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Joe Inoue - CLOSER (TV Size)

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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2011년 10월 19일 수요일 at 오후 6:08:22

Artist: Joe Inoue
Title: CLOSER (TV Size)
Source: Naruto Shippuuden
Tags: taiko taikosu arken1015 op4 xierbaliti xier Ignacio
BPM: 166
Filesize: 13724kb
Play Time: 01:24
Difficulties Available:
  1. Ignacio's Insane (5 stars, 249 notes)
  2. Jian Dan (1.02 stars, 92 notes)
  3. Kun Nan (4.45 stars, 178 notes)
  4. Mo Wang (4.96 stars, 295 notes)
  5. Pu Tong (2.77 stars, 125 notes)
  6. Taiko xier (4.83 stars, 529 notes)
Download: Joe Inoue - CLOSER (TV Size)
Download: Joe Inoue - CLOSER (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------


Before playing this set, why don't you play Ranked set by HolyBoy?

OP4 of Naruto Shippuuden
Thanks for guest Taiko diff, xierbaliti
Thanks for guest diff, Ignacio

Jiandan(=Kantan) - Putong(=Futsuu) - Kunnan(=Muzukashii) - Mowang(=Oni)
Sekai
;_; here a star for you
xierbaliti
Topic Starter
arien666

xierbaliti wrote:

:3
Added :3
/me runs
Kaona
My favourite Naruto opening~!! <33

Ignacio_old

Kaona wrote:

My favourite Naruto opening~!! <33

Genkishi
nice song ^o^
lolcubes
\o arien!
Green means it's some little stuff which doesn't matter much, but could still be fixed.
Ignore the spinner mod if you really don't want to add them (judging from your first post).

[General]:
  1. 01:24:088 - I suggest to end the Kiai here. It doesn't feel right ending at 01:25:534.
[Jiandan]:
  1. Difficulty settings seem quite off to me. I know this is easy, but with current settings you are allowed to miss 10 notes in a row and still be alive. To me that doesn't sound that good. I suggest that you raise Hp drain and AR by 1, and OD by 1 or 2.
  2. No spinners on this map, I suggest making a quiet spinner at 01:24:269 and making it end either at 01:26:980 or 01:28:426.
[Putong]:
  1. 00:07:461 (2) - This note is on the HP bar. Move it down a couple of grids.
  2. 01:17:221 (5,1) - ^
  3. 01:18:667 (2,3,4) - Not a big deal, but these aren't snapped to the grid.
  4. Just like in previous diff, no spinners, suggesting to use the same timeline for a spinner.
[Kunnan]:
  1. 00:03:125 (1,2) - Move down a little, they are op the HP bar.
  2. 00:16:137 (1) - ^
  3. 00:41:799 (4) - Not grid snapped.
  4. 00:52:643 (2,3) - HP bar. From this point onward, I won't say anything about notes on the HP bars, you can already see all others that are like these and you can fix them. Don't want to be a HP bar nazi. :3
  5. 00:58:968 (3) - Not grid snapped.
  6. Same thing about spinner(s).
[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
  2. Missing arken1015 in tags.
[Mowang]:
  1. Same thing about spinner(s).
A short mod post because there isn't much to mod, however I would like to point out that (atleast the Insane diff) while it looks like taikosu mapset, it isn't alot of fun to have that many circles around (talking about standard osu here). Some sliders could make this map look much better, and as long as they are 1/2 long they probably won't be translated into sliders @taiko. But then again I don't know much about taikosu so up to you to decide.

Also big lol at the name of the background image. :D
Good luck.~ :3
al2e10
- Mowang
00:28:245 (1,2,3,4,5) - I think you can put it as (C>N>C>N>C) (C=clap and N=None) The clap is much.
00:29:691 (1,2,3,4,5) - ^
00:33:486 (5) - New combo
00:36:378 (5) - ^
00:37:643 (10) - NEw combo and remove 00:37:823 (1). It is butty.
00:54:631 (9) - New combo or 00:53:908 (5). It is too long for 12.

- Kunnan
01:05:474 (8) - New combo
01:09:269 (10) - New combo and remove 01:09:811 (1)
01:12:161 (10) - New combo n remove 01:12:703 (1)

- All
It is a distance snap =W=
STAR.
Topic Starter
arien666

lolcubes wrote:

\o arien!
Green means it's some little stuff which doesn't matter much, but could still be fixed.
Ignore the spinner mod if you really don't want to add them (judging from your first post).

[General]:
  1. 01:24:088 - I suggest to end the Kiai here. It doesn't feel right ending at 01:25:534. Sorry, Last note would be affected by Kiai bonus ;_;
[Jiandan]:
  1. Difficulty settings seem quite off to me. I know this is easy, but with current settings you are allowed to miss 10 notes in a row and still be alive. To me that doesn't sound that good. I suggest that you raise Hp drain and AR by 1, and OD by 1 or 2. Okay :3
  2. No spinners on this map, I suggest making a quiet spinner at 01:24:269 and making it end either at 01:26:980 or 01:28:426. Sorry orz I won't add this orz
[Putong]:
  1. 00:07:461 (2) - This note is on the HP bar. Move it down a couple of grids. Done
  2. 01:17:221 (5,1) - ^ Done
  3. 01:18:667 (2,3,4) - Not a big deal, but these aren't snapped to the grid. This doesn't matter well imo orz
  4. Just like in previous diff, no spinners, suggesting to use the same timeline for a spinner.
[Kunnan]:
  1. 00:03:125 (1,2) - Move down a little, they are op the HP bar. Okay moved
  2. 00:16:137 (1) - ^ Okay moved
  3. 00:41:799 (4) - Not grid snapped. Supposed one, not big deal orz
  4. 00:52:643 (2,3) - HP bar. From this point onward, I won't say anything about notes on the HP bars, you can already see all others that are like these and you can fix them. Don't want to be a HP bar nazi. :3 Then I'll keep this orz
  5. 00:58:968 (3) - Not grid snapped. Also supposed one, not big deal orz
  6. Same thing about spinner(s).
[Taiko xier]:
  1. HP drain is at 6. I think it should be 5. Umm... moved
  2. Missing arken1015 in tags. ??? It exists well orz
[Mowang]:
  1. Same thing about spinner(s).
A short mod post because there isn't much to mod, however I would like to point out that (atleast the Insane diff) while it looks like taikosu mapset, it isn't alot of fun to have that many circles around (talking about standard osu here). Some sliders could make this map look much better, and as long as they are 1/2 long they probably won't be translated into sliders @taiko. But then again I don't know much about taikosu so up to you to decide.

Also big lol at the name of the background image. :D
Good luck.~ :3


KingsAL2 wrote:

- Mowang
00:28:245 (1,2,3,4,5) - I think you can put it as (C>N>C>N>C) (C=clap and N=None) The clap is much. Taiko-authentic orz
00:29:691 (1,2,3,4,5) - ^ Taiko-authentic orz
00:33:486 (5) - New combo Okay.
00:36:378 (5) - ^ Okay.
00:37:643 (10) - NEw combo and remove 00:37:823 (1). It is butty. Okay.
00:54:631 (9) - New combo or 00:53:908 (5). It is too long for 12. Okay.

- Kunnan
01:05:474 (8) - New combo Okay.
01:09:269 (10) - New combo and remove 01:09:811 (1) Sorry, keeping 4/4 thing orz
01:12:161 (10) - New combo n remove 01:12:703 (1) Sorry, keeping 4/4 thing orz

- All
It is a distance snap =W=
STAR.


meow :3
Ignacio_old
And here it goes :P

Hope you will like it :3

Download: Diff+Hitsounds.rar
xierbaliti

lolcubes wrote:

[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
why HP5? D:
Topic Starter
arien666

xierbaliti wrote:

lolcubes wrote:

[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
why HP5? D:
Then... Move to HP6 again :3?
xierbaliti

arien666 wrote:

Then... Move to HP6 again :3?
just need a reason ._. i really don't know why "it should be 5". >_>
Verdisphena
-23 to offset?
Topic Starter
arien666

Verdisphena wrote:

-23 to offset?
Not sure but changed :3
Verdisphena
\:D/
lolcubes

xierbaliti wrote:

lolcubes wrote:

[Taiko xier]:
  1. HP drain is at 6. I think it should be 5.
why HP5? D:
From what I know standard taiko settings have all difficulty values at 5. Thats why I said that I think it should be 5. I don't really mod taiko because I am not a taiko player, but I take a quick glance at those and just point them out (along with the other standard settings like preview time and similar), rather than saying it's wrong. :D
Topic Starter
arien666

lolcubes wrote:

From what I know standard taiko settings have all difficulty values at 5. Thats why I said that I think it should be 5. I don't really mod taiko because I am not a taiko player, but I take a quick glance at those and just point them out (along with the other standard settings like preview time and similar), rather than saying it's wrong. :D
Actually, it's just for Muzukashii style and it's just guideline.
So, people can adjust HP or OD by 1~2 :3
5-5-5-5 is NOT necessery :3
xierbaliti

arien666 wrote:

lolcubes wrote:

From what I know standard taiko settings have all difficulty values at 5. Thats why I said that I think it should be 5. I don't really mod taiko because I am not a taiko player, but I take a quick glance at those and just point them out (along with the other standard settings like preview time and similar), rather than saying it's wrong. :D
Actually, it's just for Muzukashii style and it's just guideline.
So, people can adjust HP or OD by 1~2 :3
5-5-5-5 is NOT necessery :3
^ this. :3

HP6 is better than 5 in this diff, isn't it?
Backstep
Kill my time. 8-)

[General]
This is my mod style you can change or not.

[Jiandan]

Fine, for me.

[Putong]

Fine, for me.

[Kunnan]

00:25:330 (4) remove clap in 00:25:330 then add clap in 00:25:511
00:26:053 (1) remove clap here.
00:31:114 (4) remove clap in 00:31:114 then add clap in 00:31:294


[Mowang]

00:20:993 (2~6) c = clap, n = normal ---> n c n c n c
00:22:439 (1~5) n c n c n
00:26:776 (1~5) ^
00:28:222 (1~5) ^
00:36:897 (3) no clap.
00:37:077 (4,5) clap.


[Ignacio's Insane]

Fine, for me. ( Maybe some place you can use normal hit sound :D )

Great Taiko mapset star ~ :3
Topic Starter
arien666

backstep wrote:

Kill my time. 8-)

[General]
This is my mod style you can change or not.

[Jiandan]

Fine, for me.

[Putong]

Fine, for me.

[Kunnan]

00:25:330 (4) remove clap in 00:25:330 then add clap in 00:25:511
00:26:053 (1) remove clap here.
00:31:114 (4) remove clap in 00:31:114 then add clap in 00:31:294


[Mowang]

00:20:993 (2~6) c = clap, n = normal ---> n c n c n c
00:22:439 (1~5) n c n c n
00:26:776 (1~5) ^
00:28:222 (1~5) ^
00:36:897 (3) no clap.
00:37:077 (4,5) clap.


[Ignacio's Insane]

Fine, for me. ( Maybe some place you can use normal hit sound :D )

Great Taiko mapset star ~ :3
Actually... It's authentic so I can't edit any hitsound positions sorry ;_;
Zorlok_
-Mod

-General

  1. Maybe this bg you will use? :3 http://puu.sh/35kT The quality is much better and a little treatment.
-Timing
  1. Nothing.
-Jiandan


Fine.


-Putong


01:23:704 (6) - New combo maybe?

-Kunnan

Ok.

-Mowang


01:22:981 (5,6) - Touch a hp bar

-Taiko xier


01:22:800 (2) - This move here 01:22:981 (2) -
01:23:885 (3) - Add note with finish

-Ignacio's Insane


00:33:101 (1) - remove nc?
00:35:993 (1) - ^
01:23:885 (x) - maybe note?



I think, this's a terrible mod т.т
But you're doing fine. :3 Star.
Ignacio_old

Zorlok_ wrote:

-Ignacio's Insane


00:33:101 (1) - remove nc? Fixed
00:35:993 (1) - ^ Fixed
01:23:885 (x) - maybe note? no, it's fine ><


thanks :P

Download: Joe Inoue - CLOSER (TV Size) (arien666) [Ignacio's Insane].osu
kanpakyin
I'm pretty sure the offset should be 3092.
It's fit the drum sound..
btw

[Taiko xier]
There has 1 unsnap slider at the beginning.Please fix it.
Topic Starter
arien666

Zorlok_ wrote:

-Mod

-General

  1. Maybe this bg you will use? :3 http://puu.sh/35kT The quality is much better and a little treatment. Sorry, effect seems good but I'll keep original atm ;_;
-Timing
  1. Nothing.
-Jiandan


Fine.


-Putong


01:23:704 (6) - New combo maybe? Okay :3

-Kunnan

Ok.

-Mowang


01:22:981 (5,6) - Touch a hp bar Moved.

-Taiko xier


01:22:800 (2) - This move here 01:22:981 (2) -
01:23:885 (3) - Add note with finish Sent PM to xier :3

-Ignacio's Insane


00:33:101 (1) - remove nc?
00:35:993 (1) - ^
01:23:885 (x) - maybe note? Done by mapper



I think, this's a terrible mod т.т
But you're doing fine. :3 Star.
:3

Ignacio wrote:

Zorlok_ wrote:

-Ignacio's Insane


00:33:101 (1) - remove nc? Fixed
00:35:993 (1) - ^ Fixed
01:23:885 (x) - maybe note? no, it's fine ><


thanks :P
Updated.

kanpakyin wrote:

I'm pretty sure the offset should be 3092. Okay :3
It's fit the drum sound..
btw

[Taiko xier]
There has 1 unsnap slider at the beginning.Please fix it. Fixed.
:3
xierbaliti
Katsuri
Mowang

00:29:658 (1,2,3,4,5,6) - This combo is completely hard to see, Hit (3) when the right note is (2) is really intuitive, please replace them..
Suggestion
Pattern

304,144,29658,5,8
384,192,29838,1,8
304,240,30019,1,8
384,288,30200,1,8
472,240,30381,1,8
472,336,30561,2,0,B|472:376,2,36

This map is perfect, nothing to point here.

STAR :33

No kudo Because this mod wasn't good.
Topic Starter
arien666

Katsuri wrote:

Mowang

00:29:658 (1,2,3,4,5,6) - This combo is completely hard to see, Hit (3) when the right note is (2) is really intuitive, please replace them..
Suggestion
Pattern

304,144,29658,5,8
384,192,29838,1,8
304,240,30019,1,8
384,288,30200,1,8
472,240,30381,1,8
472,336,30561,2,0,B|472:376,2,36

This map is perfect, nothing to point here.

STAR :33
Moved that anyway >_>
Yabashiri
Sssstar!
Kytoxid
[General]

That stretched background image is really ugly; if you want to use the album art, you should probably keep it as a square and pad the two sides with black instead of stretching to 4:3.

Video resolution's a bit strange (I'd expect 848x480), but whatever. Not a big deal.

[Jiandan]

Felt the spacing was a bit wide for Easy at first, but it should be fine.

00:43:573 (1,2,3) - These triplets appear a lot. I know it's Taikosu, but it might be more interesting if you swapped a few with slider-note, note-slider, or slider-repeat patterns.

Nothing otherwise.

[Putong]

00:20:441 (1) - Opposite of Jiandan; I think you should replace a few of these sliders with a pair of stacked notes. Not this first one or the second one, probably, to get the player used to the rhythm first, but afterwards, sure.
00:41:405 (3,4) - Replace this with a slider? Or at least unstack these. Very difficult to predict.
01:03:453 (1) - This pattern kinda goes for too long also. Variety is good.

[Kunnan]

00:13:031 (3) - Hard to predict where this note lands; if 2-3 slider length was short enough to stay as 2 notes on Taiko, I'd do that. Otherwise, I'd try to place this note where it's more obvious that 2-3 is shorter than 1-2.
01:21:345 (1,2) - Unstack these? Most of your other stacks are 1/2, but this one is 1/1.
01:23:694 (1,2) - New combo here? You did it on Putong even though it was a stack, so you probably should do it even more so for a mini-jump.

[Taiko xier]

No clue how to mod this.

[Mowang]

01:02:369 (1,2) - Kinda hard to predict the number of repeats here; streams instead? I dunno. All your other 1/4 sliders had just one repeat, so it was a bit surprising.
01:23:694 (11) - New combo?

[Ignacio's Insane]

AR feels a bit high.

Not a big fan of small circles + big spacings, but that's probably just because I can't play these maps at all. XD Nothing really to comment on, other than the fact that the max score is lower than Mowang, which is a ton easier, imo. Might want to fix that disparity somehow, if you can.

Sorry for the late mod, star~
Topic Starter
arien666

Kytoxid wrote:

[General]

That stretched background image is really ugly; if you want to use the album art, you should probably keep it as a square and pad the two sides with black instead of stretching to 4:3. Fixed BG anyway XD

Video resolution's a bit strange (I'd expect 848x480), but whatever. Not a big deal. Since 640x360 is also wide, it would be okay :3

[Jiandan]

Felt the spacing was a bit wide for Easy at first, but it should be fine.

00:43:573 (1,2,3) - These triplets appear a lot. I know it's Taikosu, but it might be more interesting if you swapped a few with slider-note, note-slider, or slider-repeat patterns. Changed until 1/2 of Kiai time

Nothing otherwise.

[Putong]

00:20:441 (1) - Opposite of Jiandan; I think you should replace a few of these sliders with a pair of stacked notes. Not this first one or the second one, probably, to get the player used to the rhythm first, but afterwards, sure. Fixed into stacked notes
00:41:405 (3,4) - Replace this with a slider? Or at least unstack these. Very difficult to predict. Yup :3 Stacked.
01:03:453 (1) - This pattern kinda goes for too long also. Variety is good. Actually, it's not big deal as I see so I'll keep it atm ;___;

[Kunnan]

00:13:031 (3) - Hard to predict where this note lands; if 2-3 slider length was short enough to stay as 2 notes on Taiko, I'd do that. Otherwise, I'd try to place this note where it's more obvious that 2-3 is shorter than 1-2. Moved so it would be predicted as shorter than 1-2
01:21:345 (1,2) - Unstack these? Most of your other stacks are 1/2, but this one is 1/1. Oh, moved XD
01:23:694 (1,2) - New combo here? You did it on Putong even though it was a stack, so you probably should do it even more so for a mini-jump. Okay :3

[Taiko xier]

No clue how to mod this.

[Mowang]

01:02:369 (1,2) - Kinda hard to predict the number of repeats here; streams instead? I dunno. All your other 1/4 sliders had just one repeat, so it was a bit surprising. Actually, sudden stream would be little hard but I think it's just like slider-returning -> circle stream noticement so Okay :3
01:23:694 (11) - New combo? Okay.

[Ignacio's Insane]

AR feels a bit high.

Not a big fan of small circles + big spacings, but that's probably just because I can't play these maps at all. XD Nothing really to comment on, other than the fact that the max score is lower than Mowang, which is a ton easier, imo. Might want to fix that disparity somehow, if you can. PMed to mapper

Sorry for the late mod, star~
:3
Ignacio_old
I fixed some things and AR -1
thanks Kytoxid and arien for waiting for me :3

Download: Joe Inoue - CLOSER (TV Size) (arien666) [Ignacio's Insane].osu
Topic Starter
arien666

Ignacio wrote:

I fixed some things and AR -1
thanks Kytoxid and arien for waiting for me :3
Updated :3

:3
Garven
[Pu Tong]
01:24:055 (1) - Remove new combo

[Kun Nan]
00:54:417 (7) - Would be better as two circles
01:24:055 (1) - Remove new combo

[Taiko xier]
00:50:802 (4,5,1,1,2,3,1) - The positioning of the k's in this don't sound very good. Then again, a 7-hit rhythm like this is pretty awkward in a 4/4 signature.
00:54:417 (1,2,1,1,2,3,1) - ^ only the opposite, hehe
00:56:585 (1,2,1,2,1,1,1) - This one sounded okay though, so just find a better sounding rhythm to use. :P
Hardly any finishes except in the beginning and the end. :<

[Mo Wang]
00:57:489 (5) - This is pretty hidden from the hitburst of 00:56:947 (3) -
01:24:055 (1) - Remove new combo

[Ignacio's Insane]
00:14:658 - Extend start of break to here

00:24:598 (1,21,2) - I really hate these. -_- Just stack under the slider end instead of the start or start with the circle and end on a slider.
01:20:983 (6) - Switching to vocals suddenly in the last part of the entire song after following the percussion so strongly is not really recommended.
01:24:055 (1) - I'd say just do a normal circle instead of a spinner like in the Taiko diffs.
Ignacio_old
Thanks arien for telling me :3
and thanks Garven for the mod :)

Download: Joe Inoue - CLOSER (TV Size) (arien666) [Ignacio's Insane].osu
Topic Starter
arien666

Garven wrote:

[Pu Tong]
01:24:055 (1) - Remove new combo

[Kun Nan]
00:54:417 (7) - Would be better as two circles
01:24:055 (1) - Remove new combo

[Taiko xier]
00:50:802 (4,5,1,1,2,3,1) - The positioning of the k's in this don't sound very good. Then again, a 7-hit rhythm like this is pretty awkward in a 4/4 signature.
00:54:417 (1,2,1,1,2,3,1) - ^ only the opposite, hehe
00:56:585 (1,2,1,2,1,1,1) - This one sounded okay though, so just find a better sounding rhythm to use. :P
Hardly any finishes except in the beginning and the end. :<

[Mo Wang]
00:57:489 (5) - This is pretty hidden from the hitburst of 00:56:947 (3) -
01:24:055 (1) - Remove new combo

[Ignacio's Insane]
00:14:658 - Extend start of break to here

00:24:598 (1,21,2) - I really hate these. -_- Just stack under the slider end instead of the start or start with the circle and end on a slider.
01:20:983 (6) - Switching to vocals suddenly in the last part of the entire song after following the percussion so strongly is not really recommended.
01:24:055 (1) - I'd say just do a normal circle instead of a spinner like in the Taiko diffs.
Fixed all things for my diffs first, btw... I would check Taiko diff asap orz

edit. xier doesn't want fixing anything so reverting into last diff set orz
Garven
Bubbled!

:U
Colin Hou
lol the diff names
Sakura
[Skin]
What's with that background? o.o
Not that i mind, but dont you usually force taiko skin on your TaikOsu! maps?

[Mo Wang]
00:39:236 (6) - New combo, makes more sense and it seems you're using downbeats as new combo measures anyways.

[Taiko xier]
00:24:869 (X) - Add a don since you seem to be using don triplets for the rest of the map in similar sections.

That's all, really minor stuff, i can rank after fixes plus everything's suggestions.
Topic Starter
arien666

Sakura Hana wrote:

[Skin]
What's with that background? o.o Official Album Jacket desu
Not that i mind, but dont you usually force taiko skin on your TaikOsu! maps? Actually, Taiko skin is hard for Catch people and some people don't want to use Taiko Skin I guess, so that is why.

[Mo Wang]
00:39:236 (6) - New combo, makes more sense and it seems you're using downbeats as new combo measures anyways. Fixed.

[Taiko xier]
00:24:869 (X) - Add a don since you seem to be using don triplets for the rest of the map in similar sections. Since it is just for warming part and it is not necessery I guess so I will keep it sorry orz

That's all, really minor stuff, i can rank after fixes plus everything's suggestions.
meow :3
Sakura
Alright in that case

Ranked!
Ignacio_old
congratz ^^
OzzyOzrock
taiko xier ;_;
Soaprman
Gonna download this just because of the background image.
Raging Bull
Ariennnnnnnn! :D
HeatKai
the taiko is.................
orz.............
need someone pro to play it.
too hard XD
IkkiMinami
:)
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