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Nightmare - Dream to Nightmare [OsuMania]

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Protastic101
Dqed so the mapper can update stuff when he's back.
eyes
nice map, no matter it's full of jumtrills or """""pp bursts""""", it's fine as long as it fits the song.
(imo)
Topic Starter
_Stan

Wadu wrote:

MX
01:05:432 - col 3
01:06:780 - col 2
01:08:128 - col 3
01:09:477 - col 3 (should be col 2 for consistency)
01:10:825 - col 3
these all jack I make it in design. As for it is MX diff so short mini-jack here I think is ok for player that have MX level to play and jack with next jack interval is 1s is enough to give player to relax and prepare

Nightmare
01:00:713 to 01:02:061
I really don't know what to say, other than.. What the hell is this?
You gotta change this, it's way too dense for the map.
I think it's not to dense, it's just more than 01:12:173 - , for player that can play 5* it's not so super-hard to hit in 1/6

Fine chart anyway, gl!
thank you so much~ no change :)

-
Topic Starter
_Stan
All source change to PUMP IT UP - 2013 FIESTA 2 -
put itg and itg3 into tags

Lanturn wrote:

Unicode Title: Dream to Nightmare
Unicode Artist: Nightmare
Source: PUMP IT UP - 2013 FIESTA 2 -
Thanks Lanturn !

-

modified the HSs
But I'm not add the 10% to HSs but I do it another way
I change the HS's file, Increase the the volume of every hss. So the effect of this is same like to add the percent of hs in game editor.
cuz this methods is more effective and simple

Thanks Kami
Shima Rin
Metadata and hitsounds are fixed. Re-bubbled!
Topic Starter
_Stan
change the hs again cuz Kami still thinks it's too quiet lol.

-2db on audio.mp3 and +1db more on every hs files and now

change the pattern just a little more balanced the col at 01:00:713 - and 3-chord I still keep cuz it should be considering the rhytum and heavy beat sounds here
Kamikaze
The pattern looks better, I'm fine with that

however I still think that sub bass, bass and hat hitsounds are way too blending, especailly hat

I checked and hat absolutely has to be at 100% to be clearly hearable (even then it's not perfect) and both bass hitsounds should be at at least 90%

You can change that fast by doing the replace all command in notepad inside the .osu file like this:

Topic Starter
_Stan

Kamikaze wrote:

The pattern looks better, I'm fine with that

however I still think that sub bass, bass and hat hitsounds are way too blending, especailly hat

I checked and hat absolutely has to be at 100% to be clearly hearable (even then it's not perfect) and both bass hitsounds should be at at least 90%

You can change that fast by doing the replace all command in notepad inside the .osu file like this:

yeah, this method is really effective and convenient, hs problems done~

:) thanks
Shima Rin
Changed hitsound volumes so let's get this back. Re-bubbled!
Critical_Star
issue resolved
Niks
good map :D

why DQ this rip
Abraxos
hello i don't know who passed this but

the timing is off by (71-39=) -32 ms
00:00:039 - check the very first note if you want a reference

??? guys what is this
Deif
It's true that the timing is off, but not that much as you stated. Offset should be 56 instead (+17 to the current one) if you hear other sections of the song. The first note is a delayed scratch anyway, so it's hard to base the whole song's offset on it.

Additionally, the song uses a 3/4 timing signature at the beginning (if you follow the drums) and then changes to 4/4 again. It's discussable to use additional metronome resets on the sections 00:22:976 - to 00:37:807 - and 01:16:908 - to 01:27:695 - since its chaos is in the nature of this song, though you probably won't need them.



Good luck!
Etsu
Hi, would like to point out the hs:


Diff EZ in 00:31:892 (31892|3) - should be hat like the diff HD and MX.

00:45:376 (45376|1) - is bass or sub bass?

00:50:937 (50937|3) - missing hat and 00:56:331 (56331|3) -

01:11:836 (71836|1) - inconsistency and 01:12:510 (72510|0) - ?

The length EZ is inconsistent, delete and add LN again 01:43:437 (103437|0) -
Topic Starter
_Stan

Deif wrote:

It's true that the timing is off, but not that much as you stated. Offset should be 56 instead (+17 to the current one) if you hear other sections of the song. The first note is a delayed scratch anyway, so it's hard to base the whole song's offset on it.
yeah, I think it's properly that this audio file have some change some how when I wanna +3 db on it. By accident.

Deif wrote:

Additionally, the song uses a 3/4 timing signature at the beginning (if you follow the drums) and then changes to 4/4 again. It's discussable to use additional metronome resets on the sections 00:22:976 - to 00:37:807 - and 01:16:908 - to 01:27:695 - since its chaos is in the nature of this song, though you probably won't need them.
Just leave it

Etsu wrote:

Hi, would like to point out the hs:


Diff EZ in 00:31:892 (31892|3) - should be hat like the diff HD and MX.

00:45:376 (45376|1) - is bass or sub bass?

00:50:937 (50937|3) - missing hat and 00:56:331 (56331|3) -

01:11:836 (71836|1) - inconsistency and 01:12:510 (72510|0) - ?

The length EZ is inconsistent, delete and add LN again 01:43:437 (103437|0) -
all fixed :)
Sebaex
Hello, a little mod here

Both MX & Nightmare

00:12:106 (12106) - 00:14:803 (14803) - 00:17:499 (17499) - Those notes aren't playing something, delete them

Yep it's little
Topic Starter
_Stan

sebaex wrote:

Hello, a little mod here

Both MX & Nightmare

00:12:106 (12106) - 00:14:803 (14803) - 00:17:499 (17499) - Those notes aren't playing something, delete them

Yep it's little
keep, cuz they are, you can play it st 25% playback
Shima Rin
Because the offset is changed, you need to snap all green lines to the new offset. Go to "Timing" and select all green timing points. Then you will see a input box telling you to change all the timing points by a certain time. Enter 17 into the box and Aimod warnings will disappear.

In MX and Nightmare, 00:45:393 - here should only be a sub bass hitsound so delete the bass.

In EZ, make 01:11:853 (71853|1,72190|3,72527|0) - them into drumhit as you put drumhit instead of sub bass for all in EZ. Be sure to add drumhit to other diffs in the same point as 01:11:853 - too.

Besides, NM is based on entirely different hitsound base, since you only put sub bass instead of drumhit in NM when these two hitsounds have conflicts. I would prefer you to actually make all sub bass in NM that actually also have drumhit hitsounds into drumhit, which might be a pretty exhausting job. It's just a suggestion, since it will not harm if you just make all in NM in a different way, which keeps the consistency in itself. I am just with the purpose of keeping the consistency of the whole mapset so it depends on you.

Maybe give it like 3 days to wait if there are other issues being brought up by other modders. If not, I will just rebubble it as soon as possible. Hopefully we can let it go and save osu!mania again.
Topic Starter
_Stan

Tofu1222 wrote:

Because the offset is changed, you need to snap all green lines to the new offset. Go to "Timing" and select all green timing points. Then you will see a input box telling you to change all the timing points by a certain time. Enter 17 into the box and Aimod warnings will disappear.
oki, done. Thanks

In MX and Nightmare, 00:45:393 - here should only be a sub bass hitsound so delete the bass.
fixed

In EZ, make 01:11:853 (71853|1,72190|3,72527|0) - them into drumhit as you put drumhit instead of sub bass for all in EZ. Be sure to add drumhit to other diffs in the same point as 01:11:853 - too.
ok

Besides, NM is based on entirely different hitsound base, since you only put sub bass instead of drumhit in NM when these two hitsounds have conflicts. I would prefer you to actually make all sub bass in NM that actually also have drumhit hitsounds into drumhit, which might be a pretty exhausting job. It's just a suggestion, since it will not harm if you just make all in NM in a different way, which keeps the consistency in itself. I am just with the purpose of keeping the consistency of the whole mapset so it depends on you.
yeah, it's right. I already changed it into Drumhit sound and keep same with EZ setting in HS

Maybe give it like 3 days to wait if there are other issues being brought up by other modders. If not, I will just rebubble it as soon as possible. Hopefully we can let it go and save osu!mania again.
luv ya :)
Shima Rin
We really should give it a go then.
Issues are sorted out. Take care!
Critical_Star
ww
Garalulu
sorry for late, but I have to check it

[EZ]
  1. 00:16:404 (16404|1) - should be drumhit.wav as other diffs did.
  2. 00:19:775 - for melody progress, you should add one note here, it also has melody line.
  3. 00:32:247 (32247|2) - should be hat.wav.
  4. 00:55:168 (55168|3) - should be sub bass.wav.
  5. 01:29:213 - 01:29:550 - for drum, adding LN as 01:28:033 (88033|1) - is better for me. It's heavy enough, should be mapped.
  6. 01:34:100 (94100|2) - just putting one note at 1/1 line is not good idea tho. That sound starts at 01:34:100 (94100|2) - , so pattern should be same with sound. Making LN from 01:34:016 - to 01:34:269 - or just put one note at 01:34:016 - instead of 01:34:100 - is better tho.
[HXJ's NM]
  1. 00:50:786 (50786|1) - it has 2 quite different sound, 00:50:786 - 00:50:954 - sounds like scratch, 00:50:954 - 00:51:291 - drum roll. I don't think it can be placed with one LN.
[HD]
  1. 00:55:168 - 00:55:336 - drum roll part, only this part is mapped with 1/4 stream, rather than LN. it doesn't have heavy 1/4 thing, just one LN is better tho.
[Nightmare]
  1. 00:13:202 (13202|3) - punk.wav is missing.
  2. 00:56:516 (56516|3) - you used bass.wav for this but why not for 00:53:820 (53820|0) - ? I can't find difference when I listen this without adding hitsound.
  3. 01:05:617 - drumhit.wav is missing.

solid chart, nice work!
-mint-

Garalulu wrote:

sorry for late, but I have to check it

[EZ]
  1. 00:16:404 (16404|1) - should be drumhit.wav as other diffs did.
  2. 00:19:775 - for melody progress, you should add one note here, it also has melody line.
  3. 00:32:247 (32247|2) - should be hat.wav.
  4. 00:55:168 (55168|3) - should be sub bass.wav.
  5. 01:29:213 - 01:29:550 - for drum, adding LN as 01:28:033 (88033|1) - is better for me. It's heavy enough, should be mapped.
  6. 01:34:100 (94100|2) - just putting one note at 1/1 line is not good idea tho. That sound starts at 01:34:100 (94100|2) - , so pattern should be same with sound. Making LN from 01:34:016 - to 01:34:269 - or just put one note at 01:34:016 - instead of 01:34:100 - is better tho.
[HXJ's NM]
  1. 00:50:786 (50786|1) - it has 2 quite different sound, 00:50:786 - 00:50:954 - sounds like scratch, 00:50:954 - 00:51:291 - drum roll. I don't think it can be placed with one LN.
[HD]
  1. 00:55:168 - 00:55:336 - drum roll part, only this part is mapped with 1/4 stream, rather than LN. it doesn't have heavy 1/4 thing, just one LN is better tho.
[Nightmare]
  1. 00:13:202 (13202|3) - punk.wav is missing.
  2. 00:56:516 (56516|3) - you used bass.wav for this but why not for 00:53:820 (53820|0) - ? I can't find difference when I listen this without adding hitsound.
  3. 01:05:617 - drumhit.wav is missing.

solid chart, nice work!
Rip. now we need nuke
Maxus
rip
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