Dqed so the mapper can update stuff when he's back.
thank you so much~ no changeWadu wrote:
MX
01:05:432 - col 3
01:06:780 - col 2
01:08:128 - col 3
01:09:477 - col 3 (should be col 2 for consistency)
01:10:825 - col 3
these all jack I make it in design. As for it is MX diff so short mini-jack here I think is ok for player that have MX level to play and jack with next jack interval is 1s is enough to give player to relax and prepare
Nightmare
01:00:713 to 01:02:061
I really don't know what to say, other than.. What the hell is this?
You gotta change this, it's way too dense for the map.
I think it's not to dense, it's just more than 01:12:173 - , for player that can play 5* it's not so super-hard to hit in 1/6
Fine chart anyway, gl!
Thanks Lanturn !Lanturn wrote:
Unicode Title: Dream to Nightmare
Unicode Artist: Nightmare
Source: PUMP IT UP - 2013 FIESTA 2 -
yeah, this method is really effective and convenient, hs problems done~Kamikaze wrote:
The pattern looks better, I'm fine with that
however I still think that sub bass, bass and hat hitsounds are way too blending, especailly hat
I checked and hat absolutely has to be at 100% to be clearly hearable (even then it's not perfect) and both bass hitsounds should be at at least 90%
You can change that fast by doing the replace all command in notepad inside the .osu file like this:
yeah, I think it's properly that this audio file have some change some how when I wanna +3 db on it. By accident.Deif wrote:
It's true that the timing is off, but not that much as you stated. Offset should be 56 instead (+17 to the current one) if you hear other sections of the song. The first note is a delayed scratch anyway, so it's hard to base the whole song's offset on it.
Just leave itDeif wrote:
Additionally, the song uses a 3/4 timing signature at the beginning (if you follow the drums) and then changes to 4/4 again. It's discussable to use additional metronome resets on the sections 00:22:976 - to 00:37:807 - and 01:16:908 - to 01:27:695 - since its chaos is in the nature of this song, though you probably won't need them.
all fixedEtsu wrote:
Hi, would like to point out the hs:
Diff EZ in 00:31:892 (31892|3) - should be hat like the diff HD and MX.
00:45:376 (45376|1) - is bass or sub bass?
00:50:937 (50937|3) - missing hat and 00:56:331 (56331|3) -
01:11:836 (71836|1) - inconsistency and 01:12:510 (72510|0) - ?
The length EZ is inconsistent, delete and add LN again 01:43:437 (103437|0) -
keep, cuz they are, you can play it st 25% playbacksebaex wrote:
Hello, a little mod here
Both MX & Nightmare
00:12:106 (12106) - 00:14:803 (14803) - 00:17:499 (17499) - Those notes aren't playing something, delete them
Yep it's little
luv yaTofu1222 wrote:
Because the offset is changed, you need to snap all green lines to the new offset. Go to "Timing" and select all green timing points. Then you will see a input box telling you to change all the timing points by a certain time. Enter 17 into the box and Aimod warnings will disappear.
oki, done. Thanks
In MX and Nightmare, 00:45:393 - here should only be a sub bass hitsound so delete the bass.
fixed
In EZ, make 01:11:853 (71853|1,72190|3,72527|0) - them into drumhit as you put drumhit instead of sub bass for all in EZ. Be sure to add drumhit to other diffs in the same point as 01:11:853 - too.
ok
Besides, NM is based on entirely different hitsound base, since you only put sub bass instead of drumhit in NM when these two hitsounds have conflicts. I would prefer you to actually make all sub bass in NM that actually also have drumhit hitsounds into drumhit, which might be a pretty exhausting job. It's just a suggestion, since it will not harm if you just make all in NM in a different way, which keeps the consistency in itself. I am just with the purpose of keeping the consistency of the whole mapset so it depends on you.
yeah, it's right. I already changed it into Drumhit sound and keep same with EZ setting in HS
Maybe give it like 3 days to wait if there are other issues being brought up by other modders. If not, I will just rebubble it as soon as possible. Hopefully we can let it go and save osu!mania again.
Rip. now we need nukeGaralulu wrote:
sorry for late, but I have to check it[EZ][HXJ's NM]
- 00:16:404 (16404|1) - should be drumhit.wav as other diffs did.
- 00:19:775 - for melody progress, you should add one note here, it also has melody line.
- 00:32:247 (32247|2) - should be hat.wav.
- 00:55:168 (55168|3) - should be sub bass.wav.
- 01:29:213 - 01:29:550 - for drum, adding LN as 01:28:033 (88033|1) - is better for me. It's heavy enough, should be mapped.
- 01:34:100 (94100|2) - just putting one note at 1/1 line is not good idea tho. That sound starts at 01:34:100 (94100|2) - , so pattern should be same with sound. Making LN from 01:34:016 - to 01:34:269 - or just put one note at 01:34:016 - instead of 01:34:100 - is better tho.
[HD]
- 00:50:786 (50786|1) - it has 2 quite different sound, 00:50:786 - 00:50:954 - sounds like scratch, 00:50:954 - 00:51:291 - drum roll. I don't think it can be placed with one LN.
[Nightmare]
- 00:55:168 - 00:55:336 - drum roll part, only this part is mapped with 1/4 stream, rather than LN. it doesn't have heavy 1/4 thing, just one LN is better tho.
- 00:13:202 (13202|3) - punk.wav is missing.
- 00:56:516 (56516|3) - you used bass.wav for this but why not for 00:53:820 (53820|0) - ? I can't find difference when I listen this without adding hitsound.
- 01:05:617 - drumhit.wav is missing.
solid chart, nice work!