Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
Rio- wrote:
No You can'tBroodich wrote:
is there any way i can remove the animation after hitting a circle?
No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)No, even in V2+, although the fadeout is quicker.Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Dang, I forgotinverness wrote:
The trick is to use hitnumbers as hitcircles, which by look truncates slidertails and also removes the zoom transition (it will fade instead)Narrill wrote:
Yes you can. When used with V2+ skins the trick to remove slider-ends also removes note fade-out.
Make sure the file names are correct.SKRedPanda wrote:
Hi! I'm trying to customize a skin but my fail-backround and combo burst pictures aren't working
So, are the skin sounds not the same? Or are there no sounds?Nyanaro124 wrote:
So i want all my skin sounds to be the same, ive already changed each sound and kept the right names on everything, i have also turned on the skin sound sample setting but it does not work. I need help
Thank you.Frostei wrote:
Replace the image named "mode-osu-small.png" with a transparent 1x1 png file.Camelius wrote:
Hello, can someone tell me how to remove that 1 from the selection-mode?
Now I'm sad TwTReddScorn wrote:
nope. you can only differentiate for normal notes and big notes, not for red or blue.
In the ski.ini there's Color customization. It goes by RGB, so for example: 225,225,225 would be white, Etc.Chaoslitz wrote:
Can anyone tell me how to make the colour of hitcircle for single note and slider be different? :3
The feature was removed. So this element isn't used anymore.dorothy3242 wrote:
Is selection-selectoptions.png used anymore? It and -over are in the default skin template I have, but I don't see it anywhere?
Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.a1l2d3r4e5d6 wrote:
Can someone help me with my ranking panel not meeting with the upper panel? I've tried resizing it, but it keeps leaving a gap(where the cursor is). I have also tried it on other skins and the panels seem to meet (or overlap) for them.
I've tried that. Unfortunately it only moves the panel down, blocking the statistics.inverness wrote:
Resize the ranking panel to 1366x768 and see if that works. If not, try resizing several pixels higher than 1366x768.
If that's the case, then it can't be helpedOsuMe65 wrote:
It's hopeless. Version: 2+ skins have that anchor.
No luck there either.inverness wrote:
Or you can also try to switch to skin version 1.
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.TFguy wrote:
Can you delete unmodified files from a skin? Or does osu need them as reference?
Thanks, about to start making my first skin and I wasn't sure.ankou wrote:
if you delete them i believe osu will just sub in the defaults by itself, since a lot of skins don't have mania/taiko/ctb support but osu implements the default skins for those modes.
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
v2 will have a red colour enforce for your play-warningarrowa1l2d3r4e5d6 wrote:
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work).
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.a1l2d3r4e5d6 wrote:
It seems to work. Thank you very much!dws123 wrote:
it's red by default for skins V2+ if im not mistaken
use skin V1 for it to be colourful
Is it permanently red on V2+ skins? If it is, then I'll just remove red on the image and let the game add the red for me (Though I don't think it will work).
So you can't just completely remove all the red in the image expecting the game to add the red then?Chaoslitz wrote:
v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
Ah, that clears things up for me. Thank you very much.inverness wrote:
Tinting mechanics doesn't work like that. It tints pure white colour 100% and pure black colour 0% with all colours inbetween had it's own corresponding value.
or in another words, it will try to recolour everything to the specified colour (in this case, the element is tinted to red)
yup, it will still make your whole image be reda1l2d3r4e5d6 wrote:
So you can't just completely remove all the red in the image expecting the game to add the red then?Chaoslitz wrote:
v2 will have a red colour enforce for your play-warningarrow
you cant remove it :/
elements with @2x means in high quality, and the size is doubled from the original oneTFguy wrote:
Are the "@2x" files just a copy or can you work with them for more detail in the elements (Will they scale down)?
No, not short. That's longReddScorn wrote:
in short:
- you use only HD elements and play HD = HD elements are used
- you use only HD elements and play SD = default elements are used
- you use only SD elements and play SD = SD elements are used
- you use only SD elements and play HD = SD elements are used
That's pretty much it.
- you use SD and HD elements and play HD = HD elements are used and missing stuff is taken from SD stuff instead of default
- you use SD and HD elements and play SD = SD elements are used and HD elements ignored.