as requested
intro feels really empty hitsound wise (cause there are none besides soft hitnormal), how about putting whistles on all the clickable objects? volume is really low anyways
that until 00:05:520 -, then keep 00:09:093 (1,2,3,4) - like it is. maybe finish on 00:11:463 (4) -
and then clickable whistle thing on 00:11:924 - again
or probably something to make 00:13:924 (1) - stand out a bit more cause it maps something else
00:19:921 - this part until 00:23:146 - might be nicer with 30% volume
00:20:971 (1) - finish doesn't fit here at all I think
same with
finishes on slidertails in the intro. even if there is something in the song, you don't really map it anyways. and getting more feedback from head than tail is pretty gross here
00:23:221 -
this part feels like it lacks some differentiation. the parts where vocals stop just feel the same as the ones with vocals. this could be done with using different pattern/shapes, rhythms/undermapping, movement or anything, but right now it's consistent, but the song isn't..
together with the hitsounding (none except these finishes and some hitnormals) makes this part feel really bland
whistles for vocal for example might be a great addition
Overall it feels like the map just lacks some hitsounding stuff like using whistles for things that stand out or whatever, it just feels really empty with some occasional claps and normal hitnormals
or in parts like 01:10:019 - they could emphasize the underlying guitar rhythm etc.
00:55:621 (1,2,3,1,2,3) - drums and melody seem more like 2-2-2 and not 3-3 here? or just keep it in one thing like 01:23:519 (2,3,4,5,6,7) -
00:56:221 (2,3) - is pretty noticeable cause melody thing starts there and not on the red tick before // it's on 00:55:621 (1,3,2,3) -
might also want to use drum additions here to fit the song better than your custom clap
also movement on 00:56:371 (3,1) - is so strange for no reason, movement on the slider is extremly forced. how about curving 1 for
http://lasse.s-ul.eu/uo723gOO.jpg (can adjust 2 to look better with it obviously)
01:09:119 (3,4,5,6) - similar here about using some drum additions, since it stands out so much // 01:23:519 (2,3,4,5,6,7) - // 01:37:919 (2,3,4,5,6) - 02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - etc
01:09:719 (6) - could be spaced way more or have nc or anything, I nearly misread this as 1/2 cause of the patterning before and it's like the only spot in the whole map I had issues with in that regard. also 01:09:119 (3,4,5) - seem kinda overspaced considering how you mapped these before
01:06:419 (1) - finish would be great here // 03:25:921 (1) - 03:35:821 (1) -
01:31:319 (5) - any reason to snap these and all similar ones to 1/12? at least 1/8 could make sense with the other snapping, but 1/12? your tails are muted anyways so you also don't really follow anything
same for things like 01:50:519 (1,2,3,4,5) - seems like there is a clear purpose, but I don't really get it
01:34:919 (5,1) - could be cleaned up a bit overall
http://lasse.s-ul.eu/tnqOvWYi.jpg (mainly cause your first curve is a bit broken lol)
01:38:369 (5,6) - really weird movement again for no reason, considering your had things like 01:23:519 (2,3,4,5,6,7,1) - pretty normal. why not ctrlg 01:38:069 (3,4) - and move 5 for
http://lasse.s-ul.eu/fIK2cCso.jpg01:50:519 (1,2,3,4,5) - drum additions?
02:03:721 (1,2,3,1,2,3,1,2,3,1,2,3) - similarly to the other one I can't see why you would make groups of 3 vocals on 02:04:321 (2,1) - and drums also don't seem to have 3/2 emphasis or anything. It just felt really weird to me
02:44:371 (1) - could add normal sliderwhistle or something like that and fade it by using some green lines + sampleset changes
http://lasse.s-ul.eu/sJGYk0xw.jpg02:53:821 (1,2) - really sudden and
only 1/3 rhythm in the map, so in this case I think tapping should be simplified a bit, like
http://lasse.s-ul.eu/SdyUXKSL.jpg or maybe
http://lasse.s-ul.eu/vwaHFyyn.jpg02:58:321 (1,2,3,1,2,3) - now here the 3note thing actually fits the guitar
03:37:621 (1,2,3,1,2,3,1,2,3,1,2,3) - again I think groups of 3 make no sense with guitar/drums/vocals or anything. also the way spacing is handles here seems pretty weird as it's more like some kind of buildup, but 03:38:071 (1,2,3) - has the biggest jumps? // 04:04:621 (1,2,3,1,2,3) -
04:16:321 (1) - could use normalwhistle on body or something // 04:59:971 (1) -
04:40:021 - barely hitsounded 40% volume soft sampleset stream is pretty gross to play feeback wise
04:43:771 - guitar changes here, so your stream could reflect that
http://lasse.s-ul.eu/rkVuQbUP.jpgsimilar for 04:44:221 - like
http://lasse.s-ul.eu/zLOc8pP6.jpg or
http://lasse.s-ul.eu/M360qXdk.jpgsnapping overall on the streams is kinda weird cause of guitars, but having them simpliefied to 1/4 should be aslright in this case
04:46:321 (2,3,4,5) - could be two 1/4 sliders to get more emphasis on the really strong drum beats
04:55:321 (1) - could ctrlg this so it visually makes more sense with movement into stream
04:57:721 (2,3,4) - could all be split into two single 1/4 sliders to make more sense with guitars
04:59:221 (1,2,3,4,5) - switching between drum and guitar emphasis multiple times here makes this so weird. maybe like
http://lasse.s-ul.eu/rhXqgYWu.jpg for drums, or
http://lasse.s-ul.eu/P6uhZp7H.jpg for guitar would work better
[]
visuals, and most spacing/emphasis/rhythm stuff looks alright. but hitsounding seems really lacking to me and some of the other stuff is a bit tilting too :c
won't pop, but also won't nominate this for now