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Lily - Marie-Luise

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Topic Starter
spboxer3

AngelHoney wrote:

原來忘記加星了lol
lol 我以為你說進步太慢不給我加呢~嘻嘻
soulfear
 
Axey
敢不敢把我的gd做的像这张图那么棒
MisakaMikoto

BakaHuang wrote:

敢不敢把我的gd做的像这张图那么棒
这句话.... ;)
Jerrysr
star :)
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did). Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Remove the unnecessary audio lead-in on all diffs but Insane.
  2. The mp3 is uncomfortably loud and the hitsounds too low.
  3. The score and difficulty gap between Normal and Hard are too high. Finish mapping Normal and make Hard a bit easier.
Normal
  1. This has lots of unnecessary and unnecessarily long breaks. Keep the breaks consistent with the other difficulties.
  2. The combos are too long. Notes that end a combo give additional points (and HP), and having such notes regularly in a Normal is a bonus.
  3. 00:10:310 (5,1) - Such rhythms are confusing for a Normal, because they're unintuitive (and this one is completely unexpected). Also, I wouldn't recommend stacking notes under sliders like that, because it looks bad due to stacking, and makes the rhythm hard to read.
  4. 00:32:464 (5) - Same comment about the rhythm.
  5. 01:20:003 (6) - Same comment about the rhythm.
  6. 01:28:080 (8) - Too far from previous object...
  7. 01:44:003 (1) - This comes too soon after the spinner. Remember new players don't spin well and need a lot of time to readjust their aim after spinners.
  8. 01:44:926 (2) - This slider is hidden by the text that pops out after completing the spinner.
  9. 02:18:618 (3) - Make this a copy of (1) ? It will fix the spacing between this and (2) and look better.
  10. 02:24:156 (1) - Why is this one so far from the previous object ?
  11. 02:48:618 (8) - Same comment about the rhythm as 00:10:310 - ...
  12. 03:12:618 (1) - This comes too soon after the spinner (same reasons as above).
  13. 03:14:464 (3) - Same comment about the rhythm as 00:10:310 - ...
  14. 03:12:618 - Why did the spacing suddenly become so much higher ? That part of the song doesn't seem any faster or doesn't seem to have a stronger rhythm than the rest of the song. Also, I tend to think that such huge differences in spacing are confusing for a Normal.
  15. 03:14:464 (3) - Same comment about the rhythm as 00:10:310 - ...
  16. 03:20:003 (10) - Too far from previous object.
  17. 03:22:310 (5) - Way too close to previous object.
  18. 03:25:541 (1) - This spinner is rather short for a Normal...
  19. 03:27:387 (1) - This note appears too soon after the spinner, especially after such a short one.
Hard
  1. This difficulty is extremely uneven. While most of the time it does feel like a Hard, there are at times patterns, rhythms and note placements that are way too hard for a Hard.
  2. 00:09:618 (2) - Too close to previous object. With the spacing of 00:09:157 (6,1) - it looks really bad.
  3. 00:42:618 (1,2,3,4,5) - This placement is confusing. I expected this to be a stream, but it's actually a streak of triples. Also this kind of pattern is really hard for a Hard imo.
  4. 01:12:157 (1) - Make this spinner end 1/2 earlier. It will be less confusing rhythm-wise and will make the next note less difficult to catch.
  5. 01:26:926 (1) - Same.
  6. 01:31:772 (1,2,3,1) - That pattern is really too hard for a Hard imo...
  7. 01:39:156 (1,2,3) - Same.
  8. 01:41:695 (3,4,5) - Same.
  9. 01:46:541 (1,2,3,4) - Same.
  10. 01:53:926 (1,2,3,4) - Same.
  11. 02:26:003 (1) - Make this spinner end 1/2 earlier. It will be less confusing rhythm-wise and will make the next note less difficult to catch.
  12. 02:40:772 (1) - Same.
  13. 03:20:003 - The break here doesn't make sense. You did map something in it in the Normal (and even used kiai time), and mapped the previous same exact part of the music in this difficulty. The break just kills the flow of the map and adds unnecessary waiting time until the rest of the kiai (which is cut in half for no apparent reason).
  14. 03:30:387 (1,2,3,1) - This kind of pattern is really too hard for a Hard imo...
  15. 03:37:772 (1,2,3) - Same.
  16. 03:40:310 (3,4,5) - Same.
  17. 03:45:157 (1,2,3,4) - Same.
  18. 03:52:541 (1,2,3,4) - Same.
  19. 03:55:080 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same. On top of that, the streamjumps are extremely confusing and I don't even think they fit.
Insane
  1. The speedups don't really make sense imo... The song isn't faster - it just uses more instruments and a heavier bass.
  2. 01:16:541 (8) - This slider is hidden by the hitburst of the circle it is stacked under.
  3. 01:28:080 (1,2,3,4) - Extremely confusing, inconsistent and surprising spacing. It exactly looks like the spacing of 1/2 right before, except there's no way to tell these are 1/4.
  4. 02:25:310 (4) - This slider is hidden under the previous slider and its hitburst.
  5. 02:26:464 (5) - This slider is for the most part hidden under the hitburst from the previous slider I pointed out...
  6. 03:12:849 (2,3) - These two sliders are covered by the text that pops out after completing the spinner.
  7. 03:20:003 - Same comment about the break as in Hard.
  8. 03:28:080 (2,3,4,5) - These are covered by the text that pops out after completing the spinner.
  9. 03:32:926 (1) - Confusingly close to previous object.
Wmf's Taiko
  1. Rename to Wmf's Taiko Oni.
  2. This diff doesn't have the same offset as the other ones. Use 157.
  3. The streams look really random to me...
The mapset needs still some work. The Normal was extremely bland - 1/1 rhythms all along with unneeded breaks. Don't give up !
Topic Starter
spboxer3

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did). Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Remove the unnecessary audio lead-in on all diffs but Insane. OK
  2. The mp3 is uncomfortably loud and the hitsounds too low. www
  3. The score and difficulty gap between Normal and Hard are too high. Finish mapping Normal and make Hard a bit easier.
I think it's OK

Normal
  1. This has lots of unnecessary and unnecessarily long breaks. Keep the breaks consistent with the other difficulties.
  2. The combos are too long. Notes that end a combo give additional points (and HP), and having such notes regularly in a Normal is a bonus.
  3. 00:10:310 (5,1) - Such rhythms are confusing for a Normal, because they're unintuitive (and this one is completely unexpected). Also, I wouldn't recommend stacking notes under sliders like that, because it looks bad due to stacking, and makes the rhythm hard to read.
  4. 00:32:464 (5) - Same comment about the rhythm. sorry i think it's fit for this song so...
  5. 01:20:003 (6) - Same comment about the rhythm. sorry i think it's fit for this song so...
  6. 01:28:080 (8) - Too far from previous object...
  7. 01:44:003 (1) - This comes too soon after the spinner. Remember new players don't spin well and need a lot of time to readjust their aim after spinners.OK
  8. 01:44:926 (2) - This slider is hidden by the text that pops out after completing the spinner.OK
  9. 02:18:618 (3) - Make this a copy of (1) ? It will fix the spacing between this and (2) and look better.OK
  10. 02:24:156 (1) - Why is this one so far from the previous object ?OK
  11. 02:48:618 (8) - Same comment about the rhythm as 00:10:310 - ... sorry i think it's fit for this song so...
  12. 03:12:618 (1) - This comes too soon after the spinner (same reasons as above).OK
  13. 03:14:464 (3) - Same comment about the rhythm as 00:10:310 - ... sorry i think it's fit for this song so...
  14. 03:12:618 - Why did the spacing suddenly become so much higher ? That part of the song doesn't seem any faster or doesn't seem to have a stronger rhythm than the rest of the song. Also, I tend to think that such huge differences in spacing are confusing for a Normal.OK
  15. 03:14:464 (3) - Same comment about the rhythm as 00:10:310 - ... sorry i think it's fit for this song so...
  16. 03:20:003 (10) - Too far from previous object. OK
  17. 03:22:310 (5) - Way too close to previous object. OK
  18. 03:25:541 (1) - This spinner is rather short for a Normal... OK
  19. 03:27:387 (1) - This note appears too soon after the spinner, especially after such a short one. OK


Hard
  1. This difficulty is extremely uneven. While most of the time it does feel like a Hard, there are at times patterns, rhythms and note placements that are way too hard for a Hard.
  2. 00:09:618 (2) - Too close to previous object. With the spacing of 00:09:157 (6,1) - it looks really bad.
  3. 00:42:618 (1,2,3,4,5) - This placement is confusing. I expected this to be a stream, but it's actually a streak of triples. Also this kind of pattern is really hard for a Hard imo.OK
  4. 01:12:157 (1) - Make this spinner end 1/2 earlier. It will be less confusing rhythm-wise and will make the next note less difficult to catch. OK
  5. 01:26:926 (1) - Same. OK
  6. 01:31:772 (1,2,3,1) - That pattern is really too hard for a Hard imo... sorry I think it's not diffcult for Hard
  7. 01:39:156 (1,2,3) - Same. sorry I think it's not diffcult for Hard
  8. 01:41:695 (3,4,5) - Same. sorry I think it's not diffcult for Hard
  9. 01:46:541 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
  10. 01:53:926 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
  11. 02:26:003 (1) - Make this spinner end 1/2 earlier. It will be less confusing rhythm-wise and will make the next note less difficult to catch. OK
  12. 02:40:772 (1) - Same. OK
  13. 03:20:003 - The break here doesn't make sense. You did map something in it in the Normal (and even used kiai time), and mapped the previous same exact part of the music in this difficulty. The break just kills the flow of the map and adds unnecessary waiting time until the rest of the kiai (which is cut in half for no apparent reason).www all right...
  14. 03:30:387 (1,2,3,1) - This kind of pattern is really too hard for a Hard imo... sorry I think it's not diffcult for Hard
  15. 03:37:772 (1,2,3) - Same. sorry I think it's not diffcult for Hard
  16. 03:40:310 (3,4,5) - Same. sorry I think it's not diffcult for Hard
  17. 03:45:157 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
  18. 03:52:541 (1,2,3,4) - Same. sorry I think it's not diffcult for Hard
  19. 03:55:080 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same. On top of that, the streamjumps are extremely confusing and I don't even think they fit. fix


Insane
  1. The speedups don't really make sense imo... The song isn't faster - it just uses more instruments and a heavier bass.
  2. 01:16:541 (8) - This slider is hidden by the hitburst of the circle it is stacked under. sorry...I like stack it under note
  3. 01:28:080 (1,2,3,4) - Extremely confusing, inconsistent and surprising spacing. It exactly looks like the spacing of 1/2 right before, except there's no way to tell these are 1/4.I just like make this effect. so...
  4. 02:25:310 (4) - This slider is hidden under the previous slider and its hitburst. OK
  5. 02:26:464 (5) - This slider is for the most part hidden under the hitburst from the previous slider I pointed out... D:
  6. 03:12:849 (2,3) - These two sliders are covered by the text that pops out after completing the spinner. it's not diffcult for Insane and isn't like cover HP bar...so I ignore it
  7. 03:20:003 - Same comment about the break as in Hard.same as hard
  8. 03:28:080 (2,3,4,5) - These are covered by the text that pops out after completing the spinner. it's not diffcult for Insane and isn't like cover HP bar...so I ignore it
  9. 03:32:926 (1) - Confusingly close to previous object. it's not big problem...


Wmf's Taiko
  1. Rename to Wmf's Taiko Oni.wmf say: No
  2. This diff doesn't have the same offset as the other ones. Use 157. wmf say: OK
  3. The streams look really random to me... wmf say: :3


The mapset needs still some work. The Normal was extremely bland - 1/1 rhythms all along with unneeded breaks. Don't give up !
wmfchris
My guest diff is called [Wmf's Taiko] as always.
Lesjuh
Insane
01:28:080 (1,2,3,4) - Really hard to see this coming. Place it further from the previous pattern.
01:28:080 - Kiai effect is better when you only use it for the chorus, not including this small part.
01:55:657 - Place a beat here like you did in the other parts in the chorus (such as: 01:44:580 (5,6)).
02:56:580 (2,3,4,5,6,7,8,9) - This part of the stream is clicking to a silent part in the song. I suggest removing it and creating a 5-beat stream to the vocals you hear.
03:32:233 (5,1) - Bad spacing or an odd anti-jump. Place further from each other.

Taiko
Offset is 158. 1ms later than Insane's offset! Be sure the offset in all difficulties is 157!
It's really hard to hear the taiko hitsounds on this difficulty. Make them at least 90%! And please listen to the difference before you decide not to fix it.

Normal
00:10:310 (5,1) - Use distance snap so players can see they have to click earlier than the previous few notes.
00:44:695 - Another break? Kinda boring don't you think? I suggest removing this or the previous break and mapping it.
02:57:618 - 3 breaks have passed again. I suggest removing this break an mapping it. (Just be sure the whole map has a maximum of 3 breaks and everything's balanced)
03:10:310 (1) - End this spinner here @03:11:695 and silence it's end.
03:12:618 - Now place a beat here
03:27:849 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1) - Ok personally I don't have any problem with this part but I'll tell you it's better (safer) if you tone down the spacing just a little bit. I'll feel safe bubbling if you do so too because I'm sure many BATs won't rank it like this.

Contact me again when you fixed this and I'll see if I can bubble it.
Topic Starter
spboxer3

Lesjuh wrote:

Insane
01:28:080 (1,2,3,4) - Really hard to see this coming. Place it further from the previous pattern. sorry. but I really like this (Try make X2 SB in this time??)
01:28:080 - Kiai effect is better when you only use it for the chorus, not including this small part. OK
01:55:657 - Place a beat here like you did in the other parts in the chorus (such as: 01:44:580 (5,6)). OK
02:56:580 (2,3,4,5,6,7,8,9) - This part of the stream is clicking to a silent part in the song. I suggest removing it and creating a 5-beat stream to the vocals you hear. OK
03:32:233 (5,1) - Bad spacing or an odd anti-jump. Place further from each other. OK

Taiko
Offset is 158. 1ms later than Insane's offset! Be sure the offset in all difficulties is 157! OK
It's really hard to hear the taiko hitsounds on this difficulty. Make them at least 90%! And please listen to the difference before you decide not to fix it. OK

Normal
00:10:310 (5,1) - Use distance snap so players can see they have to click earlier than the previous few notes. OK
00:44:695 - Another break? Kinda boring don't you think? I suggest removing this or the previous break and mapping it. OK
02:57:618 - 3 breaks have passed again. I suggest removing this break an mapping it. (Just be sure the whole map has a maximum of 3 breaks and everything's balanced) OK
03:10:310 (1) - End this spinner here @03:11:695 and silence it's end. OK
03:12:618 - Now place a beat here OK
03:27:849 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1) - Ok personally I don't have any problem with this part but I'll tell you it's better (safer) if you tone down the spacing just a little bit. I'll feel safe bubbling if you do so too because I'm sure many BATs won't rank it like this. fix

Contact me again when you fixed this and I'll see if I can bubble it.
Cat
gogo dear :3
Lesjuh
The confusing pattern on Insane looks acceptable to me with the SB. And I can't say no to so much effort! ;)

Taiko
A few unsnapped notes. Can be quickly resolved: Timing -> Resnap all notes

Much better, just fix those objects on the Taiko diff and I'll bubble.
Lesjuh
Recovered old taiko difficulty and fixed all replaced all mistimed objects after resnapping.

Okay it's upload so I can bubble this now \:D/

Download: Lily - Marie-Luise (spboxer3) [Wmf's Taiko].osu
Shiirn
hi lesjuh

General
The video's offset is completely wrong, the lyrics are not in time with the song at all. You didn't even try to time it right... it has 0 offset...pleasefix
you use a very similar background to another lily song (admittedly it doesn't have the clumsy "CHLOE" on it but you get me), can you consider changing it since there's quite a bit of lily fanart available?
You should use the same kiai times for each difficulty.

Normal
00:42:618 (1,1) - bit close eh
03:25:541 (1,1) - ^

Hard
01:40:310 - did you forget to put a note here?
03:15:387 (13) - try breaking up the combo
03:19:080 (13) - ^
kiai made no sense, it started and ended for no reason
03:38:926 - same as 1:40:310 since you copypasted the entire chorus

Insane
uh, the storyboarded "speed x2" makes no sense seeing as the section it's on doesn't have x2, and the kiai only has 1.5x... Get rid of it.
02:27:849 (1) - remove timing section
03:56:233 (1) - Auto must be able to get at least 2000 on spinners
Shiro

Shiirn wrote:

hi lesjuh

General
The video's offset is completely wrong, the lyrics are not in time with the song at all. You didn't even try to time it right... it has 0 offset...pleasefix
you use a very similar background to another lily song (admittedly it doesn't have the clumsy "CHLOE" on it but you get me), can you consider changing it since there's quite a bit of lily fanart available?
You should use the same kiai times for each difficulty.

Normal
00:42:618 (1,1) - bit close eh
03:25:541 (1,1) - ^

Hard
01:40:310 - did you forget to put a note here?
03:15:387 (13) - try breaking up the combo
03:19:080 (13) - ^
kiai made no sense, it started and ended for no reason
03:38:926 - same as 1:40:310 since you copypasted the entire chorus

Insane
uh, the storyboarded "speed x2" makes no sense seeing as the section it's on doesn't have x2, and the kiai only has 1.5x... Get rid of it.
02:27:849 (1) - remove timing section
03:56:233 (1) - Auto must be able to get at least 2000 on spinners
Popping for this.
Please ask me for a recheck when you've fixed this mod.
Topic Starter
spboxer3

Shiirn wrote:

hi lesjuh

General
The video's offset is completely wrong, the lyrics are not in time with the song at all. You didn't even try to time it right... it has 0 offset...pleasefix ok>_>
you use a very similar background to another lily song (admittedly it doesn't have the clumsy "CHLOE" on it but you get me), can you consider changing it since there's quite a bit of lily fanart available? No i just like this BG
You should use the same kiai times for each difficulty. OK

Normal
00:42:618 (1,1) - bit close eh No!
03:25:541 (1,1) - ^ ^

Hard
01:40:310 - did you forget to put a note here? No!
03:15:387 (13) - try breaking up the combo No!
03:19:080 (13) - ^ ^
kiai made no sense, it started and ended for no reason
03:38:926 - same as 1:40:310 since you copypasted the entire chorus No!


Insane
uh, the storyboarded "speed x2" makes no sense seeing as the section it's on doesn't have x2, and the kiai only has 1.5x... Get rid of it. sadly. do you know X2 is not in kiai ?
02:27:849 (1) - remove timing section Ok
03:56:233 (1) - Auto must be able to get at least 2000 on spinners fix
LKs
as spboxer3's req

喔草!美國自信哥>_>

good luck, get your bubble back
Shiro
Rechecking~

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Disable "letterbox during breaks" as you have a video ?
Normal
  1. The combos are generally too long. Short combos are preffered, because the notes that end a combo give additional points (thus HP), which makes the diff a bit easier. I'll let you decide how to do this, but if you need help, don't hesitate ! I will gladly help you.
  2. I very strongly disagree with the notes 1/1 after spinners, as they appear too soon and are difficult to catch (new players need time to readjust their aim...). But the spinners are usually rather long, and players could stop spinning to make sure they catch the note, so your call.
  3. 00:46:310 (4,5) - This is just a suggestion - try stacking them manually (like this) ? Because of the stacking, (5) is moved to the bottom right, and it makes an overlap that looks rather bad. Stacking them manually like I showed you would also induce some nice symmetry with 00:50:002 (5,6) - as they stack as well.
  4. 01:11:695 (7) - Missing clap ? (or even claps)
  5. 02:18:618 (3) - I'll bet this is a mistake when fixing a mod - reverse it.
  6. 02:48:618 (8,9) - I'll bet this is an error too. It's way too far from previous object - the spacing looks like it's 1/1 after (or more).
  7. 03:12:618 - Starting from here, all claps are on the wrong tick.
Hard
  1. The hitsounds are quite weird. I heard only claps (?) and they sometimes came at bizarre moments. Also, the whole first kiai time has no hisound at all, and the song hardly has any...
  2. 00:16:772 (1,2,3,4,5) - This is just a suggestion - add claps on (2) (both ends) and on (3)'s end ? That way, the claps will follow the drums and it sounds better imo. If you do, also add a clap on 00:15:387 (1) - and 00:15:733 (3) - ? If you do, add a clap on 00:22:772 (1) - this one's sliderend and on 00:24:618 (4) - this one's sliderend and on 00:25:195 (6) -
Insane
  1. The "speedx2" warning is useless... It flashes around the screen, which is quite disturbing, and I don't think players will understand t applies to the 1/4 in a square pattern. Also, you used it only once, when there are several unwarned speedups in the whole diff.
  2. 01:28:080 (1,2,3,4) - The pattern I was talking about. Why not use the same speedup as in the last kiai ?... It's readable and won't need a warning, at least. :/
Wmf's Taiko
  1. Remove "Wmf's" from tags since the other difficulties don't have it.
I don't think the mapset is ready to be bubbled yet... Normal could be improved a bit, and all three diffs need help on hitsounding.
Topic Starter
spboxer3

Odaril wrote:

Rechecking~

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
[list][*]Disable "letterbox during breaks" as you have a video ? fix

Normal
[list][*]The combos are generally too long. Short combos are preffered, because the notes that end a combo give additional points (thus HP), which makes the diff a bit easier. I'll let you decide how to do this, but if you need help, don't hesitate ! I will gladly help you. fix
[*]I very strongly disagree with the notes 1/1 after spinners, as they appear too soon and are difficult to catch (new players need time to readjust their aim...). But the spinners are usually rather long, and players could stop spinning to make sure they catch the note, so your call. No
[*]00:46:310 (4,5) - This is just a suggestion - try stacking them manually (like this) ? Because of the stacking, (5) is moved to the bottom right, and it makes an overlap that looks rather bad. Stacking them manually like I showed you would also induce some nice symmetry with 00:50:002 (5,6) - as they stack as well. No
[*]01:11:695 (7) - Missing clap ? (or even claps) fix
[*]02:18:618 (3) - I'll bet this is a mistake when fixing a mod - reverse it. fix
[*]02:48:618 (8,9) - I'll bet this is an error too. It's way too far from previous object - the spacing looks like it's 1/1 after (or more). fix
[*]03:12:618 - Starting from here, all claps are on the wrong tick.fix

Hard
[list][*]The hitsounds are quite weird. I heard only claps (?) and they sometimes came at bizarre moments. Also, the whole first kiai time has no hisound at all, and the song hardly has any...
[*]00:16:772 (1,2,3,4,5) - This is just a suggestion - add claps on (2) (both ends) and on (3)'s end ? That way, the claps will follow the drums and it sounds better imo. If you do, also add a clap on 00:15:387 (1) - and 00:15:733 (3) - ? If you do, add a clap on 00:22:772 (1) - this one's sliderend and on 00:24:618 (4) - this one's sliderend and on 00:25:195 (6) - fix

Insane
[list][*]The "speedx2" warning is useless... It flashes around the screen, which is quite disturbing, and I don't think players will understand t applies to the 1/4 in a square pattern. Also, you used it only once, when there are several unwarned speedups in the whole diff. No
[*]01:28:080 (1,2,3,4) - The pattern I was talking about. Why not use the same speedup as in the last kiai ?... It's readable and won't need a warning, at least. :/ ... I was say: It's my style lol

Wmf's Taiko
[list][*]Remove "Wmf's" from tags since the other difficulties don't have it.fix

I don't think the mapset is ready to be bubbled yet... Normal could be improved a bit, and all three diffs need help on hitsounding.
Shiirn
style =/= silly mapping


just saying
RandomJibberish
General
Do not use pure white as a combo colour. It blinds you during kiai and looks pretty fugly on many skins (including the default imo, lol)
Use Tick rate 2 on all difficulties. It sounds nicer and makes your speedups rankable. Also, it makes Normal's 3/2 repeating sliders readable
You seem to use very low spacing compared to slider speed, which feels pretty awkward to play. It's fine to leave this as is, but I'd recommend using 0..8-1.0x spacing on your future maps.

Insane
The speedup warning is lying - It isn't 2x. Also it's more distracting than useful - I broke combo on that section because I was looking for the speedup. Which never came. Remove it.
No kind of warning should ever be used, as it's either you admitting that your map isn't intuitive enough, which is what should be fixed, or it's there for no reason and is unnecessary distraction.
01:28:080 (1,2,3,4) - This spacing is absurd. By the way, if this is what the warning is referring to, that makes it even more stupid since "2x speed" will ALWAYS be interpreted by the player as a 2x slider speed change.
01:57:387 (7,8,9,10,11) - extremely confusing arrangement. Choose a pattern that's less of a zigzag so it doesn't overlap itself so much.
02:17:926 (5,6,7) - These patterns don't make nearly as much musical sense as this (or, alternatively, a stream) would.

Taiko
1/6 in taiko difficulties when nothing is in the song is the most stupid fad ever. Seriously, I haven't modded a taiko diff without it in about six months.
Be original
Be sane
Be someone who doesn't map taiko like a tard

Thank you for listening to my moving speech

Hard
Looks okay. Slider stream patterns are a little complex for your second easiest diff, but it's fine becuase you're making another diff to fill the massive gap between this diff and normal anyway. Of course.

Normal
Rename this to Easy and make a normal to fill the massive gap between this diff and hard. Seriously, this is mostly 1/1s with with occasional 1/4 after sliderends, when hard has 1/4 everywhere
Also, why are the breaks on this difficulty different to the other diffs? I'd prefer if you evened them out.
wmfchris
it's just like someone putting 1/8 slider in a solo without melodic support. 1/6 works well in a pre-climax section and just make sure you won't abuse it.

Download: Lily - Marie-Luise (spboxer3) [Wmf's Taiko].osu
RandomJibberish

wmfchris wrote:

it's just like someone putting 1/8 slider in a solo without melodic support. 1/6 works well in a pre-climax section and just make sure you won't abuse it.
Unsupported 1/8 in osu! is equally awful? We are mapping to a song here. If you want to put in whatever rhythms you like, you're welcome to map to a metronome ticking.
Topic Starter
spboxer3

RandomJibberish wrote:

General
Do not use pure white as a combo colour. It blinds you during kiai and looks pretty fugly on many skins (including the default imo, lol)
I use gray this ok?
Use Tick rate 2 on all difficulties. It sounds nicer and makes your speedups rankable. Also, it makes Normal's 3/2 repeating sliders readable another Taiko
You seem to use very low spacing compared to slider speed, which feels pretty awkward to play. It's fine to leave this as is, but I'd recommend using 0..8-1.0x spacing on your future maps. ok!! thanks for your mod

Insane
The speedup warning is lying - It isn't 2x. Also it's more distracting than useful - I broke combo on that section because I was looking for the speedup. Which never came. Remove it. remove
No kind of warning should ever be used, as it's either you admitting that your map isn't intuitive enough, which is what should be fixed, or it's there for no reason and is unnecessary distraction. remove
01:28:080 (1,2,3,4) - This spacing is absurd. By the way, if this is what the warning is referring to, that makes it even more stupid since "2x speed" will ALWAYS be interpreted by the player as a 2x slider speed change. remove
01:57:387 (7,8,9,10,11) - extremely confusing arrangement. Choose a pattern that's less of a zigzag so it doesn't overlap itself so much. fix
02:17:926 (5,6,7) - These patterns don't make nearly as much musical sense as this (or, alternatively, a stream) would. fix

Taiko
1/6 in taiko difficulties when nothing is in the song is the most stupid fad ever. Seriously, I haven't modded a taiko diff without it in about six months.
Be original
Be sane
Be someone who doesn't map taiko like a tard

Thank you for listening to my moving speech
for wmf change

Hard
Looks okay. Slider stream patterns are a little complex for your second easiest diff, but it's fine becuase you're making another diff to fill the massive gap between this diff and normal anyway. Of course. \:D/

Normal
Rename this to Easy and make a normal to fill the massive gap between this diff and hard. Seriously, this is mostly 1/1s with with occasional 1/4 after sliderends, when hard has 1/4 everywhere OK
Also, why are the breaks on this difficulty different to the other diffs? I'd prefer if you evened them out. you're right ._.
wmfchris
Sorry that my example might be bad. Just back to the map, yeah the 3 x 1/6 stream is a bit over the top so removed. The rest fits with pre-climax mood and I'll ask for more opinion.
happy30
[Timing]
The timing gets a bit off around 02:27:849 till 02:57:387
you can fix this by placing new sectionst at:
  1. offset 147839
  2. offset 177387
BPM stays 130

Kiai Time
  1. Resnap the timing sections which trigger kiai

[Normal]
Mistimed Sliders
Some sliders in your map got mistimed/not snapped correctly
  1. 01:06:618 (1) - Recheck the endpoint
  2. 01:08:464 (3) - Recheck the repeat arrow
  3. 01:10:310 (5) - Recheck the endpoint
  4. 01:11:695 (1) - Recheck the endpoint
  5. 01:12:157 (2) - Recheck the repeat arrow
  6. 01:21:387 (1,2) - Recheck the endpoints
  7. 01:25:080 (1) - Recheck the repeat arrow

[Hard]
Settings
  1. Maybe raise the HP drain a bit?
Overlaps
Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachother, I hope you could space them farther apart.
  1. 00:10:310 (3,4) -
  2. 00:30:157 (1,2) -
  3. 00:36:618 (1,3) -
  4. 00:38:464 (5,7) -
  5. 00:43:080 (2,3,4) -
  6. 01:17:695 (1,3) -
  7. 01:21:387 (1,2) -
  8. 01:25:080 (6,7) -
  9. 01:43:080 (6,1) -
  10. 01:52:080 (5,6,7) - (not really overlap, but spaced too close to eachother anyway)
  11. 02:24:156 (1,2,3,4) -
  12. 02:46:310 (1,3) -
  13. 02:50:003 (1,2) -
  14. 02:53:695 (6,7) -
  15. 03:33:157 (8) - (move this up a bit)
  16. 03:33:618 (10) - (Then this too)
  17. 03:41:695 (6,1) -
  18. 03:50:695 (5,6,7) - (spaced too close)
  19. 03:55:080 (1,3,5,7) -
Empty Places
There are some places where notes should pop up, but they don't D:
  1. 01:40:310 - Add a beat here?
  2. 01:51:964 - Stack a beat here on the slider?
  3. 02:13:887 - I don't like the rhythm of this part, I think you should move the next slider here, that fits the vocals much better. same for 02:13:887 - Please reconsider the rhythm here.
  4. 03:38:926 - add a beat here?
I dunno about this diff. I think you should've mapped to the vocals a lot more which include a lot of blue ticks instead of boring 1/2 patterns!


[wmf's Taiko]
Settings
  1. Set OD and AR to default?

[Insane]
Spacing errors
pointing out some beats that aren't distance snapped properly
  1. 00:23:926 (6) - Too close to (5)
  2. 00:25:310 (5,6,7,8,9,10) - This stream looks a bit messy, please make the distance between all notes equal
  3. 00:31:080 (5,6,7,8,9) - Same as on hard, overlap doesn't look good
  4. 00:33:387 (1,3) - Bad overlap
  5. 00:40:772 (1,3) - Overlap
  6. 01:11:695 (5) - Looks a bit weird, space it instead of stack?
  7. 01:36:849 (3,4,5) - Make the distance here equal
  8. 01:58:310 (11) - Too far from (10)
  9. 02:10:541 (6,1) - overlap
  10. 02:13:080 (1,2) - overlap
  11. 03:30:387 (1,2,3,4,5,6) - Make the distance between notes here equal
  12. 03:34:772 (1) - Too far from (13)
I don't really like how you used different distance snap values for streams and spacing between 1/4 beats in general. Myabe try to be a bit more consistent :)
Topic Starter
spboxer3

happy30 wrote:

[Timing]
The timing gets a bit off around 02:27:849 till 02:57:387
you can fix this by placing new sectionst at:
  1. offset 147839
  2. offset 177387
BPM stays 130
Thx~All fix

Kiai Time
  1. Resnap the timing sections which trigger kiai

[Normal]
Mistimed Sliders
Some sliders in your map got mistimed/not snapped correctly
  1. 01:06:618 (1) - Recheck the endpoint
  2. 01:08:464 (3) - Recheck the repeat arrow
  3. 01:10:310 (5) - Recheck the endpoint
  4. 01:11:695 (1) - Recheck the endpoint
  5. 01:12:157 (2) - Recheck the repeat arrow
  6. 01:21:387 (1,2) - Recheck the endpoints
  7. 01:25:080 (1) - Recheck the repeat arrow
I don't know what it's become error but it's fix now!

[Hard]
Settings
  1. Maybe raise the HP drain a bit?
OK

Overlaps
Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachother, I hope you could space them farther apart.
  1. 00:10:310 (3,4) -
  2. 00:30:157 (1,2) -
  3. 00:36:618 (1,3) -
  4. 00:38:464 (5,7) -
  5. 00:43:080 (2,3,4) -
  6. 01:17:695 (1,3) -
  7. 01:21:387 (1,2) -
  8. 01:25:080 (6,7) -
  9. 01:43:080 (6,1) -
  10. 01:52:080 (5,6,7) - (not really overlap, but spaced too close to eachother anyway)
  11. 02:24:156 (1,2,3,4) -
  12. 02:46:310 (1,3) -
  13. 02:50:003 (1,2) -
  14. 02:53:695 (6,7) -
  15. 03:33:157 (8) - (move this up a bit)
  16. 03:33:618 (10) - (Then this too)
  17. 03:41:695 (6,1) -
  18. 03:50:695 (5,6,7) - (spaced too close)
  19. 03:55:080 (1,3,5,7) -
All fix

Empty Places
There are some places where notes should pop up, but they don't D:
  1. 01:40:310 - Add a beat here? sorry:( I think this way is fine. and it's can let player not feel my map it's not boring
  2. 01:51:964 - Stack a beat here on the slider? sorry~I don't want do that~because it's was same as Insane. But I don't want Hard's rhythm as same as Insane~so...:(
  3. 02:13:887 - I don't like the rhythm of this part, I think you should move the next slider here, that fits the vocals much better. same for 02:13:887 - Please reconsider the rhythm here. OK~change some rhythm
  4. 03:38:926 - add a beat here? sorry:( same as 01:40:310 - I think this way is fine. and it's can let player not feel my map it's not boring


I dunno about this diff. I think you should've mapped to the vocals a lot more which include a lot of blue ticks instead of boring 1/2 patterns!


[wmf's Taiko]
Settings
  1. Set OD and AR to default?
sorry~:(

[Insane]
Spacing errors
pointing out some beats that aren't distance snapped properly
  1. 00:23:926 (6) - Too close to (5)
  2. 00:25:310 (5,6,7,8,9,10) - This stream looks a bit messy, please make the distance between all notes equal
  3. 00:31:080 (5,6,7,8,9) - Same as on hard, overlap doesn't look good
  4. 00:33:387 (1,3) - Bad overlap
  5. 00:40:772 (1,3) - Overlap
  6. 01:11:695 (5) - Looks a bit weird, space it instead of stack?
  7. 01:36:849 (3,4,5) - Make the distance here equal
  8. 01:58:310 (11) - Too far from (10)
  9. 02:10:541 (6,1) - overlap
  10. 02:13:080 (1,2) - overlap
  11. 03:30:387 (1,2,3,4,5,6) - Make the distance between notes here equal
  12. 03:34:772 (1) - Too far from (13)
All fix~
I don't really like how you used different distance snap values for streams and spacing between 1/4 beats in general. Myabe try to be a bit more consistent :)
happy30
ok its good now
Alace
把所有難度的綠線都重新對好時間軸(因為加了offset的關係有1~2ms的誤差)

<Hard>
00:30:157 (1) - new combo

insane還真是串 太鼓也真是串 XD

EDIT:ok go
Topic Starter
spboxer3
感謝老師還有各位的幫忙>"<
OzzyOzrock
OHOHOHOHO
Topic Starter
spboxer3

OzzyOzrock wrote:

OHOHOHOHO
Thank you~Ozzy >"<
cmn_891127
~~~grats~~~
_Kiva
connggrats
i love the bg , so much
Topic Starter
spboxer3

cmn_891127 wrote:

~~~grats~~~
同喜阿>"<

_Kiva wrote:

connggrats
i love the bg , so much
hey Kiva 你的map什麼時候會有第2張Rank阿
hoLysoup
Congrats~!^^
Topic Starter
spboxer3

hoLysoup wrote:

Congrats~!^^
Thanks for hoLysoup >"<
PSPDS Eddie
yeah!
connggrats ! spboxer3 ! ;)
Topic Starter
spboxer3

PSPDS Eddie wrote:

yeah!
connggrats ! spboxer3 ! ;)
Thanks you Eddie ~<3
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