1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

Kawawa wrote:

MadBricktree wrote:

It is completely unintentional and should be fixed if it is an issue.
However, I question whether the missing space in a guest diff is an issue at all considering that...
1. it is hardly noticeable, to the point that not a single person noticed the past year and...
2. it hardly has a role in indicating the difficulty since that is what the number at the end of the difficulty name does.

I'll contact a QAT to confirm if this really is an issue that undermines the quality or the rankability of this set.
not for the chart issue but a fundamental problem. so I assuming It's entirely a mistake, so was right.
If all the guest difficulties are no space at all, It can work as related point but this is not a case for it. so It's a good idea to fixing it because still 1st day. That's all. but I'm not the one who judge it finally, so I just leave the opinion here. anyway hope everything is well for the map!
I admit that the missing space is erroneous but I simply find that it is nothing more than an aesthetic issue, rather than practical.

Just to be sure I tried to contact a QAT just a few minutes ago so I'm just waiting for a reply.
Hopefully it won't take more than a day.
posted
Hello, nice LN map. Just few concerns about Lv. 8, density issues
  1. 00:55:821 (55821|1,55915|1,55915|3,55915|2,56008|3,56008|2,56102|3) - Using these kind of structure is not coherent with the song, specially the 4th column, you barely gave triple jacks throughout the map. I'd recommend to replace these notes. 00:49:540 (49540|2) - Same goes with this, you could simplify the pattern by moving it to col 4
  2. 01:09:040 - You could just simplify these snaps by either only following melody or drums
  3. 01:10:165 - Clap 3, yet these two bass (01:10:540 (70540|0,70540|3,70540|2,70633|3,70633|1,70633|2) - ) has triple chords. 3-3-2-3 is quite heavy compared to the progression of the song. In my opinion, 01:10:633 (70633|2,70633|3,70633|1) - these could be doubled, 01:10:821 - triple here and double 01:10:915 - here to make it 3-2-2-3. Follows the drum more properly, and yet gives the staccato rhythm for players.
  4. 01:13:258 (73258|0,73258|2,73258|3,73352|2,73352|1) - Same goes here, chords does not follow the patterning logic (01:13:540 (73540|2,73540|3,73633|2,73633|1,73633|3) - bass double and snare triple).
  5. 01:15:040 - Popped up right now, add a note at 4?

I'll see if I can find out more. Lv. 9 is just excellent. Good luck!
posted
incoming dq
posted
tfw no ninja

Nah but yea, fix the diff name real quick and then look over Lude's mod
posted
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lude wrote:

Hello, nice LN map. Just few concerns about Lv. 8, density issues
  1. 00:55:821 (55821|1,55915|1,55915|3,55915|2,56008|3,56008|2,56102|3) - Using these kind of structure is not coherent with the song, specially the 4th column, you barely gave triple jacks throughout the map. I'd recommend to replace these notes. 00:49:540 (49540|2) - Same goes with this, you could simplify the pattern by moving it to col 4 - The part at 00:55:915 (55915|3,55915|2,56008|3,56008|2,56102|3) - is basically equivalent to the part at 00:56:665 (56665|1,56665|0,56758|0,56758|1,56852|1) - (it's there to put emphasis on the brass.) For 00:49:540 (49540|2,49633|2,49727|2) - this 3 note long jack, please refer to my reply to one of lulu's mods (which basically sums up to that the current pattern is rather easy due to its readability and hand balance + it looks prettier imo)
  2. 01:09:040 - You could just simplify these snaps by either only following melody or drums - The whole section is based on piano and drums. I see no reason to simplify here considering that it the current pattern isn't hard at all since the different snaps are mostly separated.
  3. 01:10:165 - Clap 3, yet these two bass (01:10:540 (70540|0,70540|3,70540|2,70633|3,70633|1,70633|2) - ) has triple chords. 3-3-2-3 is quite heavy compared to the progression of the song. In my opinion, 01:10:633 (70633|2,70633|3,70633|1) - these could be doubled, 01:10:821 - triple here and double 01:10:915 - here to make it 3-2-2-3. Follows the drum more properly, and yet gives the staccato rhythm for players. - That would be inconsistent considering my layering approach which is explained in one of my previous posts (basically there are 4 different instruments that are being represented in this section.) Also, the difficulty jump is not all that high here considering that there are plenty of sections previous to this that is quite close in density. Also, IMO the music in this section is intense enough to warrant a slight increase in difficulty.
  4. 01:13:258 (73258|0,73258|2,73258|3,73352|2,73352|1) - Same goes here, chords does not follow the patterning logic (01:13:540 (73540|2,73540|3,73633|2,73633|1,73633|3) - bass double and snare triple). - Refer to the reply above.
  5. 01:15:040 - Popped up right now, add a note at 4? - I think it's fine without an extra note there since that'll mean that a line in a transitional section has bigger chord size and complexity than the start of 01:15:415 - a new section

I'll see if I can find out more. Lv. 9 is just excellent. Good luck! - Thank you for the mod. I will be waiting for your next post.
Also...

Fixed lv2's diff name and added my old username to tags
posted
No sakuzyo for me smh
Gl for requalification!
posted
악 시온 조아
posted
posted

MadBricktree wrote:

posted
hell yeah
posted
heyo. a couple of light concern on hitsounding that could be improved.

[All]

00:53:665 - this bit seems to be missing a C. if i saw the overall structure that similar to this such as - 00:52:071 - 00:56:571 - 00:55:071 - then its surely a bit off

01:41:290 - (except mentholz) this sounds like a ghost. idk. or maybe if there is some sound, its pretty faint

[Kaito]

00:24:790 (24790|1,25352|1,25540|3) - missing W
00:52:165 (52165|2) - 00:52:915 (52915|1) - 00:54:415 (54415|3) - 00:55:165 (55165|2,55915|1) - 00:56:665 (56665|2) - missing C

[mentholz]

00:26:383 (26383|0,26477|1,26571|2) - missing C? feels like its intended so maybe not
00:50:008 (50008|2) - C i think

[5]

00:35:196 (35196|3,35290|2) - it seems that you misplaced the C because it was suppose to be in a swapped positions like other diffs did

01:15:415 -> 01:39:415 - thorughout Lv 2 to 6. there is a couple mount of missing C throughout them. either it is intentional or not, it looks just odd since most of the notes are there for percussion yet no percussion HS for the feedback

These are just a couple of points of missing hitsound. seemingly unintended, but since the pattern are mostly following percussion, just like the two highest diff did (implying the hitsound reference were referred from there), there should be some sort of more consistency in-between.
-------------------------------------------------------------------------------

tfw no flashy kiai stuff
else is cool and good ;)
posted
Here my cent. That HS were already brought the best results by the mapper's interpretation.
That HS consistency of all the difficulties are not essential. It kinda a mind block. If It looks entirely an intention we actually don't need to assume it as "It seems entirely missing when compared with all the difficulties" anyway It's a trivial part in front of the grand song but If we just try to find any defects, over 80% of qualified maps will be valid for it like HS consistency(nevertheless first of all It's intended) we don't map to do hitsounding. so as what you said some parts are valid but not all. It will be useful but considering It's V1, the time will be reset.
so well I don't think it actually deserve to reporting imo.

summary; HS is an important factor yeah as judging quality but while I was checking your modding I wonder It really needs to be pointed out to get a disqualification. anyway If the map gets better, will be fine but kinda yeah.
posted
No v1 for me smh
posted
Lower diffs do not share the same hitsound ideas with the higher diffs as the keysounds are given much more priority and certain C samples are deliberately ignored due to the infrequency of them being used as part of the layering.

In the context of potential ghost notes im very positive both cytus and bms versions are reviewed to make it to a point that the notes are not ghosts and have the correct snapping
posted
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment



o wtf why is everyone so fast

Rivals_7 wrote:

heyo. a couple of light concern on hitsounding that could be improved. - ic

[All]

00:53:665 - this bit seems to be missing a C. if i saw the overall structure that similar to this such as - 00:52:071 - 00:56:571 - 00:55:071 - then its surely a bit off - from what i can hear it's not a kick but a really loud hihat/some-other-percussion. Paired with the background synths it kinda does sound like a kick but not quite (compare with all the 1/4 snaps nearby if that helps.)

01:41:290 - (except mentholz) this sounds like a ghost. idk. or maybe if there is some sound, its pretty faint - just a very faint piano.

[Kaito]

00:24:790 (24790|1,25352|1,25540|3) - missing W - I deliberately did not put any hitsounds there. It was explained in my reply to one of lulu's mods which basically sums up to that the notes don't properly follow the drums.
00:52:165 (52165|2) - 00:52:915 (52915|1) - 00:54:415 (54415|3) - 00:55:165 (55165|2,55915|1) - 00:56:665 (56665|2) - missing C - The C samples are intentionally ignored in this section for reasons similar to the point above.

[mentholz]

00:26:383 (26383|0,26477|1,26571|2) - missing C? feels like its intended so maybe not - Those notes do not represent the drums.
00:50:008 (50008|2) - C i think - i guess yea

[5]

00:35:196 (35196|3,35290|2) - it seems that you misplaced the C because it was suppose to be in a swapped positions like other diffs did - actually an error

01:15:415 -> 01:39:415 - thorughout Lv 2 to 6. there is a couple mount of missing C throughout them. either it is intentional or not, it looks just odd since most of the notes are there for percussion yet no percussion HS for the feedback - all of the "missing C/W/anyhitsoundsample" in this section deliberately "missing" to make way for the keysounds.

These are just a couple of points of missing hitsound. seemingly unintended, but since the pattern are mostly following percussion, just like the two highest diff did (implying the hitsound reference were referred from there), there should be some sort of more consistency in-between. - save for 2 genuine errors that you pointed out, those "seemingly unintended" "missing hitsound"s are all (or at least should be) intentional. There is no need for cross-difficulty consistency for anything if the difficulties follow different formulas.
-------------------------------------------------------------------------------

tfw no flashy kiai stuff - i don't like kiais
else is cool and good ;) - thanks for the mod
am I going to have to have this set DQ'd again for 2 erroneous hitsounds.
find out on the next episode of axion speedranking
posted
안녕하세요 몇가지 문제를 발견해서 적어봅니다

HP관해선데요 최소한의양심이있다면 HP를낮춰주세요 롱놋곡에 HP9는 양심없는행동이라고생각합니다

00:26:008 (26008|3,26008|2,26102|3,26102|2) - 드럼이랑 신스음을 잭으로하셨는데 신스음을 12 로옮기고 00:26:196 (26196|0,26196|1) - 여기에있는 드럼음을 34로 옮겨서 00:26:290 (26290|2,26290|3) - 이노트와 잭으로 만드는게 이치에 맞다고 생각합니다

00:39:415 - 이쪽파트의 잭에 관한건데요 00:39:508 (39508|1,39696|3,40071|1) - 저는 무슨음에 잭을 넣었는지 도무지 이해가안갑니다. 잭을 넣을거면 00:39:790 (39790|1,39883|0) - 이런 서브음에 잭을 넣으셔야지 반대로넣으신거같아요

00:40:446 (40446|0,40540|0) - 마찬가지입니다 객관적으로 봤을때도 (00:40:352 - 00:40:446 - ) 여기쪽 서브음이나 (00:40:540 - 00:40:633 - ) 여기쪽 서브음에 잭을넣어야 맞다고생각되는데 지금 보시면 정반대로 잭을 넣으신거같네요.

뒷부분에 나오는잭도 수정하셔야할거같습니다

00:51:040 (51040|1,51040|0) - 00:51:227 - 여기까지 롱놋으로하셔도 괜찮을거같네요

00:51:696 (51696|1,51790|2,51883|3,51977|2,52071|1,52165|3,52258|2,52352|3,52446|1,52540|2,52633|3,52727|1,52821|2,52915|3,53008|1,53102|3,53196|2,53290|1,53383|3,53477|2,53571|1,53665|3,53665|2) - 물론 이런 짜잘한음에맞춰서 롱놋으로 하는거도 괜찮다고 생각하지만 제생각에는 00:51:415 (51415|2,51696|1,51977|0) - 이렇게 메인음을 살리셨는데 00:52:165 - 이쪽부터나오는 메인음에는 짜잘한 부분에 롱놋을 넣기위해서 신경을쓰지않으셨더라구요. 메인음을 살리는게 곡표현에 더좋다고 생각합니다. 그리고 애초에 일관성도 맞지않네요. 00:55:915 (55915|1,56665|2) - 메인음을 표현하기위해 넣으신걸로 보이는데 완벽하게 메인음을 표현하는게 좋다고생각합니다.

00:56:758 (56758|3) - 무슨 롱놋인가요? 어떤음인지 알수가없습니다

01:08:008 - 여기에도 잭표현이 되야한다고 생각합니다 일관성문제군요

01:21:415 - ~01:24:415 - 이파트에도 문제점을 발견할수있는데요 01:21:977 - 01:22:821 - 이쪽부분에는 노트가없고 01:23:477 (83477|2) - 이쪽에는 노트가있네요 일관성문제라고생각합니다.

01:30:508 (90508|0) - 여기에 노트하나를쓰셨다면 01:30:696 (90696|0,90696|1) - 이부분에도 노트하나를써야한다고생각합니다


도움이됬으면 좋겠네요
posted
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Wonki wrote:

안녕하세요 몇가지 문제를 발견해서 적어봅니다

HP관해선데요 최소한의양심이있다면 HP를낮춰주세요 롱놋곡에 HP9는 양심없는행동이라고생각합니다 - 롱놋이 많기는 하지만 롱놋 부분들이 별로 길지 않아서 아예 롱놋을 못읽는게 아니면 HP문제는 없을거라고 생각합니다.

00:26:008 (26008|3,26008|2,26102|3,26102|2) - 드럼이랑 신스음을 잭으로하셨는데 신스음을 12 로옮기고 00:26:196 (26196|0,26196|1) - 여기에있는 드럼음을 34로 옮겨서 00:26:290 (26290|2,26290|3) - 이노트와 잭으로 만드는게 이치에 맞다고 생각합니다 - 드럼과 신스음은 00:25:915 - ~ 00:26:571 - 전 구간 다 있는데요.

00:39:415 - 이쪽파트의 잭에 관한건데요 00:39:508 (39508|1,39696|3,40071|1) - 저는 무슨음에 잭을 넣었는지 도무지 이해가안갑니다. 잭을 넣을거면 00:39:790 (39790|1,39883|0) - 이런 서브음에 잭을 넣으셔야지 반대로넣으신거같아요 - 무슨 음을 따라 잭을 넣은게 아니라 매 1/1에 잭을 넣은건데요. 모들 드럼마다 잭을 만들면 잭 난이도가 너무 높아집니다.

00:40:446 (40446|0,40540|0) - 마찬가지입니다 객관적으로 봤을때도 (00:40:352 - 00:40:446 - ) 여기쪽 서브음이나 (00:40:540 - 00:40:633 - ) 여기쪽 서브음에 잭을넣어야 맞다고생각되는데 지금 보시면 정반대로 잭을 넣으신거같네요. - ^

뒷부분에 나오는잭도 수정하셔야할거같습니다

00:51:040 (51040|1,51040|0) - 00:51:227 - 여기까지 롱놋으로하셔도 괜찮을거같네요 - 그러면 전환이 별로 안예쁘게 되는데요

00:51:696 (51696|1,51790|2,51883|3,51977|2,52071|1,52165|3,52258|2,52352|3,52446|1,52540|2,52633|3,52727|1,52821|2,52915|3,53008|1,53102|3,53196|2,53290|1,53383|3,53477|2,53571|1,53665|3,53665|2) - 물론 이런 짜잘한음에맞춰서 롱놋으로 하는거도 괜찮다고 생각하지만 제생각에는 00:51:415 (51415|2,51696|1,51977|0) - 이렇게 메인음을 살리셨는데 00:52:165 - 이쪽부터나오는 메인음에는 짜잘한 부분에 롱놋을 넣기위해서 신경을쓰지않으셨더라구요. 메인음을 살리는게 곡표현에 더좋다고 생각합니다. 그리고 애초에 일관성도 맞지않네요. 00:55:915 (55915|1,56665|2) - 메인음을 표현하기위해 넣으신걸로 보이는데 완벽하게 메인음을 표현하는게 좋다고생각합니다. - 이 난이도에는 관악기음보다 현악기음에 더 큰 강조를 줬습니다.

00:56:758 (56758|3) - 무슨 롱놋인가요? 어떤음인지 알수가없습니다 - 현악기음입니다.

01:08:008 - 여기에도 잭표현이 되야한다고 생각합니다 일관성문제군요 - 이 부분의 피아노가 대체적으로 4/1마다 2연타가 없어서 넘어갔네요.

01:21:415 - ~01:24:415 - 이파트에도 문제점을 발견할수있는데요 01:21:977 - 01:22:821 - 이쪽부분에는 노트가없고 01:23:477 (83477|2) - 이쪽에는 노트가있네요 일관성문제라고생각합니다. - 01:23:477 - 에 노트가 하나 잘못들어간거 같네요.

01:30:508 (90508|0) - 여기에 노트하나를쓰셨다면 01:30:696 (90696|0,90696|1) - 이부분에도 노트하나를써야한다고생각합니다 - 원래 둘다 두개를 넣어야 하지만 01:30:508 - 여기에 더블이 있으면 치기 불편하게 되어서 노트를 하나 지운것입니다.


도움이됬으면 좋겠네요 - 모드 감사합니다.
another dq soon i guess
posted
Disqualified to make appropriate changes to hitsounds
posted
리퀄되기전에 빨리얘기해야겠네요

일단 HP에대해 답을해주셨는데 기본적으로 롱놋을잘치는분들은 HP가9이건 9.5이건 상관을안할겁니다. 근데 대체로 롱놋 랭크맵을 보신다면 플레이수가적고 깬사람이 많지않다는걸 알수있죠. 그걸 보면 롱놋을 잘치는 사람이 얼마없다는뜻입니다. 롱놋위주로치는 사람위주가아닌 랭크맵을 즐기는사람들을 위한 맵이되기위해서는 HP를 낮춰야한다고생각합니다. 솔직히 8.5까지만내려줘도 대다수의사람들이 좋아할거에요.

00:49:352 (49352|1) - 이쪽에 노트가좀몰려있기도하고 하니 4로옮겨주시는게 좋을거같네요

00:56:758 (56758|3) - 이쪽이 현악기음이라고 답해주셨는데 00:57:040 - 이쪽에서 현악기음이 짤립니다. 00:56:946 - 여기에 롱놋을 끊고 00:57:040 - 여기에 따로 발생하는음에 롱놋을 새로집어넣어야한다고 생각해요.

01:07:915 (67915|1) - 대체적으로 4/1에 음이없다고 넘어가셨는데 그나마 저쪽음에 강조를하기위해 짧은롱놋이라도 하나필요하다고 생각합니다
posted
*warning : this is not important >.>im bad at english*

sorry i just jumped in randomly here.. just want to share my opinion on LV.9
not saying the map is bad, it's actually good ok (subjective), but :
the inverse at 00:27:415 feels so heavy for beginning of song, also imo it doesnt fit the song well, first time i played it i was like : "wtf why inverse" -- what i feel about these inverse parts are that theyre forced for the sake of LN, it's kinda fun to play though, but as i said, imo doesnt rlly fit the song

but i dont have any good advice either... so... yea just saying what i feel about the map >.>

--
imo 00:27:415 feels so uncomfortable and (randomly placed?) or maybe you were trying to follow the pitch but it feels uncomfortable. might want to try these
Phase 1 - Base >Modified
Phase 2 - Base > Modified
Phase 3 - Base > Modified
After Phase 3 - There u go

--
01:15:415 Chorus : idk these patterns feels so uncomfortable (yeah im bad at thhese 2 hand notes in inverse) but it's weird that the previous inverse are FAR easier.. well this might be just high level stuff but might want to reconsider this nvm my hands just tired

--
01:26:946 imo this just looks weird. It's like : theres no transition between phase. i mean, it re-entering the chorus, which use inverse pattern but the inverse is used even before the chorus starts, so it looks like theres no transition there, or at least it looks like the transition starts at wrong time.
idk maybe something like this or like this | more like transition pattern
--
maybe thats all, but well i cant mod those inverse part because thats how you want to map it >.>


smh 4 edits srry i dont want to sound rude need to edit many times
show more
Please sign in to reply.