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posted

Benny- wrote:

rechecked, seems good now
thx benny :)
posted
No kd for now
kd thanks

[General]
  1. metadata?


[Salad]
  1. 00:36:266 (1,2,1,2) - 这里选择了一个比较难走到的距离,但是又不够远。感觉可以缩小/放大一点。
  2. 00:45:266 (1,2) - 距离稍微加大一点
  3. 00:27:123 (1,2) - 不要jump?00:26:838 (2,1,2) - 这里前后有2个跳,节奏和距离都很不一样,对新手来讲比较难读
  4. 00:53:980 (2,1) - 可以放个跳?
  5. 01:14:266 (2,3) - 这个移动有点奇怪,因为01:14:266 (2,3) - 这里的移动很不连贯。http://puu.sh/xUKNd/396dd62fd5.jpg或许是一种参考,但是这只是我比较懒了
  6. 01:23:123 (1,2) - 加距离


[Platter]
  1. 好像afb说了不少,那我就尽量不重复他的了。还是距离问题。如果你把1.6x当做walk在做的话,它跟比较难走到的小跳1.8x视觉效果太像了。因此建议跳做到2.0x,大距离walk做到1.4x以下。接下来的加减距离都是按照这个标准来的。+一般表示做跳,-一般表示做普通walk或者大距离walk
  2. 00:06:552 (1,2) - 减距离,这里是一个dash后的反向移动,稍微柔和一点
  3. 00:07:695 (1,2,3) - ^ 同理
  4. 00:08:838 (1) - 把这个弄弯曲一点,然后保留00:08:838 (1,2) - 这个跳。
  5. 00:22:266 (3,4) - 00:19:695 (4,5) - 这两个地方距离差不多,但是00:22:266 (3,4) - 由于是折返,距离大反而能走到,而00:19:695 (4,5) - 却很难走到。这对新手读图来说很不友好。建议把两个距离加大到无法走到的地步。
  6. 00:25:695 (4,1) - 跳?
  7. 00:27:123 (1,2,3) - 这里你干脆不要放跳了。因为现在00:27:552 (2,3,1) - 这个antiflow+1/1 HDash很明显
  8. 00:29:695 (2,3) - 减少点距离,不用跳了
  9. 00:30:409 (6,1) - +距离
  10. 00:31:980 (2,3) - +距离
  11. 00:31:409 (4,5) - -距离
  12. 00:33:695 (5,6) - +距离
  13. 00:34:980 (5) - x224, 顺带动一下00:34:552 (4) - 的弧度
  14. 00:35:695 (3,4) - +/-距离
  15. 00:37:409 - to 00:45:266 - 我感觉你这一段的walk全是做给overdose player的,这些walk难度也太大了,建议都nerf一下
  16. 00:45:980 (4,5) - +距离
  17. 00:47:552 (5,1) - -距离
  18. 00:48:695 (5,1) - -距离
  19. 00:49:838 (4,1) - -距离
  20. 00:51:980 (4,1) - +距离
  21. 00:58:266 (2,3) - 00:58:695 (4,5) - +距离
  22. 01:07:123 (1,2,3,4,5) - ^
  23. 01:00:695 (4,5) - -距离
  24. 01:02:552 (1,2,3) - 这里减一点距离,把01:02:980 (3,4) - 跳做的明显一点
  25. 01:05:266 (2) - x176
  26. 01:08:266 (1,2,3,4) - 往左移8px,但别忘了01:08:695 (4,5) - +距离
  27. 01:09:838 (4,5) - 这个walk有点点brutal,把01:09:980 (5) - 做斜一点
  28. 01:12:695 (4) - x248
  29. 01:13:123 (2,3) - -距离
  30. 01:15:695 (1,2) - +距离
  31. 01:16:266 (1,2) - -距离,brutal walk
  32. 01:17:123 - to 01:20:695 - 这一段的1/2我也说不清要不要跳,不过还是一样的改一下距离
  33. 01:21:266 (2,3) - +距离


[Rain]
  1. 01:00:123 (4,1) - 减距离?这样反向HDash的时候有一个再按一次dash键的操作而不是一直按着,毕竟这里音乐并不都是强调音
  2. 01:09:266 (6,1) - ^


[Gigalomaniacs]
  1. AR9.5 (in fact I prefer AR10 but)
  2. 00:43:409 (1) - remove NC
  3. 01:00:123 (7,1) - jump's better to be between 01:00:266 - and 01:00:266 -
  4. 00:59:695 (5,6,7) - any variation? directly moving forward is boring but hard to catch


I got 1miss but 97.67% acc on Overdose...
posted
Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ General]

  • Background Image
  1. Resize it into a good 16:9 ratio such as 1366x768?
[Salad]

  • Gameplay
  1. 00:03:980 (3,1) - Ambiguous distance. Try to increase the distance between this two notes to trigger a dash.
  2. 00:08:838 (1,2) - ^, maybe reduce the distance here?
  3. 00:12:838 (2,1) - ^, reduce the distance slightly.
  4. 00:46:552 (1,2) - ^, reducing the distance here would be optimal to maintain consistency with 00:47:980 (2,3) - (that contain no dashes at that moment).
  5. 00:53:980 (2,1,2) - Ambiguous jumping, try reducing them slightly in overall. It is a bit uncomfortable to play because I dashed often in middle without following the rhythm.
  6. 00:56:695 (1,2) - Reduce the distance here slightly, probably 1 grid would suffice.
[Platter]


  • After testing the Platter, I feel the same as FDF. Most of the 1/2 jump distances can be increased a tiny bit so they are less ambiguous to read.

    Gameplay
  1. 00:01:695 (3,1) - Increase the distance here slightly, it is a bit ambiguous in my opinion.
  2. 00:02:980 (7,1) - ^
  3. 00:04:123 (4,1) - ^, widen a bit more would be better.
  4. 00:09:980 - 00:16:695 - Increase the distances for triggering dashes slightly. They are somewhat catchable by walking at the edges.
  5. 00:25:695 (4,1) - Ambiguous distance, would be hard to distinguish whether dashing is necessary or not.
  6. 00:57:980 - 01:16:123 - Same for the part within 00:09:980 - 00:16:695 - , try to widen the gaps between notes (mainly for 1/2 jumping) because some of them can be caught by walking at the tips. Increase them to match the rhythm to a greater extent.
[Rain]

  • Gameplay
  1. 00:16:980 (1,2,1,2,1,2,1,2) - I like this pattern but I think the distance of 00:16:980 (1,2) - can be increased a bit so it is easier to observe the gradual transition from 00:16:980 (1,2) - to 00:18:266 (1,2) - in terms of the intensity of jumping.
  2. 00:59:695 (1) - Remove NC.
  3. 01:03:552 (5) - Add NC.
  4. 01:16:123 (6,1) - Add a hyperdash here as well? You can do this like 00:45:838 (3,4,5) - to make it consistent too.
[Overdose]

  • Gameplay
  1. All good!

Good luck!
posted

F D Flourite wrote:

No kd for now
kd thanks

[General]
  1. metadata?


[Salad]
  1. 00:36:266 (1,2,1,2) - 这里选择了一个比较难走到的距离,但是又不够远。感觉可以缩小/放大一点。
  2. 00:45:266 (1,2) - 距离稍微加大一点
  3. 00:27:123 (1,2) - 不要jump?00:26:838 (2,1,2) - 这里前后有2个跳,节奏和距离都很不一样,对新手来讲比较难读感觉这个应该不要紧
  4. 00:53:980 (2,1) - 可以放个跳?
  5. 01:14:266 (2,3) - 这个移动有点奇怪,因为01:14:266 (2,3) - 这里的移动很不连贯。http://puu.sh/xUKNd/396dd62fd5.jpg或许是一种参考,但是这只是我比较懒了
  6. 01:23:123 (1,2) - 加距离 这里不用加 已经要用dash接了


[Platter]
  1. 好像afb说了不少,那我就尽量不重复他的了。还是距离问题。如果你把1.6x当做walk在做的话,它跟比较难走到的小跳1.8x视觉效果太像了。因此建议跳做到2.0x,大距离walk做到1.4x以下。接下来的加减距离都是按照这个标准来的。+一般表示做跳,-一般表示做普通walk或者大距离walk
  2. 00:06:552 (1,2) - 减距离,这里是一个dash后的反向移动,稍微柔和一点
  3. 00:07:695 (1,2,3) - ^ 同理 这里其实没反向,考察的就是要原地接住第一个pattern
  4. 00:08:838 (1) - 把这个弄弯曲一点,然后保留00:08:838 (1,2) - 这个跳。
  5. 00:22:266 (3,4) - 00:19:695 (4,5) - 这两个地方距离差不多,但是00:22:266 (3,4) - 由于是折返,距离大反而能走到,而00:19:695 (4,5) - 却很难走到。这对新手读图来说很不友好。建议把两个距离加大到无法走到的地步。
  6. 00:25:695 (4,1) - 跳?
  7. 00:27:123 (1,2,3) - 这里你干脆不要放跳了。因为现在00:27:552 (2,3,1) - 这个antiflow+1/1 HDash很明显
  8. 00:29:695 (2,3) - 减少点距离,不用跳了 这边不加跳也会因为鼓下意识地按一下dash 留着了
  9. 00:30:409 (6,1) - +距离
  10. 00:31:980 (2,3) - +距离
  11. 00:31:409 (4,5) - -距离
  12. 00:33:695 (5,6) - +距离
  13. 00:34:980 (5) - x224, 顺带动一下00:34:552 (4) - 的弧度
  14. 00:35:695 (3,4) - +/-距离
  15. 00:37:409 - to 00:45:266 - 我感觉你这一段的walk全是做给overdose player的,这些walk难度也太大了,建议都nerf一下 这段不是walk啊 都是jump 而且看看后两个难度的这段
  16. 00:45:980 (4,5) - +距离
  17. 00:47:552 (5,1) - -距离
  18. 00:48:695 (5,1) - -距离
  19. 00:49:838 (4,1) - -距离
  20. 00:51:980 (4,1) - +距离
  21. 00:58:266 (2,3) - 00:58:695 (4,5) - +距离
  22. 01:07:123 (1,2,3,4,5) - ^
  23. 01:00:695 (4,5) - -距离
  24. 01:02:552 (1,2,3) - 这里减一点距离,把01:02:980 (3,4) - 跳做的明显一点
  25. 01:05:266 (2) - x176
  26. 01:08:266 (1,2,3,4) - 往左移8px,但别忘了01:08:695 (4,5) - +距离
  27. 01:09:838 (4,5) - 这个walk有点点brutal,把01:09:980 (5) - 做斜一点
  28. 01:12:695 (4) - x248
  29. 01:13:123 (2,3) - -距离
  30. 01:15:695 (1,2) - +距离
  31. 01:16:266 (1,2) - -距离,brutal walk
  32. 01:17:123 - to 01:20:695 - 这一段的1/2我也说不清要不要跳,不过还是一样的改一下距离
  33. 01:21:266 (2,3) - +距离


[Rain]
  1. 01:00:123 (4,1) - 减距离?这样反向HDash的时候有一个再按一次dash键的操作而不是一直按着,毕竟这里音乐并不都是强调音
  2. 01:09:266 (6,1) - ^


[Gigalomaniacs]
  1. AR9.5 (in fact I prefer AR10 but)
  2. 00:43:409 (1) - remove NC
  3. 01:00:123 (7,1) - jump's better to be between 01:00:266 - and 01:00:266 - following vocal
  4. 00:59:695 (5,6,7) - any variation? directly moving forward is boring but hard to catch


I got 1miss but 97.67% acc on Overdose...

alienflybot wrote:

Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable
[ General]

  • Background Image
  1. Resize it into a good 16:9 ratio such as 1366x768?
[Salad]

  • Gameplay
  1. 00:03:980 (3,1) - Ambiguous distance. Try to increase the distance between this two notes to trigger a dash.
  2. 00:08:838 (1,2) - ^, maybe reduce the distance here?
  3. 00:12:838 (2,1) - ^, reduce the distance slightly.
  4. 00:46:552 (1,2) - ^, reducing the distance here would be optimal to maintain consistency with 00:47:980 (2,3) - (that contain no dashes at that moment).
  5. 00:53:980 (2,1,2) - Ambiguous jumping, try reducing them slightly in overall. It is a bit uncomfortable to play because I dashed often in middle without following the rhythm.
  6. 00:56:695 (1,2) - Reduce the distance here slightly, probably 1 grid would suffice.
[Platter]


  • After testing the Platter, I feel the same as FDF. Most of the 1/2 jump distances can be increased a tiny bit so they are less ambiguous to read.

    Gameplay
  1. 00:01:695 (3,1) - Increase the distance here slightly, it is a bit ambiguous in my opinion.
  2. 00:02:980 (7,1) - ^
  3. 00:04:123 (4,1) - ^, widen a bit more would be better.
  4. 00:09:980 - 00:16:695 - Increase the distances for triggering dashes slightly. They are somewhat catchable by walking at the edges.
  5. 00:25:695 (4,1) - Ambiguous distance, would be hard to distinguish whether dashing is necessary or not.
  6. 00:57:980 - 01:16:123 - Same for the part within 00:09:980 - 00:16:695 - , try to widen the gaps between notes (mainly for 1/2 jumping) because some of them can be caught by walking at the tips. Increase them to match the rhythm to a greater extent.
[Rain]

  • Gameplay
  1. 00:16:980 (1,2,1,2,1,2,1,2) - I like this pattern but I think the distance of 00:16:980 (1,2) - can be increased a bit so it is easier to observe the gradual transition from 00:16:980 (1,2) - to 00:18:266 (1,2) - in terms of the intensity of jumping.
  2. 00:59:695 (1) - Remove NC.
  3. 01:03:552 (5) - Add NC.
  4. 01:16:123 (6,1) - Add a hyperdash here as well? You can do this like 00:45:838 (3,4,5) - to make it consistent too.
[Overdose]

  • Gameplay
  1. All good!

Good luck!
no reply = fixed!

Thx for your mods~
posted
rebubbled cause pretty big changes in platter
posted
I always love Ito Kanako
posted
thx benny and FDF! :)
posted
uwu
posted
>Checks Qualified section
>Yumeno Himiko's mapset got Qualified
>Top diff is CS5

oh no. Congrats by the way!
posted

Nelly wrote:

>Top diff is CS5
oh no yes. Congrats by the way!
ftfy
posted
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