Yo, ticket from earlier :3 I was told that Pachiru is reworking parts of the insane diff, so I won't be modding that I'm gonna abide to the new guidelines in this mod to learn them well for the next BN test in like 4 months or whenever lol, just so you're all aware!
Color coding:
AiMod points out that an epilepsy warning is needed. I agree with it (; The strobe at the kiai start and the flashing lights in the beginning might be enough.
00:25:357 (3,1) - The blanket these two sliders do could be cleaner, would look a little more appealing https://osu.ppy.sh/ss/7555937
00:35:497 (3) - Isn't this slider pretty weird for a new player? I'm thinking about the new guidelines towards easy difficulties. The guideline reads "Use straightforward and easily understandable slider shapes". A slider shape that is easy to understand would be something like this: https://osu.ppy.sh/ss/7556002 (it's hard to give suggestions to something I normally don't map, don't scold me aaa >//<)
00:40:568 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4,1) - This is only sliders. A new guideline also states, "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used." Because of this, I would add a few single taps somewhere in this section, so it's not too much for the new players to follow
01:00:850 (1) - maybe like this? https://osu.ppy.sh/ss/7556032 You used this shape before earlier on in the song, so using it again could be nice for aesthetics :3
01:04:230 (1,2,3) - same shape twice maybe and then (3) in the same location? https://osu.ppy.sh/ss/7556037 and https://osu.ppy.sh/ss/7556041
01:30:427 - Hitsounds missing on this sliderend
01:36:343 (3) - If you remember the slider-only suggestion from earlier, that could be used here too, since you have a sliderend on the downbeat (big white tick) here, which I think should be clickable. You could remove the reverse arrow and add a single tap on 01:38:033 - https://osu.ppy.sh/ss/7556055 I would probably consider making it a bit different from mine, but yeah
02:00:005 - downbeat clickable maybe? (single tap + slider could be good)
02:15:216 - same applies to this but it's not as important here 'cause it's the last slider
Hitsounds required.
01:06:765 (5) - For consistency with 01:05:075 (2,3) - two single taps instead for the reverse or a reverse for 2,3?
01:39:300 (3) - You havn't ignored a clickable downbeat with a 1/1 slider up untill now iirc - Maybe make the downbeat here clickable?
01:58:314 (4) - Inconsistent timeline-wise with how you did it at 01:53:244 (3) - and 01:49:864 (4) - . The reverse i talked about first should probably be on 01:57:469 -
00:54:089 (1,2,3) - It's better for these, they to follow those.
01:24:512 - hitsound where you goooo
01:27:892 - I'd add one here too, there's nothing in the music that says that there shouldn't be one at least, it sounds underwhelming this way xd
02:01:695 (1) - Even as a 3-digit player I find that to be really mean, considering you havn't used 5-way reverses before this one, and you use reverses a lot ^^ I'd advice using a 1/2 slider + a 3-way reverse instead. (You do this suggestion on the Hyper)
00:44:582 - Whistle
00:55:145 (4,5,1,2,3,4) - A lot of hitsounds missing here
01:35:920 (4) - hitsound on this note?
01:36:765 (7) - ctrl+g for consistency with 01:34:652 (1,2,3) - ?
01:37:610 (1,2,3,4) - I only see this once in your map apart from 02:02:962 (3,4,5,6) - , don't really understand why that first one is there. I find it even weirder, because all of those sliders 01:41:413 (1,2,3,4,1,2,3,4) - are passive rhythms, and not clickable ones. I'd probably make the 4 notes of the stream into a 4-way reverse instead like the passive ones, or I'd make a 4-note stream in the beginning of the 2 sections with the sliders ^^
01:55:990 (4) - ctrl+g gives a jump to 01:56:624 (1) - like you did on stuff like 01:58:103 (5,1) -
01:58:737 (2) - This slider isn't really leading to the 3, and looks kinda out of place this way xD I moved the slider before and the 2 after as well: https://osu.ppy.sh/ss/7556225 and https://osu.ppy.sh/ss/7556232
02:00:850 (5,6,7) - I wouldn't make this linear after a 6-note jump part. ctrl+g'ing 7 works
02:01:695 (1,1) - hmm, maybe remove NC on the 2nd slider? I know it's a special part, but the rhythm isn't too different here.
00:16:906 (1,2,3) - this compared to 00:13:526 (1,2,3) - is way too different spacing wise, considering the music is the exact same here. I'd also just generally consider making the difficulty more calm in the beginning here untill 00:27:047 -
00:16:483 (4,1) - Pretty crazy spacing - It might be 1/1, but the song doesn't support a screen jump. (It's also inconsistent with the spacing you use on stuff like 00:23:244 (4,1) - for example)
00:24:934 (4,1) - You didn't do this type of overlap up untill now, making the aesthetic itself obsolete. If you added that overlap consistently in other places in the beginning, it would have a much better impact overall.
00:35:075 (4,5) - Inconsistent spacing wise with 00:31:695 (4,5) - and 00:28:314 (5,6) - and the music is the same. I'd consider actually making the two large spacings smaller, 'cause I do feel it's still too much for this part.
00:34:230 (2,3,4) - To me, the flow here is a little iffy - I'd find it better if the flow rotation changed on the downbeat rather than on the (3), so doing something like https://osu.ppy.sh/ss/7556289 would allow the clockwise rotation to continue for a bit (my suggestion is really unpolished, you can probably come up with something better here.)
00:57:047 (7,8) - I would probably put the 8 on a spot like https://osu.ppy.sh/ss/7556306 instead because you're basically adding "square" flow to a map that didn't use square flow up untill now xd.
01:03:807 (7,1) - I feel like this is a liiittle too much spacing, I would decrease it a tiny bit.
01:26:624 (2,3,5,7) - The structure is quite iffy here - I'd suggest something like this: https://osu.ppy.sh/ss/7556328 (If you dislike those polygonal shapes, something like https://osu.ppy.sh/ss/7556335 might work too to add an overlap or something
01:29:159 (4,1) - Two things: 1: the slider is extended with a very clear red tick hitsound still present, so I would advice making the slider 1/2. 2: the overlap is weird because it overlaps the sliderend AND the sliderstart in two different ways (and 01:30:005 (2) - actually too lol)
01:36:131 (8) - What warrants this big of a jump compared to the linear flow from earlier? xd At least reduce it to something like https://osu.ppy.sh/ss/7556353 this.
01:43:103 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There has been several occasions where maps have been disqualified for using streams that were too long for the way the difficulty is up untill that stream. I'd say this applies to this difficulty too, since you don't use 16-note streams for example up untill 01:41:413 - . I'd basically just add two kick sliders on 01:44:371 (5,6,7,8) - instead.
01:48:174 (1,2,3,4) - Why do you only use this twice? There's not really any pattern sense to this if you don't re-use it imo. Since you use it in the first two measures, you could use it on 01:55:145 - and 01:56:835 - too.
Also, I'd add a bit more sliders in the parts where you use like 16 single taps in a row, since that seems a little excessive considering the way you did the start of the kiai.
I'm honestly a little scared that BN's will point out that this map is overdone when they start looking at it.
I find the beginning to be too much for how calm this song is spacing wise. The rhythm is fine overall for the song, but I'd advice adding most of the peak stuff in the last half of the song, 'cause some of the difficulty spikes actually happen in the beginning and verse with little support. I'm only saying this as a heads up, 'cause I think BN's will mention fairly similar things here. ^^
I wish you guys luck!
Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion
Normal Suggestion/Comment
Strong Suggestion
General
The keysounding in the beginning (00:13:526 - to 00:27:047 - ) without any other type of feedback isn't really too good for gameplay - I can barely even hear the keysounding because it blends in with the music. There's hitnormal support obviously, but I don't know if you'd be able to add in a very quiet finish on parts like 00:13:526 - as well xd (It's probably just me being buyist towards keysounding regarding feedback but yeah )AiMod points out that an epilepsy warning is needed. I agree with it (; The strobe at the kiai start and the flashing lights in the beginning might be enough.
Gabe's Easy
00:20:286 (1,2,3) - I find these two sliders to look kinda weird together - A curve decrease on the first slider would do wonders I feel like (https://osu.ppy.sh/ss/7555982)00:25:357 (3,1) - The blanket these two sliders do could be cleaner, would look a little more appealing https://osu.ppy.sh/ss/7555937
00:35:497 (3) - Isn't this slider pretty weird for a new player? I'm thinking about the new guidelines towards easy difficulties. The guideline reads "Use straightforward and easily understandable slider shapes". A slider shape that is easy to understand would be something like this: https://osu.ppy.sh/ss/7556002 (it's hard to give suggestions to something I normally don't map, don't scold me aaa >//<)
00:40:568 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4,1) - This is only sliders. A new guideline also states, "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used." Because of this, I would add a few single taps somewhere in this section, so it's not too much for the new players to follow
01:00:850 (1) - maybe like this? https://osu.ppy.sh/ss/7556032 You used this shape before earlier on in the song, so using it again could be nice for aesthetics :3
01:04:230 (1,2,3) - same shape twice maybe and then (3) in the same location? https://osu.ppy.sh/ss/7556037 and https://osu.ppy.sh/ss/7556041
01:30:427 - Hitsounds missing on this sliderend
01:36:343 (3) - If you remember the slider-only suggestion from earlier, that could be used here too, since you have a sliderend on the downbeat (big white tick) here, which I think should be clickable. You could remove the reverse arrow and add a single tap on 01:38:033 - https://osu.ppy.sh/ss/7556055 I would probably consider making it a bit different from mine, but yeah
02:00:005 - downbeat clickable maybe? (single tap + slider could be good)
02:15:216 - same applies to this but it's not as important here 'cause it's the last slider
Secretpipe's Normal
Hitsounds required.
01:06:765 (5) - For consistency with 01:05:075 (2,3) - two single taps instead for the reverse or a reverse for 2,3?
01:39:300 (3) - You havn't ignored a clickable downbeat with a 1/1 slider up untill now iirc - Maybe make the downbeat here clickable?
01:58:314 (4) - Inconsistent timeline-wise with how you did it at 01:53:244 (3) - and 01:49:864 (4) - . The reverse i talked about first should probably be on 01:57:469 -
Hard
00:49:019 (1,2,3) - They seem to be pretty cramped visually - I'd probably seperate them in some way, can't come up with something from the top of my head though00:54:089 (1,2,3) - It's better for these, they to follow those.
01:24:512 - hitsound where you goooo
01:27:892 - I'd add one here too, there's nothing in the music that says that there shouldn't be one at least, it sounds underwhelming this way xd
02:01:695 (1) - Even as a 3-digit player I find that to be really mean, considering you havn't used 5-way reverses before this one, and you use reverses a lot ^^ I'd advice using a 1/2 slider + a 3-way reverse instead. (You do this suggestion on the Hyper)
Hyper
00:42:258 - Whistle + NC, i think you forgot ;o00:44:582 - Whistle
00:55:145 (4,5,1,2,3,4) - A lot of hitsounds missing here
01:35:920 (4) - hitsound on this note?
01:36:765 (7) - ctrl+g for consistency with 01:34:652 (1,2,3) - ?
01:37:610 (1,2,3,4) - I only see this once in your map apart from 02:02:962 (3,4,5,6) - , don't really understand why that first one is there. I find it even weirder, because all of those sliders 01:41:413 (1,2,3,4,1,2,3,4) - are passive rhythms, and not clickable ones. I'd probably make the 4 notes of the stream into a 4-way reverse instead like the passive ones, or I'd make a 4-note stream in the beginning of the 2 sections with the sliders ^^
01:55:990 (4) - ctrl+g gives a jump to 01:56:624 (1) - like you did on stuff like 01:58:103 (5,1) -
01:58:737 (2) - This slider isn't really leading to the 3, and looks kinda out of place this way xD I moved the slider before and the 2 after as well: https://osu.ppy.sh/ss/7556225 and https://osu.ppy.sh/ss/7556232
02:00:850 (5,6,7) - I wouldn't make this linear after a 6-note jump part. ctrl+g'ing 7 works
02:01:695 (1,1) - hmm, maybe remove NC on the 2nd slider? I know it's a special part, but the rhythm isn't too different here.
Kin's Solitude
00:16:906 (1,2,3) - this compared to 00:13:526 (1,2,3) - is way too different spacing wise, considering the music is the exact same here. I'd also just generally consider making the difficulty more calm in the beginning here untill 00:27:047 -
00:16:483 (4,1) - Pretty crazy spacing - It might be 1/1, but the song doesn't support a screen jump. (It's also inconsistent with the spacing you use on stuff like 00:23:244 (4,1) - for example)
00:24:934 (4,1) - You didn't do this type of overlap up untill now, making the aesthetic itself obsolete. If you added that overlap consistently in other places in the beginning, it would have a much better impact overall.
00:35:075 (4,5) - Inconsistent spacing wise with 00:31:695 (4,5) - and 00:28:314 (5,6) - and the music is the same. I'd consider actually making the two large spacings smaller, 'cause I do feel it's still too much for this part.
00:34:230 (2,3,4) - To me, the flow here is a little iffy - I'd find it better if the flow rotation changed on the downbeat rather than on the (3), so doing something like https://osu.ppy.sh/ss/7556289 would allow the clockwise rotation to continue for a bit (my suggestion is really unpolished, you can probably come up with something better here.)
00:57:047 (7,8) - I would probably put the 8 on a spot like https://osu.ppy.sh/ss/7556306 instead because you're basically adding "square" flow to a map that didn't use square flow up untill now xd.
01:03:807 (7,1) - I feel like this is a liiittle too much spacing, I would decrease it a tiny bit.
01:26:624 (2,3,5,7) - The structure is quite iffy here - I'd suggest something like this: https://osu.ppy.sh/ss/7556328 (If you dislike those polygonal shapes, something like https://osu.ppy.sh/ss/7556335 might work too to add an overlap or something
01:29:159 (4,1) - Two things: 1: the slider is extended with a very clear red tick hitsound still present, so I would advice making the slider 1/2. 2: the overlap is weird because it overlaps the sliderend AND the sliderstart in two different ways (and 01:30:005 (2) - actually too lol)
01:36:131 (8) - What warrants this big of a jump compared to the linear flow from earlier? xd At least reduce it to something like https://osu.ppy.sh/ss/7556353 this.
01:43:103 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There has been several occasions where maps have been disqualified for using streams that were too long for the way the difficulty is up untill that stream. I'd say this applies to this difficulty too, since you don't use 16-note streams for example up untill 01:41:413 - . I'd basically just add two kick sliders on 01:44:371 (5,6,7,8) - instead.
01:48:174 (1,2,3,4) - Why do you only use this twice? There's not really any pattern sense to this if you don't re-use it imo. Since you use it in the first two measures, you could use it on 01:55:145 - and 01:56:835 - too.
Also, I'd add a bit more sliders in the parts where you use like 16 single taps in a row, since that seems a little excessive considering the way you did the start of the kiai.
I'm honestly a little scared that BN's will point out that this map is overdone when they start looking at it.
I find the beginning to be too much for how calm this song is spacing wise. The rhythm is fine overall for the song, but I'd advice adding most of the peak stuff in the last half of the song, 'cause some of the difficulty spikes actually happen in the beginning and verse with little support. I'm only saying this as a heads up, 'cause I think BN's will mention fairly similar things here. ^^
I wish you guys luck!