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96neko - Uso no Hibana

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Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2017년 1월 20일 금요일 at 오전 12:31:50

Artist: 96neko
Title: Uso no Hibana
Source: クズの本懐
Tags: Kuzu no Honkai Scum's Wish Lying Fireworks opening op tv size
BPM: 188
Filesize: 13515kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.43 stars, 78 notes)
  2. Hard (3.03 stars, 214 notes)
  3. Insane (4.68 stars, 360 notes)
  4. Normal (1.95 stars, 120 notes)
Download: 96neko - Uso no Hibana
Download: 96neko - Uso no Hibana (no video)
Information: Scores/Beatmap Listing
---------------
pending
WORSTPOLACKEU
SPOILER
05:52 *WORSTPOLACKEU is editing [https://osu.ppy.sh/b/1183233 96neko - Uso no Hibana [Insane]]
05:52 *Sonnyc is listening to [http://osu.ppy.sh/b/1183233 96neko - Uso no Hibana]
05:52 WORSTPOLACKEU: I like the map :o
05:52 WORSTPOLACKEU: 00:42:845 (1,2,3,4) -
05:52 Sonnyc: thanks xD
05:52 WORSTPOLACKEU: you want to keep that up and down right
05:53 WORSTPOLACKEU: cause I thought 2143 would be better for spacing there
05:53 WORSTPOLACKEU: as you jump after every quartet
05:53 WORSTPOLACKEU: and not the last but that would make the jump :p
05:54 WORSTPOLACKEU: 00:34:707 (3,4) - top angle is not same
05:54 WORSTPOLACKEU: 00:34:069 (2,4) - same angle at bottom is not same
05:54 Sonnyc: will be considering the first one
05:54 Sonnyc: oh and thanks for noticing the parallel issue
05:55 Sonnyc: that was a big mistake
05:55 WORSTPOLACKEU: I like the idea of the map lol
05:55 WORSTPOLACKEU: not many maps like this anymore, brings something new
05:55 WORSTPOLACKEU: well
05:55 WORSTPOLACKEU: it hasb een done before but I haven't seen a lot of this
05:56 Sonnyc: yeah
05:56 WORSTPOLACKEU: 00:52:899 (4,1) -
05:56 WORSTPOLACKEU: same here
05:56 Sonnyc: people these days mostly do jump jump
05:56 Sonnyc: in fact
05:56 WORSTPOLACKEU: on those jumps
05:56 WORSTPOLACKEU: you have no increased spacing between the quartet
05:56 Sonnyc: this style comes from the old 2010 or somewhere era
05:56 WORSTPOLACKEU: yeah but it looks much better
05:56 WORSTPOLACKEU: cause the old maps like these were awful looking
05:56 WORSTPOLACKEU: 00:52:739 (3,4) - I would swap those two
05:56 WORSTPOLACKEU: gives nice momentum
05:57 Sonnyc: Those things were quite intentionally done to be a close spacing because I didn't felt 00:53:058 (1) - 00:42:845 (1) - to be as intensed as the previous square part of the song
05:57 WORSTPOLACKEU: ahhh
05:57 WORSTPOLACKEU: then it's done well !
05:57 Sonnyc: I'll take note of that, and will consider fixing it if there are more similar feedbacks.
05:57 WORSTPOLACKEU: I just notice that a lot since when I map
05:58 WORSTPOLACKEU: I map a lot on vocal and pitch/tone
05:58 WORSTPOLACKEU: so I emphasize those a lot and I like symmetry
05:58 WORSTPOLACKEU: 01:02:792 (2,3) - here
05:58 WORSTPOLACKEU: you can ignore the DS to make it look neater
05:59 WORSTPOLACKEU: so the both blankets are of similiar size
05:59 WORSTPOLACKEU: so the "S"
05:59 WORSTPOLACKEU: http://puu.sh/tp4E3/a76715ec36.jpg
05:59 WORSTPOLACKEU: in the middle is of same size on both sides, I don't know how to bettter explain it but I think you understand?
06:00 Sonnyc: not really sure tbh
06:00 WORSTPOLACKEU: well that's a minor thing so it doesn't matter that much
06:00 Sonnyc: but ignoring ds in this map wouldn't be a nice idea since I've rarely done that
06:00 Sonnyc: damn
06:00 WORSTPOLACKEU: yeah especially on those sounds
06:00 Sonnyc: why is the blanket off btw
06:00 Sonnyc: lol
06:01 WORSTPOLACKEU: 01:04:388 (2,1) -
06:01 WORSTPOLACKEU: here also
06:01 WORSTPOLACKEU: that's more off :o
06:01 Sonnyc: think I've adjusted
06:01 WORSTPOLACKEU: 01:14:602 (3,1) -
06:02 WORSTPOLACKEU: but this should be fine
06:02 WORSTPOLACKEU: 01:22:101 (5,1) - this one is a BIT off but it's also fine
06:05 WORSTPOLACKEU: well I think that's it
06:05 WORSTPOLACKEU: this map is solid af so you don't really need much modding there
06:06 Sonnyc: thanks for your time :3
06:06 WORSTPOLACKEU: welp
Ingame mod

Solid and nice map, nice to see this style!
Good luck :)
Affirmation
As you requested
이노래 갓곡인가봐....

[이지]
00:08:537 (1,2) - 이거 흐름 이지치고는 상당히 어려워보이는데 이거 플라걸면 제가 미스 잘나는 패턴
01:09:814 (1) - 이것도 컨트롤 hj같은걸로 좀 쉬운 흐름 좀 만들어주세여..
01:26:250 (2,3) - 아주 살짝 닿인 오버랩 개인적으로 보기 별로..

[노말]
00:14:122 (2,3) - 다른거랑 똑같이 스택 빼세염
00:26:083 - 피아노음 강한데 이부분만이라도 표현을...
00:44:920 (2) - 블랭킷 미스?
01:15:558 (3) - 역시 스택헤제

[하드]
00:16:197 - 비트추가? 노말난이도에서는 하신것 같네요
00:42:207 (1) - 00:43:484 (1) - 뉴콤보는 딱히 필요없늘것 같네요
00:52:420 (1,1) - ^
01:17:473 - 여기 강한음 같은데 서클 두시는게

[인센]
00:35:984 (1,2) - 개인적으로 점프로 강조하는게 좋을것 같아요
00:37:899 (1) - 얘 걍 3번 꼬리에 스택하는게 더 나은것 같아요 흐름 조금 어색해보이네요

riffy


[General]
  1. Countdown, Widescreen Support and Letterboxes do literally nothing. Consider disabling them?
[Easy]
  1. 00:11:090 (1,2,3) - since the tempo of the song is quite fast this thing could be pretty hard to read for beginners. Consider avoiding this stack?
  2. 00:28:643 - consider mapping this beat? This will match vocals and drums and make the next 3/2 gap on 00:33:830 -stand out slightly more (which should make it more readable, in theory)
  3. 00:53:058 (3) - this would feel better as two indicidual 1/1 sliders. I understand that you try to give enough time to make the polarity change more playable, but i believe vocals to be more important. example
    Note: turns out (4) can work as a 3/2 slider without hurting rhythm much. Give it a try and see which slider you like!

    Good job!
[Normal]
  1. 00:16:197 - well, you see, the sliders are pretty fast, but the music has a clear slowdown. I'd try something like an SV multiplier of x0,9 to match the Hard difficulty and make the difficulty feel closer to the song.
  2. 01:16:197 (4) - for some reason Easy provides more dense rhythm than Normal in this very pattern. Is it intended? Feels like you could swap patterns between difficulties.

    Pretty clean, I like the way it's done though the slow part felt too fast with that slider velocity.
[Hard]
  1. 00:18:750 - just for consistency with the other downbeats 00:21:303 - 00:22:580 - I believe we should map this one. Even a plain 1/2 circle would do. Besides, this would preven the 3/2 gap which can be a bit unplesant to play.
  2. 00:38:697 (3) - use a single circle instead? Having a gap just like the one on 00:41:409 - feels like a pretty good idea and a nice way to stress the beats before/after the 1/1 gap.
  3. 01:05:984 (1,2,3,4,5,6,7) - this could spike the difficulty as hitting seven hitobjects in a row while minding the timing does require some skill. try to mix it with sliders or at least use a couple of stack to make things easier?
  4. 01:22:420 (3,4) - the flow doesn't feel very natural here. Probably we could make the move from 3 to 4 a bit sofer? example

    Wonderful!
[Insane]
  1. 00:35:984 (1,2,1) - everything else so far was very smooth and natural, this stack kind of breaks it as 1/1 and 1/2 stuff combined require some effort to read.
  2. 00:41:409 (7,1) - could use some jump as well, probably something minor to stress vocals and the downbeat. Besides, separating the patterns visually always helps to read things. 00:51:623 (7,1) - 00:52:899 (4,1) - same?
  3. 00:54:495 (1,2) - a regular 1/2 slider with a circle on the blue tick would work slightly better with the drum beats here. Besides, you don't seem to be using 3/4s actively anywhere else.

    Classics. I like the style and the way it works.
Quite simplistics, yet very solid set. Nicely done!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
guineaQ
7개월 만에 모딩 복귀

General

진짜 아슬아슬하게 밑에 바싹 붙어있는 노트들이 많네요
일단 16:9로는 문제 없습니다만 4:3으로는 확인을 안해서;;

Easy

  1. 00:25:133 - 적어도 여기에 노트 하나는 박아야된다고 생각합니다만
진짜 뭐 잡음

Normal

  1. 00:45:558 (3,4) - 이 리듬보단
    이게 더 자연스러운것 같은데

    4가 시작하는 곳이 강한 음이 아니라서 ㅇㅅㅇ
다른거 없으

Hard

  1. 00:41:569 (1,2,1,2,1,2,1,2) - 이거, 뉴콤 하신 곳에 보컬이 딱 새로 시작되는 부분이니 뉴콤 하실 때마다 슬라이더 방향을 바꾸는거 어떰?
    예를 들자면
    00:41:569 (1,2) - 은 이렇게 했다가

    00:42:207 (1,2) - 은 이렇게
  2. 00:51:782 (1,2,1,2,1,2,1,2) - ^
잡을거 없으

Insane

  1. 00:10:452 (5,6,7,8) - 흐름 방향이 달라지는데, 음이 올라갔다 다시 똑같은 방향으로 내려가는 고로
  2. 00:12:686 (3,3) - 그냥 슬라이더를 수평으로 가게 하는 것보단 00:07:580 (3,3) - 얘네들처럼 수직으로 가게 하는게 더 음의 진행 방향하고 일치할 뿐 아니라 지금 이대로는 흐름이 조금 너무 평범함 ㅇㅅㅇ
  3. 00:15:718 (1,2,3,4) - 굳이 여기서 언더매핑하신 이유가?
  4. 00:31:675 (1,2,3,1,2,3,1,2,3) - 확실히 이거 3번째 노트마다 강조되는 보컬 음이 있는데 그냥 같은 디스턴스 스냅으로 박아버리는게 옳을까요
  5. 00:35:984 (1,2) - 자리가 많이 남았으면 이거 펼쳐달라고 했을 텐데 아쉽
  6. 00:53:058 (1,2,3,4) - 원래 지그재그 흐름을 자연스럽게 따라가보면 1이 2의 자리에 있는게 맞음 ㅇㅅㅇ
  7. 01:05:186 (2,3,4,5,6,1,2,3,4,5,6,7) - 꾸엨
  8. 01:27:367 (6,7) - 노 스택 플리즈
Arf
Hi, M4M as per we agreed
oh boy this manga. I remember this, when did it get an anime

easy
00:09:175 (2) - Why not use same rhythm like 00:06:622 (2,3,4) - just before? Sounds have not changed from what I hear
00:11:728 (2,3) - Same here I feel the very first rhythm you made fits well with the music and is better to use here
00:19:069 (2) - Such big gaps of no notes here between the sliders, well I'm not sure. It did feel strange that the large white tick before this wasn't mapped however. Wish some more beats would be here but up to you
00:27:686 (3,1) - Consider mapping the note between these, the gap feels strange when vocals and music all continue at a semi rapid pace
00:56:409 (2) - Consider starting this on the red tick just before it and perhaps making it a repeat slider
01:10:452 (2) - Same as my first point, I don't understand why you switched to not mapping the vocals and made a huge slider instead (perhaps I am missing something). I really think 01:07:899 (2,3,4) - type rhythm is a better choice here.

normal
00:14:282 (3) - Perhaps two 1/2 slider here instead of a repeat? Maybe you can say it will be too much for a Normal but I do not think so, and it is good for thr rhythm imo.
00:43:803 (4) - Mayyybe make this a repeat slider.

Good diff

hard
00:07:580 (2,3) - this combination of the sliderend plus a red to white slider feels a little strange imo since the slightly stronger beat falls on a sliderend, maybe end the long slider earlier and make the next one a repeat slider
00:12:687 (2,3) - ^ I get the stylistic choices made so up to you if you change these red to white sliders or not
00:14:920 (1) - Since it's a hard, maybe map the beats in this slider? A couple circles and a slider could work instead of one long slider
00:16:197 (1) - I think i circle here would be good
00:18:431 (4) - I get why the tick after this isn't mapped. Still, it's a strong sound imo. Up to you
00:41:569 (1,2,1,2,1,2,1,2) - Nice.
00:49:707 (2,3,4) - Perhaps this sounds better?
00:55:771 (1,2,3) - Maybe like this is better?
01:05:186 (2) - This has a rather prominent sound in the middle, perhaps a circle and 1/2 slider instead of one slider only?
01:16:197 (1,2,3) - Many sliders in a row, perhaps one of these can be two circles?

insane
Wow 2010/11 style geometric linear flow, I love it. Very fun, nothing really jumped out at me on this diff
00:49:707 (2) - Are you sure about repeat slider here? Remove repeat and add circle sound better in my opinion
01:25:451 (2,3) - I think swap these so that 2 is the short slider and 3 is the long one better for rhythm. Fits more to vocal and removes red to white slider discrepancy

Great diff

Sorry I couldn't find much, hope this was of some help, thanks for the mod on my map too :D
Dailycare
[Insane]
*00:15:877 (3,4) - 이 두 개를 묶어서 1/1 슬라로 만드는게 어떨까요?? 00:16:037 - 에 그다지 강조될 만한 음이 없는 것 같기도 하고.. 아니면 드럼 소리를 무시하고 01:05:984 (1,2,3,4,5,6,7) - 처럼 만드는 것도 좋을 것 같아요.
*00:46:675 ~ 00:57:048 - 음이 올라갔기 때문에 슬라이더 속도, 아니면 스페이싱 등을 높이는 것도 노래 표현에 효과적이었을 것 같은데 살짝 아쉬운 부분이 있네요.

[Hard]
*00:51:303 - 여기는 00:41:090 (3) - 처럼 클릭할 수 있었으면 더 좋지 않았나 생각됩니다.
*00:54:495 (1,2,3,4) - 에서는 드럼을 간략하게 표현하셨는데 00:55:771 (1,2,3) - 에서 아무런 암시 없이 보컬을 따라가면 헷갈릴 수도 있을거라 생각됩니다. 특히 00:56:569 (2) - 가 우측에 좀 치우쳐서 표시되는 ds보다 더 가까워 보이기도 하고요.

[Normal]
*00:16:197 ~ 00:26:409 - 노말이 전체적으로 빠른 비피엠에 빠른 sv를 갖고 있는데, 이 부분만이라도 약간 줄여보시는게 어떨까요? 3/2가 주를 이루는 파트지만 sv를 낮춤으로써 더 효과적인 음악 표현도 가능할 것 같아요.
*00:43:803 (4) - 00:54:016 (4) - 개인적으로 이 노트들은 1/1이 더 나아보여요.
*01:05:984 (2) - 노말인 만큼 이 슬라이더는 01:06:622 - 에서 끝내고 01:06:941 - 에 서클을 놓아주는게 어떨까요?
*01:16:197 (4) - 인세인, 하드에서 그러셨던 것처럼 여기도 보컬이 추가됨에 따라 약간의 변화를 주는 것도 좋은 방법일 것 같아요. 예를 들어, 1/1 슬라이더 두 개로 나눈다던지.

[Easy]
*00:28:643 - 여기에 노트 추가하는 편이 나을 것 같아요.
*00:42:846 (3) - 개인적으로 이 노트는 그냥 1/1로 만들고 00:43:484 - 에 3/2 슬라이더를 놓는게 더 나았을 것 같은데, 이미 (1,2,3) 자체로 패턴이 완성되버려서 애매하네요..


하드 00:41:569 (1,2,1,2,1,2,1,2) - 굿
Topic Starter
Sonnyc
Change log:
  1. 01:16:197 - (Easy) Got simplified due to the rhythm density being higher than Normal.
  2. 00:16:197 - (Normal) Slider velocity multiplier 0.9x applied to reflect the calm section of the song more effectively.
  3. 00:44:920 (2) - (Normal) Blanket improved.
  4. 00:16:037 - (Hard) 1/2 slider added since the current rhythm was less dense than Normal.
  5. 01:05:346 - (Hard) 1/1 divided into a note and 1/2 slider to express the existing instrument sound more effectively.
Thanks for the mod guys!

Issues that aren't in the change log weren't applied since I didn't felt those to be increasing the quality in the beatmap design I intended. Feel free to ask questions if you want to know why the issue was declined.
iYiyo
hey!


  • [general]
  1. 01:07:260 - Add kiai for all diff there?

    [insane]
  2. 00:02:314 (4) - right now this curved slider seems to be like random compared to the whole pattern? maybe you can try some more symmetry making it like 00:01:356 (2) - example: http://puu.sh/tpvn2/dadf49cb91.jpg
  3. 00:09:814 (1,2,3,4,5,6,7,8) - overall I really have to say that I like the patterns you use for these single circles but for these I hardly believe it'd be better to add some slider inbetween because right now it doesn't offer stronger emphasis than other parts. I suggest you to do similar rhythm you did 00:07:260 (1,2,3,1,2,3) - here
  4. 00:08:537 (1) - drum finish?
  5. 00:25:292 (3,7) - making them having normal sampleset would emphasize better the triple I think + I don't see why you're not adding them since the music is clearly pointing to add them D:
  6. 00:41:569 (1,2,3,4,1,2,3,4,1,2,3,4) - <3
  7. 00:56:729 (3,4,5,6,7) - not an issue but I think you can do something better for the stream shape? maybe curve it a bit more? http://puu.sh/tpwoE/a21a369682.jpg
  8. 01:12:367 (1) - drum finish
  9. 01:11:090 (1,2,3,4,5,6,7,8) - here you use circle only again BUT I find it cool here since it's like the ending and it would make a bit of a difference for gameplay. (If you do slider on the first part I mention)
  10. 01:19:548 (5) - I think it'd be better if you make 01:19:707 - clickable? right feels like you're missing some good rhythm tbh D: idk if I explained myself right xd

    [hard]
  11. 00:13:324 - This being clickable would be better imo since it offer more emphasis. maybe you can do a circle+1/2? that would mean so rearrange patterna bit so understand if not xd
  12. 00:18:750 - I missed a drum finish here. Maybe you can add a single note? right now feels a bit empty imo
  13. 00:44:920 - drum finish?
  14. 00:41:409 - 00:51:622 - Here you're missing such notable sounds which make a bit awkward tbh, I suggest you to map those as well
  15. 01:20:026 (1,2,3) - On this diff and Insane you were doing like symmetrical pattern which were pretty cool, therefore I really expected these to be linear, same as 01:19:388 (1,2,3) -
  16. 01:22:101 (1,2) - idk but since it has a timeline gap from 3/2 i think a slider instead of circles would be better for reading and accuracy. you did similar on insane so yeah

    [normal]
  17. 00:46:675 - hearing the music I think you can remove the whistle and make it a normal samepleset. same for 00:39:016 - 00:49:229 - etc. If not it feels like it's lacking of hitsounds tbh.

    [easy]
  18. 00:46:675 - same as in normal.
  19. 01:21:303 (2,1) - right now the distance seems to close and for newbie players that might confuse them. maybe try to move 01:22:420 (1) - a bit upwards?

Well that's all from me, couldn't fine many issues, the mapset is already fine. GL!!
ZekeyHache
psst

[Easy]
  1. 00:30:080 (2) - no touchy touchy life bar sir https://osu.ppy.sh/ss/7082847
[Normal]
  1. 00:41:250 (4) - poor 4:3 users https://osu.ppy.sh/ss/7082902
  2. 00:46:675 (1,2) - ouch https://osu.ppy.sh/ss/7082910
[Hard]
  1. 00:36:622 - Don't you think such an important and strong beat deserves to be clickable? I find okay that you didn't make it clickable on Easy and Normal cuz it would be too desnse, but for Hard and Insane I believe you should give the emphasis it deserves to it~
  2. 00:46:835 - ^
[Insane]
  1. 00:40:452 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - & 00:50:665 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4) - I gotta say that these patterns are beautiful, but they feel too dense for insane. I mean, trying to hit all this 1/2 circle spam becomes very hard to hit~ I would suggest replacing some circles with 1/2 sliders
  2. 01:05:186 (2,3,4,5,6,1,2,3,4,5,6,7) - kinda the same here. Ignoring the sr, I feel that because of parts like these the difficulty gap between Hard and Insane feels noticeably big (at least imo)~
Topic Starter
Sonnyc
Change log:
  1. 00:26:409 (1,2,3,1,2,3,1,2,3,1) - (Easy) Moved the entire section to avoid the hp bar overlap.
  2. 00:36:463 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (Normal) Moved 1 grid down, but couldn't really entirely remove the hp bar overlap. Still I hope it works better than the previous version.
  3. 00:44:920 - (Hard) Missing drum-finish added.
  4. 01:22:101 (1,2) - (Hard) These 1/2 notes got replaced to a 1/2 slider for consistency with insane.
  5. 00:08:537 (1) - 01:12:367 (1) - (Insane) Missing drum-finish added.
Thanks for the mods!

Issues that aren't in the change log weren't applied since I didn't felt those to be increasing the quality in the beatmap design I intended. Feel free to ask questions if you want to know why the issue was declined.

Seems ezek is concerned with the spread of h-i, but considering Insane is the highest difficulty in this mapset, I hope those challenging patterns to be acceptable enough. n-h-i is intended to be evenly designed. The suggestion to make 00:36:622 - 00:46:835 clickable wasn't applied since I'd wanted that part to be more vocal heavy, and not making the start of the vocal as a slider wasn't something I wanted to express. Though the beat was quite major enough to get ignored, and was expressed as a sliderend.
Akiyama Mizuki
"정통 스프레드"의 교과서
Topic Starter
Sonnyc

bbj0920 wrote:

"정통 스프레드"의 교과서
솔직히 이니스식은 아직도 못하겠음..
Akiyama Mizuki

Sonnyc wrote:

bbj0920 wrote:

"정통 스프레드"의 교과서
솔직히 이니스식은 아직도 못하겠음..
그 분들은 고용된 전문가들이니까요 ㅋㅋ
Xinely
hello

General :
- maybe add soft-sliderslide if u want, begining part like 00:00:878 (1) - sounds so noisy

Easy :
- 00:04:707 (2) - maybe u want nc this since the music pattern is changed (and consistent with normal diff)
- 00:09:175 (2) - end the slider at 00:09:814 - and circle for 00:10:133 - to keep consistency with 00:06:622 (2,3) - ?
- 00:14:920 (2) - try keep 1,0x spacing to next slider. its possible or if you follow guitar then 00:15:878 - this still can be mapped as well
- 00:24:016 - i think the blank is quite long here maybe add a manual break or map 00:25:133 - with 3/2 slider repeat?
- 00:28:963 (1) - 0,92x spacing
- 00:38:218 (3) - extend ur slider to 00:38:697 - so it follows vocal and the gap is 1/1 instead of 3/2?
- 00:40:771 (3) - 00:48:431 (3) - 00:50:983 (3) - same with above if u agree
- 00:44:282 (1) - 00:54:495 (1) - 0,92x spacing
- 01:04:069 (3) - whistle to emphasis that instrument
- 01:12:048 - make a blank here is somehow empty with someone, maybe add a circle? consistency like with 01:09:175 (4) -

Normal :
- 00:02:154 - add note for guitar too?
- 00:16:197 - drum finish for consistency with insane diff
- 00:23:856 (3) - nc for consistency
- since you follow drum on this part, 00:26:090 - map with 1/2 slider for emphasis the music as well?
- 00:34:707 (1) - why this slider doesnt follow vocal when you follow vocal so much on prev? imo http://puu.sh/trwgw/24f99bc9d7.jpg this can work well
- 00:45:878 (4) - imo this can be harder, with you follow drums or vocals, maybe try 2 of 1/2 sliders?
- 00:56:090 - add note too for vocal?
- 01:04:069 - whistle for emphasis instrument
- 01:26:888 (4) - this can be harder as well imo with emphasis vocal at 01:27:207 - too, try shorter the slider at that vocal and add a circle on whitetick?

Hard :
- 00:02:633 - i think you need to map this too because that sound is same with 00:02:314 (4) -
- 00:18:750 - add note for consistency with 00:21:303 - ?
- 00:25:133 (1) - change to 1/4 slider repeat and add circle on whitetick? to make some thing like 00:15:558 (2,3) -
- 00:26:090 - just suggestion but you can 1/4 slider repeat here if want to emphasis the drums
- 00:30:239 (3,4) - since most rhythms of your are about vocal, how about swap rhythm here for follow vocal better?
- 00:36:303 - add note too for continue the drum from 00:36:143 (2) - ?
- 01:04:069 - whistle
- 01:02:792 (3) - only my taste tho since this can be possible to make jump, try ctrl+g? it can improve flow too
- 01:20:186 (2) - maybe move to 464,128 to improve flow? i just feel weird to see different flow from 01:20:186 (2,3) - when rest is straight flow here
- 01:21:941 - maybe keep map this because its weird if you skip piano suddenly
- 01:23:218 (3) - similar with 01:02:792 (3) - , just personal taste tho

Insane :
- lower your OD like 7? imo OD 8 CS 5 is too cruel for insane diff
- 00:30:080 (6,1) - maybe swap nc for consistency?
- 01:03:271 (3) - maybe ctrl+g to keep the flow. i mean zig zag one (from left to right then right to left again)

ok should be all
Topic Starter
Sonnyc
Xinely

Xinely wrote:

hello

General :
- maybe add soft-sliderslide if u want, begining part like 00:00:878 (1) - sounds so noisy // yeah, it sounds noisy. Added.

Easy :
- 00:04:707 (2) - maybe u want nc this since the music pattern is changed (and consistent with normal diff) // Since I do not prefer a single object combo in lower diffs, I'd like to keep the current combo.
- 00:09:175 (2) - end the slider at 00:09:814 - and circle for 00:10:133 - to keep consistency with 00:06:622 (2,3) - ? // This is some internal structure I've organized based on what I felt with the song. I've consistently expressed the concept at 01:09:814 (1,2,3).
- 00:14:920 (2) - try keep 1,0x spacing to next slider. its possible or if you follow guitar then 00:15:878 - this still can be mapped as well // Regarding 0.9x spacings, those are an intentional setting because usually longer spacings are difficult for beginners. Lowering the spacing would give a less pressure for aiming. Wanted to emphasize with the drums here.
- 00:24:016 - i think the blank is quite long here maybe add a manual break or map 00:25:133 - with 3/2 slider repeat? // Added a repeat at the previous slider to avoid the break while drum beats were ongoing.
- 00:28:963 (1) - 0,92x spacing
- 00:38:218 (3) - extend ur slider to 00:38:697 - so it follows vocal and the gap is 1/1 instead of 3/2? // I feel this kind of stuff to be a preference issue.
- 00:40:771 (3) - 00:48:431 (3) - 00:50:983 (3) - same with above if u agree
- 00:44:282 (1) - 00:54:495 (1) - 0,92x spacing
- 01:04:069 (3) - whistle to emphasis that instrument // Thanks for telling the inconsistency with insane. Fixed.
- 01:12:048 - make a blank here is somehow empty with someone, maybe add a circle? consistency like with 01:09:175 (4) - // as mentioned above, I'd prefer the current rhythm as what I felt in this song.

Normal :
- 00:02:154 - add note for guitar too? // With the instruments I'm expressing, adding a note would break consistency.
- 00:16:197 - drum finish for consistency with insane diff // thx
- 00:23:856 (3) - nc for consistency // I'd like it to be in the same combo since as you can see, this is a 90 degree rotated pattern afterall.
- since you follow drum on this part, 00:26:090 - map with 1/2 slider for emphasis the music as well? // Blanks are also a technique to place an emphasis on objects and that's how I did here.
- 00:34:707 (1) - why this slider doesnt follow vocal when you follow vocal so much on prev? imo http://puu.sh/trwgw/24f99bc9d7.jpg this can work well // Since this part is the transition before the kiai, this was how I wanted to do stuffs. Also if you see enh, you'll notice these were all consistently done.
- 00:45:878 (4) - imo this can be harder, with you follow drums or vocals, maybe try 2 of 1/2 sliders? // The background musics are out, I'd like to keep this simple.
- 00:56:090 - add note too for vocal? // Seeming how I mapped in hard, it wouldn't be possible for consistency issue.
- 01:04:069 - whistle for emphasis instrument // yes
- 01:26:888 (4) - this can be harder as well imo with emphasis vocal at 01:27:207 - too, try shorter the slider at that vocal and add a circle on whitetick? // If you see how the map ends by difficulty, easy just ends with a slider end, and h&i ends with two 1/2 notes stacked. As a normal difficulty, I thought just doing giving a single 1/2 click after the slider would be the best to create a linear difficulty curve.

Hard :
- 00:02:633 - i think you need to map this too because that sound is same with 00:02:314 (4) - // To emphasize the drums at the purple square, leaving it unmapped felt more effective for me.
- 00:18:750 - add note for consistency with 00:21:303 - ? // You will notice this pattern is similar with insane. I've left there unmapped to make it less difficult than insane.
- 00:25:133 (1) - change to 1/4 slider repeat and add circle on whitetick? to make some thing like 00:15:558 (2,3) - // 1/4 slider is a rare concept in this difficulty, and appears only at special consistent spots of 00:15:718 (3) - 01:17:154 (4). Making here also a 1/4 reverse would make the other two lose its emphasis.
- 00:26:090 - just suggestion but you can 1/4 slider repeat here if want to emphasis the drums
- 00:30:239 (3,4) - since most rhythms of your are about vocal, how about swap rhythm here for follow vocal better? // Made the pattern to follow the vocals better.
- 00:36:303 - add note too for continue the drum from 00:36:143 (2) - ? // emphasis blank.
- 01:04:069 - whistle // yes
- 01:02:792 (3) - only my taste tho since this can be possible to make jump, try ctrl+g? it can improve flow too // Since this diff isn't really jumpy at all, I wouldn't like to insert one.
- 01:20:186 (2) - maybe move to 464,128 to improve flow? i just feel weird to see different flow from 01:20:186 (2,3) - when rest is straight flow here // 01:20:026 (1,2) is meant to be a mirrored flow of 01:19:547 (2,3) so I'd like to keep this.
- 01:21:941 - maybe keep map this because its weird if you skip piano suddenly // blank for a vocal transition.
- 01:23:218 (3) - similar with 01:02:792 (3) - , just personal taste tho

Insane :
- lower your OD like 7? imo OD 8 CS 5 is too cruel for insane diff // 7 is too less challenging on this kind of diff.
- 00:30:080 (6,1) - maybe swap nc for consistency? // Oh.... thanks!
- 01:03:271 (3) - maybe ctrl+g to keep the flow. i mean zig zag one (from left to right then right to left again) // The current flow is the one I'd like to express.

ok should be all
Thanks for the mod! Could make an improvement.
Xinely
Easy : those 0,92x spacing arent fixed yet.. only 2/1 gap between them so spacing rule is have to be applied for me
00:16:516 (1) - ^ , also that rhythm gap isnt that long so reading 1,0x for consistent spacing isnt that hard imo

Hard : 01:20:026 (1,2,3) - then this should be totally straight like 01:19:388 (1,2,3) - because mirror pattern (break the spacing tho but its acceptable in hard)
00:36:143 (2) - hear on ur reply then this should be removed because follow vocal then follow drum (with skip its friend on next) and vocal again is aaaaa
01:21:941 - if vocal then still can add for the breathe but its up to you

Normal : 00:55:931 - if vocal again then 00:55:771 - can use 1/2 slider for follow vocal better?
00:18:750 (1) - if u want that 4 combo nc due 90 degree then try remove nc here too because mirror copy paste pattern? it would make more sense to me rather than inconsistency

Insane : but OD 6 to OD 8 with CS 5 somehow its too hard. just last i can say use 7,5
Topic Starter
Sonnyc

Xinely wrote:

Easy : those 0,92x spacing arent fixed yet.. only 2/1 gap between them so spacing rule is have to be applied for me // adjusted, but 3/1 is long enough imo so fixed except that
00:16:516 (1) - ^ , also that rhythm gap isnt that long so reading 1,0x for consistent spacing isnt that hard imo

Hard : 01:20:026 (1,2,3) - then this should be totally straight like 01:19:388 (1,2,3) - because mirror pattern (break the spacing tho but its acceptable in hard) // adjusted this one.
00:36:143 (2) - hear on ur reply then this should be removed because follow vocal then follow drum (with skip its friend on next) and vocal again is aaaaa // 00:35:984 - 00:36:143 - the drums are prominent sounds that I wanted to map, and they were expressed. Another prominent sound was the start of the kiai which is 00:36:463. and if I place an object between those, I would end up emphasizing nothing. That was why I meant in my reply.
01:21:941 - if vocal then still can add for the breathe but its up to you // mm wouldn't really consider a breathe as a vocal,, x,x

Normal : 00:55:931 - if vocal again then 00:55:771 - can use 1/2 slider for follow vocal better? // Could work. Fixed.
00:18:750 (1) - if u want that 4 combo nc due 90 degree then try remove nc here too because mirror copy paste pattern? it would make more sense to me rather than inconsistency // Oh, that was the inconsistency you were refering. I've just added an nc as the original suggestion.

Insane : but OD 6 to OD 8 with CS 5 somehow its too hard. just last i can say use 7,5 // talked in game
Xinely
oui

dont forget 24h calmdown time
ZekeyHache
Reminder post~
Enon
speedrank hype!
Zero__wind
too fast
Kujinn
dafuq
iYiyo

Sonnyc wrote:

Rank as a machine
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