dude lmaoSYAHME wrote:
Re-map,
kudosu please
dude lmaoSYAHME wrote:
Re-map,
kudosu please
desireofpainx wrote:
[Mudah]
- 00:06:265 (1) - uhh, delete this spinner, cause it's very close to the next circle, which means new players don't have time to prepare themselves keeping this one to (1)maintain consistency with other diffs and (2) on taiko, players usually (or probably, always) finish their spinner before it reaches the end. OD is low here, so hitting a few times won't be hard.
- 01:08:471 - missing beat, I prefer to add kats here i think it will be too crowded if i add something here
- 01:12:000 - ^ ^
- 01:15:530 (79) - what about don here? :3 done
- from 01:18:618 - there are the same amendments like I told you before ^ kk same reply then
[Sedang]
- 01:17:515 (122) - delete? true. done
[Susah]
- 00:04:059 (5,6,7,8) - why aren't they the same like 00:00:530 (1,2,3,4) - ? since the melody is exactly the same purposefully? lol
Really relaxing song =w=
Sorry for that small mod, but I cannot see any more errors (maybe that's why cause I'm a begginer modder :c )
Thanks for mod and sorry for late rep lolsyuzu__rinrin wrote:
hi from your queue
[general]
00:35:603 - double timing line kk
Unused hitsoundSPOILERtaiko-normal-hitclap3.wav
taiko-normal-hitclap4.wav
taiko-normal-hitclap5.wav
taiko-normal-hitfinish.wav
taiko-normal-hitfinish2.wav
taiko-normal-hitwhistle3.wav
taiko-normal-hitwhistle5.wav
[Mudah]
- good easy. thank you!
[Sedang]
- 01:03:177 (63) - k? keeping it for now, i want the drum kicks here
- 01:16:853 (81) - delete true.
[Susah]
- 00:19:500 (20) - move to 00:21:265 - ? no im following the drum
- 00:37:147 (50) - delete ^
- 01:03:618 - add k ? music is blank there, i want the vocal swing to be more visible so no.
- 01:12:882 (110) - k......? too crowded uwu
- Many ddd can be seen.
I think that it will become a more interesting map because there is a change in color of triplet by taking vocal casually. :3nice relaxing song.
- 00:09:353 (5) - k
- 00:16:412 (21) - k
- 00:37:588 (70) - k
- 00:44:647 (85) - k im keeping them as ddd for now, if i accept any further mod regarding this, i will change. i want to make the kats following the music uwu thanks!
I hope ranked. goodluck~ :3
h y p eSenritsu wrote:
R E V I V E
PoPoii wrote:
Hay Ritsu
soal diff naming, di mapnya hotaru, dulu diffnya itu Mudah Sedang, tpi diubah p/5140002 untuk sekarang nggak ada alasan yang bener" bikin gw 'oh iya' buat ganti diffnya dan referring ke Easy - Normal - Hard aja sih gw so keep dl lahSusah Melupakannyaoverall nothing to say xD lagu galau is bad for modding i know rightmending langsung rank ehehe
bagus nih xD cuma ada beberapa deh
00:24:794 - kat ? dari liriknya sih "jadi" di beberapa part juga make kat untuk huruf vocal "a" 00:47:294 - << cth iya tapi nadanya turun jadi keep dl deh. pingin takswing gitu wkwkwkwkw
00:44:647 - ^ sama ^
00:53:030 - sama sih ^ keknya juga bagus ^
00:57:000 - ^ yaa sebenernya gk ada yg perlu dimention lagi xD udah bagus, lumayan solid kok di diff ini asyik uwu
01:07:147 (136,137) - ini keknya high deh lebih high dari 01:08:471 (138) - tpi kok kebalik xD, k k d mungkin enak karna aku ngikutin instrumennya d sini?
01:12:441 - highnya disini loh xD kok katnya ada disebelahnya rumput tetangga lebih nikmatSedang Galau00:01:412 (2,3) - mungkin kat kat trus 00:04:941 (5,6) - don don, cocok sma vocal sih imo "aa aa" "uuh uuh" sengaja kd dk di sini wkwkw sama kaya susah kok ini
xD isinya cuma k d d trus
good sih, hampir sama kek yg Susah suggestnya cuma ganti warna xD gk saya mention disini, soalnya sama xD
Diff mudahnya udah bagus (y)
Goodluck Ritsu
JODOH PASTI BERTAMU MHNX
thank you!ASPIRIN wrote:
hello there
MudahMapping
00:22:588 - i think here is too important sound to skip it need it emptied to make a different with Futsuu and Muzu
00:26:118 - ^
00:29:647 - ^
And other moment like this...
I tried to add notes in this moments, map is not breaking you shouldnt lol
I just can't find something strange here, good diff!SedangMapping
01:33:618 (152,153,154) - Make it kdk, maybe it will be better k applied for now
Perfect diff, why it is still not ranked?SusahMapping
00:28:324 (49) - i know, this note is helping rhythm, but here is no sound! I think you should remove it i will consider this, for if im doing this the whole thing must be changed. keeping it for now
00:36:485 - add here d why?
00:39:794 - maybe you need to add note here too, but i'm not sure... no need
01:24:794 - ^ ^
01:34:941 (206) - make it note k for variety consistency, all diff are d. furthermore, the intensity decreases so yeah
Nice diff, i like it!
Good luck!
thank you so much! i will take in your suggestion and work this a little moreJonawaga wrote:
Hello, M4M return here~
[General]
- Please shoot 7 stars to get to 20, as suggested in my queue rules. my babies T_T
- On his official website, Afgan is stylized as "AFGAN", meaning you must enter "AFGAN" in all capital letters. all of my metadata based on ranked ver (https://osu.ppy.sh/s/148987) so keeping it.
- On this official source, "Live to Love" is written without a "L1ve," so please enter "Live" without a "1" into your tags. i (and the others too) are basing on the album's cover which is this so no?
[Mudah][Sedang]
- 00:56:118 (53) - this note seems a little pointless, it's not following a lyric, and this would make a good break here. enough break already, keeping this. it follows the percussion, and i don't see anything wrong with it. but if there's more protest then i will change
- 01:17:735 - / 01:25:235 - ok, here comes a d-spam problem and I think I can explain it... the only time you used k was for snares... and that's it, and not as a result you have 9 k's in a row just because there aren't snares. To make it more interesting, you can combine this snares reasoning with some other drums and vocals and decide to mark a few more notes as k in your kiai. Just a recommendation, I know caring about fun in a kantan is strange anyways. i know, this has been a debate for some times here (and for myself too) but i want to keep it simple, since the song itself is simple. im not into more variation on this song, so keeping them for now. actually futsuu and muzu also has the same pattern, however because they're more crowded with 1/2s and other stuff, so yeah. for now this will remain. jk i changed it lmao
- 01:34:941 - This has the drum so please switch to k. definitely no. im keeping the atmosphere fading out here /too lazy to add the volume/ adding a k will increase the kicks which i will not like so im not going to change the ending
[Susah]
- kdd repeats a lot so change that if you care a lot about the playing quality, but it works mapping-wise
and again, it's because the only thing you used k for is the snare won't promise anything, but i will try- 01:17:735 (122) - if you're willing to make k mean something besides snare here, you should be able to do it in other places this is for the vocal emphasize? lols
- 01:22:368 (130,131,132,133) - Please don't make the player do something complicated during the most relaxed section of the song it's not complicated, and it suits the drum, and the vocal, and balances the spread on K to M, and it's fun. blue tick isn't hard on this bpm. but again, if there's more protest then i will try something else
- 01:34:941 (152) - again, be consistent if you're following the snares no :'(
hope I helped >W</~!!
- this difficulty is 200% better because you variated the kiai tq tq <3
- I would love to see more of that in other difficulties i'm trying
- thanks thank you!
please add "live" to the tags in case someone forgets to type "l1ve"IamKwaN wrote:
the site title shows Afgan though?
and http://afganofficial.com/?albums=stun-vibe-4
also, this https://www.youtube.com/watch?v=MV_euZ_lKH8
so Afgan is absolutely fine
i don't see any problems here, honestly. try redownloading everything for the hitsound matters. and the rhythmless part, stop saying nonsense. point out which part is rhythmless, then explain why it is rhythmless. because, for every people i asked for a testplay, they say that the hitsounding is already good.Surono wrote:
dia cewek gan
Pop'd due the issues addresed bellow
* Slider Multiplier has Bugged on some diffs, open the diffs with notepad then see "SliderMultiplier:1.39999991989136" the .osu bugged it (almost all the time) and it doesn't affects the map.
* Is it Me or I dont see if "taiko-normal-hitwhistle / 3" is being used for the overall, you should remove it or try to adding kat finisher with the hitwhistle / 3, I didnt get it with the setting of hs until N:C5. pokoknya rapiin setingan HSnya atau file-filenya yang perlu.. berasa ada file yg mubazir antara dua suara lonceng itu atau file hsnya tu ada yang gak ke setting malahan /me sweatblob ?? coba re-dl karena filenya udah w edit lama bgt setelah yuzu_rin ngemod
* the overall it is, i see the the reasons of those N:C2 Hitsounding but well too many dons. you could do more coloring on pattern with normal kat tho i don't want to, honestly
>Susah ( or its including the overall mapset since you did spread mapping from highest diff *as common mapper do lol* )
* I Suggest for some notes to be kat as the most important : 00:12:441 - 00:13:985 - 00:21:265 - 00:40:677 - 00:53:471 - 01:01:853 - 01:12:441 - 01:31:853 - these notes are potential to be kat as for consistency or the emphasizing the tones on overall map, you can use normal kat for these notes to make different with the costume kat. ??? doesn't make any sense. why is it marked as the most important on the song? i think the loud percussion is more important than those thing you mentioned
* 00:48:177 (93,94) - potential to be finisher as 00:49:941 - . so you can use the one of costume finish in here or even as consistency ik,
but the music here raises not crashes. feel the different vibe between those two and 00:49:941 (95) -
* 01:22:588 - why not using the costume kat in here? since the overall clap sound from the music are using the costume kat hs. i do.
* 01:34:941 - ^ I hear that clap ^
* 00:35:603 - C4 .... ga pake tuh suara loncengnya atau gimana? karena itu D, jadi ak pake hitsound baru lain, bukan lonceng. lonceng cuma buat K (hit finish 4)
* 00:49:721 - 01:04:059 - ...
and try to adjusting for other diffs
the reasons I pop'd this because the overall mapset are really rhythmless and the conflict with the hitsounding/setting or file uses
I will rebubble it if the issues has been fixed.
Senritsu wrote:
* Is it Me or I dont see if "taiko-normal-hitwhistle / 3" is being used for the overall, you should remove it or try to adding kat finisher with the hitwhistle / 3, I didnt get it with the setting of hs until N:C5. pokoknya rapiin setingan HSnya atau file-filenya yang perlu.. berasa ada file yg mubazir antara dua suara lonceng itu atau file hsnya tu ada yang gak ke setting malahan /me sweatblob ?? coba re-dl karena filenya udah w edit lama bgt setelah yuzu_rin ngemod kan :shrugs:
* the overall it is, i see the the reasons of those N:C2 Hitsounding but well too many dons. you could do more coloring on pattern with normal kat tho i don't want to, honestly okay haha
i don't see any problems here, honestly. try redownloading everything for the hitsound matters. and the rhythmless part, stop saying nonsense. point out which part is rhythmless, then explain why it is rhythmless. because, for every people i asked for a testplay, they say that the hitsounding is already good.
why I said its rhythmless? just think about it when you mostly use k only for that "drum" then the overall are potential could be improved with coloring on some tones imo. well maybe I didnt like (respect) it with something like this.. kinda like std hs? sorry for this question but yeah you started throw me with something thats not good on redcolors... ga ngakal ga nyambung, ngapain di dongin gitu mbak.. haduh gem gem wk
only "shurgs" reaction I can give it now for what has happened
dont, so can I expalin with my native language with the mapper? yes I can since my english is worse, you are cool exactly elitidSenritsu wrote:
im cool. just dont understand what he pointed out.
okeSurono wrote:
wait 24hours from my bubble post and then ask Jona to qualify it.dont, so can I expalin with my native language with the mapper? yes I can since my english is worse, you are cool exactly elitidSenritsu wrote:
im cool. just dont understand what he pointed out.
00:12:441 - ini kan ada suara yg flownya mirip sama 00:12:000 - ini, jadi ga ada salahnya kan ini bisa jadi kat buat variasi? 00:13:985 - ini juga coba dibandingin 00:38:471 - sama dari sini, flownya beda jadi ya kenapa enggak buat variasi penggunaan warna 3pletnya gitu? jadi kdd sama kkd buat yg beda.. kalau suaranya mirip plek ga maslah. and the rest I wont explain it more since it looks I get triggered? nope. I saw the modder below pointed out such piano or smth .. yah okelah suara ketukan drum kek es te de.
thank you for pointing the inconsistencies i made i know im bad >_>Tyistiana wrote:
Wait, summoned here by my modding queue~
I can't find anything that it's weird on this mapset. Nice one!I'm so useless. uwu
So I would like to point the point which it's not match across the difficulty or inconsistent part :3
01:12:662 - Sedang (d) / Susah (-)
We have a note on Sedang here but the harder difficulty is not have.
I suggest to delete this note on Futsuu. yeah done
01:14:206 - Mudah (d) / Sedang (-) / Susah (d)
So, in conclusion , I want you to rearrange the note on Sedang difficulty like this one for the consistency across the difficulty. changed to d d k d d k ddd to maintain different patterns
01:16:191 - Sedang (d) / Susah (K)
So, how about change to k on Sedang?
The piano pitch in this point is dominate. So dkd would be fine too, like 01:02:074 yup. all done
That's all from me.
Good luck!