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Noriko Mitose - EXEC_SPHILIA/.

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Topic Starter
Mir

AlneCraft wrote:

Mitose Noriko is bae (´・◡・`)

pls rank more gust games omg, their soundtrack is so good, nefertiti next pretty please?

With that petty shit out the way, an NM outta nowhere!

(i really want to see this ranked if this wasn't obvious)

1. 8.5 OD on a 4.87 star map LUL. you sure you aren't monstrata's stud? what's a stud? >_> i just feel the rhythm is repetitive enough to focus more on accuracy than actually hitting the notes

2. gotta love the increased spacing on large white ticks, but sometimes it's too high (00:53:821(4)) or sometimes it's too low (01:00:721(4)) - fixed

3. i think there're too many 1/2 sliders, which makes the map look and feel very repetitive after a while, maybe it would be worth it to change some of the sliders to circles instead? (00:54:421(6). 01:01:321(6) or hell, any section of the map that goes like: Long Slider, 1/2 slider, circle, 1/2 slider (x3) -> repeat until kiai) - its intended to be repetitive because the song is repetitive

4. on an opposite note (00:55:621(1,2,3,1,2,3) - maybe make it into 1/2 slider + circle (x2)? the spacing from the previous circle is already high enough) - moved the previous circle closer, i want these to be jumps

5. 01:50:519(1,2,3) - you sure the SV change is necessary? - yes, it shows the slow down and decrease of pitch of the guitar and serves to make the map more interesting. i mean, you said it was boring so :^)

6. 02:04:622(1,2) - turn this into a slider? - no thanks, i want these to be jumps

7. 02:18:121(4,5,6) - drums feel like they sound like this: dum-dum-dum instead of du-dum du-dum du-dum, so maybe you should turn this into sliders similar to these: 01:34:619(4,5,1) or maybe turn them into single circles? - i don't get it, a picture would be helpful and i think i already did this the way it sounds? it's dum dum dum like you said

8. 02:31:171(2,3,4) - more like this throughout the map please - it fits in this instance so i used it, i also vary rhythm in the guitar parts

9. 03:07:021(1,2) - guitar doesn't get more intense and drums aren't there either, why increase spacing? - fixed

10. 03:24:421(1,2,3) - look point 5 - same reply

11. 03:38:521(1,2) - look point 6 - ^

12. 04:40:921(7,8) - this could use a stream - too much strain for the star rating, the previous parts of the map weren't nearly as hard as it gets now, and it's already hard enough to hold these correctly. that said, i changed the direction for emphasis i guess, we'll see how it goes

i also have a picture of the ost album if i can find it...

also some metadata stoof:

add "gust" and "nis" to tags (like here: https://osu.ppy.sh/s/273267), the developers and the publishers respectively. you may also add "koei" or "banpresto" as well. "Daisuke Achiwa", composer's name. http://artonelico.wikia.com/wiki/EXEC_SPHILIA - added all except koei and banpresto

rip schwarzvgrune, you were the only person to rank gust maps in 2015. may your legacy live on.
Thanks for the free mod!
Shurelia
no kds
part 1
2017-01-15 11:03 Shurelia: ACTION is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
2017-01-15 11:03 Shurelia: let's irc irc
2017-01-15 11:03 Shurelia: I did say "mod again" tho.
2017-01-15 11:04 Mir: uh
2017-01-15 11:04 Mir: hm
2017-01-15 11:04 Mir: you did
2017-01-15 11:04 Shurelia: ja
2017-01-15 11:04 Mir: ACTION is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
2017-01-15 11:04 Shurelia: 00:03:520 (1,2,3) -
2017-01-15 11:04 Shurelia: can you try
2017-01-15 11:05 Shurelia: to move 2 onto 3's place
2017-01-15 11:05 Shurelia: and stack 3 with 4's?
2017-01-15 11:05 Shurelia: I mean
2017-01-15 11:08 Shurelia: wafnawoihawiof my net
2017-01-15 11:08 Shurelia: fuck
2017-01-15 11:08 Shurelia: where was I?
2017-01-15 11:08 Mir: ripp
2017-01-15 11:08 Mir: 00:03:520 (1,2,3) -
2017-01-15 11:08 Mir: fixed
2017-01-15 11:08 Mir: flow
2017-01-15 11:08 Mir: if thats what you wanted
2017-01-15 11:09 Shurelia: i was gonna suggest you
2017-01-15 11:09 Shurelia: to move 2 onto 3's place
2017-01-15 11:09 Shurelia: and stack 3 to 4's.
2017-01-15 11:09 Mir: nah
2017-01-15 11:09 Mir: ;-;
2017-01-15 11:09 Shurelia: since it just plays kinda wrong for me.
2017-01-15 11:09 Shurelia: the emphasis is should be on 3.
2017-01-15 11:09 Mir: that plays too static for a flowy sectio
2017-01-15 11:09 Mir: n
2017-01-15 11:10 Shurelia: but imo it follows the music mucho better
2017-01-15 11:10 Mir: emphasis is already on 3 ;-;
2017-01-15 11:10 Shurelia: how did you fix it? :o
2017-01-15 11:10 Mir: https://imgur-archive.ppy.sh/cDOI9vN.png
2017-01-15 11:11 Mir: invisible is 4
2017-01-15 11:11 Shurelia: hmmm
2017-01-15 11:11 Shurelia: tbh I still prefer the stronger movement onto 3 buuutttt. If you insist then.
2017-01-15 11:11 Mir: you stop on 3 before the 4 comes into view
2017-01-15 11:11 Mir: the pause anyways is a form of emphasis
2017-01-15 11:11 Mir: i like it this way ;-;
2017-01-15 11:12 Shurelia: aight aight
2017-01-15 11:12 Shurelia: nex
2017-01-15 11:12 Shurelia: t
2017-01-15 11:12 Shurelia: 00:10:673 (3) - ctrl g pls pls
2017-01-15 11:12 Shurelia: since
2017-01-15 11:12 Mir: nu
2017-01-15 11:12 Shurelia: it'll just fit better with the other 2
2017-01-15 11:12 Mir: is supposed to be flowyyy
2017-01-15 11:12 Shurelia: 00:11:924 (1,2,3) -
2017-01-15 11:13 Shurelia: ehh you did my suggestion at here
2017-01-15 11:13 Shurelia: =w=
2017-01-15 11:13 Mir: because
2017-01-15 11:13 Mir: the drums in the back
2017-01-15 11:13 Mir: 00:14:324 (2,3,4,5) - and for the same phrase
2017-01-15 11:13 Mir: i didn't do it
2017-01-15 11:13 Mir: ;w;
2017-01-15 11:14 Shurelia: uu
2017-01-15 11:15 Shurelia: 00:29:671 (5,3) - stack
2017-01-15 11:15 Mir: i want to die
2017-01-15 11:15 Mir: iixed
2017-01-15 11:16 Shurelia: 00:31:021 (5,6,1) -
2017-01-15 11:16 Shurelia: something likeee
2017-01-15 11:17 Shurelia: would looks mucho cleaner
2017-01-15 11:17 Shurelia: imo
2017-01-15 11:17 Shurelia: and plays well too
2017-01-15 11:17 Mir: send pic ;-;
2017-01-15 11:17 Shurelia: https://shurelia.s-ul.eu/NDT3l3pt
2017-01-15 11:17 Shurelia: fuck
2017-01-15 11:17 Shurelia: i forgot
2017-01-15 11:17 Shurelia: lol
2017-01-15 11:18 Shurelia: 00:33:121 (1,3) - stack
2017-01-15 11:18 Mir: uwah
2017-01-15 11:18 Mir: too big of a change
2017-01-15 11:18 Mir: i did something else
2017-01-15 11:19 Shurelia: like what?
2017-01-15 11:19 Mir: https://imgur-archive.ppy.sh/CrQ2KWe.png
2017-01-15 11:19 Shurelia: that's gonna lower the emphasis to 1 ?
2017-01-15 11:19 Shurelia: i guess
2017-01-15 11:19 Mir: i can ctrl+g the 6
2017-01-15 11:20 Shurelia: 00:36:721 (2,4) - stack
2017-01-15 11:20 Shurelia: sure then
2017-01-15 11:21 Shurelia: 00:56:371 (3,1) - stack
2017-01-15 11:24 Shurelia: gosh
2017-01-15 11:24 Shurelia: again
2017-01-15 11:24 Shurelia: where was i?
2017-01-15 11:24 Mir: hnnngg
2017-01-15 11:24 Mir: sdfaksdgahka
2017-01-15 11:24 Mir: shurelia samaa
2017-01-15 11:24 Mir: can we
2017-01-15 11:24 Mir: do this tomjrrrwor
2017-01-15 11:24 Shurelia: why so?
2017-01-15 11:24 Mir: im super tired ;w;
2017-01-15 11:24 Shurelia: oooh
2017-01-15 11:24 Mir: its 5:15am
2017-01-15 11:24 Mir: and i have to sleep at some point
2017-01-15 11:24 Shurelia: I'm sorry , I didn't notice.
2017-01-15 11:24 Mir: it's okay xD
2017-01-15 11:24 Mir: it's starting to set in now
2017-01-15 11:24 Shurelia: alright alright, go to sleep.
2017-01-15 11:25 Mir: the drowsiness
2017-01-15 11:25 Mir: save the log
2017-01-15 11:25 Mir: so you can add it
2017-01-15 11:25 Mir: and message me tomorrow whenever you're free
2017-01-15 11:25 Shurelia: aight
2017-01-15 11:25 Mir: nightnightnghti~
2017-01-15 11:25 Shurelia: mmh
AlneCraft
7. I meant doing it something like this: http://puu.sh/tn3pt/0f0948b781.jpg since the drums feel like kind of rolling into each other.
Topic Starter
Mir


Uh Nao checked it, but he's silenced so he can't actually post anything here.

Here's some screenshots of what we did in Discord voice chat:

proof
http://i.imgur.com/AlkboOM.png
http://i.imgur.com/gFtNzwX.png
Pentori
hoi

[General]
combo colours? for ppl like me that play with them enabled
04:16:321 - conflicting timing lines, make sure the red line has kiai enabled too

[Infel]
00:04:320 (3,4) - hm, strange way to represent a 1/1 gap. maybe try something anti-flow or stacked since at 00:01:920 (3,4) - you used very similar spacing
00:05:120 (5) - vocal stretches to the white tick 00:05:520 - , so making this a 1/1 slider would be more appropriate
00:07:320 - the breaks r fading out too early, just drag this to how it originally would be
00:15:887 (6) - 1/1 slider
00:18:487 - fix break. there r no sounds to snap to so ending it early is very awkward
00:21:571 (4,5) - the finishes arent rly necessary, the sounds dont stand out much compared to 00:20:971
00:37:471 - the "aah" occurs a lot more often 00:24:271 - 00:27:571 - yet you're only highlighting a few of them with finishes. try achieve some consistency with these
00:47:221 (4,5,6,1) - flow isn't the best since your really only playing the slider heads here http://puu.sh/tDgVE/aab268b7ca.jpg and it causes some pretty awkward movements in contrast to the larger spacing you used for other stuff eg. 00:46:771 (2,3,4)
01:44:519 (2) - there r no sounds here, so try something else
02:01:919 (1,2) - skipping the drum on 02:02:371 - isnt very nice because you mapped the drum on 02:02:671 (2) - making the rhythm a weird blend of vocals + drums
02:31:171 (2,3,4) - why the sudden shift in intensity?
02:31:621 (5,6,7) - should add drum samplesets
02:32:221 - why is this slider muted?
02:32:221 (7) - you could try making this a 1/2 slider to create a stopping feeling as the music suggests
02:54:721 (5) - 03:06:421 (2) - dont think u need to include these since the sound is really weak. skipping it would b better like u did for 02:58:021
03:11:521 (2) - ^
03:11:821 (3,4,5) - this is best represented as 1/4. 1/6 is overkill
03:12:721 (1,2) - i would use more distance to indicate the transition to a 1/1 section. otherwise this just looks like 1/2 spacing
03:16:021 - dont forget the continue resetting the metronome
03:18:271 (2,3) - extended sliders in slower sections are awful imo. ending this on the red tick would suit the pace of the section more
03:36:271 - again u shouldn't skip this. u could try http://puu.sh/tDvuh/20cec3f5b8.jpg if u want to prioritise the vocals
04:05:071 (4) - normally u wouldve nc'ed this

good luck !
Topic Starter
Mir

Pentori wrote:

hoi

[General]
combo colours? for ppl like me that play with them enabled - i thought i already had them but oh well, added
04:16:321 - conflicting timing lines, make sure the red line has kiai enabled too - woops, fixed

[Infel]
00:04:320 (3,4) - hm, strange way to represent a 1/1 gap. maybe try something anti-flow or stacked since at 00:01:920 (3,4) - you used very similar spacing - i guess i'll go with shurelia's suggestion then. stacked them
00:05:120 (5) - vocal stretches to the white tick 00:05:520 - , so making this a 1/1 slider would be more appropriate - done
00:07:320 - the breaks r fading out too early, just drag this to how it originally would be - fixed too
00:15:887 (6) - 1/1 slider - done
00:18:487 - fix break. there r no sounds to snap to so ending it early is very awkward - ^
00:21:571 (4,5) - the finishes arent rly necessary, the sounds dont stand out much compared to 00:20:971 - removed (copy-pasta mistakes ;w;)
00:37:471 - the "aah" occurs a lot more often 00:24:271 - 00:27:571 - yet you're only highlighting a few of them with finishes. try achieve some consistency with these - yeah, fixed
00:47:221 (4,5,6,1) - flow isn't the best since your really only playing the slider heads here http://puu.sh/tDgVE/aab268b7ca.jpg and it causes some pretty awkward movements in contrast to the larger spacing you used for other stuff eg. 00:46:771 (2,3,4) - fixed it
01:44:519 (2) - there r no sounds here, so try something else - there's a bass note here
02:01:919 (1,2) - skipping the drum on 02:02:371 - isnt very nice because you mapped the drum on 02:02:671 (2) - making the rhythm a weird blend of vocals + drums - changed rhythm slightly
02:31:171 (2,3,4) - why the sudden shift in intensity? - nerfed slightly
02:31:621 (5,6,7) - should add drum samplesets - right, forgot x.x
02:32:221 - why is this slider muted? - another dumb mistake, should have been on slider end
02:32:221 (7) - you could try making this a 1/2 slider to create a stopping feeling as the music suggests - i think 1/1 is fine imo, especially now that the slider end is actually muted instead of the head :/
02:54:721 (5) - 03:06:421 (2) - dont think u need to include these since the sound is really weak. skipping it would b better like u did for 02:58:021 - changed
03:11:521 (2) - ^ - ^
03:11:821 (3,4,5) - this is best represented as 1/4. 1/6 is overkill - sure i guess since i don't use repeating 1/6 anywhere else
03:12:721 (1,2) - i would use more distance to indicate the transition to a 1/1 section. otherwise this just looks like 1/2 spacing - fixed
03:16:021 - dont forget the continue resetting the metronome - oh my god i thought i did this part aksdjflasgdasdf fixed.
03:18:271 (2,3) - extended sliders in slower sections are awful imo. ending this on the red tick would suit the pace of the section more - done
03:36:271 - again u shouldn't skip this. u could try http://puu.sh/tDvuh/20cec3f5b8.jpg if u want to prioritise the vocals - already changed as above
04:05:071 (4) - normally u wouldve nc'ed this - true. fixed

good luck !
Thanks for quality mod.~
kokopanko
suggestion:use 3 combo colors for mir, heart of land's line and anything else respectively.
Topic Starter
Mir

kokopanko wrote:

suggestion:use 3 combo colors for mir, heart of land's line and anything else respectively.
What exactly do you mean by this? o.o
Nao Tomori
later
11:47 Nao Tomori: 00:22:771 (7) - 
11:47 Nao Tomori: 00:26:821 (2) -
11:48 Nao Tomori: 00:31:321 (6) -
11:48 Nao Tomori: 00:30:721 (4) -
11:49 Nao Tomori: 00:44:821 (1,2) -
11:49 Mir: https://imgur-archive.ppy.sh/cDKZS4W.png
11:49 Mir: ok?
11:50 Nao Tomori: 01:04:021 (4) -
11:51 Nao Tomori: https://osu.ppy.sh/ss/7244925
11:52 Mir: https://imgur-archive.ppy.sh/y7FU6uc.jpg
11:52 Mir: ?
11:53 Nao Tomori: 01:09:419 (5,6) -
12:00 Mir: 04:34:921 (1) -
12:00 Mir: 04:16:321 -
12:04 Nao Tomori: 00:52:621 (5) -
12:08 Nao Tomori: 01:22:319 (5) -
12:17 Nao Tomori: 02:25:021 (4,5,1) -
12:23 Nao Tomori: 01:04:621 (6) -
12:28 Nao Tomori: 02:25:321 (5) -
12:28 Nao Tomori: 02:28:321 (4) -
12:29 Nao Tomori: 02:58:171 (2,3) -
12:33 Mir: so far i have this https://imgur-archive.ppy.sh/w2LPsDN.jpg
12:33 Mir: is this better?
12:41 Nao Tomori: 04:06:121 (6) -
12:42 Nao Tomori: 04:08:671 (2,3) -
13:39 Nao Tomori: 04:36:121 (5,6) -
Topic Starter
Mir

Nao Tomori wrote:

later
11:47 Nao Tomori: 00:22:771 (7) - 
11:47 Nao Tomori: 00:26:821 (2) -
11:48 Nao Tomori: 00:31:321 (6) -
11:48 Nao Tomori: 00:30:721 (4) -
11:49 Nao Tomori: 00:44:821 (1,2) -
11:49 Mir: https://imgur-archive.ppy.sh/cDKZS4W.png
11:49 Mir: ok?
11:50 Nao Tomori: 01:04:021 (4) -
11:51 Nao Tomori: https://osu.ppy.sh/ss/7244925
11:52 Mir: https://imgur-archive.ppy.sh/y7FU6uc.jpg
11:52 Mir: ?
11:53 Nao Tomori: 01:09:419 (5,6) -
12:00 Mir: 04:34:921 (1) -
12:00 Mir: 04:16:321 -
12:04 Nao Tomori: 00:52:621 (5) -
12:08 Nao Tomori: 01:22:319 (5) -
12:17 Nao Tomori: 02:25:021 (4,5,1) -
12:23 Nao Tomori: 01:04:621 (6) -
12:28 Nao Tomori: 02:25:321 (5) -
12:28 Nao Tomori: 02:28:321 (4) -
12:29 Nao Tomori: 02:58:171 (2,3) -
12:33 Mir: so far i have this https://imgur-archive.ppy.sh/w2LPsDN.jpg
12:33 Mir: is this better?
12:41 Nao Tomori: 04:06:121 (6) -
12:42 Nao Tomori: 04:08:671 (2,3) -
13:39 Nao Tomori: 04:36:121 (5,6) -
yeah so fixed inconsistencies in hitsounding and spacing and some nazi stuff
Shurelia
go
Vivyanne
Placeholder for stack mod before first bubble
Shurelia
when
Nao Tomori
yea
Topic Starter
Mir

Shurelia wrote:

when
nao

kill me please
Shurelia
!!!

Hold my hand .
Vivyanne
i wanna get these out of the way becus they make the map literally unplayable
00:29:671 (5,3) -
00:36:721 (2,4) -
00:44:821 (1,3) -
00:58:321 (1,5) -
01:05:371 (2,5) -
01:14:819 (4,2) -
02:01:319 (4,2) -
02:08:821 (1,3) -
02:18:421 (5,1) -
03:31:921 (3,2) -
03:57:421 (5,2) -
04:25:021 (1,3) -
04:34:321 (4,1) -
04:36:121 (5,1) -
04:37:621 (4,7) -
04:48:421 (4,2) -
04:52:021 (1,5) -

just get these out of the way along with bub#2 orz
Lasse
as requested

intro feels really empty hitsound wise (cause there are none besides soft hitnormal), how about putting whistles on all the clickable objects? volume is really low anyways
that until 00:05:520 -, then keep 00:09:093 (1,2,3,4) - like it is. maybe finish on 00:11:463 (4) -
and then clickable whistle thing on 00:11:924 - again
or probably something to make 00:13:924 (1) - stand out a bit more cause it maps something else

00:19:921 - this part until 00:23:146 - might be nicer with 30% volume
00:20:971 (1) - finish doesn't fit here at all I think

same with finishes on slidertails in the intro. even if there is something in the song, you don't really map it anyways. and getting more feedback from head than tail is pretty gross here

00:23:221 - this part feels like it lacks some differentiation. the parts where vocals stop just feel the same as the ones with vocals. this could be done with using different pattern/shapes, rhythms/undermapping, movement or anything, but right now it's consistent, but the song isn't..
together with the hitsounding (none except these finishes and some hitnormals) makes this part feel really bland
whistles for vocal for example might be a great addition
Overall it feels like the map just lacks some hitsounding stuff like using whistles for things that stand out or whatever, it just feels really empty with some occasional claps and normal hitnormals

or in parts like 01:10:019 - they could emphasize the underlying guitar rhythm etc.


00:55:621 (1,2,3,1,2,3) - drums and melody seem more like 2-2-2 and not 3-3 here? or just keep it in one thing like 01:23:519 (2,3,4,5,6,7) -
00:56:221 (2,3) - is pretty noticeable cause melody thing starts there and not on the red tick before // it's on 00:55:621 (1,3,2,3) -
might also want to use drum additions here to fit the song better than your custom clap
also movement on 00:56:371 (3,1) - is so strange for no reason, movement on the slider is extremly forced. how about curving 1 for http://lasse.s-ul.eu/uo723gOO.jpg (can adjust 2 to look better with it obviously)

01:09:119 (3,4,5,6) - similar here about using some drum additions, since it stands out so much // 01:23:519 (2,3,4,5,6,7) - // 01:37:919 (2,3,4,5,6) - 02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - etc

01:09:719 (6) - could be spaced way more or have nc or anything, I nearly misread this as 1/2 cause of the patterning before and it's like the only spot in the whole map I had issues with in that regard. also 01:09:119 (3,4,5) - seem kinda overspaced considering how you mapped these before
01:06:419 (1) - finish would be great here // 03:25:921 (1) - 03:35:821 (1) -
01:31:319 (5) - any reason to snap these and all similar ones to 1/12? at least 1/8 could make sense with the other snapping, but 1/12? your tails are muted anyways so you also don't really follow anything
same for things like 01:50:519 (1,2,3,4,5) - seems like there is a clear purpose, but I don't really get it

01:34:919 (5,1) - could be cleaned up a bit overall http://lasse.s-ul.eu/tnqOvWYi.jpg (mainly cause your first curve is a bit broken lol)
01:38:369 (5,6) - really weird movement again for no reason, considering your had things like 01:23:519 (2,3,4,5,6,7,1) - pretty normal. why not ctrlg 01:38:069 (3,4) - and move 5 for http://lasse.s-ul.eu/fIK2cCso.jpg

01:50:519 (1,2,3,4,5) - drum additions?
02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - similarly to the other one I can't see why you would make groups of 3 vocals on 02:04:321 (2,1) - and drums also don't seem to have 3/2 emphasis or anything. It just felt really weird to me

02:44:371 (1) - could add normal sliderwhistle or something like that and fade it by using some green lines + sampleset changes http://lasse.s-ul.eu/sJGYk0xw.jpg
02:53:821 (1,2) - really sudden and only 1/3 rhythm in the map, so in this case I think tapping should be simplified a bit, like http://lasse.s-ul.eu/SdyUXKSL.jpg or maybe http://lasse.s-ul.eu/vwaHFyyn.jpg

02:58:321 (1,2,3,1,2,3) - now here the 3note thing actually fits the guitar
03:37:621 (1,2,3,1,2,3,1,2,3,1,2,3) - again I think groups of 3 make no sense with guitar/drums/vocals or anything. also the way spacing is handles here seems pretty weird as it's more like some kind of buildup, but 03:38:071 (1,2,3) - has the biggest jumps? // 04:04:621 (1,2,3,1,2,3) -

04:16:321 (1) - could use normalwhistle on body or something // 04:59:971 (1) -
04:40:021 - barely hitsounded 40% volume soft sampleset stream is pretty gross to play feeback wise
04:43:771 - guitar changes here, so your stream could reflect that http://lasse.s-ul.eu/rkVuQbUP.jpg
similar for 04:44:221 - like http://lasse.s-ul.eu/zLOc8pP6.jpg or http://lasse.s-ul.eu/M360qXdk.jpg
snapping overall on the streams is kinda weird cause of guitars, but having them simpliefied to 1/4 should be aslright in this case
04:46:321 (2,3,4,5) - could be two 1/4 sliders to get more emphasis on the really strong drum beats
04:55:321 (1) - could ctrlg this so it visually makes more sense with movement into stream
04:57:721 (2,3,4) - could all be split into two single 1/4 sliders to make more sense with guitars
04:59:221 (1,2,3,4,5) - switching between drum and guitar emphasis multiple times here makes this so weird. maybe like http://lasse.s-ul.eu/rhXqgYWu.jpg for drums, or http://lasse.s-ul.eu/P6uhZp7H.jpg for guitar would work better

[]
visuals, and most spacing/emphasis/rhythm stuff looks alright. but hitsounding seems really lacking to me and some of the other stuff is a bit tilting too :c
won't pop, but also won't nominate this for now
Topic Starter
Mir

Lasse wrote:

as requested - o/

intro feels really empty hitsound wise (cause there are none besides soft hitnormal), how about putting whistles on all the clickable objects? volume is really low anyways
that until 00:05:520 -, then keep 00:09:093 (1,2,3,4) - like it is. maybe finish on 00:11:463 (4) -
and then clickable whistle thing on 00:11:924 - again
or probably something to make 00:13:924 (1) - stand out a bit more cause it maps something else

00:19:921 - this part until 00:23:146 - might be nicer with 30% volume
00:20:971 (1) - finish doesn't fit here at all I think

same with finishes on slidertails in the intro. even if there is something in the song, you don't really map it anyways. and getting more feedback from head than tail is pretty gross here

Everything above fixed.

00:23:221 - this part feels like it lacks some differentiation. the parts where vocals stop just feel the same as the ones with vocals. this could be done with using different pattern/shapes, rhythms/undermapping, movement or anything, but right now it's consistent, but the song isn't..
together with the hitsounding (none except these finishes and some hitnormals) makes this part feel really bland
whistles for vocal for example might be a great addition
Overall it feels like the map just lacks some hitsounding stuff like using whistles for things that stand out or whatever, it just feels really empty with some occasional claps and normal hitnormals

or in parts like 01:10:019 - they could emphasize the underlying guitar rhythm etc.

Will get someone to hitsound this cuz apparently I can't. :eyes:

00:55:621 (1,2,3,1,2,3) - drums and melody seem more like 2-2-2 and not 3-3 here? or just keep it in one thing like 01:23:519 (2,3,4,5,6,7) - changed
00:56:221 (2,3) - is pretty noticeable cause melody thing starts there and not on the red tick before // it's on 00:55:621 (1,3,2,3) -
might also want to use drum additions here to fit the song better than your custom clap - hitsounding
also movement on 00:56:371 (3,1) - is so strange for no reason, movement on the slider is extremly forced. how about curving 1 for http://lasse.s-ul.eu/uo723gOO.jpg (can adjust 2 to look better with it obviously) - changed

01:09:119 (3,4,5,6) - similar here about using some drum additions, since it stands out so much // 01:23:519 (2,3,4,5,6,7) - // 01:37:919 (2,3,4,5,6) - 02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - etc - hitsounding

01:09:719 (6) - could be spaced way more or have nc or anything, I nearly misread this as 1/2 cause of the patterning before and it's like the only spot in the whole map I had issues with in that regard. also 01:09:119 (3,4,5) - seem kinda overspaced considering how you mapped these before - fixed both
01:06:419 (1) - finish would be great here // 03:25:921 (1) - 03:35:821 (1) - hitsounding
01:31:319 (5) - any reason to snap these and all similar ones to 1/12? at least 1/8 could make sense with the other snapping, but 1/12? your tails are muted anyways so you also don't really follow anything - snapped to 1/8 instead
same for things like 01:50:519 (1,2,3,4,5) - seems like there is a clear purpose, but I don't really get it - it's to emphasize the holds of the guitar since they're really dragging in the song, so I extended the sliders a lot more

01:34:919 (5,1) - could be cleaned up a bit overall http://lasse.s-ul.eu/tnqOvWYi.jpg (mainly cause your first curve is a bit broken lol)
01:38:369 (5,6) - really weird movement again for no reason, considering your had things like 01:23:519 (2,3,4,5,6,7,1) - pretty normal. why not ctrlg 01:38:069 (3,4) - and move 5 for http://lasse.s-ul.eu/fIK2cCso.jpg

Fixed above

01:50:519 (1,2,3,4,5) - drum additions? - hitsounding
02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - similarly to the other one I can't see why you would make groups of 3 vocals on 02:04:321 (2,1) - and drums also don't seem to have 3/2 emphasis or anything. It just felt really weird to me - it's actually 6 note groups so I removed the ncs on the two 3's so it's 1,2,3,4,5,6 x 2 now

02:44:371 (1) - could add normal sliderwhistle or something like that and fade it by using some green lines + sampleset changes http://lasse.s-ul.eu/sJGYk0xw.jpg - hitsounding
02:53:821 (1,2) - really sudden and only 1/3 rhythm in the map, so in this case I think tapping should be simplified a bit, like http://lasse.s-ul.eu/SdyUXKSL.jpg or maybe http://lasse.s-ul.eu/vwaHFyyn.jpg - made a reverse

02:58:321 (1,2,3,1,2,3) - now here the 3note thing actually fits the guitar - the guitar here fills what would have been 3 note drums anyways so the guitar just ends up falling into the already established structure of the drums
03:37:621 (1,2,3,1,2,3,1,2,3,1,2,3) - again I think groups of 3 make no sense with guitar/drums/vocals or anything. also the way spacing is handles here seems pretty weird as it's more like some kind of buildup, but 03:38:071 (1,2,3) - has the biggest jumps? // 04:04:621 (1,2,3,1,2,3) - okay I ended up removing all the NC things so these follow 6-note patterns to avoid confusion, as for the jump intensity, it actually feels like the intensity peaks in the middle and then drops again into the chorus so I made the middle jumps bigger to reflect that

04:16:321 (1) - could use normalwhistle on body or something // 04:59:971 (1) - hitpounds
04:40:021 - barely hitsounded 40% volume soft sampleset stream is pretty gross to play feeback wise - hitsounds
04:43:771 - guitar changes here, so your stream could reflect that http://lasse.s-ul.eu/rkVuQbUP.jpg
similar for 04:44:221 - like http://lasse.s-ul.eu/zLOc8pP6.jpg or http://lasse.s-ul.eu/M360qXdk.jpg
snapping overall on the streams is kinda weird cause of guitars, but having them simpliefied to 1/4 should be aslright in this case - made changes to this stream
04:46:321 (2,3,4,5) - could be two 1/4 sliders to get more emphasis on the really strong drum beats - made first one kick, second one hold
04:55:321 (1) - could ctrlg this so it visually makes more sense with movement into stream - done
04:57:721 (2,3,4) - could all be split into two single 1/4 sliders to make more sense with guitars - did changes accordingly
04:59:221 (1,2,3,4,5) - switching between drum and guitar emphasis multiple times here makes this so weird. maybe like http://lasse.s-ul.eu/rhXqgYWu.jpg for drums, or http://lasse.s-ul.eu/P6uhZp7H.jpg for guitar would work better - I like the guitar rhythm more so going with the second option

[]
visuals, and most spacing/emphasis/rhythm stuff looks alright. but hitsounding seems really lacking to me and some of the other stuff is a bit tilting too :c
won't pop, but also won't nominate this for now
That's fair. I'll get someone to hitsound it in my stead since I'm not the best at it. I fixed most of the things you said.

Fixed HighTec's stack mod too.
Topic Starter
Mir
K I redid a lot of the hitsounding and I changed some of the streamy part in the end to be a bit more interesting
Lasse
some more hitsounding things in addition to the irc yesterday:
02:45:721 (1) - missing whistle // 02:44:371 (1) - 02:45:721 (1) - 02:49:021 (1) - 04:18:121 (1) -

02:55:621 (1) - missing normal finish // 01:10:019 (1) - 01:20:819 (1) - 02:03:721 (1) -

01:22:619 (1) - missing drum finish // 01:35:219 (1) - 01:37:019 (1) -

03:07:021 (1,2,3,4) - could have whistles on all of these for guitar things

hope I didn't miss any other cymbal things

snapping for guitar part is kinda lol cause the guitars are a mess. think having them that part mapped so 1/4 heavy is alright in this case
Topic Starter
Mir

Lasse wrote:

some more hitsounding things in addition to the irc yesterday:
02:45:721 (1) - missing whistle // 02:44:371 (1) - 02:45:721 (1) - 02:49:021 (1) - 04:18:121 (1) -

02:55:621 (1) - missing normal finish // 01:10:019 (1) - 01:20:819 (1) - actually I think this one is better as a drum finish so the last normal finish has more impact 02:03:721 (1) -
01:22:619 (1) - missing drum finish // 01:35:219 (1) - 01:37:019 (1) -

03:07:021 (1,2,3,4) - could have whistles on all of these for guitar things

hope I didn't miss any other cymbal things

snapping for guitar part is kinda lol cause the guitars are a mess. think having them that part mapped so 1/4 heavy is alright in this case
Everything else fixed.~
Lasse
starting from bubble 1 again cause major hitsounding changes, changing sliderends from 1/12 to 1/8 etc.
Shurelia
BOI
Lasse
fixed artist according to p/5467128
I knew I forgot something 👀
Topic Starter
Mir

Lasse wrote:

fixed artist according to p/5467128
I knew I forgot something 👀
According to http://www.snowblanc.net/?page_id=323 as well.

Thanks Lasse!
Nao Tomori
argued about a rhythm for a while
i ofc was correct

added a whistle or two
fixed some blankets

yea
Vivyanne
24h :eyes:

Nao Tomori
irc
16:50 Mir: hi moe naotoshi
16:50 Naotoshi: \o
16:50 Mir: i made some pretty major edits to sphilia
16:50 Mir: and rehitsounded it
16:50 Naotoshi: o
16:50 Naotoshi: nice
16:50 Mir: lasse said he would bubble it come the weekend
16:50 Naotoshi: did lasse bubble it
16:50 Naotoshi: ok
16:51 Mir: in the meantime tho i was thinking you could recheck before then :eyes:
16:51 Naotoshi: k but i wont bubble
16:51 Naotoshi: first
16:51 Naotoshi: gimme a bit
16:51 Mir: kk
17:39 Mir: okay so
17:39 Mir: you can check after lasse rebubs
17:39 Mir: since you seem busy
17:41 Naotoshi: ok ok im here now
17:41 Naotoshi: was getting food
17:41 Mir: o-o
17:41 Mir: "was getting food"
17:41 Mir: but you were playing >_>
17:42 Naotoshi: ya
17:42 Naotoshi: so i got back
17:42 Naotoshi: and played something
17:42 Mir: xd
17:42 Mir: okayokay
17:42 Mir: im sorry
17:42 Naotoshi: cuz some guy asked how to fix his skin
17:42 Naotoshi: so i needed to test the skin
17:42 Mir: i see
17:42 Naotoshi: eek
17:42 Naotoshi: sliderslide
17:43 Mir: where where
17:43 Mir: lemme remove
17:43 Naotoshi: huh
17:43 Mir: shit
17:43 Mir: it's still there?
17:43 Mir: .
17:43 Mir: the first part wasn't custom 1
17:43 Mir: fixed that
17:44 Naotoshi: all the diagonal slidersss
17:44 Mir: im sorryyy
17:45 Mir: it was actually my style back then ;w;
17:46 Naotoshi: not iconing maps with diagonal sliders is my style :^
17:46 Mir: well rip
17:46 Naotoshi: eek
17:46 Naotoshi: normal whistles
17:46 Naotoshi: are those intended
17:46 Mir: on the last slider
17:46 Mir: yes
17:46 Mir: did you
17:46 Naotoshi: huh
17:47 Mir: redl
17:47 Naotoshi: not on thelast slider
17:47 Mir: cuz i added new hitsounds
17:47 Naotoshi: no
17:47 Naotoshi: xd
17:47 Mir: redl then xd
17:47 *Naotoshi is listening to [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/.]
17:47 *Mir is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
17:49 Naotoshi: tbh
17:50 Naotoshi: making all the sliders with 2 whistles into circles would be cool
17:50 Mir: the thing is
17:50 Mir: the whistle there is to the thingy in the back
17:50 Mir: i could just as well remove one and it would be fine
17:51 Mir: but if you remove both whistles there is a thing that's constant on the back that plays that rhythm
17:51 Naotoshi: huh
17:52 Naotoshi: what
17:52 Mir: it sounds like a cowbell?
17:52 Mir: 00:19:921 - same sound as here
17:52 Naotoshi: what
17:52 Naotoshi: no
17:53 Naotoshi: 02:06:421 (4) -
17:53 Naotoshi: these things
17:53 Mir: no?
17:53 Naotoshi: ?
17:53 Mir: but there isn't a sound on the red lol
17:54 Naotoshi: theres a whistle
17:54 Naotoshi: hitsound
17:54 Mir: well i can just remove them all
17:54 Naotoshi: no
17:54 Naotoshi: they make the copy pasted song less boring
17:54 Naotoshi: xd
17:55 Mir: well i really don't want to map them as circles x.x
17:55 Naotoshi: ok
17:55 Naotoshi: not even in the kiai?
17:55 Mir: the kiais are varied enough cuz of the guitar
17:55 Naotoshi: the kiai is literally
17:55 Mir: and there's still no sound there xD
17:55 Naotoshi: the exact same rhyhm with like
17:55 Naotoshi: different patterns
17:56 Naotoshi: -_
17:56 Mir: but
17:56 Mir: i map
17:56 Mir: the guitar
17:56 Naotoshi: boring
17:56 Mir: liek
17:56 Naotoshi: smh
17:56 Mir: 02:49:471 (2) -
17:56 Mir: and 02:53:221 (4,5,1,2) -
17:56 Mir: 03:00:121 - :C
17:58 Naotoshi: 04:25:921 -
17:58 Naotoshi: this part on is a shit ton of clockwise
17:59 Mir: i can explain
17:59 Mir: 04:32:071 - that sets up this
17:59 Mir: changes to counter
17:59 Mir: then back to clockwise for the kiai flash thingy
17:59 Naotoshi: ya but cant u just like
17:59 Naotoshi: reverse another pattern
17:59 Naotoshi: so that that one is a change too
18:00 Mir: yeah
18:00 Mir: i can
18:00 Naotoshi: imo you shuold
18:01 Mir: 04:29:221 - at here
18:01 Mir: i moved 5 and 6 https://imgur-archive.ppy.sh/EiTqeQs.jpg
18:01 Mir: provides a temporary respite
18:01 Naotoshi: ok
18:01 Naotoshi: ill check more in depth after bubble
18:01 Naotoshi: gonna take a nap
18:01 Mir: kk
18:01 Mir: lmao
18:01 Mir: same tbh
18:01 Mir: thanks nao
13:05 Mir: moe naotoshi~
13:06 Naotoshi: o/
13:06 Mir: o/
13:07 Mir: it's bubbled again~
13:07 Mir: whenever you wanna recheck gimme a poke
13:09 Naotoshi: ok
13:12 Naotoshi: gimme like 10 mi
13:12 Naotoshi: n
13:13 Mir: okiedokies
13:30 Naotoshi: ok
13:31 Mir: ok
13:32 Naotoshi: ok
13:32 Mir: ok
13:32 Naotoshi: ok
13:32 Mir: do you want voice
13:32 Mir: or it's ok
13:32 Naotoshi: sure
13:33 Mir: tfw
13:33 Mir: i don't have you as friend on discord
13:33 Naotoshi: rip
13:38 Naotoshi: 00:20:221 (2) -
13:39 Naotoshi: 00:37:021 (3,4,5) -
13:40 Naotoshi: 00:55:621 (1,4) -
13:42 Naotoshi: 01:22:619 (1,2) -
13:45 Naotoshi: 01:44:369 -
14:00 Naotoshi: 02:01:921 (1,2) -
14:04 Naotoshi: 02:08:221 (4,5) -
14:06 Naotoshi: 02:45:721 (1,2) -
14:08 Naotoshi: 04:15:721 (4,5) -
14:09 Naotoshi: 04:52:021 (1,2) -
14:11 Mir: 01:44:369 -
14:12 Mir: 02:54:121 (2) -
14:12 Mir: 02:55:621 - 02:58:171 -
14:14 Naotoshi: 01:44:219 (2,3) -
14:14 Naotoshi: 03:21:421 (2,3) -
14:19 Mir: 01:52:019 (1) -

tbh mir's voice is the only way i can fall asleep any more
Shurelia
PogChamp
_DT3

HighTec wrote:

24h :eyes:

U didn't know .-.
Garden
i don't see a flashing storyboard but u have epilepsy warning on?

01:16:919 (5) - why is it 1/6 snapping while it could be simply snapped to 1/4, this isn't a 1/3 song anyway

01:20:219 (4,5) - 01:31:319 (5) - 01:34:619 (4,5) - etc.. and why are they 1/8, 3/4 extended sliders should be enough for these.. hm if you have some reason to do so at least make 1/6 and 1/8 consistent? I can't understand different snapping usages here

02:05:071 (4,5,6) - imo it would be nice if you make them a big triangle like 02:04:621 (1,2,3) - so it feels progressing from 02:03:721 (1,2,3,4,5,6) - small ones

03:37:621 (1,2,3,4,5,6,1,2,3,4,5,6) - ^ u have some different spacing concept here?

04:16:321 (1) - maybe normal whistle on slider body

04:40:321 (5,6,1,2,3,1) - pattern is so clustered, u could space them much more tbh. it doesn't matter spacing is similar to the upcoming intense part cuz rhythms are overall less dense (mainly made up of 1/4 reversed sliders)

04:50:221 (1) - consider ctrlg it plays much smoother

04:55:321 (1,2) - rest of your jumps from 1/4 sliders to circles are not overlapping, avoid this one as well so visuals are consistent?
Topic Starter
Mir

Garden wrote:

i don't see a flashing storyboard but u have epilepsy warning on? - kiais used to have massive flashes so i put it on, doesn't seem to be an issue anymore so removed

01:16:919 (5) - why is it 1/6 snapping while it could be simply snapped to 1/4, this isn't a 1/3 song anyway - woops missed it

01:20:219 (4,5) - 01:31:319 (5) - 01:34:619 (4,5) - etc.. and why are they 1/8, 3/4 extended sliders should be enough for these.. hm if you have some reason to do so at least make 1/6 and 1/8 consistent? I can't understand different snapping usages here - yeah the one before was a mistake, also the reason I used such extended sliders was to capture the dragging sound of the guitar into the next notes where it was the most emphasized

02:05:071 (4,5,6) - imo it would be nice if you make them a big triangle like 02:04:621 (1,2,3) - so it feels progressing from 02:03:721 (1,2,3,4,5,6) - small ones

03:37:621 (1,2,3,4,5,6,1,2,3,4,5,6) - ^ u have some different spacing concept here? - not too sure what you mean but the jump distance is based on the pitch of the guitar, which is why it peaks and then falls back down to lower spacing. I think this fits the intensity of the guitar more than just increasing ds jumps :3

04:16:321 (1) - maybe normal whistle on slider body - wanna keep it for the last slider since if i did it for this i'd have to do it for them all and it would kind of ruin the final impact of the last whistle

04:40:321 (5,6,1,2,3,1) - pattern is so clustered, u could space them much more tbh. it doesn't matter spacing is similar to the upcoming intense part cuz rhythms are overall less dense (mainly made up of 1/4 reversed sliders) - spaced them out more since I kind of agree now that you mention it

04:50:221 (1) - consider ctrlg it plays much smoother - done

04:55:321 (1,2) - rest of your jumps from 1/4 sliders to circles are not overlapping, avoid this one as well so visuals are consistent? - agreed on this as well,
fixed
Thanks Garden!
Garden
was bubbled several days ago so i supposed im still safe to qualify this o
Shurelia




I tried.
Nokashi
HOLY YES IM READY
Topic Starter
Mir
I'm fucking shaking.

Thanks you all so much!
Nao Tomori
Gratz babe
Yuii-
That moment when Mir has more ranked mapsets than you.

Congrats, fam! Truly deserved.
Yohanes
Wo, Congrats!!
Metaku
Gratz Mir, knew you could do it!
Topic Starter
Mir
Thanks everyone. <3
guineaQ

Yuii- wrote:

That moment when Mir has more ranked mapsets than you.

Congrats, fam! Truly deserved.
You are not even trying m8 B)
Asara
Congrats, Mir o/
Karen
are you sure the bpm isn't doubled, it sounds like bpm100
Topic Starter
Mir

Karen wrote:

are you sure the bpm isn't doubled, it sounds like bpm100
Sounds like it in some parts but I'm fairly certain that it's 200bpm because you hear the downbeats at a more frequent time than on 100bpm. For example 00:23:221 - should all be 1/1 and they are on 200bpm. Having it on 100bpm kind of doesn't make sense considering the speed of the song here and also at the end with the guitar.

Concerning the matter of the time signature, it is accurately 200bpm for this reason as well because the song was composed with a weird 11/4 time signature which can only be achieved through 200bpm. A good example is just the guitar in general being quite 1/2 heavy 03:37:621 - 04:48:721.

Also I discussed this with C00L as well below.

cat logs
2016-12-04 17:47 Mir: https://dl.dropboxusercontent.com/u/4234581/sheet%20music/exec-sphilia.pdf
2016-12-04 17:47 Mir: apparently
2016-12-04 17:47 Mir: you're right
2016-12-04 17:48 Mir: i think?
2016-12-04 17:48 C00L: mhm
2016-12-04 17:48 Mir: -siiiiigh-
2016-12-04 17:48 C00L: and
2016-12-04 17:48 C00L: 6/8
2016-12-04 17:48 C00L: is basically
2016-12-04 17:48 Mir: i don't wanna go through it all and put in the timing points
2016-12-04 17:48 C00L: 3/4
2016-12-04 17:48 C00L: :)

2016-12-04 17:46 C00L: dude
2016-12-04 17:46 C00L: i time for like 4 months now
2016-12-04 17:46 C00L: the downbeat is every 3 beat
2016-12-04 17:46 C00L: aka stronger sound in the section
2016-12-04 17:46 C00L: or measure
2016-12-04 17:47 C00L: it seither gaytar
2016-12-04 17:47 C00L: or drum hit
2016-12-04 17:47 C00L: that you
2016-12-04 17:47 C00L: hear
2016-12-04 17:47 C00L: AKA
2016-12-04 17:47 C00L: downbeat
2016-12-04 17:47 C00L: .e

Basically we discussed that the song was 3 measures of 3/4 and a reset in the last one at 2/3 beats. There are also the stronger downbeats in 200bpm 1/3 rather than 100bpm

I also asked a couple of other people and nobody really denied it being 200bpm, as the song just sounds faster than 100bpm.

Yeah, that's my reasoning. I would link the sheet music but it's not available anymore. You can tell from the chat logs that it used to be available though, which is where I got my info from.

That's my reasoning. o/
IamKwaN
can you please link me a website stating the source? thanks.
Topic Starter
Mir

IamKwaN wrote:

can you please link me a website stating the source? thanks.
As I said there is no source anymore. I can't really find one as it is since there's no released score for the song, and the sheet music from before as I stated is no longer available.
IamKwaN
I found it here or here, which states the source as アルトネリコ2 世界に響く少女たちの創造詩 .
Topic Starter
Mir
Oh you meant the actual source of the song, sorry I misunderstood. Shurelia provided the metadata as stated in the description, where he got it from I don't have a clue.

EDIT: He's bringing source.
Shurelia
Hi.

I took the metadata for the game source from : http://www.gust.jp/lineup/index.htm

Which looks like :
IamKwaN
thanks
Vivyanne
Mirash
grats
Topic Starter
Mir
Hehe thanks.~

Another Ar tonelico song in the ranked section.~
Mao
Grats! :3
Okoayu
gz the map itself if a bit monotonous for my tastes but it's nice otherwise
Pho

Okorin wrote:

gz the map itself if a bit monotonous for my tastes but it's nice otherwise
Juiceys
Congrats!
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