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Dormir - Une mage blanche [Osu|Taiko]

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Total Posts
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Topic Starter
Realazy
This beatmap was submitted using in-game submission on dimanche 11 juin 2017 at 18:14:26

Artist: Dormir
Title: Une mage blanche
Source: REFLEC BEAT limelight
Tags: Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
BPM: 193
Filesize: 3268kb
Play Time: 01:49
Difficulties Available:
  1. Advanced (2,25 stars, 216 notes)
  2. Arrival's Muzukashii (3,08 stars, 527 notes)
  3. Arrival's Oni (4,33 stars, 776 notes)
  4. Hard (3,29 stars, 302 notes)
  5. Hyper (4,25 stars, 364 notes)
  6. Kyuukai's Basic (1,65 stars, 151 notes)
  7. Realinada's Another (5,27 stars, 495 notes)
  8. Standard (1,86 stars, 170 notes)
Download: Dormir - Une mage blanche
Information: Scores/Beatmap Listing
---------------
Kyuukai
Linada
Arrival


Aurele
cc
attention au timing dans ta Extra, elle n'est pas la même dans les quatre autres difficultés.

Ekoro's std
  1. 00:06:571 (1,2,3) - et si tu polissais le blanket un petit peu plus?
  2. 00:38:903 (3) - à ce point, je crois que tu peux y mettre un nouveau combo pour suivre la consistance et puis, puisque c'est un long slider et que par ailleurs le dernier slider se trouve à être long, tu allonges ton combo un peu trop. tu pourrais aussi faire la même chose @00:43:877 (3) -
  3. 01:36:416 - je trouve qu'il y a un espace malaisant ici, il semble manquer quelque chose pour suivre la musique et les autres objets. je te suggère de prendre 01:36:727 (1) - et de le bouger à 01:36:416 - en gardant son reverse et bouger le prochain slider à 01:37:659 -. Par la suite, avec ton deuxième slider, met un Whistle+Clap au début du slider et un clap à la fin.
    Avant

    Après
J'adore la difficulté, gg.

Advanced
  1. 00:31:461 (1) - Je ne te conseil pas de mettre ton spinner à cet endroit. Malgré que ça semble correcte côté STD/Taiko/CtB, ça ne l'ai pas du côté du mania. Je te suggère fortement de déplacer ton spinner à 00:31:519 -
  2. 01:13:721 (1,2) - allez, je suis sur que tu es capable de faire un meilleur blanket. (01:35:483 (7,1) - ) ici aussi hen :3
Hyper
  1. 00:24:602 (4,5,6,7,8) - tu pourrais essayer de mettre ces cercles un peu plus alignés?
  2. 01:39:680 (4) - je ne sais pas qu'est-ce que tu en penserais, mais je trouve que tu pourrais y ajouter un nouveau combo. ça va faire quelque chose de semblable à 01:29:887 (1) -
Extra
Timing inconsistant. Je vois aussi beaucoup d'inconsistance avec les combos, désolé si j'en pointe beaucoup :')
  1. 00:22:108 (2) - Le clap est de trop, supprime-le
  2. 00:21:487 (8) - Ajoute un nouveau combo pour ensuite supprimer le combo de la prochaine note. Il faut rester consistant.
  3. 00:22:730 (5) - Ajoute un nouveau combo, même raison que ^
  4. 00:33:918 (5) - Si tu veux faire la même chose que tu as fait pour 00:38:269 (1) - , je te suggère aussi de mettre un nouveau combo.
  5. 00:47:437 (1) - Supprime le combo pour suivre les deux derniers combos
belle structure :D
Ekoro

Gabe wrote:

Ekoro's std
  1. 00:06:571 (1,2,3) - et si tu polissais le blanket un petit peu plus? j'crois que c'est bon
  2. 00:38:903 (3) - à ce point, je crois que tu peux y mettre un nouveau combo pour suivre la consistance et puis, puisque c'est un long slider et que par ailleurs le dernier slider se trouve à être long, tu allonges ton combo un peu trop. tu pourrais aussi faire la même chose @00:43:877 (3) - ye
  3. 01:36:416 - je trouve qu'il y a un espace malaisant ici, il semble manquer quelque chose pour suivre la musique et les autres objets. je te suggère de prendre 01:36:727 (1) - et de le bouger à 01:36:416 - en gardant son reverse et bouger le prochain slider à 01:37:659 -. Par la suite, avec ton deuxième slider, met un Whistle+Clap au début du slider et un clap à la fin. j'ai juste ajouté un cercle en fait kek
    Avant

    Après
J'adore la difficulté, gg.
merci! mais perso je l'aime pas vraiment parce que c'est du old-mapping :<
j'ai même hésité à ne plus y toucher du tout mais au final bon, ça coûte rien si, du temps

bon j'suis à moitié lazy du coup j'ai retouché un peu ma diff
la première moitié est 2011, la seconde moitié est 2016 à peu près

kek
Aurele
Pour le dernier point, je pensais aussi à seulement mettre un cercle, donc bon choix lel
Topic Starter
Realazy
SPOILER

Gabe wrote:

cc
attention au timing dans ta Extra, elle n'est pas la même dans les quatre autres difficultés.

Ekoro's std
  1. 00:06:571 (1,2,3) - et si tu polissais le blanket un petit peu plus?
  2. 00:38:903 (3) - à ce point, je crois que tu peux y mettre un nouveau combo pour suivre la consistance et puis, puisque c'est un long slider et que par ailleurs le dernier slider se trouve à être long, tu allonges ton combo un peu trop. tu pourrais aussi faire la même chose @00:43:877 (3) -
  3. 01:36:416 - je trouve qu'il y a un espace malaisant ici, il semble manquer quelque chose pour suivre la musique et les autres objets. je te suggère de prendre 01:36:727 (1) - et de le bouger à 01:36:416 - en gardant son reverse et bouger le prochain slider à 01:37:659 -. Par la suite, avec ton deuxième slider, met un Whistle+Clap au début du slider et un clap à la fin.
    Avant

    Après
J'adore la difficulté, gg.

Advanced
  1. 00:31:461 (1) - Je ne te conseil pas de mettre ton spinner à cet endroit. Malgré que ça semble correcte côté STD/Taiko/CtB, ça ne l'ai pas du côté du mania. Je te suggère fortement de déplacer ton spinner à 00:31:519 -
  2. 01:13:721 (1,2) - allez, je suis sur que tu es capable de faire un meilleur blanket. (01:35:483 (7,1) - ) ici aussi hen :3
Hyper
  1. 00:24:602 (4,5,6,7,8) - tu pourrais essayer de mettre ces cercles un peu plus alignés?
  2. 01:39:680 (4) - je ne sais pas qu'est-ce que tu en penserais, mais je trouve que tu pourrais y ajouter un nouveau combo. ça va faire quelque chose de semblable à 01:29:887 (1) -
Extra
Timing inconsistant. Je vois aussi beaucoup d'inconsistance avec les combos, désolé si j'en pointe beaucoup :')
  1. 00:22:108 (2) - Le clap est de trop, supprime-le
  2. 00:21:487 (8) - Ajoute un nouveau combo pour ensuite supprimer le combo de la prochaine note. Il faut rester consistant.
  3. 00:22:730 (5) - Ajoute un nouveau combo, même raison que ^
  4. 00:33:918 (5) - Si tu veux faire la même chose que tu as fait pour 00:38:269 (1) - , je te suggère aussi de mettre un nouveau combo.
  5. 00:47:437 (1) - Supprime le combo pour suivre les deux derniers combos
belle structure :D

tout fix, merci <3
ConsumerOfBean
m4m
Standard
not sure how i feel about all these rhythms and the claps in sliders. it's really, really weird to watch and really really weird sounding.
Advanced
00:03:773 (7,8,1) - the slider on 1 makes this look extremely bad. maybe make the slider straight?
00:08:747 (6) - i understand the pitch is lower, but why is this a slider in comparison to 00:06:260 (6,7) - ? maybe just make it a smaller jump?
01:07:970 (6,1) - HNNG THIS OVERLAP
01:27:245 (4,5) - blanket?
01:34:706 (4,5,6) - why is this stacked? nothing else is in terms of 1/1..
Hyper
00:02:685 (5) - why do you choose to do these awful sliders? something like http://osu.ppy.sh/ss/6559884 would look so so much better in every way.
00:12:633 (4) - this slider is very jarring. it doesn't really connect with anything. maybe have it point towards the end of 3?
00:40:457 (2,1) - blanket?
01:34:706 (4,5,6) - why 1/1 circle and not 1/2 slider like everything else?
01:41:545 (2,3,4,5,2,3,4) - same music, different rhythms. why?
Another
00:21:804 (2,4) - this looks like trash. make em blanket?
00:30:820 (1,2,3,4,5,6,7,8) - this is 1/3
00:37:193 (4,5,1) - i don't see why these sliders have nothing to do with eachother? copy paste 4 on 5 then make em blanket, then make 1 blanket 5. like https://osu.ppy.sh/ss/6559948 but not so messy (i did it fast)
01:05:172 (1,2,3) - same, except it's mostly just 2,3 not having anything to do with eachother
00:40:146 (1,2,3,4) - i don't see the justification for this MASSIVE spike in spacing.
01:04:550 (4,5,6) - what the heck?
01:34:395 (4,1) - annoying overlap
Extra
this diff seems really random and un-coordinated. stupid overlaps like 00:20:716 (4,1) - really really hurt everything. 00:33:462 (5,1) - you can blanket this, that'd look nice. Stuff like that. It's everywhere. It'd take me forever to point it all out.
01:05:949 (8,3) - Another example of a bad overlap
also, structure is just not there. Nothing combined looks good. I wish I could explain this better q_q
Good luck! Interesting style
Atalanta
Hi Hi ! :3
M4M

Extra
- 00:32:685 - 00:32:996 - 00:35:172 - 00:35:483 - 00:35:794 - 00:37:659 - 00:37:970 - 01:05:017 - 01:07:504 - 01:09:991 - 01:12:478 - 01:14:965 - 01:17:452 - 01:26:157 - 01:36:105 - 01:47:607 - 01:47:918 - Il y a des percussions et des sons que tu ne devrais pas ignorer pour le bien du rythme
- 01:07:970 (3,4,5,6,7) - Ce stream est bizarre et fait tache dans le reste de la map

Nowhere's Another
- 00:00:975 (5,6,7) - Triplet pas beau
- 00:02:530 - 00:03:462 - 00:08:436 - 00:10:923 - 00:13:410 - 00:15:898 - 00:18:074 - 00:18:385 - 00:19:784 - 00:22:581 - 00:23:359 - 00:28:022 - 00:28:333 - 00:37:970 - 00:45:742 - 00:48:229 - 01:02:530 - 01:03:618 - 01:04:550 (4,5,6) - 01:07:504 - 01:08:436 - 01:09:991 - 01:10:923 - 01:13:410 - 01:14:965 - 01:16:053 - 01:17:452 - 01:18:540 - 01:32:685 - Tu ne devrais pas ignorer la plupart des percussions présentent ces endroits
- 01:04:550 (4,5,6) - Triplet mal stacker

Hyper
- 00:03:462 - 00:05:017 - 00:08:436 - 00:10:302 - 00:10:923 - 00:13:100 - 00:15:587 - 00:18:074 - 00:20:872 - 00:23:670 - 00:25:846 - 00:28:022 - 00:31:338 (1) - 00:31:338 (1) - 00:31:338 (1) - 01:03:151 - 01:03:462 - 01:05:017 - 01:05:638 - 01:07:504 - 01:08:126 - 01:08:436 - 01:09:991 - 01:10:613 - 01:10:923 - 01:12:478 - 01:13:100 - 01:13:410 - 01:14:965 - 01:15:587 - 01:15:898 - 01:15:898 - 01:17:452 - 01:18:074 - 01:18:385 - 01:32:685 - 01:35:172 - 01:40:146 - 01:42:633 - 01:45:120 - 01:47:607 - N'ignore pas la plupart de ces percussions, même si tu priotarise la voix ou un autre instrument, il y a des sons que tu ne peux pas ignorer comme la caisse claire de la batterie
- 00:31:338 (1) - Ce circle n'est pas sur un tic, met le sur le tic bleu juste après

L'une des remarques que je dois faire c'est le fait que tu ignore certains sons alors qu'il ne devrait pas être, ce n'est pas un problème pour les diff les plus basses mais ca risque de l'être pour les plus grandes diff.
Voila j'espère que ca t'aurai aider ! :3
Topic Starter
Realazy

FailureAtOsu wrote:

m4m
Standard
not sure how i feel about all these rhythms and the claps in sliders. it's really, really weird to watch and really really weird sounding.

Advanced
00:03:773 (7,8,1) - the slider on 1 makes this look extremely bad. maybe make the slider straight? kept the slider shape but rotated it a bit and played around with its placement
00:08:747 (6) - i understand the pitch is lower, but why is this a slider in comparison to 00:06:260 (6,7) - ? maybe just make it a smaller jump? aite
01:07:970 (6,1) - HNNG THIS OVERLAP sorry dad
01:27:245 (4,5) - blanket? yes
01:34:706 (4,5,6) - why is this stacked? nothing else is in terms of 1/1.. changed the pattern

Hyper
00:02:685 (5) - why do you choose to do these awful sliders? something like http://osu.ppy.sh/ss/6559884 would look so so much better in every way. they look fine to me
00:12:633 (4) - this slider is very jarring. it doesn't really connect with anything. maybe have it point towards the end of 3? somewhat fixed
00:40:457 (2,1) - blanket? yes
01:34:706 (4,5,6) - why 1/1 circle and not 1/2 slider like everything else? idk changed
01:41:545 (2,3,4,5,2,3,4) - same music, different rhythms. why? ^

Another
00:21:804 (2,4) - this looks like trash. make em blanket?
00:30:820 (1,2,3,4,5,6,7,8) - this is 1/3
00:37:193 (4,5,1) - i don't see why these sliders have nothing to do with eachother? copy paste 4 on 5 then make em blanket, then make 1 blanket 5. like https://osu.ppy.sh/ss/6559948 but not so messy (i did it fast)
01:05:172 (1,2,3) - same, except it's mostly just 2,3 not having anything to do with eachother
00:40:146 (1,2,3,4) - i don't see the justification for this MASSIVE spike in spacing.
01:04:550 (4,5,6) - what the heck?
01:34:395 (4,1) - annoying overlap

fixed everything

Extra
this diff seems really random and un-coordinated. stupid overlaps like 00:20:716 (4,1) - really really hurt everything. 00:33:462 (5,1) - you can blanket this, that'd look nice. Stuff like that. It's everywhere. It'd take me forever to point it all out.
01:05:949 (8,3) - Another example of a bad overlap
also, structure is just not there. Nothing combined looks good. I wish I could explain this better q_q

dunno what you mean by it but I tried to fix most dirty overlaps as well as I could, you're probably looking at some patterns differently than how I supposed them to be but oh well
Good luck! Interesting style

Toshino Kyoko wrote:

Hi Hi ! :3
M4M

Extra
- 00:32:685 - 00:32:996 - 00:35:172 - 00:35:483 - 00:35:794 - 00:37:659 - 00:37:970 - 01:05:017 - 01:07:504 - 01:09:991 - 01:12:478 - 01:14:965 - 01:17:452 - 01:26:157 - 01:36:105 - 01:47:607 - 01:47:918 - Il y a des percussions et des sons que tu ne devrais pas ignorer pour le bien du rythme je fais exprès de les ignorer pour rajouter un peu de contraste dans la map histoire que ça soit pas tout le temps la même chose
- 01:07:970 (3,4,5,6,7) - Ce stream est bizarre et fait tache dans le reste de la map bien vu

Nowhere's Another
- 00:00:975 (5,6,7) - Triplet pas beau pas compris?
- 00:02:530 - 00:03:462 - 00:08:436 - 00:10:923 - 00:13:410 - 00:15:898 - 00:18:074 - 00:18:385 - 00:19:784 - 00:22:581 - 00:23:359 - 00:28:022 - 00:28:333 - 00:37:970 - 00:45:742 - 00:48:229 - 01:02:530 - 01:03:618 - 01:04:550 (4,5,6) - 01:07:504 - 01:08:436 - 01:09:991 - 01:10:923 - 01:13:410 - 01:14:965 - 01:16:053 - 01:17:452 - 01:18:540 - 01:32:685 - Tu ne devrais pas ignorer la plupart des percussions présentent ces endroits pareil qu'en Extra sauf qu'en plus de ça la difficulté est supposée être moins dure
- 01:04:550 (4,5,6) - Triplet mal stacker bien vu

Hyper
- 00:03:462 - 00:05:017 - 00:08:436 - 00:10:302 - 00:10:923 - 00:13:100 - 00:15:587 - 00:18:074 - 00:20:872 - 00:23:670 - 00:25:846 - 00:28:022 - 00:31:338 (1) - 00:31:338 (1) - 00:31:338 (1) - 01:03:151 - 01:03:462 - 01:05:017 - 01:05:638 - 01:07:504 - 01:08:126 - 01:08:436 - 01:09:991 - 01:10:613 - 01:10:923 - 01:12:478 - 01:13:100 - 01:13:410 - 01:14:965 - 01:15:587 - 01:15:898 - 01:15:898 - 01:17:452 - 01:18:074 - 01:18:385 - 01:32:685 - 01:35:172 - 01:40:146 - 01:42:633 - 01:45:120 - 01:47:607 - N'ignore pas la plupart de ces percussions, même si tu priotarise la voix ou un autre instrument, il y a des sons que tu ne peux pas ignorer comme la caisse claire de la batterie pareil qu'en Extra sauf qu'en plus de ça la difficulté est supposée être encore moins dure que l'Another
- 00:31:338 (1) - Ce circle n'est pas sur un tic, met le sur le tic bleu juste après c'est du 1/3 donc si il est sur un tick

L'une des remarques que je dois faire c'est le fait que tu ignore certains sons alors qu'il ne devrait pas être, ce n'est pas un problème pour les diff les plus basses mais ca risque de l'être pour les plus grandes diff.
Voila j'espère que ca t'aurai aider ! :3
thanks for the mods
Lilyanna
Hi from my queue

General :

disable countdown
disable widescreen support

Standard :

00:07:504 (2,3) - can improve this side of blanket
00:09:058 (1,1) - isnt it the recovery time is tooo low and unrankable since this the lowes difficulty
00:28:799 (1,2) - stacking a note on the arrow signe is also unrankable also this only stack u do here like this it doesnt look apealing
01:07:037 (2) - small but , can fix ds
01:13:721 (1) - ^

advanced :

00:10:768 (6,7) - this looks and playes wierd why not dont skip this beat 00:10:923 - and do this rythm adding a triple here 00:11:079 - http://puu.sh/smMin/457c24ceb9.jpg
00:30:198 (5,6,7) - i dont think stacking them is good idea it cant read it when the arrow is hidden under imo
00:31:442 (9) - nc
00:51:338 - it would be better if u make this note clickable

Hyper :

00:33:929 (1) - i dont think u need to nc here since u nc on every 2 downbeats
ok now u nc on every one downbeat be consistent about it either one or two
00:51:338 (5) - nc

cant mod higher i hope i helped good luck!
Topic Starter
Realazy

Lilyanna wrote:

Hi from my queue

General :

disable countdown done
disable widescreen support ^

Standard :

00:07:504 (2,3) - can improve this side of blanket
00:09:058 (1,1) - isnt it the recovery time is tooo low and unrankable since this the lowes difficulty
00:28:799 (1,2) - stacking a note on the arrow signe is also unrankable also this only stack u do here like this it doesnt look apealing
01:07:037 (2) - small but , can fix ds
01:13:721 (1) - ^

advanced :

00:10:768 (6,7) - this looks and playes wierd why not dont skip this beat 00:10:923 - and do this rythm adding a triple here 00:11:079 - http://puu.sh/smMin/457c24ceb9.jpg added a note instead of repeating the slider
00:30:198 (5,6,7) - i dont think stacking them is good idea it cant read it when the arrow is hidden under imo unstacked them but im not sure about its playability
00:31:442 (9) - nc ok
00:51:338 - it would be better if u make this note clickable true

Hyper :

00:33:929 (1) - i dont think u need to nc here since u nc on every 2 downbeats good catch, wasn't intentional
ok now u nc on every one downbeat be consistent about it either one or two uhh yeah they were mostly intentional, should be fixed
00:51:338 (5) - nc why not

cant mod higher i hope i helped good luck!
thanks for modding!
Ekoro

FailureAtOsu wrote:

m4m
Standard
not sure how i feel about all these rhythms and the claps in sliders. it's really, really weird to watch and really really weird sounding.
sorry :^)
this is a very old map i made, i am still really lazy to fully remap it and Real doesn't want to remove it either
so eh.... rip shit old map

Lilyanna wrote:

Hi from my queue

Standard :

00:07:504 (2,3) - can improve this side of blanket done
00:09:058 (1,1) - isnt it the recovery time is tooo low and unrankable since this the lowes difficulty i actually have no idea here... i'll keep it since it sounds okay, i may make it finish 1/1 earlier if it's really not good
00:28:799 (1,2) - stacking a note on the arrow signe is also unrankable also this only stack u do here like this it doesnt look apealing uh, changed
01:07:037 (2) - small but , can fix ds done
01:13:721 (1) - ^ i actually don't get what's wrong here
thanks for the mod!
Topic Starter
Realazy

Ekoro wrote:

this is a very old map i made, i am still really lazy to fully remap it and Real doesn't want to remove it either
so eh.... rip shit old map
you're stuck in here forever
LGV894
ew I don't like this map

I'll post mod tomorrow
Saturnalize
I think I've seen the "Nowhere" diff somewhere : t/151995
You copied almost everything oh my god

Unless you have permission from the original mapper ( https://osu.ppy.sh/u/659028 for Nowhere, https://osu.ppy.sh/u/2530784 for Morray ) to put their diffs here OR you are Morray (which I assume you are, considering lrj = ekoro..?idklol), this will counted as plagiarism and this map won't go anywhere, I'm afraid.

And yes, I have both maps. Almost every Une mage blanche map. https://osu.ppy.sh/ss/6625355

edit: 700th post.
Topic Starter
Realazy

Saturnalize wrote:

I think I've seen the "Nowhere" diff somewhere : t/151995
You copied almost everything oh my god

Unless you have permission from the original mapper ( https://osu.ppy.sh/u/659028 for Nowhere, https://osu.ppy.sh/u/2530784 for Morray ) to put their diffs here OR you are Morray (which I assume, you are), this will counted as plagiarism and this map won't go anywhere, I'm afraid.

And yes, I have both maps. Almost every Une mage blanche map. https://osu.ppy.sh/ss/6625355

edit: 700th post.
what a shame to waste such a post count milestone

yes I am Morray yes I got restricted for multiaccounting yes I got unrestricted yes this is my mapset

time to do some research before freely criticizing, if this was a copy ekoro wouldn't reply to mods here either

also nice one linking to a banned account I'll easily get to contact them!!
Saturnalize
SPOILER

I'm wasting my milestone and your second page's first post. Everyone cares!

Yes, I acknowledge that the 'Morray' link redirects to 'banned user' page. No, I do not know any single thing about Ekoro changed name to LRJ. Neither about you got multiacc problem and got your ban lifted. No, I didn't do a deep research. Yes, I'm (rea)lazy. Lastly, yes. I already looked at Morray's _LRJ_ GD and your Ekoro's GD. If it's not a part of research (including having almost every Une mage blanche which you can say coincidence that I recognize this) then I don't know. Hence, my assumption.

what about Nowhere's diff though it's used to be his diff lol all my mistake you don't need permission for that too.

OR you are Morray (which I assume, you are)
Let's end this and move on since the problem is clarified. yay.
kds ty
no salt ty xoxo
Izzywing
M4m from my queue :)

[Ekoro]

I know it's called standard but since it's the easiest diff in the set I'm treating it like an Easy.

00:00:354 (1,2,3,4) - Well it's the earliest diff in the set so it's supposed to be accessible by beginners, i dont think starting things off with two stacks is a good idea.

00:09:058 (1,1) - Easies need at least 4 beats of recovery after a spinner, so this is unrankable.

00:18:229 (4) - Hm, this could be a slider that extends to 00:18:695, this way it maps the vocal and the clap.

00:23:980 (1) - New players can't properly read 1/1 double reverse sliders, especially at this BPM. I don't know how unrankable it is (I'm pretty sure it is), but I highly suggest changing this.
00:28:955 (2) - ^

00:28:799 (1) - NC should be on 00:28:955 (2) -

00:31:442 (1,1) - Spinners need at least 4 beats of recovery time in Easy diffs
00:33:929 (1,1) - ^

00:48:851 (1) - This doesn't belong in an Easy. New players won't have any idea how to read this.

01:08:747 (1,1) - 4 beats of recovery

01:14:809 (2) - no double reverse 1/1 slider

01:25:379 (3) - Yeah..
01:35:483 (3) - ^

In general this dif is pretty alright (SV is a bit high imo but its probably fine) other than the unrankable stuff. Fortunate they're all easily fixable so it's no big deal.

[Advanced]

Well I don't think the gap between Standard and this diff (which you might as well call Hard) is okay in terms of mapset surve, ignoring the SR this diff is way denser and a lot faster.

00:03:773 (7,8,1) - This kinda thing doesn't really play well because of the super wide angle and large spacing, relative to the difficulty level.

00:11:545 (1,2,3) - For one, these blankets aren't perfect, and another problem is that they're not the same. Ideally you'd fix one of the sliders and then just copy paste that pattern and rotate it to get the other shape. Gives its a symmetrical feel and looks much better.

00:17:141 (3,4) - Here you perfect stack them but there's a 1/2 gap, but 00:20:716 (7,8) - here you stack but its a 1/4 gap. I know the stacks are different but the map's so fast that it could throw the players reading off.

00:22:736 (5,6) - This triplet doesn't make sense, there's no sounds there so its pretty much overmapping. It doesn't fit for emphasis either, otherwise it would be on 00:22:581 - and 00:22:659 -

00:30:820 (7) - The sound here is 1/3 not 1/4

00:43:877 (1,3,4) - Use softer curves so they dont overlap maybe

00:47:452 (3,5) - fix stack

01:13:721 (1,2) - Fix the blanket here lol

Neat diff in general, has good structure. I disagree with the existence of some of those single tap portions, they use large wide angles (the pentagons) and are rather hard to play for a hard diff.

[Hyper]

00:05:794 (5,1) - Looks nicer if you overlap the tail of 5 with 1's sliderbody

00:12:944 (5) and 00:15:276 (6) - I get that these big reverse sliders are for the vocals but theyr'e just so underwhelming. There's a lot going on in the music and it's just skipped for these giant sliders.

00:18:695 - And these 1/1 gaps dont make a lot of sense either. Why skip this clap for example?

00:22:737 (7) - NC, and this triplet is overmapped.

00:26:467 (1,2,3) - Same thing I mentioned in the hard about equal blankets. First fix one then rotate it to get the other shape.

00:31:338 (1,2) - There's literally no way for the player to know this is gonna be 1/3 from the stack itself, so I suggest making 00:31:131 - the head of a slider that ends on 00:31:338 (1) -

00:32:996 - I feel this should be mapped, strong sound on the melody here

00:45:898 (8,9,10,11,12,13) - Extremely messy stream, has wildly varying DS. Clean it up

00:48:851 (1) - Different spacing on this note of the stream, looks weird

01:14:654 (4,5) - blanket

01:29:887 (1,2,3,4,5,6,7,8) - This one jump section increases the SR by about .2 lol

[nowhere]

00:01:131 (7) - wouldnt it make more sense if this is a continuation of the stream? doesnt make sense a a slider

00:02:685 (5) - should get the NC

00:10:613 (1) - huge jump here, which makes 00:10:146 (5,6,1,2) - play kinda awkwardly when the music doesnt really justify that

00:22:737 (1,2) - This spacing is much smaller than usual :o

00:30:198 (1,2,3,4,5,6,7,8) - Kind of an ugly stream, looks hand placed? I recommend using slider->stream looks much better.

00:36:416 (1,4) - stack perhaps?

00:37:970 - strong sound in the melody, weird to skip it.

00:39:524 (3,1) - not a fan of this overlap.

00:40:923 (6,7,8,9,10,11) - again, not a good stream, you should use slider->stream

00:49:473 (5) - NC? The huge SV change is unreadable otherwise.

01:15:276 (1,2,3,4,5,6) - weird flow

01:25:690 (4,5,6) - awkward to play because of the big spacing change combined with the wide angle

a lot of these streams in the final part could be cleaned up a bit, again I suggest using slider-stream for neater streams.

Good luck!
Topic Starter
Realazy

Hobbes2 wrote:

M4m from my queue :)

[Advanced]

Well I don't think the gap between Standard and this diff (which you might as well call Hard) is okay in terms of mapset surve, ignoring the SR this diff is way denser and a lot faster. dunno it doesn't seem that huge of a gap, i'll get more opinions on it. however i did remove every 1/4 in the diff

00:03:773 (7,8,1) - This kinda thing doesn't really play well because of the super wide angle and large spacing, relative to the difficulty level. fixed

00:11:545 (1,2,3) - For one, these blankets aren't perfect, and another problem is that they're not the same. Ideally you'd fix one of the sliders and then just copy paste that pattern and rotate it to get the other shape. Gives its a symmetrical feel and looks much better. can't believe i let that through

00:17:141 (3,4) - Here you perfect stack them but there's a 1/2 gap, but 00:20:716 (7,8) - here you stack but its a 1/4 gap. I know the stacks are different but the map's so fast that it could throw the players reading off. removed 1/4s so fixed I guess?

00:22:736 (5,6) - This triplet doesn't make sense, there's no sounds there so its pretty much overmapping. It doesn't fit for emphasis either, otherwise it would be on 00:22:581 - and 00:22:659 - f^

00:30:820 (7) - The sound here is 1/3 not 1/4 mistake, fixed

00:43:877 (1,3,4) - Use softer curves so they dont overlap maybe played around with their positions

00:47:452 (3,5) - fix stack fixed i think

01:13:721 (1,2) - Fix the blanket here lol ^

Neat diff in general, has good structure. I disagree with the existence of some of those single tap portions, they use large wide angles (the pentagons) and are rather hard to play for a hard diff. thanks!

[Hyper]

00:05:794 (5,1) - Looks nicer if you overlap the tail of 5 with 1's sliderbody i swear i thought they were overlapping

00:12:944 (5) and 00:15:276 (6) - I get that these big reverse sliders are for the vocals but theyr'e just so underwhelming. There's a lot going on in the music and it's just skipped for these giant sliders. filled it a bit more

00:18:695 - And these 1/1 gaps dont make a lot of sense either. Why skip this clap for example? because im stupid

00:22:737 (7) - NC, and this triplet is overmapped. added NC but I think the triple fits

00:26:467 (1,2,3) - Same thing I mentioned in the hard about equal blankets. First fix one then rotate it to get the other shape. can't believe i let those through either

00:31:338 (1,2) - There's literally no way for the player to know this is gonna be 1/3 from the stack itself, so I suggest making 00:31:131 - the head of a slider that ends on 00:31:338 (1) - sounds great

00:32:996 - I feel this should be mapped, strong sound on the melody here indeed

00:45:898 (8,9,10,11,12,13) - Extremely messy stream, has wildly varying DS. Clean it up fixed

00:48:851 (1) - Different spacing on this note of the stream, looks weird ^

01:14:654 (4,5) - blanket ^

01:29:887 (1,2,3,4,5,6,7,8) - This one jump section increases the SR by about .2 lol made it smaller

[nowhere]

00:01:131 (7) - wouldnt it make more sense if this is a continuation of the stream? doesnt make sense a a slider indeed

00:02:685 (5) - should get the NC ^

00:10:613 (1) - huge jump here, which makes 00:10:146 (5,6,1,2) - play kinda awkwardly when the music doesnt really justify that somewhat fixed

00:22:737 (1,2) - This spacing is much smaller than usual :o mistake

00:30:198 (1,2,3,4,5,6,7,8) - Kind of an ugly stream, looks hand placed? I recommend using slider->stream looks much better. this diff was done before slider to stream was a thing, changed it though

00:36:416 (1,4) - stack perhaps? okay

00:37:970 - strong sound in the melody, weird to skip it. true

00:39:524 (3,1) - not a fan of this overlap. me neither

00:40:923 (6,7,8,9,10,11) - again, not a good stream, you should use slider->stream fixed

00:49:473 (5) - NC? The huge SV change is unreadable otherwise. okay

01:15:276 (1,2,3,4,5,6) - weird flow indeed

01:25:690 (4,5,6) - awkward to play because of the big spacing change combined with the wide angle changed

a lot of these streams in the final part could be cleaned up a bit, again I suggest using slider-stream for neater streams. tried to make them neater

Good luck!
thanks for modding!
Ekoro

Hobbes2 wrote:

[Ekoro]

I know it's called standard but since it's the easiest diff in the set I'm treating it like an Easy. And you shouldn't, i think it's more of a Normal diff (there's even some 1/2), almost reaching 2 stars. The map would be much easier if it was really an Easy diff.

00:00:354 (1,2,3,4) - Well it's the earliest diff in the set so it's supposed to be accessible by beginners, i dont think starting things off with two stacks is a good idea. why not? it's not too hard

00:09:058 (1,1) - Easies need at least 4 beats of recovery after a spinner, so this is unrankable. excuse me but when was this ever introduced? 4/1 really seems too big. Asked some about this "thing", and i only shortened 00:31:442 (1) by 1 beat.

00:18:229 (4) - Hm, this could be a slider that extends to 00:18:695, this way it maps the vocal and the clap. fixed

00:23:980 (1) - New players can't properly read 1/1 double reverse sliders, especially at this BPM. I don't know how unrankable it is (I'm pretty sure it is), but I highly suggest changing this. There isn't any other circles around and the map mostly keeps a rhythm (almost no "empty" moments), it shouldn't be hard for them.
00:28:955 (2) - ^ ^

00:28:799 (1) - NC should be on 00:28:955 (2) - maybe, i wanted to separate it from the other patterns though, will think about it

00:31:442 (1,1) - Spinners need at least 4 beats of recovery time in Easy diffs same as above, however i only fixed this spinner
00:33:929 (1,1) - ^ ^

00:48:851 (1) - This doesn't belong in an Easy. New players won't have any idea how to read this. this is a Normal though. they just have to hold the slider for a moment, it follows the song lol

01:08:747 (1,1) - 4 beats of recovery nope

01:14:809 (2) - no double reverse 1/1 slider nah, follows the song and i don't think that's a problem anyway

01:25:379 (3) - Yeah.. and two sliders/four circles would be a better solution? lol
01:35:483 (3) - ^ ^

In general this dif is pretty alright (SV is a bit high imo but its probably fine) other than the unrankable stuff. Fortunate they're all easily fixable so it's no big deal.
thank you for the mod, however i don't know where you got these "unrankable stuff" from. I don't think it's too critical to be worth fixing, as i said, it wasn't made as an Easy diff, but a Normal.
Izzywing
I guess it was all stuff in the proposed RC as opposed to the current one, so I guess it's all technically fine? Referring to the beats of recovery and the 1/1 double reverse slider.

My bad for mixing those up. I still would recommend changing them but if you don't want to you don't have to I guess.

Also for what it's worth, if you're treating it like a normal, then there only needs to be 2 beats of recovery after the spinner, It's easy-4, normal-2, hard-1, anything else whatever. I asked Irre and he said this is enforced.

I also don't really think the diff would be accepeted as the easiest diff in the set because the easiest diff should be accessible to beginners and I don't think this difficulty fits that description. Feel free to get more opinions since I'm just one person and all.

00:48:851 (1) - This doesn't belong in an Easy. New players won't have any idea how to read this. this is a Normal though. they just have to hold the slider for a moment, it follows the song lol


When you're a new player and you see a reverse slider this short you aren't gonna expect it to reverse more than once. how are they gonna know they just have to hold it down? Ask a BN I'm 99% sure they'll tell you that you have to change it.
- Frontier -
why don't you have some cutie bg?
[Gereral]
  1. Tick "Enable Countdown" off in Ekoro and Nowhere's Diff
  2. Tick "Letterbox During Breaks" off in Ekoro and Nowhere's Diff
  3. Source : "REFLEC BEAT limelight"
[Ekoro's Standard]
  1. Standard is normal diff.
  2. 00:09:058 (1,1) - Isn't the break between spinner and the next circle too short?
  3. 01:33:618 (1) - maybe ctrl+j this? http://puu.sh/swMXm/8e5c95a645.jpg
  4. 01:38:592 (1,1) - Isn't the break between spinner and the next circle too short?
[Advanced]
  1. 00:08:747 (6,7,8) - This part is as same as 00:03:773 (7,8,1) - but you mapped differently.
  2. 00:20:716 (7) - 8-)
  3. 00:31:286 (8) - maybe move to 00:31:338
  4. 00:33:618 (3) - consider using nc here to make the player understand that it's different from 00:32:996 (1,2)
[Hyper]
  1. 00:08:747 (4,5) - This part is as same as 00:03:773 (8,9,1) - but you mapped differently.
  2. 00:45:431 (6) - maybe ctrl+g this
  3. 01:39:680 (4) - consider using nc here to make the player understand that it's different
This is fun.
GL
Topic Starter
Realazy

- Frontier - wrote:

why don't you have some cutie bg? don't see what's wrong with the current one?
[Gereral]
  1. Tick "Enable Countdown" off in Ekoro and Nowhere's Diff i'll let ekoro take care of this on his diff, fixed on nowhere
  2. Tick "Letterbox During Breaks" off in Ekoro and Nowhere's Diff ^
  3. Source : "REFLEC BEAT limelight"^
[Advanced]
  1. 00:08:747 (6,7,8) - This part is as same as 00:03:773 (7,8,1) - but you mapped differently. it's actually weaker, hence the smaller spacing
  2. 00:20:716 (7) - 8-) oh shit LOL fixed
  3. 00:31:286 (8) - maybe move to 00:31:338 changed the pattern according to hobbes2's suggestion, fits better imo
  4. 00:33:618 (3) - consider using nc here to make the player understand that it's different from 00:32:996 (1,2)changed the pattern but I don't think a NC is necessary for a 1/2


[Hyper]
  1. 00:08:747 (4,5) - This part is as same as 00:03:773 (8,9,1) - but you mapped differently. same as Advanced
  2. 00:45:431 (6) - maybe ctrl+g this don't really see the point
  3. 01:39:680 (4) - consider using nc here to make the player understand that it's differentthe music stays the same, it's not useful to put a new combo here and might even confuse players
This is fun.
GL
thanks for modding!
LGV894
lul I forgot mod

ew I really hate this set

Hyper
- 00:02:374 (4,5) - Okay, so first of all, why the fk? What did you do to these sliders? Just click, click and right click. It would've looked a ton better. 00:13:255 (7) - Just like what you did here.
- 00:09:214 - This is better off as a hitcircle. 00:09:369 - Move the 1/2 slider here.
- 00:13:721 - Missed a vital beat.
- 00:23:514 - imo 1/2 slider would be more fitting here.
- 00:25:690 (9,1) - I don't understand the sudden use of overlap when the previous patterns were clearly not overlapped.
- 00:42:944 - 00:42:478 (5,7) - Overlapping. Go to View (at the top left of the screen) > Stacking and check the option to see it. As much as possible, avoid overlaps like this one. If you plan to make an overlap pattern, make sure that it would cover at least 70% of the object above / below it.
- 01:09:214 (2,3,4,5,6) - Why the sudden difficulty burst? Not really much of an issue gameplay-wise, but BN-wise... idk.
- 01:19:939 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Isn't this a bit excessive considering the difficulty throughout the map? Try using 3 circles and 1 repeat slider for every 8 beats. It would match the difficulty better. 01:20:872 - You could use 2 1/4 sliders here.
- 01:21:960 (3,4) - https://osu.ppy.sh/ss/6687119
- 01:23:514 (9,1) - Increase DS. This object must be emphasized. Also try sharp-angle flow.
- 01:30:974 (2,1) - DS is too low. This should be far more emphasized than the octagon.
- 01:42:167 (6) - https://osu.ppy.sh/ss/6687128 flow or DS change to emphasize (?)
- 01:44:654 (6) - You really do lack emphasis on important transitional parts.
- 01:48:540 (1,2,3,4,5) - DS too high. 2.0x is enough (actually still high but more fitting). This is just pp. Bad.

Extra
- 00:00:354 (1,2,3,4) - Okay, so at Hyper, you mapped it as two moving objects, but here, you just mapped it as overlaps... That's not consistent nor fitting at all. Snare and kick sounds doesn't sound similar to be overlapped this way... Try a bit of repeat flow.
- 00:00:509 (2,3) - You can Ctrl+G this. Just make sure to NC the new (2).
-00:02:219 (4,5,6) - Weird flow. (4) points down, but the next object is above it, then the object after (5) is placed lower than it. It could've been not that bad, but those things were applied at small value, which just feel like little shakes to your cursor... Not comfortable to play at all. It doesn't fit the beat, too. (4) - (5) and (5) - (6) feels the same, which should not be. (6) should be emphasized even more due to a strong downbeat.
- 00:03:307 (8,2) - Blanket or change placing. It looks ew.
- 00:05:638 (6,7) - Again with the emphasis issue.
- 00:08:747 (1,2,3) - These objects with small DS just threw consistency off. Make sure to make patterns consistent. This one sounds just like 00:03:773 (1,2,3) - yet you mapped it in a totally different way.
- 00:09:369 (2,4) - Overlap is ugly and unnecessary.
- 00:26:079 (6) - You should've used 2 hitcircles instead. This is just plain confusing for anybody who plays it for the first time.
- 00:31:364 (1,2) - This is defenitely not a 1/4. It is a 1/3, just as you've mapped it in the Hyper difficulty.
- I could go on for hours talking about flow, but this is only a quick check. The kiai was disappointing. It was blatantly just mapped at higher DS. The flow was a tad too uncomfortable with emphasis more than just a bit broken...

I really don't like this set so I just modded 2 diffs (which actually took up a lot of time), although good luck with it. Hope you improve it a ton. The song isn't necessarily boring. The map plays okay, but it's not just always about playing okay, but also about relating the map to the music.
Topic Starter
Realazy

LGV894 wrote:

lul I forgot mod

ew I really hate this set no need to remind everyone that you hate it every post you make tho


Hyper
- 00:02:374 (4,5) - Okay, so first of all, why the fk? What did you do to these sliders? Just click, click and right click. It would've looked a ton better. 00:13:255 (7) - Just like what you did here. just noticed the sliders have weird shapes because this map was made before the change to sliders, fixed
- 00:09:214 - This is better off as a hitcircle. 00:09:369 - Move the 1/2 slider here. sounds ok
- 00:13:721 - Missed a vital beat. ^
- 00:23:514 - imo 1/2 slider would be more fitting here. ^
- 00:25:690 (9,1) - I don't understand the sudden use of overlap when the previous patterns were clearly not overlapped. fixed
- 00:42:944 - 00:42:478 (5,7) - Overlapping. Go to View (at the top left of the screen) > Stacking and check the option to see it. As much as possible, avoid overlaps like this one. If you plan to make an overlap pattern, make sure that it would cover at least 70% of the object above / below it. ^
- 01:09:214 (2,3,4,5,6) - Why the sudden difficulty burst? Not really much of an issue gameplay-wise, but BN-wise... idk. lowered a bit
- 01:19:939 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Isn't this a bit excessive considering the difficulty throughout the map? Try using 3 circles and 1 repeat slider for every 8 beats. It would match the difficulty better. 01:20:872 - You could use 2 1/4 sliders here. i think this is currently fine, if i get more complaints about it i'll change it to something easier
- 01:21:960 (3,4) - https://osu.ppy.sh/ss/6687119 ok
- 01:23:514 (9,1) - Increase DS. This object must be emphasized. Also try sharp-angle flow. ^
- 01:30:974 (2,1) - DS is too low. This should be far more emphasized than the octagon. oops
- 01:42:167 (6) - https://osu.ppy.sh/ss/6687128 flow or DS change to emphasize (?) i don't think this needs emphasis
- 01:44:654 (6) - You really do lack emphasis on important transitional parts. ^
- 01:48:540 (1,2,3,4,5) - DS too high. 2.0x is enough (actually still high but more fitting). This is just pp. Bad.actually they don't have any effect on the star rating so calling them pp jumps is a bit irrelevant here however since this isn't my highest difficulty anymore I lowered the spacing

Extra
- 00:00:354 (1,2,3,4) - Okay, so at Hyper, you mapped it as two moving objects, but here, you just mapped it as overlaps... That's not consistent nor fitting at all. Snare and kick sounds doesn't sound similar to be overlapped this way... Try a bit of repeat flow. done
- 00:00:509 (2,3) - You can Ctrl+G this. Just make sure to NC the new (2). doesn't seem necessary imo
-00:02:219 (4,5,6) - Weird flow. (4) points down, but the next object is above it, then the object after (5) is placed lower than it. It could've been not that bad, but those things were applied at small value, which just feel like little shakes to your cursor... Not comfortable to play at all. It doesn't fit the beat, too. (4) - (5) and (5) - (6) feels the same, which should not be. (6) should be emphasized even more due to a strong downbeat. consider that most players won't actually follow the slider body but rather go directly from its head to (5), which just makes it a sharp angle, the curve is solely for aesthetic purposes. also the wide angle isn't that much of an issue due to the spacing being relatively low
- 00:03:307 (8,2) - Blanket or change placing. It looks ew. changed the pattern a bit
- 00:05:638 (6,7) - Again with the emphasis issue. i don't see what's wrong?
- 00:08:747 (1,2,3) - These objects with small DS just threw consistency off. Make sure to make patterns consistent. This one sounds just like 00:03:773 (1,2,3) - yet you mapped it in a totally different way. they don't, they're much quieter and that's where the lowered spacing comes in
- 00:09:369 (2,4) - Overlap is ugly and unnecessary. they're not overlapping but I was planning on moving them a bit anyway
- 00:26:079 (6) - You should've used 2 hitcircles instead. This is just plain confusing for anybody who plays it for the first time. simply stacked it on the previous slider's tail
- 00:31:364 (1,2) - This is defenitely not a 1/4. It is a 1/3, just as you've mapped it in the Hyper difficulty. i swear it was 1/3 before
- I could go on for hours talking about flow, but this is only a quick check. The kiai was disappointing. It was blatantly just mapped at higher DS. The flow was a tad too uncomfortable with emphasis more than just a bit broken... the kiai wasn't actually just a "higher spaced" part but even if it was it'd make sense considering it's the most intense part of the song

I really don't like this set so I just modded 2 diffs (which actually took up a lot of time), although good luck with it. Hope you improve it a ton. The song isn't necessarily boring. The map plays okay, but it's not just always about playing okay, but also about relating the map to the music.opinions differ, i do think this map does a fairly decent job at following the music how i hear it, but it might just not appeal to everyone
thanks for the check, ended up doing some self-modding and remapped a few combos
Ekoro

- Frontier - wrote:

[Ekoro's Standard]
  1. Standard is normal diff.
  2. 00:09:058 (1,1) - Isn't the break between spinner and the next circle too short? uh i don't think so, it follows the music in the background so shortening it would be weird
  3. 01:33:618 (1) - maybe ctrl+j this? http://puu.sh/swMXm/8e5c95a645.jpg eh, it was mostly to make it flow with the previous circle but this seems better (even if it doesn't really change a lot lol)
  4. 01:38:592 (1,1) - Isn't the break between spinner and the next circle too short? same as above
thank you!
Musty
Extra is perfect
my only concern is this note 00:13:721 (5) - that i would have placed elsewhere (either in the blanket or not)
Topic Starter
Realazy

Musty wrote:

Extra is perfect
my only concern is this note 00:13:721 (5) - that i would have placed elsewhere (either in the blanket or not)stacked it on top of (3) and did some slight patterning changes to make up for it
thanks bb
Osuology
[General]
Personally, I would really, REALLY recommend to rename Ekoro's diff to Ekoro's normal, advanced -> hard, and hyper -> insane. It just makes more sense to their star ratings.

[Advanced]
00:03:307 (6,7,8) - This spacing doesn't seem to have any reason behind it, and even if you claim that it is following the synth that starts playing here, you don't put these jumps later where the same occurrence happens (i.e 00:08:747 (6,7,8) - )

00:09:058 (8) - This should be new combo, since it's beginning of a new measure, and sliders should always start on a beat so that they sound right (unless they sound wrong while starting on a beat). Here they sound completely out of place because they start on red ticks.

00:31:519 (1) - If you're going to keep calling this diff advanced, forget about this one beat distance between the end of this spinner and the next hitcircle.

00:40:923 (3,4,5) - You can't just put things conveniently like this, unless we're talking Insane/Extra difficulty. And we're obviously not, so try to keep same DS. I can understand a jump between the 5 and the next combo, because the song provides a proper reason for that, but otherwise, I don't think these jumps are supported by the song at all.

00:50:094 (1) - This slider, first of all, is way too far from the next hitcircle. And not only that, but the end of this slider flows away from the next hitcircle, which gives added stress which really doesn't belong here.

01:16:675 (2,3) - Spacing is again too much between these two, please reduce for sake of aesthetic patterning.

01:19:939 (4,5,6,7) - This, I would say, is hard to read for a new player. Probably, even hard to read for me. Try making it such that they aren't stacked under each other.

01:30:820 (4) - Maybe try something more like this:

01:37:037 (3) - Move to X:129 Y:116, more perfect blanky

01:48:540 (1,2,3,4,5) - WHOAWHOAWHOAWAHWOA hold on now wait a sec no stop. This is way, WAY too big for this difficulty. You can have jumps. But not this big, plus flow is hard to play. Overall, this probably bumped SR by like what 0.5?

[Hyper]
00:21:960 (2,3,4,5,6,1) - I'm not even sure if I could play this. Probably too many hitcircles anyways, put a slider in there.

00:48:851 (1,2,3,4,5) - whoa again with the hexes man too much spacing. Flow is hard so spacing shouldn't be so much.

01:23:359 (8,9,1) - Spacing is very large again, not represented by much in the song.

[Nowhere's Another]
00:07:037 (2,3,4,5,6) - If you're going to use such random spacing, you need to keep doing it throughout the map, which you aren't doing. Either change the other parts of the map so the spacing is relatively random, or make this section more consistent.

00:14:499 (3,4) - These sliders just don't sound right, you need to switch it to start on white ticks.

[Extra]
00:33:307 (4) - Probably need to make this a NC to be as readable as possible.

00:38:281 (4) - ^

Needs a lot of polish in it, I didn't spend too much time modding this, but I wish you good luck!
Topic Starter
Realazy

Osuology wrote:

[General]
Personally, I would really, REALLY recommend to rename Ekoro's diff to Ekoro's normal, advanced -> hard, and hyper -> insane. It just makes more sense to their star ratings. for now I think they' fit decently, however if it gets brought up again then I'll probably change them

[Advanced]
00:03:307 (6,7,8) - This spacing doesn't seem to have any reason behind it, and even if you claim that it is following the synth that starts playing here, you don't put these jumps later where the same occurrence happens (i.e 00:08:747 (6,7,8) - ) that sound is much stronger than the second one you linked, it makes more sense to emphasize it (pay attention to the hitsounds)

00:09:058 (8) - This should be new combo, since it's beginning of a new measure, and sliders should always start on a beat so that they sound right (unless they sound wrong while starting on a beat). Here they sound completely out of place because they start on red ticks. fair, changed it in other diffs aswell

00:31:519 (1) - If you're going to keep calling this diff advanced, forget about this one beat distance between the end of this spinner and the next hitcircle. what does the diff name have to do with that?

00:40:923 (3,4,5) - You can't just put things conveniently like this, unless we're talking Insane/Extra difficulty. And we're obviously not, so try to keep same DS. I can understand a jump between the 5 and the next combo, because the song provides a proper reason for that, but otherwise, I don't think these jumps are supported by the song at all. played with it a bit

00:50:094 (1) - This slider, first of all, is way too far from the next hitcircle. And not only that, but the end of this slider flows away from the next hitcircle, which gives added stress which really doesn't belong here. stacked (2) on 00:49:006 (2) -

01:16:675 (2,3) - Spacing is again too much between these two, please reduce for sake of aesthetic patterning. changed the pattern

01:19:939 (4,5,6,7) - This, I would say, is hard to read for a new player. Probably, even hard to read for me. Try making it such that they aren't stacked under each other. ^

01:30:820 (4) - Maybe try something more like this: okay i guess

01:37:037 (3) - Move to X:129 Y:116, more perfect blanky not really but I moved it anyway

01:48:540 (1,2,3,4,5) - WHOAWHOAWHOAWAHWOA hold on now wait a sec no stop. This is way, WAY too big for this difficulty. You can have jumps. But not this big, plus flow is hard to play. Overall, this probably bumped SR by like what 0.5? affected SR by .03 actually but I made it easier anyway

[Hyper]
00:21:960 (2,3,4,5,6,1) - I'm not even sure if I could play this. Probably too many hitcircles anyways, put a slider in there. two actually

00:48:851 (1,2,3,4,5) - whoa again with the hexes man too much spacing. Flow is hard so spacing shouldn't be so much. pentagons actually but fixed

01:23:359 (8,9,1) - Spacing is very large again, not represented by much in the song. not that large but for consistency fixed

[Nowhere's Another]
00:07:037 (2,3,4,5,6) - If you're going to use such random spacing, you need to keep doing it throughout the map, which you aren't doing. Either change the other parts of the map so the spacing is relatively random, or make this section more consistent. fixed

00:14:499 (3,4) - These sliders just don't sound right, you need to switch it to start on white ticks. ^

[Extra]
00:33:307 (4) - Probably need to make this a NC to be as readable as possible. fair

00:38:281 (4) - ^ ^

Needs a lot of polish in it, I didn't spend too much time modding this, but I wish you good luck!
thanks
Osuology
I meant that in an Advanced, you probably should go for two beats in between. I'm sorry that I didn't specify anything about it, I was very tired xd
It's not because it's named Advanced, but rather that it's the difficulty of an advanced.
Topic Starter
Realazy

Osuology wrote:

I meant that in an Advanced, you probably should go for two beats in between. I'm sorry that I didn't specify anything about it, I was very tired xd
It's not because it's named Advanced, but rather that it's the difficulty of an advanced.
it plays more like a hard (or advanced if you want), which I assume should only require 1 beat of recovery after a spinner?
-BlueSun-
Nowhere's another
00:00:975 (5,6,7,8,9) - thhis stream is awkwardly shaped and thus is not good for flow.
00:16:519 (1,2) - change (2) so it looks like (1) for better aesthetic.
00:38:592 (5,6) - make this switch places for better flow.

Extra
00:08:747 (1,2,1) - no reason to use this DS, not good for flow.
00:15:276 (1) - ctrl - G this for better flow?
00:18:695 (7) - ^
00:24:291 (2) - this slider is following a direction that goes out the playfield, so it's not good for flow.
00:39:524 (3,4) - ^
00:41:390 (1) - ^
00:37:504 (1,2,3) - this feels VERY awkward to play, consider changing.
01:28:644 (1) - move the middle node of the slider so it's curving the other way for better flow, as, right now, it's moving in the opposite direction of the next
object.
01:30:820 (2,2) - blanket this?

good luck
Topic Starter
Realazy

-BlueSun- wrote:

Nowhere's another
00:00:975 (5,6,7,8,9) - thhis stream is awkwardly shaped and thus is not good for flow. fixed
00:16:519 (1,2) - change (2) so it looks like (1) for better aesthetic. ^
00:38:592 (5,6) - make this switch places for better flow.no, (5) follows the sliderbody's path and (5,6,1) is an acute angled jump but (6)wasn't properly spaced so there's that

Extra
00:08:747 (1,2,1) - no reason to use this DS, not good for flow. anti-jump is here for emphasis on the calmer sound although I moved it to be in the direction of (7)'s body
00:15:276 (1) - ctrl - G this for better flow? ok
00:18:695 (7) - ^ ^
00:24:291 (2) - this slider is following a direction that goes out the playfield, so it's not good for flow. this pattern wasn't meant to be comfortable to play, i think it's fine considering the type of pattern i was going for
00:39:524 (3,4) - ^ no, symmetry
00:41:390 (1) - ^ i want to keep it that way considering how it looks
00:37:504 (1,2,3) - this feels VERY awkward to play, consider changing. how though? it's the same kind of emphasis as 00:32:530 - and 00:35:017 - so players should be used to it
01:28:644 (1) - move the middle node of the slider so it's curving the other way for better flow, as, right now, it's moving in the opposite direction of the next
object. ok
01:30:820 (2,2) - blanket this? ^

good luck
thanks
squirrelpascals
Hi, m4m

I'll be gone for a short while, so here's what I have so far. No KD until I finish, please finished

Extra
• 00:00:820 (4,5,6) - Make the start of this stream parallel to the jump? Just move 5 more to the left

• 00:03:773 (1,1) - Overlap or move these further away?

• 00:08:281 (7,1,2,1) - I see why you chose small spacing ehre, but it's a little too small, and is suprising to the playera nd uncomfortable to play. Maybe spacing like this would be better? https://osu.ppy.sh/ss/7059557

• 00:26:079 (6) - Move this apart from the slidertail more, like you did at 00:17:763 (1,2,3) -

• 00:30:820 (9,1) - Maybe use this nc pattern to better suggest that there's a new rhythm: https://imgur-archive.ppy.sh/7I3DkyQ.png

• 00:33:929 (1,3) - Blanket?

• 00:40:768 (5,1,2) - Same as the first mod, make the entry to this stream parallel with the jump. It will make the stream flow a little bit better, even if its not noticeable it will feel better

• 01:12:167 (5,2) - Space these

• 01:12:789 (2,3,4) - Same thing as 00:40:768 (5,1,2)

• 01:26:467 (2,5) - blanket is off

• 01:46:675 (3) - This is picky, but move this to the right a little bit so its even between 01:47:141 (1,2) ?

Nowhere Another
• 00:00:664 (5,10,1) - Space these? (you can keep 10 and 1 stacked ofc)

• 00:02:374 (4) - 00:04:084 (1) - 00:09:058 (1) - Maybe you can mute these slider ends, and mute other ones like that too? optional

• 00:05:794 (2,1) - Space these?

• 00:13:877 (7) - Move this up because of the way 00:13:644 (5,6) - is pointing?

• 00:23:514 (4) - I would replace this slider with 2 circles instead because of the white tick at 00:23:670 -

• 00:43:255 (3,4,5,6,7) - Make the entry of this stream parallel with the jump?

• 00:46:675 (2,4) - Space these more?

• 00:48:462 (3,4,5,6,7,1,2) - The steam shape following the angle of this jump is strange

• 01:15:431 (2,3,4,5,6) - Again, stream shape is strange

• 01:32:219 (6,1) - Make this a slider, like you did with 01:27:245 (5) - ?

• 01:33:307 (4,5) - ctrl + g and use this rhythm instead?

Hypaa
• 00:20:716 (7,8) - Space this like you did with the triple at 00:11:157 (4,5) - ?

• 01:29:887 (1,2,1,2,1,2,1,2) - These jumps are fine to use, but I havent seen them in a Hyper diff before with this combo pattern. Maybe reemove the ncs?

I don't have many complaints for this one

Advanced
• 00:06:260 (6,7,1) - These jumps feel a little bit big, even if they're straight. This 00:03:773 (7,8) - has a 1.5x ds and the other one has 2x

• 00:08:903 (7,1,2) - This might be a little too hard to read for an advanced diff?

• 00:40:923 (3,4,5,1) - ^

• 00:50:094 (1) - This is just a suggestion, but maybe you can split this up into multiple repeat sliders so it's a little more fun to play? Something like this https://osu.ppy.sh/ss/7060736 You did this here too 01:19:939 (4,5,6,7) -

• 01:29:887 (1,2,3,4) - Put a little more space in between these?

Good job

Ekoro Standard
• 00:12:478 - Nothing here?

• 00:23:980 (1) - You can curve this more for a better blanket

• 00:28:799 (1) - The 1 1/2 beat break followed by a note on a red tick might confuse a normal player, since there's no strong sound here

Good luck guys! :)
Topic Starter
Realazy

squirrelpascals wrote:

Hi, m4m

I'll be gone for a short while, so here's what I have so far. No KD until I finish, please finished

Extra
• 00:00:820 (4,5,6) - Make the start of this stream parallel to the jump? Just move 5 more to the left made a spicy triangle instead

• 00:03:773 (1,1) - Overlap or move these further away? i think they're fine for now, they're not overlapping

• 00:08:281 (7,1,2,1) - I see why you chose small spacing ehre, but it's a little too small, and is suprising to the playera nd uncomfortable to play. Maybe spacing like this would be better? https://osu.ppy.sh/ss/7059557 i really want to keep this pattern

• 00:26:079 (6) - Move this apart from the slidertail more, like you did at 00:17:763 (1,2,3) - okay

• 00:30:820 (9,1) - Maybe use this nc pattern to better suggest that there's a new rhythm: https://imgur-archive.ppy.sh/7I3DkyQ.png good idea

• 00:33:929 (1,3) - Blanket? okay

• 00:40:768 (5,1,2) - Same as the first mod, make the entry to this stream parallel with the jump. It will make the stream flow a little bit better, even if its not noticeable it will feel better ^

• 01:12:167 (5,2) - Space these ^

• 01:12:789 (2,3,4) - Same thing as 00:40:768 (5,1,2) ^

• 01:26:467 (2,5) - blanket is off oops

• 01:46:675 (3) - This is picky, but move this to the right a little bit so its even between 01:47:141 (1,2) ? okay

Nowhere Another
• 00:00:664 (5,10,1) - Space these? (you can keep 10 and 1 stacked ofc) okay

• 00:02:374 (4) - 00:04:084 (1) - 00:09:058 (1) - Maybe you can mute these slider ends, and mute other ones like that too? optional i think they're fine for now

• 00:05:794 (2,1) - Space these? okay

• 00:13:877 (7) - Move this up because of the way 00:13:644 (5,6) - is pointing? changed the pattern a bit

• 00:23:514 (4) - I would replace this slider with 2 circles instead because of the white tick at 00:23:670 - i like how it plays

• 00:43:255 (3,4,5,6,7) - Make the entry of this stream parallel with the jump? okay

• 00:46:675 (2,4) - Space these more? ^

• 00:48:462 (3,4,5,6,7,1,2) - The steam shape following the angle of this jump is strange fixed

• 01:15:431 (2,3,4,5,6) - Again, stream shape is strange ^

• 01:32:219 (6,1) - Make this a slider, like you did with 01:27:245 (5) - ? okay

• 01:33:307 (4,5) - ctrl + g and use this rhythm instead?^

Hypaa
• 00:20:716 (7,8) - Space this like you did with the triple at 00:11:157 (4,5) - ? okay

• 01:29:887 (1,2,1,2,1,2,1,2) - These jumps are fine to use, but I havent seen them in a Hyper diff before with this combo pattern. Maybe reemove the ncs? they're okay imo

I don't have many complaints for this one

Advanced
• 00:06:260 (6,7,1) - These jumps feel a little bit big, even if they're straight. This 00:03:773 (7,8) - has a 1.5x ds and the other one has 2x reduced

• 00:08:903 (7,1,2) - This might be a little too hard to read for an advanced diff? made it easier

• 00:40:923 (3,4,5,1) - ^ ^

• 00:50:094 (1) - This is just a suggestion, but maybe you can split this up into multiple repeat sliders so it's a little more fun to play? Something like this https://osu.ppy.sh/ss/7060736 You did this here too 01:19:939 (4,5,6,7) - good idea

• 01:29:887 (1,2,3,4) - Put a little more space in between these? okay

Good job

Ekoro Standard
• 00:12:478 - Nothing here? added a note

• 00:23:980 (1) - You can curve this more for a better blanket it's probably fine for now

• 00:28:799 (1) - The 1 1/2 beat break followed by a note on a red tick might confuse a normal player, since there's no strong sound here removed the note

Good luck guys! :)
thanks for modding!
Firetruck


Ekoro's Standard

00:00:354 (1,2,3,4) - if i were you i wouldn't stack these, the sound on the red tick is pretty loud and it can cause confusion with the player, also since this is the easiest diff the immediate stacking might be too much
00:01:597 (1) - why not like this? looks cleaner
00:06:260 - add note? to keep consistensy
00:06:571 (1) - http://prntscr.com/dy1lk2 ? looks neater xd
honestly just look over all those curvy sliders, they look kinda bad and could be improved (like what i showed u)
00:21:493 (1,2) - since you follow vocals, you shouldn't stack these. the girl starts singing on 2 so it doesn't really make sense to why these would be stacked
00:23:980 (1) - you sure about this repeat? i would change this to something else if i were you, especially since this is the easiest diff
00:28:644 - add note? feels kinda empty and you mapped this beat before, so why not now?
00:28:955 (1) - same about repeat as earlier
00:31:442 (1,1,2,1) - why not just map these with long sliders like here 00:36:416 (1,2,1) -
00:38:281 (2) - if you do a 1/1 slider here you could follow vocals better
00:38:903 (1) - there's not really any point of making another long slider here, you mostly follow vocals from what i can see and she clearly starts singing before the slider ends, and there's not really anything else in the song to support this slider
00:42:322 - add note? feels really empty
00:43:877 (1) - why the repeat? just map it! xd
00:46:364 (1) - 1/1 slider to follow vocals better and make it more fun to play
00:48:229 - add note?


good luck
Ekoro
OK FIRST OF ALL THIS DIFF IS SO OLD AND IS ABSURD SHIT
(but Real wants to keep it so i have no choice but fix the mods i get :^))

Firetruck wrote:



Ekoro's Standard

00:00:354 (1,2,3,4) - if i were you i wouldn't stack these, the sound on the red tick is pretty loud and it can cause confusion with the player, also since this is the easiest diff the immediate stacking might be too much de-stacked them
00:01:597 (1) - why not like this? looks cleaner it was impossible to do this with one anchor in the past, so had to do so :')
00:06:260 - add note? to keep consistensy yeah
00:06:571 (1) - http://prntscr.com/dy1lk2 ? looks neater xd same as above :') i "remapped" this part anyway
honestly just look over all those curvy sliders, they look kinda bad and could be improved (like what i showed u) you wouldn't know if i did tell you, but this was mapped when you had to do a lot of anchor points to make these curvy sliders. I'm too lazy to remap it so i'm trying to leave it as it is, while fixing the suggestions, if necessary.
00:21:493 (1,2) - since you follow vocals, you shouldn't stack these. the girl starts singing on 2 so it doesn't really make sense to why these would be stacked moved the stack 1/1 earlier
00:23:980 (1) - you sure about this repeat? i would change this to something else if i were you, especially since this is the easiest diff hm, idk what else i could do here anyway
00:28:644 - add note? feels kinda empty and you mapped this beat before, so why not now? real didn't update my diff when you modded it, i already added a note here! (consider it as fixed heheh)
00:28:955 (1) - same about repeat as earlier i don't really see what's wrong here, if it's a critical case i might replace it with two sliders
00:31:442 (1,1,2,1) - why not just map these with long sliders like here 00:36:416 (1,2,1) - honestly idk why i did that so i'll just blame that on "trying different stuff on same parts of the song"
00:38:281 (2) - if you do a 1/1 slider here you could follow vocals better fixed along with next suggestion
00:38:903 (1) - there's not really any point of making another long slider here, you mostly follow vocals from what i can see and she clearly starts singing before the slider ends, and there's not really anything else in the song to support this slider didn't seem to take that into account when i mapped it, i guess i get what you mean now, fixed!
00:42:322 - add note? feels really empty it'd feel weird to add a note in this kind of pattern
00:43:877 (1) - why the repeat? just map it! xd wanted to make it symmetrical!
00:46:364 (1) - 1/1 slider to follow vocals better and make it more fun to play done
00:48:229 - add note? the only note i'd add would be at 00:48:074, and 1/2 seems to be too harsh for this diff (unless i make it a full slider)


good luck
thank you for the mod!
mindmaster107
[Extra]
The song overall has some flow problems. With some parts with some great rotational flow, it tricks the player into thinking that the next circle is in a certain location. I have pointed out the ones which were very out of place, but the rotation was reversed or broken on sounds which did not need the emphasis.

00:00:975 (5,6,7,8,9,10,11,12) - This stream is spaced to fast. Compare it with 00:30:198 (1,2,3,4,5,6,7,8) , you can see they represent different sounds. Squish the first stream to better represent it, or replace it with a slider of partial stream with a kickslider.
00:05:794 (7,1,2,3,1) - The movement of the cursor is really uncomfortable. This isn't even justifiable for a new sound, as the out of place circle 00:06:727 (1) is on a soft note. Change it so that the player can snap back and forth, and tap the circle with a wide angle to emphasize the notes correctly. An example is snipped below.

00:08:281 (7) - This breaks the rotation of flow. The player is predicting to flow anticlockwise as they are in the same section, and 00:06:727 (1,2,3,4,5) were anticlockwise.
00:10:923 (1,2) - This pattern may be unexpected, as previous doubles were regular circles: 00:10:302 (1,2,1,2) . The slider end also doesn't land on any sound, and the sound you do want to emphasize is already done so by the jump to 00:11:234 (3) .
00:31:338 (2) - This is not on the 1/4 spacing the rest of the song follows.
00:36:105 (5,6,1) - The entry into the slider seems awkward as the slider is aiming away from circle (6).
00:36:416 (1,2,3) - The distance from the end of slider (1) to the circle, is not the same as the distance from the circle to slider (3), even though they are the same sound.
00:34:550 (3) - This is facing perpendicular from the expected path for rotation. If you are trying to reverse the rotation, you need a snapping motion. The near 90 degree snap is not appropriate for this, so change it so it is sharper, or just follows the rotation (Flip the slider horizontally).
01:03:462 (8,9,1) - The jump is too wide. Change the direction the slider head is pointing.
01:15:276 (2) - This circle breaks the direction of rotation, at a part of a song where it doesn't change section.
01:47:141 (1,2,3,4) - 4 is not placed as a square due to the stack pushing it out of the way. The circles are too close together, so players think they are clicked one after the other. Maybe make it a slider square blue dragon style? It may help tell the difference between it and previous jumps/ The final jump.
6th
Salut

[Standard]
00:07:504 - Je ne comprends vraiment pas pourquoi tu t'es arrêté de mapper ici.
00:20:250 (2) - Vu le tempo je doute que beaucoup de nouveaux joueurs arrivent à se rendre compte du changement de polarité.
01:35:483 (3) - Le répéter une troisième fois pourrait rendre cette partie plus intuitive à jouer.

[Advanced]
01:09:214 (2,3,4,5) - 4 cercles à la suite peuvent être assez surprenants puisque tu n'as jamais utilisé de tel pattern précédemment. Peut-être pourrais-tu ajouter un slider ? Même problème ici 01:44:032 (2,3,4,5) -
01:26:157 - Ignorer ceci me semble être une mauvaise idée dans la mesure où tu ne suis pas la voix aussi fidèlement dans toute la map (ou du moins ça ne se remarque pas). Même problème ici 01:35:949 (1) -

[Hyper]
00:32:841 (1,2,3,4,5) - Le spacing ne semble pas avoir de raison d'être aussi irrégulier. En fait, il devrait même augmenter entre (3) et (4).
00:45:431 (6) - Répète-le 1 fois (consistency avec 00:42:944 (6) - )
01:24:758 (4,5,6,7,8,9) - Ces doubles me semblent assez incongrus et hasardeux dans une map avec autant de mouvement.
01:44:032 (2,3,4,5) - Ce flow est beaucoup plus dur à suivre que celui de 01:41:545 (2,3,4,5) - , essaie d'équilibrer un peu.

[Another]
00:01:131 (7) - Ce clap sonne très mal.
01:33:617 (5) - Cette note semble trop banale, ce serait bien de jouer sur le spacing ou le flow.

[Extra]
01:39:835 (1,1,1) - Ce serait bien d'augmenter le spacing entre ces cercles légèrement pour qu'on ait pas une impression d'overlap.
Je n'ai rien de particulièrement important à signaler.

C'est un bon mapset, bonne chance !
Topic Starter
Realazy

mindmaster107 wrote:

[Extra]
The song overall has some flow problems. With some parts with some great rotational flow, it tricks the player into thinking that the next circle is in a certain location. I have pointed out the ones which were very out of place, but the rotation was reversed or broken on sounds which did not need the emphasis.

00:00:975 (5,6,7,8,9,10,11,12) - This stream is spaced to fast. Compare it with 00:30:198 (1,2,3,4,5,6,7,8) , you can see they represent different sounds. Squish the first stream to better represent it, or replace it with a slider of partial stream with a kickslider. the second stream you linked is a much softer sound, i don't see the point of reducing the spacing on this one, and a kickslider wouldn't fit as much
00:05:794 (7,1,2,3,1) - The movement of the cursor is really uncomfortable. This isn't even justifiable for a new sound, as the out of place circle 00:06:727 (1) is on a soft note. Change it so that the player can snap back and forth, and tap the circle with a wide angle to emphasize the notes correctly. An example is snipped below. fair

00:08:281 (7) - This breaks the rotation of flow. The player is predicting to flow anticlockwise as they are in the same section, and 00:06:727 (1,2,3,4,5) were anticlockwise. no change for now
00:10:923 (1,2) - This pattern may be unexpected, as previous doubles were regular circles: 00:10:302 (1,2,1,2) . The slider end also doesn't land on any sound, and the sound you do want to emphasize is already done so by the jump to 00:11:234 (3) . if you listen closely there's still an extended sound on the blue tick and using a 1/2 slider wouldn't let me emphasize the white tick
00:31:338 (2) - This is not on the 1/4 spacing the rest of the song follows. because that's the only 1/3 in the song
00:36:105 (5,6,1) - The entry into the slider seems awkward as the slider is aiming away from circle (6). this is fine due to slider leniency
00:36:416 (1,2,3) - The distance from the end of slider (1) to the circle, is not the same as the distance from the circle to slider (3), even though they are the same sound. (3) was meant to be reversed, good catch
00:34:550 (3) - This is facing perpendicular from the expected path for rotation. If you are trying to reverse the rotation, you need a snapping motion. The near 90 degree snap is not appropriate for this, so change it so it is sharper, or just follows the rotation (Flip the slider horizontally). ^
01:03:462 (8,9,1) - The jump is too wide. Change the direction the slider head is pointing. i don't see what's wrong with it
01:15:276 (2) - This circle breaks the direction of rotation, at a part of a song where it doesn't change section. ^
01:47:141 (1,2,3,4) - 4 is not placed as a square due to the stack pushing it out of the way. The circles are too close together, so players think they are clicked one after the other. Maybe make it a slider square blue dragon style? It may help tell the difference between it and previous jumps/ The final jump.
1/2 notes are usually spaced much more though, the only times ive used such a low spacing was on 1/1 notes
thanks for modding!

edit:

6th wrote:

[Advanced]
01:09:214 (2,3,4,5) - 4 cercles à la suite peuvent être assez surprenants puisque tu n'as jamais utilisé de tel pattern précédemment. Peut-être pourrais-tu ajouter un slider ? Même problème ici 01:44:032 (2,3,4,5) -
01:26:157 - Ignorer ceci me semble être une mauvaise idée dans la mesure où tu ne suis pas la voix aussi fidèlement dans toute la map (ou du moins ça ne se remarque pas). Même problème ici 01:35:949 (1) -

[Hyper]
00:32:841 (1,2,3,4,5) - Le spacing ne semble pas avoir de raison d'être aussi irrégulier. En fait, il devrait même augmenter entre (3) et (4).
00:45:431 (6) - Répète-le 1 fois (consistency avec 00:42:944 (6) - )
01:24:758 (4,5,6,7,8,9) - Ces doubles me semblent assez incongrus et hasardeux dans une map avec autant de mouvement.
01:44:032 (2,3,4,5) - Ce flow est beaucoup plus dur à suivre que celui de 01:41:545 (2,3,4,5) - , essaie d'équilibrer un peu.

[Another]
00:01:131 (7) - Ce clap sonne très mal.
01:33:617 (5) - Cette note semble trop banale, ce serait bien de jouer sur le spacing ou le flow.

[Extra]
01:39:835 (1,1,1) - Ce serait bien d'augmenter le spacing entre ces cercles légèrement pour qu'on ait pas une impression d'overlap.
Je n'ai rien de particulièrement important à signaler.

C'est un bon mapset, bonne chance !
tout fix, merci beaucoup !
Zerss


hey~


    General

  1. I made an HD version of the wallpaper, so the character is clearely visible on a 16/9 screen. It'll show exactly like before on 4/3 screens, don't worry.

    Ekoro's

  1. 00:08:048 - 00:08:203 - 01:30:120 - 01:30:276 - Useless control points.
  2. This diff have higher volumes than all of the others, is there any reason not following them?
  3. 00:09:058 (1) - Are you sure about how you mapped there? I would've rather gave more time after the spinner rather than before.
  4. Not much to say here, the difficulty is really creative, I don't see that much Easy/Normal diffs mapped that good!

    Advanced

  1. 00:08:747 - Why no crash sounds here?
  2. 00:08:281 (5,6,7,1,2) - Compared to the whole map, this pattern isn't really smooth, mostly with the (7,1) because it (the transition normally bringed by the crashes) doesn't feel important at all.
  3. 00:30:198 (5,6,7) - isn't much consistent compared to 00:50:094 (1,2,3,4) -. Make sure to choose one way to do it and make it to the whole map.
  4. 01:23:203 (7) - This note is feeling a bit weird compared to the one before, because, not as the one before, this note doesn't have much important sound on the "keyboard push" status. In my opinion, a rhythm like this would fit more.

    Hyper

  1. Same thing about the crash on Advanced.
  2. 00:06:571 - I don't know what you did there, most new combos doesn't make sense compared to what happend before nor what NC is there on the other diffs.
  3. 00:31:442 (8) - NC.
  4. 01:42:789 (7,8) - Distance (with stacking) is really really bad here, you should do something about it.
Topic Starter
Realazy

Zerss wrote:

    General

  1. I made an HD version of the wallpaper, so the character is clearely visible on a 16/9 screen. It'll show exactly like before on 4/3 screens, don't worry. holy shit thanks

    Advanced

  1. 00:08:747 - Why no crash sounds here? this sound is much quieter than the previous ones, keeping crash sounds wouldn't emphasize it well enough
  2. 00:08:281 (5,6,7,1,2) - Compared to the whole map, this pattern isn't really smooth, mostly with the (7,1) because it (the transition normally bringed by the crashes) doesn't feel important at all. here again i wanted to do something different for the quieter sounds, so that's why i made this anti-flow because using different spacing would be hard to follow for hard players i guess
  3. 00:30:198 (5,6,7) - isn't much consistent compared to 00:50:094 (1,2,3,4) -. Make sure to choose one way to do it and make it to the whole map. fixed
  4. 01:23:203 (7) - This note is feeling a bit weird compared to the one before, because, not as the one before, this note doesn't have much important sound on the "keyboard push" status. In my opinion, a rhythm like this would fit more.my plan with the repeat slider was to follow the synth but your suggestion sounds good aswell so why not

    Hyper

  1. Same thing about the crash on Advanced. ^
  2. 00:06:571 - I don't know what you did there, most new combos doesn't make sense compared to what happend before nor what NC is there on the other diffs. oops overlooked it, should be fine now
  3. 00:31:442 (8) - NC. okay
  4. 01:42:789 (7,8) - Distance (with stacking) is really really bad here, you should do something about it.^
thanks for modding
DeRandom Otaku
from q
[Standard]
  1. 00:21:183 (3,1) - Are you sure about the stack? you should'nt do it like this as you have the note stacked which lands on the downbeat , its not bad in all cases but in this case the downbeat has a intenser piano (?) or melody sound than the sound at 00:21:183 - so thats why stacking it doesnt give it proper spacing emphasis
  2. 01:21:183 - please dont execute this beat on a slider end , its the start of kiai . Its a really important beat and executing it on sliderend is just not fine. So make it clickable .Easy fix is that remove the repeat from 01:20:872 (3) - and add circle at downbeat
  3. 01:35:483 (3) - For what reason you didnt finish the slider at 01:36:105 - ? it makes no sense at all . The held vocal starts from 01:36:105 - and strong sound is also at 01:36:105 - so theres just no reason to ignore it
[Advanced]
  1. 00:00:354 (1,2,3,4) - its not a big deal but if you could make 3 and 4 different than 1 and 2 in terms of shapes it would be nicer as 00:00:354 (1,2) - are supporting snares and 00:00:975 (3,4) - are supporting. As they are supporting different sounds , executing them differently would be cool as well
  2. 00:02:374 (4) - Your rhythm here is kinda inconsistent with the patterns in next combos like 00:04:550 (2,3) - 00:07:037 (2,3) - etc and why i am saying this is because in the latter patterns your rhythm is better in terms of emphasis but in this case the beat at 00:02:685 - is being executed by slider repeat while in other cases its clickable ,the piano itself at 00:02:685 - is emphasized in the song so having it clickable would be better
  3. 00:27:089 (3,4) - any reason you use 1.65 Ds instead of your average 1.0 DS? the ds gap is pretty huge for this level of difficulty and i cant seem to find any valid reason for increase in DS . Theres no beat at 00:27:400 - that is more impactful than others etc so its better to use consistent ds
  4. 00:30:820 (7,8,1) - Dont use "visual" spacing of these 1/3 same as the visual spacing of 1/4 because these notes are 1/3 and same spacing as 1/4 is gonna make them misread it as 1/4
  5. 00:37:970 (7) - The fact that you are leaving 00:38:281 - this intense vocal unclickable is pretty soso .what you could do is change 00:37:970 (7) - into 1/2 slider and add a circle at the latter white tick ... In summary just make the intense vocal at 00:38:281 - clickable because it deserves it
  6. 00:35:949 - in this whole section you need to re-do your NC's as some of your NC's are each downbeat while others are 2 downbeats , theres no consistency about these so better work on it to make it more consistent
  7. 01:34:706 (4,5,6,7) - this is actually a three star difficulty and having same visual spacing for both 1/2 and 1/4 is not beginner friendly at all . the spacing concept you used for 01:35:017 (5,6,7) - is wrong as 01:35:017 (5,6) - are 1/1 and 01:35:328 (6,7) - are 1/2 but the spacing looks exactly the same
  8. 01:40:768 (3,4,1) - Well here stacking 3 and 4 is fine but stacking 1 also is not fine because the slider head supports a much stronger vocal and theres an intense cymbal crash sound which should be emphasized but stacking them doesnt give it any spacing emphasis so just unstack 01:41:079 (1) - and use ur average DS for this note
  9. 01:41:545 (2,3,4) - Kinda awkward rhythm choice here since the more impactful sounds are at the white ticks , eg 01:41:701 - 01:42:012 - but you are prioritizing the red ticks instead
gl
Pachiru
[EKORO]

Pour la diff d'Ekoro, askip ça map plus xdlol je trouve qu'il y a quelques sons qui devrait être mappés. Mais alors par contre, j'adore le style de mapping que tu as utilisé, c'est tellement beau j'vais pleuré ;-;

  1. 00:07:815 - Ici tu pourrais rajouter quelque chose, ça pourrait être plus sympa, plutôt que de laisser un vide sur une partie qui pourrait être mappée je pense.
  2. 00:26:467 (1,3) - Pourquoi ne pas essayer de mettre ces deux sliders en parallèle au niveau des points clickables?
  3. 00:43:877 (1) - Tu ne veux pas essayer de split celui la en plusieurs slider, parce que selon moi faire un double reverse sur un long slider, c'est un peu ennuyant, sachant que c'est une standard, tu pourrais essayer de faire un truc un peu plus compliqué ^^
  4. 00:48:229 - Tu peux pas essayer de rajouter un cercle ici, pour que ça passe un peu mieux au niveau du flow du rythme et puis ça évitera au débutant de faire un 100 ou un 50 sur ce cercle: 00:48:540 (3) -
  5. 01:24:291 (1) - Ce slider est vachement compliqué a lire au niveau du rythme je trouve, parce qu'avant, tu laisses un gros blanc, et c'est dur pour réussir a identifier le nouveau rythme, certains joueurs pourrais s'emmeler les pinceaux et fail la partie qui suit, donc ce que je pourrais te conseiller pour éviter ça, ce serait d'ajouter un cercle ici: 01:23:980 -
  6. 01:38:592 (1) - Ce spinner est un peu long non? Et puis tu pourrais essayer de la mapper cette partie la aussi, genre tu arrête ton spinner ici: 01:39:680 - Et tu rajoute un beat clickable ici: 01:39:991 -
  7. Cette diff est vraiment cool, c'est juste dommage qu'il y ait des beats qui soit manquants, ou qu'il y ait des parties mappées sur des voix et d'un coup ça passe sur le fond de la musique, mais dans l'ensemble, la diff est nice :3
[Advanced]
  1. 00:08:747 (6,7,1) - J'aime pas trop le flow de ce passage, je pense que pour une advanced, c'est un peu dur, même si la diff m'a l'air d'être dure en elle même. Je te propose ça, dis-moi si tu penses que c'est mieux ou pas? https://puu.sh/tQ3W1/0ac116c160.png
  2. 00:19:628 (4,5,6,7) - Avec tout ces stacks, on peut vite s'y perdre je pense, essaie de faire en sorte qu'un des slider ne se stack pas sur l'autre, aprés c'est mon avis, essaie de NC quelque part sinon pour qu'on puisse mieux distinguer ou cliquer.
  3. J'ai rien d'autre a dire, parce que la map est juste magnifique, j'adore le style que tu as utilisé, tu le maitrises tellement bien .w.
J'te jette deux étoiles a la gueule pour te motiver a la rank, parce qu'elle vaut vachement le détour ! :3
Bonne chance pour le ranking !
Topic Starter
Realazy

DeRandom Otaku wrote:

from q

[Advanced]
  1. 00:00:354 (1,2,3,4) - its not a big deal but if you could make 3 and 4 different than 1 and 2 in terms of shapes it would be nicer as 00:00:354 (1,2) - are supporting snares and 00:00:975 (3,4) - are supporting. As they are supporting different sounds , executing them differently would be cool as well id kinda like to keep this pattern, it's made to emphasize the snares on white ticks
  2. 00:02:374 (4) - Your rhythm here is kinda inconsistent with the patterns in next combos like 00:04:550 (2,3) - 00:07:037 (2,3) - etc and why i am saying this is because in the latter patterns your rhythm is better in terms of emphasis but in this case the beat at 00:02:685 - is being executed by slider repeat while in other cases its clickable ,the piano itself at 00:02:685 - is emphasized in the song so having it clickable would be better good point, fixed
  3. 00:27:089 (3,4) - any reason you use 1.65 Ds instead of your average 1.0 DS? the ds gap is pretty huge for this level of difficulty and i cant seem to find any valid reason for increase in DS . Theres no beat at 00:27:400 - that is more impactful than others etc so its better to use consistent ds ^
  4. 00:30:820 (7,8,1) - Dont use "visual" spacing of these 1/3 same as the visual spacing of 1/4 because these notes are 1/3 and same spacing as 1/4 is gonna make them misread it as 1/4 ^
  5. 00:37:970 (7) - The fact that you are leaving 00:38:281 - this intense vocal unclickable is pretty soso .what you could do is change 00:37:970 (7) - into 1/2 slider and add a circle at the latter white tick ... In summary just make the intense vocal at 00:38:281 - clickable because it deserves it ^
  6. 00:35:949 - in this whole section you need to re-do your NC's as some of your NC's are each downbeat while others are 2 downbeats , theres no consistency about these so better work on it to make it more consistent i think they're fixed now?
  7. 01:34:706 (4,5,6,7) - this is actually a three star difficulty and having same visual spacing for both 1/2 and 1/4 is not beginner friendly at all . the spacing concept you used for 01:35:017 (5,6,7) - is wrong as 01:35:017 (5,6) - are 1/1 and 01:35:328 (6,7) - are 1/2 but the spacing looks exactly the same how'd i miss that
  8. 01:40:768 (3,4,1) - Well here stacking 3 and 4 is fine but stacking 1 also is not fine because the slider head supports a much stronger vocal and theres an intense cymbal crash sound which should be emphasized but stacking them doesnt give it any spacing emphasis so just unstack 01:41:079 (1) - and use ur average DS for this note good idea
  9. 01:41:545 (2,3,4) - Kinda awkward rhythm choice here since the more impactful sounds are at the white ticks , eg 01:41:701 - 01:42:012 - but you are prioritizing the red ticks instead i think the sounds on the red ticks are more prominent and should be emphasized instead of the drums here
gl
thanks!

Pachiru wrote:

[Advanced]
  1. 00:08:747 (6,7,1) - J'aime pas trop le flow de ce passage, je pense que pour une advanced, c'est un peu dur, même si la diff m'a l'air d'être dure en elle même. Je te propose ça, dis-moi si tu penses que c'est mieux ou pas? https://puu.sh/tQ3W1/0ac116c160.png bonne idée
  2. 00:19:628 (4,5,6,7) - Avec tout ces stacks, on peut vite s'y perdre je pense, essaie de faire en sorte qu'un des slider ne se stack pas sur l'autre, aprés c'est mon avis, essaie de NC quelque part sinon pour qu'on puisse mieux distinguer ou cliquer. ok, changé
  3. J'ai rien d'autre a dire, parce que la map est juste magnifique, j'adore le style que tu as utilisé, tu le maitrises tellement bien .w.
J'te jette deux étoiles a la gueule pour te motiver a la rank, parce qu'elle vaut vachement le détour ! :3
Bonne chance pour le ranking !
merci beaucoup!
Ekoro
6th

6th wrote:

[Standard]
00:07:504 - Je ne comprends vraiment pas pourquoi tu t'es arrêté de mapper ici. wtf pourquoi il manque un slider, il devait y en avoir un ici, ça a dû déconner
00:20:250 (2) - Vu le tempo je doute que beaucoup de nouveaux joueurs arrivent à se rendre compte du changement de polarité. j'ai voulu suivre la voix ici :<
01:35:483 (3) - Le répéter une troisième fois pourrait rendre cette partie plus intuitive à jouer. changé

Zerss

Zerss wrote:

Ekoro's

  1. 00:08:048 - 00:08:203 - 01:30:120 - 01:30:276 - Useless control points. first ones aren't useless, seems like the slider got removed for some reason so i added it back. removed the two other sections though
  2. This diff have higher volumes than all of the others, is there any reason not following them? this map is like very old, real remapped (?) recently so the volume may not be fitting. i don't think that's an issue because it's my own diff, i may have my own hitsound volumes
  3. 00:09:058 (1) - Are you sure about how you mapped there? I would've rather gave more time after the spinner rather than before. by adding the slider, the length before spinner is now shorter than the length after
  4. Not much to say here, the difficulty is really creative, I don't see that much Easy/Normal diffs mapped that good! what the fuck this is literally a 3-4 years old diff map that i don't want to touch again

DeRandom Otaku

DeRandom Otaku wrote:

[Standard]
  1. 00:21:183 (3,1) - Are you sure about the stack? you should'nt do it like this as you have the note stacked which lands on the downbeat , its not bad in all cases but in this case the downbeat has a intenser piano (?) or melody sound than the sound at 00:21:183 - so thats why stacking it doesnt give it proper spacing emphasis i think this fits enough, stacking it on (2) would be good too but i'd rather use the stack to separate both combo colours
  2. 01:21:183 - please dont execute this beat on a slider end , its the start of kiai . Its a really important beat and executing it on sliderend is just not fine. So make it clickable .Easy fix is that remove the repeat from 01:20:872 (3) - and add circle at downbeat yeah, i'm slightly afraid this wlil be a little tough, but since it's the start of the kiai time it should be fine
  3. 01:35:483 (3) - For what reason you didnt finish the slider at 01:36:105 - ? it makes no sense at all . The held vocal starts from 01:36:105 - and strong sound is also at 01:36:105 - so theres just no reason to ignore it fixed on a previous suggestion, you're right too

Pachiru

Pachiru wrote:

[EKORO]

Pour la diff d'Ekoro, askip ça map plus xdlol je trouve qu'il y a quelques sons qui devrait être mappés. Mais alors par contre, j'adore le style de mapping que tu as utilisé, c'est tellement beau j'vais pleuré ;-; mais putain elle a quoi cette diff LOL

  1. 00:07:815 - Ici tu pourrais rajouter quelque chose, ça pourrait être plus sympa, plutôt que de laisser un vide sur une partie qui pourrait être mappée je pense. pareil que plus haut, le slider s'est barré pour une raison inconnue, c'est vite rectifié
  2. 00:26:467 (1,3) - Pourquoi ne pas essayer de mettre ces deux sliders en parallèle au niveau des points clickables? hm pourquoi pas
  3. 00:43:877 (1) - Tu ne veux pas essayer de split celui la en plusieurs slider, parce que selon moi faire un double reverse sur un long slider, c'est un peu ennuyant, sachant que c'est une standard, tu pourrais essayer de faire un truc un peu plus compliqué ^^ j'voulais garder la symétrie avec les autres sliders, c'un peu difficile de faire un truc potentiellement beau et toujours jouable/symétrique
  4. 00:48:229 - Tu peux pas essayer de rajouter un cercle ici, pour que ça passe un peu mieux au niveau du flow du rythme et puis ça évitera au débutant de faire un 100 ou un 50 sur ce cercle: 00:48:540 (3) - vu le spacing je pense qu'ils peuvent pas trop se foirer, après si ça en discute beaucoup je ferai quelque chose (là je pense que ça passe)
  5. 01:24:291 (1) - Ce slider est vachement compliqué a lire au niveau du rythme je trouve, parce qu'avant, tu laisses un gros blanc, et c'est dur pour réussir a identifier le nouveau rythme, certains joueurs pourrais s'emmeler les pinceaux et fail la partie qui suit, donc ce que je pourrais te conseiller pour éviter ça, ce serait d'ajouter un cercle ici: 01:23:980 - je veux pas trop rendre la map full 1/1 donc je laisse quelques pauses par ci par là, j'ai tenté ici de faire un mix chelou entre la voix et les instruments
  6. 01:38:592 (1) - Ce spinner est un peu long non? Et puis tu pourrais essayer de la mapper cette partie la aussi, genre tu arrête ton spinner ici: 01:39:680 - Et tu rajoute un beat clickable ici: 01:39:991 - j'pense que la durée du spinner est correcte ici
  7. Cette diff est vraiment cool, c'est juste dommage qu'il y ait des beats qui soit manquants, ou qu'il y ait des parties mappées sur des voix et d'un coup ça passe sur le fond de la musique, mais dans l'ensemble, la diff est nice :3 je rappelle que c'est une diff horrible qui date de 2012, avec des parts 2016-2017 aussi, et y'a toujours des gens qui aiment ._.

thank you for your mods, all of you!
Sotarks
hi

extra
00:01:597 (1,2,3) - i can highly suggest you to ctrl+g the rythmn 'cause catching a 1/2 jump after this sharp stream is really hard.. it won't affect the rythmn tho since this pattern has constant 1/2 sounds so yea.

00:02:685 (6) - you can try to consider a nc here to emphasis the downbeat?

00:02:219 (4) - you can change this shape to smth like this to make the flow smoother!
and stack 00:03:151 (7) - this on 00:02:219 (4) - 's end!

00:04:706 (4,5) - you can do smth similar here to improve the flow, but it will fuck up your structure, but you see what I mean here!

00:10:302 (1,2,1,2) - i don't think it's a good think here to stack those, since each of them are different drums snare... consider an unstack?

00:26:079 (6) - wut? hey hey wrong rythmn here man, don't start a kickslider like that that ends on a clap emphasis aaa my heart almost went off xd
i can consider you a rythmn like this it's highly better imo lol

00:30:820 (1) - how about smth like that to make that reverse ending clicable ?

00:35:949 (4) - x328y128 to make it more readable?

00:37:504 (1,2,3) - what is that rythmn? you are skipping important beat here... i'll consider you for this entire section to base your mapping on the trompette'xd" like this

00:44:654 (5,9) - you could fix the stack lol

01:15:431 (3,4,5,6,7) - stacking, underemphasis a stream like that is the worst thing you could do..

01:26:001 (1) - maybe not skip that important downbeat.. feels empty

01:35:949 (1) - ^

01:47:141 (1,2,3) - same rythmn problem as mentionned above

this diff could CLEARLY need some more polishing and be more structured tbh before even trying to push this forward.. and idk it really feel forced..
try and rework some rythmn, because you tend to focus different stuff in the same pattern which makes the sutff unconsistent and unconfortable to play ..
Topic Starter
Realazy
thanks for the huge help, temporarily addressed most issues, will go more in depth eventually
Left
lol I once mapped this with only straight sliders and became trash map

[Eko]
00:09:058 (1,1) - time gap is too short..?
00:33:307 (1,2,1) - this spinner - circle - spinner pattern looks super hard for nubs.

[Advanced]
DIFF GAP BETWEEN STD AND ADV IS SUPER BIG. standard mainly used 1/1 rhythm, with some 1/2 notes. but Advanced uses manymany 1/2s with 00:48:851 (1,2,3,4,5) - this kind of hard jumps. I know there's many NHI spread, but normal is super easy, and hard is super difficult. maybe somebody will issue it again.

00:31:131 (8,1) - blanket
00:46:053 (7,8,1) - just same DS would be better visually, even there's 00:46:364 (1) - strong symbal here
01:02:996 (7,1) - 01:05:483 (6,1) - can make these two same?
01:07:815 (5,6,1) - visually same distance, makes user confuse. if extra I won't issue this one but it's hard.
01:08:747 (1,2,3) - improve DS
01:12:944 (6,6) - what makes difference between these two?

[Hyper]
00:10:768 (3,4,5) - make it linear would be better
00:22:815 (6) - irregularly overmapped
00:33:151 (3) - not strong sound just 1/2 slider from 00:32:995 (2) - would be better
00:42:012 (3) - strong symbal but pattern isn't showing that. can use larger DS or stack 00:42:012 (3,4) - ?
00:44:499 (3) - same

[Extra]
00:01:364 (10,12) - I can't hear sounds here
00:09:214 (2) - sound isn't strong, but DS suddenly increased..
00:15:742 (3,4,5) - can make DS same? now visually bad
00:32:841 (6,7) - intentional overlap? not stacked now
00:43:410 (1,2,3,4,5,6,1) - can improve stream-slider flow??
00:44:499 (4,5) - oh i realized this one is intentional

hmmmm BG is too dark...I think it's witch..?
good luck!
Nao Tomori
[extra]
i really don't like the seemingly random use of awkward wide angles and ds changes at wide angles, which in my opinion should be used consistently as a concept rather than as just a facet of making jump patterns.

for example, 00:02:219 (4) - has a wide angle going into it, as does 00:02:685 (1) - , but then 00:05:172 (6) - which is the exact same sound, does not have a wide angle into it.
00:15:276 (1) - has a wide angle into it but is linear from a slider triple

00:24:291 (2) - does not have a wide angle but 00:16:830 (3) - does

etc.

as such most of these play really badly for me and i don't think it represents the song that well, since there are just randomly placed awkward jumps.

other stuff in extra

00:09:991 (5,6) - this appears to be the only antijump used

00:11:545 (1) - i don't agree with putting the start of the vocals on a slide end when you focus on it in other parts like 00:15:742 (3) - and 00:19:006 (1,2,3) -

00:20:094 (1,2,3,4) - the visual spacing on this pattern is kind of weird, 1 and 4 are really close together

00:24:913 (4,5,2) - same here

00:31:131 (2,3) - while this is technically the right rhythm i think simplifying it to a slider that ends on the red drum tick would be easier for players to time.

00:37:815 (6,7) - vs 00:32:841 (6,7) - seems like you should use antijumps more consistently

00:40:146 (1,2,3,4,5) - the emphasis here is not equal on all 5 points of the star imo. some are stronger than others.

00:43:644 (4,6) - unneeded overmap imo

00:44:499 (4,5) - vs 00:46:986 (4,5,6) - not really using the antijumps consistently

00:48:618 (4,6) - same with overmap

after the break, i didnt see many issues other than, as stated before, the use of wide angles.

01:14:343 (3) - looks like it's in an ugly spot imo

01:14:809 (1,3,4,5,6,7) - gets pretty close together

01:32:219 (1,2,3) - less spaced than the other instances of this

01:37:193 (1,2,3,4,5,6) - don't really agree with the change from sliders to antijumps happening on the 5th out of 6 times or something.

01:44:654 (1) - the amount of emphasis here is very low.



it seems like this map conflicts really heavily with my theories on mapping. that isn't to say it's necessarily bad, just something i really hate to play personally and don't really like that much in general. ofc, your style is your own, so it isn't up to me to dictate how you map. i just think that the style is too different from what i like for me to push.
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