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posted
This beatmap was submitted using in-game submission on Dienstag, 27. Dezember 2016 at 00:10:31

Artist: fripSide
Title: a little christmas time
Source: メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags: Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BPM: 100
Filesize: 5066kb
Play Time: 01:12
Difficulties Available:
  1. a little cute time (2,55 stars, 160 notes)
  2. a little easy time (1,31 stars, 74 notes)
  3. a little normal time (1,82 stars, 105 notes)
  4. Feru's EZ - 4Key (1,36 stars, 254 notes)
  5. Feru's NM - 4Key (2,19 stars, 398 notes)


Download: fripSide - a little christmas time
Information: Scores/Beatmap Listing
---------------
posted


Hello!
Sugestion,

General
  1. I think you are missing a Normal diff in this set, because the gap between your Hard and Easy somewhat large, while your Easy only consist of 1/1 and some 1/2 rhythm yet your hard have mostly 1/2 rhythm and a bit 1/4 on it (e.g. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - ). Well maybe you can consider add a diff between them to solve the problem
  2. Don't you want to add kiai around 00:50:881 - until 01:10:081 - ? I think the current seems too plain


a little easy time
  1. 00:10:081 (3) - I think that one can be fliped like http://puu.sh/siwt3/542ff88d52.jpg so how we turn on 00:10:081 (3,1) - less sharper?
  2. 00:32:281 (1,2) - The spacing a bit off by 0.5
  3. 00:34:081 (3,1) - Maybe you could improve the flow a bit by make a pattern like this http://puu.sh/siwE1/8dc5228873.jpg ? Because how the cursor move on this one 00:35:881 (1,1) - not really natural imo
  4. 00:47:281 (4,5) - How about replace them with 1/1 slider http://puu.sh/siwRF/afe7a2fc83.jpg? I think this part 00:46:081 (2,3,4,5) - The most dense rhythm on this diff and I think it will plays better if the rhythm easier, because the music's reff here 00:50:881 - just consist of 1/1 rhythm
  5. 01:10:081 - Add a spinner would be nice, like you did on Hard

    About your New Combo, I think they are placed a bit random lol, unless you have special pattern on how you make them. Better check again you NC patterning


a little cute time
  1. 00:34:531 (2,3,4) - and 00:46:531 (2,3,4) - How about use a triplet instead http://puu.sh/sixsj/839302f02d.jpg ? I don't think there's a sound to highlight on this blue tick 00:34:531 -
  2. 00:40:681 (5,1) - The spacing a bit off, shouldn't they should be around 1.2 or larger? since the downbeat here 00:41:281 - worth to be emphsized more imo to highlight music transition
  3. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - Seems too hard for Hard diff, I don't expect that when test playing lol. Maybe you could delete this 00:59:131 (6) - to make the rhythm less dense and have a little time for doing this jump 00:59:281 (1,2,3,4) -
  4. 00:59:581 (2,3) - A 1/4 jump on 3.00 in Hard diff somewhat too big imo, I think you should consider on lowering that one


This song reminds me when I start playing this game on 2012 lol
Anyway good luck!
posted


Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns


Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:


Abbreviation Legend
[]

Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating


General
[]

  1. The "soft-hitfinish.wav" does not suit this kind of song. It is commonly used in electronic songs that are full with intense beats. Try finding a different one that suits this song better. The chimes are neat tho for this christmasy song.
  2. The spread is clearly unbalanced and you need another difficulty between E and H to fix that.
  3. A KIAI at your preview time until 01:10:081 - would musically really suit as the chorus is really powerful and different from the rest of the song.
  4. I believe your preview point is not snapped http://puu.sh/sj4NA/53cffbcd87.jpg


Easy
[]


  • Rhythm & Pattern:
  1. 00:41:881 (1,2) - 00:46:981 (3,4) - 2 1/2 single clickables don't belong in an Easy. It's too difficult for beginners. Convert them into a slider. This works too for the second one http://puu.sh/sj4Gf/f49b882104.jpg
  2. 01:10:081 - Why is there no concluding spinner like on Hard? It's really missing and recommended that each difficulty (if possible) should contain at least one spinner.

    Combo Pattern:
  3. 01:07:681 (1) - Remove NC for consistency



Hard
[]


  • Appearance, Flow & Transition:
  1. 00:26:881 (1,2,3,4) - These could be arranged a bit better so they look more square. They currently make a weird transitional shape. http://puu.sh/sj3LH/1677840ac6.jpg

    Rhythm & Pattern:
  2. 00:11:581 (3) - You should extend this by a 1/2 beat as that sounds is a lot more intense than the one you mapped this 1/2 slider to.
  3. 00:34:531 - That's an empty note here that you mapped this slider to. The vocalist finishes her word at 00:34:531 - not 00:34:381 - . This rhythm would be more appropriate and also correct: http://puu.sh/sj3Sy/6221276c69.jpg Same goes for 00:34:831 - 00:46:831 (3) - there is nothing in the music that this circle relates to, its merely overmapping
  4. 00:41:131 - Add a circle here as there is a clearly discernible vocal sung here. It also will be good for transition.
  5. Moving 00:49:081 (2) - to 00:48:912 - and adding a circle at 00:49:381 - will musically fit more and support all the important sounds. A "Z"-shaped jump pattern that gradually increases in spacing for 00:49:381 (3,4,5) - (on the screen) would also make a nice build up for the chorus as the music intensifies at this point. http://puu.sh/sj43b/9f447d6a7c.jpg
  6. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - First of all, this streak of circle and slider stream is too hard for a Hard difficulty. Secondly, the rhythm is also incorrect. This is better: http://puu.sh/sj3sQ/6b68a65199.jpg It will also
  7. 01:05:731 - Add a circle here for a rhytmical correct pattern.
  8. 01:09:481 (6,7) - You clearly mapped to the vocals here but they are sung as one note, not longer than that. Remove them and add a circle on 01:09:481 - 01:09:781 - instead. From 01:08:881 - to 01:09:481 - is drums so it would make a better transition too. A 1/2 slider starting at 01:09:481 - would work too.
  9. I believe ending the spinner with the end of the vocalist's singing at 01:12:481 - instead of this abrupt ending at 01:14:281 - would work better to conclude the map better.

    Spacing:
  10. 00:59:581 (2,3,4,1) - Slider jumps on 1/4 notes in a Hard difficulty are not rankable, especially for this song too. This is also a mapping characteristic of Insane and Extra and does not belong in a Hard.
  11. 00:53:281 (1,1) - 2,0 00:58:081 (1) - 2,8 01:02:881 (1) - 3,2 01:05:281 (1) - 4 01:07:981 (1) - 2,5 First of all, 4 DS for a downbeat jump is way too larger for a Hard. Secondly, they should be somewhat consistent. I suggest to make them all 2,5 DS which suits the difficulty level and your mapping.

    Combo Pattern:
  12. 00:31:681 (5,1) - NC swap as you broke your CP here and it's the downbeat


Overall
[]

  1. Neat mapset but needs a Normal in the spread. Hard is slightly overmapped in a few places and some patterns need adjustment regarding level appropriateness.


Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
posted

Mako Sakata wrote:



Hello!
Sugestion,

General
  1. I think you are missing a Normal diff in this set, because the gap between your Hard and Easy somewhat large, while your Easy only consist of 1/1 and some 1/2 rhythm yet your hard have mostly 1/2 rhythm and a bit 1/4 on it (e.g. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - ). Well maybe you can consider add a diff between them to solve the problem I'll get one in time ~
  2. Don't you want to add kiai around 00:50:881 - until 01:10:081 - ? I think the current seems too plain


a little easy time
  1. 00:10:081 (3) - I think that one can be fliped like http://puu.sh/siwt3/542ff88d52.jpg so how we turn on 00:10:081 (3,1) - less sharper?
  2. 00:32:281 (1,2) - The spacing a bit off by 0.5
  3. 00:34:081 (3,1) - Maybe you could improve the flow a bit by make a pattern like this http://puu.sh/siwE1/8dc5228873.jpg ? Because how the cursor move on this one 00:35:881 (1,1) - not really natural imo
  4. 00:47:281 (4,5) - How about replace them with 1/1 slider http://puu.sh/siwRF/afe7a2fc83.jpg? I think this part 00:46:081 (2,3,4,5) - The most dense rhythm on this diff and I think it will plays better if the rhythm easier, because the music's reff here 00:50:881 - just consist of 1/1 rhythm
  5. 01:10:081 - Add a spinner would be nice, like you did on Hard

    About your New Combo, I think they are placed a bit random lol, unless you have special pattern on how you make them. Better check again you NC patterning


a little cute time
  1. 00:34:531 (2,3,4) - and 00:46:531 (2,3,4) - How about use a triplet instead http://puu.sh/sixsj/839302f02d.jpg ? I don't think there's a sound to highlight on this blue tick 00:34:531 -
  2. 00:40:681 (5,1) - The spacing a bit off, shouldn't they should be around 1.2 or larger? since the downbeat here 00:41:281 - worth to be emphsized more imo to highlight music transition wont make it larger since i havent done this in the normal part before~ but fixed 1,2 spacing
  3. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - Seems too hard for Hard diff, I don't expect that when test playing lol. Maybe you could delete this 00:59:131 (6) - to make the rhythm less dense and have a little time for doing this jump 00:59:281 (1,2,3,4) -
  4. 00:59:581 (2,3) - A 1/4 jump on 3.00 in Hard diff somewhat too big imo, I think you should consider on lowering that one


This song reminds me when I start playing this game on 2012 lol ikr~
Anyway good luck!
thanks for the mod~ <3

BounceBabe wrote:



Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✓ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✓ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✓ Flow and transition
✫ Overmapping, SV changes
✓ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✓ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns


Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:


Abbreviation Legend
[]

Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background1

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating


General
[]

  1. The "soft-hitfinish.wav" does not suit this kind of song. It is commonly used in electronic songs that are full with intense beats. Try finding a different one that suits this song better. The chimes are neat tho for this christmasy song. Im not really sure about that, in my opinion, they fit pretty well in here.. I'll wait for other opinions on this, if more people mention this error, ill find a new one.
  2. The spread is clearly unbalanced and you need another difficulty between E and H to fix that. As mentioned before, i will get one. ~
  3. A KIAI at your preview time until 01:10:081 - would musically really suit as the chorus is really powerful and different from the rest of the song. yup
  4. I believe your preview point is not snapped http://puu.sh/sj4NA/53cffbcd87.jpg
1/16 snapped ;w;

Easy
[]


  • Rhythm & Pattern:
  1. 00:41:881 (1,2) - 00:46:981 (3,4) - 2 1/2 single clickables don't belong in an Easy. It's too difficult for beginners. Convert them into a slider. This works too for the second one http://puu.sh/sj4Gf/f49b882104.jpg
  2. 01:10:081 - Why is there no concluding spinner like on Hard? It's really missing and recommended that each difficulty (if possible) should contain at least one spinner.

    Combo Pattern:
  3. 01:07:681 (1) - Remove NC for consistency



Hard
[]


  • Appearance, Flow & Transition:
  1. 00:26:881 (1,2,3,4) - These could be arranged a bit better so they look more square. They currently make a weird transitional shape. http://puu.sh/sj3LH/1677840ac6.jpg

    Rhythm & Pattern:
  2. 00:11:581 (3) - You should extend this by a 1/2 beat as that sounds is a lot more intense than the one you mapped this 1/2 slider to. I dont really want to miss that clap ~ Its a pretty strong beat, would be weird to ignore that
  3. 00:34:531 - That's an empty note here that you mapped this slider to. The vocalist finishes her word at 00:34:531 - not 00:34:381 - . This rhythm would be more appropriate and also correct: http://puu.sh/sj3Sy/6221276c69.jpg Same goes for 00:34:831 - 00:46:831 (3) - there is nothing in the music that this circle relates to, its merely overmapping
  4. 00:41:131 - Add a circle here as there is a clearly discernible vocal sung here. It also will be good for transition.
  5. Moving 00:49:081 (2) - to 00:48:912 - and adding a circle at 00:49:381 - will musically fit more and support all the important sounds. A "Z"-shaped jump pattern that gradually increases in spacing for 00:49:381 (3,4,5) - (on the screen) would also make a nice build up for the chorus as the music intensifies at this point. http://puu.sh/sj43b/9f447d6a7c.jpg
  6. 00:58:081 (1,2,3,4,5,6,1,2,3,4,1) - First of all, this streak of circle and slider stream is too hard for a Hard difficulty. Secondly, the rhythm is also incorrect. This is better: http://puu.sh/sj3sQ/6b68a65199.jpg It will also
  7. 01:05:731 - Add a circle here for a rhytmical correct pattern.
  8. 01:09:481 (6,7) - You clearly mapped to the vocals here but they are sung as one note, not longer than that. Remove them and add a circle on 01:09:481 - 01:09:781 - instead. From 01:08:881 - to 01:09:481 - is drums so it would make a better transition too. A 1/2 slider starting at 01:09:481 - would work too.
  9. I believe ending the spinner with the end of the vocalist's singing at 01:12:481 - instead of this abrupt ending at 01:14:281 - would work better to conclude the map better.

    Spacing:
  10. 00:59:581 (2,3,4,1) - Slider jumps on 1/4 notes in a Hard difficulty are not rankable, especially for this song too. This is also a mapping characteristic of Insane and Extra and does not belong in a Hard.
  11. 00:53:281 (1,1) - 2,0 00:58:081 (1) - 2,8 01:02:881 (1) - 3,2 01:05:281 (1) - 4 01:07:981 (1) - 2,5 First of all, 4 DS for a downbeat jump is way too larger for a Hard. Secondly, they should be somewhat consistent. I suggest to make them all 2,5 DS which suits the difficulty level and your mapping.

    Combo Pattern:
  12. 00:31:681 (5,1) - NC swap as you broke your CP here and it's the downbeat


Overall
[]

  1. Neat mapset but needs a Normal in the spread. Hard is slightly overmapped in a few places and some patterns need adjustment regarding level appropriateness.


Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
unmentioned = fixed

What I liked: I liked pretty much everything ~ Especially how you explained all the things.
What I disliked: Nothing, really. You mod was full of help~
What you could improve: A little more screenshots of "How you should do this pattern" would be nice
posted
#modreqs actually works wow

Easy


  • Check AIMod, your tags conflict with the highest diff.

  1. 00:26:281 (1) – Might feel better to play as a circle and then a slider from the downbeat: https://puu.sh/sjbf5/326798a24e.png
  2. 00:31:081 (1,1) – Same as above but this one is trickier to implement: https://puu.sh/sjbhO/c079bddf65.png
  3. 00:34:081 (3,4) – Fix this blanket?
  4. 00:35:881 (4,1) – Same… not really a fan of these strong sounds ending up on the tails of sliders.
  5. 00:38:281 (3) - ^
  6. 00:40:681 (1) - ^
  7. 00:43:681 (4) – See this is good (NC tho) but nowhere else is this done? I feel that the rhythm choice could be improved.
  8. 00:46:081 (2) – Also good but NC?

Hard

  1. 00:23:431 (4) – End this a tick earlier if you’re following vocals. Same for 00:24:481 (1) - 00:29:281 (1) - 00:33:031 (5) -
  2. 00:37:081 (2) – Move this up more so the curve is… nicer?
  3. 00:39:781 (3,4) – Inconsistent DS? Intentional?
  4. 00:51:781 (3,4) – Aaa blanket. ;w;
  5. 00:59:731 (4) – Overmapped note, uneeded.
  6. 01:07:681 (8,2) – Avoid this overlap somehow?
  7. 01:08:281 (2) – End this slider a tick early and start the stream from 01:08:881 -


Good luck.~
posted

Miryle wrote:

#modreqs actually works wow

Easy


  • Check AIMod, your tags conflict with the highest diff.

  1. 00:26:281 (1) – Might feel better to play as a circle and then a slider from the downbeat: https://puu.sh/sjbf5/326798a24e.png Not really necessary since i keep doing this like.. everytime. It fits well and i did pretty much the same in "a little cute time" So i wont fix that stuff.
  2. 00:31:081 (1,1) – Same as above but this one is trickier to implement: https://puu.sh/sjbhO/c079bddf65.png
  3. 00:34:081 (3,4) – Fix this blanket? Fixed
  4. 00:35:881 (4,1) – Same… not really a fan of these strong sounds ending up on the tails of sliders.
  5. 00:38:281 (3) - ^
  6. 00:40:681 (1) - ^
  7. 00:43:681 (4) – See this is good (NC tho) but nowhere else is this done? I feel that the rhythm choice could be improved. Still following the same NC Pattern, so its fine.
  8. 00:46:081 (2) – Also good but NC? ^

Hard

  1. 00:23:431 (4) – End this a tick earlier if you’re following vocals. Same for 00:24:481 (1) - 00:29:281 (1) - 00:33:031 (5) - I cant really agree with that.. would also rip all the flow. Waiting for other opinions.
  2. 00:37:081 (2) – Move this up more so the curve is… nicer?
  3. 00:39:781 (3,4) – Inconsistent DS? Intentional?
  4. 00:51:781 (3,4) – Aaa blanket. ;w;
  5. 00:59:731 (4) – Overmapped note, uneeded.
  6. 01:07:681 (8,2) – Avoid this overlap somehow?
  7. 01:08:281 (2) – End this slider a tick early and start the stream from 01:08:881 -


Good luck.~
Unmentioned = Fixed

Thanks for the mod~
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