M4M as requested.
[General]
Get an anime bgI mean, I have one which might fit the song's mood nicely, maybe you can check out this (dimension's 1920x1080)
- Most of the problematic distances are better but some of them still needs further fixing - they still look like dashes when they are intended to be walkable. I'll point out the excessive ones but those borderline ones you gotta spot them out.
- There's quite a lot of back and forth basically throughout the whole map, and variation isn't used too much. This could get really tiring for beginners who somehow are starting off with salads, and due to the high BPM the stress on the arm is built up. Kinda relates back to the first point but try to reduce the overall distance(once again) to avoid this.
- 00:05:980 (3) - This distance might feel uncomfortable for newbies as nothing special lands on this note. I would reduce the distance to be like 00:07:123 (3) - .
- 00:07:695 (1,2,3) - The whole movement feels quite ambiguous on whether to dash or not - and beginners who plays this difficulty will have trouble. I would suggest you to reduce down this to remove the ambiguity.
- 00:18:695 (1,1,2) - Personally I find this flow quite intimidating as the BPM is quite high and double anti-flow like this could be quite hard to execute in such a short amount of window they have. I would place (2) on the right side of 00:19:409 (2) - to make a smoother flow.
- 00:30:552 (1) - This distance especially feels quite far due to the flow-stop on 00:29:980 (3) - and a distance slightly above the other similar notes like 00:32:838 (1) - . Reduce the distance.
- 00:41:123 (4,1) - Swap NC so that it stays consistent with 00:38:838 (1,2) - .
- 00:41:980 (1) - I would reduce the distance here a tiny bit because of how 1/2 full horizontal slider looks in high BPM - it could look quite intimidating, especially with it creating an anti-flow.
- 00:43:409 (1) - By doing this you are skipping over that beat at 00:43:695 - , which you have emphasized before at 00:38:838 (1,2) - . I would like to see consistency here, so try to separate this into another circle+1/1 slider.
- 00:50:552 (2) - This note's strength(or pitch) is comparatively lower than 00:51:123 (1) - so I don't see a reason why this has an equal distance like that. Reduce it, it is also ambiguous at the same time.
- 00:53:409 (1,2,1,2) - Due to how much momentum is created by the horizontal sliders ALL of this distance could be seen as dashes, which could be quite challenging for newbies as consecutive dashing could induce a miss, especially due to the high BPM. I highly recommend you to reduce down all of these distances.
- 01:04:838 (1,2,3) - Like the second point, I would reduce the overall distance here for the same reason.
- 01:10:552 (1,2) - Not only the pattern is used so many times already, but the distance is yet again ambiguous here. Would reduce the distance, and maybe make alteration to the pattern cause it's so often used lol
- 01:14:266 (2) - Nothing really special lands here so I suggest you to reduce the distance here as well.
- 01:21:409 (2,1,2,1,2,3) - Again, another pattern which requires constant dashing due to the distance. While this is at the end of the song and accentuating it is fine, but having so much consecutive dashes(even though if they aren't intended) can still tire out the beginners. Seeing that there's no Cup, consecutive dashes can be even more challenging. I again highly suggest you to reduce down the overall distance on this pattern.
- 00:00:838 (1,2,3) - Ambiguous distances from the start could be confusing, especially due to these 3 notes being the first 3 notes. I would reduce the overall distance here.
- 00:08:552 (2) - Another ambiguous distance that is quite hard to be caught by solely walking. Reduce the distance.
- 00:09:980 - 00:16:695 - This whole section feels awkward to play. Some of the downbeats are dashes while others can still be caught by walking - combine this with high BPM and this whole section will be very troublesome to play for Platter players. While the patterns themselves are fine, I do believe that you can lay out your dashes better - you could try to have dashes on big white ticks instead of all downbeats for simplicity, and others could be just distance increment(don't make it an ambiguous distance tho).
- 00:18:695 (1) - I suggest you to make this a little bit more vertical as the previous rhythm had a lot of dashes, so transitioning into this slider, then into a hyper could be hard.
- 00:22:695 (1,2,3) - Without a dash in middle of (2) you can't catch all the objects for these 3 notes. I highly suggest you to reduce down the overall distance and possibly make (2) a little bit more vertical to avoid this, because this pattern is only used from Rains, and even then very rarely.
- 00:27:552 (2,3) - Because of how far the droplet of (2) is sticking out to the right, players are forced to move to the right then to the left, and then a hyper to the right, which can get erratic for a Platter. Remember that Platter is just an introduction for hypers, so complex movements including hypers can get quite out of hand. I suggest you to make (2) a simpler slider shape.
- 00:30:552 (1) - There's no special instrument here, and all the other downbeats weren't having hypers like this until the next part transition so I would remove this hyper as it is overemphasizing this tick.
- 00:37:409 - to 00:46:552 - I feel that you are placing your dashes in the wrong places. Why is 00:38:838 (1) - this a dash without any strong instruments while 00:37:980 (3) - this with at least an electric guitar and a snare doesn't have any? Heck even the doubles like 00:38:266 (4,5) - could get occasional dashes, but going with the weakest one out of the bunch musically doesn't make sense at all. And also the dashes get inconsistent - 00:40:266 (3) - this gets a dash after a measure for a reason that I don't know. I highly suggest you do re-pattern this whole section so that the dashes are both consistent and are landing on the strong beats, rather than the weak ones.
- 00:51:123 (1,2,3,4,1,2,3,4) - I know the instrument's more intense here, but due to how horizontal the notes are placed you will require a dash or two in middle of them(like dashing between (1) and (2) then (2) to (3) to give an example), which generally is somewhat of a difficulty spike. Especially when the BPM is high like this, dash heavy patterns like this can be quite erratic and could make the players miss as well. I would reduce the overall distance at least(or even make the sliders more vertical) so that the dashing and walking distance is clearer.
- 00:55:980 (3,4,5) - Being just introduced to hyper, a hyper then a dash towards the other direction could well result in a miss. I suggest you to reduce down the distance between (4) and (5).
- 00:57:980 - until the end - The kiai has a total of 23 hypers(in span of 18 seconds), while the previous parts in total only had 17 hypers in span of 58 seconds. That, to me, sounds like a very significant difficulty spike. And even then the hyper counter starts racking up right before the kiai, and yea, it does make sense. However, placing so many hypers just because it is the chorus of the song like this can get out of hand - and especially when platter players are just introduced to hypers the amount of hypers can overwhelm them. I highly suggest you to reduce down the number of hypers.(for instance you can remove hyper on 00:59:123 (1) - and 01:00:266 (1) - as nothing too special lands there. Instead, you can make normal dashes to emphasize on the downbeat.)
- 01:01:123 (6) - No clap :c
- 01:03:695 (1,2,3,4,5,6) - This movement can be quite hard if you didn't maintain a perfect timing for all notes previously, as the momentum created here again requires the players to dash in the middle if you didn't. I already explained why this can be erratic, so reduce the overall distance here.
- 01:06:552 (3,4) - I know you like placing hypers like this on build-ups but the hyper distance between these 2 are almost unrankable - they are quite far for players who just got introduced to hypers as well. I highly suggest you to reduce down the distance here.
- At least more variation of movement was used here, so other than this the difficulty is okay. Just try to work on those distances.
- Movement gets better by each difficulty lol
- 00:29:980 (4,5) - Snare on (5) is having the only hyper for its type of hyper, and it doesn't feel right. I would remove it as nothing special is justifying the hyper. Same goes 00:34:552 (4,5) - .
- 00:36:195 (4,1) - For players who first see 1/4 hypers in high BPMs like this, the far distance here can get quite challanging to play around. The trigger distance for 1/4 hyper is 3.3x and this is way above it. This isn't even the kiai, so I highly suggest you to reduce down the distance here.
- 00:38:838 (5) - I'm still against dashing towards this even in Rain. It really doesn't have anything special on it, so I really think that you should reduce down the distance here. Same goes for all notes alike, like 00:41:123 (5) - and 00:43:409 (5) - etc..
- 00:46:980 (3) - Again, this note doesn't have anything really special on it, but it requires a dashing to catch this. This can take players by surprise so I suggest you to reduce down the distance.
- 00:57:623 (2,1) - Another 1/4 hyper that is ridiculously far for this level of play. Sure, its close to the edge and the playfield border can act as a 'safety net', and its also right before the kiai, but you can certainly give a more comfortable but the same effect with a low distance. I suggest you to lower the distance to 6.2x or something.
- 01:13:838 (8) - This sticks out quite to the left, when the starting notes were quite vertical to begin with((1), (2) and (3)), which could be surprising as this pattern could be viewed as absolutely symmetrical.
- 01:14:838 (5,1) - Quite a strong hyper into an anti-flow dash can be quite challanging to execute, and it is real uncomfortable due to the high BPM. I suggest reducing down the distance for the hyper. Same goes for 01:16:123 (6,1) - .
GL! Sorry for modding lesser than you did ;-;