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Edward Maya feat. Vika Jigulina - Stereo Love

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HakuNoKaemi
You need a background for your maps (should you disable it later for the SB).
i can see it though
00:24:651 (3) - Do not silence sliderends like that, especially not in a Normal. It's unrankable and extremely confusing.
00:26:305 (3) - Same.
Well, it can't be silenced without editing osu file, and he doesn't know how to do it, actually

(scalone, utilizza gli hitsound Normal alla fine di quegli slider, l'hitnormal è simile al suono che c'è li se diminuito)

LoliFlan's Hard

This is too hard for a Hard, mainly because of the big spacing (and jumps) and 1/4s (which make some rhythms confusing).
The only bad jumps is 00:25:360 (3,4) -, other are fine and following music, actually

Insane

Aesthetically, having 1/4s both compressed and regularly spaced in the diff is rather bad. Just choose one you'll stick to - it will look better.
I'm not a fan of these slow downs at all. All of them surprised me and some even confused me for the coming notes.
Well, Aestethically, mixing compressed and normal streams is better if used in a good manner, just too say.
Louis Cyphre
IRC mod.
SPOILER
01:29 <Barney Stinson> : oh, hi
01:29 <Louis_Cyphre> : hello
01:30 <Barney Stinson> : sorry if I disturb. do u have the chance to mod my map?
01:30 <Louis_Cyphre> : i can do only general modding via irc right now
01:30 <Louis_Cyphre> : if it is okey for, then send me a map
01:31 <Barney Stinson> : yeah, it's ok for me
01:31 *Barney Stinson is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
01:31 <Barney Stinson> : here is map
01:31 <Barney Stinson> : here you*
01:31 *Louis_Cyphre is listening to (Edward Maya Ft. Vika Jigulina - Stereo Love)[http://osu.ppy.sh/s/29553]
01:31 <Louis_Cyphre> : i hate it
01:31 <Louis_Cyphre> : have*
01:31 <Louis_Cyphre> : dX
01:33 <Louis_Cyphre> : Edward Maya Ft. Vika Jigulina --> Edwayd Maya feat. Vika Jigulina
01:33 <Louis_Cyphre> : artist
01:33 <Barney Stinson> : oh
01:33 <Barney Stinson> : ok
01:34 <Louis_Cyphre> : tags
01:34 <Louis_Cyphre> : neo rainier --> neorainier
01:34 <Louis_Cyphre> : http://osu.ppy.sh/u/neorainier
01:35 <Louis_Cyphre> : why you use same images with different names. bg2 and bg2-pulse
01:36 <Barney Stinson> : how do I rename them?
01:36 <Louis_Cyphre> : they are same
01:36 <Louis_Cyphre> : one of them should be useless
01:36 <Louis_Cyphre> : "Thumbs" file
01:36 <Louis_Cyphre> : what is it
01:36 <Louis_Cyphre> : you have 2 similar white images
01:36 <Barney Stinson> : I delete bg2, thumbs and white images?
01:37 <Louis_Cyphre> : wait
01:37 <Louis_Cyphre> : who made SB
01:37 <Barney Stinson> : vivere
01:37 <Louis_Cyphre> : tell vivere that he used same images for SB
01:37 <Louis_Cyphre> : he will fix that
01:37 <Louis_Cyphre> : don't touch anything by yourself
01:38 <Barney Stinson> : okok
01:38 <Louis_Cyphre> : remove "Lolicore" from tags
01:38 <Louis_Cyphre> : lol
01:38 <Barney Stinson> : why?
01:38 <Barney Stinson> : o
01:38 <Barney Stinson> : oh
01:38 <Barney Stinson> : yah
01:38 <Louis_Cyphre> : because it's not lolicore
01:38 <Barney Stinson> : it's lolicore flandre
01:39 <Louis_Cyphre> : and remove flandre too
01:39 <Barney Stinson> : but he made guest diff...
01:39 <Louis_Cyphre> : ah
01:39 <Louis_Cyphre> : then sorry
01:39 <Barney Stinson> : np
01:39 <Louis_Cyphre> : Previously known as SonicXPS2
01:39 <Barney Stinson> : but he made guest diff
01:39 <Louis_Cyphre> : not sure, but i think you also need to add SonicXPS2 to tags
01:40 <Barney Stinson> : when he changed name
01:40 <Louis_Cyphre> : keep him in tags
01:40 <Barney Stinson> : k
01:43 <Louis_Cyphre> : set audio lead in to 2 seconds
01:43 <Louis_Cyphre> : better to 2.5
01:44 <Louis_Cyphre> : general modding done
01:44 <Louis_Cyphre> : i looked through the map
01:44 <Louis_Cyphre> : it needs more moddings
01:44 <Louis_Cyphre> : so ask more persons
01:44 <Louis_Cyphre> : let me post log in the thread
yzhbxiang
Hard:

01:22:998; I think a circle missed here.

01:53:825; How about add this silder?


02:17:447; It's more natural after delete this circle.

02:05:045; Move this circle to 02:05:163 sounds better.

02:12:604; Move this circle to 02:12:722.

02:14:494; Move to 02:14:612.


Insane:

00:07:407; May add a circle here.

01:30:793; The spinner could be divided into two parts, sounds better. One from 01:30:793 to 01:32:447, the other from 01:32:683 to 01:34:573


star~ :)
DarkRingSystem
:)
nice song
little mod~

[Timing]
-10ms I Think

[HellDawn's Easy]
00:44:730 (4) - Do not overcap in EZ diff I suggest
02:27:014 (2) - ^

[Normal]
Fine I think

[LoliFlan's Hard]
Good diff I think it is not hard at all
If you feel still hard try AR-1

[Insane]
If you want map a symmetrical style just try sv 2.56
I just want to say
02:01:029 ~ 02:28:903 make me dizziness X.X

Good luck~ star!!
NeoRainier
Oh shi-....i just noticed ozzy's mod, i'll do somethin tomorrow
NeoRainier
Legend:
Green = accepted
Orange = considered
Red = not considered

OzzyOzrock wrote:


[b][Neo's Taiko]

- Make the volume at least 70% -> slow parts at 45%, al the rest at 80%
- Probably shouldn't use the 1.50 stuff. Just keep the map at 1.00. It's fine. -> changed x1.50 with x1.25

00:04:691 (3) - remove -> done
00:12:250 (3) - remove -> done
00:15:203 (12) - You can extend this to 00:16:856 -> done

00:17:092 (13) - Then make this a spinner. -> nope
00:19:573 (2) - remove -> done
00:19:809 (4) - remove -> done
00:25:951 (2) - remove -> done
00:26:305 (4) - Map through this slider -> done
00:27:840 (6) - remove -> done

00:28:313 (8,9,10) - remove -> i wanna keep a sort of symmetry with the previous combo (now that it's changed)
00:28:785 (9) - remove -> ^same


00:30:911 (3,4) - dk, not kd. Plays a lot better
Do this with all of them, as kd kd doesn't even really fit + it plays bad. -> edited alternating dk and kd patterns


Actually, a lot of this map is overmapped, against the song, and plays bad. ;_;
Don't use so many 1/4 patterns, the map almost never calls for it. -> i considered this opinion and did a fast check to erase overmapped 3combos


This isn't meant to be a hard song, so please don't try to add difficulty. -> i keep my standards
Also, a tip, try not to use so much dkd and kdk stuff. It's ugly and plays bad. -> i revised a bit, but i left as it was on that starts here 02:01:029 (1) - and ends here 02:27:486 (24) - ; there's always a 3combo which calls the stream
Download: Edward Maya Ft. Vika Jigulina - Stereo Love (scalone) [Neo's Taiko].osu
Hellzero
Insane
00:31:502 (3) - About sliders like this. You can make them better if start and end be at the same level.
00:39:061 (5) - the same ^
00:27:722 (1,2,3) - can you just to mirror this pattern > 00:25:833 (1,2,3) ?
00:32:210 (1) - You have NC on white tick but then 00:34:336 (1) - red tick. Fix it. (recommend put NC on white ticks)
00:36:935 (1) - remove NC
01:01:266 - remove clap, add whistle
01:02:210 (3) - whistle
01:03:155 (4,8) - ^
01:08:825 (3,4,1,2,3,4,5,6,7,8) - the same ^
01:47:801 (7) - finish?
01:49:691 (7) - ^ 01:51:581 (6) - ^ 01:53:470 (9) -^ 01:55:360 (7) - ^
02:59:376 (6) - NC

LoliFlan's Hard
02:27:014 (7) - NC?
02:59:376 (6) - NC

Normal
00:53:470 (1) - spacing
00:24:651 (3,2) - overlap :< can you avoid this?
01:52:289 - whistle, right?

HellDawn's Easy
00:38:352 (2,3,4,1) - move them to center?
SapphireGhost
Surprise. It's me.

[General]
- AIBat says that these image files are unused. Either make sure they're being used or delete them and Full Submit. Before you Full Submit, make sure you also delete the two .osb files that are not in use.
- Difficulties should have consistent Audio Lead-In. Set them all to 2000, or possibly 1500, or maybe even 1750. Just make them all the same.
- Disable letterboxing during breaks for [Neo's Taiko].
- It's very highly recommended to use Tick Rate 2 on all difficulties other than [HellDawn's Easy]. Setting Tick Rate 2 on [Easy] causes some ticks to disappear and we don't want that. Anyway, for the other difficulties this will help make the velocity changes more sightreadable, and the sliders are a bit empty at Tick Rate 1. Sliderticks also have the added appeal of recovering some HP during sliders.

[Insane]
00:51:817 (2,3) - Currently, (3) is placed directly under the end of (2), which makes it virtually impossible to see with the Hidden mod. Other than that there aren't really any other noticeable errors here, so good job.

[LoliFlan's Hard]
- The stack leniency is too low on this difficulty. Patterns like 01:11:659 (5,6,1) and 01:14:258 (3,4) don't stack, but they should to make the map more possible to read on Hidden. Either raise the stack leniency to a point where patterns like this stack or manually stack those objects, but you have to do one.
- Also, there are a lot of little overlaps in this difficulty that I could point out but they aren't really that important, so oh well.

[Normal]
00:07:644 (1) - This should probably start 1/2 earlier, where the vocals would imply it starts.
00:30:321 - Small thing, but you should drag the break (on the timeline) to here, as shown in this screenshot. This way, it starts right where the new measure begins which is very somewhat cool.
00:54:415 (3) - There's a slight overlap with the HP bar here that looks sort of ugly, so try to rearrange the pattern a bit.
01:53:470 - I was going to suggest dragging the break to here as well, but it would actually make more sense to just map up to this point, as that's where the measure is and stuff.
02:31:974 (1) - Due to some glitch this note does not have a new combo, so you have to manually apply one.

[HellDawn's Easy]
00:05:281 (3,4,1) - Could you possibly not make (3) and (1) overlap somehow, because currently it looks really odd.
00:11:896 (1) - The slidertick makes this sort of noticeably asymmetrical, and it might look a little prettier if it was perfect.
00:39:770 (1) - This goes into the HP bar quite a bit which is rather non-pretty. So, try to avoid that.
02:06:699 (2) - There's a slight possibility here that a new player might not see the second repeat coming, so perhaps you could change it to two sliders or something along those lines to ease this.
02:12:368 (5) - It makes me a bit sad that the end overlaps with the start slightly, but other than that, this is a good heart. Almost a My Moment heart. <3

Forum PM me for a recheck after all this stuff is fixed and stuff and I'll be able to bubble this assuming nothing goes horribly wrong.
You can do it.

EDIT: After almost two hours of IRC fixes, this is now ready for a bubble. Good job.
Bubbled!
Andrea
[Normal]

01:28:195 (2,3) - Spacing. That's waaay too close.

[LoliFlan's Hard]

02:36:462 (5,6,7) - I find this pretty confusing. Changing the spacing of (6) and (7) would make it much easier to read.

Here you go.

EDIT: I know you will love me forever for this =P

Ranked~
DerekMcD
Congratz!!!! I knew my mod post along with them worked.
Tenshi-nyan
Clever guys always put the SB in the diffs so that nobody can delete them.

Especially annoying when they're all flashy n shit. Like here.
SapphireGhost
The storyboarding is difficulty-specific so it doesn't display on the taiko.
It's also possible to delete the images used in the storyboard if you hate it that much.
DerekMcD

SapphireGhost wrote:

The storyboarding is difficulty-specific so it doesn't display on the taiko.
It's also possible to delete the images used in the storyboard if you hate it that much.
Wait... We can all delete the pictures from SB if we don't like them?
-kevincela-

SapphireGhost wrote:

The storyboarding is difficulty-specific so it doesn't display on the taiko.
It's also possible to delete the images used in the storyboard if you hate it that much.
This.
Also,gratz Barney! :D
Flanster
Gratz ;)
Leader
Gratz \:D/
OnosakiHito
I like the Taiko diff..
But because of SV 1.50 it's invisible in HD-Play.

Anyway, congratulation!
NeoRainier
There was a problem with the taikodiff, as the last one (that i attached in my last post) wasn't added due to the mapper's nick change lol....still it isn't bad also the previous version, but as ono said it's un'HDable (and kinda hard to HR)
Mercurial
I'm waiting this map get rank about 6 months ago.

Really Congratz! ♥
Blaziken
In love with the SB on this map. Good Job ^_^
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