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posted
This beatmap was submitted using in-game submission on Thursday, February 02, 2017 at 12:29:20 PM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tv size one_room カントク kantoku -hakurei- karia lasse sekai sekai-nyan sekaii
BPM: 142
Filesize: 2042kb
Play Time: 00:30
Difficulties Available:
  1. Hard (2.94 stars, 88 notes)
  2. Karia's Insane (3.9 stars, 113 notes)
  3. Lasse's Insane (3.98 stars, 126 notes)
  4. Normal (1.65 stars, 50 notes)
  5. Sekai's Easy (1.29 stars, 32 notes)


Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
kantoku is moe
posted
General:



Disable countdown and letterbox in Karia's diff

Karia:

00:05:566 (1,2,3,4) - How about shaping it like this for better aethestics
Did you want to use NC after every 1/4? Because atm it's inconsistent.

Hard:

00:00:284 (1) - Poor rhythm execution. How about using this?
00:16:552 (1) - You mapped every single beat in this diff except for this red tick. Any particular reason?
00:19:932 (1) - ^

Normal:
00:00:284 (1) - Same as hard
00:19:932 (3) - Rotate -10 clockwise to make it the same * as (2)
00:26:481 (1) - Poor flow. How about using this?

-----------------

30 sec map so i couldnt find much :(
posted

DavidEd wrote:

General:



Disable countdown and letterbox in Karia's diff
fixed

Hard:

00:00:284 (1) - Poor rhythm execution. How about using this? keep
00:16:552 (1) - You mapped every single beat in this diff except for this red tick. Any particular reason? vocals are kinda different from some of those parts
00:19:932 (1) - ^ ^

Normal:
00:00:284 (1) - Same as hard i'll think about this
00:19:932 (3) - Rotate -10 clockwise to make it the same * as (2) that'll ruin the pattern from 00:18:242 (1,2,3) -
00:26:481 (1) - Poor flow. How about using this? ok

-----------------

30 sec map so i couldnt find much :(

thx!
posted
M4M
[General]
As the Ranking criteria says, "The minimum draining (play) time for a map is 30 seconds". But thin song has only 28 sec, I'm not sure it is allowable so check the BN or QAT for it better.
Uncheck the letterbox and Widescreen support.
Inconsistence countdown.
Set the AudioLeadIn +1000 better, current starts suddenly I suppose.
Add "kantoku" to Tags.

[Normal]
I just wonder this diff is good for Normal, but in this mapset there is no Easy. So for newbie, I suppose this diff looks a bit hard because AR/HP/OD is 5, and contaiin some staking notes. I highly recommend you can add a Easy diff or make Normal more easier.
Rhythm
00:28:594(1) same as Hard.
Hit Sound
Same as Insane.

[Hard]
Placement
00:28:383(1) Place this note like this, and the flow from (7) looks nice.

Rhythm
00:28:594(1) The beginning should be 00:28:489 like Insane since the vocal starts 00:28:383.
Hit Sound
I just wonder Normal finish is not suitable for this song since I can't clearly hear. Soft finish would be fine same as Insane.

[Insane]
Placement
00:07:256(3) Current liner slider looks a bit weird for me. Bent this slider's end to the next note, and this flow would be more fine.

00:12:327(3) Move this slider to previous slider, and the shape from (1) to (3) would be nice.


Good Luck.
posted

DavidEd wrote:

Karia:

00:05:566 (1,2,3,4) - How about shaping it like this for better aethestics Adjusted to better shape
Did you want to use NC after every 1/4? Because atm it's inconsistent. NC pattern is consistent generally. :p


Thanks for modding!

collapsed text
osu file format v14

[General]
AudioFilename: short.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 284,1341,2186,8101,14862,21622,28383,30496
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Yui Hanasaka (CV: M A O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Karia's Insane
Source:OneRoom
Tags:opening op tv size one room カントク -hakurei-
BeatmapID:1180926
BeatmapSetID:558217

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oneroom.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1341,-100,4,2,50,80,0,0
29651,-100,4,2,50,5,0,0


[Colours]
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Combo2 : 152,100,152
Combo3 : 211,196,77

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posted

kajiyatta wrote:

M4M
[General]
As the Ranking criteria says, "The minimum draining (play) time for a map is 30 seconds". But thin song has only 28 sec, I'm not sure it is allowable so check the BN or QAT for it better. i used spinner
Uncheck the letterbox and Widescreen support. i did that already .-.
Inconsistence countdown. ^
Set the AudioLeadIn +1000 better, current starts suddenly I suppose. ok
Add "kantoku" to Tags. ow ok

[Normal]
I just wonder this diff is good for Normal, but in this mapset there is no Easy. So for newbie, I suppose this diff looks a bit hard because AR/HP/OD is 5, and contaiin some staking notes. I highly recommend you can add a Easy diff or make Normal more easier. i should wait for another mod who will talk about this for few times idk
Rhythm
00:28:594(1) same as Hard. it's fine
Hit Sound
Same as Insane.

[Hard]
Placement
00:28:383(1) Place this note like this, and the flow from (7) looks nice. oh well~

Rhythm
00:28:594(1) The beginning should be 00:28:489 like Insane since the vocal starts 00:28:383. i forgot LOL
Hit Sound
I just wonder Normal finish is not suitable for this song since I can't clearly hear. Soft finish would be fine same as Insane. i think it's fine

Good Luck.

thx!

updated karia's (except from kajiyatta's)

incoming 1 last GD insane
posted
@kajiyatta : Fixed 2nd thing. 00:06:834 (2,3,4) - This shape is better to me. imo, flow is fine cuz (3) is just a slider. Thanks for modding~

collapsed text
osu file format v14

[General]
AudioFilename: short.mp3
AudioLeadIn: 1000
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 284,1341,2186,8101,14862,21622,28383,30496
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Yui Hanasaka (CV: M A O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Karia's Insane
Source:OneRoom
Tags:opening op tv size one room カントク kantoku -hakurei- karia
BeatmapID:1180926
BeatmapSetID:558217

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"oneroom.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,50,40,1,0
1341,-100,4,2,50,80,0,0
29651,-100,4,2,50,5,0,0


[Colours]
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Combo2 : 152,100,152
Combo3 : 211,196,77

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posted
hi for my q
too short song lol

N
00:27:538 - missing this sound, can you take it to use 1/2 slider?
00:29:651 - i think slider end is here with all diffs

H
nope

I
00:28:383 (7) - add NC?

sry for short mod
take my star (=゚ω゚)ノ☆
posted
@joker- : I don't want to add a NC at the last ><

Thanks for modding!
posted
wew m4m

Normal
-[insert something about needing lowest diff to follow Easy guidelines] not sure if the stacking is allowed cuz "its confusing for newbies"
00:01:341 - preferably i would just start mapping right here, but if you can't do that cuz timing restrictions well ok lol

Hard
00:16:552 (1) - doesnt match the pattern you were following earlier, you skipped over a vocal in the middle of the slider while you haven't done that anywhere else except v
00:19:932 (1) - ^

Karia's Insane
-the NCing is consistent, but i feel like its a bit excessive.
proposed NC removal
00:02:186 (1) -
00:05:566 (1) -
00:08:946 (1) -
00:10:636 (1) -
00:15:707 (1) -
00:19:087 (1) -
00:22:467 (1) -
00:24:158 (1) -
00:25:848 (1) -


short map but gud map
posted

joker- wrote:

hi for my q
too short song lol

N
00:27:538 - missing this sound, can you take it to use 1/2 slider? i prefer a vocal there
00:29:651 - i think slider end is here with all diffs um no, i don't want to make the drain time getting to less than 30 sec :(

H
nope

sry for short mod
take my star (=゚ω゚)ノ☆ arigatou! XD

Yahuri wrote:

wew m4m

Normal
-[insert something about needing lowest diff to follow Easy guidelines] not sure if the stacking is allowed cuz "its confusing for newbies" i think that's fine enough
00:01:341 - preferably i would just start mapping right here, but if you can't do that cuz timing restrictions well ok lol LOL

Hard
00:16:552 (1) - doesnt match the pattern you were following earlier, you skipped over a vocal in the middle of the slider while you haven't done that anywhere else except v i was following a vocal there, ofc that the vocal range from its timing are different from the first one
00:19:932 (1) - ^ ^

short map but gud map

thx!

updated karia's (except from yahuri's)
posted
m4

that spinner end sounds so weird to end there oh well

[Normal]
00:09:791 (1) - maybe change this to a slider with red anchor to emphasize that its stronger than 00:08:946 (2) with different shapes
00:14:651 - this tick has similar melody to 00:14:439 - and looking at how u mapped 1/2s in this diff you could map this tick too if u want!

[Hard]
maybe ar 6.5 so ar spread between diffs will be 5 + 1.5 + 1.5 but idk up to you
00:04:615 - missed 1/4 ?
00:09:791 - u could sacrifice a bit of vocals here and map the downbeat like you did in normal diff
00:14:334 - theres also sound here so you could add a note xd
00:16:129 (4,2) - stack
00:19:932 (1) - same
00:27:960 (7) - this kickslider covers more ''strong snare sound'' than 00:27:327 (3,4,5) - so it would be better if u emphasize the 5 notes at end, you could change the previous kickslider to circles instead to make the part less intense and the rhythm will be like this http://puu.sh/tm4Ni/b1fb2f25b4.jpg

[Karia's Insane]
00:07:151 - missed 1/4 here :v preferably stack a circle on top of 00:07:256 (3) - would work nicely imo
00:14:651 (4,1) - could space this a bit bigger to emphasize start of new verse

!
posted

Deppyforce wrote:

m4

that spinner end sounds so weird to end there oh well ikr

[Normal]
00:09:791 (1) - maybe change this to a slider with red anchor to emphasize that its stronger than 00:08:946 (2) with different shapes keep
00:14:651 - this tick has similar melody to 00:14:439 - and looking at how u mapped 1/2s in this diff you could map this tick too if u want! b-b-b-b-b-but...

[Hard]
maybe ar 6.5 so ar spread between diffs will be 5 + 1.5 + 1.5 but idk up to you keep ;w;
00:04:615 - missed 1/4 ? not gonna do that though
00:09:791 - u could sacrifice a bit of vocals here and map the downbeat like you did in normal diff focused on vocal
00:14:334 - theres also sound here so you could add a note xd nah .-.
00:16:129 (4,2) - stack k
00:19:932 (1) - same ^
00:27:960 (7) - this kickslider covers more ''strong snare sound'' than 00:27:327 (3,4,5) - so it would be better if u emphasize the 5 notes at end, you could change the previous kickslider to circles instead to make the part less intense and the rhythm will be like this http://puu.sh/tm4Ni/b1fb2f25b4.jpg too much .-.

!

thx!

btw added lasse's and incoming sekaii's easy soon
posted
speed m4m

Map for m4m: https://osu.ppy.sh/s/557832
[Normal]
  1. 00:09:791 (1,1) - imo they should be emphasized, maybe unstack?
  2. 00:12:327 (2) - nazi, flow vertically for flow, idk does this work
  3. 00:22:890 (3,1) - ^
    Nice
[Hard]
  1. 00:00:284 (1,2) - The distance is too large for a calm part, yet it doesn't give enough emphasize on 00:01:341 (1) - , resulting it kinda gives a plain feeling here
  2. 00:09:580 (1) - I know that you're following the vocals but it strangely ignored a strong downbeat here
[God karia]
  1. 00:01:341 (1,1) - Not blanketed if you care :p
  2. 00:13:172 (1,2,1,2,1,2) - Just my opinion though, but it will be better if it have varieties of movement, although the sound is the same here, it's kinda repetitive and boring to play imo
  3. 00:14:862 (1) - Mind make the jump larger? It looks doesn't emphasize the note pretty well :p
  4. 00:17:820 (5) - A little suggestion, it flows better yet doesn't destroy the emphasis on the clap imo
  5. 00:19:932 (1) - imo the finish will emphasize better if unstacked
  6. 00:27:960 (3,4,5,6,7) - Although it's pretty far, but i would blanket with 00:27:115 (2) - so it will be neater



No kd if not helpful
Good luck~
posted

KuranteMelodii wrote:

speed m4m

Map for m4m: https://osu.ppy.sh/s/557832
[Normal]
  1. 00:09:791 (1,1) - imo they should be emphasized, maybe unstack? nah
  2. 00:12:327 (2) - nazi, flow vertically for flow, idk does this work keep
  3. 00:22:890 (3,1) - ^ keep
    Nice
[Hard]
  1. 00:00:284 (1,2) - The distance is too large for a calm part, yet it doesn't give enough emphasize on 00:01:341 (1) - , resulting it kinda gives a plain feeling here i used fully DS, so yeah
  2. 00:09:580 (1) - I know that you're following the vocals but it strangely ignored a strong downbeat here focusing on vocal seems ok enough

malas ku download :vvvvvvvvvvvvvvvv

No kd if not helpful
Good luck~

thx!
posted

Yahuri wrote:

Karia's Insane
-the NCing is consistent, but i feel like its a bit excessive. I want to keep for now
proposed NC removal
00:02:186 (1) -
00:05:566 (1) -
00:08:946 (1) -
00:10:636 (1) -
00:15:707 (1) -
00:19:087 (1) -
00:22:467 (1) -
00:24:158 (1) -
00:25:848 (1) -

Deppyforce wrote:

[Karia's Insane]
00:07:151 - missed 1/4 here :v preferably stack a circle on top of 00:07:256 (3) - would work nicely imo I ignored it intentially cuz it's weaker than others.

KuranteMelodii wrote:

[Noob karia]
  1. 00:01:341 (1,1) - Not blanketed if you care :p I didn't want it for my preference flow w
  2. 00:13:172 (1,2,1,2,1,2) - Just my opinion though, but it will be better if it have varieties of movement, although the sound is the same here, it's kinda repetitive and boring to play imo This was the best pattern for emphasis xPP
  3. 00:19:932 (1) - imo the finish will emphasize better if unstacked maybe it's fine cuz I broke the flow at here


Deleted = Fixed
Thanks all! xD

collapsed text
osu file format v14

[General]
AudioFilename: short.mp3
AudioLeadIn: 1000
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 284,1341,2186,8101,14862,21622,28383,30496
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Yui Hanasaka (CV: M A O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:lit120
Version:Karia's Insane
Source:OneRoom
Tags:opening op tv size one room カントク kantoku -hakurei- karia lasse
BeatmapID:1180926
BeatmapSetID:558217

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

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//Background and Video events
0,0,"oneroom.png",0,0
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posted
updated karia's
posted
uploaded sekaii's diff
posted
Ohayo~! >w< Modding Sekai's diff only as per Hakurei's request \:3/

Sekai's Easy

Really nice difficulty! >w< Not major complains and just some minor suggestions that you can deny /w\
  1. 00:00:496 (1) - Rhythmically talking, ending the slider on a very strong beat feels rather awkward. The way I see things, strong beats should be highlighted with upbeats(circles or slider-heads) in order to give the proper emphasis each beat deserves. Therefore, I think it would be way better if you could end this slider here 00:00:918 - instead and add a circle here 00:01:341 - to highlight nicely the transitions of the rhythm here.
  2. 00:08:101 (1,2) - This blanket can be slightly improved by moving 00:08:946 (2) - two grids to the left /w\
  3. 00:09:791 (1) - Is this new combo use intentional? I see what you intended to do here, but wouldn't it be better if you kept the NC usage consistent among this section too? In case you agree, please consider removing NC here 00:09:791 (1) - and add NC here 00:11:481 (3) - to fix this.
  4. 00:28:383 (1) - This spinner should end here 00:30:284 - since there's no actual sound to highlight after 00:29:651 - ;w;
  5. The stack leniency might be up to the mapper choice but regarding easy difficulties, players are likely to expect objects to be stacked instead of hidden from each other. The problem with that is that while having over 2, the stacks might become harder than expected and players can lose their combo. I think it would hurt no one to increase it to 4-6 since no directs stacks are being present in the difficulty.
[] Nothing really much to say! /w\ Hopefully the spinner extended issue might not be unrankable for the eyes of the RC. :3 Best of success with this! \w/
posted
m4m
[Easy]
  1. 00:00:284 (1) - i dont recommend u execute 00:01:341 - this sound on a slider tail , its really bad since that sound is really loud and therefor it should be atleast clickable so simply finish 00:00:284 (1) - on 00:00:284 (1) - and add circle on downbeat
  2. 00:09:791 (1) - remove nc for consistency

[Normal]
  1. 00:00:284 (1) - same as first point in easy

[Hard]
  1. 00:09:580 (1) - even tho ur following vocals, ignoring this beat 00:09:791 - is very bad , since theres that cymbal . You even mapped this in normal
  2. 00:28:383 (1) - isnt this circle supposed to be above the repeat slider lo? or maybe its intention but the slider ends on the upper side so

[Insane]
  1. 00:00:284 (1,2) - rip stack xd
  2. 00:08:946 (1,3) - probably stack them for consistency with your other aesthetics like 00:02:186 (1,3) -

[Lasse's Insane]
  1. looks ok

clean
my map https://osu.ppy.sh/s/414034
gl
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