DECO*27 - Love Distance Long Affair feat. Topi

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Total Posts
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Topic Starter
CSLM
This beatmap was submitted using in-game submission on miércoles, 01 de noviembre de 2017 at 10:22:09 p.m.

Artist: DECO*27
Title: Love Distance Long Affair feat. Topi
Tags: ラブカレンダー Miou Sugita SIN Takahide Azuchi Yoko Fukuda utaite egomama エゴママ international jpop jrock
BPM: 140
Filesize: 22089kb
Play Time: 04:29
Difficulties Available:
  1. 12 Hours (3,97 stars, 638 notes)
  2. Hard (2,67 stars, 462 notes)
  3. Insane (3,29 stars, 600 notes)
  4. Normal (1,78 stars, 358 notes)


Download: DECO*27 - Love Distance Long Affair feat. Topi
Download: DECO*27 - Love Distance Long Affair feat. Topi (no video)
Information: Scores/Beatmap Listing
---------------
Special proyect
For all those distance couples. Wish you the best of the lucks!

Mapset:
Normal: Done by me
Hard: Done by me
Insane: Done by me
12 Hours: Done by me
Lanturn
Wuab
Toehoe
[ Emilia ]
chucentry
Renumi
Lanturn
[normal]
  1. 00:35:312 (2) - Honestly sounds like the heavy note plays on 00:35:526 - here, or at least closer to it.
  2. 01:07:241 (5) - With the previous section and how to like to follow the vocals. I really think you should end the slider 1/2 earlier on 01:08:098 - maybe add an optional circle afterwards if you want (though i wouldn't recommend it)
  3. 01:14:741 (5) - compared to 01:10:669 (4) - you don't really map this. Feels kinda forced to play anyways at this difficulty level since there's nothing strong. Also 01:28:455 (5) - 03:06:169 (5) - and so on.
  4. 01:36:491 (1) - Since this is your lowest difficulty, I would suggest giving more time between the start of the spinner and the previous note (1/2 is even fine). A few reasons. Newer players might be surprised when the spinner comes up early and miss the final note, and also mania converts hurt heavily on this. Fair enough right?
  5. 02:02:312 (3,4) - swap? The Finish sound playing at 02:02:526 - would be better off if it was clickable.
  6. 02:46:669 (1) - this whole section would be more visually appealing if the circles were a bit further apart. Try using 1.15 or 1.2 DS or at least 0.8x Multi instead since they get very close to overlapping. This of course extends all the way to 02:58:241 (2) -
  7. 03:29:526 (4,5) - yikes.. that's kinda close to the bottom of the map. Can you raise it a little?


[hard]
  1. 02:03:812 (1) - offscreen. This is unrankable.
  2. 03:54:384 (5,6,1,2) - - Corner is a bit cramped imo. You should try to get the 03:55:241 (1) - out of the corner by moving the (5,6) more to the left with DS on.
  3. 03:55:241 (1) - to 04:22:669 (1) - doesn't have a single 1/1 gap anywhere.. This is a bit heavy on the density of the map.
  4. 04:26:098 (4) - Should technically NC here since this is the 2 measure point.


[Insane]
  1. 01:24:812 (6) - A bit nitpicky. Try adding a little bit more curve so it blankets the tail of (7) a little bit more
  2. 03:13:884 (10) - Missing whistle on tail. ( you have it in your other diffs )
  3. 03:23:312 (8) - Move this to the left more for better flow? You want the player to curve into the (9)
  4. 04:01:991 (10) - Definitely sounds a bit forced here lol. If you're going to use this triple, then you should at least force the whistle hitsound on this.


[Five]
  1. 00:27:598 (11) - tldr, stack (11) on (8) | 10->11 doesn't need that extra emphasis really. It would work great similar to 9->10's DS. If you stack this on 00:26:955 (8) - It'll be just over 3.00 DS like the 9->10 while still allowing a nice jump to the upcoming 00:27:812 (1) - This will also flow a little better imo.
  2. 02:52:991 (9) - I really don't hear anything here. I do hear noises before this at 02:52:776 - and such, though I can't tell exactly what its playing on (1/8?) Delete?


well theres something to start I guess. It wasn't a deep mod but hopefully something helps.
Topic Starter
CSLM

Lanturn wrote:

[normal]
  1. 00:35:312 (2) - Honestly sounds like the heavy note plays on 00:35:526 - here, or at least closer to it. :arrow:In that point sound really fine, and I don't want to make the diff harder changing it to a 1/2 slider
  2. 01:07:241 (5) - With the previous section and how to like to follow the vocals. I really think you should end the slider 1/2 earlier on 01:08:098 - maybe add an optional circle afterwards if you want (though i wouldn't recommend it)
  3. 01:14:741 (5) - compared to 01:10:669 (4) - you don't really map this. Feels kinda forced to play anyways at this difficulty level since there's nothing strong. Also 01:28:455 (5) - 03:06:169 (5) - and so on. :arrow:I would like to keep it. Variety
  4. 01:36:491 (1) - Since this is your lowest difficulty, I would suggest giving more time between the start of the spinner and the previous note (1/2 is even fine). A few reasons. Newer players might be surprised when the spinner comes up early and miss the final note, and also mania converts hurt heavily on this. Fair enough right?
  5. 02:02:312 (3,4) - swap? The Finish sound playing at 02:02:526 - would be better off if it was clickable. :arrow:When i mapped the Normal I undermap the finisher xD fix~
  6. 02:46:669 (1) - this whole section would be more visually appealing if the circles were a bit further apart. Try using 1.15 or 1.2 DS or at least 0.8x Multi instead since they get very close to overlapping. This of course extends all the way to 02:58:241 (2) -
  7. 03:29:526 (4,5) - yikes.. that's kinda close to the bottom of the map. Can you raise it a little?


[hard]
  1. 02:03:812 (1) - offscreen. This is unrankable.
  2. 03:54:384 (5,6,1,2) - - Corner is a bit cramped imo. You should try to get the 03:55:241 (1) - out of the corner by moving the (5,6) more to the left with DS on. :arrow:I did what I could, the pattern itself make that corner tight uwu
  3. 03:55:241 (1) - to 04:22:669 (1) - doesn't have a single 1/1 gap anywhere.. This is a bit heavy on the density of the map. :arrow:In 01:50:098 (1) - to 02:03:812 (1) - too. I would like to keep it of that way, makes a better spread between Normal and Insane
  4. 04:26:098 (4) - Should technically NC here since this is the 2 measure point. :arrow:Yeah, but I want to leave that part all orange, and the combo doesn't get so big, so it's fine


[Insane]
  1. 01:24:812 (6) - A bit nitpicky. Try adding a little bit more curve so it blankets the tail of (7) a little bit more
  2. 03:13:884 (10) - Missing whistle on tail. ( you have it in your other diffs )
  3. 03:23:312 (8) - Move this to the left more for better flow? You want the player to curve into the (9)
  4. 04:01:991 (10) - Definitely sounds a bit forced here lol. If you're going to use this triple, then you should at least force the whistle hitsound on this.


[Five]
  1. 00:27:598 (11) - tldr, stack (11) on (8) | 10->11 doesn't need that extra emphasis really. It would work great similar to 9->10's DS. If you stack this on 00:26:955 (8) - It'll be just over 3.00 DS like the 9->10 while still allowing a nice jump to the upcoming 00:27:812 (1) - This will also flow a little better imo.
  2. 02:52:991 (9) - I really don't hear anything here. I do hear noises before this at 02:52:776 - and such, though I can't tell exactly what its playing on (1/8?) Delete? :arrow:I can hear some there, and it's a cool variation Imo


well theres something to start I guess. It wasn't a deep mod but hopefully something helps.
Thanks for the mod Lanturn :3
Updated~
Wuab
Hi M4M here's my map! https://osu.ppy.sh/s/545857

Five hours

00:21:384 (2,4) - you could make this overlap better ~look back after modding this is ok~

00:41:955 (2) - that could cover the hp bar in some skins, consider moving down a bit

01:31:884 (8) - move to around x:8 Y:72 so it follows the slider path of 9, you could also move 7 up similarly to match this line

01:31:884 (8) - in this little section you have fully overlapped sliders, except this 1, you could stack them this part is all the same
02:02:312 (4) - ^similar thing although it is a circle and slider
02:02:312 (4) - ^circle and slider

03:04:455 (2,4) - during the kiai think this is the only fully stacked circle, i mean its fine but it could be stacked the same way as the rest of the map

03:51:812 (1) - curve this differently? the string instrument here feels more smooth so the red anchor feels out of place, i think keeping the direction change is good tho and may be hard do using not red anchors

04:19:026 (11) - possible hp bar clipping, move down just incase
03:10:455 (12) - ^ same thing maybe need more readjusting with the following slider
03:14:098 (1) - ^

02:14:098 (1,2,3,4,5) - i would remap this so the slider heads are on are on the white ticks, the sound mapped to here started on a white tick so having the sliders also do this would make it feels better emphasis wise.
02:15:812 (6) - I think this should follow the drums, the instrument mapped before stops here 02:15:598 (5) - so moving the slider to here and leaving the full beat gap would also be good. like that http://imgur.com/IZvYAZ1 i suck at paint :D

02:24:384 (1) - noticeable sound on the red tick consider mapping that

03:40:455 (6,7,8,9) - maybe map this part similarly to this part 03:33:812 (7,8) - , you might want that part to feel more intense, only mentioning for constancy

04:12:384 (1,2) - follow the guitar fully here, like you have done in the rest of this part

Cool map!
x incoming
General
  1. Have a star~
Insane
  1. 00:10:562 (9) - Don't think a double fits here
  2. 01:30:598 (4) - Red tick slider breaks your pattern and makes this part really tricky, I say just replace with single notes here instead
  3. 02:14:098 - Iffy red-tick slider section again, especially when you usually use single notes for this sound (same in Hard)
  4. 04:29:098 - You miss a beat which could be mapped like in Five Hours (same in Hard)
Five Hours
  1. 00:10:562 (9) - 02:52:991 (9) - Don't think doubles fit here
  2. 01:53:526 (1,2) - On (1) you always use a slider but here two notes instead, see 01:50:098 (2) - 01:56:955 (1) - 02:00:384 (1)
  3. 02:13:026 - Wuab already gave feedback for this part and I agree with what he said
  4. 04:11:741 (9,10,11) - Same here, I don't think triple fits at all
Emilia
cute bg

[5hr]
  1. 00:06:812 (8,9) - i see no reason for stack, though it should play just fine anyways
  2. 00:11:526 (3,4,5) - these sliders are super buzzkill, they dont really look good and dont play well
  3. 00:54:169 (8,9,10,11) - hear no reason for stack
  4. 01:53:526 (1,2) - ^
  5. 02:10:026 (7,8) - ^, especially prominent because the same music before didnt have stack 02:06:598 (7,8,9) -
  6. 02:13:669 (8,9) - ^
  7. 02:28:669 (4) - personally dont like it that you're missing beats
  8. 03:07:884 (2,3) - probably too close to each other compared to the distance of the jumps after
  9. 03:09:812 (9,10) - pointless stack
  10. 03:40:669 (7,8) - ^
  11. 03:41:098 (9) - pretty sure even the weak instrument is on 1/4
  12. 04:20:955 (5) - try looking up on how to map hearts, this looks really odd imo
  13. 04:26:098 (7) - NC here?

    subpar for me. i thought most of your map was really neat but there are certain stylistic choices i really disliked, like weird overlaps: 03:35:955 (4,5) - 01:49:884 (1,2) - , bad distance management, stacks, and uneven rhythmic choices: 04:13:884 (5) - vs 04:10:455 (4,5) - etc.


[insane]
  1. 00:11:526 (3,4,5) - since you're not mapping 3,2,1 here might as well cover the drum beats??
  2. 02:17:741 (2) - would suggest you shift 2 to the left more bc rn touching with 3 looks kinda bad
  3. 03:12:812 (6,7,8) - 03:14:955 (3,4) - would suggest you have all the 1/4 things in this section to be touching more, just the edge is bad
  4. 03:34:384 (8) - this isn't 1/3, similarly with hardest diff
  5. 04:07:241 (1,2,3,4) - would suggest you follow the prior structure of perfect stacking: 00:26:098 (5,6,7,8,9,10) -
  6. 04:26:098 (7) - NC

    i'd say its way neater than your hardest diff


too lazy to mod everything else gl
Renumi
pls reply to your mods so i can do a thing
chucentry
Hola!

La normal se encuentra bien para mi.

00:15:812 (6) - yo creo que este slider debe adaptar otra forma. Capaz algo asi http://puu.sh/tp2Sg/4acd3b1d60.jpg

00:43:241 (5) - es mejor si el slider fuese mas curvo.. http://puu.sh/tp35b/b5048ed5fd.jpg

00:47:312 (6,7) - mas distancia para no generar un overlap con 00:46:669 (5) -

00:50:098 (5) - capaz estO? http://puu.sh/tp3bt/c4b90c70c6.jpg el otro slider se veia sin flow y muy lineal para como iba el flow

00:53:526 (5,6,7,8,9,10,11,12) - mmm Primero q todo 00:53:526 (5) - NC. Diria que el 00:53:741 (6) - deberia estar un poco mas alejado para que se vea bien el overlap con el slider. 00:54:169 (8,9,10,11) - Es todo una parte de jumps, yo creo que deberia continuar aca http://puu.sh/tp3mq/91d9e786fe.jpg Capaz asi si te gusta.

00:56:526 (4,6) - Mas distancia del slider 00:57:598 (6) - para no generar un mal overlap

01:06:384 (3,4) - capaz asi ? http://puu.sh/tp3v1/9098c51c03.jpg

01:17:312 (6) - capaz esta nota pueda estar ubicada siendo stackeada de 01:15:384 (9) - Me refiero a x:340 y:142

01:31:241 (7) - NC

01:55:455 (8) - la ubicacion deberia ser stack con la cola del 01:54:598 (5) - y en vez de ser curvo, deberia ser recto como para llevar el flow que estas utilizando.

02:31:026 (9) - 02:32:955 - Capaz esto no sea prudente, pero como hace usted para generar esto. Cuando uno juega esta parte, es como que pasa un tiempo y desp viene el break. Como se hace esto? Yo no se y quisiera saberlo :D

03:08:098 (3) - x:378 y:257 capaz? Creo que la distancia actual es muy corta

03:08:955 (7) - NC

03:09:812 (9,10,11) - Es mejor que haya jumps en este sector, por el ritmo de la cancion y por lo anteriormente mappeado.

03:40:669 (7) - stack con 03:40:884 (8) -

03:53:098 (4) - Ctrl + G

04:01:026 (7,8) - fijese si le gusta Ctrl + G. Capaz le gusta mas
00:38:741 (2) - Se escucha y se siente mejor si es nota + Slider

00:43:241 (5) - Hacer curvo el slider para que sea blanket con la cola de 00:42:384 (3) -

02:01:669 (3) - 02:02:526 - estos dos deberian clickeables.

04:26:098 (7) - NC

04:29:098 (12) - Deberia ser un slider, como en la dificulad "five Hours" (agreguele whistle)
00:19:884 (6) - Se escucha y se siente mejor si es nota + Slider

00:44:526 (6) - Ctrl + G

02:47:526 (2) - Blanket con la cola de 02:46:669 (1) -

02:59:526 - esto deberia ser clickeable asi q, no deberia ser reverse slider el 02:58:669 (1) - . Capaz algo asi http://puu.sh/tp52M/f1aded1d13.jpg

04:29:312 - Agregue una nota con whistle


Muy buena Cancion. Me encanta. Mucha suerte con el rank !!!!
Topic Starter
CSLM

Wuab wrote:

Hi M4M here's my map! https://osu.ppy.sh/s/545857

Five hours

00:21:384 (2,4) - you could make this overlap better ~look back after modding this is ok~

00:41:955 (2) - that could cover the hp bar in some skins, consider moving down a bit

01:31:884 (8) - move to around x:8 Y:72 so it follows the slider path of 9, you could also move 7 up similarly to match this line :arrow:I try to make a blanket with (7)

01:31:884 (8) - in this little section you have fully overlapped sliders, except this 1, you could stack them this part is all the same :arrow:Variation
02:02:312 (4) - ^similar thing although it is a circle and slider :arrow:^
02:02:312 (4) - ^circle and slider

03:04:455 (2,4) - during the kiai think this is the only fully stacked circle, i mean its fine but it could be stacked the same way as the rest of the map :arrow:Again, variation

03:51:812 (1) - curve this differently? the string instrument here feels more smooth so the red anchor feels out of place, i think keeping the direction change is good tho and may be hard do using not red anchors

04:19:026 (11) - possible hp bar clipping, move down just incase
03:10:455 (12) - ^ same thing maybe need more readjusting with the following slider
03:14:098 (1) - ^ :arrow:This one it's fine

02:14:098 (1,2,3,4,5) - i would remap this so the slider heads are on are on the white ticks, the sound mapped to here started on a white tick so having the sliders also do this would make it feels better emphasis wise. :arrow:No, makes a nice variation on the gameplay and in this part I'm following other sound that the drums
02:15:812 (6) - I think this should follow the drums, the instrument mapped before stops here 02:15:598 (5) - so moving the slider to here and leaving the full beat gap would also be good. like that http://imgur.com/IZvYAZ1 i suck at paint :D:arrow:And how can I cover the beats? 02:15:812 (6) - It's covering the drum part when the whistle part it's not. Leaving 02:15:812 - and 02:16:241 - unmapped it would sound strange. Besides the vocal it's there too

02:24:384 (1) - noticeable sound on the red tick consider mapping that :arrow:I rather to leave this slider follow the violin

03:40:455 (6,7,8,9) - maybe map this part similarly to this part 03:33:812 (7,8) - , you might want that part to feel more intense, only mentioning for constancy :arrow:I did something like that, but 03:41:098 - has to be clickeable

04:12:384 (1,2) - follow the guitar fully here, like you have done in the rest of this part

Cool map!

Toehoe wrote:

General
  1. Have a star~
Insane
  1. 00:10:562 (9) - Don't think a double fits here :arrow:There's a clear 1/4 sound there
  2. 01:30:598 (4) - Red tick slider breaks your pattern and makes this part really tricky, I say just replace with single notes here instead
  3. 02:14:098 - Iffy red-tick slider section again, especially when you usually use single notes for this sound (same in Hard) :arrow:No, for the reasons I told to Wuab
  4. 04:29:098 - You miss a beat which could be mapped like in Five Hours (same in Hard) :arrow:Done on Insane but not in Hard. In Hard I want to leave that part without 1/2. Besides in that part I only put 1/1 notes
Five Hours
  1. 00:10:562 (9) - 02:52:991 (9) - Don't think doubles fit here :arrow:There's a clear 1/4 sound there
  2. 01:53:526 (1,2) - On (1) you always use a slider but here two notes instead, see 01:50:098 (2) - 01:56:955 (1) - 02:00:384 (1) :arrow:That's because the violin make a clear variation. Instead of make a 1/1 sound like 01:56:955 (1) - make a 1/2 one
  3. 02:13:026 - Wuab already gave feedback for this part and I agree with what he said :arrow:No, for the reasons I told to Wuab
  4. 04:11:741 (9,10,11) - Same here, I don't think triple fits at all :arrow: There's a 1/4 sound

[ Emillia ] wrote:

cute bg

[5hr]
  1. 00:06:812 (8,9) - i see no reason for stack, though it should play just fine anyways :arrow:Variation
  2. 00:11:526 (3,4,5) - these sliders are super buzzkill, they dont really look good and dont play well :arrow:1) They do play well for me. 2) They're following the song, because in that part Topi says 3-2-1
  3. 00:54:169 (8,9,10,11) - hear no reason for stack :arrow:1) That's not a stack, that's a overlap. 2) It is a reason: guitar notes. The guitar is playing a low note after 00:54:169 (8,10) - that's why the objects under this circles plays fine
  4. 01:53:526 (1,2) - ^ :arrow:I told Emilia the reason of this one
  5. 02:10:026 (7,8) - ^, especially prominent because the same music before didnt have stack 02:06:598 (7,8,9) -
  6. 02:13:669 (8,9) - ^ :arrow:I'll leave this one for variation
  7. 02:28:669 (4) - personally dont like it that you're missing beats :arrow:Following the vocal
  8. 03:07:884 (2,3) - probably too close to each other compared to the distance of the jumps after
  9. 03:09:812 (9,10) - pointless stack
  10. 03:40:669 (7,8) - ^ :arrow:Same reason of 00:54:169 (8,9,10,11) - just that instead of guitar it's drums
  11. 03:41:098 (9) - pretty sure even the weak instrument is on 1/4 :arrow:Yeah, but 03:41:384 (10) - it's clearly on 1/3, so 03:41:098 (9) - on 1/3 it's better for avoid readbility problems
  12. 04:20:955 (5) - try looking up on how to map hearts, this looks really odd imo :arrow:I tried to do the best I could. And honestly seems fine to me
  13. 04:26:098 (7) - NC here? :arrow:Nop, I want to leave that whole part on Orange

    subpar for me. i thought most of your map was really neat but there are certain stylistic choices i really disliked, like weird overlaps: 03:35:955 (4,5) - 01:49:884 (1,2) - , bad distance management, stacks, and uneven rhythmic choices: 04:13:884 (5) - vs 04:10:455 (4,5) - etc.


[insane]
  1. 00:11:526 (3,4,5) - since you're not mapping 3,2,1 here might as well cover the drum beats?? :arrow:In all diffs I'm mapping the 3-2-1, only that in 5Hours they've the shape
  2. 02:17:741 (2) - would suggest you shift 2 to the left more bc rn touching with 3 looks kinda bad :arrow:That's was on purpose
  3. 03:12:812 (6,7,8) - 03:14:955 (3,4) - would suggest you have all the 1/4 things in this section to be touching more, just the edge is bad :arrow:Why it's bad? It's an Insane diff, I should probably get them further
  4. 03:34:384 (8) - this isn't 1/3, similarly with hardest diff :arrow:It is
  5. 04:07:241 (1,2,3,4) - would suggest you follow the prior structure of perfect stacking: 00:26:098 (5,6,7,8,9,10) - :arrow:No, variation
  6. 04:26:098 (7) - NC :arrow:I said it on 5Hours

    i'd say its way neater than your hardest diff


too lazy to mod everything else gl

chucentry wrote:

Hola!

La normal se encuentra bien para mi.

00:15:812 (6) - yo creo que este slider debe adaptar otra forma. Capaz algo asi http://puu.sh/tp2Sg/4acd3b1d60.jpg :arrow:Hice algo asi

00:43:241 (5) - es mejor si el slider fuese mas curvo.. http://puu.sh/tp35b/b5048ed5fd.jpg

00:47:312 (6,7) - mas distancia para no generar un overlap con 00:46:669 (5) - :arrow:Ese overlap es a proposito

00:50:098 (5) - capaz estO? http://puu.sh/tp3bt/c4b90c70c6.jpg el otro slider se veia sin flow y muy lineal para como iba el flow

00:53:526 (5,6,7,8,9,10,11,12) - mmm Primero q todo 00:53:526 (5) - NC. Diria que el 00:53:741 (6) - deberia estar un poco mas alejado para que se vea bien el overlap con el slider. 00:54:169 (8,9,10,11) - Es todo una parte de jumps, yo creo que deberia continuar aca http://puu.sh/tp3mq/91d9e786fe.jpg Capaz asi si te gusta. :arrow:Se ve bien, pero no es precisamente lo que quiero. Y prefiero dejarlo sin el NC, ya que crearia inconsistencia

00:56:526 (4,6) - Mas distancia del slider 00:57:598 (6) - para no generar un mal overlap

01:06:384 (3,4) - capaz asi ? http://puu.sh/tp3v1/9098c51c03.jpg

01:17:312 (6) - capaz esta nota pueda estar ubicada siendo stackeada de 01:15:384 (9) - Me refiero a x:340 y:142 :arrow:Perderia intensidad

01:31:241 (7) - NC :arrow:Crearia inconsistencia

01:55:455 (8) - la ubicacion deberia ser stack con la cola del 01:54:598 (5) - y en vez de ser curvo, deberia ser recto como para llevar el flow que estas utilizando.

02:31:026 (9) - 02:32:955 - Capaz esto no sea prudente, pero como hace usted para generar esto. Cuando uno juega esta parte, es como que pasa un tiempo y desp viene el break. Como se hace esto? Yo no se y quisiera saberlo :D:arrow:Eso es simple. El break se puede mover hasta el tiempo que tu quieras que inicie. Claro tienes que haber generado el break primero, luego tienes que darle click en la linea de tiempo, un poco a la izquierda de donde esta la palabra break y moverlo hasta el lugar que desees :3

03:08:098 (3) - x:378 y:257 capaz? Creo que la distancia actual es muy corta

03:08:955 (7) - NC :arrow:Inconsistencia

03:09:812 (9,10,11) - Es mejor que haya jumps en este sector, por el ritmo de la cancion y por lo anteriormente mappeado. :arrow:Los deje en sliders, como en el kiai anterior

03:40:669 (7) - stack con 03:40:884 (8) - :arrow:Prefiero dejarlo en overlap, da un mejor efecto imo

03:53:098 (4) - Ctrl + G :arrow:No, dejaria un flow extraño con 03:53:526 (5,6) -

04:01:026 (7,8) - fijese si le gusta Ctrl + G. Capaz le gusta mas
00:38:741 (2) - Se escucha y se siente mejor si es nota + Slider

00:43:241 (5) - Hacer curvo el slider para que sea blanket con la cola de 00:42:384 (3) - :arrow:El overlap es a proposito

02:01:669 (3) - 02:02:526 - estos dos deberian clickeables.

04:26:098 (7) - NC :arrow:Quiero dejar toda esta parte en Naranja

04:29:098 (12) - Deberia ser un slider, como en la dificulad "five Hours" (agreguele whistle)
00:19:884 (6) - Se escucha y se siente mejor si es nota + Slider :arrow:Prefiero dejarlo asi, para que siga la vocal

00:44:526 (6) - Ctrl + G :arrow:Why? Dejaria de seguir el DS

02:47:526 (2) - Blanket con la cola de 02:46:669 (1) - :arrow:Si me preguntas me parece mejor dejarlo asi, ya que el overlap con el blanket no seria buena combinación Aparte me da fojera y miedo pensar en arreglar lo de despues xDD

02:59:526 - esto deberia ser clickeable asi q, no deberia ser reverse slider el 02:58:669 (1) - . Capaz algo asi http://puu.sh/tp52M/f1aded1d13.jpg :arrow:Porque crees que ese beat deberia ser clickeable en vez de 02:59:312 - ? Por la vocal? Si es por eso prefiero dejarlo asi ya que no es tan prominente. Y prefiero dejar tambien 02:59:312 - sin clickear ya que siento que seria mejor para aquellos que estan probando las Hards por primera vez

04:29:312 - Agregue una nota con whistle :arrow:En un mundo regido por 1/1, un 1/2 va a ser molestado y bullineado hasta finarmente ser eliminado (?


Muy buena Cancion. Me encanta. Mucha suerte con el rank !!!!
Thank to everyone for mod!
Really sorry for reply late, I was busy with a bunch of stuffs
Updated~
Renumi
hhhh
from nevo's queue but like a month overdue (find me in game if you want me to elaborate more on something sorry if i got some stuff wrong or you expected more this is super nitpicky too so im sure i got 99% of stuff wrong here deny anything weird which will probably be 99.9% of the mod sgfjfdddshaasdfaffdas)
edit: i rememeber you wanted this in spanish forgive me omg aaaaaaaaaaaaaaaaa

[ General]
  1. End time?
  2. Add a few more tags? Steal some from the ranked mapset, or something,,
  3. I don't really like the concept of using hit-finishes so frequently on non-kiai sections. Maybe it's just me?

[ Normal]
  1. 00:02:098 (3,4) - Could be misinterpreted as a blue tick, but should be fine.
  2. 00:08:955 (3) - Maybe curve for consistency with 00:02:098 (3,4) - ?
  3. 00:21:812 (2,3,4) - Don't recommend you map to the vocals since the way it was laid out earlier provided a simple, easier-to-follow rhythm, while with what you have now, you're just skipping over 00:22:241 - this beat and, as it stands, provides a pretty poor playing experience. This is all just my opinion, though, you don't have to see eye-to-eye with what I mean. >.<
  4. 00:14:955 (3,4) - Kind of minor, but I think the flow here in comparison to your other sliders is pretty off, maybe move '4' a bit to the left?
  5. 00:26:955 (5,6,1) - Seeing this crammed here into the corner as result of DS is pretty off-putting in my opinion. In my opinion, you could remove one slider after the new section and make the previous one repeat, while adding a note to fill in the gap (while stacking with 00:25:241 (2) - also if that was your intention). Plus, it looks consistent then with 00:26:098 (4) - .
  6. 00:32:098 (2) - Clap on sliderend for consistency?
  7. 00:35:955 (3,4) - This isn't bad, but I feel like you might get more complaints on this if you haven't already. If it was me, I'd Ctrl+J this slider and accommodate for the rest.
  8. 00:42:384 (2) - This red node slider looks inconsistent with the rest of your sliders.
  9. 00:45:384 (2,3) - Imperfect blanket >.<
  10. 01:02:955 (2,3) - Like I mentioned in one point, I advise you to not use this rhythm. ;-;
  11. 01:07:241 (5) - NC? Then again, that'd leave the next note NC'ed, but it would be justified in this situation, so I think there's no harm in doing this.
  12. 01:07:241 (5) - Would help to move this and make it blanket with 01:08:955 (1) - . Although pretty minor, I think it's a nice little touch~
  13. 01:08:955 (1) - Should space this out by 1.10x and not 1.00x to mark a new section, in my opinion ;w;
  14. 01:17:526 (4,5) - Blanket is sliiightly off~
  15. 01:21:812 (4,5,1) - This is so neat >w<) b
  16. 01:31:241 (5,7,1) - Could've changed the direction on '5' and '7' to make '7' blanket with '1' ;-;
  17. 02:08:955 (5) - Slider shape kind of stands out here, simplify?
  18. 02:13:026 (5,6,1) - Might be a bit questionable to play with that low AR, so I'd watch out for that.
  19. 02:32:955 - I like this break concept you used ! :3
  20. 02:29:741 (4,5) - Not sure how much you should have the finish on each one of the parts for the repeat slider, it'd fit the '5'th note, but not the repeat since the note falls in the highest point on the instrument. Kind of drowns it out and doesn't add that much emphasization.
  21. 02:46:669 - I'd heavily advise you switch out the finishes for whistles in this section onward, the previous point explains why~
  22. 02:48:384 (3) - Ctrl+J / flip for flow? You also could've made this parallel with 02:50:098 (1) - for the sake of aesthetics imo >.<
  23. 02:55:241 (3) - I don't it's all that wise to skip the clap here as it sounds weird to change the rhythm you have going on. Moreover, I know you're mapping to vocals here, but I just think players in this skill level would prefer more relatively simpler rhythm (for example; someone who's never heard the song before?)
  24. 03:04:669 (2,3,4) - Not a big fan of how the longer slider goes a different way, yet you do this quite a lot so I can't pinpoint how I feel about that /:
  25. 03:15:812 (4) - Copy this and paste to 03:17:526 (1) - without repeats? Looks cleaner imo
  26. 03:18:812 (3,4) - Flow is very, very, very concerning here. Could've easily avoided this cramming too if you'd have just Ctrl+<'d '3' and went on from there~
  27. 03:23:526 (6,1) - Although not forced, a blanket would've looked better imho ; ;
  28. 03:38:526 (2,3) - Bit too straight compared to the latter, maybe move '3' down a bit?
  29. 04:13:026 (2,3) - Pretty awkward flow imo, you could do something better here.
  30. 04:16:455 (2) - I'd delete and just copy the previous slider for simplicity.
  31. 04:20:955 (4) - <3 (4:20ayeexddddd)

[ Hard]
  1. 00:06:812 (6,7,1) - Too close together for my taste :<
  2. 00:13:241 (4) - Raise up a tiny bit for relativity?
  3. 00:17:098 (1,2) - Swap NC's; emphasizes wrongly;;
  4. 00:17:098 (1) - Curve for better flow accomodation?
  5. 00:19:241 (5,6) - Normal curves would fit better with your map's thematic.
  6. 00:26:098 (5) - NC here to avoid such a big combo?
  7. 00:27:598 (9,10,1,2,3,4,5) - <3333333333333333333333
  8. 00:41:098 (6) - Place more up? Provides better flow, I think ;w;
  9. 00:54:812 (7) - Move to x:451|y:107 to avoid this from touching the triple?
  10. 00:58:669 (1,3,4) - Should make all these parallel, would look cleaner :3
  11. 01:07:241 (1,2) - I really, really, really think this pattern isn't appropiate for this level. Firstly, one can't expect such a drastic stop in respect to SV here, it would throw people off, to say the least, seeing as how it also has the lenght of a 1/4 slider in respect to how you mapped them before. And secondly, and I digress, is just a pretty uncomfortable rhythm to play overall.
  12. 01:09:598 (2,3,4,5) - < 3 3 3 3
  13. 01:20:098 (3,4) - Maybe you could curve '3' a bit to adjust for better flow into the next note?
  14. 01:31:241 (5,6,7) - Looks neat, but players would just do this to get to the next note, to which I see no reason to have such a slider shape there :d
  15. 01:32:955 (1,2,3,4,5) - I really love your concepts sometimes ;w;
  16. 01:59:526 (6,7,8) - I would just make this two sliders. Saves a lot of unneccessary clicking :p
  17. 02:24:384 (1) - Missing... er... finish on sliderend? I really don't like so many finishes used like so, would result in being kind of annoying to play to someone who has hitsounds off.
  18. 02:31:026 (8) - NC perphaps?
  19. 03:00:384 (1) - Move to y:222? That way it'd be on 02:58:669 (1) - 's y axis, making it looks more parallel and cleaner c:
  20. 03:12:384 (5,6,7) - What happened to DS here lolwut
  21. 03:19:241 (4,6) - Parallel would look sooo much better, in my opinion aaaaa
  22. 03:29:526 (4,5) - Touchingggg, maybe blanket to avoid?
  23. 03:29:526 (4,5) - I'd recommend to keep your stacking consistent across the map, as it is now, it just looks like sometimes you do them, then other times you don't (some examples are 03:30:384 (5,6,1) - unstacked, 03:32:098 (2,3,4) - stacked, 03:35:526 (2,3,4) - stacked, 03:38:955 (2,3,4) - unstacked, stack, stack and so on and so on and so on.
  24. 03:55:241 (1,2) - This looks pretty poor quality in my opinion. I'm pretty sure you can find a better (non-overlapping) position for '2' ;o;
  25. 04:04:455 (6,1) - Unparallel by a few off, if that was your intention (if not, then do et, looks cleanerer) ;;
  26. 04:29:312 - Maybe map the extra guitar/note/string here? It's a Hard difficulty too, so I don't see why not ;w;

I'll leave the higher diffs up to the experts since my modding forte is usually situated around easy-hard diffs, sorry =w=
that's all from me, good luck on your mappp!!
Topic Starter
CSLM

Renumi wrote:

hhhh
from nevo's queue but like a month overdue (find me in game if you want me to elaborate more on something sorry if i got some stuff wrong or you expected more this is super nitpicky too so im sure i got 99% of stuff wrong here deny anything weird which will probably be 99.9% of the mod sgfjfdddshaasdfaffdas)
edit: i rememeber you wanted this in spanish forgive me omg aaaaaaaaaaaaaaaaa

[ General]
  1. End time?
  2. Add a few more tags? Steal some from the ranked mapset, or something,,
  3. I don't really like the concept of using hit-finishes so frequently on non-kiai sections. Maybe it's just me? :arrow:I can't see a big deal, since I couldn't find another spot and the default soft-hitfinish I don't use it so much

[ Normal]
  1. 00:02:098 (3,4) - Could be misinterpreted as a blue tick, but should be fine. :arrow:How can be misinterpreted?
  2. 00:08:955 (3) - Maybe curve for consistency with 00:02:098 (3,4) - ? :arrow:Neh, it's fine of that way. Variation
  3. 00:21:812 (2,3,4) - Don't recommend you map to the vocals since the way it was laid out earlier provided a simple, easier-to-follow rhythm, while with what you have now, you're just skipping over 00:22:241 - this beat and, as it stands, provides a pretty poor playing experience. This is all just my opinion, though, you don't have to see eye-to-eye with what I mean. >.<
  4. 00:14:955 (3,4) - Kind of minor, but I think the flow here in comparison to your other sliders is pretty off, maybe move '4' a bit to the left? :arrow:I see it fine
  5. 00:26:955 (5,6,1) - Seeing this crammed here into the corner as result of DS is pretty off-putting in my opinion. In my opinion, you could remove one slider after the new section and make the previous one repeat, while adding a note to fill in the gap (while stacking with 00:25:241 (2) - also if that was your intention). Plus, it looks consistent then with 00:26:098 (4) - . :arrow:I can't really understand what you're suggesting me. If you're saying of add another reverse on 00:26:098 (4) - I don't want to, because 4 or more reverses can be confusing to newbies.
  6. 00:32:098 (2) - Clap on sliderend for consistency?
  7. 00:35:955 (3,4) - This isn't bad, but I feel like you might get more complaints on this if you haven't already. If it was me, I'd Ctrl+J this slider and accommodate for the rest. :arrow:Why complaints? The overlap it's not a big stuff for complain, the gameplay is not affected at all. Besides I don't want to change it because of the flow
  8. 00:42:384 (2) - This red node slider looks inconsistent with the rest of your sliders.
  9. 00:45:384 (2,3) - Imperfect blanket >.< :arrow:Nazi ewe
  10. 01:02:955 (2,3) - Like I mentioned in one point, I advise you to not use this rhythm. ;-;
  11. 01:07:241 (5) - NC? Then again, that'd leave the next note NC'ed, but it would be justified in this situation, so I think there's no harm in doing this. :arrow:Adding a NC here would be inconsistent, because i'm doing adding a NC every 2 measures
  12. 01:07:241 (5) - Would help to move this and make it blanket with 01:08:955 (1) - . Although pretty minor, I think it's a nice little touch~ :arrow:Invisible touch actually xD because 01:08:955 (1) - it's on the opposite way, and the "blanket" you're talking to would be invisible, literaly ewe
  13. 01:08:955 (1) - Should space this out by 1.10x and not 1.00x to mark a new section, in my opinion ;w; :arrow:The SV change make the DS space change already, so it's fine now imo
  14. 01:17:526 (4,5) - Blanket is sliiightly off~
  15. 01:21:812 (4,5,1) - This is so neat >w<) b :arrow:Thx! >3</
  16. 01:31:241 (5,7,1) - Could've changed the direction on '5' and '7' to make '7' blanket with '1' ;-; :arrow:Neh, the flow works perfectly without a blanket
  17. 02:08:955 (5) - Slider shape kind of stands out here, simplify? :arrow:Na, fits nice with the vocal, and add some variation
  18. 02:13:026 (5,6,1) - Might be a bit questionable to play with that low AR, so I'd watch out for that.
  19. 02:32:955 - I like this break concept you used ! :3 :arrow:Thx :3
  20. 02:29:741 (4,5) - Not sure how much you should have the finish on each one of the parts for the repeat slider, it'd fit the '5'th note, but not the repeat since the note falls in the highest point on the instrument. Kind of drowns it out and doesn't add that much emphasization. :arrow:The "finish" it's not precisely for emphatizate. On that part all the red notes should have the finish
  21. 02:46:669 - I'd heavily advise you switch out the finishes for whistles in this section onward, the previous point explains why~ :arrow:Ehm, the whistle it's not the one that the song it's giving. Finish fits better
  22. 02:48:384 (3) - Ctrl+J / flip for flow? You also could've made this parallel with 02:50:098 (1) - for the sake of aesthetics imo >.<
  23. 02:55:241 (3) - I don't it's all that wise to skip the clap here as it sounds weird to change the rhythm you have going on. Moreover, I know you're mapping to vocals here, but I just think players in this skill level would prefer more relatively simpler rhythm (for example; someone who's never heard the song before?)
  24. 03:04:669 (2,3,4) - Not a big fan of how the longer slider goes a different way, yet you do this quite a lot so I can't pinpoint how I feel about that /:
  25. 03:15:812 (4) - Copy this and paste to 03:17:526 (1) - without repeats? Looks cleaner imo :arrow:No, I don't want parallel sliders on that part
  26. 03:18:812 (3,4) - Flow is very, very, very concerning here. Could've easily avoided this cramming too if you'd have just Ctrl+<'d '3' and went on from there~ :arrow:Honestly idk what are you talking about, the flow seems really cool to me
  27. 03:23:526 (6,1) - Although not forced, a blanket would've looked better imho ; ; :arrow:It would be so good for flow imho
  28. 03:38:526 (2,3) - Bit too straight compared to the latter, maybe move '3' down a bit? :arrow:The idea it's make the triangle. And the spacing it's the same so I cannot see the problem
  29. 04:13:026 (2,3) - Pretty awkward flow imo, you could do something better here. :arrow:It's a nice variation imo, I don't see it so weird
  30. 04:16:455 (2) - I'd delete and just copy the previous slider for simplicity.
  31. 04:20:955 (4) - <3 (4:20ayeexddddd) :arrow:<3 xDDD

[ Hard]
  1. 00:06:812 (6,7,1) - Too close together for my taste :< :arrow:But not for mine :3
  2. 00:13:241 (4) - Raise up a tiny bit for relativity?
  3. 00:17:098 (1,2) - Swap NC's; emphasizes wrongly;;
  4. 00:17:098 (1) - Curve for better flow accomodation? :arrow:Neh, I don't want the same slider type of the NC
  5. 00:19:241 (5,6) - Normal curves would fit better with your map's thematic.
  6. 00:26:098 (5) - NC here to avoid such a big combo? :arrow:It's not so big
  7. 00:27:598 (9,10,1,2,3,4,5) - <3333333333333333333333 :arrow:Yeah, that's stay very cool <3
  8. 00:41:098 (6) - Place more up? Provides better flow, I think ;w; :arrow:I rather to leave that note down, for the song
  9. 00:54:812 (7) - Move to x:451|y:107 to avoid this from touching the triple? :arrow:It will always overlap, due of the DS
  10. 00:58:669 (1,3,4) - Should make all these parallel, would look cleaner :3
  11. 01:07:241 (1,2) - I really, really, really think this pattern isn't appropiate for this level. Firstly, one can't expect such a drastic stop in respect to SV here, it would throw people off, to say the least, seeing as how it also has the lenght of a 1/4 slider in respect to how you mapped them before. And secondly, and I digress, is just a pretty uncomfortable rhythm to play overall.
  12. 01:09:598 (2,3,4,5) - < 3 3 3 3 :arrow:<3
  13. 01:20:098 (3,4) - Maybe you could curve '3' a bit to adjust for better flow into the next note? :arrow:No, this slider is symmetric with 01:19:241 (1) -
  14. 01:31:241 (5,6,7) - Looks neat, but players would just do this to get to the next note, to which I see no reason to have such a slider shape there :d :arrow:I like it, so why not? :3
  15. 01:32:955 (1,2,3,4,5) - I really love your concepts sometimes ;w; :arrow:>.< <3
  16. 01:59:526 (6,7,8) - I would just make this two sliders. Saves a lot of unneccessary clicking :p :arrow:No, because I'm making the violin clickeable (which is in red ticks)
  17. 02:24:384 (1) - Missing... er... finish on sliderend? I really don't like so many finishes used like so, would result in being kind of annoying to play to someone who has hitsounds off.
  18. 02:31:026 (8) - NC perphaps? :arrow:It would make the NC unconsistent
  19. 03:00:384 (1) - Move to y:222? That way it'd be on 02:58:669 (1) - 's y axis, making it looks more parallel and cleaner c:
  20. 03:12:384 (5,6,7) - What happened to DS here lolwut
  21. 03:19:241 (4,6) - Parallel would look sooo much better, in my opinion aaaaa :arrow:There's a variation on the violin in 03:20:098 (6) - that's why isn't parallel
  22. 03:29:526 (4,5) - Touchingggg, maybe blanket to avoid? :arrow:That overlap it's on purpose
  23. 03:29:526 (4,5) - I'd recommend to keep your stacking consistent across the map, as it is now, it just looks like sometimes you do them, then other times you don't (some examples are 03:30:384 (5,6,1) - unstacked, 03:32:098 (2,3,4) - stacked, 03:35:526 (2,3,4) - stacked, 03:38:955 (2,3,4) - unstacked, stack, stack and so on and so on and so on. :arrow:Honestly I can't see the problem, because they add some variation, and doesn't affect the gameplay
  24. 03:55:241 (1,2) - This looks pretty poor quality in my opinion. I'm pretty sure you can find a better (non-overlapping) position for '2' ;o;
  25. 04:04:455 (6,1) - Unparallel by a few off, if that was your intention (if not, then do et, looks cleanerer) ;;
  26. 04:29:312 - Maybe map the extra guitar/note/string here? It's a Hard difficulty too, so I don't see why not ;w;

I'll leave the higher diffs up to the experts since my modding forte is usually situated around easy-hard diffs, sorry =w=
that's all from me, good luck on your mappp!!
Thx for the mod!!
Updated~
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