forum

Ito Kanako - Uncontrollable [CatchTheBeat]

posted
Total Posts
66
show more
Kurokami
And I can map it in 5. So what is your point? If Himiko does not want it then he won't add one which is perfectly fine. But sure, lets enforce this, along with full spreads for 5+ min songs.
-Sh1n1-

Kurokami wrote:

And I can map it in 5.
where is my GD :P btw dad, what do you think about the source? you mapped a similar map with ChäoS
Kurokami
Yes, the "a" has two dot on it's top. This show is basically the sequel of Chaos;Head.
Topic Starter
Yumeno Himiko
Thx for the mod, but since I'm busy on my graduation stuffs, I can't reply quickly.

@ascendence: If there're really serious issues, you can post them out before this map goes into qualified section, and I'd like to see the issues if you point them out :)
Ascendance

Yumeno Himiko wrote:

Thx for the mod, but since I'm busy on my graduation stuffs, I can't reply quickly.

@ascendence: If there're really serious issues, you can post them out before this map goes into qualified section, and I'd like to see the issues if you point them out :)
The only issue I have is that there's no cup w

If you'll allow me, I can make one
-Sh1n1-

Ascendance wrote:

Yumeno Himiko wrote:

Thx for the mod, but since I'm busy on my graduation stuffs, I can't reply quickly.

@ascendence: If there're really serious issues, you can post them out before this map goes into qualified section, and I'd like to see the issues if you point them out :)
The only issue I have is that there's no cup w

If you'll allow me, I can make one
please no! hahaha jk
Ascendance

-Sh1n1- wrote:

please no!

hahaha jk
You can trust me I'm expert cup mapper owob
should only need a mod or two~
-Sh1n1-
that's the problem, examination was waiting for so long, I'm more than sure that he doesn't want to ask for more mods xD, rip ascenbaka
Topic Starter
Yumeno Himiko

-Sh1n1- wrote:



Well, you already get some good mods, maybe that's why I can't find anything relevant xd also really sorry for long delay bro, if you have another map just throw me and I'll mod too uwu.

General

  1. Unused Hitsounds: deleted
    - normal-slidertick2.wav
    - soft-slidertick10.wav
  2. Source is Ch?oS;Child, it reminds me a similar source on https://osu.ppy.sh/s/46843, Kwan confirmed everything about the artist but it will be better if you ask her about source too cause Artists usually put the name of the anime in capital letters while page shows:
This is also on the official website, so I think "CHAOS;CHILD" would work too, anyway I'll add ChäoS;Child to tags. Also confirmed with KwaN, she said it sould be CHAOS;CHILD.

Salad

  1. 00:09:695 (3,1) - you should increase the current distance imo, or do you think that the sound of 00:06:552 - is stronger than 00:09:980 - ? compare your distances. sure thing
  2. 00:19:123 (1) - why an 1/2 slider? I recommend you to change this into a note and move 00:19:409 (2) - to 00:19:266 - and finish it at 00:19:695 -, this part is very noticeable at testing, sounds really weird. The reason I use 1/2 slider here is that I want to follow the 1/2 drums, like 00:19:980 (3,1).
  3. 00:27:123 (1,2) - I don't think that this deserve a long jump, also It's more like a preference but I always add more enphasis to the beginning of new sections, so 00:28:266 - should have more distance, about 1.80x imo no, I make it a long jump because of the continuous finishes. Thus it makes this part much stronger than the new part.
  4. 01:04:838 (1,2) - why not the same distance as 01:04:266 (2,1) - if both have the same pitch. ok fixed this one
    Nice salad.

Platter

  1. 00:08:123 (2,3) - keep a similar distance as 00:07:695 (1,2) - cause they have the same pitch. perfect suggestion
  2. 00:09:695 (3,1) - deserve a hyper dash imo cause is the beginning of a new section and you are too close to do it, you need 2.20x as a minimum of distance between 00:09:695 (3,1) - to add a hyper dash. This diff is more focused on the flow of moving, so I think it's ok not to use hyper here (Also it's very hard to make a hyper here or I need to change a lot of items)
  3. 00:19:695 (4,5,1,2) - the current transition is kinda unconfortable cause you have an anti-flow at 00:19:695 (4,5,1) - and the next pattern is an anti-flow too 00:20:123 (5,1,2) -, it will be nicer if 00:20:552 (2) - is moved to the left of 00:20:409 (1) - sure
  4. 00:22:409 (4,1) - stack doesn't looks good, try to keep consistency with 00:20:123 (5,1) - I think stack also follows the song, also it doesn't feel bad here
  5. I was expecting more distance between 00:28:695 (3,4) - instead of 00:28:266 (1,2) -, same as you did on 00:29:695 (2,3) - following vocal. fixed
  6. 00:29:409 - your breaks are kinda weird tbh, for example, I feel that the combo should continue and break could be at 00:30:409 - In fact there're notes before, but it seems too crowded in the Platter diff, so I deleted some weak notes.
  7. if you were agree with in the previous suggestion, please try to change 00:31:552 (5,1) - into slider, 00:33:838 (6,1) - should be slider too, 00:34:980 (5) - break, so remove such note. Remenber that 00:28:266 - starts a new section and it's more intense than the previous one, so mark the difference on this section. same as above
  8. 00:34:266 (2,3) - holly... my eyes :'( xd, keep quality patterns like 00:32:838 (1,2,3) - pls kek fixed
  9. 00:39:123 (2,1) - the current distance is too long compared to 00:36:838 (2,1) -, reduce it a bit please. reduced a bit
  10. 00:51:980 (4,1) - they don't deserve hyper dash, is not the same as 00:50:839 (4,1) - where you can hear a noticeable high vocal pitch, also it's necessary cause this part is harder than Kiai, too much hyper dashes in a row. yep, they don't deserve hyper here
  11. 01:13:838 (5,1) - there isn't a prominent sound that deserve hyper dash tbh, also I can't find consistency with your previous patterns. I strongly recommend you to move 01:13:838 (5) - to 01:13:552 - cause break feels better at 01:13:838 - reduced to a normal dash here
  12. 01:18:409 (3,1) - nope, hyperdash here isn't necessary, we are on calm section, try to avoid it. fixed

Rain

  1. 00:35:552 - this sound isn't prominent to deserve hyperdash, also I feel this part overdone but I'll suggest you to remove the hyper dash between 00:35:123 (1,2) - only. This hyper chain pattern is following the upgoing tune, and there's no anti-flows, I don't think this will confuse players.
  2. 00:48:838 (1,2) - following your patterns, there should be a hyper dash between 00:49:409 (2,1) - instead of 00:48:838 (1,2) -, if you want to make a mirrored pattern, I suggest you to change 00:49:409 (2) - into notes and make something like 00:49:980 (1,2,3,4) -, then remove 00:49:980 (1,2,3,4,5,6,7) - and copy/paste your new pattern. nah, I just intended make it reverse sliders here, or it will be really boring since all patterns are same.
  3. 01:00:266 (1,2) - I think that this hyper dash should be between 01:00:123 (4,1) - the hyper is following vocal
  4. 01:06:409 (2,3,4,5,6) - wtf, this is an extremely hard movement, a zig-zag movement with hard jumps after hyper dash is not a good option my friend, I remenber a similar pattern in my BN test that I didn't pointed out and got less points xd, also hyper dash should be between 01:06:409 (2,3) - instead of 01:05:980 (1,2) -, I will recommend you to change 01:06:552 (3,4) - into slider, same with 01:06:838 (5,6) - I think the current pattern is fine, and it doesn't break the rules I think? Also if I change it to the pattern as your said, I don't think it can emphasize the strong drums here.
  5. 01:09:409 - is stronger than 01:09:552 - why hyper dash between 01:09:409 (1,2) - instead of 01:09:266 (6,1) -? explained above, because i'm following the vocal
  6. 01:13:838 (8,1,2) - you really have serious problems with hyperdashes, there are two problems here, the antiflow movement looks like if the current hyper dash is forced and hyperdash should be between 01:13:838 (8,1) - instead of 01:13:980 (1,2) -, I know that you are following vocal but is it prominent enough to deserve hyperdash? if you think that vocal deserve more enphasis I wanna ask you the following question: why you didn't add hyper dash between 01:12:123 (4,5) - instead of 01:12:552 (6,1) -? try to keep consistency with my example. because the patterns in that part are mainly focused on instruments, while other parts are following the vocal. Look at the 1/1 sliders in other parts.
  7. 01:14:980 - one more time the prominent sound is there and you added hyperdash in the previous note, I gave you examples on my previous points, so you know that I'll suggest you to move the hyperdash between 01:14:838 (5,1) - as above
  8. 01:15:980 (5,6,1) - same as above and this one is the most noticeable, 01:16:266 - cymbal/strong sound/the beginning of a new section/NC, why not hyperdash between 01:16:123 (6,1) -? uwu I can even do it double hypers, but I just make it one here, and I think hypers at any note of 01:15:695 (3,4,5,6) will all work because the jump is harsh, I don't think the 01:16:123 (6,1) jump is easier than 01:15:980 (5,6), don't define the difficulty of jumps by only HYPERS.
  9. 01:20:838 (1,2,3,4,1,2,3,4) - I'll suggest you to keep the same idea as 00:53:409 (1,2,3,4,5,6,1,2,3,4) -, I mean, add hyper dash between 01:21:123 (2,3) - and between each slider on 01:21:980 (1,2,3,4) - not the same thing here
Write some more words about the mod in the Rain diff, I think you're a bit strict on the timing of hypers, but in fact hypers are not the only way to test the players ability, many jumps in this diff are anti-flow normal jumps, and they're as hard as to catch the hypers. Also this is a diff that I'm testing the overall flows, which means the whole map needs players to move rapidly and "flow" left and right, so the hypers mean less in this diff. Some of the flow maps that you can take a look at: Crack Traxxxx - Lite Show Magic (t+pazolite vs C-Show)[Fast's Rain], Memme - Acid Burst[Spec's Acidic Rain]

Overdose

Fuc**ng CS5, how is possible to get A with only 1 miss? orz (joke, my laptop sucks, that's why I prefer to don't play anymore uwu)


  1. 00:11:052 - 00:13:338 - what are you following here? nothing to enphasize. Can't get your point, if you mean the 1/4 sliders, I'm following the instruments. Also the 1/4 sliders can make the monotonous 1/2 jumps more interesting.
  2. 00:16:195 - same as above, 00:16:123 (3) - change into a note. ^
  3. 00:24:695 - add NC to keep consistency with your previous patterns. ok
  4. 00:25:695 (7) - change into slider, vocal supports it, I feel that the hyperdash between 00:25:838 - and 00:25:980 - is very important. agree here, added
  5. 00:39:552 (7,1) - screen wall hyper detected, this is unrankable, 00:39:695 (1) - move to x:473 done
  6. 00:52:695 (3,4) - 00:54:838 (2,3) - 00:55:123 (3,4) - 00:55:409 (4,1) - etc, try to recheck the whole diff by yourself, same as above about screen wall hyper, avoid it please. I don't really think these touch the screen wall.
  7. 00:55:338 - noticeable 1/4, ironic that you are overmapping 1/4 where there isn't drums and when drums are prominent, you skip, reconsider. nice to add 1/4 here :D
  8. 01:00:266 (1,2,3) - mmm, I understand what are you trying to do at 00:57:980 (1,2,3) - and 00:58:409 (4,5,6) - but at 01:00:480 (2) -? remove such note. yep that's my fault

Call me back when u are done and really sorry for long delay, I was unsure about the last diff but after seeing chronoxia ranked, I think that everything is rankable now lol
Thx for your check~
F D Flourite
麻烦你上传一下不然又要坟了

这里占个2kd坑,过几天再摸嘻嘻
Topic Starter
Yumeno Himiko

F D Flourite wrote:

麻烦你上传一下不然又要坟了

这里占个2kd坑,过几天再摸嘻嘻
忘了传了,等你摸了再挖好了 不急
Summerleopard
Can I do a Cup diff here,if no mod for those 2 diffs instead. Since I find decent on doing mod(it is best to ask for it) :roll:
Topic Starter
Yumeno Himiko

SangKrazF1nal3 wrote:

Can I do a Cup diff here,if no mod for those 2 diffs instead. Since I find decent on doing mod(it is best to ask for it) :roll:
no I don't need more diffs
Benita
lul late check

General
  1. Tags: You don't wanna add your old username?
Salad
  1. 00:01:695 (3,1) - 00:02:838 (3,1) - 00:03:980 (3,1,2) - Can't tell if these are meant to be dashes or not, try to keep a consistent distance :S
  2. 00:09:695 (3,1) - This needs a bit more distance imo, it's easily walkable but a pretty strong beat.
  3. 00:16:980 (1,2,1,2,1,2,1,2) - Since the pitch is lowering, why not try starting with high distance and end with lower instead of low to high?
  4. 00:19:123 - Generally for this part I think the distances are a bit long, they are like almost walkable but they should be entirely walkable cause it's such a calm part in the song then you can increase these a bit 00:25:695 (3,1) - 00:26:838 (2,1) -
  5. 00:45:266 (1,2) - Increase a tiny it if meant to be a dash or decrease if not pls.
  6. 00:50:552 (2,1) - This could definately have a lot more distance for the pitch change in the vocals, else this part is a bit dull.
  7. 00:57:695 (3,1) - Even more important place to have a dash for kiai start
  8. And then onwards you got a lot of ambigous spacings. I'd try to be more percise with what distance you use for dash and what not. Like here 00:59:980 (4,1) - it's walkable but kind of looks like a dash and generally just increase distances you want as dashes. 01:02:266 (4,1) - this should probably get a little more distance.
  9. 01:04:838 (1,2,3,1) - I feel like you could've done something more here with this "build up", as of now it's all walkable which is boring for a salad.
  10. 01:20:552 (2,1) - Could also be cool with a dash here.
Platter
  1. 00:01:695 (3,1) - 00:02:980 (7,1) - Maybe increase some distance here, would be nice with a dash. 00:03:552 (2,3,4,1) - is okay the way it is because of the directionchanges between 3,4,1 but the two first I think could be cool with a little more distance.
  2. 00:04:266 (1,2) - ambigous spacing, please add a tiny bit more distance to make it clear it's a dash.
  3. 00:04:838 (2,1) - aaa this could definately need more distance since the previous dash had 1,50 and this only has 1,30
  4. 00:29:266 (5,1) - 00:31:552 (5,1) - 00:33:838 (6,1) - could make these into 1/2 sliders instead so the downbeat isn't entirely unmapped
  5. 00:39:552 - unmapped vocal which is mapped later 00:43:980 (2) -
  6. 00:53:409 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - idk this pattern as a whole might be a bit too hard because you got this halfway tapdash/fulldash pattern going on. I'd try emphasising the drums a bit better with consistent dashes between sounds like 00:53:409 (1,2) - 00:53:838 (3,4) - etc and then maybe a more zig zag pattern here 00:55:695 (1,2,3,4) -
  7. 01:04:695 (6,1) - increase distance here maybe?
Rain
  1. generally i'd try making full on dash patterns a bit easier cause it's a bit challenging for a rain, like these 00:15:123 (3,4,5,6) - and generally places where you have a lot of dashes surrounded by patterns with big spacing I'd try nerfing the spacings a bit like 00:19:409 (2,3,4) - it's hard to tell if it's walkable or if it's a dash pattern.
  2. 00:29:266 (1,2,3,4) - why make everything equal distanced? could make a dash between 3,4 and make 1,2 walkable
  3. 01:06:980 (6,1,2) - i think the antiflow is too strong here
  4. other than that it's a really fun difficulty!
Overdose
  1. 00:02:266 (2,3) - this pattern is more dense in rain and platter which isn't very good for spread
  2. 00:05:409 (1,2,3,4) - here also, rain is more dense than overdose
  3. 00:08:838 (1) - would be cool if you tilted this the other way because of the strong beats
  4. 00:10:980 (7,1) - omg dashes like these are so fucking long and harsh not to mention there's no 1/4's in the song AND you're very inconsistently placing triplets here and there, example 00:10:980 (7,1) - was to a downbeat while here 00:12:123 (6,1) - there's just 1/2 hyper and here 00:16:123 (3,4) - it just feels way too random
  5. 01:01:266 (1,2,3,4,5,6,7,8,9) - I mentioned this in pm but I'll mention it again, these are overly spaced and doesn't play good not to mention there isn't really any 1/4's so this would play a hundred times better if you remove the blue tick notes. Same with 01:10:409 (1,2,3,4,5,6,7,8,9) - but this one has pretty strong antiflow as well so this one plays even worse.
  6. 01:16:266 - rain is a whole lot more dense here so might be an idea to pump the timeline up in this diff so it's not less dense than rain please fix, picture for reference in your rain diff:
the bolded points are highly recommended to apply

I guess I sniped FDF's 2kds :^)
Topic Starter
Yumeno Himiko

Benny- wrote:

lul late check

General
  1. Tags: You don't wanna add your old username? sure, added
Salad
  1. 00:01:695 (3,1) - 00:02:838 (3,1) - 00:03:980 (3,1,2) - Can't tell if these are meant to be dashes or not, try to keep a consistent distance :S fixed, I supposed to make a dash at 00:01:695 (3,1) but removed now
  2. 00:09:695 (3,1) - This needs a bit more distance imo, it's easily walkable but a pretty strong beat. ds added
  3. 00:16:980 (1,2,1,2,1,2,1,2) - Since the pitch is lowering, why not try starting with high distance and end with lower instead of low to high? right here, to keep the consistency with the higher diffs
  4. 00:19:123 - Generally for this part I think the distances are a bit long, they are like almost walkable but they should be entirely walkable cause it's such a calm part in the song then you can increase these a bit 00:25:695 (3,1) - 00:26:838 (2,1) - I orignally designed them for dashes, but they should be walk patterns, fixed
  5. 00:45:266 (1,2) - Increase a tiny it if meant to be a dash or decrease if not pls. increased for a dash
  6. 00:50:552 (2,1) - This could definately have a lot more distance for the pitch change in the vocals, else this part is a bit dull. I think it's fine for this part following the instrument, also it's the lowest diff in my set, so not gonna change this
  7. 00:57:695 (3,1) - Even more important place to have a dash for kiai start make the dash larger now
  8. And then onwards you got a lot of ambigous spacings. I'd try to be more percise with what distance you use for dash and what not. Like here 00:59:980 (4,1) - it's walkable but kind of looks like a dash and generally just increase distances you want as dashes. 01:02:266 (4,1) - this should probably get a little more distance. right, gonna fix all these patterns
  9. 01:04:838 (1,2,3,1) - I feel like you could've done something more here with this "build up", as of now it's all walkable which is boring for a salad. make it a bit larger now
  10. 01:20:552 (2,1) - Could also be cool with a dash here. sure, nice to have a dash
Platter
  1. 00:01:695 (3,1) - 00:02:980 (7,1) - Maybe increase some distance here, would be nice with a dash. 00:03:552 (2,3,4,1) - is okay the way it is because of the directionchanges between 3,4,1 but the two first I think could be cool with a little more distance. sure, make the dash more clear here
  2. 00:04:266 (1,2) - ambigous spacing, please add a tiny bit more distance to make it clear it's a dash. yep
  3. 00:04:838 (2,1) - aaa this could definately need more distance since the previous dash had 1,50 and this only has 1,30 fixed with the above one
  4. 00:29:266 (5,1) - 00:31:552 (5,1) - 00:33:838 (6,1) - could make these into 1/2 sliders instead so the downbeat isn't entirely unmapped well, if they're made into sliders, this part would look a bit crowded, which is not good to see in this platter diff
  5. 00:39:552 - unmapped vocal which is mapped later 00:43:980 (2) - nice point
  6. 00:53:409 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - idk this pattern as a whole might be a bit too hard because you got this halfway tapdash/fulldash pattern going on. I'd try emphasising the drums a bit better with consistent dashes between sounds like 00:53:409 (1,2) - 00:53:838 (3,4) - etc and then maybe a more zig zag pattern here 00:55:695 (1,2,3,4) - well, this pattern is just swinging left and right, and has no hard technical patterns, so I think it's fine
  7. 01:04:695 (6,1) - increase distance here maybe? sure
Rain
  1. generally i'd try making full on dash patterns a bit easier cause it's a bit challenging for a rain, like these 00:15:123 (3,4,5,6) - and generally places where you have a lot of dashes surrounded by patterns with big spacing I'd try nerfing the spacings a bit like 00:19:409 (2,3,4) - it's hard to tell if it's walkable or if it's a dash pattern. nerfed the ambiguous spacings, but the patterns with need "a lot of dashes" can be catched with the dash holds, I think this is fine.
  2. 00:29:266 (1,2,3,4) - why make everything equal distanced? could make a dash between 3,4 and make 1,2 walkable sure, making it similar to 00:19:409 (2,3,4).
  3. 01:06:980 (6,1,2) - i think the antiflow is too strong here nerfed a bit
  4. other than that it's a really fun difficulty! ty
Overdose
  1. 00:02:266 (2,3) - this pattern is more dense in rain and platter which isn't very good for spread Sorry but I'd like to keep this slider which follows the vocal, this doesn't appear in Rain becuz it's mapped with another style.
  2. 00:05:409 (1,2,3,4) - here also, rain is more dense than overdose wanna say the same reason as above, it's another style. I know THIS part could be mapped with full 1/2 sliders, but the single circles can emphasize the later patterns better, especially the 3/4 sliders.
  3. 00:08:838 (1) - would be cool if you tilted this the other way because of the strong beats nice
  4. 00:10:980 (7,1) - omg dashes like these are so fucking long and harsh not to mention there's no 1/4's in the song AND you're very inconsistently placing triplets here and there, example 00:10:980 (7,1) - was to a downbeat while here 00:12:123 (6,1) - there's just 1/2 hyper and here 00:16:123 (3,4) - it just feels way too random 00:15:623 (6) - okay I add a note here, so it's not random 1/4s now.
  5. 01:01:266 (1,2,3,4,5,6,7,8,9) - I mentioned this in pm but I'll mention it again, these are overly spaced and doesn't play good not to mention there isn't really any 1/4's so this would play a hundred times better if you remove the blue tick notes. Same with 01:10:409 (1,2,3,4,5,6,7,8,9) - but this one has pretty strong antiflow as well so this one plays even worse. sure, I agree with you this time, and replaced this with another pattern.
  6. 01:16:266 - rain is a whole lot more dense here so might be an idea to pump the timeline up in this diff so it's not less dense than rain please fix, picture for reference in your rain diff: as I said, this is another style, this part goes relaxing because the previous parts are really hard to handle, in the Rain diff, these patterns are easy so I map them averagely.
the bolded points are highly recommended to apply

I guess I sniped FDF's 2kds :^) kek
Sorry for not applying the bolded points, but I listed my reasons, we can discuss these patterns later.
F D Flourite
Benny- asked me for opinions on those simplified rhythms in Overdose (or Giga... whatever

00:02:266 (2,3) - This place will not perform any difference even if it's split into circles when playing because of sliderticks. And as for me, a player who would like to use a high volume of slidertick, it's not a big deal to change this place or not.

00:05:409 (1,2,3,4) - this part indeed shows a feeling of transformation. Like what exam has said, if this part is changed into 1/2s, the 3/4 part 00:06:266 (4,1) - will not be so outstanding as it is now.

01:16:266 (1) - I agree with Benny on this part tho. Even if you're trying to give a rest part or something, turning it into the rhythm as in Rain won't be a hard thing as they still can be easy. And if so, the rhythm intensity change from kiai to here won't be as sharp as it is now.

No kd for this post
Topic Starter
Yumeno Himiko

F D Flourite wrote:

Benny- asked me for opinions on those simplified rhythms in Overdose (or Giga... whatever

00:02:266 (2,3) - This place will not perform any difference even if it's split into circles when playing because of sliderticks. And as for me, a player who would like to use a high volume of slidertick, it's not a big deal to change this place or not.

00:05:409 (1,2,3,4) - this part indeed shows a feeling of transformation. Like what exam has said, if this part is changed into 1/2s, the 3/4 part 00:06:266 (4,1) - will not be so outstanding as it is now.

01:16:266 (1) - I agree with Benny on this part tho. Even if you're trying to give a rest part or something, turning it into the rhythm as in Rain won't be a hard thing as they still can be easy. And if so, the rhythm intensity change from kiai to here won't be as sharp as it is now.

No kd for this post
changed the patterns at 01:16:266 (1).
Benita
rechecked, seems good now
Topic Starter
Yumeno Himiko

Benny- wrote:

rechecked, seems good now
thx benny :)
F D Flourite
No kd for now
kd thanks

[General]
  1. metadata?
[Salad]
  1. 00:36:266 (1,2,1,2) - 这里选择了一个比较难走到的距离,但是又不够远。感觉可以缩小/放大一点。
  2. 00:45:266 (1,2) - 距离稍微加大一点
  3. 00:27:123 (1,2) - 不要jump?00:26:838 (2,1,2) - 这里前后有2个跳,节奏和距离都很不一样,对新手来讲比较难读
  4. 00:53:980 (2,1) - 可以放个跳?
  5. 01:14:266 (2,3) - 这个移动有点奇怪,因为01:14:266 (2,3) - 这里的移动很不连贯。http://puu.sh/xUKNd/396dd62fd5.jpg或许是一种参考,但是这只是我比较懒了
  6. 01:23:123 (1,2) - 加距离
[Platter]
  1. 好像afb说了不少,那我就尽量不重复他的了。还是距离问题。如果你把1.6x当做walk在做的话,它跟比较难走到的小跳1.8x视觉效果太像了。因此建议跳做到2.0x,大距离walk做到1.4x以下。接下来的加减距离都是按照这个标准来的。+一般表示做跳,-一般表示做普通walk或者大距离walk
  2. 00:06:552 (1,2) - 减距离,这里是一个dash后的反向移动,稍微柔和一点
  3. 00:07:695 (1,2,3) - ^ 同理
  4. 00:08:838 (1) - 把这个弄弯曲一点,然后保留00:08:838 (1,2) - 这个跳。
  5. 00:22:266 (3,4) - 00:19:695 (4,5) - 这两个地方距离差不多,但是00:22:266 (3,4) - 由于是折返,距离大反而能走到,而00:19:695 (4,5) - 却很难走到。这对新手读图来说很不友好。建议把两个距离加大到无法走到的地步。
  6. 00:25:695 (4,1) - 跳?
  7. 00:27:123 (1,2,3) - 这里你干脆不要放跳了。因为现在00:27:552 (2,3,1) - 这个antiflow+1/1 HDash很明显
  8. 00:29:695 (2,3) - 减少点距离,不用跳了
  9. 00:30:409 (6,1) - +距离
  10. 00:31:980 (2,3) - +距离
  11. 00:31:409 (4,5) - -距离
  12. 00:33:695 (5,6) - +距离
  13. 00:34:980 (5) - x224, 顺带动一下00:34:552 (4) - 的弧度
  14. 00:35:695 (3,4) - +/-距离
  15. 00:37:409 - to 00:45:266 - 我感觉你这一段的walk全是做给overdose player的,这些walk难度也太大了,建议都nerf一下
  16. 00:45:980 (4,5) - +距离
  17. 00:47:552 (5,1) - -距离
  18. 00:48:695 (5,1) - -距离
  19. 00:49:838 (4,1) - -距离
  20. 00:51:980 (4,1) - +距离
  21. 00:58:266 (2,3) - 00:58:695 (4,5) - +距离
  22. 01:07:123 (1,2,3,4,5) - ^
  23. 01:00:695 (4,5) - -距离
  24. 01:02:552 (1,2,3) - 这里减一点距离,把01:02:980 (3,4) - 跳做的明显一点
  25. 01:05:266 (2) - x176
  26. 01:08:266 (1,2,3,4) - 往左移8px,但别忘了01:08:695 (4,5) - +距离
  27. 01:09:838 (4,5) - 这个walk有点点brutal,把01:09:980 (5) - 做斜一点
  28. 01:12:695 (4) - x248
  29. 01:13:123 (2,3) - -距离
  30. 01:15:695 (1,2) - +距离
  31. 01:16:266 (1,2) - -距离,brutal walk
  32. 01:17:123 - to 01:20:695 - 这一段的1/2我也说不清要不要跳,不过还是一样的改一下距离
  33. 01:21:266 (2,3) - +距离
[Rain]
  1. 01:00:123 (4,1) - 减距离?这样反向HDash的时候有一个再按一次dash键的操作而不是一直按着,毕竟这里音乐并不都是强调音
  2. 01:09:266 (6,1) - ^
[Gigalomaniacs]
  1. AR9.5 (in fact I prefer AR10 but)
  2. 00:43:409 (1) - remove NC
  3. 01:00:123 (7,1) - jump's better to be between 01:00:266 - and 01:00:266 -
  4. 00:59:695 (5,6,7) - any variation? directly moving forward is boring but hard to catch
I got 1miss but 97.67% acc on Overdose...
autofanboy
Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background Image
  1. Resize it into a good 16:9 ratio such as 1366x768?

[ Salad]

  • Gameplay
  1. 00:03:980 (3,1) - Ambiguous distance. Try to increase the distance between this two notes to trigger a dash.
  2. 00:08:838 (1,2) - ^, maybe reduce the distance here?
  3. 00:12:838 (2,1) - ^, reduce the distance slightly.
  4. 00:46:552 (1,2) - ^, reducing the distance here would be optimal to maintain consistency with 00:47:980 (2,3) - (that contain no dashes at that moment).
  5. 00:53:980 (2,1,2) - Ambiguous jumping, try reducing them slightly in overall. It is a bit uncomfortable to play because I dashed often in middle without following the rhythm.
  6. 00:56:695 (1,2) - Reduce the distance here slightly, probably 1 grid would suffice.

[ Platter]


  • After testing the Platter, I feel the same as FDF. Most of the 1/2 jump distances can be increased a tiny bit so they are less ambiguous to read.

    Gameplay
  1. 00:01:695 (3,1) - Increase the distance here slightly, it is a bit ambiguous in my opinion.
  2. 00:02:980 (7,1) - ^
  3. 00:04:123 (4,1) - ^, widen a bit more would be better.
  4. 00:09:980 - 00:16:695 - Increase the distances for triggering dashes slightly. They are somewhat catchable by walking at the edges.
  5. 00:25:695 (4,1) - Ambiguous distance, would be hard to distinguish whether dashing is necessary or not.
  6. 00:57:980 - 01:16:123 - Same for the part within 00:09:980 - 00:16:695 - , try to widen the gaps between notes (mainly for 1/2 jumping) because some of them can be caught by walking at the tips. Increase them to match the rhythm to a greater extent.

[ Rain]

  • Gameplay
  1. 00:16:980 (1,2,1,2,1,2,1,2) - I like this pattern but I think the distance of 00:16:980 (1,2) - can be increased a bit so it is easier to observe the gradual transition from 00:16:980 (1,2) - to 00:18:266 (1,2) - in terms of the intensity of jumping.
  2. 00:59:695 (1) - Remove NC.
  3. 01:03:552 (5) - Add NC.
  4. 01:16:123 (6,1) - Add a hyperdash here as well? You can do this like 00:45:838 (3,4,5) - to make it consistent too.

[ Overdose]

  • Gameplay
  1. All good!

Good luck!
Topic Starter
Yumeno Himiko

F D Flourite wrote:

No kd for now
kd thanks

[General]
  1. metadata?


[Salad]
  1. 00:36:266 (1,2,1,2) - 这里选择了一个比较难走到的距离,但是又不够远。感觉可以缩小/放大一点。
  2. 00:45:266 (1,2) - 距离稍微加大一点
  3. 00:27:123 (1,2) - 不要jump?00:26:838 (2,1,2) - 这里前后有2个跳,节奏和距离都很不一样,对新手来讲比较难读感觉这个应该不要紧
  4. 00:53:980 (2,1) - 可以放个跳?
  5. 01:14:266 (2,3) - 这个移动有点奇怪,因为01:14:266 (2,3) - 这里的移动很不连贯。http://puu.sh/xUKNd/396dd62fd5.jpg或许是一种参考,但是这只是我比较懒了
  6. 01:23:123 (1,2) - 加距离 这里不用加 已经要用dash接了
[Platter]
  1. 好像afb说了不少,那我就尽量不重复他的了。还是距离问题。如果你把1.6x当做walk在做的话,它跟比较难走到的小跳1.8x视觉效果太像了。因此建议跳做到2.0x,大距离walk做到1.4x以下。接下来的加减距离都是按照这个标准来的。+一般表示做跳,-一般表示做普通walk或者大距离walk
  2. 00:06:552 (1,2) - 减距离,这里是一个dash后的反向移动,稍微柔和一点
  3. 00:07:695 (1,2,3) - ^ 同理 这里其实没反向,考察的就是要原地接住第一个pattern
  4. 00:08:838 (1) - 把这个弄弯曲一点,然后保留00:08:838 (1,2) - 这个跳。
  5. 00:22:266 (3,4) - 00:19:695 (4,5) - 这两个地方距离差不多,但是00:22:266 (3,4) - 由于是折返,距离大反而能走到,而00:19:695 (4,5) - 却很难走到。这对新手读图来说很不友好。建议把两个距离加大到无法走到的地步。
  6. 00:25:695 (4,1) - 跳?
  7. 00:27:123 (1,2,3) - 这里你干脆不要放跳了。因为现在00:27:552 (2,3,1) - 这个antiflow+1/1 HDash很明显
  8. 00:29:695 (2,3) - 减少点距离,不用跳了 这边不加跳也会因为鼓下意识地按一下dash 留着了
  9. 00:30:409 (6,1) - +距离
  10. 00:31:980 (2,3) - +距离
  11. 00:31:409 (4,5) - -距离
  12. 00:33:695 (5,6) - +距离
  13. 00:34:980 (5) - x224, 顺带动一下00:34:552 (4) - 的弧度
  14. 00:35:695 (3,4) - +/-距离
  15. 00:37:409 - to 00:45:266 - 我感觉你这一段的walk全是做给overdose player的,这些walk难度也太大了,建议都nerf一下 这段不是walk啊 都是jump 而且看看后两个难度的这段
  16. 00:45:980 (4,5) - +距离
  17. 00:47:552 (5,1) - -距离
  18. 00:48:695 (5,1) - -距离
  19. 00:49:838 (4,1) - -距离
  20. 00:51:980 (4,1) - +距离
  21. 00:58:266 (2,3) - 00:58:695 (4,5) - +距离
  22. 01:07:123 (1,2,3,4,5) - ^
  23. 01:00:695 (4,5) - -距离
  24. 01:02:552 (1,2,3) - 这里减一点距离,把01:02:980 (3,4) - 跳做的明显一点
  25. 01:05:266 (2) - x176
  26. 01:08:266 (1,2,3,4) - 往左移8px,但别忘了01:08:695 (4,5) - +距离
  27. 01:09:838 (4,5) - 这个walk有点点brutal,把01:09:980 (5) - 做斜一点
  28. 01:12:695 (4) - x248
  29. 01:13:123 (2,3) - -距离
  30. 01:15:695 (1,2) - +距离
  31. 01:16:266 (1,2) - -距离,brutal walk
  32. 01:17:123 - to 01:20:695 - 这一段的1/2我也说不清要不要跳,不过还是一样的改一下距离
  33. 01:21:266 (2,3) - +距离
[Rain]
  1. 01:00:123 (4,1) - 减距离?这样反向HDash的时候有一个再按一次dash键的操作而不是一直按着,毕竟这里音乐并不都是强调音
  2. 01:09:266 (6,1) - ^
[Gigalomaniacs]
  1. AR9.5 (in fact I prefer AR10 but)
  2. 00:43:409 (1) - remove NC
  3. 01:00:123 (7,1) - jump's better to be between 01:00:266 - and 01:00:266 - following vocal
  4. 00:59:695 (5,6,7) - any variation? directly moving forward is boring but hard to catch
I got 1miss but 97.67% acc on Overdose...

alienflybot wrote:

Hello!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Background Image
  1. Resize it into a good 16:9 ratio such as 1366x768?

[ Salad]

  • Gameplay
  1. 00:03:980 (3,1) - Ambiguous distance. Try to increase the distance between this two notes to trigger a dash.
  2. 00:08:838 (1,2) - ^, maybe reduce the distance here?
  3. 00:12:838 (2,1) - ^, reduce the distance slightly.
  4. 00:46:552 (1,2) - ^, reducing the distance here would be optimal to maintain consistency with 00:47:980 (2,3) - (that contain no dashes at that moment).
  5. 00:53:980 (2,1,2) - Ambiguous jumping, try reducing them slightly in overall. It is a bit uncomfortable to play because I dashed often in middle without following the rhythm.
  6. 00:56:695 (1,2) - Reduce the distance here slightly, probably 1 grid would suffice.

[ Platter]


  • After testing the Platter, I feel the same as FDF. Most of the 1/2 jump distances can be increased a tiny bit so they are less ambiguous to read.

    Gameplay
  1. 00:01:695 (3,1) - Increase the distance here slightly, it is a bit ambiguous in my opinion.
  2. 00:02:980 (7,1) - ^
  3. 00:04:123 (4,1) - ^, widen a bit more would be better.
  4. 00:09:980 - 00:16:695 - Increase the distances for triggering dashes slightly. They are somewhat catchable by walking at the edges.
  5. 00:25:695 (4,1) - Ambiguous distance, would be hard to distinguish whether dashing is necessary or not.
  6. 00:57:980 - 01:16:123 - Same for the part within 00:09:980 - 00:16:695 - , try to widen the gaps between notes (mainly for 1/2 jumping) because some of them can be caught by walking at the tips. Increase them to match the rhythm to a greater extent.

[ Rain]

  • Gameplay
  1. 00:16:980 (1,2,1,2,1,2,1,2) - I like this pattern but I think the distance of 00:16:980 (1,2) - can be increased a bit so it is easier to observe the gradual transition from 00:16:980 (1,2) - to 00:18:266 (1,2) - in terms of the intensity of jumping.
  2. 00:59:695 (1) - Remove NC.
  3. 01:03:552 (5) - Add NC.
  4. 01:16:123 (6,1) - Add a hyperdash here as well? You can do this like 00:45:838 (3,4,5) - to make it consistent too.

[ Overdose]

  • Gameplay
  1. All good!

Good luck!
no reply = fixed!

Thx for your mods~
Benita
rebubbled cause pretty big changes in platter
F D Flourite
I always love Ito Kanako
Topic Starter
Yumeno Himiko
thx benny and FDF! :)
Xinnoh
uwu
Kimitakari
>Checks Qualified section
>Yumeno Himiko's mapset got Qualified
>Top diff is CS5

oh no. Congrats by the way!
JBHyperion

Nelly wrote:

>Top diff is CS5
oh no yes. Congrats by the way!
ftfy
Lavender
Please sign in to reply.

New reply