too far from previous object - the spacing looks like it's 1/1 after (or more). fix
[*]03:12:618 - Starting from here, all claps are on the wrong tick.fix
Hard
[list][*]The hitsounds are quite weird. I heard only claps (?) and they sometimes came at bizarre moments. Also, the whole first kiai time has no hisound at all, and the song hardly has any...
[*]00:16:772 (1,2,3,4,5) - This is just a suggestion - add claps on (2) (both ends) and on (3)'s end ? That way, the claps will follow the drums and it sounds better imo. If you do, also add a clap on 00:15:387 (1) - and 00:15:733 (3) - ? If you do, add a clap on 00:22:772 (1) - this one's sliderend and on 00:24:618 (4) - this one's sliderend and on 00:25:195 (6) - fix
Insane
[list][*]The "speedx2" warning is useless... It flashes around the screen, which is quite disturbing, and I don't think players will understand t applies to the 1/4 in a square pattern. Also, you used it only once, when there are several unwarned speedups in the whole diff. No
[*]01:28:080 (1,2,3,4) - The pattern I was talking about. Why not use the same speedup as in the last kiai ?... It's readable and won't need a warning, at least. :/ ... I was say: It's my style lol
Wmf's Taiko
[list][*]Remove "Wmf's" from tags since the other difficulties don't have it.fix
I don't think the mapset is ready to be bubbled yet... Normal could be improved a bit, and all three diffs need help on hitsounding.
Unsupported 1/8 in osu! is equally awful? We are mapping to a song here. If you want to put in whatever rhythms you like, you're welcome to map to a metronome ticking.wmfchris wrote:
it's just like someone putting 1/8 slider in a solo without melodic support. 1/6 works well in a pre-climax section and just make sure you won't abuse it.
RandomJibberish wrote:
General
Do not use pure white as a combo colour. It blinds you during kiai and looks pretty fugly on many skins (including the default imo, lol)
I use gray this ok?
Use Tick rate 2 on all difficulties. It sounds nicer and makes your speedups rankable. Also, it makes Normal's 3/2 repeating sliders readable another Taiko
You seem to use very low spacing compared to slider speed, which feels pretty awkward to play. It's fine to leave this as is, but I'd recommend using 0..8-1.0x spacing on your future maps. ok!! thanks for your mod
Insane
The speedup warning is lying - It isn't 2x. Also it's more distracting than useful - I broke combo on that section because I was looking for the speedup. Which never came. Remove it. remove
No kind of warning should ever be used, as it's either you admitting that your map isn't intuitive enough, which is what should be fixed, or it's there for no reason and is unnecessary distraction. remove
01:28:080 (1,2,3,4) - This spacing is absurd. By the way, if this is what the warning is referring to, that makes it even more stupid since "2x speed" will ALWAYS be interpreted by the player as a 2x slider speed change. remove
01:57:387 (7,8,9,10,11) - extremely confusing arrangement. Choose a pattern that's less of a zigzag so it doesn't overlap itself so much. fix
02:17:926 (5,6,7) - These patterns don't make nearly as much musical sense as this (or, alternatively, a stream) would. fix
Taiko
1/6 in taiko difficulties when nothing is in the song is the most stupid fad ever. Seriously, I haven't modded a taiko diff without it in about six months.
Be original
Be sane
Be someone who doesn't map taiko like a tard
Thank you for listening to my moving speech
for wmf change
Hard
Looks okay. Slider stream patterns are a little complex for your second easiest diff, but it's fine becuase you're making another diff to fill the massive gap between this diff and normal anyway. Of course. \:D/
Normal
Rename this to Easy and make a normal to fill the massive gap between this diff and hard. Seriously, this is mostly 1/1s with with occasional 1/4 after sliderends, when hard has 1/4 everywhere OK
Also, why are the breaks on this difficulty different to the other diffs? I'd prefer if you evened them out. you're right ._.
happy30 wrote:
[Timing]
The timing gets a bit off around 02:27:849 till 02:57:387
you can fix this by placing new sectionst at:BPM stays 130
- offset 147839
- offset 177387
Thx~All fix
Kiai Time
- Resnap the timing sections which trigger kiai
[Normal]
Mistimed Sliders
Some sliders in your map got mistimed/not snapped correctlyI don't know what it's become error but it's fix now!
- 01:06:618 (1) - Recheck the endpoint
- 01:08:464 (3) - Recheck the repeat arrow
- 01:10:310 (5) - Recheck the endpoint
- 01:11:695 (1) - Recheck the endpoint
- 01:12:157 (2) - Recheck the repeat arrow
- 01:21:387 (1,2) - Recheck the endpoints
- 01:25:080 (1) - Recheck the repeat arrow
[Hard]
SettingsOK
- Maybe raise the HP drain a bit?
Overlaps
Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachother, I hope you could space them farther apart.All fix
- 00:10:310 (3,4) -
- 00:30:157 (1,2) -
- 00:36:618 (1,3) -
- 00:38:464 (5,7) -
- 00:43:080 (2,3,4) -
- 01:17:695 (1,3) -
- 01:21:387 (1,2) -
- 01:25:080 (6,7) -
- 01:43:080 (6,1) -
- 01:52:080 (5,6,7) - (not really overlap, but spaced too close to eachother anyway)
- 02:24:156 (1,2,3,4) -
- 02:46:310 (1,3) -
- 02:50:003 (1,2) -
- 02:53:695 (6,7) -
- 03:33:157 (8) - (move this up a bit)
- 03:33:618 (10) - (Then this too)
- 03:41:695 (6,1) -
- 03:50:695 (5,6,7) - (spaced too close)
- 03:55:080 (1,3,5,7) -
Empty Places
There are some places where notes should pop up, but they don't D:
- 01:40:310 - Add a beat here? sorry:( I think this way is fine. and it's can let player not feel my map it's not boring
- 01:51:964 - Stack a beat here on the slider? sorry~I don't want do that~because it's was same as Insane. But I don't want Hard's rhythm as same as Insane~so...
- 02:13:887 - I don't like the rhythm of this part, I think you should move the next slider here, that fits the vocals much better. same for 02:13:887 - Please reconsider the rhythm here. OK~change some rhythm
- 03:38:926 - add a beat here? sorry:( same as 01:40:310 - I think this way is fine. and it's can let player not feel my map it's not boring
I dunno about this diff. I think you should've mapped to the vocals a lot more which include a lot of blue ticks instead of boring 1/2 patterns!
[wmf's Taiko]
Settingssorry~:(
- Set OD and AR to default?
[Insane]
Spacing errors
pointing out some beats that aren't distance snapped properlyAll fix~
- 00:23:926 (6) - Too close to (5)
- 00:25:310 (5,6,7,8,9,10) - This stream looks a bit messy, please make the distance between all notes equal
- 00:31:080 (5,6,7,8,9) - Same as on hard, overlap doesn't look good
- 00:33:387 (1,3) - Bad overlap
- 00:40:772 (1,3) - Overlap
- 01:11:695 (5) - Looks a bit weird, space it instead of stack?
- 01:36:849 (3,4,5) - Make the distance here equal
- 01:58:310 (11) - Too far from (10)
- 02:10:541 (6,1) - overlap
- 02:13:080 (1,2) - overlap
- 03:30:387 (1,2,3,4,5,6) - Make the distance between notes here equal
- 03:34:772 (1) - Too far from (13)
I don't really like how you used different distance snap values for streams and spacing between 1/4 beats in general. Myabe try to be a bit more consistent
Thank you~Ozzy >"<OzzyOzrock wrote:
OHOHOHOHO
同喜阿>"<cmn_891127 wrote:
~~~grats~~~
hey Kiva 你的map什麼時候會有第2張Rank阿_Kiva wrote:
connggrats
i love the bg , so much
Thanks for hoLysoup >"<hoLysoup wrote:
Congrats~!^^
Thanks you Eddie ~<3PSPDS Eddie wrote:
yeah!
connggrats ! spboxer3 !