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Enya - Only Time

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Topic Starter
jukkaduei
This beatmap was submitted using in-game submission on 13 ตุลาคม 2562 at 13:32:57

Artist: Enya
Title: Only Time
Tags: A Day Without Rain Chalwa
BPM: 82.75
Filesize: 6068kb
Play Time: 03:34
Difficulties Available:
  1. Chalwa's Normal (1.9 stars, 274 notes)
  2. Easy (1.27 stars, 211 notes)
  3. Normal (2.01 stars, 324 notes)
Download: Enya - Only Time
Information: Scores/Beatmap Listing
---------------
This is my first Osu! STD beatmap.
Sorry if this beatmap is not fun or maybe have something wrong.


DIFFS

Easy by ME DONE
Normal by Chalwa DONE
Normal by ME DONE

Thank you for all modders :)
Underdogs
from my forum p/5611116/

Only Easy
While at it, use AiMod and check distance snap. 2 are considered error that I suggest fixing

00:18:341 (3) - this is kind of different compared to 00:14:716 (1,2) - . It kills the aesthetic appearance and, imo, killing the flow. I suggest copying 00:16:891 (2) - and pasting it, and lastly, putting the newly copied 00:18:341 (3) - at X:120 Y:312

00:19:792 (4) - should you accept the mod above, move 00:19:792 (4) - to X:324 Y:268

00:22:692 (3) - The end slider should be clickable. The beat is strong enough to justify. I suggest changing the slider to a 1/1 circle

00:26:317 (1) - This beat is REALLY different compared to the previous rhythm. Mapping an Easy (or really easy xd) requires consistent beat as well as keeping in touch with the the rhythm

00:34:293 (3) - I think some might misread this rhythm. I suggest making a circle

00:53:870 (2) - Undo the repeat. Put a circle. The beat is strong+Big white tick that strongly suggest that you should make that part clickable

01:17:073 (2) - this killed the flow. Copying 01:15:622 (1) - and make both 01:15:622 (1,2) - parallel would be better

01:18:523 (3) - Try to get some experienced mapper to fix 01:18:523 (3) - should you accept the mod above

01:44:625 (3,4) - Better make this the same as 01:41:725 (1) - in order to be consistent

01:48:976 (2,3) - imo this might be hard to read for those who are new

01:59:127 (1) - Remove the red tick, make a new white tick, put it on X:352 Y:276. And move the slider itself to X:292 Y:256

02:52:782 (1,2,3) - Can you make this a triangle flow instead? 02:52:782 (1) - can be copied, replacing 02:54:232 (2) - . press ctrl+r for 02:54:232 (2) - and input the number 120/-120. The same goes to 02:55:682 (3) - .

03:14:534 (4) - drag the red tick a bit to the back

03:28:311 (1) - End this spinner at 03:34:111 i think
nice map for a newbie. I sense a good future for your mapping career

good luck :)
Topic Starter
jukkaduei

Underdogs wrote:

from my forum p/5611116/

Only Easy
While at it, use AiMod and check distance snap. 2 are considered error that I suggest fixing

00:18:341 (3) - this is kind of different compared to 00:14:716 (1,2) - . It kills the aesthetic appearance and, imo, killing the flow. I suggest copying 00:16:891 (2) - and pasting it, and lastly, putting the newly copied 00:18:341 (3) - at X:120 Y:312 fixed

00:19:792 (4) - should you accept the mod above, move 00:19:792 (4) - to X:324 Y:268 fixed

00:22:692 (3) - The end slider should be clickable. The beat is strong enough to justify. I suggest changing the slider to a 1/1 circle fixed

00:26:317 (1) - This beat is REALLY different compared to the previous rhythm. Mapping an Easy (or really easy xd) requires consistent beat as well as keeping in touch with the the rhythm fixed

00:34:293 (3) - I think some might misread this rhythm. I suggest making a circle fixed

00:53:870 (2) - Undo the repeat. Put a circle. The beat is strong+Big white tick that strongly suggest that you should make that part clickable fixed

01:17:073 (2) - this killed the flow. Copying 01:15:622 (1) - and make both 01:15:622 (1,2) - parallel would be better fixed

01:18:523 (3) - Try to get some experienced mapper to fix 01:18:523 (3) - should you accept the mod above OK

01:44:625 (3,4) - Better make this the same as 01:41:725 (1) - in order to be consistent fixed

01:48:976 (2,3) - imo this might be hard to read for those who are new fixed

01:59:127 (1) - Remove the red tick, make a new white tick, put it on X:352 Y:276. And move the slider itself to X:292 Y:256 sorry, I don't get it how to do

02:52:782 (1,2,3) - Can you make this a triangle flow instead? 02:52:782 (1) - can be copied, replacing 02:54:232 (2) - . press ctrl+r for 02:54:232 (2) - and input the number 120/-120. The same goes to 02:55:682 (3) - . I cant find the way to do that according to DS

03:14:534 (4) - drag the red tick a bit to the back fixed

03:28:311 (1) - End this spinner at 03:34:111 i think
fixed

nice map for a newbie. I sense a good future for your mapping career

good luck :)
Thank you for modding :)
Kirisakiii
M4M from your q
Not too sure about your M4M rules, but I'm supposed to mod yours first and then send my mod link to you, right?
Still new at mapping, but I’ll try ;u;

Only Easy
  1. 00:16:891 (2) – The slider is ending at a downbeat. I recommend adding a note here and a slider next. It follows 00:20:517 (1) as well—starting the slider at a downbeat
  2. 00:28:492 (2) – same thing as above. Starting sliders at downbeats are better
  3. 01:15:622 (7) – nc here. It follows the nc pattern you have and too much combo number in easy is not recommended
  4. 01:24:323 (1) – remove nc
  5. 01:49:701 (3,4) – overlapping behind the note at 01:48:976 (2) is not recommended in easy. You can just ctrl+j these two sliders and move it around to prevent it
  6. 02:31:755 (4) – move this to x:416 y:168
  7. 03:11:634 (2,3) – not obvious but seems weird? You can follow the same note and slider rhythm pattern as 03:17:435 (2,3,4). Since this small section here is repeating itself, doing so would be nice :)
  8. 03:24:685 (5) – nc here since you put a nc every after those four notes
  9. 03:28:311 (1) – ending the spinner here at 03:34:836 gives off a softer effect to end it imo
Hope this helps :) good luck on your map!
Bursthammy
M4M from your queue

Only Easy:

Probably should change diff name to just "Easy"

00:53:870 (2,3,4,5) - Could definitely flow better, try bringing (3,4) to the same Y-axis position and work around that for structure
01:18:523 (3) - Could curve this a little more around 01:17:073 (2) -
01:24:323 (4) - NC
01:34:112 (4,1) - Awkward flow considering the direction of the slider-end in (4)
01:46:076 (4) - Move this slider more in line with the one directly before it, like so: http://puu.sh/slvXO/875f38c2c5.jpg
01:48:976 (2,3) - Overlap
02:22:329 (1) - Move this out further away from the slider before it
02:27:405 (2,3) - Could definitely flow better
03:06:558 (3,4) - ^

GL!
Chalwa
I end my diff :D I hope you like it :D
http://puu.sh/slzZW.osu
MasterHerobrine
Hi! I've made a Taiko diffs for you. (I've have some time to map something and wanted to map this. And yes, I badly mapping in STD. :( )
It's can bein a mapset for rank or just for fun in the descrtiption. It's your choice.
MH's Kantan - https://puu.sh/sqyYK/154c49c92e.osu
MH's Futsuu - https://puu.sh/sqyYW/5bd9d85781.osu
:)
NlHIL
no kudosu. I offend you.

[MH's Kantan]
00:06:740 (6) - why k…… your maps have no consistency. I can't mod for you.
If you play this map with FL and feel nothing…… 
MasterHerobrine

NlHIL wrote:

no kudosu. I offend you.

[MH's Kantan]
00:06:740 (6) - why k…… fixed your maps have no consistency. Sorry, I tried. I played with FL and I feeled the rhythm... It can be my badly hearing... Really sorry :( I can't mod for you. It's okay for me.
If you play this map with FL and feel nothing…… 
Blump!
https://puu.sh/sqS5B/c5cf1c8df2.osu for now, later I recheck all moments and maybe remap some parts in Kantan & Futsuu
Ryuusei Aika
m4m
my map here
and generally when i mod a map i mod its all diffs

General
change or not using default soft hitclap and soft hitfinish, they really not fit a calm song here, feels kinda noisy
also maybe you need to make another diff by yourself because:

Ranking Critiria wrote:

No guest mapper should have more difficulties in the mapset than the creator, all modes together.

Easy
00:17:616 (3,4) - nazi blanket
01:17:073 (2,3) - ^ but seems it's intentional so it's your choice
00:52:420 (1) - try to avoid multiple reverse sliders in easy diff, like change it into 2 sliders or something
01:41:725 (1,3) - ^
01:21:423 (1,2) - 0.85x
03:34:836 - imo better silence the spinner end

Chalwa
00:46:619 (1,2) - those two seems not quite centrosymmetric
01:33:024 (1,2,3) - well i think if you make them centrosymmetric then they can not only look better but also have a better flow
01:59:127 (1) - try not using this shape in normal, looks not that good and may cause read problem

have fun :3
Peter
Hello from my queue
Well i can't see any problems here so here's little mod

Easy
00:09:641 (2) - move it more to the right looks off
00:12:541 (5) - hmm looks bad you change slider so something like this : http://osu.ppy.sh/ss/9087404
Normal
00:07:465 (3) - Make blanket with 00:07:103 (2)
Yudragen
I'm not really great at modding but I can try. It's all my opinion obviously, so you can freely deny everything.

Easy
00:11:091 (3,4,5) - https://puu.sh/xzChC/7866f55b40.png
00:16:891 (2,3,4) - https://puu.sh/xzCkA/174beed5e7.png
both feel more flow following that way
01:18:523 (3) - one spot to the left, exactly: x:76 y:260
02:04:928 (1) - one spot to the left, exactly: x:144 y:296
03:20:335 (5) - one spot to the left, again, exactly x:284 y:272
That's all I could fine here.

Chalwa's Normal
00:07:465 (3) - this could be at x:280 y:80
00:13:991 (2) - the spot after this feels empty, put a circle there
01:08:372 (3) - https://puu.sh/xzBMX/379cb461c6.png I think this fits the music more.
01:19:610 (2) - make this slider a circle followed by short slider or circle and long slider, so sth like this: https://puu.sh/xzBXh/0efa1a57bd.png or this: https://puu.sh/xzBYk/461d3a0e73.png
01:23:598 (3,1) - is it intentional or false blanket?
01:29:399 (2) - another spot that feels empty afterwards
02:32:843 (2) - end of this slider should be clickable
02:37:193 (2,3) - you can make it the same as the one above for the consistency
02:57:132 (3,4) - ctrl+j both and put in the same place
Topic Starter
jukkaduei

Ryuusei Aika wrote:

m4m
my map here
and generally when i mod a map i mod its all diffs

General
change or not using default soft hitclap and soft hitfinish, they really not fit a calm song here, feels kinda noisy Now I'm looking for good hitsounds
also maybe you need to make another diff by yourself because:

Ranking Critiria wrote:

No guest mapper should have more difficulties in the mapset than the creator, all modes together. OK.. I'll make hard diffs (or maybe normal)

Easy
00:17:616 (3,4) - nazi blanket FIXED
01:17:073 (2,3) - ^ but seems it's intentional so it's your choice FIXED
00:52:420 (1) - try to avoid multiple reverse sliders in easy diff, like change it into 2 sliders or something I think this looks prettyy cool
01:41:725 (1,3) - ^ FIXED
01:21:423 (1,2) - 0.85x FIXED
03:34:836 - imo better silence the spinner end Now I'm looking for good hitsounds

Chalwa
00:46:619 (1,2) - those two seems not quite centrosymmetric
01:33:024 (1,2,3) - well i think if you make them centrosymmetric then they can not only look better but also have a better flow FIXED
01:59:127 (1) - try not using this shape in normal, looks not that good and may cause read problem FIXED

have fun :3
Thank you very much for your modding ;)
I'll mod your map this evening.. cuz i'm working at the factory....
Topic Starter
jukkaduei

PeterEU wrote:

Hello from my queue
Well i can't see any problems here so here's little mod

Easy
00:09:641 (2) - move it more to the right looks off FIXED
00:12:541 (5) - hmm looks bad you change slider so something like this : http://osu.ppy.sh/ss/9087404 FIXED
Normal
00:07:465 (3) - Make blanket with 00:07:103 (2) FIXED
Thank you very much for your modding ;)
Topic Starter
jukkaduei

ChaoticRed wrote:

I'm not really great at modding but I can try. It's all my opinion obviously, so you can freely deny everything.

Easy
00:11:091 (3,4,5) - https://puu.sh/xzChC/7866f55b40.png
00:16:891 (2,3,4) - https://puu.sh/xzCkA/174beed5e7.png
both feel more flow following that way
01:18:523 (3) - one spot to the left, exactly: x:76 y:260
02:04:928 (1) - one spot to the left, exactly: x:144 y:296
03:20:335 (5) - one spot to the left, again, exactly x:284 y:272
That's all I could fine here.

ALL FIXED

Chalwa's Normal
00:07:465 (3) - this could be at x:280 y:80 FIXED
00:13:991 (2) - the spot after this feels empty, put a circle there FIXED
01:08:372 (3) - https://puu.sh/xzBMX/379cb461c6.png I think this fits the music more. FIXED
01:19:610 (2) - make this slider a circle followed by short slider or circle and long slider, so sth like this: https://puu.sh/xzBXh/0efa1a57bd.png or this: https://puu.sh/xzBYk/461d3a0e73.png FIXED
01:23:598 (3,1) - is it intentional or false blanket? I donno too... But it's not bad for me
01:29:399 (2) - another spot that feels empty afterwards FIXED
02:32:843 (2) - end of this slider should be clickable FIXED
02:37:193 (2,3) - you can make it the same as the one above for the consistency FIXED
02:57:132 (3,4) - ctrl+j both and put in the same place FIXED
Thank you very much for your modding :D
SilenceKakashi
Why are you giving stars to your own map (not like I don't do that)

Normal
For the sake of idealism, move 00:04:565 slider's mid ticket to x:406 y:82 and its end ticket to x:354 y:84 and then move 00:08:915 end ticket to x:445 y:351. The slider in the end is a bit uneven, but not like I know how to fix such shapes
Chalwa's Normal
Sorry, I couldn't find anything :roll:
Easy
02:45:667 - there is no sound that could make you stop the break, change it

Sorry I couldn't be of much help (if you can call it help)



osu! needs more such music, eh?
Topic Starter
jukkaduei

SilenceKakashi wrote:

Why are you giving stars to your own map (not like I don't do that)

Normal
For the sake of idealism, move 00:04:565 slider's mid ticket to x:406 y:82 and its end ticket to x:354 y:84 and then move 00:08:915 end ticket to x:445 y:351. The slider in the end is a bit uneven, but not like I know how to fix such shapes FIXED

Chalwa's Normal
Sorry, I couldn't find anything :roll: That's OK :D

Easy
02:45:667 - there is no sound that could make you stop the break, change it Hmmmm... I think a break stop point is on 02:44:281. It's just break part.

Sorry I couldn't be of much help (if you can call it help)



osu! needs more such music, eh?
Thank you for your modding :)
Lilyanna
General
  1. the custom combo colors imo dont fit the map, while the song is gloomy i suggest darker or not cheerful colors would fit better you can try the following color code i created
    [Colours]
    Combo1 : 136,68,0
    Combo2 : 123,62,62
    Combo3 : 131,131,131
    Combo4 : 136,136,0
  2. can you make the kiai's volume more higher than the non kiai to add emphasize on those sections of the map
  3. "english" in tags doesn't make sense because the language is set when the map gets qualified, add "A Day Without Rain" in tags which is the name of the album
  4. add "chalwa" to tags because he made a gd
  5. you can add a custom diff name to the highest diff (as long as it's related to the song in some way)

  • Easy
  1. cs 4.8 is really small for an easy compared to the other normal difficulties, it doesnt make the map seem balanced imo id suggest changing it to 4
  2. 00:29:943 (4,1) - the way they are overlaped is not so appealing also it doesnt give a nice transition 00:32:118 (1) - stacking the slider's head w/ this slider's tail 00:29:943 (4) - will be better and smoother movement
  3. in the intro 00:14:716 - to 00:37:918 - , from 01:04:021 - to 01:24:323 - , and the rest of the song where there are vocals, you can add some 1/2 rhythm. The song is very slow and using more 1/2 can make it more interesting for this easy. Reserving the 1/2 rhythm just for the kiai time is not good enough. 00:03:115 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - in this section you used too much 1/1 w/out any significant change, and that doesn't make the map fun to play. 01:11:997 (3) - this is the only 1/2 you used in its section. 02:01:302 (3) - this one too. The song and the diff have more potential 1/2 rhythm to be used, and it won't make the diff too hard for beginners
  4. 02:29:580 (3) - add nc here to be consistent
  5. 02:38:281 (3) - same thing about nc here
  6. 02:52:782 (1,2) - this rhythm here should be something like the previous since it sounds the same and this 02:54:232 (2) - current slider doesnt stand for much also it ends on a strong vocal i suggest you try this rhythm would fit better http://puu.sh/zDoxy/1c17fec75f.jpg
  7. 03:28:311 (1) - you can lower the spinner's end's volume, since the music is fading away

  • Chalwa's Normal
  1. 00:11:816 (1) - move to x237 y193 for a better symmetry w/ 00:10:366 (3) -
  2. 00:17:616 (1) - the flow here doesnt support the music veryy well, i suggest u ctrl j this slider 00:17:616 (1) - that way it creates a small flow break and reshape it like this http://puu.sh/zDphL/68c5a4f8eb.jpg
  3. 00:23:054 (4,1) - this is not perfectly stacked also its the only stack u made in the whole difficulty, it kinda ruin the map's rhythm consistency so i suggest you remove the stack
  4. 00:49:157 (3,1) - this overlap is not appealing either make it overlap like this 01:00:758 (4,1) - or move this slider 00:49:520 (1) - a little to the right and adjust ds after
  5. 01:34:474 (3) - its better to do a 1/1 slider here because the previous 1/2 repeat is mapped to the vocals however, in this one there is no vocals in the background so it would make lot of sense if this 1/2 repeat is mapped as a 1/1 slider different from the way u mapped the vocals
  6. 03:10:184 (1,2,3,4) - you shift from mapping to vocals to mapping music only while here imo the vocals are more dominant even in easy mapped it based on vocals maybe try this pattern http://puu.sh/zDpXx/5076dd5a97.jpg
  7. 03:28:310 (1) - same here as easy lowering the volume of the spinner's end would fit better w/ the fading music

  • Normal
  1. 00:18:341 (2) - the way the arrow singe is stacked is not appealing imo try something like this http://puu.sh/zDqJI/f5852f14fb.jpg that way it will make this pattern flow 00:16:166 (3,4,1,2) - circularly as a clock which will show a good concept for the map since the song is about time
  2. 00:23:054 (5,2) - this overlap is aesthetically unappealing and the flow feels forced when it shouldnt be, try this placementhttp://puu.sh/zDqO1/778aec5be8.jpg
  3. 00:53:870 (3,4) - i suggest that you change this to two 1/2 sliders like here 00:52:420 (1,2) - imo the vocals are little intense here, more 1/2 rhythm will give this section more intensity
  4. 01:20:698 (5,1) - The flow here is unusual and unpleasing in this level of difficulty, try ctrl g 01:21:423 (1) - might fix the flow but, then u have to readjust the patterns
  5. 01:22:511 (2,4) - another not pretty overlap that really lowers the map's quality structure, you can fix by stacking the slider head 01:23:598 (4) - w/ this slider tail 01:21:423 (1) - and then adjust the ds equality
  6. 01:35:924 (1,3) - i love this, would have been cooler if u used more these kind of patterns in the map
  7. 02:13:991 (2) - this offbeat slider did fit since the singer puts emphasize on the "oh" however here 02:19:792 (2) - it feels like clickable on no audible sound suggesting changing this 02:19:429 (1,2) - to 1/1 slider would fit better
  8. 02:52:782 (1,3) - this is really not pretty and visually bad, the objects are squeezed when there is a lot of other optional directions and room in the mapping field example : http://puu.sh/zDrhZ/94dd57d2bf.jpg
  9. 03:25:773 (2,3) - you can stack these as well like u did here 03:22:872 (2,3) - would create a better consistent rhythm in term of playability
  10. 03:28:310 (1) - you can use a slower sv here, since it makes sense with the music and a smaller heart slider art would look better imo
  11. 03:28:310 (1) - lower volume on the slider tail because of the music fading

over all the map is okay, however you place a lot of objects in the center of the map which creates less movement and somehow creates forced flow breaks, you can also work on the overlaps there is a plenty of ways to avoid overlaps i have showed you some examples i hope my mod helps. Good luck.
Topic Starter
jukkaduei

Lilyanna wrote:

General
  1. the custom combo colors imo dont fit the map, while the song is gloomy i suggest darker or not cheerful colors would fit better you can try the following color code i created
    [Colours]
    Combo1 : 136,68,0
    Combo2 : 123,62,62
    Combo3 : 131,131,131
    Combo4 : 136,136,0
  2. can you make the kiai's volume more higher than the non kiai to add emphasize on those sections of the map
  3. "english" in tags doesn't make sense because the language is set when the map gets qualified, add "A Day Without Rain" in tags which is the name of the album
  4. add "chalwa" to tags because he made a gd
  5. you can add a custom diff name to the highest diff (as long as it's related to the song in some way)
ALL FIXED

  • Easy
  1. cs 4.8 is really small for an easy compared to the other normal difficulties, it doesnt make the map seem balanced imo id suggest changing it to 4
  2. 00:29:943 (4,1) - the way they are overlaped is not so appealing also it doesnt give a nice transition 00:32:118 (1) - stacking the slider's head w/ this slider's tail 00:29:943 (4) - will be better and smoother movement
  3. in the intro 00:14:716 - to 00:37:918 - , from 01:04:021 - to 01:24:323 - , and the rest of the song where there are vocals, you can add some 1/2 rhythm. The song is very slow and using more 1/2 can make it more interesting for this easy. Reserving the 1/2 rhythm just for the kiai time is not good enough. 00:03:115 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - in this section you used too much 1/1 w/out any significant change, and that doesn't make the map fun to play. 01:11:997 (3) - this is the only 1/2 you used in its section. 02:01:302 (3) - this one too. The song and the diff have more potential 1/2 rhythm to be used, and it won't make the diff too hard for beginners
  4. 02:29:580 (3) - add nc here to be consistent
  5. 02:38:281 (3) - same thing about nc here
  6. 02:52:782 (1,2) - this rhythm here should be something like the previous since it sounds the same and this 02:54:232 (2) - current slider doesnt stand for much also it ends on a strong vocal i suggest you try this rhythm would fit better http://puu.sh/zDoxy/1c17fec75f.jpg
  7. 03:28:311 (1) - you can lower the spinner's end's volume, since the music is fading away
ALL FIXED

  • Chalwa's Normal
  1. 00:11:816 (1) - move to x237 y193 for a better symmetry w/ 00:10:366 (3) -
  2. 00:17:616 (1) - the flow here doesnt support the music veryy well, i suggest u ctrl j this slider 00:17:616 (1) - that way it creates a small flow break and reshape it like this http://puu.sh/zDphL/68c5a4f8eb.jpg
  3. 00:23:054 (4,1) - this is not perfectly stacked also its the only stack u made in the whole difficulty, it kinda ruin the map's rhythm consistency so i suggest you remove the stack
  4. 00:49:157 (3,1) - this overlap is not appealing either make it overlap like this 01:00:758 (4,1) - or move this slider 00:49:520 (1) - a little to the right and adjust ds after
  5. 01:34:474 (3) - its better to do a 1/1 slider here because the previous 1/2 repeat is mapped to the vocals however, in this one there is no vocals in the background so it would make lot of sense if this 1/2 repeat is mapped as a 1/1 slider different from the way u mapped the vocals
  6. 03:10:184 (1,2,3,4) - you shift from mapping to vocals to mapping music only while here imo the vocals are more dominant even in easy mapped it based on vocals maybe try this pattern http://puu.sh/zDpXx/5076dd5a97.jpg
  7. 03:28:310 (1) - same here as easy lowering the volume of the spinner's end would fit better w/ the fading music
ALL FIXED

  • Normal
  1. 00:18:341 (2) - the way the arrow singe is stacked is not appealing imo try something like this http://puu.sh/zDqJI/f5852f14fb.jpg that way it will make this pattern flow 00:16:166 (3,4,1,2) - circularly as a clock which will show a good concept for the map since the song is about time
  2. 00:23:054 (5,2) - this overlap is aesthetically unappealing and the flow feels forced when it shouldnt be, try this placementhttp://puu.sh/zDqO1/778aec5be8.jpg
  3. 00:53:870 (3,4) - i suggest that you change this to two 1/2 sliders like here 00:52:420 (1,2) - imo the vocals are little intense here, more 1/2 rhythm will give this section more intensity
  4. 01:20:698 (5,1) - The flow here is unusual and unpleasing in this level of difficulty, try ctrl g 01:21:423 (1) - might fix the flow but, then u have to readjust the patterns
  5. 01:22:511 (2,4) - another not pretty overlap that really lowers the map's quality structure, you can fix by stacking the slider head 01:23:598 (4) - w/ this slider tail 01:21:423 (1) - and then adjust the ds equality
  6. 01:35:924 (1,3) - i love this, would have been cooler if u used more these kind of patterns in the map
  7. 02:13:991 (2) - this offbeat slider did fit since the singer puts emphasize on the "oh" however here 02:19:792 (2) - it feels like clickable on no audible sound suggesting changing this 02:19:429 (1,2) - to 1/1 slider would fit better
  8. 02:52:782 (1,3) - this is really not pretty and visually bad, the objects are squeezed when there is a lot of other optional directions and room in the mapping field example : http://puu.sh/zDrhZ/94dd57d2bf.jpg
  9. 03:25:773 (2,3) - you can stack these as well like u did here 03:22:872 (2,3) - would create a better consistent rhythm in term of playability
  10. 03:28:310 (1) - you can use a slower sv here, since it makes sense with the music and a smaller heart slider art would look better imo
  11. 03:28:310 (1) - lower volume on the slider tail because of the music fading
ALL FIXED

over all the map is okay, however you place a lot of objects in the center of the map which creates less movement and somehow creates forced flow breaks, you can also work on the overlaps there is a plenty of ways to avoid overlaps i have showed you some examples i hope my mod helps. Good luck.
Thank you for your modding :D
ShinodaYuu
Hi, from my queue

[Normal]
00:07:465 (4,5) - Fix overlap
00:18:341 (1) - This combo is unnecessary
00:19:792 (3,1,2) - Fix blankets
00:27:767 (3) - Why did you make slider like this? Normal slider with one white point would look much better
00:27:767 (3,1) - Too close to each other
00:46:619 (1,3) - overlaps like this doesn't look good
00:56:770 (7,9) - If you want a blanket like this the distance between objects must be bigger
00:58:221 (9) - NC
01:07:647 (1) - This combo is unnecessary
01:58:039 (4,5) - Fix overlap
02:23:779 (3,1) - Stack?
Topic Starter
jukkaduei

Milar001 wrote:

Hi, from my queue

[Normal]
00:07:465 (4,5) - Fix overlap FIXED
00:18:341 (1) - This combo is unnecessary FIXED
00:19:792 (3,1,2) - Fix blankets FIXED
00:27:767 (3) - Why did you make slider like this? Normal slider with one white point would look much better FIXED
00:27:767 (3,1) - Too close to each other FIXED
00:46:619 (1,3) - overlaps like this doesn't look good FIXED
00:56:770 (7,9) - If you want a blanket like this the distance between objects must be bigger FIXED
00:58:221 (9) - NC REJECTED I think this slider can be instead for both Capella or Cello sound. (it's up to you to choose your choices)
01:07:647 (1) - This combo is unnecessary REJECTED I don't think this slider is unnecessary because It's instead the word "sighs".
01:58:039 (4,5) - Fix overlap FIXED
02:23:779 (3,1) - Stack? FIXED
Thank you for your modding :D
BanchoBot
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