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FELT - Runway Drive

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Topic Starter
anna apple
This beatmap was submitted using in-game submission on Tuesday, April 10, 2018 at 2:08:55 PM

Artist: FELT
Title: Runway Drive
Source: 東方永夜抄 ~ Imperishable Night.
Tags: bor touhou eiyashou th8 keine kamishirasawa 上白沢 慧音 plain asia プレインエイジア Silver Drive Maika 舞花 NAGI☆
BPM: 160
Filesize: 7052kb
Play Time: 04:06
Difficulties Available:
  1. Easy (1.53 stars, 297 notes)
  2. Hard (3.21 stars, 621 notes)
  3. Insane (3.94 stars, 763 notes)
  4. Normal (2.18 stars, 453 notes)
Download: FELT - Runway Drive
Information: Scores/Beatmap Listing
---------------
Comments as always are welcome~


Most recent Re DL for hitsounds: May 5th 2017
Voli


[Insane]

  1. 00:10:773 (6,7) - while I understand you wanna emphasize (7) due to the finish sound, the spacing change seemed a bit excessive here if you put it into context with 00:10:773 (6) - 's low sv and your previous 1/2 jumps. It's a bit too sudden imo, the emphasis can be kept easily even when lowering the spacing a bit
  2. 00:12:085 (2,3,4) - i think a pattern like this suits the rhythm better https://voli.s-ul.eu/6pDeMTX4.png
  3. 00:33:648 (1,2,1) - It's more suitable to do something like this https://voli.s-ul.eu/BjH4uWbE.png to illustrate the emphasis on 00:36:648 (1) - better. Your pattern as of now would make me think that the most important sound is on 00:36:460 (2) -
  4. 00:54:460 (4,1) - same as above basically, running out of space here isn't a really a good excuse to not give proper spacing emphasis to 00:54:648 (1) - what about this? https://voli.s-ul.eu/bI1SR1cZ.png (you did it properly here 01:16:960 (10,1) - )
  5. 01:04:398 (5,6) - what if you lowered the slider velocity of these sliders by a bunch? it'd give way more power to these sliders afterwards 01:05:148 (1,2) - , when all the background music kicks in and stuff, rn your sv is the same making 01:05:148 (1,2) - feel very underwhelming as a result (i recommend lowering the spacing on 01:04:398 (5,6) - a bit aswell)
  6. 01:17:148 (1) - i feel like the stronger vocal + drum sound at the end of this slider should have a clickable object, perhaps split this up in 2 sliders
  7. 01:20:710 (2,3) - why are they stacked? o.o thats weird
  8. 01:25:585 (10,11,12) - just space them the same, the pitch height (which i assume thats what you're going for) is exactly the same so theres no need to space 01:25:960 (12) - further than the rest
  9. 01:29:523 (2) - it's up to you, but i'd put a note on the white tick and a slider on the red tick instead of this, the reason is that you captured the first piano sound well with this slider 01:28:960 (1) - but the second one goes ignored here which, to me, could be better
  10. 01:29:898 (3) - if you applied the above, make this one follow the piano properly aswell
  11. 01:44:148 (1,2) - these feel a bit too close, i get that you wanted to stack the sliderend, but perhaps stack it on 01:43:773 (6) - instead so theyre not so clumped in a corner together
  12. 01:58:585 (7,8,9) - there should be more distance between 8 and 9 as they're both strong claps and you spaced 7 and 8 very widely
  13. 02:10:960 (4,1) - same as i said for similar pattern before, as you escalated the spacing, having 02:11:148 (1) - be spaced lower doesnt work too well
  14. 02:20:523 (3) - I think the repeat is unnecessary, there's only two percussion beats not three
  15. 02:41:335 (9,10) - Move them a bit further apart mayb visuals
  16. 02:45:835 (1,2,3,4,5,6,7) - wh why are they so LOW SPACED make them proper jumps? \o/ this buildup sounds pretty intense
  17. 02:51:648 (1,2,3) - https://voli.s-ul.eu/hKnBpvk8.png would be better here imo to emphasize 02:52:210 (3) - correctly
  18. 03:39:085 (8,9,10,1) - cool
  19. 03:54:273 (13) - Maybe a slider from white to blue tick would work well here because of the whoooosh sound (whatever instrument that is), perhaps a round, flowing shape would do well https://voli.s-ul.eu/NYGpEYID.png just an idea tho
Okbai
Topic Starter
anna apple

Voli wrote:



[Insane]

  1. 00:10:773 (6,7) - while I understand you wanna emphasize (7) due to the finish sound, the spacing change seemed a bit excessive here if you put it into context with 00:10:773 (6) - 's low sv and your previous 1/2 jumps. It's a bit too sudden imo, the emphasis can be kept easily even when lowering the spacing a bit its not excessive
  2. 00:12:085 (2,3,4) - i think a pattern like this suits the rhythm better https://voli.s-ul.eu/6pDeMTX4.png maybe, though there is a progression to this part, so I made that clear through my rhythm
  3. 00:33:648 (1,2,1) - It's more suitable to do something like this https://voli.s-ul.eu/BjH4uWbE.png to illustrate the emphasis on 00:36:648 (1) - better. Your pattern as of now would make me think that the most important sound is on 00:36:460 (2) - I've tried this, though there is a sound on 00:36:460 (2) - louder than the cymbal hit.
  4. 00:54:460 (4,1) - same as above basically, running out of space here isn't a really a good excuse to not give proper spacing emphasis to 00:54:648 (1) - what about this? https://voli.s-ul.eu/bI1SR1cZ.png (you did it properly here 01:16:960 (10,1) - ) never ran out of space here. 1 has emphasis because the movement changes from going down/left, to up then right
  5. 01:04:398 (5,6) - what if you lowered the slider velocity of these sliders by a bunch? it'd give way more power to these sliders afterwards 01:05:148 (1,2) - , when all the background music kicks in and stuff, rn your sv is the same making 01:05:148 (1,2) - feel very underwhelming as a result (i recommend lowering the spacing on 01:04:398 (5,6) - a bit aswell) why lower them, there are strong vocals here I want to emphasize, lowering sv would weaken that.
  6. 01:17:148 (1) - i feel like the stronger vocal + drum sound at the end of this slider should have a clickable object, perhaps split this up in 2 sliders long vocal hold is why 1/1, also I put strong sounds to slider ends all over the map. so this one is not out of place .
  7. 01:20:710 (2,3) - why are they stacked? o.o thats weird its roughly the same sound as the slider that was just passed
  8. 01:25:585 (10,11,12) - just space them the same, the pitch height (which i assume thats what you're going for) is exactly the same so theres no need to space 01:25:960 (12) - further than the rest nobody will notice pitch to height, its spacing to pitch.
  9. 01:29:523 (2) - it's up to you, but i'd put a note on the white tick and a slider on the red tick instead of this, the reason is that you captured the first piano sound well with this slider 01:28:960 (1) - but the second one goes ignored here which, to me, could be better the drum sounds are to the slider heads
  10. 01:29:898 (3) - if you applied the above, make this one follow the piano properly aswell
  11. 01:44:148 (1,2) - these feel a bit too close, i get that you wanted to stack the sliderend, but perhaps stack it on 01:43:773 (6) - instead so theyre not so clumped in a corner together it looks fine when I look at it.
  12. 01:58:585 (7,8,9) - there should be more distance between 8 and 9 as they're both strong claps and you spaced 7 and 8 very widely rhythm is now changed.
  13. 02:10:960 (4,1) - same as i said for similar pattern before, as you escalated the spacing, having 02:11:148 (1) - be spaced lower doesnt work too well maybe in your mind, though not mine. explained prior
  14. 02:20:523 (3) - I think the repeat is unnecessary, there's only two percussion beats not three fixed
  15. 02:41:335 (9,10) - Move them a bit further apart mayb visuals looks fine to me.
  16. 02:45:835 (1,2,3,4,5,6,7) - wh why are they so LOW SPACED make them proper jumps? \o/ this buildup sounds pretty intense NO THANKS
  17. 02:51:648 (1,2,3) - https://voli.s-ul.eu/hKnBpvk8.png would be better here imo to emphasize 02:52:210 (3) - correctly it's already emphasized correctly as explained prior prior
  18. 03:39:085 (8,9,10,1) - cool
  19. 03:54:273 (13) - Maybe a slider from white to blue tick would work well here because of the whoooosh sound (whatever instrument that is), perhaps a round, flowing shape would do well https://voli.s-ul.eu/NYGpEYID.png just an idea tho no
Okbai
Aeril
run away drive
Peter
Normal
00:25:585 (3,4,5) and 01:06:273 (2,3,4,5) and 01:57:273 (3,4,5,6,7,8) - a bit too confusing to read for normal
00:54:273 (5,6) - make stack consistent with rest 01:18:273 (2,3,4) and 01:13:023 (6,7,8)

Hard
00:39:648 (10) and 03:57:648 (9) and 04:00:835 (17) and 04:03:648 (25) - Should be NC Third Downbeat
01:40:210 (3,1) - stack these

Insane
Turn off countdown
Dashyy-
hm

normal:
spinner end is unsnapped i think
00:25:585 (3,4,5) - don't think it's a good idea to have this in the lowest diff of set lol. scrubs aren't used to stacks yet and probably can;t even read 5, so i wouldm suggest making a clearer path to 5, maybe something like [ur=https://gyazo.com/bd3315f8d2c63ec7636956d8818fbec1l]this [/url
00:31:585 (3,4,5) - if ur follolwing vocals i think [url=00:31:585 (3,4,5) -]this[/url] rhythm would work better cuz ur current rhythm skips over high pitched vocal on red tick :(
00:51:648 (1,3) - 3 is visable before 1 is gone, so players might have a hard time reading this pattern becuase of it. maybe do something like this to indicate a clearer pattern?
01:06:460 (3,5) - like 00:25:585 (3,4,5) -, making clear patterns in a low diff is a must have for scrubs to be able to read those patterns. moiving 5 slightly up would even be better as it shows the player that 5 is the next object
01:18:273 (2,3,4) - maybe use the same rhythm as 01:06:273 (2,3,4) - ? latter rhythm compliements the vocals better, which you seem to be following

there's a lot of other stacks in the diff (02:11:898 (3,5) - and 02:03:085 (3,5,6) - just to name a few) that suffwer the same problem as 00:25:585 (3,4,5) - and 01:06:460 (3,5) . go through them and try to make clearer paths for the objects.

hard:
00:11:335 (8) - nc this since this is the same ds as the triple before it (00:10:773 (5,6,7) - ), so i feel like it would be better to differentiate the spacing between them
00:17:523 (5,6) - why isn't spacing consistent with 00:14:523 (7,8) - (and don't tell me u have no room that's not an excuse mister)
00:39:648 (10) - shouldn't this be nced cuz u did it here 00:45:648 (1) -
01:10:023 (7) - clap pls

insane:
disable countdown

too big brain for me
Topic Starter
anna apple

PeterEU wrote:

Normal
00:25:585 (3,4,5) and 01:06:273 (2,3,4,5) and 01:57:273 (3,4,5,6,7,8) - a bit too confusing to read for normal
00:54:273 (5,6) - make stack consistent with rest 01:18:273 (2,3,4) and 01:13:023 (6,7,8)

Hard
00:39:648 (10) and 03:57:648 (9) and 04:00:835 (17) and 04:03:648 (25) - Should be NC Third Downbeat no
01:40:210 (3,1) - stack these ok

Insane
Turn off countdown

Dashyy- wrote:

hm

normal:
spinner end is unsnapped i think
00:25:585 (3,4,5) - don't think it's a good idea to have this in the lowest diff of set lol. scrubs aren't used to stacks yet and probably can;t even read 5, so i wouldm suggest making a clearer path to 5, maybe something like [ur=https://gyazo.com/bd3315f8d2c63ec7636956d8818fbec1l]this [/url
00:31:585 (3,4,5) - if ur follolwing vocals i think [url=00:31:585 (3,4,5) -]this[/url] rhythm would work better cuz ur current rhythm skips over high pitched vocal on red tick :(
00:51:648 (1,3) - 3 is visable before 1 is gone, so players might have a hard time reading this pattern becuase of it. maybe do something like this to indicate a clearer pattern?
01:06:460 (3,5) - like 00:25:585 (3,4,5) -, making clear patterns in a low diff is a must have for scrubs to be able to read those patterns. moiving 5 slightly up would even be better as it shows the player that 5 is the next object
01:18:273 (2,3,4) - maybe use the same rhythm as 01:06:273 (2,3,4) - ? latter rhythm compliements the vocals better, which you seem to be following

there's a lot of other stacks in the diff (02:11:898 (3,5) - and 02:03:085 (3,5,6) - just to name a few) that suffwer the same problem as 00:25:585 (3,4,5) - and 01:06:460 (3,5) . go through them and try to make clearer paths for the objects.

hard:
00:11:335 (8) - nc this since this is the same ds as the triple before it (00:10:773 (5,6,7) - ), so i feel like it would be better to differentiate the spacing between them i change nc differently
00:17:523 (5,6) - why isn't spacing consistent with 00:14:523 (7,8) - (and don't tell me u have no room that's not an excuse mister) aaa
00:39:648 (10) - shouldn't this be nced cuz u did it here 00:45:648 (1) - no crash cymbal
01:10:023 (7) - clap pls ok

insane:
disable countdown yeeee

too big brain for me
hypercyte
hm


normal:

04:06:835 (1) - id end spinner on the white tick, since that's where it sounds like it should finish tbh (adjust the green line too)

00:24:648 (1) - id probably add a finish here too but it's not as strong as the others so i'll leave this one to you (maybe lower volume finish)

00:47:523 (4) - add finish

00:59:898 (2) - add finish on second slider reverse?

hard:

i would say split up combo at the end but

insane:

enable countdown
then disable it afterwards thx



too big brain for me
RVMathew
Note: I will apply the above mods soon, but I will probably overhaul the map.
RVMathew

PeterEU wrote:

Normal
00:25:585 (3,4,5) and 01:06:273 (2,3,4,5) and 01:57:273 (3,4,5,6,7,8) - a bit too confusing to read for normal Will be fixed.
00:54:273 (5,6) - make stack consistent with rest 01:18:273 (2,3,4) and 01:13:023 (6,7,8) Will be fixed.

Dashyy- wrote:

hm

normal:
spinner end is unsnapped i think
00:25:585 (3,4,5) - don't think it's a good idea to have this in the lowest diff of set lol. scrubs aren't used to stacks yet and probably can;t even read 5, so i wouldm suggest making a clearer path to 5, maybe something like [ur=https://gyazo.com/bd3315f8d2c63ec7636956d8818fbec1l]this [/url Will be fixed.
00:31:585 (3,4,5) - if ur follolwing vocals i think [url=00:31:585 (3,4,5) -]this[/url] rhythm would work better cuz ur current rhythm skips over high pitched vocal on red tick :( Will be fixed.
00:51:648 (1,3) - 3 is visable before 1 is gone, so players might have a hard time reading this pattern becuase of it. maybe do something like this to indicate a clearer pattern? Will be fixed.
01:06:460 (3,5) - like 00:25:585 (3,4,5) -, making clear patterns in a low diff is a must have for scrubs to be able to read those patterns. moiving 5 slightly up would even be better as it shows the player that 5 is the next object Sure
01:18:273 (2,3,4) - maybe use the same rhythm as 01:06:273 (2,3,4) - ? latter rhythm compliements the vocals better, which you seem to be following Applied.

there's a lot of other stacks in the diff (02:11:898 (3,5) - and 02:03:085 (3,5,6) - just to name a few) that suffwer the same problem as 00:25:585 (3,4,5) - and 01:06:460 (3,5) . go through them and try to make clearer paths for the objects. Will be fixed in the remap.


too big brain for me

hypercyte wrote:

hm


normal:

04:06:835 (1) - id end spinner on the white tick, since that's where it sounds like it should finish tbh (adjust the green line too) Done

00:24:648 (1) - id probably add a finish here too but it's not as strong as the others so i'll leave this one to you (maybe lower volume finish) Hitsounds will be copied from final diff.

00:47:523 (4) - add finish Hitsounds will be copied from final diff.

00:59:898 (2) - add finish on second slider reverse? Hitsounds will be copied from final diff.

I also have to delete a lot of green lines.

too big brain for me
Huge remap underway.
Edit: Done
Topic Starter
anna apple
stuff updated btw
hypercyte
don’t forget to add icekalt to tags !1!1!!11
Halfslashed
[General]
Add Icekalt to tags, also your past name bor.
Source should be: 東方Project or 東方永夜抄 ~ Imperishable Night.
Tags you can add: touhou eiyashou th8 keine kamishirasawa 上白沢 慧音 plain asia プレインエイジア Silver Drive Maika 舞花 NAGI☆

[Hard]
00:39:648 (10) - Add NC.
04:00:835 (17) - Nice reference but I don't find it as fitting as in the other map due to your rhythms, but this works a lot better in the top difficulty. A less extreme way to handle the fadeout representation via NC would be NCing this object, since you typically stick to a NC per two measures rule, and ending with NCing every 4 measures would work well.

Call me back when you're ready.
Topic Starter
anna apple

Halfslashed wrote:

[Hard]
00:39:648 (10) - Add NC. this is copied fr omthe top difficulty, where the nc in this section is to help show the progression on the cymbals, so i will add nc at 00:47:523 -
04:00:835 (17) - Nice reference but I don't find it as fitting as in the other map due to your rhythms, but this works a lot better in the top difficulty. A less extreme way to handle the fadeout representation via NC would be NCing this object, since you typically stick to a NC per two measures rule, and ending with NCing every 4 measures would work well. .

Call me back when you're ready.
sorry i made this delay :(
Topic Starter
anna apple
holy FUCKING shit
RVMathew
Nice
Halfslashed
Its now a one man show
Icekalt
gratz~
Sotarks
make your break time consistent with topdiff, and overall checked map is solid just poke me when you're ready.
Sotarks
ok
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