mod thing
GORGEOUS song right here, and the map doesn't disappoint either, good job and good luck with pushing this for rank! <3
[Verethragna]
- 01:15:298 (6) - You could move this slider to x:141 to emphasize noriko's voice's strength increase on this vocal line (also to differenciate it from the two previous 01:12:555 (1,2) - 01:13:927 (1,2) - patterns like these)
- 01:18:041 (1) - Moving this one to x:183 and then using ctrl+g can create a nice movement (might as well make 01:18:212 (2) - completely horizontal to make it flow better)
- 01:20:955 (2) - Making this one completely horizontal and moving it to x:317 and then 01:21:127 (3) - ctrl+g this one makes a nice left-left pattern that also correctly emphasizes the strength of noriko's voice.
- 01:26:270 (1) - Move to x:143? noriko's voice is highly-pitched here, so not emphasizing it with a hdash looks kinda weird to me. You could also ctrl+g it to create some variation on the movement.
- 01:46:841 (5,6,7,8) - Move this whole to x:259 to emphasize the snare sound at 01:46:841 (5) - with a hdash, since you've been doing so in patterns like 01:42:384 (2,3) - and 01:43:927 (3,4) - .
- 01:54:727 (1) - You could vary the shape of this slider so that it also goes to the left side of the screen momentarily and then return to the right side so that it doesn't cover the right side all the time, but this is optional.
- 02:49:926 (5,6,7,8) - These could also be two pairs of objects with hyperdashes in between, moving 02:50:097 (7,8) - to x:405 and then 02:50:183 (8) - to x:374.
- 02:58:497 (1,2,3,4,5) - You could add a hyperdash between 1 and 2 since there is a snare sound being played at 2, but if not, at least reduce the distance between them a bit, the dash is kinda hard (not to mention the antiflow the curve made by 2345 has). This can be easily fixed by tilting 02:58:497 (1) - a bit more vertically.
- 03:01:926 (1,2) - As before, you could add a hyperdash between these two to emphasize noriko's voice here. Moving 03:02:097 (2) - to x:245 and then ctrl+ging it does the trick and also plays really nicely.
- 03:04:840 (2) - ^, but moving it to x:87 this time. All these are optional if what you're intending to do is to use normal dashes between them.
- 03:10:326 (2) - ^, but to x:316 to emphasize the snare sound at 03:10:497 (3) - this time.
- 03:15:640 (1,2,3,4,1,2,3,4,1) - All these left-right jumps feel kinda boring IMO. Maybe progressively increasing distance between them (not 3,5x all the time, but 3,5x then 4x then 4,5x and so on) could work better.
- 03:20:440 (1,2,1,2,1) - Thought you'd use 1/8 curved streams for these or maybe 1/8 repeats, they'd fit better for the wubwub sounds. ESPECIALLY for 03:25:926 (1) - this slider, this could really work well if you ctrl+shift+f'd it into 1/8 streams.
- 04:35:869 (2,3) - ctrl+shift+s > 0,9x? right now the dashes are a bit too large and unexpected as such.
- 04:47:526 (4) - I'd just copypaste 04:46:840 (3) - for this slider myself, the shape of it looks really off and could use some more curving in.
- 05:08:440 (3,1,2,3,4) - These sliders feel a little bit boring and could use some variety even if the song is actually in a buildup. ctrl+ging any of the sliders could do the trick to break the left-right-left-right outward pointing sliders immersion it has currently.
- 05:17:011 (1) - PLEASE turn this slider into a 1/8 stream, it's just calling for it too goddamn much and it'd play beautifully as such ;w;
- 05:18:040 (3) - Move to x:278? Right now it feels like a strange stack of sorts.
- 05:20:783 (4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - reeeee everything is on the right side and the left side is almost empty, please spread some of the patterns to the left as well to compensate.
- 05:38:954 (1,2,1,2,1,2,3,1,2,3) - left... right... left... right... I think you could take 05:40:326 (1) - this slider for example, since the guitar pitch here is REALLY high and could use some differentiation from the previous sliders, and make it completely horizontal pointing to the left, and then ctrl+h 05:41:011 (2,1,2) - these three sliders to properly chain them back to the normal map without any major changes needed. All this makes the section a lot less repetitive and fun to play.
- 06:18:383 (3) - Make this slider completely horizontal to the right to trigger a hdash to the next slider. This is to keep consistency with the previous sections in which you did this, such as 06:14:269 (3,1) - and 06:15:811 (4,1) - .
- 06:20:097 (1) - ctrl+shift+r > turn by 40° and move to x:360 for the same reason as previous point.
- 06:37:411 (2) - Move to x:134?
- 07:27:983 (6,7) - Deep inside I feel this antiflow can be kinda unexpected for the map's ending. I'd rather do this with them, plays better IMO.
GORGEOUS song right here, and the map doesn't disappoint either, good job and good luck with pushing this for rank! <3