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sakuzyo - AXION [OsuMania]

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lenpai
lv6
01:09:133 (69133|2,69290|3) - minor nitpick to swap col. Looks cleaner, plays slightly better (subjective) with the index jack
01:23:383 (83383|3) - would prefer this minijack to go to col 2 so that it doesnt branch off a minitrill when col 2 is much easier to handle
01:30:602 - if lv 5 has a note here why doesnt lv 6 to 9 have one here?

lv8
00:25:915 - would strongly suggest using a much easier pattern for this set of jacks so that the gluts would get introduced in a later, more fitting, section with respect to difficulty curving
00:47:571 (47571|0,47571|3) - c in 1/4 snap and therefore must minijack. consider: https://osu.ppy.sh/ss/11330440

lv 8 to be continued
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lenfried- wrote:

lv6
01:09:133 (69133|2,69290|3) - minor nitpick to swap col. Looks cleaner, plays slightly better (subjective) with the index jack - rearranged it in a different way cuz pr
01:23:383 (83383|3) - would prefer this minijack to go to col 2 so that it doesnt branch off a minitrill when col 2 is much easier to handle - done
01:30:602 - if lv 5 has a note here why doesnt lv 6 to 9 have one here? - the hihats are not represented in this diff

lv8
00:25:915 - would strongly suggest using a much easier pattern for this set of jacks so that the gluts would get introduced in a later, more fitting, section with respect to difficulty curving - simplified jacks
00:47:571 (47571|0,47571|3) - c in 1/4 snap and therefore must minijack. consider: https://osu.ppy.sh/ss/11330440 - did smth similar but with the two jacks on different columns

lv 8 to be continued - the layering explanation u asked for in discord is in the box below
lv. 8 layering
00:51:415 - ~ 01:03:040 -
Base single note every 1/4 for the synths
+1 per kick (represented with normal clap)
+2 per snare (represented with normal whistle)
+1 per brass/strings hit
Max chord size 3

01:03:415 - ~ 01:13:915 -
Base double for every piano
+1 per crash (represented with normal finish)
+1 per kick (represented with normal clap)
+1 per loud hit thing (represented with drum clap)

Exception
01:08:665 - ~ 01:08:946 - piano is represented with a single note instead of double here
lenpai
more lv 8
00:52:633 (52633|1,52633|2,52821|1,52821|0) - if these are doubles because of the brass, 00:52:633 (52633|1) - is actually on the 1/3 snap and 00:52:821 (52821|1) - on the 1/6th. I'll take simplification as an excuse but just had to put this to the table
00:56:008 (56008|3,56008|2) - dont hear anything stringy / brassy here as the sustained sound actually starts at 00:55:915 -
00:56:758 (56758|0,56758|1,56946|3,56946|2) - backed by some piano-ish sound (dk what instrument it is) than strings. Single?
00:57:321 - W triple?
00:59:946 (59946|0,60040|1) - swap col if no PR juat to add some ease
01:13:540 (73540|3) - stray W
01:13:915 - nitpick. Should be jack oriented like 00:25:915 -
01:16:071 (76071|0,76165|0,76258|2,76352|2,76446|3,76540|3) - considering the nature of these jacks for the cc - c - w, 01:17:852 - should have something like https://puu.sh/ATqqF/fa98db6df3.png
01:19:540 (79540|2) - move to 4 with the same idea as ^
01:20:852 (80852|3,80946|0) - swap col with the same idea as ^

01:27:415 - this section broke away from the jack usage from the last. Not a big deal but the jacks with regards to Ws are messy
does not jack:
01:27:790 (87790|0) -
W -> jack:
01:28:540 (88540|1,88633|1) -
01:29:290 (89290|1,89383|1) -
jack -> W:
01:29:946 (89946|2,90040|2) -
Sane case for non consecutive Cs:
C -> jack:
01:28:352 (88352|3,88446|3) -
01:28:915 (88915|2,89008|2) -
no jack:
01:29:196 (89196|0) -
01:29:852 (89852|0) -
might need some cleaning up for this section

01:35:665 - and 01:37:165 - odd choice not going for something jacky
01:52:258 - idk this sounds just about the same as 01:53:758 - should have the note?. If you apply the note, add to lv 6 as well
01:54:415 - lv 6 has a double and this doesnt lmfao
01:55:915 - another one of those sounds that are interpreted as jacks in the into but is now a bland jumptrill

lv 9
00:25:915 - make this similar to lv 8 if not, LN-y or inverse like cause the current pattern strays too far away from the theme of the chart
00:40:915 - (and ever succeeding 4/1 until 00:48:415 - ) minor idea, with respect to 00:39:415 (39415|1,39508|1) - , 00:40:915 (40915|2,41008|1) - this must jack instead. I get the idea and whatnot but it's something worth raising
00:46:540 - 3434 into a jack is blergh 00:46:727 (46727|2) - move to 2
00:48:227 (48227|2) - to same idea as ^ additionally, 00:48:321 (48321|3,48415|3) - can go to 3 if you moved the previous note to 1
01:13:540 (73540|3) - stray W (stray C for lv 5 check that out too)
01:35:665 - this sounds a lot like 01:37:165 - so the jacking in the latter section is quite inconsistent. Consider: https://osu.ppy.sh/ss/11343490
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lenfried- wrote:

more lv 8
00:52:633 (52633|1,52633|2,52821|1,52821|0) - if these are doubles because of the brass, 00:52:633 (52633|1) - is actually on the 1/3 snap and 00:52:821 (52821|1) - on the 1/6th. I'll take simplification as an excuse but just had to put this to the table - they're clearly on 1/4 tho
00:56:008 (56008|3,56008|2) - dont hear anything stringy / brassy here as the sustained sound actually starts at 00:55:915 - There is a break in the strings between 00:55:915 - and 00:56:008 -
00:56:758 (56758|0,56758|1,56946|3,56946|2) - backed by some piano-ish sound (dk what instrument it is) than strings. Single? - Same case as above.
00:57:321 - W triple? - well fk i had to rearrange the next few seconds to fix this
00:59:946 (59946|0,60040|1) - swap col if no PR juat to add some ease - no longer applicable due to the previous notes being rearranged
01:13:540 (73540|3) - stray W - that's a drum whistle tho?
01:13:915 - nitpick. Should be jack oriented like 00:25:915 - done
01:16:071 (76071|0,76165|0,76258|2,76352|2,76446|3,76540|3) - considering the nature of these jacks for the cc - c - w, 01:17:852 - should have something like https://puu.sh/ATqqF/fa98db6df3.png - done but with the second jack on col 2 instead of col 3
01:19:540 (79540|2) - move to 4 with the same idea as ^ - i ended up moving a lot of notes around
01:20:852 (80852|3,80946|0) - swap col with the same idea as ^ - ^

01:27:415 - this section broke away from the jack usage from the last. Not a big deal but the jacks with regards to Ws are messy
does not jack:
01:27:790 (87790|0) - equivalent jack does not jack in the previous main melody section
W -> jack:
01:28:540 (88540|1,88633|1) -
01:29:290 (89290|1,89383|1) -
jack -> W:
01:29:946 (89946|2,90040|2) -
Sane case for non consecutive Cs:
C -> jack:
01:28:352 (88352|3,88446|3) -
01:28:915 (88915|2,89008|2) -
no jack:
01:29:196 (89196|0) -
01:29:852 (89852|0) -
might need some cleaning up for this section - the section should be a lot more organized now

01:35:665 - and 01:37:165 - odd choice not going for something jacky - didn't put jacks on kicks here tho
01:52:258 - idk this sounds just about the same as 01:53:758 - should have the note?. If you apply the note, add to lv 6 as well - there's no hihat at 01:53:758 -
01:54:415 - lv 6 has a double and this doesnt lmfao - added a note
01:55:915 - another one of those sounds that are interpreted as jacks in the into but is now a bland jumptrill - i didn't want anything straining in this section. A split trill should be difficult enough for a calm finale like this. Also, i didn't put jacks on every kick in the diff.

lv 9
00:25:915 - make this similar to lv 8 if not, LN-y or inverse like cause the current pattern strays too far away from the theme of the chart - made the jacks a lot simpler
00:40:915 - (and ever succeeding 4/1 until 00:48:415 - ) minor idea, with respect to 00:39:415 (39415|1,39508|1) - , 00:40:915 (40915|2,41008|1) - this must jack instead. I get the idea and whatnot but it's something worth raising - i put a jack at 00:39:415 - for the crash tho
00:46:540 - 3434 into a jack is blergh 00:46:727 (46727|2) - move to 2 - fixed
00:48:227 (48227|2) - to same idea as ^ additionally, 00:48:321 (48321|3,48415|3) - can go to 3 if you moved the previous note to 1 - that makes the ln transition harder here than the others in this section
01:13:540 (73540|3) - stray W (stray C for lv 5 check that out too) - that's a drum whistle :\ fixed the lv 5 clap tho
01:35:665 - this sounds a lot like 01:37:165 - so the jacking in the latter section is quite inconsistent. Consider: https://osu.ppy.sh/ss/11343490 - redid a lot of the stuff in this section cuz i realized that the LNs weren't following PR
it took me way to long to apply this
lenpai
for some reason i thought the "stray Ws" are legit not in the hitsound diff but w/e

last skimming:

lv1
01:22:165 (82165|3) - should have a C - I intentionally ignored the kick here to follow a c-x-w-x-x-c-w-... pattern since it's predictable and the kick at 01:22:165 - is just a part of a quick double kick pattern which isn't properly represented in this diff. Edited further sections to properly follow this
with that argument, 01:25:165 (85165|2,86665|3) - should not have Cs as they stem from the double kicks

lv2
00:49:727 - to 00:50:665 - ew wtf. Inconsistent flow and w/e this section is just awful to play ok :( https://puu.sh/ALxOE/3bb2ea6cb3.png - Rearranged the notes differently. The screenshot looks harder to play for beginners due to all the SNs crossing over LNs

considerable improvement but making the notes stick with the hitsounds results in a flow that's very weird to feel. 4 consecutive 1/4s -> 3 consecutive 1/4ths on blue tick is ends up being very trippy would further simplify the section to something like https://osu.ppy.sh/ss/11408616

lv 3
01:34:821 - vs 01:36:321 - same sounds different ways of being tackled. Choose one - actually just me forgetting to apply layering changes to this diff while fixing the hitsound diff
should have been more direct about this one, 01:36:321 - doesnt have a note and 01:34:821 - 01:37:821 - these do, consider adding the note
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lenfried- wrote:

for some reason i thought the "stray Ws" are legit not in the hitsound diff but w/e - can't rmb well but i might have added it after one of ur mods or smth

last skimming:

lv1
01:22:165 (82165|3) - should have a C - I intentionally ignored the kick here to follow a c-x-w-x-x-c-w-... pattern since it's predictable and the kick at 01:22:165 - is just a part of a quick double kick pattern which isn't properly represented in this diff. Edited further sections to properly follow this
with that argument, 01:25:165 (85165|2,86665|3) - should not have Cs as they stem from the double kicks - removed appropriate claps

lv2
00:49:727 - to 00:50:665 - ew wtf. Inconsistent flow and w/e this section is just awful to play ok :( https://puu.sh/ALxOE/3bb2ea6cb3.png - Rearranged the notes differently. The screenshot looks harder to play for beginners due to all the SNs crossing over LNs

considerable improvement but making the notes stick with the hitsounds results in a flow that's very weird to feel. 4 consecutive 1/4s -> 3 consecutive 1/4ths on blue tick is ends up being very trippy would further simplify the section to something like https://osu.ppy.sh/ss/11408616 - idk, i just find it rly awkward to suddenly ignore so many kicks in a section that properly follows kicks. So i just made the LNs SNs to reduce the clutter just for this part

lv 3
01:34:821 - vs 01:36:321 - same sounds different ways of being tackled. Choose one - actually just me forgetting to apply layering changes to this diff while fixing the hitsound diff
should have been more direct about this one, 01:36:321 - doesnt have a note and 01:34:821 - 01:37:821 - these do, consider adding the note - - none of the sounds i mapped in this section (strings/hihat/kick/snare) is present at 01:36:321 -. (fk u had to use a reddish color. italicized my reply so that u can tell it apart easily)
wew
lenpai
tfw dad getting me to icon without updating haha

womp womp
-mint-
i love playing the hitsound diff its my favorite diff
Topic Starter
MadBricktree
REEEEEEEEEEEEEEEEEEEEEE
lenpai
gdi dad
-mint-
i wish i could get 2 bubbles in 5 minutes
lenpai

qqqant wrote:

i love playing the hitsound diff its my favorite diff
fkhitsounds
Raveille
fkhitsounds
Topic Starter
MadBricktree
fkhitsounds
Garalulu
01:18:227 - 여기서 f#6으로 바뀌니 맵셋 전체적으로 체크해보세요
01:30:227 - same
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Garalulu wrote:

01:18:227 - 여기서 f#6으로 바뀌니 맵셋 전체적으로 체크해보세요 - 페이드인 때문에 잘 안들리지만 현악기 소리는 01:18:133 -에서 시작합니다. ref#1 ref#2
01:30:227 - same - ^ ref#1 ref#2
Garalulu
01:27:415 (87415|1) - There is an nonexistent hitsound file on Lv.2 (vo1.wav), should be fixed to F!

and additional hitsound mod

[lv1]
  1. 00:24:790 (24790|1) - Normal Clap인데 샘플셋만 Normal로 되어있습니다
    00:25:352 (25352|1) - W
    00:52:165 (52165|2) - 00:52:915 (52915|1) - 00:54:415 (54415|0) - 00:55:165 (55165|2) - 00:55:915 (55915|1) - 00:56:665 (56665|1) - 01:08:852 (68852|3) - 01:56:665 (116665|1) - C
  2. 01:03:415 (63415|2) - C 추가해야 합니다
[lv2]
  1. 01:21:415 (81415|3) - 계속 같은 이슈, C 없읍니다
    01:22:352 (82352|3) - 01:22:915 (82915|3) - 01:23:852 (83852|1) - 01:24:415 (84415|3) - 01:25:352 (85352|1) - 01:25:915 (85915|1) - 01:26:852 (86852|1) - 01:08:852 (68852|3) - 01:10:540 (70540|0) - C
  2. 00:51:415 (51415|0) - W가 아니라 C가 필요, 두 노트에 각각 넣어주세요. (한 노트에 두개 넣을 시 빈 노트 힛사 샘플셋을 Auto로 변경)
  3. 01:03:415 (63415|2) - same with lv1

전체적으로 힛사가 일관성이 맞지 않는 부분들이 많은데, 의도일 수 있지만 저는 조금 의문이 드는 내용이 많네요! 다시 한 번 꼼꼼히 살펴볼 필요가 있습니다.

plz check them all, will back~
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Garalulu wrote:

01:27:415 (87415|1) - There is an nonexistent hitsound file on Lv.2 (vo1.wav), should be fixed to F! - Fixed

and additional hitsound mod

[lv1]
  1. 00:24:790 (24790|1) - Normal Clap인데 샘플셋만 Normal로 되어있습니다 - 인트로에 있는 노트들이 드럼을 따르지 안아서 의도적으로 4/1선에만 드럼 힛사운드를 적용했습니다
    00:25:352 (25352|1) - W - ^
    00:52:165 (52165|2) - 00:52:915 (52915|1) - 00:54:415 (54415|0) - 00:55:165 (55165|2) - 00:55:915 (55915|1) - 00:56:665 (56665|1) - 01:08:852 (68852|3) - 01:56:665 (116665|1) - C - 이 중에 많은 구간들은 노트들이 킥 소리를 일관적으로 노트들과 일치하지 안으므로 일부로 Clap힛사운드를 적용하지 안았습니다
  2. 01:03:415 (63415|2) - C 추가해야 합니다 - 추가했습니다
[lv2]
  1. 01:21:415 (81415|3) - 계속 같은 이슈, C 없읍니다 - 원래는 위와 같이 일부로 C를 무시했지만 01:21:415 - ~ 01:27:415 - 에 lv1과 동일한 힛사운드를 적용하면서 여기와 밑에 표시된 노트 일부에 C가 추가되었습니다
    01:22:352 (82352|3) - 01:22:915 (82915|3) - 01:23:852 (83852|1) - 01:24:415 (84415|3) - 01:25:352 (85352|1) - 01:25:915 (85915|1) - 01:26:852 (86852|1) - 01:08:852 (68852|3) - 01:10:540 (70540|0) - C - ^ 적용이 안된 부분은 lv1과 동일한 이유입니다
  2. 00:51:415 (51415|0) - W가 아니라 C가 필요, 두 노트에 각각 넣어주세요. (한 노트에 두개 넣을 시 빈 노트 힛사 샘플셋을 Auto로 변경) - W->C
  3. 01:03:415 (63415|2) - same with lv1 - Fixed

전체적으로 힛사가 일관성이 맞지 않는 부분들이 많은데, 의도일 수 있지만 저는 조금 의문이 드는 내용이 많네요! 다시 한 번 꼼꼼히 살펴볼 필요가 있습니다. - 하하하하하하.......

plz check them all, will back~ - 👍
Garalulu
[General]
  1. 01:50:290 - 모든 난이도에 공통으로 볼륨 10% 초록선이 들어있는데 01:45:508 - 에서 이미 동일한 내용의 초록선이 존재하므로 지워도 무방합니다.
  2. 00:24:415 - 볼륨 35% 초록선이 00:13:915 - 와 정확히 동일하므로 지워도 무방합니다. (Lv.5 ~)
[Lv.2]
  1. 01:20:196 (80196|3) - 앞 파트 01:17:196 - 와 달리 멜로디가 존재하지 않으므로, 이 노트를 그대로 둔다면 멜로디가 아닌 이 파트에서 유일하게 1/4 드럼을 표현한 것이 되어버립니다. (01:17:571 - 에서는 표현되지 않음) 이는 Clap 힛사 일관성과도 연결될 수 있으니 삭제하는 걸 추천합니다.
  2. 01:08:758 - 동일한 구조인 Lv.3과 달리 C가 없네요! 01:08:852 - 도 동일
[Lv.3]
  1. 00:27:696 (27696|2) - C 사운드가 없으니 00:30:696 - 나 00:33:696 - 처럼 공간을 비워두세요.
  2. 00:45:133 (45133|1) - 이와 비슷한 내용인데, 멜로디를 표현한다면 00:45:321 - 나 00:46:633 - 같은 곳에도 노트가 필요하기 때문에 C 사운드가 없는 이상 비워두는게 좋겠네요.
  3. 01:36:227 - 노트 두개 겹쳐있습니다!
[Lv.5]
  1. 00:49:915 - 00:51:415 - 드럼 구조가 달라지는 부분이니 단순히 이전 파트와 동일하게 롱놋 하나 + 단놋 스트림으로 가기보단 롱놋을 지우고 드럼을 좀 더 강조하는게 어울리다고 생각해요. 01:01:915 - 01:03:415 - 도 생각해보세요!
  2. 01:09:415 - 01:13:915 - Lv.6과 난이도 갭이 큽니다. Lv.6에서는 01:03:415 - 01:09:415 - 에서 추가된 멜로디를 표현해 스트림을 넣었으니 이 난이도에서도 동일하게 1/4에 노트를 넣어 고조된 느낌을 표현해주세요.
[Lv.6]
  1. 00:23:946 - 주변과 달리 명확한 사운드가 아니니 제 생각엔 필요 없는 노트네요, 이후 난이도에서도 동일한 이슈가 있으니 체크해보세요.
  2. 00:49:915 - 00:51:415 - Lv.5와 동일한 이슈
  3. 01:21:415 - 01:27:415 - 패턴이 00:27:415 - 에 비해서 가볍네요. 모든 1/4 마다 노트가 있지 않고 드럼 사운드에 트리플도 없습니다. 1/4 스트림을 넣지 않은건 멜로디 강조라서 괜찮지만 전반적인 노트량이 이전 파트에 비해서 적으니 이 점 고려해서 노트를 추가해주세요!
    01:33:415 - 01:39:415 - 여기도 몇 군데 추가 가능합니다
  4. 01:38:665 - 01:39:415 - Lv.5와 난이도 갭이 큽니다. Lv.6 ~ Lv.9까지 이 파트의 구조가 똑같네요. Lv.8과 Lv.9는 각각 단놋 / 롱놋 구조로 마지막 난이도를 구성하고 있다고 볼 수 있지만 이 난이도는 상위 난이도들과 격차가 있어야 한다고 생각해요. 1/6과 1/8 트릴에서 노트량을 조절하면 좋겠습니다.
[Lv.8]
  1. 00:49:540 (49540|2) - col3의 경우 3연타(00:49:540 (49540|2,49633|2,49727|2) - )가 되버리니 col4로 이동해서 00:49:540 - 00:51:415 - 파트에서 각각 2번씩만 겹치도록 연결시켜주면 이뻐보이네요.
  2. 00:58:915 - 01:00:415 - 멜로디 더블 잭이 모두 오른손에만 위치해 있네요. 이 파트를 Ctrl+H 해서 각각 손마다 2번씩 잭을 분포시키는 건 어떨까요?
[Lv.9]
  1. 01:00:040 - 01:00:133 - 이후 파트와 연결을 위해 롱놋을 넣었지만 이 핵심 멜로디 2연타는 빠지면 섭하니 01:00:040 - 에 단놋 하나 추가해서 포인트를 짚어주세요. 예시
  2. 01:45:040 (105040|3) - 3/4 스냅에 맞춰서 끝나는 소리가 아니니깐 롱놋 끝을 01:45:321 - 에 두지 말고 01:45:290 (105290|0) - 와 맞추어 두는게 처리, 모양 면에서 깔끔해 보입니다.
FAMoss
hi, can you change the special cymbal in 01:30:790 - 01:31:165 - 01:31:446 - 01:31:727 - 01:32:008 - 01:32:290 - with a low sound hihat, very spammed sounds and makes my ears hurt lol. I suggest to use this sample https://puu.sh/BcZln/7329e4cc0c.wav and increase to 70% the volume to get effect from the sample.

Anyway i love this map, good luck!
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Garalulu wrote:

[General]
  1. 01:50:290 - 모든 난이도에 공통으로 볼륨 10% 초록선이 들어있는데 01:45:508 - 에서 이미 동일한 내용의 초록선이 존재하므로 지워도 무방합니다. - Lv.8 빼고 전부 다 지웠습니다
  2. 00:24:415 - 볼륨 35% 초록선이 00:13:915 - 와 정확히 동일하므로 지워도 무방합니다. (Lv.5 ~) - 5~6에서 지웠습니다
[Lv.2]
  1. 01:20:196 (80196|3) - 앞 파트 01:17:196 - 와 달리 멜로디가 존재하지 않으므로, 이 노트를 그대로 둔다면 멜로디가 아닌 이 파트에서 유일하게 1/4 드럼을 표현한 것이 되어버립니다. (01:17:571 - 에서는 표현되지 않음) 이는 Clap 힛사 일관성과도 연결될 수 있으니 삭제하는 걸 추천합니다. - 삭제했습니다
  2. 01:08:758 - 동일한 구조인 Lv.3과 달리 C가 없네요! 01:08:852 - 도 동일 - Lv. 3에서 힛사를 지웠습니다
[Lv.3]
  1. 00:27:696 (27696|2) - C 사운드가 없으니 00:30:696 - 나 00:33:696 - 처럼 공간을 비워두세요. - 수정했습니다
  2. 00:45:133 (45133|1) - 이와 비슷한 내용인데, 멜로디를 표현한다면 00:45:321 - 나 00:46:633 - 같은 곳에도 노트가 필요하기 때문에 C 사운드가 없는 이상 비워두는게 좋겠네요. - 지웠습니다
  3. 01:36:227 - 노트 두개 겹쳐있습니다! - ?!?!?!?!?!?!?!?!? :?
[Lv.5]
  1. 00:49:915 - 00:51:415 - 드럼 구조가 달라지는 부분이니 단순히 이전 파트와 동일하게 롱놋 하나 + 단놋 스트림으로 가기보단 롱놋을 지우고 드럼을 좀 더 강조하는게 어울리다고 생각해요. 01:01:915 - 01:03:415 - 도 생각해보세요! -
  2. 01:09:415 - 01:13:915 - Lv.6과 난이도 갭이 큽니다. Lv.6에서는 01:03:415 - 01:09:415 - 에서 추가된 멜로디를 표현해 스트림을 넣었으니 이 난이도에서도 동일하게 1/4에 노트를 넣어 고조된 느낌을 표현해주세요. - 1/4 스트림을 넣었습니다
[Lv.6]
  1. 00:23:946 - 주변과 달리 명확한 사운드가 아니니 제 생각엔 필요 없는 노트네요, 이후 난이도에서도 동일한 이슈가 있으니 체크해보세요. - Lv.6~9 전부 수정했습니다
  2. 00:49:915 - 00:51:415 - Lv.5와 동일한 이슈 -
  3. 01:21:415 - 01:27:415 - 패턴이 00:27:415 - 에 비해서 가볍네요. 모든 1/4 마다 노트가 있지 않고 드럼 사운드에 트리플도 없습니다. 1/4 스트림을 넣지 않은건 멜로디 강조라서 괜찮지만 전반적인 노트량이 이전 파트에 비해서 적으니 이 점 고려해서 노트를 추가해주세요! - 스네어에 노트를 하나 더 추가했습니다
    01:33:415 - 01:39:415 - 여기도 몇 군데 추가 가능합니다 - 노트를 추가하기 약간 애매하고 음악이 아무래도 바로 전에 비해 잔잔함으로서 이정도 난이도가 괜찮다고 생각합니다.
  4. 01:38:665 - 01:39:415 - Lv.5와 난이도 갭이 큽니다. Lv.6 ~ Lv.9까지 이 파트의 구조가 똑같네요. Lv.8과 Lv.9는 각각 단놋 / 롱놋 구조로 마지막 난이도를 구성하고 있다고 볼 수 있지만 이 난이도는 상위 난이도들과 격차가 있어야 한다고 생각해요. 1/6과 1/8 트릴에서 노트량을 조절하면 좋겠습니다. - 약간 너프했습니다
[Lv.8]
  1. 00:49:540 (49540|2) - col3의 경우 3연타(00:49:540 (49540|2,49633|2,49727|2) - )가 되버리니 col4로 이동해서 00:49:540 - 00:51:415 - 파트에서 각각 2번씩만 겹치도록 연결시켜주면 이뻐보이네요. - 현재 패턴이 더 읽기 슆고 잭 난이도가 양손에 더 균일하게 분배됬다고 생각합니다 다만, 00:50:946 -의 코드잭은 바로 전의 스네어-킥 잭과 맞추어 그냥 잭으로 바꿨습니다.
  2. 00:58:915 - 01:00:415 - 멜로디 더블 잭이 모두 오른손에만 위치해 있네요. 이 파트를 Ctrl+H 해서 각각 손마다 2번씩 잭을 분포시키는 건 어떨까요? - 코드잭으로 표현한 관악기 소리의 음이 높아서 오른손에 놓게 되었지만, 코드잭들이 읽기 슆게 배치되어있고 드럼 잭 대부분이 왼손에 있어서 문제가 없다고 생각합니다.
[Lv.9]
  1. 01:00:040 - 01:00:133 - 이후 파트와 연결을 위해 롱놋을 넣었지만 이 핵심 멜로디 2연타는 빠지면 섭하니 01:00:040 - 에 단놋 하나 추가해서 포인트를 짚어주세요. 예시 - 노트를 하나 추가했지만 약간 다르게 배치했습니다.
  2. 01:45:040 (105040|3) - 3/4 스냅에 맞춰서 끝나는 소리가 아니니깐 롱놋 끝을 01:45:321 - 에 두지 말고 01:45:290 (105290|0) - 와 맞추어 두는게 처리, 모양 면에서 깔끔해 보입니다. - 1/4 -> 1/3 스냅으로 바꿨습니다

FAMoss wrote:

hi, can you change the special cymbal in 01:30:790 - 01:31:165 - 01:31:446 - 01:31:727 - 01:32:008 - 01:32:290 - with a low sound hihat, very spammed sounds and makes my ears hurt lol. I suggest to use this sample https://puu.sh/BcZln/7329e4cc0c.wav and increase to 70% the volume to get effect from the sample. - I have to agree that the cymbal is a bit more than just a bit loud. Didn't use the hihat you linked but I grabbed a different crash sample that doesn't have all that static noise, and edited in a separate sample for the cymbal spam so that the cymbal sounds don't overlap. Hopefully I didn't mess up anything while doing this.

Anyway i love this map, good luck! - thanks for the random mod


fkhitsounds
Garalulu
01:53:671 - this green line should be placed at 01:53:665 - tho (lv.8)

01:37:165 - 01:37:540 - 01:37:915 - you should delete background hitsound (lv.3)

normal-hitnormal.wav is too short (72.83ms), here is the edit ver with blank sound
Topic Starter
MadBricktree

Garalulu wrote:

01:53:671 - this green line should be placed at 01:53:665 - tho (lv.8) - how tf did a line go 10ms off

01:37:165 - 01:37:540 - 01:37:915 - you should delete background hitsound (lv.3) - ah fk that didn't get deleted

normal-hitnormal.wav is too short (72.83ms), here is the edit ver with blank sound - done
fkhitsounds
lenpai
fkhitsounds
Arzenvald
brilliant

maybe want to add old username to tag too

WOO V1 THREAD
Garalulu
Hi #mapfeed
Kawawa
Is this an intention? spread name is indeed inconsistent. see the space of "LV.2 difficulty" https://puu.sh/Be3qH/8698cb68dc.png
It looks like same thing with EZ LV. 1 // NM LV.2 // HD LV. 3 // MX LV. 4
according to your post It seems a mistake :: https://puu.sh/Be3oN/0533493d3c.png

I actually don't see any intention and reasonable reason, so should be fixed.
Anyway nice map. good luck for ranked!
Topic Starter
MadBricktree

Kawawa wrote:

Is this an intention? spread name is indeed inconsistent. see the space of "LV.2 difficulty" https://puu.sh/Be3qH/8698cb68dc.png
It looks like same thing with EZ LV. 1 // NM LV.2 // HD LV. 3 // MX LV. 4
according to your post It seems a mistake :: https://puu.sh/Be3oN/0533493d3c.png

I actually don't see any intention and reasonable reason, so should be fixed.
Anyway nice map. good luck for ranked!
It is completely unintentional and should be fixed if it is an issue.
However, I question whether the missing space in a guest diff is an issue at all considering that...
1. it is hardly noticeable, to the point that not a single person noticed the past year and...
2. it hardly has a role in indicating the difficulty since that is what the number at the end of the difficulty name does.

I'll contact a QAT to confirm if this really is an issue that undermines the quality or the rankability of this set.


Arzenvald wrote:

brilliant

maybe want to add old username to tag too

WOO V1 THREAD
o crap I missed this one since I was outside when this got qualified.
If this does get DQ'd over the issue above or any other issue that might get raised later I'll try to remember to add my old ign to tags.
Kawawa

MadBricktree wrote:

It is completely unintentional and should be fixed if it is an issue.
However, I question whether the missing space in a guest diff is an issue at all considering that...
1. it is hardly noticeable, to the point that not a single person noticed the past year and...
2. it hardly has a role in indicating the difficulty since that is what the number at the end of the difficulty name does.

I'll contact a QAT to confirm if this really is an issue that undermines the quality or the rankability of this set.
not for the chart issue but a fundamental problem. so I assuming It's entirely a mistake, so was right.
If all the guest difficulties are no space at all, It can work as related point but this is not a case for it.
so It's a good idea to fixing it because still 1st day. That's all.
"It's invalid because people hardly notice it" is unreasonable reason. If no one notices about the defects of the hitsound and snapping or something else, then the map is ranked. that is true but if someone pointing it out, the map can be improved. even If It's a minor issue, is the still same but I'm not the one who judge it finally, so I just leave the opinion here. anyway hope everything is well for the map!
Topic Starter
MadBricktree

Kawawa wrote:

MadBricktree wrote:

It is completely unintentional and should be fixed if it is an issue.
However, I question whether the missing space in a guest diff is an issue at all considering that...
1. it is hardly noticeable, to the point that not a single person noticed the past year and...
2. it hardly has a role in indicating the difficulty since that is what the number at the end of the difficulty name does.

I'll contact a QAT to confirm if this really is an issue that undermines the quality or the rankability of this set.
not for the chart issue but a fundamental problem. so I assuming It's entirely a mistake, so was right.
If all the guest difficulties are no space at all, It can work as related point but this is not a case for it. so It's a good idea to fixing it because still 1st day. That's all. but I'm not the one who judge it finally, so I just leave the opinion here. anyway hope everything is well for the map!
I admit that the missing space is erroneous but I simply find that it is nothing more than an aesthetic issue, rather than practical.

Just to be sure I tried to contact a QAT just a few minutes ago so I'm just waiting for a reply.
Hopefully it won't take more than a day.
Lude
Hello, nice LN map. Just few concerns about Lv. 8, density issues
  1. 00:55:821 (55821|1,55915|1,55915|3,55915|2,56008|3,56008|2,56102|3) - Using these kind of structure is not coherent with the song, specially the 4th column, you barely gave triple jacks throughout the map. I'd recommend to replace these notes. 00:49:540 (49540|2) - Same goes with this, you could simplify the pattern by moving it to col 4
  2. 01:09:040 - You could just simplify these snaps by either only following melody or drums
  3. 01:10:165 - Clap 3, yet these two bass (01:10:540 (70540|0,70540|3,70540|2,70633|3,70633|1,70633|2) - ) has triple chords. 3-3-2-3 is quite heavy compared to the progression of the song. In my opinion, 01:10:633 (70633|2,70633|3,70633|1) - these could be doubled, 01:10:821 - triple here and double 01:10:915 - here to make it 3-2-2-3. Follows the drum more properly, and yet gives the staccato rhythm for players.
  4. 01:13:258 (73258|0,73258|2,73258|3,73352|2,73352|1) - Same goes here, chords does not follow the patterning logic (01:13:540 (73540|2,73540|3,73633|2,73633|1,73633|3) - bass double and snare triple).
  5. 01:15:040 - Popped up right now, add a note at 4?

I'll see if I can find out more. Lv. 9 is just excellent. Good luck!
Topic Starter
MadBricktree
incoming dq
Protastic101
tfw no ninja

Nah but yea, fix the diff name real quick and then look over Lude's mod
Topic Starter
MadBricktree
Blue - Accepted and fixed
Light Blue - Fixed, but may need some additional checking
Red - Rejected
Purple - Will be considered/Unsure
Green - Note/Comment

Lude wrote:

Hello, nice LN map. Just few concerns about Lv. 8, density issues
  1. 00:55:821 (55821|1,55915|1,55915|3,55915|2,56008|3,56008|2,56102|3) - Using these kind of structure is not coherent with the song, specially the 4th column, you barely gave triple jacks throughout the map. I'd recommend to replace these notes. 00:49:540 (49540|2) - Same goes with this, you could simplify the pattern by moving it to col 4 - The part at 00:55:915 (55915|3,55915|2,56008|3,56008|2,56102|3) - is basically equivalent to the part at 00:56:665 (56665|1,56665|0,56758|0,56758|1,56852|1) - (it's there to put emphasis on the brass.) For 00:49:540 (49540|2,49633|2,49727|2) - this 3 note long jack, please refer to my reply to one of lulu's mods (which basically sums up to that the current pattern is rather easy due to its readability and hand balance + it looks prettier imo)
  2. 01:09:040 - You could just simplify these snaps by either only following melody or drums - The whole section is based on piano and drums. I see no reason to simplify here considering that it the current pattern isn't hard at all since the different snaps are mostly separated.
  3. 01:10:165 - Clap 3, yet these two bass (01:10:540 (70540|0,70540|3,70540|2,70633|3,70633|1,70633|2) - ) has triple chords. 3-3-2-3 is quite heavy compared to the progression of the song. In my opinion, 01:10:633 (70633|2,70633|3,70633|1) - these could be doubled, 01:10:821 - triple here and double 01:10:915 - here to make it 3-2-2-3. Follows the drum more properly, and yet gives the staccato rhythm for players. - That would be inconsistent considering my layering approach which is explained in one of my previous posts (basically there are 4 different instruments that are being represented in this section.) Also, the difficulty jump is not all that high here considering that there are plenty of sections previous to this that is quite close in density. Also, IMO the music in this section is intense enough to warrant a slight increase in difficulty.
  4. 01:13:258 (73258|0,73258|2,73258|3,73352|2,73352|1) - Same goes here, chords does not follow the patterning logic (01:13:540 (73540|2,73540|3,73633|2,73633|1,73633|3) - bass double and snare triple). - Refer to the reply above.
  5. 01:15:040 - Popped up right now, add a note at 4? - I think it's fine without an extra note there since that'll mean that a line in a transitional section has bigger chord size and complexity than the start of 01:15:415 - a new section

I'll see if I can find out more. Lv. 9 is just excellent. Good luck! - Thank you for the mod. I will be waiting for your next post.

Also...

Fixed lv2's diff name and added my old username to tags
Arzenvald
No sakuzyo for me smh
Gl for requalification!
Garalulu
악 시온 조아
Topic Starter
MadBricktree
FAMoss

MadBricktree wrote:

lenpai
hell yeah
Rivals_7
heyo. a couple of light concern on hitsounding that could be improved.

[All]

00:53:665 - this bit seems to be missing a C. if i saw the overall structure that similar to this such as - 00:52:071 - 00:56:571 - 00:55:071 - then its surely a bit off

01:41:290 - (except mentholz) this sounds like a ghost. idk. or maybe if there is some sound, its pretty faint

[Kaito]

00:24:790 (24790|1,25352|1,25540|3) - missing W
00:52:165 (52165|2) - 00:52:915 (52915|1) - 00:54:415 (54415|3) - 00:55:165 (55165|2,55915|1) - 00:56:665 (56665|2) - missing C

[mentholz]

00:26:383 (26383|0,26477|1,26571|2) - missing C? feels like its intended so maybe not
00:50:008 (50008|2) - C i think

[5]

00:35:196 (35196|3,35290|2) - it seems that you misplaced the C because it was suppose to be in a swapped positions like other diffs did

01:15:415 -> 01:39:415 - thorughout Lv 2 to 6. there is a couple mount of missing C throughout them. either it is intentional or not, it looks just odd since most of the notes are there for percussion yet no percussion HS for the feedback

These are just a couple of points of missing hitsound. seemingly unintended, but since the pattern are mostly following percussion, just like the two highest diff did (implying the hitsound reference were referred from there), there should be some sort of more consistency in-between.
-------------------------------------------------------------------------------

tfw no flashy kiai stuff
else is cool and good ;)
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