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Noriko Mitose - Duel Alternatives

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Topic Starter
Depths
This beatmap was submitted using in-game submission on Friday, September 9, 2016 at 11:10:27 AM

Artist: Noriko Mitose
Title: Duel Alternatives
Source: ウルスラグナ〜征戦のデュエリスト〜
Tags: Skystar Amamiya Yuko c89 electro.muster El Dorado Verethragna ~Seisen no Duelist~ visual noveltaishi cosmic record electro muster sinker electro.sinker dnb drum and bass drumstep
BPM: 175
Filesize: 12022kb
Play Time: 07:48
Difficulties Available:
  1. DepthStar's Verethragna (6.22 stars, 1896 notes)
Download: Noriko Mitose - Duel Alternatives
Information: Scores/Beatmap Listing
---------------


#4 (´・ω・`)
COLLAB WITH SKYSTAR
(he mapped evens I mapped odds)
Dedicated to 11t

Gaia
06:00:905 - now keysound these : )
Topic Starter
Depths
I have no idea how to xd
Nakano Itsuki
beef

Death Star Collab
Skystar
-_
Topic Starter
Depths
My Angel Skystar (Beef)
Meyrink
fixed mp3 it was off a bit and shud be fine now
http://puu.sh/pqnju.mp3
Nakano Itsuki

Depths wrote:

My Angel Skystar (Beef)
My Angel Beef
hyouri
omg hi holow wings x)

nice map
Syph
depths.
04:26:443 (1,3) - fix blanket

sky st.ar
05:14:443 (1) - im tilted
ok that all bye! ^_^
Yunomi
wow fcd till the end part but full screen jumps at low ar is :(
-Atri-
05:14:443 (1) - YOU'RE NOT HOLLOW WINGS OKAY
05:17:014 (1) - 這會擾亂sv的
VINXIS
05:14:443 (1) - ur not hw ok


add tot ags: taishi cosmic record electro muster sinker electro.sinker dnb drum and bass drumstep

06:30:386 (1,2,3) - u cud silenc the sliderendz
02:54:557 (4) - plz no vocal avoicdanc.
03:15:814 (3,1,2,3) - evryhtign about this is weird (comboing, placement, flo e.t.c.)
Topic Starter
Depths

VINXIS wrote:

add tot ags: taishi cosmic record electro muster sinker electro.sinker dnb drum and bass drumstep
added tags and updated, everything else is skystar xd
Sing
depths irc mod
2016-08-01 18:51 Depths: mod duel alternatives dad
2016-08-01 18:53 Depths: like enough to be considered a mod, I need to start getting it moving
2016-08-01 18:53 Sing: ok dad
2016-08-01 18:53 Depths: thanks
2016-08-01 18:53 Sing: i can do irc when ur free
2016-08-01 18:54 Sing: i dont like doing forum posts tbh
2016-08-01 18:54 Sing: but if u dont want to irc then ill do forum post
2016-08-01 18:54 Sing: btwe
2016-08-01 18:54 Sing: ACTION is editing [https://osu.ppy.sh/b/1039829 Mitose Noriko - Duel Alternatives [Duel Kaizer]]
2016-08-01 18:54 Sing: this guy
2016-08-01 18:54 Depths: I saw it
2016-08-01 18:54 Depths: thats why
2016-08-01 18:54 Depths: I wanna start
2016-08-01 18:54 Sing: is the person sukinathans looking
2016-08-01 18:54 Sing: o
2016-08-01 18:54 Sing: well sukinathans looking at this person as 1st mentee choice
2016-08-01 18:55 Depths: shit
2016-08-01 18:55 Sing: its p good
2016-08-01 18:55 Sing: for mentee
2016-08-01 18:55 Depths: I'd prefer forum for skystars parts
2016-08-01 18:55 Sing: as in standardly shit but sukinathan cna guide him
2016-08-01 18:55 Sing: yeah for sure
2016-08-01 18:55 Depths: true
2016-08-01 18:56 Sing: did he fix the unrankable sliders
2016-08-01 18:56 Sing: yet
2016-08-01 18:56 Depths: uh its not xd
2016-08-01 18:56 Depths: people can hit it
2016-08-01 18:57 Depths: just mention it anyway
2016-08-01 18:57 Depths: and I'll talk to him
2016-08-01 18:57 Sing: smoothie said
2016-08-01 18:57 Sing: that the 2nd one
2016-08-01 18:57 Sing: is unrankable
2016-08-01 18:57 Sing: bc bonzi did similar in his crystallized
2016-08-01 18:57 Sing: and it had to b taken off
2016-08-01 18:57 Sing: for rank
2016-08-01 18:57 Sing: so idk
2016-08-01 18:57 Depths: just mention it
2016-08-01 18:57 Depths: lol
2016-08-01 18:58 Sing: ok
2016-08-01 18:58 Depths: thanks
2016-08-01 18:58 Sing: can we do irc for ur part rn
2016-08-01 18:58 Depths: ok
2016-08-01 18:58 Sing: ok
2016-08-01 18:58 Sing: lets see
2016-08-01 19:00 Sing: from the times ive played this 00:44:441 (1,2,3,1,2,3,1,2,3) - has always felt weird
2016-08-01 19:00 Sing: the instrumental is sitll there, which u were mapping from the section before
2016-08-01 19:00 Sing: but u chose to map the vocals
2016-08-01 19:00 Sing: which is ok
2016-08-01 19:00 Sing: but then u also have those breaks which were just rlly weird for me
2016-08-01 19:00 Depths: I personally like the pause I put in between the patterns
2016-08-01 19:01 Depths: it feels better imo
2016-08-01 19:02 Sing: okay
2016-08-01 19:03 Sing: 01:24:212 (1) - this note stakced feels kinda weird to play imo
2016-08-01 19:03 Sing: plus for consistency id reocmmend moving it
2016-08-01 19:03 Sing: 03:08:100 (1) - since skystars chorus doesnt stakc
2016-08-01 19:04 Sing: 06:43:414 (1) - same here
2016-08-01 19:04 Depths: where would you recommend to put it?
2016-08-01 19:04 Sing: idk
2016-08-01 19:04 Sing: justn ot there
2016-08-01 19:04 Sing: Xdxd
2016-08-01 19:04 Sing: also
2016-08-01 19:04 Depths: -_ -
2016-08-01 19:04 Sing: as smoothie said and i agree with him in that 01:33:470 (2,3,4,5) - and the parts similar to other chorus is an overmap
2016-08-01 19:05 Sing: so id consider changing it
2016-08-01 19:05 Sing: or atleast make the lsider after higher sv
2016-08-01 19:05 Depths: I dont really feel that way tbh, it seems fitting to the end of the kiai
2016-08-01 19:05 Sing: 03:30:643 (5) - fix distance snap
2016-08-01 19:06 Sing: yeah but its fucking hell to sight read
2016-08-01 19:06 Depths: most people hit it
2016-08-01 19:06 Depths: and dont say anything about it
2016-08-01 19:06 Sing: ok
2016-08-01 19:07 Depths: fixed the ds
2016-08-01 19:07 Depths: and moved the note somewhere else
2016-08-01 19:07 Sing: not rlly suggestion u hav to take but 04:09:814 - is one of the collest parts of the songi mo and its a shame u put breaks on the parts hwere u cudve done a lower sv
2016-08-01 19:07 Depths: ahh
2016-08-01 19:07 Depths: I really like this section
2016-08-01 19:08 Depths: dont wanna remove the breaks
2016-08-01 19:08 Sing: 06:24:043 (1) - fix blanket around 06:22:843 (1) - slider end
2016-08-01 19:08 Depths: ok
2016-08-01 19:09 Sing: wait acutally on that break section
2016-08-01 19:09 Sing: 04:09:129 -
2016-08-01 19:09 Sing: whyd u do 1x 0.8x alternating svi n the first section
2016-08-01 19:09 Sing: but not on the 2nd and 3rd
2016-08-01 19:09 Sing: id either make them all altenrate or no alternate ofr consistency
2016-08-01 19:09 Sing: maybe even raise the sv thru each section
2016-08-01 19:09 Depths: nah I'll fix it to alternate
2016-08-01 19:10 Sing: ok
2016-08-01 19:10 Depths: or I'll just make the all 1.0
2016-08-01 19:11 Sing: 06:29:700 - this break before the chorus is v anti climactic imo
2016-08-01 19:11 Sing: id etiehr changei t so u put somehting there idk what or raise the sv thru each pattern
2016-08-01 19:11 Sing: like low sv 06:25:586 (1,2,1,2) - then next section higher sv then higher
2016-08-01 19:11 Sing: since hte notes do get higher and volume gets louder
2016-08-01 19:12 Depths: seems like a good idea I'll play around with it
2016-08-01 19:12 Sing: ok
2016-08-01 19:13 Sing: also idrk why u left a break after 07:23:186 and then mapped the section after it
2016-08-01 19:13 Sing: since therers no rlly instrument change besides volume getting slower
2016-08-01 19:13 Sing: id recoommend either mappign the break or ending map at 07:23:186 -
2016-08-01 19:13 Depths: yea I had it mapped at first
2016-08-01 19:14 Depths: idk why I took it out
2016-08-01 19:14 Sing: personally id end it at 07:23:186 - since it feels very satisfying to finish the map at that part imo
2016-08-01 19:14 Sing: right after the final drop
2016-08-01 19:14 Depths: yea I know
2016-08-01 19:14 Depths: but I'd like to the end
2016-08-01 19:14 Depths: I might remove it
2016-08-01 19:14 Sing: besides the map is 7 fucking minutes xd
2016-08-01 19:14 Sing: ok
2016-08-01 19:14 Depths: I'll think about it
2016-08-01 19:14 Depths: and talk to skystar and see what he recommends
2016-08-01 19:14 Sing: ok
2016-08-01 19:15 Sing: thats it for now
2016-08-01 19:15 Sing: yeah
2016-08-01 19:15 Sing: ill probably do
2016-08-01 19:15 Sing: a lot of nitpicking
2016-08-01 19:15 Sing: for ur part later
2016-08-01 19:15 Sing: same with skystars
2016-08-01 19:15 Depths: ok xd
2016-08-01 19:15 Sing: and post it all into one mod post
2016-08-01 19:15 Depths: thanks
2016-08-01 19:15 Sing: np
2016-08-01 19:19 Depths: plus if smoothie has problems with this map
2016-08-01 19:19 Depths: tell him to mod it
2016-08-01 19:19 Depths: lol
2016-08-01 19:20 Sing: that wads just from his testplay
2016-08-01 19:21 Sing: and all he said was the space stream and long slider
2016-08-01 19:21 Sing: actually p sure once he saw the slider he was liek nope fuck htis 7 minutes im tired at like 12 am
2016-08-01 19:21 Depths: xd
2016-08-01 19:21 Depths: I updated what we did for the most part
2016-08-01 19:21 Sing: ok
2016-08-01 19:21 Depths: just post what we did
2016-08-01 19:21 Depths: if you want
2016-08-01 19:22 Sing: ill do it in the full modposrt
2016-08-01 19:22 Depths: ok
2016-08-01 19:22 Depths: thanks
2016-08-01 19:22 Sing: np
2016-08-03 20:24 Sing: do u hav chatl og for irc mod form yesterday
2016-08-03 20:24 Sing: mine didnt save lo
2016-08-03 20:24 Depths: yea
2016-08-03 20:24 Depths: gimme a sec
2016-08-03 20:24 Sing: ok
2016-08-03 20:24 Sing: thx
2016-08-03 20:24 Depths: like awhile
2016-08-03 20:24 Depths: I dont wanna alt tab
2016-08-03 20:25 Sing: kk
2016-08-03 20:25 Depths: I have all our chat log
2016-08-03 20:26 Depths: so I'll just send you everything I have
2016-08-03 20:26 Depths: xd
2016-08-03 20:26 Sing: ight'

skystar mod
think this applies for depths too maybe, but i notice u guys map the part before kiai p similar, but 02:54:557 (4) - is a slower sv than 01:10:670 (1) - , and it has 01:11:184 (2) - after it too, which 2nd kiai did not, id reocmmend changing either ur part or depths part for consistency nvm depths fixied his

04:56:443 (1) - whys this one seperate from slider when 05:07:329 (7,1) - is stacked on slider end, theyre both at same parts so id recommend making them both stack or neither stack;;;;;;;;;;; or just switch them since the 2nd part is gettign more intense which imo justifies a no stack

05:14:443 (1) - im not exactly sure if this is unrankable, but it catches a lot of players by surprise in sightread & usually end up sliderbreaking, so id recommend lowering the sv by a bit and shortening it

05:17:014 (1) - p sure this is unrankable tho, as the red ticks are too close to each other

05:59:529 (1) - as this is the last section of the guitar solo i think it shud be a bit higher velocity, since the synth solo beofre the drop had a fast af slider 05:14:443 (1) -
Topic Starter
Depths
Sing: after listening and looking at it I wont be changing my sv, because both sounds followed last different durations, mine is faster than Skystar's so thats why my sv is also faster.
Kalibe
=w=
Topic Starter
Depths

Kalibe wrote:

=w=
xd
Nozhomi
Depths asked me to take a look about some "sliders" who could be problematic~

  1. 03:25:929 (1) - is "acceptable", could be a little surprising in a 1st play tho, would not hurt to ask for more thoughts about it.
  2. 03:37:072 (1) - is ok, quite easy to read even if speed makes it a little harder than it looks.
  3. 05:14:443 (1) - so this one is a big no for me. The high SV combined with the previous jumpy section makes it super hard to aim for, and to follow it properly. Also an other issue is readability of the next circle who have the same color than the slider 05:16:672 (2) - who is hardly visible. I highly suggest to change it.
  4. 05:17:014 (1) - I don't think this one is rankable since it change the slider length on the start. More opinion for this one would be appreciated too.
From my view rest is k, didn't look in details tho.
Mukyu~
Kalibe
i'm blaming syph
14:27 *Kalibe is playing [https://osu.ppy.sh/b/1000747 Mitose Noriko - Duel Alternatives [DepthStar's Verethragna]]
14:41 Depths: I just got back
14:41 Depths: lol
14:41 Kalibe: wow
14:41 Kalibe: and i just pass it now
14:41 Kalibe: xd
14:41 Depths: xd nice
14:41 Kalibe: love this diff
14:41 Kalibe: but i have like 2 or 3 things to mention
14:41 Depths: thanks~
14:42 Depths: the slider
14:42 Kalibe: that bug me a bit
14:42 Kalibe: ye this is 1 of them
14:42 Kalibe: 05:17:014 (1) - this is fine
14:42 Depths: Skystar is aware
14:42 Kalibe: for me
14:42 Depths: its unrankable
14:42 Kalibe: i know xd
14:42 Depths: according to many bns I've asked about it
14:42 Depths: she that will be changed
14:43 Depths: 05:14:443 (1) -
14:43 Depths: will also be nerfed
14:43 Kalibe: ye
14:43 Kalibe: 06:30:386 (1,2,3,4) -
14:43 Kalibe: that was kinda weird
14:43 Kalibe: since there is only 1/2 beat to vocal here
14:44 Kalibe: those 1/4s are kinda weird to play :S
14:44 Depths: ok, I can change it
14:44 Kalibe: 06:30:900 (4) - also idk.. but that circle is rather inaudiable
14:45 Depths: yea, I'll redo this to follow the vocal
14:45 Kalibe: like i did in my ver xd
14:45 Kalibe: about those sliders
14:45 Kalibe: 03:25:929 (1,1) -
14:46 Kalibe: plays fine for me too
14:46 Depths: :3
14:47 Kalibe: :3
14:47 Kalibe: maybe some hitsounds also missing for example
14:48 Kalibe: 06:35:872 (1,2,3,4) -
14:48 Kalibe: 03:00:557 (1,2,3,4) -
14:48 Kalibe: in first one missing whistles
14:49 Kalibe: 06:40:672 (1,1) - same here and etc
14:49 Kalibe: 03:05:872 (2) - and u should nc this
14:49 Kalibe: 01:21:984 (1) - 06:41:186 (1) -
14:50 Kalibe: and last suggestion
14:50 Kalibe: 04:30:043 (1) -
14:50 Kalibe: i want this white tick clickable :S
14:51 Depths: ok
14:51 Depths: 03:05:872 (2) - not my choice to nc here
14:52 Depths: 03:00:557 (1,2,3,4) - skystar
14:52 Kalibe: aaa yea xd
14:53 Kalibe: 06:22:843 (1,1) - pls
14:53 Depths: 06:40:672 (1,1) - 2 different sv (though not ver noticeable)
14:53 Depths: will keep it
14:53 Depths: OMFG
14:53 Depths: PLS
14:53 Kalibe: PLES
14:53 Depths: IVE FIXED THIS LIKE 10ITME
14:53 Depths: S
14:54 Depths: blame syph
14:54 Kalibe: k
14:54 Depths: Im gonna fix it
14:54 Depths: xd
14:55 Kalibe: xd
14:55 Kalibe: also very very minor but
14:55 Kalibe: 06:25:586 (1,1,2,1,1,2,1,1) - add whistles on heads?
14:56 Kalibe: feels empty without any hs here
14:56 Kalibe: :c
14:58 Kalibe: rest looks awesome, 200% better than my version
14:58 Depths: sure I'll add whistle
14:58 Depths: and thanks~
14:59 Kalibe: can i post this on forum or not?
14:59 Depths: sure I'll give you kd :3
14:59 Kalibe: \:3/
Syph
blame syph
Skystar
Topic Starter
Depths
I'll update when I wake up.

Edit: Updated, and @Skystar next time can you just put the .osu in a zip xd
Syph
shitty mod as promised

00:21:298 (1,2,1) - spacing here is kinda weird, i'd say 00:21:298 (1,2) - should have less spacing than 00:21:470 (2,1) - since sound is a lot stronger on this, making it similar to 00:22:327 (1,2,1) - would be good
00:27:984 (1) - sv feels too much
00:29:184 (1) - idk if you should really place something here, there's pretty much nothing in the music here
00:43:927 (1,2) - why are these stacked but 00:44:270 (3) - is seperated, I'd probably like make some distance between 1 and 2
00:44:955 - would do a slider here to follow vocal or atleast a note since theres such a strong sound
00:45:984 - ^
01:07:927 (2) - slider looks kinda bad imo lol, also i'd space these more cuz they like juuust overlap atm 01:07:927 (2,1) -
01:08:270 (3) - there's no real beat here, you could maybe just extend the previous slider
01:08:270 (3,3) - overlap (if u didn't change ^ lol)
01:09:470 (2) - move to 405|104 so it aligns with 01:09:127 (1) -
02:21:643 (2,1) - uh, maybe you should try 2 circles instead of (1) because of the guitar, there's not really a hold sound in the bgm anyway
02:18:900 (1,2,3,1,2,1,2) - this seems just a little bit too much, maybe reduce spacing a bit
03:17:700 (1,2) - i mean.. >_>
03:30:557 (4,5,1) - inconsistent spacing looks really weird here // 03:41:528 (4,5,1) - spacing is consistent here too so why
03:31:415 (1,2) - i'd switch these, sounds better
03:57:472 - not sure why you ignore this sound since you literally mapped them right before 03:56:957 (1,2,3) -
04:04:072 - would start spinner here tbh. also you could also gradually decrease volume, would sound a lot better
04:10:843 (2,1) - overlap ;_;
04:21:129 (2) - this is juuuust a little bit too close to 04:20:443 (1) -
04:26:444 (1,3) - .
04:40:843 (2,3,1) - feels overdone
05:10:157 - gradually increasing spacing in this section would be pretty cool to lead into that fuKCI NG slider
05:10:500 (3,1) - more distance? pretty strong sound on 1
05:27:300 (2) - extending this slider would be cool
05:52:500 - i'd map this beat personally


  • 06:02:614 (1,2) - move this down a bit?
    06:02:614 (1,2,1) - why did you nc here
06:02:957 (1) - would map as 2 circles for more consistency with 06:02:272 (3,4,1,2) -
07:12:729 (3,4) - finishes here don't seem that fitting imo
07:14:957 (1,3) - ingame overlap
07:44:872 (1) - decrease volume

~
Topic Starter
Depths

Syph wrote:

shitty mod as promised

00:21:298 (1,2,1) - spacing here is kinda weird, i'd say 00:21:298 (1,2) - should have less spacing than 00:21:470 (2,1) - since sound is a lot stronger on this, making it similar to 00:22:327 (1,2,1) - would be good changed
00:27:984 (1) - sv feels too much not really LOL
00:29:184 (1) - idk if you should really place something here, there's pretty much nothing in the music here hi hat LOL
00:43:927 (1,2) - why are these stacked but 00:44:270 (3) - is seperated, I'd probably like make some distance between 1 and 2 ok stack 2 on 3
00:44:955 - would do a slider here to follow vocal or atleast a note since theres such a strong sound nah prefer to keep for the pause in between dumbeats
00:45:984 - ^ ^
01:07:927 (2) - slider looks kinda bad imo lol, also i'd space these more cuz they like juuust overlap atm 01:07:927 (2,1) - fixed the slider and overlap
01:08:270 (3) - there's no real beat here, you could maybe just extend the previous slider nope
01:08:270 (3,3) - overlap (if u didn't change ^ lol) fixed
01:09:470 (2) - move to 405|104 so it aligns with 01:09:127 (1) - ok
02:21:643 (2,1) - uh, maybe you should try 2 circles instead of (1) because of the guitar, there's not really a hold sound in the bgm anyway
02:18:900 (1,2,3,1,2,1,2) - this seems just a little bit too much, maybe reduce spacing a bit
03:17:700 (1,2) - i mean.. >_>
03:30:557 (4,5,1) - inconsistent spacing looks really weird here // 03:41:528 (4,5,1) - spacing is consistent here too so why I thought I fixed this already
03:31:415 (1,2) - i'd switch these, sounds better Cx
03:57:472 - not sure why you ignore this sound since you literally mapped them right before 03:56:957 (1,2,3) - maybe
04:04:072 - would start spinner here tbh. also you could also gradually decrease volume, would sound a lot better ok dad
04:10:843 (2,1) - overlap ;_; fixed
04:21:129 (2) - this is juuuust a little bit too close to 04:20:443 (1) - ^
04:26:444 (1,3) - . end urself Syph Cx
04:40:843 (2,3,1) - feels overdone
05:10:157 - gradually increasing spacing in this section would be pretty cool to lead into that fuKCI NG slider
05:10:500 (3,1) - more distance? pretty strong sound on 1
05:27:300 (2) - extending this slider would be cool
05:52:500 - i'd map this beat personally


  • 06:02:614 (1,2) - move this down a bit? ok
    06:02:614 (1,2,1) - why did you nc here different piano sound
06:02:957 (1) - would map as 2 circles for more consistency with 06:02:272 (3,4,1,2) - no vocal is more important
07:12:729 (3,4) - finishes here don't seem that fitting imo listen to the music
07:14:957 (1,3) - ingame overlap ok
07:44:872 (1) - decrease volume ok dad

~
anything without a reply is skystar
thanks for modding
Skystar

Syph wrote:

shitty mod as promised

00:21:298 (1,2,1) - spacing here is kinda weird, i'd say 00:21:298 (1,2) - should have less spacing than 00:21:470 (2,1) - since sound is a lot stronger on this, making it similar to 00:22:327 (1,2,1) - would be good
00:27:984 (1) - sv feels too much
00:29:184 (1) - idk if you should really place something here, there's pretty much nothing in the music here
00:43:927 (1,2) - why are these stacked but 00:44:270 (3) - is seperated, I'd probably like make some distance between 1 and 2
00:44:955 - would do a slider here to follow vocal or atleast a note since theres such a strong sound
00:45:984 - ^
01:07:927 (2) - slider looks kinda bad imo lol, also i'd space these more cuz they like juuust overlap atm 01:07:927 (2,1) -
01:08:270 (3) - there's no real beat here, you could maybe just extend the previous slider
01:08:270 (3,3) - overlap (if u didn't change ^ lol)
01:09:470 (2) - move to 405|104 so it aligns with 01:09:127 (1) -
02:21:643 (2,1) - uh, maybe you should try 2 circles instead of (1) because of the guitar, there's not really a hold sound in the bgm anyway u r write acutlay
02:18:900 (1,2,3,1,2,1,2) - this seems just a little bit too much, maybe reduce spacing a bit nah, ez jumps
03:17:700 (1,2) - i mean.. >_> wot
03:30:557 (4,5,1) - inconsistent spacing looks really weird here // 03:41:528 (4,5,1) - spacing is consistent here too so why
03:31:415 (1,2) - i'd switch these, sounds better
03:57:472 - not sure why you ignore this sound since you literally mapped them right before 03:56:957 (1,2,3) -
04:04:072 - would start spinner here tbh. also you could also gradually decrease volume, would sound a lot better
04:10:843 (2,1) - overlap ;_;
04:21:129 (2) - this is juuuust a little bit too close to 04:20:443 (1) -
04:26:444 (1,3) - .
04:40:843 (2,3,1) - feels overdone what
05:10:157 - gradually increasing spacing in this section would be pretty cool to lead into that fuKCI NG slider that's like an alternative ya, but i also liked the current jumps so d
05:10:500 (3,1) - more distance? pretty strong sound on 1 i don't really care a particular note being too close or far, but how the whole 3-note patterns interact with each other
05:27:300 (2) - extending this slider would be cool was extended initially yeah, but i felt like a 1/2 would be more lenient so players don't have to sliderbreak/get 100 due to sliderend here
05:52:500 - i'd map this beat personally shit but i already mapped to the 1/3 layer so


  • 06:02:614 (1,2) - move this down a bit?
    06:02:614 (1,2,1) - why did you nc here
06:02:957 (1) - would map as 2 circles for more consistency with 06:02:272 (3,4,1,2) -
07:12:729 (3,4) - finishes here don't seem that fitting imo
07:14:957 (1,3) - ingame overlap
07:44:872 (1) - decrease volume

~
http://puu.sh/qSrrf/eab0bf3218.rar
Nozhomi
ok /slap Skystar

  1. 03:14:957 (1,2,3) - / 03:15:986 (1,2,3,1,2,3) - I can't agree on how you use jumps here. To me 03:15:300 (3) - and 03:16:329 (3,3) - are the most dominant sounds on this part, so it's natural to have a stronger jump to emphase them. But you did the opposite by putting the highest one on 03:14:957 (1,2) - etc...and that's just incoherent with the song. I would just swap the spacing used between 03:14:957 (1,2,3) - and for other too.
  2. 05:14:443 (2) - I would at least NC it to make it easier to anticipate, and honestly I would be glad to see more thoughts about this one. The slider is really fast and link it from high speed 1/4 pattern makes it really hard to catch. Also the NC would make 05:16:672 (3) - easier to read.
  3. 05:53:700 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - Seems some objects are unsnaped to guitar here (like 05:54:214 (3) - or 05:54:643 (2) - . That's true than it's probably the best option but want to hear your.
  4. 05:56:100 (1) - Same you can hear guitar comes just before blue tic.
  5. 06:22:843 (1,1) - Lo blanket plz
  6. 06:55:072 (1,2,3) - same as 1st point.
  7. 06:55:757 (1) - a little ugly could you curve more the loop like that https://puu.sh/qZy8b/7914863ce6.png ?
  8. 07:23:186 - I have no idea how you build your NCs here. They're inconsistent and wrongly placed imo.
  9. 07:34:500 (2) - and 07:39:643 (1) - why Normal Sampleset here ? It doesn't make any sense since the music don't even suggest that.
Topic Starter
Depths

Nozhomi wrote:

ok /slap Skystar

  1. 03:14:957 (1,2,3) - / 03:15:986 (1,2,3,1,2,3) - I can't agree on how you use jumps here. To me 03:15:300 (3) - and 03:16:329 (3,3) - are the most dominant sounds on this part, so it's natural to have a stronger jump to emphase them. But you did the opposite by putting the highest one on 03:14:957 (1,2) - etc...and that's just incoherent with the song. I would just swap the spacing used between 03:14:957 (1,2,3) - and for other too.
  2. 05:14:443 (2) - I would at least NC it to make it easier to anticipate, and honestly I would be glad to see more thoughts about this one. The slider is really fast and link it from high speed 1/4 pattern makes it really hard to catch. Also the NC would make 05:16:672 (3) - easier to read.
  3. 05:53:700 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - Seems some objects are unsnaped to guitar here (like 05:54:214 (3) - or 05:54:643 (2) - . That's true than it's probably the best option but want to hear your.
  4. 05:56:100 (1) - Same you can hear guitar comes just before blue tic.
  5. 06:22:843 (1,1) - Lo blanket plz ffs IVE FIXED THIS IDK HOW MANY TIMES ITS FINE
  6. 06:55:072 (1,2,3) - same as 1st point.
  7. 06:55:757 (1) - a little ugly could you curve more the loop like that https://puu.sh/qZy8b/7914863ce6.png ?
  8. 07:23:186 - I have no idea how you build your NCs here. They're inconsistent and wrongly placed imo. fixed?
  9. 07:34:500 (2) - and 07:39:643 (1) - why Normal Sampleset here ? It doesn't make any sense since the music don't even suggest that. removed
thanks rest is skystar
Skystar

Nozhomi wrote:

ok /slap Skystar

  1. 03:14:957 (1,2,3) - / 03:15:986 (1,2,3,1,2,3) - I can't agree on how you use jumps here. To me 03:15:300 (3) - and 03:16:329 (3,3) - are the most dominant sounds on this part, so it's natural to have a stronger jump to emphase them. But you did the opposite by putting the highest one on 03:14:957 (1,2) - etc...and that's just incoherent with the song. I would just swap the spacing used between 03:14:957 (1,2,3) - and for other too. to me 03:14:957 (1) - definitely feels stronger than 03:15:300 (3) - and so does every other one because of the cymbals, but swapping seems fine to me so i'm changing it anyway
  2. 05:14:443 (2) - I would at least NC it to make it easier to anticipate, and honestly I would be glad to see more thoughts about this one. The slider is really fast and link it from high speed 1/4 pattern makes it really hard to catch. Also the NC would make 05:16:672 (3) - easier to read. added a NC on 05:16:672 (1) - , not on the slider because 1) 05:14:272 (1,2) - should belong to a same combo to me 2) having a follow point between them makes it easier to read imo
  3. 05:53:700 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - Seems some objects are unsnaped to guitar here (like 05:54:214 (3) - or 05:54:643 (2) - . That's true than it's probably the best option but want to hear your. uh, my opinion is that it shouldn't really be a big deal. i mean its a pretty straightforward 1/4 layer and there's other instruments to justify the 1/4s too
  4. 05:56:100 (1) - Same you can hear guitar comes just before blue tic. same here, let alone its a repeat slider which matters even less
  5. 06:22:843 (1,1) - Lo blanket plz
  6. 06:55:072 (1,2,3) - same as 1st point. this one is different though. the emphasis of it is not how far its placed with the previous jumps but the later spaced streams that its associated with. i'm talking about 06:55:414 (3,4,5,6,1) - , which works as an individual pattern comparing to 06:55:072 (1,2) - . i should've added a NC on it but the previous two choruses (01:33:470 (2) - and 03:17:357 (2) - ) didn't so i just left it as is for the consistency shit
  7. 06:55:757 (1) - a little ugly could you curve more the loop like that https://puu.sh/qZy8b/7914863ce6.png ?
  8. 07:23:186 - I have no idea how you build your NCs here. They're inconsistent and wrongly placed imo.
  9. 07:34:500 (2) - and 07:39:643 (1) - why Normal Sampleset here ? It doesn't make any sense since the music don't even suggest that.
http://puu.sh/qZzNr/a2fc98a23e.rar
Kencho
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[DepthStar's Verethragna]

  • Depths :
  1. 00:07:412 (1,1) - Stack?
  2. 00:24:727 (2) - The slider tail is downbeat so I suggest you change this to two circles for better playability, like 00:23:527 (2,3) - .
  3. 00:29:184 (1,2) - Swap NC and just put 00:29:184 (1) - other place, like this.
  4. 00:40:498 (2,2) - I don't recommend you to stack these because too hard to read, also 00:41:527 (5) - , just see my screenshot.
  5. 00:47:184 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - In generally, you should make 4 of them in one combo set because downbeat always on white tick, so the right way is like that.
  6. 01:24:212 (1) - I think ctrl+G will better.
  7. 01:31:070 (4,1) - Swap NC
  8. 01:35:355 (2) - NC?
  9. 03:57:643 (1,2,3,4) - Try this? because I think 03:57:300 (3,1) - are too close.
  10. 04:11:186 (1,2) - Stack
  11. 06:40:500 (4) - Move to 06:38:614 (1) - slider head? Because current one the angle seems too obtuse.
  12. 07:43:586 (2) - I suggest you to change this to 1/2 slider, or maybe you can move 07:43:929 (1,2,3) - far away because 07:43:586 (2,1) - are empty 1/1 beat, but the DS same as 1/2 beat which is hard to read.

    星爺 :
  13. 02:44:786 (1,2,3,4,5,6,7,8,1,2,3) - 這段和depths太像了,不如ctrl+J一下
  14. 03:19:243 (2) - NC?
  15. 05:16:672 (3) - 這遮擋不太好,要麼疊在滑條尾要麼放到遮不到的地方吧
Topic Starter
Depths

Kencho wrote:

  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[DepthStar's Verethragna]

  • Depths :
  1. 00:07:412 (1,1) - Stack? I think this is fine
  2. 00:24:727 (2) - The slider tail is downbeat so I suggest you change this to two circles for better playability, like 00:23:527 (2,3) - . o ok~
  3. 00:29:184 (1,2) - Swap NC and just put 00:29:184 (1) - other place, like this. ok
  4. 00:40:498 (2,2) - I don't recommend you to stack these because too hard to read, also 00:41:527 (5) - , just see my screenshot. fixed ~
  5. 00:47:184 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - In generally, you should make 4 of them in one combo set because downbeat always on white tick, so the right way is like that. well I like to group them in 5, but ok~
  6. 01:24:212 (1) - I think ctrl+G will better. I really didnt like this pwp but ok
  7. 01:31:070 (4,1) - Swap NC yes
  8. 01:35:355 (2) - NC? ^
  9. 03:57:643 (1,2,3,4) - Try this? because I think 03:57:300 (3,1) - are too close. very nice idea! thanks!
  10. 04:11:186 (1,2) - Stack I didnt notice this was off owo
  11. 06:40:500 (4) - Move to 06:38:614 (1) - slider head? Because current one the angle seems too obtuse. I agree
  12. 07:43:586 (2) - I suggest you to change this to 1/2 slider, or maybe you can move 07:43:929 (1,2,3) - far away because 07:43:586 (2,1) - are empty 1/1 beat, but the DS same as 1/2 beat which is hard to read. fixed the distance

    星爺 :
  13. 02:44:786 (1,2,3,4,5,6,7,8,1,2,3) - 這段和depths太像了,不如ctrl+J一下
  14. 03:19:243 (2) - NC?
  15. 05:16:672 (3) - 這遮擋不太好,要麼疊在滑條尾要麼放到遮不到的地方吧
thanks~
Skystar

Kencho wrote:

  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[DepthStar's Verethragna]

  • Depths :
  1. 00:07:412 (1,1) - Stack?
  2. 00:24:727 (2) - The slider tail is downbeat so I suggest you change this to two circles for better playability, like 00:23:527 (2,3) - .
  3. 00:29:184 (1,2) - Swap NC and just put 00:29:184 (1) - other place, like this.
  4. 00:40:498 (2,2) - I don't recommend you to stack these because too hard to read, also 00:41:527 (5) - , just see my screenshot.
  5. 00:47:184 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - In generally, you should make 4 of them in one combo set because downbeat always on white tick, so the right way is like that.
  6. 01:24:212 (1) - I think ctrl+G will better.
  7. 01:31:070 (4,1) - Swap NC
  8. 01:35:355 (2) - NC?
  9. 03:57:643 (1,2,3,4) - Try this? because I think 03:57:300 (3,1) - are too close.
  10. 04:11:186 (1,2) - Stack
  11. 06:40:500 (4) - Move to 06:38:614 (1) - slider head? Because current one the angle seems too obtuse.
  12. 07:43:586 (2) - I suggest you to change this to 1/2 slider, or maybe you can move 07:43:929 (1,2,3) - far away because 07:43:586 (2,1) - are empty 1/1 beat, but the DS same as 1/2 beat which is hard to read.

    星爺 :
  13. 02:44:786 (1,2,3,4,5,6,7,8,1,2,3) - 這段和depths太像了,不如ctrl+J一下 上到下比較好看
  14. 03:19:243 (2) - NC? ok
  15. 05:16:672 (3) - 這遮擋不太好,要麼疊在滑條尾要麼放到遮不到的地方吧 然而現在這樣比較順手啊
Kencho
Looks good, #1
Bubbled!
Nozhomi
Looks good, #2
Bubbled!
Len
Topic Starter
Depths
thank you everyone that helped make this possible ~
Arusamour
Dedicated to 11t
??? what about it is 11t?
IamKwaN
do you have relevant source about not using Noriko Mitose as the romanised artist?

http://www.snowblanc.net/
Topic Starter
Depths

IamKwaN wrote:

do you have relevant source about not using Noriko Mitose as the romanised artist?

http://www.snowblanc.net/
I've always seen it as Mitose Noriko this set https://osu.ppy.sh/b/643157 uses it as well
IamKwaN
We adopt preferred romanisation so the mapset you quote is most likely wrong or not checked. Please do not rely on ranked set for metadata reference.

Other fields should be fine, should be a quick fix, good luck.

Romanised Artist: Noriko Mitose
Topic Starter
Depths
IamKwaN
looks good now, re-congratulations!
Topic Starter
Depths
Im so good at fucking up recently lol
Lavender
gratz
Topic Starter
Depths

Lavender wrote:

gratz
<3
Agatsu
love
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