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Afgan - Jodoh Pasti Bertemu [Taiko]

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Total Posts
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Topic Starter
Senritsu
This beatmap was submitted using in-game submission on Monday, October 16, 2017 at 12:14:56 AM

Artist: Afgan
Title: Jodoh Pasti Bertemu
Tags: L1ve To Love Afgansyah Reza Cut Version Trinity Optima Production Bahasa Indonesia Indonesian Live
BPM: 136
Filesize: 4048kb
Play Time: 01:35
Difficulties Available:
  1. Mudah (1.16 stars, 109 notes)
  2. Sedang (1.51 stars, 159 notes)
  3. Susah (2.06 stars, 215 notes)
Download: Afgan - Jodoh Pasti Bertemu
Information: Scores/Beatmap Listing
---------------
Please enable custom hitsound, as i provide set of hitsounds that suits the song!
Re-dl if you downloaded before 5 Sept 2017


''She loved him. And he loved her. But they realize, they aren't meant to be together. So they grew apart.''
But, if they're destined to be together...


Mudah - Easy / Kantan
Sedang - Normal / Futsuu
Susah - Hard / Muzukashii

Standard version by Shiranai
Catch the Beat version by Xinely
osu!mania version by -[Hotaru]-
Lovelyattack
Mods by me
17:50 Senritsu: hi mz
17:50 SE_LovelySoul: yoo mba
17:50 Senritsu: sibuk tak?
17:51 SE_LovelySoul: Ada apa mba?
17:51 Senritsu: mau minta testplay
17:52 SE_LovelySoul: Np dumz
17:52 SE_LovelySoul: sekalian M4M mau ga?
17:52 SE_LovelySoul: ♥
17:52 *Senritsu is listening to [https://osu.ppy.sh/b/1129118 Afgan - Jodoh Pasti Bertemu]
17:52 Senritsu: wkw
17:52 Senritsu: boleh
17:53 *SE_LovelySoul is listening to [https://osu.ppy.sh/b/1129117 Afgan - Jodoh Pasti Bertemu]
17:53 SE_LovelySoul: yaampun
17:53 Senritsu: wkwk
17:53 Senritsu: map gampang kok
17:53 SE_LovelySoul: pelan banget
17:53 Senritsu: iya
17:53 Senritsu: pake HR aja gpp
17:53 Senritsu: jangan pake DT tapi
17:53 Senritsu: eh ya gpp deh
17:53 SE_LovelySoul: ok
17:53 Senritsu: terserah aja wwkwk
17:53 Senritsu: HRDT juga boleh >:D
17:55 SE_LovelySoul: ODnya berat banget
17:55 SE_LovelySoul: kecilin atuh
17:55 Senritsu: iya soalnya mapnya gampang
17:55 Senritsu: justru tantangannya di situ wkwk
17:55 Senritsu: makanya kuminta testplay
17:55 SE_LovelySoul: njir
17:55 SE_LovelySoul: jangan kek map ini
17:55 *SE_LovelySoul is listening to [https://osu.ppy.sh/b/66266 Lia - Life is like a Melody -short ver.-]
17:56 SE_LovelySoul: map bangsat OD 10 make HR
17:56 Senritsu: kalo kuminta testplay semua pada minta rendahin kurendahin
17:56 SE_LovelySoul: ah ok
17:56 SE_LovelySoul: kalo kata gw kecilin
17:56 SE_LovelySoul: HP segitu gpp
17:56 Senritsu: okeh nanti diliat lagi
17:56 SE_LovelySoul: lucunya kenapa semua OD sama
17:56 SE_LovelySoul: :(
17:56 Senritsu: wkwkwk :D
17:56 SE_LovelySoul: OD semua diff sama
17:56 Senritsu: lupa gua
17:56 SE_LovelySoul: mudah mending 4
17:57 SE_LovelySoul: yuk sekalian M4M deh
17:57 SE_LovelySoul: bentar
17:57 SE_LovelySoul: bisa ga?
17:57 SE_LovelySoul: 6 menit si mapnya
17:57 Senritsu: sekarang kah
17:57 Senritsu: boleh sih
17:58 Senritsu: irc tah?
17:58 SE_LovelySoul: bentar
17:58 SE_LovelySoul: erm kalo untuk ane paling irc aja tapi situ bisa ga save chat lognya?
17:58 SE_LovelySoul: soalnya kompi ane suka ngerestart
17:58 Senritsu: boleh
17:58 SE_LovelySoul: ok...
17:58 SE_LovelySoul: erm
17:58 SE_LovelySoul: pertama mudah
17:58 SE_LovelySoul: OD 4 aja
17:58 Senritsu: oh ini sekalian mod? WKWK
17:59 Senritsu: oke
17:59 SE_LovelySoul: hp jadi 7 aja
17:59 SE_LovelySoul: LOL katanya IRC
17:59 SE_LovelySoul: :(
17:59 Senritsu: yaya maaf :(
17:59 Senritsu: done btw
17:59 Senritsu: gw ga pinter banget sama general stuff gini wkwk
17:59 SE_LovelySoul: lol gpp ... gw jg
18:01 SE_LovelySoul: 01:16:853 (81) - keknya bagusan di delete?
18:01 SE_LovelySoul: 01:22:588 (89) - jadi k enakan soalnya keknya gitarnya ke atas terus kebawah
18:01 Senritsu: gw ga terlalu pingin ngeganti strukturnya soalnya spreadnya udah kuitung semua
18:02 SE_LovelySoul: ah ok...
18:02 SE_LovelySoul: gw gak tau mau mod apa lagi ini
18:02 Senritsu: wkwkwk santai aja
18:02 SE_LovelySoul: Bentar kompi ngerestart
18:02 Senritsu: dan untuk yang kedua kuikut bassnya jadi semakin rendah
18:02 Senritsu: oke
18:03 SE_LovelySoul: Ah ok... soalnya kalo bass mungkin coba finish? Tapi keknya ga cocok ya?
18:03 Senritsu: ngga cocok wkwkwk
18:04 SE_LovelySoul: wew ok... btw keknya mending tulis di judulnya (cut ver.) deh
18:04 SE_LovelySoul: gw ngebaca rules si katanya dah harus kek gitu
18:04 SE_LovelySoul: short ver ato nggak
18:04 Senritsu: itu masuk ke tag
18:04 Senritsu: aku ikutin yang ranked version lainnya semua judulnya kaya gini
18:05 SE_LovelySoul: ah ok...
18:05 Senritsu: soalnya ini lagu dicut sendiri, bukan secara resmi ada versi pendeknya
18:06 SE_LovelySoul: btw
18:06 SE_LovelySoul: ke sedang
18:06 SE_LovelySoul: hmm
18:06 SE_LovelySoul: OD 5 keknya
18:06 SE_LovelySoul: HP segitu gpp
18:06 Senritsu: kubuat 5.5 wkwk
18:06 Senritsu: biar nanggung :D
18:06 Senritsu: >:D
18:06 SE_LovelySoul: ah ok... bagus sih
18:07 SE_LovelySoul: 01:04:059 (95) - kenapa ga dikasih finish?
18:07 SE_LovelySoul: yang mudah dikasih :x
18:07 Senritsu: maaf :>
18:07 Senritsu: wkwkwk
18:08 SE_LovelySoul: 01:22:368 (131,133) - keknya gak enak deh... mending delete aja
18:08 SE_LovelySoul: entah kenapa lagu slow kalo dibuat kek gitu kek maksa
18:09 Senritsu: hm
18:09 Senritsu: nanti dipikirin dulu ya
18:10 SE_LovelySoul: hmm buat susah keknya OD 5.5 juga dah
18:10 SE_LovelySoul: tapi hp gedean
18:10 SE_LovelySoul: gak ada perubahan si di susah
18:10 SE_LovelySoul: keknya lumayan
18:10 SE_LovelySoul: paling masalah OD
18:11 Senritsu: diff apa ini
18:11 SE_LovelySoul: masalah OD 5.5 untuk susah
18:11 SE_LovelySoul: diff susah cuma masalah OD doang kalo menurut gw
18:12 Senritsu: oke nanti kutanya orang lain yang ngetestplay ya
18:12 SE_LovelySoul: oh iya sama ini
18:12 SE_LovelySoul: 00:04:059 (5,6,7,8) - keknya cocokan di bikin kek 00:00:530 (1,2,3,4) -
18:12 SE_LovelySoul: entah cocokan diulang aja
18:13 Senritsu: kureverse deh
18:13 Senritsu: jadi ddkd kkdk
18:13 SE_LovelySoul: hmm bisa juga
18:13 Senritsu: sip
18:13 Senritsu: adalagi kah?
18:13 SE_LovelySoul: hmm gak ada si
18:13 SE_LovelySoul: btw minta note savelognya
18:13 SE_LovelySoul: :D
18:13 Senritsu: oke
Surono
ez pz

nzirrr
19:18 Surono: ...... satu setengah menit Muzu sampe kantan enaknya 6 7 8 aja
19:22 Senritsu: aapanya?
19:22 Surono: HP*
19:24 Senritsu: oh
19:24 Senritsu: yadeh
19:24 Surono: biar balance aja sama length...
19:25 Surono: can I get kudoz???
19:25 Senritsu: WKWK
19:25 Senritsu: terserah
19:25 Surono: U: nzir responnya

after testplay de map, I have no words.. just it, GL
SYAHME
Re-map,

kudosu please
Topic Starter
Senritsu

SYAHME wrote:

Re-map,

kudosu please
dude lmao
kouzuki_karen
Hantsuki
[Mudah]
  1. 00:06:265 (1) - uhh, delete this spinner, cause it's very close to the next circle, which means new players don't have time to prepare themselves
  2. 01:08:471 - missing beat, I prefer to add kats here
  3. 01:12:000 - ^
  4. 01:15:530 (79) - what about don here? :3
  5. from 01:18:618 - there are the same amendments like I told you before ^

[Sedang]
  1. 01:17:515 (122) - delete?

[Susah]
  1. 00:04:059 (5,6,7,8) - why aren't they the same like 00:00:530 (1,2,3,4) - ? since the melody is exactly the same

Really relaxing song =w=

Sorry for that small mod, but I cannot see any more errors (maybe that's why cause I'm a begginer modder :c )
yuzu__rinrin
hi from your queue

[general]
00:35:603 - double timing line

Unused hitsound
SPOILER
taiko-normal-hitclap3.wav
taiko-normal-hitclap4.wav
taiko-normal-hitclap5.wav
taiko-normal-hitfinish.wav
taiko-normal-hitfinish2.wav
taiko-normal-hitwhistle3.wav
taiko-normal-hitwhistle5.wav

[Mudah]
  • good easy. :)
  1. 01:03:177 (63) - k?
  2. 01:16:853 (81) - delete
[Sedang]
  1. 00:19:500 (20) - move to 00:21:265 - ?
  2. 00:37:147 (50) - delete
  3. 01:03:618 - add k ?
  4. 01:12:882 (110) - k......?
[Susah]
  • Many ddd can be seen.
    I think that it will become a more interesting map because there is a change in color of triplet by taking vocal casually. :3
  1. 00:09:353 (5) - k
  2. 00:16:412 (21) - k
  3. 00:37:588 (70) - k
  4. 00:44:647 (85) - k
nice relaxing song.
I hope ranked. goodluck~ :3
Topic Starter
Senritsu
R E V I V E

desireofpainx wrote:

[Mudah]
  1. 00:06:265 (1) - uhh, delete this spinner, cause it's very close to the next circle, which means new players don't have time to prepare themselves keeping this one to (1)maintain consistency with other diffs and (2) on taiko, players usually (or probably, always) finish their spinner before it reaches the end. OD is low here, so hitting a few times won't be hard.
  2. 01:08:471 - missing beat, I prefer to add kats here i think it will be too crowded if i add something here :(
  3. 01:12:000 - ^ ^
  4. 01:15:530 (79) - what about don here? :3 done
  5. from 01:18:618 - there are the same amendments like I told you before ^ kk same reply then

[Sedang]
  1. 01:17:515 (122) - delete? true. done

[Susah]
  1. 00:04:059 (5,6,7,8) - why aren't they the same like 00:00:530 (1,2,3,4) - ? since the melody is exactly the same purposefully? lol

Really relaxing song =w=

Sorry for that small mod, but I cannot see any more errors (maybe that's why cause I'm a begginer modder :c )

yuzu__rinrin wrote:

hi from your queue

[general]
00:35:603 - double timing line kk

Unused hitsound
SPOILER
taiko-normal-hitclap3.wav
taiko-normal-hitclap4.wav
taiko-normal-hitclap5.wav
taiko-normal-hitfinish.wav
taiko-normal-hitfinish2.wav
taiko-normal-hitwhistle3.wav
taiko-normal-hitwhistle5.wav

[Mudah]
  • good easy. :) thank you!
  1. 01:03:177 (63) - k? keeping it for now, i want the drum kicks here
  2. 01:16:853 (81) - delete true.
[Sedang]
  1. 00:19:500 (20) - move to 00:21:265 - ? no im following the drum
  2. 00:37:147 (50) - delete ^
  3. 01:03:618 - add k ? music is blank there, i want the vocal swing to be more visible so no.
  4. 01:12:882 (110) - k......? too crowded uwu
[Susah]
  • Many ddd can be seen.
    I think that it will become a more interesting map because there is a change in color of triplet by taking vocal casually. :3
  1. 00:09:353 (5) - k
  2. 00:16:412 (21) - k
  3. 00:37:588 (70) - k
  4. 00:44:647 (85) - k im keeping them as ddd for now, if i accept any further mod regarding this, i will change. i want to make the kats following the music uwu thanks!
nice relaxing song.
I hope ranked. goodluck~ :3
Thanks for mod and sorry for late rep lols
And also thanks for xtrem3x and Axer for testplaying this and both got miserable acc lmao
kouzuki_karen

Senritsu wrote:

R E V I V E
h y p e
Poii
Hay Ritsu

soal diff naming, di mapnya hotaru, dulu diffnya itu Mudah Sedang, tpi diubah p/5140002

Susah Melupakannya
overall nothing to say xD lagu galau is bad for modding
bagus nih xD cuma ada beberapa deh
00:24:794 - kat ? dari liriknya sih "jadi" di beberapa part juga make kat untuk huruf vocal "a" 00:47:294 - << cth
00:44:647 - ^ sama
00:53:030 - sama sih ^ keknya juga bagus
00:57:000 - ^ yaa sebenernya gk ada yg perlu dimention lagi xD udah bagus, lumayan solid kok di diff ini
01:07:147 (136,137) - ini keknya high deh lebih high dari 01:08:471 (138) - tpi kok kebalik xD, k k d mungkin enak
01:12:441 - highnya disini loh xD kok katnya ada disebelahnya

Sedang Galau
00:01:412 (2,3) - mungkin kat kat trus 00:04:941 (5,6) - don don, cocok sma vocal sih imo "aa aa" "uuh uuh"

xD isinya cuma k d d trus
good sih, hampir sama kek yg Susah suggestnya cuma ganti warna xD gk saya mention disini, soalnya sama xD

Diff mudahnya udah bagus (y)

Goodluck Ritsu

Jodoh Pasti Berlalu
ASPIRIN

hello there



Mudah

Mapping


00:22:588 - i think here is too important sound to skip it
00:26:118 - ^
00:29:647 - ^

And other moment like this...
I tried to add notes in this moments, map is not breaking


I just can't find something strange here, good diff!

Sedang

Mapping


01:33:618 (152,153,154) - Make it kdk, maybe it will be better

Perfect diff, why it is still not ranked?

Susah

Mapping


00:28:324 (49) - i know, this note is helping rhythm, but here is no sound! I think you should remove it

00:36:485 - add here d

00:39:794 - maybe you need to add note here too, but i'm not sure...
01:24:794 - ^

01:34:941 (206) - make it note k for variety

Nice diff, i like it!

Good luck!
Topic Starter
Senritsu

PoPoii wrote:

Hay Ritsu

soal diff naming, di mapnya hotaru, dulu diffnya itu Mudah Sedang, tpi diubah p/5140002 untuk sekarang nggak ada alasan yang bener" bikin gw 'oh iya' buat ganti diffnya dan referring ke Easy - Normal - Hard aja sih gw so keep dl lah

Susah Melupakannya
overall nothing to say xD lagu galau is bad for modding i know right mending langsung rank ehehe
bagus nih xD cuma ada beberapa deh
00:24:794 - kat ? dari liriknya sih "jadi" di beberapa part juga make kat untuk huruf vocal "a" 00:47:294 - << cth iya tapi nadanya turun jadi keep dl deh. pingin takswing gitu wkwkwkwkw
00:44:647 - ^ sama ^
00:53:030 - sama sih ^ keknya juga bagus ^
00:57:000 - ^ yaa sebenernya gk ada yg perlu dimention lagi xD udah bagus, lumayan solid kok di diff ini asyik uwu
01:07:147 (136,137) - ini keknya high deh lebih high dari 01:08:471 (138) - tpi kok kebalik xD, k k d mungkin enak karna aku ngikutin instrumennya d sini?
01:12:441 - highnya disini loh xD kok katnya ada disebelahnya rumput tetangga lebih nikmat

Sedang Galau
00:01:412 (2,3) - mungkin kat kat trus 00:04:941 (5,6) - don don, cocok sma vocal sih imo "aa aa" "uuh uuh" sengaja kd dk di sini wkwkw sama kaya susah kok ini

xD isinya cuma k d d trus
good sih, hampir sama kek yg Susah suggestnya cuma ganti warna xD gk saya mention disini, soalnya sama xD

Diff mudahnya udah bagus (y)

Goodluck Ritsu

Jodoh Pasti Berlalu

JODOH PASTI BERTAMU MHNX

ASPIRIN wrote:

hello there



Mudah

Mapping


00:22:588 - i think here is too important sound to skip it need it emptied to make a different with Futsuu and Muzu
00:26:118 - ^
00:29:647 - ^

And other moment like this...
I tried to add notes in this moments, map is not breaking you shouldnt lol


I just can't find something strange here, good diff!

Sedang

Mapping


01:33:618 (152,153,154) - Make it kdk, maybe it will be better k applied for now

Perfect diff, why it is still not ranked?

Susah

Mapping


00:28:324 (49) - i know, this note is helping rhythm, but here is no sound! I think you should remove it i will consider this, for if im doing this the whole thing must be changed. keeping it for now

00:36:485 - add here d why?

00:39:794 - maybe you need to add note here too, but i'm not sure... no need
01:24:794 - ^ ^

01:34:941 (206) - make it note k for variety consistency, all diff are d. furthermore, the intensity decreases so yeah

Nice diff, i like it!

Good luck!
thank you!
Jonarwhal
Hello, M4M return here~

[General]
  1. Please shoot 7 stars to get to 20, as suggested in my queue rules.
  2. On his official website, Afgan is stylized as "AFGAN", meaning you must enter "AFGAN" in all capital letters.
  3. On this official source, "Live to Love" is written without a "L1ve," so please enter "Live" without a "1" into your tags.

[Mudah]
  1. 00:56:118 (53) - this note seems a little pointless, it's not following a lyric, and this would make a good break here.
  2. 01:17:735 - / 01:25:235 - ok, here comes a d-spam problem and I think I can explain it... the only time you used k was for snares... and that's it, and not as a result you have 9 k's in a row just because there aren't snares. To make it more interesting, you can combine this snares reasoning with some other drums and vocals and decide to mark a few more notes as k in your kiai. Just a recommendation, I know caring about fun in a kantan is strange anyways.
  3. 01:34:941 - This has the drum so please switch to k.
[Sedang]
  1. kdd repeats a lot so change that if you care a lot about the playing quality, but it works mapping-wise
    and again, it's because the only thing you used k for is the snare
  2. 01:17:735 (122) - if you're willing to make k mean something besides snare here, you should be able to do it in other places
  3. 01:22:368 (130,131,132,133) - Please don't make the player do something complicated during the most relaxed section of the song
  4. 01:34:941 (152) - again, be consistent if you're following the snares
[Susah]
  1. this difficulty is 200% better because you variated the kiai
  2. I would love to see more of that in other difficulties
  3. thanks
hope I helped >W</~!!
Topic Starter
Senritsu

Jonawaga wrote:

Hello, M4M return here~

[General]
  1. Please shoot 7 stars to get to 20, as suggested in my queue rules. my babies T_T
  2. On his official website, Afgan is stylized as "AFGAN", meaning you must enter "AFGAN" in all capital letters. all of my metadata based on ranked ver (https://osu.ppy.sh/s/148987) so keeping it.
  3. On this official source, "Live to Love" is written without a "L1ve," so please enter "Live" without a "1" into your tags. i (and the others too) are basing on the album's cover which is this so no?

[Mudah]
  1. 00:56:118 (53) - this note seems a little pointless, it's not following a lyric, and this would make a good break here. enough break already, keeping this. it follows the percussion, and i don't see anything wrong with it. but if there's more protest then i will change
  2. 01:17:735 - / 01:25:235 - ok, here comes a d-spam problem and I think I can explain it... the only time you used k was for snares... and that's it, and not as a result you have 9 k's in a row just because there aren't snares. To make it more interesting, you can combine this snares reasoning with some other drums and vocals and decide to mark a few more notes as k in your kiai. Just a recommendation, I know caring about fun in a kantan is strange anyways. i know, this has been a debate for some times here (and for myself too) but i want to keep it simple, since the song itself is simple. im not into more variation on this song, so keeping them for now. actually futsuu and muzu also has the same pattern, however because they're more crowded with 1/2s and other stuff, so yeah. for now this will remain. jk i changed it lmao
  3. 01:34:941 - This has the drum so please switch to k. definitely no. im keeping the atmosphere fading out here /too lazy to add the volume/ adding a k will increase the kicks which i will not like so im not going to change the ending
[Sedang]
  1. kdd repeats a lot so change that if you care a lot about the playing quality, but it works mapping-wise
    and again, it's because the only thing you used k for is the snare won't promise anything, but i will try
  2. 01:17:735 (122) - if you're willing to make k mean something besides snare here, you should be able to do it in other places this is for the vocal emphasize? lols
  3. 01:22:368 (130,131,132,133) - Please don't make the player do something complicated during the most relaxed section of the song it's not complicated, and it suits the drum, and the vocal, and balances the spread on K to M, and it's fun. blue tick isn't hard on this bpm. but again, if there's more protest then i will try something else
  4. 01:34:941 (152) - again, be consistent if you're following the snares no :'(
[Susah]
  1. this difficulty is 200% better because you variated the kiai tq tq <3
  2. I would love to see more of that in other difficulties i'm trying
  3. thanks thank you!
hope I helped >W</~!!
thank you so much! i will take in your suggestion and work this a little more

and Volta + PoPoii, thank you for the stars ♥
Jonarwhal
I'm gonna wait on KwaN for a metadata check ;w;

IamKwaN wrote:

the site title shows Afgan though?

and http://afganofficial.com/?albums=stun-vibe-4

also, this https://www.youtube.com/watch?v=MV_euZ_lKH8

so Afgan is absolutely fine
please add "live" to the tags in case someone forgets to type "l1ve"
Topic Starter
Senritsu
added and updated
Jonarwhal
yaaaaaas
Amiichii
Galau mz? :v
Surono
dia cewek gan

Pop'd due the issues addresed bellow

* Slider Multiplier has Bugged on some diffs, open the diffs with notepad then see "SliderMultiplier:1.39999991989136"
* Is it Me or I dont see if "taiko-normal-hitwhistle / 3" is being used for the overall, you should remove it or try to adding kat finisher with the hitwhistle / 3, I didnt get it with the setting of hs until N:C5. pokoknya rapiin setingan HSnya atau file-filenya yang perlu.. berasa ada file yg mubazir antara dua suara lonceng itu atau file hsnya tu ada yang gak ke setting malahan /me sweatblobconfused
* the overall it is, i see the the reasons of those N:C2 Hitsounding but well too many dons. you could do more coloring on pattern with normal kat tho

>Susah ( or its including the overall mapset since you did spread mapping from highest diff *as common mapper do lol* )
* I Suggest for some notes to be kat as the most important : 00:12:441 - 00:13:985 - 00:21:265 - 00:40:677 - 00:53:471 - 01:01:853 - 01:12:441 - 01:31:853 - these notes are potential to be kat as for consistency with other kat e.g: 00:20:824 (31,32) - 00:12:000 (9,10) - or the emphasizing the tones on overall map, you can use normal kat for these notes to make different with the costume kat.
* 00:48:177 (93,94) - potential to be finisher as 00:49:941 - . so you can use the one of costume finish in here or even as consistency finish
* 01:22:588 - why not using the costume kat in here? since the overall clap sound from the music are still using the costume kat hs.
* 01:34:941 - ^ I hear that clap
* 00:35:603 - C4 .... ga pake tuh suara loncengnya atau gimana?
* 00:49:721 - 01:04:059 - ...

and try to adjusting for other diffs

the reasons I pop'd this because the overall mapset are really rhythmless and the conflict with the hitsounding/setting or file uses

I will rebubble it if the issues has been fixed.

edited to give an example on some points or adding more words on explanination or for "edited 2 time in total.." @Amiichii hadhe mengiqhe
Amiichii

Surono wrote:

dia cewek gan
Topic Starter
Senritsu

Surono wrote:

dia cewek gan

Pop'd due the issues addresed bellow

* Slider Multiplier has Bugged on some diffs, open the diffs with notepad then see "SliderMultiplier:1.39999991989136" the .osu bugged it (almost all the time) and it doesn't affects the map.
* Is it Me or I dont see if "taiko-normal-hitwhistle / 3" is being used for the overall, you should remove it or try to adding kat finisher with the hitwhistle / 3, I didnt get it with the setting of hs until N:C5. pokoknya rapiin setingan HSnya atau file-filenya yang perlu.. berasa ada file yg mubazir antara dua suara lonceng itu atau file hsnya tu ada yang gak ke setting malahan /me sweatblob ?? coba re-dl karena filenya udah w edit lama bgt setelah yuzu_rin ngemod
* the overall it is, i see the the reasons of those N:C2 Hitsounding but well too many dons. you could do more coloring on pattern with normal kat tho i don't want to, honestly

>Susah ( or its including the overall mapset since you did spread mapping from highest diff *as common mapper do lol* )
* I Suggest for some notes to be kat as the most important : 00:12:441 - 00:13:985 - 00:21:265 - 00:40:677 - 00:53:471 - 01:01:853 - 01:12:441 - 01:31:853 - these notes are potential to be kat as for consistency or the emphasizing the tones on overall map, you can use normal kat for these notes to make different with the costume kat. ??? doesn't make any sense. why is it marked as the most important on the song? i think the loud percussion is more important than those thing you mentioned
* 00:48:177 (93,94) - potential to be finisher as 00:49:941 - . so you can use the one of costume finish in here or even as consistency ik,
but the music here raises not crashes. feel the different vibe between those two and 00:49:941 (95) -

* 01:22:588 - why not using the costume kat in here? since the overall clap sound from the music are using the costume kat hs. i do.
* 01:34:941 - ^ I hear that clap ^
* 00:35:603 - C4 .... ga pake tuh suara loncengnya atau gimana? karena itu D, jadi ak pake hitsound baru lain, bukan lonceng. lonceng cuma buat K (hit finish 4)
* 00:49:721 - 01:04:059 - ...

and try to adjusting for other diffs

the reasons I pop'd this because the overall mapset are really rhythmless and the conflict with the hitsounding/setting or file uses

I will rebubble it if the issues has been fixed.
i don't see any problems here, honestly. try redownloading everything for the hitsound matters. and the rhythmless part, stop saying nonsense. point out which part is rhythmless, then explain why it is rhythmless. because, for every people i asked for a testplay, they say that the hitsounding is already good.

i want my bubble back.

thank you.
Surono
¯\_(ツ)_/¯

Senritsu wrote:

* Is it Me or I dont see if "taiko-normal-hitwhistle / 3" is being used for the overall, you should remove it or try to adding kat finisher with the hitwhistle / 3, I didnt get it with the setting of hs until N:C5. pokoknya rapiin setingan HSnya atau file-filenya yang perlu.. berasa ada file yg mubazir antara dua suara lonceng itu atau file hsnya tu ada yang gak ke setting malahan /me sweatblob ?? coba re-dl karena filenya udah w edit lama bgt setelah yuzu_rin ngemod kan :shrugs:
* the overall it is, i see the the reasons of those N:C2 Hitsounding but well too many dons. you could do more coloring on pattern with normal kat tho i don't want to, honestly okay haha

i don't see any problems here, honestly. try redownloading everything for the hitsound matters. and the rhythmless part, stop saying nonsense. point out which part is rhythmless, then explain why it is rhythmless. because, for every people i asked for a testplay, they say that the hitsounding is already good.

why I said its rhythmless? just think about it when you mostly use k only for that "drum" then the overall are potential could be improved with coloring on some tones imo. well maybe I didnt like (respect) it with something like this.. kinda like std hs? sorry for this question but yeah you started throw me with something thats not good on redcolors... ga ngakal ga nyambung, ngapain di dongin gitu mbak.. haduh gem gem wk
only "shurgs" reaction I can give it now for what has happened
yang udah diapplied ntar updatenya pas mau di qf, rembuk ke Jona.. sorry agak gini postnya, kamar lagi panas xd
PatZar
wkekwkewkewew
namanya juga cewek gan, kalemin aje
Raiden
Let's calm down, shall we?

@Surono: be careful next time because popping a mapset implies that you either found unrankables or think the mapset is not worthy of ranking yet, and thus you have to provide accurate reasoning for the matter.

@Senritsu: your reaction is understandable, but try to act calmer next time and explain him why he was wrong. Everyone makes mistakes and acting all demanding usually does not help.

Let's keep this map moving forward :)
Surono
thanks for reminder man. next time would be better if I asking first what the changes to the mapper and will try to re-DL a mapset if theres contain files such sb, video, and hitsound etc even the changes are not placed on the decs as caution. particularly in case if the mapset was old submitted
Topic Starter
Senritsu
im cool. just dont understand what he pointed out.
so now i can ask Jona for qf? or should i ask another bn?
Surono
wait 24hours from my bubble post and then ask Jona to qualify it.

Senritsu wrote:

im cool. just dont understand what he pointed out.
dont, so can I expalin with my native language with the mapper? yes I can since my english is worse, you are cool exactly elitid

00:12:441 - ini kan ada suara yg flownya mirip sama 00:12:000 - ini, jadi ga ada salahnya kan ini bisa jadi kat buat variasi? 00:13:985 - ini juga coba dibandingin 00:38:471 - sama dari sini, flownya beda jadi ya kenapa enggak buat variasi penggunaan warna 3pletnya gitu? jadi kdd sama kkd buat yg beda.. kalau suaranya mirip plek ga maslah. and the rest I wont explain it more since it looks I get triggered? nope. btw I saw the modder below pointed out such piano or smth .. dun tak dun tak :\
Tyistiana
Wait, summoned here by my modding queue~

I can't find anything that it's weird on this mapset. Nice one! :D
I'm so useless. uwu

So I would like to point the point which it's not match across the difficulty or inconsistent part :3


01:12:662 - Sedang (d) / Susah (-)
We have a note on Sedang here but the harder difficulty is not have.
I suggest to delete this note on Futsuu.

01:14:206 - Mudah (d) / Sedang (-) / Susah (d)
So, in conclusion , I want you to rearrange the note on Sedang difficulty like this one for the consistency across the difficulty.


01:16:191 - Sedang (d) / Susah (K)
So, how about change to k on Sedang?
The piano pitch in this point is dominate. So dkd would be fine too, like 01:02:074

That's all from me.
Good luck! :)
Topic Starter
Senritsu

Surono wrote:

wait 24hours from my bubble post and then ask Jona to qualify it.

Senritsu wrote:

im cool. just dont understand what he pointed out.
dont, so can I expalin with my native language with the mapper? yes I can since my english is worse, you are cool exactly elitid

00:12:441 - ini kan ada suara yg flownya mirip sama 00:12:000 - ini, jadi ga ada salahnya kan ini bisa jadi kat buat variasi? 00:13:985 - ini juga coba dibandingin 00:38:471 - sama dari sini, flownya beda jadi ya kenapa enggak buat variasi penggunaan warna 3pletnya gitu? jadi kdd sama kkd buat yg beda.. kalau suaranya mirip plek ga maslah. and the rest I wont explain it more since it looks I get triggered? nope. I saw the modder below pointed out such piano or smth .. yah okelah suara ketukan drum kek es te de.
oke
maaf kalo tersinggung
gue ga bermaksud menyinggung kok, selow.

Tyistiana wrote:

Wait, summoned here by my modding queue~

I can't find anything that it's weird on this mapset. Nice one! :D
I'm so useless. uwu

So I would like to point the point which it's not match across the difficulty or inconsistent part :3


01:12:662 - Sedang (d) / Susah (-)
We have a note on Sedang here but the harder difficulty is not have.
I suggest to delete this note on Futsuu. yeah done

01:14:206 - Mudah (d) / Sedang (-) / Susah (d)
So, in conclusion , I want you to rearrange the note on Sedang difficulty like this one for the consistency across the difficulty. changed to d d k d d k ddd to maintain different patterns


01:16:191 - Sedang (d) / Susah (K)
So, how about change to k on Sedang?
The piano pitch in this point is dominate. So dkd would be fine too, like 01:02:074 yup. all done

That's all from me.
Good luck! :)
thank you for pointing the inconsistencies i made i know im bad >_>


also changed the SV as requested by BNs
Jonarwhal
SV changing was my req, we discussed it briefly in pm.

I checked it again and here's my seal of approval.


Also, those inconsistencies don't need to be changed. Since patterns vary between difficulties, you can have a few spaces where a note is present in a lower diff that is not present in a higher diff. Of course, fixing these isn't a problem unless it detracts from your intended patterns.
Surono
Nominated
Topic Starter
Senritsu
waw
ty Sur and Jona 💞
Nardoxyribonucleic
Hello, I would like to point out some difficulty issues present in the set.

Despite the slow BPM of the song, the snaps used in every difficulty are not on the said scale.

1: In Mudah (Kantan), Various 1/2 notes could be found throughout the map. For example, 00:36:706 (30,31,32) - 1/2 k d d and 01:30:088 (7,8,9,10) - 1/2 dddk are supposed to be the patterns used in a Futsuu.

2: In Sedang (Futsuu), A number of simple 1/4 triplets such as 00:34:721 (46,47) and 00:51:265 (71,72,73) - are featured in the map, which would be too hard for a Futsuu.

3: In Susah (Muzukashii), difficult structures like 1/4 dk dkd ddkkdkd are used, which are in fact equivalent to the level of an Oni. (cursor at 01:16:632 - )

I would say it would be much better to rename the difficulties as Futsuu, Muzukashii and Oni (in Indonesian if you prefer) respectively.
Topic Starter
Senritsu
thank you nardo for pointing out those points!

i really want to keep the diff name in Indonesia, somehow it suits the song which is in Indonssian also. about the naming diff, i gave it easy normal hard due to the spread on the difficulty itself, not how certain difficulty have what snaps. the reason i use this is because i literally cant translate oni and insane to indonesian and put it in the measurement of difficulty. like how mudah is the easiest on the set etc.

i do hope i can keep the difficulty names and im sorry i explain it so briefly bcs i wont be able to type and update for the next whole week.

thanks!
OnosakiHito
Disqualifying this beatmap as there are still things that can be changed and should be talked about.

Current BPM is correct but it doubles the amount of visible barlines on the playfield. I recommend you to change the BPM to 136 and use x0.5 inherited timelines to half the amount of visible barlines. In this way they appear every 4/1 instead of 2/1. Clean and correct.

Additionally, I would also suggest to use Normal - Hard - Insane difficulty names instead of Easy - Normal - Hard. There is no clear border when it's about the distinction of lower difficulties on lower BPM'd songs, but I see it a bit similar as Nardo just from a bit different aspect: beside those Notes Nardo mentioned, difficulties like Normal are made in a continues way through the whole map. It's not very hard due to the nature of the song, but lower players would need some rest for their eyes since there is no break at all and they get packed up with one pattern after another. However, I would like to have just a few more opinions about this since you said translating Insane in indonesian can't be done.

One last thing which bugged me a lot in Mudah:

  1. 01:04:059 (64,65,66,67,68,69) - Recommending to add a rest moment in a way which makes it coherent to the upcoming ones. With its current constellation it feels very off to play the upcoming patterns as their placement differs on an odd stanza. 01:04:059 - is still connected to previous part due to the missing rest moment which you started having at 01:08:471 - .

That's all for now.
Surono
Insane = Gila / Edan

If the mapper want to keep current diffnaming, it needs to be nerfed on spread density each diffs e.g break section. yeah recommended to changes as mentioened above
Raiden
I myself am slightly divided when it comes to the difficulty names. If it is true that we only care about snapping to determine a difficulty's name, what about the other end of the spectrum (super high BPM maps)? Current ranked ones are linearly labeled as Kantan, Futsuu, Muzukashii and so on. But taking for example Comfort BLAST, the Muzukashii doesn't really have any 1/4 at 335 BPM (neither does the Oni, mind you).

Would it make sense to say that the 1/4s are at 167,5 BPM? Then would the mapper be using 1/8 on the higher difficulties, even if they are actually 1/4 at 335 BPM? If we say so, the tempo between difficulties is changed then, so it stops being coherent. The song has the exact same tempo no matter the difficulty.

To be totally honest, I'd leave the difficulty name up to the mapper until we find a solution we can all agree on for edge cases such as super low and super high BPM songs. I'd say this is a good concept for a new discussion within the RC. come to think of it, the line that says "rhythm related guidelines approximate to 180 BPM" handles this issue very efficiently.

So yeah, I'd say leave the decision to the mapper ultimately.
Volta
Insane = Gila
Oni = Setan

but "Gila" or "Setan" here gives a vibe that the map is incredibly crazy ultra hard (for Indonesian), contradictory with the soothing atmosphere of the song.
Snapping-wise, the difficulty names are one level below the diff scale, but i think it's fine if mapper want to keep it as it is, since it's more make sense to Indonesian.

If mapper decide to use the actual diff scale, probably the highest difficulty can use custom one, like "Sangat Sulit" or "Spesial", rather than explicitly translating Insane or Oni.
PatZar
why don't change the actual Taiko difficulties name instead of custom name? lmao.
i think the other already told their opinions what the map should be, but i think she won't do that, she consistent with their mind.
i would rather talking with growth mindset than fixed mindset, i have too many "curhat" that talks about 'zigzigueve'.

and probably she thinks the currently names are fine, so do i, its fine for me if you want to ask, but i WOULD stick with the currently basic rules that sounds like " You can use custom name for highest/hardest difficult only" correct me if i wrong.

talking about its mapset spread i will not say nothing, i won't download tho lol.

on serious note, please change your difficulties name.
so good luck. see you
Shadowa Pinkman
Did someone just say zigizigiefe--oh, nvm..
PatZar
lol, my uvuv languagesry, i dont mean to mention you
Topic Starter
Senritsu
just got back to my home and will respond (and say what's on my mind) as fast as i can bcs im still overload with assignments.

briefly, im thinking to changing it to sedang-susah-sangat susah like Volta suggested, changing the bpm, and checking the thing said by Ono on Kantan.
Nardoxyribonucleic
Call me later when you get this done. I will provide a mod to follow through.
Topic Starter
Senritsu
kk i'm finished.

so what i do :
1. doubled the bpm like Ono said
2. deleted 01:03:177 (63) - at Mudah to make a break
3. discussed a little with Volta and decided to keep the diffname. snapping should be fine now because the bpm is doubled.

help me
Nardoxyribonucleic
Hi, sorry for being a bit late but here is the mod as promised.

  • [Mudah]
  1. 00:51:265 (47) - consider changing this note to k for the relatively high-pitched vocal ?
  2. 00:53:471 (51,52) - similar to ^ , swapping these notes to k d would accompany the pitch decrease nicely.
  3. 01:12:000 - add k and move 01:12:882 (74) - to 01:13:324 - for variation ? By doing this the vocals could be emphasized as well.
  • [Sedang]
  1. 00:24:794 (29) - consider removing this note for a more balanced spread with Mudah ? It seems weird to have higher note density than the next session starting at 00:35:824 -
  2. 00:45:088 - you may add d here if you apply ^ for better density progression.
  3. 00:53:471 (76,77) - same as Mudah. Then d could be added at 00:55:677 - for smoother flow.
  4. 01:12:882 (110) - this note could be moved to 01:13:324 - if you apply the suggestion in Mudah.
  • [Susah]

    Please change base slider velocity to 1.4 via notepad to fix the decimal error.
  1. 00:12:662 (11) - maybe delete this note to cohere with 00:19:721 - ?
  2. 00:53:471 (103,104) - same as Mudah
  3. 00:55:677 - same as Sedang. Then you may change 00:55:235 (106) - to k to vary a bit.
You may call me back after that~ :D
Topic Starter
Senritsu

Nardoxyribonucleic wrote:

Hi, sorry for being a bit late but here is the mod as promised.

  • [Mudah]
  1. 00:51:265 (47) - consider changing this note to k for the relatively high-pitched vocal ? i prefer the current one. doesnt want to emphasize anything on this song really, because the flow is really calm.
  2. 00:53:471 (51,52) - similar to ^ , swapping these notes to k d would accompany the pitch decrease nicely. ^ but idk if people against it.
    i will keep it anyway lmao
  3. 01:12:000 - add k and move 01:12:882 (74) - to 01:13:324 - for variation ? By doing this the vocals could be emphasized as well. acc'd
  • [Sedang]
  1. 00:24:794 (29) - consider removing this note for a more balanced spread with Mudah ? It seems weird to have higher note density than the next session starting at 00:35:824 - done
  2. 00:45:088 - you may add d here if you apply ^ for better density progression. will keep it like that
  3. 00:53:471 (76,77) - same as Mudah. Then d could be added at 00:55:677 - for smoother flow. keeping it
  4. 01:12:882 (110) - this note could be moved to 01:13:324 - if you apply the suggestion in Mudah. kk
  • [Susah]

    Please change base slider velocity to 1.4 via notepad to fix the decimal error.
  1. 00:12:662 (11) - maybe delete this note to cohere with 00:19:721 - ? yea
  2. 00:53:471 (103,104) - same as Mudah same
  3. 00:55:677 - same as Sedang. Then you may change 00:55:235 (106) - to k to vary a bit. added, but not changed.
You may call me back after that~ :D
thanks!
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Susah]

    Please change base slider velocity to 1.4 via notepad to fix the decimal error.
  1. 00:54:794 (105) - move to 00:55:677 - for the guitar as mentioned ?
Topic Starter
Senritsu
i swear to god i fixed the sv on notepad wtf osu

ok done
Nardoxyribonucleic
Rechecked the set again. Spread becomes more appropriate. Difficulty names suit their respective level of difficulty at the moment and breaks are sufficient.

Rebubbled~
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