This beatmap was submitted using in-game submission on 23 December 2017 at 19:43:37
Artist: yuki.
Title: Nadeshiko Sensation
BPM: 200
Filesize: 5089kb
Play Time: 02:05
Difficulties Available:
Information: Scores/Beatmap Listing
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(Planning to just uploading the Anti Meta Set, but looks like 7K is here as well due to demand XD), Enjoy~
Artist: yuki.
Title: Nadeshiko Sensation
BPM: 200
Filesize: 5089kb
Play Time: 02:05
Difficulties Available:
- 5K Easy - 5Key (1.47 stars, 447 notes)
- 5K Extra - 5Key (5.26 stars, 1901 notes)
- 5K Hard - 5Key (3.05 stars, 1075 notes)
- 5K Insane - 5Key (4 stars, 1450 notes)
- 5K Normal - 5Key (2.06 stars, 676 notes)
- 6K Easy - 6Key (1.47 stars, 455 notes)
- 6K Extra - 6Key (5.28 stars, 1938 notes)
- 6K Hard - 6Key (3.29 stars, 1108 notes)
- 6K Insane - 6Key (4 stars, 1466 notes)
- 6K Normal - 6Key (2.07 stars, 680 notes)
- 7K Easy - 7Key (1.48 stars, 459 notes)
- 7K Extra - 7Key (5.53 stars, 2031 notes)
- 7K Hard - 7Key (3.24 stars, 1108 notes)
- 7K Insane - 7Key (4.16 stars, 1554 notes)
- 7K Normal - 7Key (2.1 stars, 686 notes)
- 8K Easy - 8Key (1.48 stars, 459 notes)
- 8K Extra - 8Key (5.78 stars, 2086 notes)
- 8K Hard - 8Key (3.46 stars, 1158 notes)
- 8K Insane - 8Key (4.36 stars, 1616 notes)
- 8K Normal - 8Key (2.09 stars, 689 notes)
- 9K Easy - 9Key (1.48 stars, 459 notes)
- 9K Extra - 9Key (5.8 stars, 2105 notes)
- 9K Hard - 9Key (3.57 stars, 1185 notes)
- 9K Insane - 9Key (4.47 stars, 1630 notes)
- 9K Normal - 9Key (2.07 stars, 689 notes)
- Hitsound ^^ - 7Key (4.9 stars, 1067 notes)
Information: Scores/Beatmap Listing
---------------
(Planning to just uploading the Anti Meta Set, but looks like 7K is here as well due to demand XD), Enjoy~
F.A.Q.s (Updated)
How could you make all these diffs in short period? Don't tell me you submitted all of these when in contest!
-Uhh yes i did submit all 30 diff for contest, it took me 1days of listening and mastering the song(finish transcribing the pitch and song's structure), 24days of planning on what to map. and about last 5days of submission to start mapping all of them from scratch. First, i map "Hitsound" diff, and then Easy Normal Hard Insane and Extra. total work of time is about 60-65hours to finish all of them, and submit them all at the last minute of submission, if my memory serves me right, i have around 20minutes left before the submission close at that time. (the power of deadline, will unleash your hidden potential and increase your will power beyond your imagination.)
"Why each difficulty of the same tier has similar pattern? (ex: 6K Hard, 7K Hard, 8K Hard "
-mostly same for just the note density along with consistency of what i map, the playability and pattern should feels really different of each key.
"and Why each difficulty has similar pattern to previous tier or next tier of each key? (ex: 6K Normal, 6K Hard, 6K insane)"
-the main reason is to make each tier have an absolute difficulty differences. this is to ensure it has a step by step pattern difficulty increasing from previous or for next tier. They might looks similar but the density and technique on how to play should be clearly different for their respective tier.
This is just how i map. I really take my time to make a well balance tier~
Not just a merely convert to other Keys
-Uhh yes i did submit all 30 diff for contest, it took me 1days of listening and mastering the song(finish transcribing the pitch and song's structure), 24days of planning on what to map. and about last 5days of submission to start mapping all of them from scratch. First, i map "Hitsound" diff, and then Easy Normal Hard Insane and Extra. total work of time is about 60-65hours to finish all of them, and submit them all at the last minute of submission, if my memory serves me right, i have around 20minutes left before the submission close at that time. (the power of deadline, will unleash your hidden potential and increase your will power beyond your imagination.)
"Why each difficulty of the same tier has similar pattern? (ex: 6K Hard, 7K Hard, 8K Hard "
-mostly same for just the note density along with consistency of what i map, the playability and pattern should feels really different of each key.
"and Why each difficulty has similar pattern to previous tier or next tier of each key? (ex: 6K Normal, 6K Hard, 6K insane)"
-the main reason is to make each tier have an absolute difficulty differences. this is to ensure it has a step by step pattern difficulty increasing from previous or for next tier. They might looks similar but the density and technique on how to play should be clearly different for their respective tier.
This is just how i map. I really take my time to make a well balance tier~
Not just a merely convert to other Keys